Compare commits
106 Commits
notevil-pa
...
chore/fina
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
06018e6c9b | ||
|
|
b47f642532 | ||
| cc8adfe015 | |||
|
|
f37600783a | ||
|
|
168c0675bb | ||
|
|
a3287b7db8 | ||
|
|
e56e6dd551 | ||
|
|
806a1e732d | ||
|
|
3d57d83a5b | ||
|
|
229fc66340 | ||
|
|
b0766fecc6 | ||
|
|
9dfd2d1724 | ||
|
|
3f6e04edb0 | ||
|
|
ca4cbcad12 | ||
|
|
17269f51f8 | ||
|
|
c0c53f9504 | ||
|
|
eb759fefff | ||
|
|
8af58b5dd5 | ||
|
|
d7f8bf6c72 | ||
|
|
6dad447c05 | ||
|
|
7ef85b4e92 | ||
|
|
ad74d320be | ||
| 5788f39d9f | |||
|
|
27c86bc831 | ||
|
|
f4aa5ffdc5 | ||
| ea14fc2cec | |||
|
|
4e136cff96 | ||
| 683eeec11f | |||
|
|
fd60086322 | ||
|
|
9b2c5dec8e | ||
|
|
371a138b71 | ||
|
|
d75b74f9f9 | ||
| bce0598059 | |||
|
|
6d56024c7e | ||
|
|
8823c671d7 | ||
|
|
6d9d6b4b81 | ||
|
|
706172fb9a | ||
|
|
3aaf92b788 | ||
|
|
69f52eacf3 | ||
| a4fc05b503 | |||
|
|
7444853840 | ||
|
|
22d79a452b | ||
| 70f85b58a6 | |||
|
|
c34bac11b0 | ||
|
|
fa5cfb913c | ||
|
|
70965c2dda | ||
|
|
0662739fe0 | ||
| ac72f6aae7 | |||
|
|
d3bdb026f3 | ||
|
|
c1e1f56058 | ||
|
|
f945e9449b | ||
| cc0ce89de5 | |||
|
|
db407ee68f | ||
|
|
d6bb030ad7 | ||
|
|
199bf00aef | ||
| 4a3ff438c2 | |||
|
|
4d128124e6 | ||
|
|
3df979ceee | ||
|
|
a572513640 | ||
|
|
dfa7024e21 | ||
|
|
9302b6ccaf | ||
|
|
099cd0d984 | ||
| fccb99ef9a | |||
|
|
b04497b5a1 | ||
|
|
3515c89f82 | ||
|
|
3d61c9e9e6 | ||
| 52d1044e9a | |||
|
|
530b86a9a7 | ||
|
|
258223bf68 | ||
|
|
679d7033f9 | ||
| 8bfd97ba57 | |||
|
|
df56ebb6bc | ||
|
|
b97bdf367e | ||
|
|
eb7f06bfc8 | ||
|
|
5c4e4c2352 | ||
|
|
eee4825aba | ||
|
|
b359c6be35 | ||
|
|
19cc69985d | ||
|
|
737a4fd59b | ||
|
|
b79225d684 | ||
|
|
751bad418d | ||
|
|
b81d3eed95 | ||
| fa4c332a10 | |||
|
|
7bd840705a | ||
|
|
90bc890b95 | ||
|
|
185ac63a44 | ||
|
|
dcc8493e5e | ||
|
|
bfcc20d242 | ||
|
|
3a81bb6e12 | ||
|
|
bb589d44f8 | ||
|
|
456335e0dd | ||
|
|
bb209bcd8e | ||
|
|
1327e3bfc3 | ||
|
|
dbacef66d5 | ||
|
|
231522c68e | ||
|
|
84f4c3a53f | ||
|
|
caeb4469b1 | ||
|
|
3a1f401ccf | ||
|
|
a781dad597 | ||
|
|
750be66d80 | ||
|
|
1b70041c36 | ||
|
|
b8a0d839f5 | ||
|
|
edfc3c6506 | ||
| 3fe3e16e0a | |||
|
|
e17998933c | ||
| 3a1082dc38 |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -45,3 +45,4 @@ build_output.log
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
desktop.ini
|
||||
docs/
|
||||
|
||||
@@ -105,7 +105,7 @@ Some dependencies are included as local JARs in `libs/` because they are not ava
|
||||
GPL-3.0 with Commons Clause - see [LICENSE](LICENSE) for details.
|
||||
|
||||
**TL;DR:** Free to use, modify, and distribute. Cannot be sold or put behind a paywall.
|
||||
The 3D models are the **property of their creators**; if their names are listed, please ask them for permission.
|
||||
The 3D models are the **property of their creators**; if their names are listed, please ask them for permission otherwise me.
|
||||
|
||||
## Status
|
||||
|
||||
|
||||
@@ -104,6 +104,7 @@ minecraft {
|
||||
|
||||
// Mixin config arg
|
||||
args '-mixin.config=tiedup.mixins.json'
|
||||
args '-mixin.config=tiedup-compat.mixins.json'
|
||||
}
|
||||
|
||||
server {
|
||||
@@ -116,6 +117,7 @@ minecraft {
|
||||
|
||||
// Mixin config arg
|
||||
args '-mixin.config=tiedup.mixins.json'
|
||||
args '-mixin.config=tiedup-compat.mixins.json'
|
||||
}
|
||||
|
||||
// Additional client instances for multiplayer testing
|
||||
@@ -155,6 +157,7 @@ sourceSets.main.resources { srcDir 'src/generated/resources' }
|
||||
mixin {
|
||||
add sourceSets.main, 'tiedup.refmap.json'
|
||||
config 'tiedup.mixins.json'
|
||||
config 'tiedup-compat.mixins.json'
|
||||
}
|
||||
|
||||
repositories {
|
||||
@@ -263,7 +266,7 @@ tasks.named('jar', Jar).configure {
|
||||
'Implementation-Version' : project.jar.archiveVersion,
|
||||
'Implementation-Vendor' : mod_authors,
|
||||
'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"),
|
||||
'MixinConfigs' : 'tiedup.mixins.json'
|
||||
'MixinConfigs' : 'tiedup.mixins.json,tiedup-compat.mixins.json'
|
||||
])
|
||||
}
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
7. [Animations](#animations) — item poses, fallback chain, variants, context animations
|
||||
8. [Animation Templates](#animation-templates)
|
||||
9. [Exporting from Blender](#exporting-from-blender)
|
||||
10. [The JSON Definition](#the-json-definition)
|
||||
10. [The JSON Definition](#the-json-definition) — field reference, components, pose priority, movement styles
|
||||
11. [Packaging as a Resource Pack](#packaging-as-a-resource-pack)
|
||||
12. [Common Mistakes](#common-mistakes)
|
||||
13. [Examples](#examples)
|
||||
@@ -96,16 +96,17 @@ PlayerArmature ← armature root object (never keyframe this)
|
||||
**Never animate:** `PlayerArmature` — it's the armature root object, not a bone.
|
||||
|
||||
**Everything else follows this rule:**
|
||||
- Your item **always** controls bones in its declared regions.
|
||||
- Your item **can also** animate free bones (not owned by any other equipped item).
|
||||
- **Standard animations** (`Idle`, `Struggle`, `Walk`): your item controls ONLY bones in its declared regions. Keyframes on other bones are ignored.
|
||||
- **`Full` animations** (`FullIdle`, `FullStruggle`, `FullWalk`): your item also controls free bones (body, legs — not owned by another item). See [Full-Body Animations](#full-body-animations-naming-convention).
|
||||
- **Head is protected by default**: vanilla head tracking is preserved unless your item owns a head region (HEAD, EYES, EARS, MOUTH). In `Full` animations, head stays protected. Use `FullHead` prefix (e.g., `FullHeadStruggle`) to explicitly opt into head animation as a free bone.
|
||||
- Your item **cannot** override bones owned by another equipped item.
|
||||
|
||||
| Bone | Who Controls It |
|
||||
|------|----------------|
|
||||
| `body` / `torso` | Context layer by default. Your item if it owns TORSO or WAIST, or if `body` is free. |
|
||||
| `head` | Vanilla head tracking by default. Your item if it owns HEAD, EYES, EARS, or MOUTH. |
|
||||
| Arms (`*UpperArm`, `*LowerArm`) | Vanilla by default. Your item if it owns ARMS or HANDS. |
|
||||
| Legs (`*UpperLeg`, `*LowerLeg`) | Context layer by default. Your item if it owns LEGS or FEET. |
|
||||
| `body` / `torso` | Context layer by default. Your item if it owns TORSO or WAIST. Also available as a free bone in `Full` animations. |
|
||||
| `head` | **Vanilla head tracking by default.** Your item if it owns HEAD, EYES, EARS, or MOUTH. Available as a free bone ONLY in `FullHead` animations (e.g., `FullHeadStruggle`). |
|
||||
| Arms (`*UpperArm`, `*LowerArm`) | Vanilla by default. Your item if it owns ARMS or HANDS. Also available as free bones in `Full` animations. |
|
||||
| Legs (`*UpperLeg`, `*LowerLeg`) | Context layer by default. Your item if it owns LEGS or FEET. Also available as free bones in `Full` animations. |
|
||||
|
||||
**Note:** `torso` and `body` both map to the same internal part. Prefer animating `body` — using `torso` produces the same result but is less intuitive.
|
||||
|
||||
@@ -160,7 +161,7 @@ Three regions are **global** — they encompass sub-regions:
|
||||
|
||||
Use the **TiedUp! Blender Template** (provided with the mod). It contains:
|
||||
- The correct `PlayerArmature` skeleton with all 11 bones
|
||||
- A reference player mesh (Steve + Alex) for scale — toggle visibility as needed
|
||||
- A reference player mesh (Slime model) for scale — toggle visibility as needed
|
||||
- Pre-named Action slots
|
||||
|
||||
### Guidelines
|
||||
@@ -183,7 +184,8 @@ Weight paint your mesh to the skeleton bones it should follow.
|
||||
|
||||
### Rules
|
||||
|
||||
- **Only paint to the 11 standard bones.** Any other bones in your Blender file will be ignored by the mod.
|
||||
- **Paint to the 11 standard bones** for parts that should follow the player's body.
|
||||
- **You can also use custom bones** for decorative elements like chains, ribbons, pendants, or twist bones. Custom bones follow their parent in the bone hierarchy (rest pose) — they won't animate independently, but they move with the body part they're attached to. This is useful for better weight painting and mesh deformation.
|
||||
- **Paint to the bones of your regions.** Handcuffs (ARMS region) should be weighted to `rightUpperArm`, `rightLowerArm`, `leftUpperArm`, `leftLowerArm`.
|
||||
- **You can paint to bones outside your regions** for smooth deformation. For example, handcuffs might have small weights on `body` near the shoulder area for smoother bending. This is fine — the weight painting is about mesh deformation, not animation control.
|
||||
- **Normalize your weights.** Each vertex's total weights across all bones must sum to 1.0. Blender does this by default.
|
||||
@@ -193,6 +195,7 @@ Weight paint your mesh to the skeleton bones it should follow.
|
||||
- For rigid items (metal cuffs), use hard weights — each vertex fully assigned to one bone.
|
||||
- For flexible items (rope, leather), blend weights between adjacent bones for smooth bending.
|
||||
- The chain between handcuffs? Weight it 50/50 to both arms, or use a separate mesh element weighted to `body`.
|
||||
- Custom bones are great for chains, dangling locks, or decorative straps — add a bone parented to a standard bone, weight your mesh to it, and it'll follow the parent's movement automatically.
|
||||
|
||||
---
|
||||
|
||||
@@ -258,9 +261,6 @@ Declare default colors per channel in your item JSON:
|
||||
"tintable_1": "#FF0000",
|
||||
"tintable_2": "#C0C0C0"
|
||||
},
|
||||
"animation_bones": {
|
||||
"idle": []
|
||||
},
|
||||
"pose_priority": 10,
|
||||
"escape_difficulty": 3
|
||||
}
|
||||
@@ -309,19 +309,19 @@ The `PlayerArmature|` prefix is Blender's convention for armature-scoped actions
|
||||
| Gag (MOUTH) | *(none)* | No pose change — mesh only |
|
||||
| Straitjacket (ARMS+TORSO) | Arms + body (+ legs if free) | Arms crossed, slight forward lean, optional waddle |
|
||||
|
||||
**Why only your bones?** The mod's 2-layer system activates your keyframes for bones in your declared regions. But there's a nuance: **free bones** (bones not owned by any equipped item) can also be animated by your item.
|
||||
**Why only your bones?** In standard animations (`Idle`, `Struggle`), the mod only uses keyframes for bones in your declared regions. Keyframes on other bones are ignored — safe to leave them in your GLB.
|
||||
|
||||
For example: if a player wears only a straitjacket (ARMS+TORSO), the legs are "free" — no item claims them. If your straitjacket's GLB has leg keyframes (e.g., a waddle walk), the mod will use them. But if the player also wears ankle cuffs (LEGS), those leg keyframes are ignored — the ankle cuffs take over.
|
||||
To animate free bones (body, legs not owned by another item), use the `Full` prefix — see [Full-Body Animations](#full-body-animations-naming-convention). For example, a straitjacket's `FullWalk` can animate legs for a waddle, but only if no ankle cuffs are equipped.
|
||||
|
||||
**The rule:** Your item always controls its own bones. It can also animate free bones if your GLB has keyframes for them. It can never override another item's bones.
|
||||
**The rule:** Standard animations = owned bones only. `Full` animations = owned + free bones. `FullHead` animations = owned + free + head. Your item can never override another item's bones.
|
||||
|
||||
### Idle is a Single-Frame Pose
|
||||
### Animation Frames
|
||||
|
||||
`Idle` should be a **static pose** — one keyframe at frame 0. The mod loops it as a held position.
|
||||
**Frame 0 is the base pose** — the minimum every animation must have. The mod always has a valid pose to display from frame 0.
|
||||
|
||||
```
|
||||
Frame 0: Pose all owned bones → done.
|
||||
```
|
||||
**Multi-frame animations** (loops, transitions) are supported by the GLB parser — all frames are parsed and stored. However, **multi-frame playback is not yet implemented** in the item animation converter (`GltfPoseConverter`). Currently only frame 0 is read at runtime. Multi-frame playback is a high-priority feature — see `docs/TODO.md`.
|
||||
|
||||
**What this means for artists now:** Design your animations with full multi-frame loops (struggle thrashing, walk cycles, breathing idles). Put the most representative pose at frame 0. When multi-frame playback ships, your animations will work immediately without re-exporting.
|
||||
|
||||
### Optional Animations
|
||||
|
||||
@@ -329,13 +329,13 @@ Beyond `Idle`, you can provide animations for specific contexts. All are optiona
|
||||
|
||||
| Animation Name | Context | Notes |
|
||||
|----------------|---------|-------|
|
||||
| `Idle` | Standing still | **Required.** Single-frame pose. |
|
||||
| `Struggle` | Player is struggling | Multi-frame loop. 20-40 frames recommended. |
|
||||
| `Idle` | Standing still | **Required.** Single-frame or looped. Frame 0 = base pose. |
|
||||
| `Struggle` | Player is struggling | Multi-frame loop recommended. 20-40 frames. |
|
||||
| `Walk` | Player is walking | Multi-frame loop synced to walk speed. |
|
||||
| `Sneak` | Player is sneaking | Single-frame or short loop. |
|
||||
| `SitIdle` | Sitting (chair, minecart) | Single-frame pose. |
|
||||
| `SitIdle` | Sitting (chair, minecart) | Single-frame or looped. |
|
||||
| `SitStruggle` | Sitting + struggling | Multi-frame loop. |
|
||||
| `KneelIdle` | Kneeling | Single-frame pose. |
|
||||
| `KneelIdle` | Kneeling | Single-frame or looped. |
|
||||
| `KneelStruggle` | Kneeling + struggling | Multi-frame loop. |
|
||||
| `Crawl` | Crawling (dog pose) | Multi-frame loop. |
|
||||
|
||||
@@ -350,21 +350,27 @@ If an animation doesn't exist in your GLB, the mod looks for alternatives. At ea
|
||||
|
||||
```
|
||||
SIT + STRUGGLE:
|
||||
FullSitStruggle → SitStruggle → FullStruggle → Struggle
|
||||
→ FullSit → Sit → FullStruggle → Struggle → FullIdle → Idle
|
||||
FullHeadSitStruggle → FullSitStruggle → SitStruggle
|
||||
→ FullHeadStruggle → FullStruggle → Struggle
|
||||
→ FullHeadSit → FullSit → Sit
|
||||
→ FullHeadIdle → FullIdle → Idle
|
||||
|
||||
KNEEL + STRUGGLE:
|
||||
FullKneelStruggle → KneelStruggle → FullStruggle → Struggle
|
||||
→ FullKneel → Kneel → FullStruggle → Struggle → FullIdle → Idle
|
||||
FullHeadKneelStruggle → FullKneelStruggle → KneelStruggle
|
||||
→ FullHeadStruggle → FullStruggle → Struggle
|
||||
→ FullHeadKneel → FullKneel → Kneel
|
||||
→ FullHeadIdle → FullIdle → Idle
|
||||
|
||||
SIT + IDLE: FullSitIdle → SitIdle → FullSit → Sit → FullIdle → Idle
|
||||
KNEEL + IDLE: FullKneelIdle → KneelIdle → FullKneel → Kneel → FullIdle → Idle
|
||||
SNEAK: FullSneak → Sneak → FullIdle → Idle
|
||||
WALK: FullWalk → Walk → FullIdle → Idle
|
||||
STAND STRUGGLE: FullStruggle → Struggle → FullIdle → Idle
|
||||
STAND IDLE: FullIdle → Idle
|
||||
SIT + IDLE: FullHeadSitIdle → FullSitIdle → SitIdle → ... → FullHeadIdle → FullIdle → Idle
|
||||
KNEEL + IDLE: FullHeadKneelIdle → FullKneelIdle → KneelIdle → ... → FullHeadIdle → FullIdle → Idle
|
||||
SNEAK: FullHeadSneak → FullSneak → Sneak → FullHeadIdle → FullIdle → Idle
|
||||
WALK: FullHeadWalk → FullWalk → Walk → FullHeadIdle → FullIdle → Idle
|
||||
STAND STRUGGLE: FullHeadStruggle → FullStruggle → Struggle → FullHeadIdle → FullIdle → Idle
|
||||
STAND IDLE: FullHeadIdle → FullIdle → Idle
|
||||
```
|
||||
|
||||
At each step, `FullHead` is tried first (full body + head), then `Full` (full body, head preserved), then standard (owned bones only).
|
||||
|
||||
In practice, most items only need `Idle`. Add `FullWalk` or `FullStruggle` when your item changes how the whole body moves.
|
||||
|
||||
**Practical impact:** If you only provide `Idle`, your item works in every context. The player will hold the Idle pose while sitting, kneeling, sneaking, etc. It won't look perfect, but it will work. Add more animations over time to polish the experience.
|
||||
@@ -394,18 +400,19 @@ Some items affect the entire body — not just their declared regions. A straitj
|
||||
|
||||
**Convention:** Prefix the animation name with `Full`.
|
||||
|
||||
| Standard Name | Full-Body Name | What Changes |
|
||||
|--------------|---------------|-------------|
|
||||
| `Idle` | `FullIdle` | Owned bones + body lean, leg stance |
|
||||
| `Walk` | `FullWalk` | Owned bones + leg waddle, body sway |
|
||||
| `Struggle` | `FullStruggle` | Owned bones + full-body thrashing |
|
||||
| `Sneak` | `FullSneak` | Owned bones + custom sneak posture |
|
||||
| Standard Name | Full-Body Name | Full + Head | What Changes |
|
||||
|--------------|---------------|-------------|-------------|
|
||||
| `Idle` | `FullIdle` | `FullHeadIdle` | Owned bones + body lean, leg stance (+ head if Head variant) |
|
||||
| `Walk` | `FullWalk` | `FullHeadWalk` | Owned bones + leg waddle, body sway (+ head if Head variant) |
|
||||
| `Struggle` | `FullStruggle` | `FullHeadStruggle` | Owned bones + full-body thrashing (+ head if Head variant) |
|
||||
| `Sneak` | `FullSneak` | `FullHeadSneak` | Owned bones + custom sneak posture (+ head if Head variant) |
|
||||
|
||||
**In Blender:**
|
||||
```
|
||||
PlayerArmature|Idle ← region-only: just arms for handcuffs
|
||||
PlayerArmature|FullWalk ← full-body: arms + legs waddle + body bob
|
||||
PlayerArmature|FullStruggle ← full-body: everything moves
|
||||
PlayerArmature|Idle ← region-only: just arms for handcuffs
|
||||
PlayerArmature|FullWalk ← full-body: arms + legs waddle + body bob
|
||||
PlayerArmature|FullStruggle ← full-body: body + legs thrash (head free)
|
||||
PlayerArmature|FullHeadStruggle ← full-body + head: everything moves including head
|
||||
```
|
||||
|
||||
**How the mod resolves this:**
|
||||
@@ -423,7 +430,9 @@ PlayerArmature|FullStruggle ← full-body: everything moves
|
||||
| `Sneak` | Default sneak lean is fine | Your item changes how sneaking looks |
|
||||
|
||||
**Key points:**
|
||||
- `Full` animations include keyframes for ALL bones you want to control (owned + free).
|
||||
- **Standard animations** (`Idle`, `Struggle`, `Walk`) only animate your item's **owned bones** (from `regions`). Any keyframes on other bones are ignored. This is safe — you can keyframe everything in Blender without worrying about side effects.
|
||||
- **`Full` animations** (`FullIdle`, `FullStruggle`, `FullWalk`) additionally enable **free bones** (body, legs — bones not owned by any other equipped item). This is how you create waddle walks, full-body struggles, etc.
|
||||
- **Head is protected by default.** In `Full` animations, the `head` bone is NOT enabled as a free bone — vanilla head tracking (mouse look) is preserved. To animate the head in a Full animation, add `Head` to the animation name: `FullHeadStruggle`, `FullHeadIdle`, etc. Items that own a head region (HEAD, EYES, EARS, MOUTH) always control head regardless of naming.
|
||||
- Free bones in `Full` animations are only used when no other item owns them.
|
||||
- You can provide BOTH: `Idle` (region-only) and `FullWalk` (full-body). The mod picks the right one per context.
|
||||
- `FullIdle` is rarely needed — most items only need a full-body version for movement animations.
|
||||
@@ -630,7 +639,8 @@ In your JSON definition, separate the mesh from the animations:
|
||||
- [ ] Actions are named `PlayerArmature|Idle`, `PlayerArmature|Struggle`, etc.
|
||||
- [ ] Mesh is weight-painted to skeleton bones only
|
||||
- [ ] Weights are normalized
|
||||
- [ ] No orphan bones (extra bones not in the standard 11 are ignored but add file size)
|
||||
- [ ] Custom bones (if any) are parented to a standard bone in the hierarchy
|
||||
- [ ] Your item mesh is named `Item` in Blender (recommended — ensures the mod picks the correct mesh if your file has multiple objects)
|
||||
- [ ] Materials/textures are applied (the GLB bakes them in)
|
||||
- [ ] Scale is correct (1 Blender unit = 1 Minecraft block = 16 pixels)
|
||||
|
||||
@@ -648,9 +658,6 @@ Every item needs a JSON file that declares its gameplay properties. The mod scan
|
||||
"display_name": "Rope Gag",
|
||||
"model": "mycreator:models/gltf/rope_gag.glb",
|
||||
"regions": ["MOUTH"],
|
||||
"animation_bones": {
|
||||
"idle": []
|
||||
},
|
||||
"pose_priority": 10,
|
||||
"escape_difficulty": 2,
|
||||
"lockable": false
|
||||
@@ -759,16 +766,19 @@ The `movement_style` changes how the player physically moves — slower speed, d
|
||||
| `supports_color` | bool | No | Whether this item has tintable zones. Default: `false` |
|
||||
| `tint_channels` | object | No | Default colors per tintable zone: `{"tintable_1": "#FF0000"}` |
|
||||
| `icon` | string | No | Inventory sprite model (see [Inventory Icons](#inventory-icons) below) |
|
||||
| `animations` | string/object | No | `"auto"` (default) or explicit name mapping |
|
||||
| `movement_style` | string | No | Movement restriction: `"waddle"`, `"shuffle"`, `"hop"`, or `"crawl"` |
|
||||
| `movement_modifier` | object | No | Override speed/jump for the movement style (requires `movement_style`) |
|
||||
| `animation_bones` | object | Yes | Per-animation bone whitelist (see below) |
|
||||
| `creator` | string | No | Author/creator name, shown in the item tooltip |
|
||||
| `animation_bones` | object | No | Per-animation bone whitelist (see below). If omitted, all owned bones are enabled for all animations. |
|
||||
| `components` | object | No | Gameplay behavior components (see [Components](#components-gameplay-behaviors) below) |
|
||||
|
||||
### animation_bones (required)
|
||||
### animation_bones (optional)
|
||||
|
||||
Declares which bones each named animation is allowed to control for this item. This enables fine-grained per-animation bone filtering: an item might own `body` via its regions but only want the "idle" animation to affect the arms.
|
||||
Fine-grained control over which bones each animation is allowed to affect. Most items don't need this — if omitted, all owned bones (from your `regions`) are enabled for all animations automatically.
|
||||
|
||||
**Format:** A JSON object where each key is an animation name (matching the GLB animation names) and each value is an array of bone names.
|
||||
**When to use it:** When your item owns bones via its regions but you only want specific animations to affect specific bones. For example, an item owning ARMS + TORSO might only want the "idle" pose to affect the arms, and only the "struggle" animation to also move the body.
|
||||
|
||||
**Format:** A JSON object where each key is an animation name and each value is an array of bone names.
|
||||
|
||||
**Valid bone names:** `head`, `body`, `rightArm`, `leftArm`, `rightLeg`, `leftLeg`
|
||||
|
||||
@@ -782,7 +792,85 @@ Declares which bones each named animation is allowed to control for this item. T
|
||||
|
||||
At runtime, the effective bones for a given animation clip are computed as the **intersection** of `animation_bones[clipName]` and the item's owned parts (from region conflict resolution). If the clip name is not listed in `animation_bones`, the item falls back to using all its owned parts.
|
||||
|
||||
This field is **required**. Items without `animation_bones` will be rejected by the parser.
|
||||
**If omitted entirely:** All owned bones are enabled for all animations. This is the correct default for most items — you only need `animation_bones` for advanced per-animation filtering.
|
||||
|
||||
### Components (Gameplay Behaviors)
|
||||
|
||||
Components add gameplay behaviors to your item without requiring Java code. Each component is a self-contained module you declare in the `"components"` block of your JSON definition.
|
||||
|
||||
**Format:** A JSON object where each key is a component name and each value is the component's configuration (an object, or `true` for defaults).
|
||||
|
||||
```json
|
||||
"components": {
|
||||
"lockable": { "lock_resistance": 200 },
|
||||
"resistance": { "base": 150 },
|
||||
"gagging": { "comprehension": 0.2, "range": 10.0 }
|
||||
}
|
||||
```
|
||||
|
||||
Items without the `"components"` field work normally — components are entirely optional.
|
||||
|
||||
#### Available Components
|
||||
|
||||
| Component | Description | Config Fields |
|
||||
|-----------|-------------|---------------|
|
||||
| `lockable` | Item can be locked with a padlock. Locked items cannot be unequipped. | `lock_resistance` (int, default: 250) — resistance added by the lock for struggle mechanics |
|
||||
| `resistance` | Struggle resistance. Higher = harder to escape. | `base` (int, default: 100) — base resistance value |
|
||||
| `gagging` | Muffles the wearer's speech. | `comprehension` (0.0–1.0, default: 0.2) — how much speech is understandable. `range` (float, default: 10.0) — max hearing distance in blocks |
|
||||
| `blinding` | Applies a blindfold overlay to the wearer's screen. | `overlay` (string, optional) — custom overlay texture path. Omit for default |
|
||||
| `shock` | Item can shock the wearer (manually or automatically). | `damage` (float, default: 2.0) — damage per shock. `auto_interval` (int, default: 0) — ticks between auto-shocks (0 = manual only) |
|
||||
| `gps` | GPS tracking and safe zone enforcement. | `safe_zone_radius` (int, default: 50) — safe zone in blocks (0 = tracking only). `public_tracking` (bool, default: false) — anyone can track, not just owner |
|
||||
| `choking` | Drains air, applies darkness/slowness, deals damage when activated. | `air_drain_per_tick` (int, default: 8) — air drained per tick. `non_lethal_for_master` (bool, default: true) — won't kill if worn by a master's pet |
|
||||
| `adjustable` | Allows Y-offset adjustment via GUI slider. | `default` (float, default: 0.0), `min` (float, default: -4.0), `max` (float, default: 4.0), `step` (float, default: 0.25) — all in pixels (1px = 1/16 block) |
|
||||
|
||||
#### Example: Shock Collar with GPS
|
||||
|
||||
```json
|
||||
{
|
||||
"type": "tiedup:bondage_item",
|
||||
"display_name": "GPS Shock Collar",
|
||||
"model": "mycreator:models/gltf/gps_shock_collar.glb",
|
||||
"regions": ["NECK"],
|
||||
"pose_priority": 10,
|
||||
"escape_difficulty": 5,
|
||||
"components": {
|
||||
"lockable": { "lock_resistance": 300 },
|
||||
"resistance": { "base": 150 },
|
||||
"shock": { "damage": 3.0, "auto_interval": 200 },
|
||||
"gps": { "safe_zone_radius": 50 }
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
This collar can be locked (300 resistance to break the lock), has 150 base struggle resistance, shocks every 200 ticks (10 seconds) automatically, and enforces a 50-block safe zone.
|
||||
|
||||
#### Example: Adjustable Blindfold
|
||||
|
||||
```json
|
||||
{
|
||||
"type": "tiedup:bondage_item",
|
||||
"display_name": "Leather Blindfold",
|
||||
"model": "mycreator:models/gltf/blindfold.glb",
|
||||
"regions": ["EYES"],
|
||||
"animation_bones": {
|
||||
"idle": ["head"]
|
||||
},
|
||||
"pose_priority": 10,
|
||||
"escape_difficulty": 2,
|
||||
"components": {
|
||||
"blinding": {},
|
||||
"resistance": { "base": 80 },
|
||||
"adjustable": { "min": -2.0, "max": 2.0, "step": 0.5 }
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
#### Component Tips
|
||||
|
||||
- **You can combine any components.** A gag with `gagging` + `lockable` + `resistance` + `adjustable` is perfectly valid.
|
||||
- **Omit components you don't need.** A decorative collar with no shock/GPS just omits those components entirely.
|
||||
- **Default values are sensible.** `"lockable": {}` gives you standard lock behavior with default resistance. You only need to specify fields you want to customize.
|
||||
- **Components don't affect rendering.** They are purely gameplay — your GLB model and animations are independent of which components you use.
|
||||
|
||||
### Pose Priority
|
||||
|
||||
@@ -931,14 +1019,36 @@ Use your own namespace (e.g., `mycreator`) to avoid conflicts with the base mod
|
||||
|
||||
---
|
||||
|
||||
## Validation & Debugging
|
||||
|
||||
The mod includes built-in tools to help you catch issues with your GLB files.
|
||||
|
||||
### `/tiedup validate` Command
|
||||
|
||||
Run `/tiedup validate` in-game (client-side command) to see a diagnostic report for all loaded GLBs:
|
||||
|
||||
- **RED** errors — item won't work (missing GLB, invalid file, no skin)
|
||||
- **YELLOW** warnings — item works but something looks wrong (bone typo, multiple meshes, no Idle animation)
|
||||
- **GRAY** info — informational (custom bones detected, vertex count)
|
||||
|
||||
Filter by item: `/tiedup validate tiedup:leather_armbinder`
|
||||
|
||||
The validation runs automatically on every resource reload (F3+T). Check your game log for a summary line: `[GltfValidation] Validated N GLBs: X passed, Y with warnings, Z with errors`.
|
||||
|
||||
### Mesh Naming Convention
|
||||
|
||||
If your GLB contains multiple meshes, name your item mesh `Item` in Blender. The mod prioritizes a mesh named `Item` over other meshes. If no `Item` mesh is found, the last non-`Player` mesh is used (backward compatible, but may pick the wrong one in multi-mesh files).
|
||||
|
||||
---
|
||||
|
||||
## Common Mistakes
|
||||
|
||||
### Skeleton Issues
|
||||
|
||||
| Mistake | Symptom | Fix |
|
||||
|---------|---------|-----|
|
||||
| Bone name typo (`RightUpperArm` instead of `rightUpperArm`) | Mesh doesn't follow that bone | Names are **camelCase**, not PascalCase. Check exact spelling. |
|
||||
| Extra bones in the armature | No visible issue (ignored), larger file | Delete non-standard bones before export |
|
||||
| Bone name typo (`RightUpperArm` instead of `rightUpperArm`) | WARN in log with suggestion: "did you mean 'rightUpperArm'?" — bone treated as custom | Names are **camelCase**, not PascalCase. Check exact spelling. Run `/tiedup validate` to see warnings. |
|
||||
| Extra bones in the armature | Custom bones follow their parent in rest pose | Intentional custom bones are fine (chains, decorations). Unintentional ones add file size — delete them. |
|
||||
| Missing `PlayerArmature` root | Mesh renders at wrong position | Rename your armature root to `PlayerArmature` |
|
||||
| Animating `body` bone without TORSO region | Body keyframes used only if `body` is free (no other item owns it) | Declare TORSO/WAIST region if you always want to control body, or use `Full` animations for free-bone effects |
|
||||
|
||||
@@ -946,11 +1056,11 @@ Use your own namespace (e.g., `mycreator`) to avoid conflicts with the base mod
|
||||
|
||||
| Mistake | Symptom | Fix |
|
||||
|---------|---------|-----|
|
||||
| Action not prefixed with `PlayerArmature\|` | Animation not found, falls back to first clip | Rename: `Idle` → `PlayerArmature\|Idle` |
|
||||
| Action not prefixed with `PlayerArmature\|` | Animation not found, falls back to first clip | Rename: `Idle` → `PlayerArmature\|Idle`. Note: the mod strips any `ArmatureName\|` prefix, so custom armature names also work. |
|
||||
| Wrong case (`idle` instead of `Idle`) | Animation not found | Use exact PascalCase: `Idle`, `SitIdle`, `KneelStruggle` |
|
||||
| Variant gap (`.1`, `.2`, `.4` — missing `.3`) | Only .1 and .2 are used | Number sequentially with no gaps |
|
||||
| Animating bones outside your regions | Keyframes silently ignored | Only animate bones in your declared regions |
|
||||
| Multi-frame Idle | Works but wastes resources | Idle should be a single keyframe at frame 0 |
|
||||
| Multi-frame animations play as static pose | Multi-frame playback not yet implemented — only frame 0 is used | Design full animations now (they'll work when playback ships). Ensure frame 0 is a good base pose. |
|
||||
|
||||
### Weight Painting Issues
|
||||
|
||||
@@ -958,7 +1068,7 @@ Use your own namespace (e.g., `mycreator`) to avoid conflicts with the base mod
|
||||
|---------|---------|-----|
|
||||
| Vertices not weighted to any bone | Part of mesh stays frozen in space | Weight paint everything to at least one bone |
|
||||
| Weights not normalized | Mesh stretches or compresses oddly | Blender > Weights > Normalize All |
|
||||
| Weighted to a non-standard bone | That part of mesh stays frozen | Only weight to the 11 standard bones |
|
||||
| Weighted to a non-standard bone | Mesh follows parent bone in rest pose | This is OK if intentional (custom bones). If not, re-weight to a standard bone. |
|
||||
|
||||
### JSON Issues
|
||||
|
||||
@@ -990,9 +1100,6 @@ A collar sits on the neck. It doesn't change the player's pose.
|
||||
"display_name": "Leather Collar",
|
||||
"model": "mycreator:models/gltf/leather_collar.glb",
|
||||
"regions": ["NECK"],
|
||||
"animation_bones": {
|
||||
"idle": []
|
||||
},
|
||||
"pose_priority": 5,
|
||||
"escape_difficulty": 3,
|
||||
"lockable": true
|
||||
@@ -1465,11 +1572,16 @@ NEVER DO:
|
||||
|
||||
GOOD TO KNOW:
|
||||
→ Only Idle is required. Everything else has fallbacks.
|
||||
→ animation_bones is optional. Omit it and all owned bones work for all animations.
|
||||
→ Templates let you skip animation entirely.
|
||||
→ Free bones (not owned by any item) CAN be animated by your GLB.
|
||||
→ Custom bones are supported — add chain/ribbon/twist bones parented to standard bones.
|
||||
→ Free bones (body, legs) can be animated using Full-prefixed animations (FullWalk, FullStruggle).
|
||||
→ Head is protected — use FullHead prefix (FullHeadStruggle) to also animate the head.
|
||||
→ Bones owned by another equipped item are always ignored.
|
||||
→ The mod handles sitting, sneaking, walking — you don't have to.
|
||||
→ Context GLBs in tiedup_contexts/ replace default postures.
|
||||
→ Name your item mesh "Item" in Blender for explicit selection in multi-mesh files.
|
||||
→ Run /tiedup validate in-game to check your GLBs for issues.
|
||||
→ Slim model is optional. Steve mesh works on Alex (minor clipping).
|
||||
→ Textures bake into the GLB. No separate file needed.
|
||||
```
|
||||
|
||||
@@ -244,7 +244,7 @@ public class BlockKidnapBomb
|
||||
beTag.contains("collar")
|
||||
) {
|
||||
tooltip.add(
|
||||
Component.literal("Loaded:").withStyle(
|
||||
Component.translatable("block.tiedup.kidnap_bomb.loaded").withStyle(
|
||||
ChatFormatting.YELLOW
|
||||
)
|
||||
);
|
||||
@@ -282,12 +282,12 @@ public class BlockKidnapBomb
|
||||
);
|
||||
} else {
|
||||
tooltip.add(
|
||||
Component.literal("Empty").withStyle(ChatFormatting.GREEN)
|
||||
Component.translatable("block.tiedup.kidnap_bomb.empty").withStyle(ChatFormatting.GREEN)
|
||||
);
|
||||
}
|
||||
} else {
|
||||
tooltip.add(
|
||||
Component.literal("Empty").withStyle(ChatFormatting.GREEN)
|
||||
Component.translatable("block.tiedup.kidnap_bomb.empty").withStyle(ChatFormatting.GREEN)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -328,7 +328,7 @@ public class BlockRopeTrap extends Block implements EntityBlock, ICanBeLoaded {
|
||||
// Check if armed
|
||||
if (beTag.contains("bind")) {
|
||||
tooltip.add(
|
||||
Component.literal("Armed").withStyle(
|
||||
Component.translatable("block.tiedup.trap.armed").withStyle(
|
||||
ChatFormatting.DARK_RED
|
||||
)
|
||||
);
|
||||
@@ -366,14 +366,14 @@ public class BlockRopeTrap extends Block implements EntityBlock, ICanBeLoaded {
|
||||
);
|
||||
} else {
|
||||
tooltip.add(
|
||||
Component.literal("Disarmed").withStyle(
|
||||
Component.translatable("block.tiedup.trap.disarmed").withStyle(
|
||||
ChatFormatting.GREEN
|
||||
)
|
||||
);
|
||||
}
|
||||
} else {
|
||||
tooltip.add(
|
||||
Component.literal("Disarmed").withStyle(ChatFormatting.GREEN)
|
||||
Component.translatable("block.tiedup.trap.disarmed").withStyle(ChatFormatting.GREEN)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -200,7 +200,7 @@ public class BlockTrappedChest extends ChestBlock implements ICanBeLoaded {
|
||||
beTag.contains("collar")
|
||||
) {
|
||||
tooltip.add(
|
||||
Component.literal("Armed").withStyle(
|
||||
Component.translatable("block.tiedup.trap.armed").withStyle(
|
||||
ChatFormatting.DARK_RED
|
||||
)
|
||||
);
|
||||
@@ -231,14 +231,14 @@ public class BlockTrappedChest extends ChestBlock implements ICanBeLoaded {
|
||||
);
|
||||
} else {
|
||||
tooltip.add(
|
||||
Component.literal("Disarmed").withStyle(
|
||||
Component.translatable("block.tiedup.trap.disarmed").withStyle(
|
||||
ChatFormatting.GREEN
|
||||
)
|
||||
);
|
||||
}
|
||||
} else {
|
||||
tooltip.add(
|
||||
Component.literal("Disarmed").withStyle(ChatFormatting.GREEN)
|
||||
Component.translatable("block.tiedup.trap.disarmed").withStyle(ChatFormatting.GREEN)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,14 @@
|
||||
package com.tiedup.remake.blocks.entity;
|
||||
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.ItemBlindfold;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.items.base.ItemEarplugs;
|
||||
import com.tiedup.remake.items.base.ItemGag;
|
||||
import com.tiedup.remake.items.clothes.GenericClothes;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
|
||||
import javax.annotation.Nullable;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
@@ -191,55 +194,43 @@ public abstract class BondageItemBlockEntity
|
||||
|
||||
@Override
|
||||
public void readBondageData(CompoundTag tag) {
|
||||
// Read bind with type validation
|
||||
// Read bind with type validation (V2 ARMS-region item)
|
||||
if (tag.contains("bind")) {
|
||||
ItemStack bindStack = ItemStack.of(tag.getCompound("bind"));
|
||||
if (
|
||||
!bindStack.isEmpty() && bindStack.getItem() instanceof ItemBind
|
||||
) {
|
||||
if (!bindStack.isEmpty() && BindModeHelper.isBindItem(bindStack)) {
|
||||
this.bind = bindStack;
|
||||
}
|
||||
}
|
||||
|
||||
// Read gag with type validation
|
||||
// Read gag with type validation (V2 GAGGING component)
|
||||
if (tag.contains("gag")) {
|
||||
ItemStack gagStack = ItemStack.of(tag.getCompound("gag"));
|
||||
if (!gagStack.isEmpty() && gagStack.getItem() instanceof ItemGag) {
|
||||
if (!gagStack.isEmpty()
|
||||
&& DataDrivenBondageItem.getComponent(gagStack, ComponentType.GAGGING, GaggingComponent.class) != null) {
|
||||
this.gag = gagStack;
|
||||
}
|
||||
}
|
||||
|
||||
// Read blindfold with type validation
|
||||
// Read blindfold with type validation (V2 EYES-region item)
|
||||
if (tag.contains("blindfold")) {
|
||||
ItemStack blindfoldStack = ItemStack.of(
|
||||
tag.getCompound("blindfold")
|
||||
);
|
||||
if (
|
||||
!blindfoldStack.isEmpty() &&
|
||||
blindfoldStack.getItem() instanceof ItemBlindfold
|
||||
) {
|
||||
ItemStack blindfoldStack = ItemStack.of(tag.getCompound("blindfold"));
|
||||
if (!blindfoldStack.isEmpty() && isDataDrivenForRegion(blindfoldStack, BodyRegionV2.EYES)) {
|
||||
this.blindfold = blindfoldStack;
|
||||
}
|
||||
}
|
||||
|
||||
// Read earplugs with type validation
|
||||
// Read earplugs with type validation (V2 EARS-region item)
|
||||
if (tag.contains("earplugs")) {
|
||||
ItemStack earplugsStack = ItemStack.of(tag.getCompound("earplugs"));
|
||||
if (
|
||||
!earplugsStack.isEmpty() &&
|
||||
earplugsStack.getItem() instanceof ItemEarplugs
|
||||
) {
|
||||
if (!earplugsStack.isEmpty() && isDataDrivenForRegion(earplugsStack, BodyRegionV2.EARS)) {
|
||||
this.earplugs = earplugsStack;
|
||||
}
|
||||
}
|
||||
|
||||
// Read collar with type validation
|
||||
// Read collar with type validation (V2 collar)
|
||||
if (tag.contains("collar")) {
|
||||
ItemStack collarStack = ItemStack.of(tag.getCompound("collar"));
|
||||
if (
|
||||
!collarStack.isEmpty() &&
|
||||
collarStack.getItem() instanceof ItemCollar
|
||||
) {
|
||||
if (!collarStack.isEmpty() && CollarHelper.isCollar(collarStack)) {
|
||||
this.collar = collarStack;
|
||||
}
|
||||
}
|
||||
@@ -279,6 +270,14 @@ public abstract class BondageItemBlockEntity
|
||||
return tag;
|
||||
}
|
||||
|
||||
// V2 HELPERS
|
||||
|
||||
/** Check if a stack is a data-driven item occupying the given body region. */
|
||||
private static boolean isDataDrivenForRegion(ItemStack stack, BodyRegionV2 region) {
|
||||
DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
|
||||
return def != null && def.occupiedRegions().contains(region);
|
||||
}
|
||||
|
||||
// NETWORK SYNC
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,7 +1,14 @@
|
||||
package com.tiedup.remake.blocks.entity;
|
||||
|
||||
import com.tiedup.remake.items.base.*;
|
||||
import com.tiedup.remake.items.clothes.GenericClothes;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
|
||||
import javax.annotation.Nullable;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
@@ -45,7 +52,7 @@ public class TrappedChestBlockEntity
|
||||
|
||||
@Override
|
||||
public void setBind(ItemStack stack) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof ItemBind) {
|
||||
if (stack.isEmpty() || BindModeHelper.isBindItem(stack)) {
|
||||
this.bind = stack;
|
||||
setChangedAndSync();
|
||||
}
|
||||
@@ -58,7 +65,8 @@ public class TrappedChestBlockEntity
|
||||
|
||||
@Override
|
||||
public void setGag(ItemStack stack) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof ItemGag) {
|
||||
if (stack.isEmpty()
|
||||
|| DataDrivenBondageItem.getComponent(stack, ComponentType.GAGGING, GaggingComponent.class) != null) {
|
||||
this.gag = stack;
|
||||
setChangedAndSync();
|
||||
}
|
||||
@@ -71,7 +79,7 @@ public class TrappedChestBlockEntity
|
||||
|
||||
@Override
|
||||
public void setBlindfold(ItemStack stack) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof ItemBlindfold) {
|
||||
if (stack.isEmpty() || isDataDrivenForRegion(stack, BodyRegionV2.EYES)) {
|
||||
this.blindfold = stack;
|
||||
setChangedAndSync();
|
||||
}
|
||||
@@ -84,7 +92,7 @@ public class TrappedChestBlockEntity
|
||||
|
||||
@Override
|
||||
public void setEarplugs(ItemStack stack) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof ItemEarplugs) {
|
||||
if (stack.isEmpty() || isDataDrivenForRegion(stack, BodyRegionV2.EARS)) {
|
||||
this.earplugs = stack;
|
||||
setChangedAndSync();
|
||||
}
|
||||
@@ -97,7 +105,7 @@ public class TrappedChestBlockEntity
|
||||
|
||||
@Override
|
||||
public void setCollar(ItemStack stack) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof ItemCollar) {
|
||||
if (stack.isEmpty() || CollarHelper.isCollar(stack)) {
|
||||
this.collar = stack;
|
||||
setChangedAndSync();
|
||||
}
|
||||
@@ -183,6 +191,14 @@ public class TrappedChestBlockEntity
|
||||
writeBondageData(tag);
|
||||
}
|
||||
|
||||
// V2 HELPERS
|
||||
|
||||
/** Check if a stack is a data-driven item occupying the given body region. */
|
||||
private static boolean isDataDrivenForRegion(ItemStack stack, BodyRegionV2 region) {
|
||||
DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
|
||||
return def != null && def.occupiedRegions().contains(region);
|
||||
}
|
||||
|
||||
// NETWORK SYNC
|
||||
|
||||
/**
|
||||
|
||||
@@ -382,9 +382,8 @@ public class BountyManager extends SavedData {
|
||||
server
|
||||
.getPlayerList()
|
||||
.broadcastSystemMessage(
|
||||
Component.literal("[Bounty] " + message).withStyle(
|
||||
ChatFormatting.GOLD
|
||||
),
|
||||
Component.translatable("msg.tiedup.bounty.broadcast", message)
|
||||
.withStyle(ChatFormatting.GOLD),
|
||||
false
|
||||
);
|
||||
}
|
||||
|
||||
@@ -2,8 +2,8 @@ package com.tiedup.remake.cells;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.prison.PrisonerManager;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.IRestrainable;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -94,7 +94,7 @@ public final class CampLifecycleManager {
|
||||
);
|
||||
} else {
|
||||
// Offline: full escape via PrisonerService (no grace period needed)
|
||||
com.tiedup.remake.prison.service.PrisonerService.get().escape(
|
||||
com.tiedup.remake.prison.service.EscapeMonitorService.get().escape(
|
||||
level,
|
||||
prisonerId,
|
||||
"camp death"
|
||||
@@ -231,7 +231,7 @@ public final class CampLifecycleManager {
|
||||
}
|
||||
|
||||
// Suppress collar removal alerts - this is a legitimate release (camp death)
|
||||
ItemCollar.runWithSuppressedAlert(() -> {
|
||||
CollarHelper.runWithSuppressedAlert(() -> {
|
||||
// Unlock collar if owned by the dead camp/trader
|
||||
unlockCollarIfOwnedBy(prisoner, state, traderUUID);
|
||||
|
||||
@@ -250,10 +250,8 @@ public final class CampLifecycleManager {
|
||||
|
||||
// Notify prisoner
|
||||
prisoner.sendSystemMessage(
|
||||
Component.literal("Your captor has died. You are FREE!").withStyle(
|
||||
ChatFormatting.GREEN,
|
||||
ChatFormatting.BOLD
|
||||
)
|
||||
Component.translatable("msg.tiedup.camp.captor_died")
|
||||
.withStyle(ChatFormatting.GREEN, ChatFormatting.BOLD)
|
||||
);
|
||||
|
||||
// Grant grace period (5 minutes = 6000 ticks)
|
||||
@@ -261,9 +259,8 @@ public final class CampLifecycleManager {
|
||||
manager.release(prisoner.getUUID(), level.getGameTime(), 6000);
|
||||
|
||||
prisoner.sendSystemMessage(
|
||||
Component.literal(
|
||||
"You have 5 minutes of protection from kidnappers."
|
||||
).withStyle(ChatFormatting.AQUA)
|
||||
Component.translatable("msg.tiedup.camp.grace_period")
|
||||
.withStyle(ChatFormatting.AQUA)
|
||||
);
|
||||
|
||||
TiedUpMod.LOGGER.info(
|
||||
@@ -285,8 +282,8 @@ public final class CampLifecycleManager {
|
||||
return;
|
||||
}
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
List<UUID> owners = collarItem.getOwners(collar);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
List<UUID> owners = CollarHelper.getOwners(collar);
|
||||
|
||||
// If the dead trader/camp is an owner, unlock the collar
|
||||
if (owners.contains(ownerUUID)) {
|
||||
|
||||
@@ -640,7 +640,7 @@ public class CellRegistryV2 extends SavedData {
|
||||
currentState ==
|
||||
com.tiedup.remake.prison.PrisonerState.IMPRISONED
|
||||
) {
|
||||
com.tiedup.remake.prison.service.PrisonerService.get().escape(
|
||||
com.tiedup.remake.prison.service.EscapeMonitorService.get().escape(
|
||||
level,
|
||||
id,
|
||||
"offline_cleanup"
|
||||
@@ -670,13 +670,7 @@ public class CellRegistryV2 extends SavedData {
|
||||
if (server == null || ownerId == null) return;
|
||||
ServerPlayer owner = server.getPlayerList().getPlayer(ownerId);
|
||||
if (owner != null) {
|
||||
String template = SystemMessageManager.getTemplate(category);
|
||||
String formattedMessage = String.format(template, prisonerName);
|
||||
SystemMessageManager.sendToPlayer(
|
||||
owner,
|
||||
category,
|
||||
formattedMessage
|
||||
);
|
||||
SystemMessageManager.sendTranslatable(owner, category, prisonerName);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,8 +3,8 @@ package com.tiedup.remake.client;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.blaze3d.vertex.VertexConsumer;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.GenericBind;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
|
||||
@@ -141,12 +141,7 @@ public class FirstPersonMittensRenderer {
|
||||
net.minecraft.world.item.ItemStack bindStack =
|
||||
V2EquipmentHelper.getInRegion(player, BodyRegionV2.ARMS);
|
||||
if (bindStack.isEmpty()) return false;
|
||||
if (bindStack.getItem() instanceof GenericBind bind) {
|
||||
BindVariant variant = bind.getVariant();
|
||||
return (
|
||||
variant == BindVariant.WRAP || variant == BindVariant.LATEX_SACK
|
||||
);
|
||||
}
|
||||
return false;
|
||||
PoseType poseType = PoseTypeHelper.getPoseType(bindStack);
|
||||
return poseType == PoseType.WRAP || poseType == PoseType.LATEX_SACK;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,10 +3,10 @@ package com.tiedup.remake.client;
|
||||
import com.mojang.blaze3d.platform.InputConstants;
|
||||
import com.tiedup.remake.client.gui.screens.AdjustmentScreen;
|
||||
import com.tiedup.remake.client.gui.screens.UnifiedBondageScreen;
|
||||
import com.tiedup.remake.core.ModConfig;
|
||||
import com.tiedup.remake.core.SettingsAccessor;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.network.action.PacketForceSeatModifier;
|
||||
import com.tiedup.remake.network.action.PacketStruggle;
|
||||
@@ -315,7 +315,7 @@ public class ModKeybindings {
|
||||
// Check if player has bind equipped
|
||||
if (state.isTiedUp()) {
|
||||
// Has bind - struggle against it
|
||||
if (ModConfig.SERVER.struggleMiniGameEnabled.get()) {
|
||||
if (SettingsAccessor.isStruggleMiniGameEnabled()) {
|
||||
// New: Start struggle mini-game
|
||||
ModNetwork.sendToServer(
|
||||
new PacketV2StruggleStart(BodyRegionV2.ARMS)
|
||||
@@ -428,11 +428,8 @@ public class ModKeybindings {
|
||||
target,
|
||||
BodyRegionV2.NECK
|
||||
);
|
||||
if (
|
||||
!collarStack.isEmpty() &&
|
||||
collarStack.getItem() instanceof ItemCollar collar
|
||||
) {
|
||||
return collar.isOwner(collarStack, player);
|
||||
if (!collarStack.isEmpty() && CollarHelper.isCollar(collarStack)) {
|
||||
return CollarHelper.isOwner(collarStack, player);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -72,34 +72,43 @@ public final class GlbAnimationResolver {
|
||||
String prefix = context.getGlbContextPrefix(); // "Sit", "Kneel", "Sneak", "Walk", ""
|
||||
String variant = context.getGlbVariant(); // "Idle" or "Struggle"
|
||||
|
||||
// 1. Exact match: "FullSitIdle" then "SitIdle" (with variants)
|
||||
// 1. Exact match: "FullHeadSitIdle" then "FullSitIdle" then "SitIdle" (with variants)
|
||||
// FullHead variants opt-in to head animation (see GltfPoseConverter.enableSelectiveParts)
|
||||
String exact = prefix + variant;
|
||||
if (!exact.isEmpty()) {
|
||||
String picked = pickWithVariants(data, "Full" + exact);
|
||||
String picked = pickWithVariants(data, "FullHead" + exact);
|
||||
if (picked != null) return picked;
|
||||
picked = pickWithVariants(data, "Full" + exact);
|
||||
if (picked != null) return picked;
|
||||
picked = pickWithVariants(data, exact);
|
||||
if (picked != null) return picked;
|
||||
}
|
||||
|
||||
// 2. For struggles: try "FullStruggle" then "Struggle" (with variants)
|
||||
// 2. For struggles: try "FullHeadStruggle" then "FullStruggle" then "Struggle" (with variants)
|
||||
if (context.isStruggling()) {
|
||||
String picked = pickWithVariants(data, "FullStruggle");
|
||||
String picked = pickWithVariants(data, "FullHeadStruggle");
|
||||
if (picked != null) return picked;
|
||||
picked = pickWithVariants(data, "FullStruggle");
|
||||
if (picked != null) return picked;
|
||||
picked = pickWithVariants(data, "Struggle");
|
||||
if (picked != null) return picked;
|
||||
}
|
||||
|
||||
// 3. Context-only: "FullSit" then "Sit" (with variants)
|
||||
// 3. Context-only: "FullHead{prefix}" then "Full{prefix}" then "{prefix}" (with variants)
|
||||
if (!prefix.isEmpty()) {
|
||||
String picked = pickWithVariants(data, "Full" + prefix);
|
||||
String picked = pickWithVariants(data, "FullHead" + prefix);
|
||||
if (picked != null) return picked;
|
||||
picked = pickWithVariants(data, "Full" + prefix);
|
||||
if (picked != null) return picked;
|
||||
picked = pickWithVariants(data, prefix);
|
||||
if (picked != null) return picked;
|
||||
}
|
||||
|
||||
// 4. Variant-only: "FullIdle" then "Idle" (with variants)
|
||||
// 4. Variant-only: "FullHeadIdle" then "FullIdle" then "Idle" (with variants)
|
||||
{
|
||||
String picked = pickWithVariants(data, "Full" + variant);
|
||||
String picked = pickWithVariants(data, "FullHead" + variant);
|
||||
if (picked != null) return picked;
|
||||
picked = pickWithVariants(data, "Full" + variant);
|
||||
if (picked != null) return picked;
|
||||
picked = pickWithVariants(data, variant);
|
||||
if (picked != null) return picked;
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
package com.tiedup.remake.client.animation.render;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.state.HumanChairHelper;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.util.HumanChairHelper;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
@@ -93,14 +93,11 @@ public class DogPoseRenderHandler {
|
||||
}
|
||||
|
||||
ItemStack bindForPose = state.getEquipment(BodyRegionV2.ARMS);
|
||||
if (
|
||||
bindForPose.isEmpty() ||
|
||||
!(bindForPose.getItem() instanceof ItemBind itemBind)
|
||||
) {
|
||||
if (bindForPose.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
PoseType bindPoseType = itemBind.getPoseType();
|
||||
PoseType bindPoseType = PoseTypeHelper.getPoseType(bindForPose);
|
||||
// Check for humanChairMode NBT override
|
||||
bindPoseType = HumanChairHelper.resolveEffectivePose(
|
||||
bindPoseType,
|
||||
|
||||
@@ -2,9 +2,9 @@ package com.tiedup.remake.client.animation.render;
|
||||
|
||||
import com.tiedup.remake.client.state.PetBedClientState;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.state.HumanChairHelper;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.util.HumanChairHelper;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import net.minecraft.client.player.AbstractClientPlayer;
|
||||
@@ -83,11 +83,9 @@ public class PetBedRenderHandler {
|
||||
PlayerBindState state = PlayerBindState.getInstance(player);
|
||||
if (state == null) return false;
|
||||
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
|
||||
if (
|
||||
bind.isEmpty() || !(bind.getItem() instanceof ItemBind itemBind)
|
||||
) return false;
|
||||
if (bind.isEmpty()) return false;
|
||||
PoseType pose = HumanChairHelper.resolveEffectivePose(
|
||||
itemBind.getPoseType(),
|
||||
PoseTypeHelper.getPoseType(bind),
|
||||
bind
|
||||
);
|
||||
return pose == PoseType.DOG || pose == PoseType.HUMAN_CHAIR;
|
||||
|
||||
@@ -2,8 +2,8 @@ package com.tiedup.remake.client.animation.render;
|
||||
|
||||
import com.tiedup.remake.client.renderer.layers.ClothesRenderHelper;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.items.clothes.ClothesProperties;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -71,10 +71,8 @@ public class PlayerArmHideEventHandler {
|
||||
// === HIDE ARMS (wrap/latex_sack poses) ===
|
||||
if (state.hasArmsBound()) {
|
||||
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
|
||||
if (
|
||||
!bind.isEmpty() && bind.getItem() instanceof ItemBind itemBind
|
||||
) {
|
||||
PoseType poseType = itemBind.getPoseType();
|
||||
if (!bind.isEmpty()) {
|
||||
PoseType poseType = PoseTypeHelper.getPoseType(bind);
|
||||
|
||||
// Only hide arms for wrap/sack poses (arms are covered by the item)
|
||||
if (
|
||||
|
||||
@@ -7,16 +7,13 @@ import com.tiedup.remake.client.animation.PendingAnimationManager;
|
||||
import com.tiedup.remake.client.animation.context.AnimationContext;
|
||||
import com.tiedup.remake.client.animation.context.AnimationContextResolver;
|
||||
import com.tiedup.remake.client.animation.context.RegionBoneMapper;
|
||||
import com.tiedup.remake.client.animation.util.AnimationIdBuilder;
|
||||
import com.tiedup.remake.client.events.CellHighlightHandler;
|
||||
import com.tiedup.remake.client.events.LeashProxyClientHandler;
|
||||
import com.tiedup.remake.client.gltf.GltfAnimationApplier;
|
||||
import com.tiedup.remake.client.state.ClothesClientCache;
|
||||
import com.tiedup.remake.client.state.MovementStyleClientState;
|
||||
import com.tiedup.remake.client.state.PetBedClientState;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.state.HumanChairHelper;
|
||||
import com.tiedup.remake.util.HumanChairHelper;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
|
||||
@@ -204,30 +201,11 @@ public class AnimationTickHandler {
|
||||
context,
|
||||
allOwnedParts
|
||||
);
|
||||
// Clear V1 tracking so transition back works
|
||||
// Clear legacy tracking so transition back works
|
||||
AnimationStateRegistry.getLastAnimId().remove(uuid);
|
||||
} else {
|
||||
// V1 fallback
|
||||
if (GltfAnimationApplier.hasActiveState(player)) {
|
||||
GltfAnimationApplier.clearV2Animation(player);
|
||||
}
|
||||
String animId = buildAnimationId(player, state);
|
||||
String lastId = AnimationStateRegistry.getLastAnimId().get(
|
||||
uuid
|
||||
);
|
||||
if (!animId.equals(lastId)) {
|
||||
boolean success = BondageAnimationManager.playAnimation(
|
||||
player,
|
||||
animId
|
||||
);
|
||||
if (success) {
|
||||
AnimationStateRegistry.getLastAnimId().put(
|
||||
uuid,
|
||||
animId
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
// No V2 items with GLB models — nothing to animate.
|
||||
// Items without data-driven GLB definitions are not animated.
|
||||
} else if (wasTied) {
|
||||
// Was tied, now free - stop all animations
|
||||
if (GltfAnimationApplier.hasActiveState(player)) {
|
||||
@@ -241,57 +219,6 @@ public class AnimationTickHandler {
|
||||
AnimationStateRegistry.getLastTiedState().put(uuid, isTied);
|
||||
}
|
||||
|
||||
/**
|
||||
* Build animation ID from player's current state (V1 path).
|
||||
*/
|
||||
private static String buildAnimationId(
|
||||
Player player,
|
||||
PlayerBindState state
|
||||
) {
|
||||
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
|
||||
PoseType poseType = PoseType.STANDARD;
|
||||
|
||||
if (bind.getItem() instanceof ItemBind itemBind) {
|
||||
poseType = itemBind.getPoseType();
|
||||
|
||||
// Human chair mode: override DOG pose to HUMAN_CHAIR (straight limbs)
|
||||
poseType = HumanChairHelper.resolveEffectivePose(poseType, bind);
|
||||
}
|
||||
|
||||
// Derive bound state from V2 regions (works client-side, synced via capability)
|
||||
boolean armsBound = V2EquipmentHelper.isRegionOccupied(
|
||||
player,
|
||||
BodyRegionV2.ARMS
|
||||
);
|
||||
boolean legsBound = V2EquipmentHelper.isRegionOccupied(
|
||||
player,
|
||||
BodyRegionV2.LEGS
|
||||
);
|
||||
|
||||
// V1 fallback: if no V2 regions are set but player is tied, derive from ItemBind NBT
|
||||
if (!armsBound && !legsBound && bind.getItem() instanceof ItemBind) {
|
||||
armsBound = ItemBind.hasArmsBound(bind);
|
||||
legsBound = ItemBind.hasLegsBound(bind);
|
||||
}
|
||||
|
||||
boolean isStruggling = state.isStruggling();
|
||||
boolean isSneaking = player.isCrouching();
|
||||
boolean isMoving =
|
||||
player.getDeltaMovement().horizontalDistanceSqr() > 1e-6;
|
||||
|
||||
// Build animation ID with sneak and movement support
|
||||
return AnimationIdBuilder.build(
|
||||
poseType,
|
||||
armsBound,
|
||||
legsBound,
|
||||
null,
|
||||
isStruggling,
|
||||
true,
|
||||
isSneaking,
|
||||
isMoving
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Player logout event - cleanup animation data.
|
||||
*/
|
||||
|
||||
@@ -9,8 +9,9 @@ import com.tiedup.remake.client.gltf.GltfAnimationApplier;
|
||||
import com.tiedup.remake.entities.AbstractTiedUpNpc;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.entities.ai.master.MasterState;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
|
||||
import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
|
||||
@@ -81,7 +82,7 @@ public class NpcAnimationTickHandler {
|
||||
* (base posture) and an item layer (GLB-driven bones). Sitting and kneeling are
|
||||
* handled by the context resolver, so the V2 path now covers all postures.
|
||||
*
|
||||
* <p>V1 fallback: if no V2 GLB model is found, falls back to JSON-based
|
||||
* <p>Legacy fallback: if no GLB model is found, falls back to JSON-based
|
||||
* PlayerAnimator animations via {@link BondageAnimationManager}.
|
||||
*/
|
||||
private static void updateNpcAnimation(AbstractTiedUpNpc entity) {
|
||||
@@ -119,7 +120,7 @@ public class NpcAnimationTickHandler {
|
||||
);
|
||||
lastNpcAnimId.remove(uuid);
|
||||
} else {
|
||||
// V1 fallback: JSON-based PlayerAnimator animations
|
||||
// Legacy fallback: JSON-based PlayerAnimator animations
|
||||
if (GltfAnimationApplier.hasActiveState(entity)) {
|
||||
GltfAnimationApplier.clearV2Animation(entity);
|
||||
}
|
||||
@@ -147,7 +148,7 @@ public class NpcAnimationTickHandler {
|
||||
}
|
||||
|
||||
/**
|
||||
* Build animation ID for an NPC from its current state (V1 path).
|
||||
* Build animation ID for an NPC from its current state (legacy JSON path).
|
||||
*/
|
||||
private static String buildNpcAnimationId(AbstractTiedUpNpc entity) {
|
||||
// Determine position prefix for SIT/KNEEL poses
|
||||
@@ -161,13 +162,8 @@ public class NpcAnimationTickHandler {
|
||||
net.minecraft.world.item.ItemStack bind = entity.getEquipment(
|
||||
BodyRegionV2.ARMS
|
||||
);
|
||||
PoseType poseType = PoseType.STANDARD;
|
||||
boolean hasBind = false;
|
||||
|
||||
if (bind.getItem() instanceof ItemBind itemBind) {
|
||||
poseType = itemBind.getPoseType();
|
||||
hasBind = true;
|
||||
}
|
||||
PoseType poseType = PoseTypeHelper.getPoseType(bind);
|
||||
boolean hasBind = BindModeHelper.isBindItem(bind);
|
||||
|
||||
// Derive bound state from V2 regions (AbstractTiedUpNpc implements IV2EquipmentHolder)
|
||||
boolean armsBound = V2EquipmentHelper.isRegionOccupied(
|
||||
@@ -179,10 +175,10 @@ public class NpcAnimationTickHandler {
|
||||
BodyRegionV2.LEGS
|
||||
);
|
||||
|
||||
// V1 fallback: if no V2 regions set but NPC has a bind, derive from ItemBind NBT
|
||||
if (!armsBound && !legsBound && bind.getItem() instanceof ItemBind) {
|
||||
armsBound = ItemBind.hasArmsBound(bind);
|
||||
legsBound = ItemBind.hasLegsBound(bind);
|
||||
// Legacy fallback: if no V2 regions set but NPC has a bind, derive from bind mode NBT
|
||||
if (!armsBound && !legsBound && BindModeHelper.isBindItem(bind)) {
|
||||
armsBound = BindModeHelper.hasArmsBound(bind);
|
||||
legsBound = BindModeHelper.hasLegsBound(bind);
|
||||
}
|
||||
|
||||
boolean isStruggling = entity.isStruggling();
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package com.tiedup.remake.client.events;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -138,7 +138,7 @@ public class LeashProxyClientHandler {
|
||||
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
|
||||
if (
|
||||
!bind.isEmpty() &&
|
||||
bind.getItem() == ModItems.getBind(BindVariant.DOGBINDER)
|
||||
PoseTypeHelper.getPoseType(bind) == PoseType.DOG
|
||||
) {
|
||||
return DOGWALK_Y_OFFSET;
|
||||
}
|
||||
|
||||
@@ -1,13 +1,19 @@
|
||||
package com.tiedup.remake.client.events;
|
||||
|
||||
import com.tiedup.remake.items.base.*;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.network.selfbondage.PacketSelfBondage;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.IV2BondageItem;
|
||||
import com.tiedup.remake.v2.bondage.component.BlindingComponent;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.player.LocalPlayer;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
@@ -70,7 +76,7 @@ public class SelfBondageInputHandler {
|
||||
if (!event.getLevel().isClientSide()) return;
|
||||
|
||||
ItemStack stack = event.getItemStack();
|
||||
if (isSelfBondageItem(stack.getItem())) {
|
||||
if (isSelfBondageItem(stack)) {
|
||||
event.setCanceled(true);
|
||||
startSelfBondage();
|
||||
}
|
||||
@@ -87,11 +93,11 @@ public class SelfBondageInputHandler {
|
||||
InteractionHand hand = InteractionHand.MAIN_HAND;
|
||||
ItemStack stack = player.getMainHandItem();
|
||||
|
||||
if (!isSelfBondageItem(stack.getItem())) {
|
||||
if (!isSelfBondageItem(stack)) {
|
||||
stack = player.getOffhandItem();
|
||||
hand = InteractionHand.OFF_HAND;
|
||||
|
||||
if (!isSelfBondageItem(stack.getItem())) {
|
||||
if (!isSelfBondageItem(stack)) {
|
||||
return; // No bondage item in either hand
|
||||
}
|
||||
}
|
||||
@@ -130,7 +136,7 @@ public class SelfBondageInputHandler {
|
||||
|
||||
// Check if still holding bondage item in the active hand
|
||||
ItemStack stack = player.getItemInHand(activeHand);
|
||||
if (!isSelfBondageItem(stack.getItem())) {
|
||||
if (!isSelfBondageItem(stack)) {
|
||||
stopSelfBondage();
|
||||
return;
|
||||
}
|
||||
@@ -153,27 +159,31 @@ public class SelfBondageInputHandler {
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if an item supports self-bondage.
|
||||
* Check if a stack supports self-bondage.
|
||||
* Collar is explicitly excluded.
|
||||
*/
|
||||
private static boolean isSelfBondageItem(Item item) {
|
||||
// Collar cannot be self-equipped (V1 collar guard)
|
||||
if (item instanceof ItemCollar) {
|
||||
private static boolean isSelfBondageItem(ItemStack stack) {
|
||||
if (stack.isEmpty()) return false;
|
||||
|
||||
// Collar cannot be self-equipped (V2 ownership component)
|
||||
if (CollarHelper.isCollar(stack)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// V2 bondage items support self-bondage (left-click hold with tying duration)
|
||||
if (item instanceof IV2BondageItem) {
|
||||
if (stack.getItem() instanceof IV2BondageItem) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// V1 bondage items (legacy)
|
||||
return (
|
||||
item instanceof ItemBind ||
|
||||
item instanceof ItemGag ||
|
||||
item instanceof ItemBlindfold ||
|
||||
item instanceof ItemMittens ||
|
||||
item instanceof ItemEarplugs
|
||||
);
|
||||
// V2 data-driven items: check if it occupies any bondage region
|
||||
DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
|
||||
if (def != null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// V1 fallback: bind items
|
||||
return BindModeHelper.isBindItem(stack)
|
||||
|| DataDrivenBondageItem.getComponent(stack, ComponentType.GAGGING, GaggingComponent.class) != null
|
||||
|| DataDrivenBondageItem.getComponent(stack, ComponentType.BLINDING, BlindingComponent.class) != null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,29 +103,37 @@ public final class GlbParser {
|
||||
JsonObject skin = skins.get(0).getAsJsonObject();
|
||||
JsonArray skinJoints = skin.getAsJsonArray("joints");
|
||||
|
||||
// Filter skin joints to only include known deforming bones
|
||||
List<Integer> filteredJointNodes = new ArrayList<>();
|
||||
int[] skinJointRemap = new int[skinJoints.size()]; // old skin index -> new filtered index
|
||||
java.util.Arrays.fill(skinJointRemap, -1);
|
||||
// Accept all skin joints (no filtering — custom bones are supported)
|
||||
List<Integer> allJointNodes = new ArrayList<>();
|
||||
for (int j = 0; j < skinJoints.size(); j++) {
|
||||
int nodeIdx = skinJoints.get(j).getAsInt();
|
||||
JsonObject node = nodes.get(nodeIdx).getAsJsonObject();
|
||||
String name = node.has("name")
|
||||
? node.get("name").getAsString()
|
||||
: "joint_" + j;
|
||||
if (GltfBoneMapper.isKnownBone(name)) {
|
||||
skinJointRemap[j] = filteredJointNodes.size();
|
||||
filteredJointNodes.add(nodeIdx);
|
||||
} else {
|
||||
LOGGER.debug(
|
||||
"[GltfPipeline] Skipping non-deforming bone: '{}' (node {})",
|
||||
name,
|
||||
nodeIdx
|
||||
);
|
||||
// Strip armature prefix (e.g., "MyRig|body" -> "body")
|
||||
if (name.contains("|")) {
|
||||
name = name.substring(name.lastIndexOf('|') + 1);
|
||||
}
|
||||
// Log info for non-MC bones
|
||||
if (!GltfBoneMapper.isKnownBone(name)) {
|
||||
String suggestion = GltfBoneMapper.suggestBoneName(name);
|
||||
if (suggestion != null) {
|
||||
LOGGER.warn(
|
||||
"[GltfPipeline] Unknown bone '{}' in {} — did you mean '{}'? (treated as custom bone)",
|
||||
name, debugName, suggestion
|
||||
);
|
||||
} else {
|
||||
LOGGER.info(
|
||||
"[GltfPipeline] Custom bone '{}' in {} (will follow parent hierarchy in rest pose)",
|
||||
name, debugName
|
||||
);
|
||||
}
|
||||
}
|
||||
allJointNodes.add(nodeIdx);
|
||||
}
|
||||
|
||||
int jointCount = filteredJointNodes.size();
|
||||
int jointCount = allJointNodes.size();
|
||||
String[] jointNames = new String[jointCount];
|
||||
int[] parentJointIndices = new int[jointCount];
|
||||
Quaternionf[] restRotations = new Quaternionf[jointCount];
|
||||
@@ -135,19 +143,23 @@ public final class GlbParser {
|
||||
int[] nodeToJoint = new int[nodes.size()];
|
||||
java.util.Arrays.fill(nodeToJoint, -1);
|
||||
for (int j = 0; j < jointCount; j++) {
|
||||
int nodeIdx = filteredJointNodes.get(j);
|
||||
int nodeIdx = allJointNodes.get(j);
|
||||
nodeToJoint[nodeIdx] = j;
|
||||
}
|
||||
|
||||
// Read joint names, rest pose, and build parent mapping
|
||||
java.util.Arrays.fill(parentJointIndices, -1);
|
||||
for (int j = 0; j < jointCount; j++) {
|
||||
int nodeIdx = filteredJointNodes.get(j);
|
||||
int nodeIdx = allJointNodes.get(j);
|
||||
JsonObject node = nodes.get(nodeIdx).getAsJsonObject();
|
||||
|
||||
jointNames[j] = node.has("name")
|
||||
String rawName = node.has("name")
|
||||
? node.get("name").getAsString()
|
||||
: "joint_" + j;
|
||||
// Strip armature prefix consistently
|
||||
jointNames[j] = rawName.contains("|")
|
||||
? rawName.substring(rawName.lastIndexOf('|') + 1)
|
||||
: rawName;
|
||||
|
||||
// Rest rotation
|
||||
if (node.has("rotation")) {
|
||||
@@ -192,7 +204,6 @@ public final class GlbParser {
|
||||
}
|
||||
|
||||
// -- Inverse Bind Matrices --
|
||||
// IBM accessor is indexed by original skin joint order, so we pick the filtered entries
|
||||
Matrix4f[] inverseBindMatrices = new Matrix4f[jointCount];
|
||||
if (skin.has("inverseBindMatrices")) {
|
||||
int ibmAccessor = skin.get("inverseBindMatrices").getAsInt();
|
||||
@@ -202,12 +213,9 @@ public final class GlbParser {
|
||||
binData,
|
||||
ibmAccessor
|
||||
);
|
||||
for (int origJ = 0; origJ < skinJoints.size(); origJ++) {
|
||||
int newJ = skinJointRemap[origJ];
|
||||
if (newJ >= 0) {
|
||||
inverseBindMatrices[newJ] = new Matrix4f();
|
||||
inverseBindMatrices[newJ].set(ibmData, origJ * 16);
|
||||
}
|
||||
for (int j = 0; j < jointCount; j++) {
|
||||
inverseBindMatrices[j] = new Matrix4f();
|
||||
inverseBindMatrices[j].set(ibmData, j * 16);
|
||||
}
|
||||
} else {
|
||||
for (int j = 0; j < jointCount; j++) {
|
||||
@@ -215,20 +223,36 @@ public final class GlbParser {
|
||||
}
|
||||
}
|
||||
|
||||
// -- Find mesh (ignore "Player" mesh, take LAST non-Player) --
|
||||
// WORKAROUND: Takes the LAST non-Player mesh because modelers may leave prototype meshes
|
||||
// in the .glb. Revert to first non-Player mesh once modeler workflow is standardized.
|
||||
// -- Find mesh by convention, then fallback --
|
||||
// Priority: 1) mesh named "Item", 2) last non-Player mesh
|
||||
int targetMeshIdx = -1;
|
||||
String selectedMeshName = null;
|
||||
int nonPlayerCount = 0;
|
||||
if (meshes != null) {
|
||||
for (int mi = 0; mi < meshes.size(); mi++) {
|
||||
JsonObject mesh = meshes.get(mi).getAsJsonObject();
|
||||
String meshName = mesh.has("name")
|
||||
? mesh.get("name").getAsString()
|
||||
: "";
|
||||
if ("Item".equals(meshName)) {
|
||||
targetMeshIdx = mi;
|
||||
selectedMeshName = meshName;
|
||||
break; // Convention match — use it
|
||||
}
|
||||
if (!"Player".equals(meshName)) {
|
||||
targetMeshIdx = mi;
|
||||
selectedMeshName = meshName;
|
||||
nonPlayerCount++;
|
||||
}
|
||||
}
|
||||
if (nonPlayerCount > 1 && !"Item".equals(selectedMeshName)) {
|
||||
LOGGER.warn(
|
||||
"[GltfPipeline] {} non-Player meshes found in {} — using '{}'. "
|
||||
+ "Name your mesh 'Item' for explicit selection.",
|
||||
nonPlayerCount, debugName,
|
||||
selectedMeshName != null ? selectedMeshName : "(unnamed)"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// -- Parse root material names (for tint channel detection) --
|
||||
@@ -320,15 +344,10 @@ public final class GlbParser {
|
||||
binData,
|
||||
attributes.get("JOINTS_0").getAsInt()
|
||||
);
|
||||
// Remap vertex joint indices from original skin order to filtered order
|
||||
// No remap needed — all joints are kept, indices match directly.
|
||||
// Guard against out-of-range joint indices.
|
||||
for (int i = 0; i < primJoints.length; i++) {
|
||||
int origIdx = primJoints[i];
|
||||
if (origIdx >= 0 && origIdx < skinJointRemap.length) {
|
||||
primJoints[i] =
|
||||
skinJointRemap[origIdx] >= 0
|
||||
? skinJointRemap[origIdx]
|
||||
: 0;
|
||||
} else {
|
||||
if (primJoints[i] < 0 || primJoints[i] >= jointCount) {
|
||||
primJoints[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,14 +7,13 @@ import com.tiedup.remake.client.animation.context.GlbAnimationResolver;
|
||||
import com.tiedup.remake.client.animation.context.RegionBoneMapper;
|
||||
import dev.kosmx.playerAnim.core.data.KeyframeAnimation;
|
||||
import java.util.HashSet;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.TreeSet;
|
||||
import java.util.UUID;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.player.AbstractClientPlayer;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
@@ -128,11 +127,13 @@ public final class GltfAnimationApplier {
|
||||
String enabledKey = canonicalPartsKey(ownership.enabledParts());
|
||||
String partsKey = ownedKey + ";" + enabledKey;
|
||||
|
||||
// Build composite state key to avoid redundant updates
|
||||
// Build composite state key to detect context changes.
|
||||
// NOTE: This key does NOT include the variant name — that is resolved fresh
|
||||
// each time the context changes, enabling random variant selection.
|
||||
String stateKey = animSource + "|" + context.name() + "|" + partsKey;
|
||||
String currentKey = activeStateKeys.get(entity.getUUID());
|
||||
if (stateKey.equals(currentKey)) {
|
||||
return true; // Already active, no-op
|
||||
return true; // Same context, same parts — no need to re-resolve
|
||||
}
|
||||
|
||||
// === Layer 1: Context animation (base body posture) ===
|
||||
@@ -155,26 +156,36 @@ public final class GltfAnimationApplier {
|
||||
return false;
|
||||
}
|
||||
|
||||
KeyframeAnimation itemAnim = itemAnimCache.get(itemCacheKey);
|
||||
// Resolve animation data first (needed for variant resolution)
|
||||
GltfData animData = GlbAnimationResolver.resolveAnimationData(
|
||||
modelLoc,
|
||||
animationSource
|
||||
);
|
||||
if (animData == null) {
|
||||
LOGGER.warn(
|
||||
"[GltfPipeline] Failed to load animation GLB: {}",
|
||||
animSource
|
||||
);
|
||||
failedLoadKeys.add(itemCacheKey);
|
||||
activeStateKeys.put(entity.getUUID(), stateKey);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Resolve which named animation to use (with fallback chain + variant selection).
|
||||
// This must happen BEFORE the cache lookup because variant selection is random —
|
||||
// we want a fresh random pick each time the context changes, not a permanently
|
||||
// cached first pick.
|
||||
String glbAnimName = GlbAnimationResolver.resolve(
|
||||
animData,
|
||||
context
|
||||
);
|
||||
|
||||
// Include the resolved animation name in the cache key so different variants
|
||||
// (Struggle.1 vs Struggle.2) get separate cache entries.
|
||||
String variantCacheKey = itemCacheKey + "#" + (glbAnimName != null ? glbAnimName : "default");
|
||||
|
||||
KeyframeAnimation itemAnim = itemAnimCache.get(variantCacheKey);
|
||||
if (itemAnim == null) {
|
||||
GltfData animData = GlbAnimationResolver.resolveAnimationData(
|
||||
modelLoc,
|
||||
animationSource
|
||||
);
|
||||
if (animData == null) {
|
||||
LOGGER.warn(
|
||||
"[GltfPipeline] Failed to load animation GLB: {}",
|
||||
animSource
|
||||
);
|
||||
failedLoadKeys.add(itemCacheKey);
|
||||
activeStateKeys.put(entity.getUUID(), stateKey);
|
||||
return false;
|
||||
}
|
||||
// Resolve which named animation to use (with fallback chain + variant selection)
|
||||
String glbAnimName = GlbAnimationResolver.resolve(
|
||||
animData,
|
||||
context
|
||||
);
|
||||
// Pass both owned parts and enabled parts (owned + free) for selective enabling
|
||||
itemAnim = GltfPoseConverter.convertSelective(
|
||||
animData,
|
||||
@@ -182,7 +193,7 @@ public final class GltfAnimationApplier {
|
||||
ownership.thisParts(),
|
||||
ownership.enabledParts()
|
||||
);
|
||||
itemAnimCache.put(itemCacheKey, itemAnim);
|
||||
itemAnimCache.put(variantCacheKey, itemAnim);
|
||||
}
|
||||
|
||||
BondageAnimationManager.playDirect(entity, itemAnim);
|
||||
@@ -241,7 +252,40 @@ public final class GltfAnimationApplier {
|
||||
}
|
||||
|
||||
// === Layer 2: Composite item animation ===
|
||||
String compositeCacheKey = "multi#" + stateKey;
|
||||
// Pre-resolve animation data and variant names for all items BEFORE cache lookup.
|
||||
// This ensures random variant selection happens fresh on each context change,
|
||||
// and each variant combination gets its own cache entry.
|
||||
record ResolvedItem(
|
||||
GltfData animData,
|
||||
String glbAnimName,
|
||||
RegionBoneMapper.V2ItemAnimInfo info
|
||||
) {}
|
||||
|
||||
List<ResolvedItem> resolvedItems = new ArrayList<>();
|
||||
StringBuilder variantKeyBuilder = new StringBuilder("multi#").append(stateKey);
|
||||
|
||||
for (RegionBoneMapper.V2ItemAnimInfo item : items) {
|
||||
ResourceLocation animSource =
|
||||
item.animSource() != null ? item.animSource() : item.modelLoc();
|
||||
|
||||
GltfData animData = GlbAnimationResolver.resolveAnimationData(
|
||||
item.modelLoc(), item.animSource()
|
||||
);
|
||||
if (animData == null) {
|
||||
LOGGER.warn(
|
||||
"[GltfPipeline] Failed to load GLB for multi-item: {}",
|
||||
animSource
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
String glbAnimName = GlbAnimationResolver.resolve(animData, context);
|
||||
resolvedItems.add(new ResolvedItem(animData, glbAnimName, item));
|
||||
variantKeyBuilder.append('#')
|
||||
.append(glbAnimName != null ? glbAnimName : "default");
|
||||
}
|
||||
|
||||
String compositeCacheKey = variantKeyBuilder.toString();
|
||||
|
||||
if (failedLoadKeys.contains(compositeCacheKey)) {
|
||||
activeStateKeys.put(entity.getUUID(), stateKey);
|
||||
@@ -263,29 +307,13 @@ public final class GltfAnimationApplier {
|
||||
|
||||
boolean anyLoaded = false;
|
||||
|
||||
for (int i = 0; i < items.size(); i++) {
|
||||
RegionBoneMapper.V2ItemAnimInfo item = items.get(i);
|
||||
for (ResolvedItem resolved : resolvedItems) {
|
||||
RegionBoneMapper.V2ItemAnimInfo item = resolved.info();
|
||||
GltfData animData = resolved.animData();
|
||||
String glbAnimName = resolved.glbAnimName();
|
||||
ResourceLocation animSource =
|
||||
item.animSource() != null
|
||||
? item.animSource()
|
||||
: item.modelLoc();
|
||||
item.animSource() != null ? item.animSource() : item.modelLoc();
|
||||
|
||||
GltfData animData = GlbAnimationResolver.resolveAnimationData(
|
||||
item.modelLoc(),
|
||||
item.animSource()
|
||||
);
|
||||
if (animData == null) {
|
||||
LOGGER.warn(
|
||||
"[GltfPipeline] Failed to load GLB for multi-item: {}",
|
||||
animSource
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
String glbAnimName = GlbAnimationResolver.resolve(
|
||||
animData,
|
||||
context
|
||||
);
|
||||
GltfData.AnimationClip rawClip;
|
||||
if (glbAnimName != null) {
|
||||
rawClip = animData.getRawAnimation(glbAnimName);
|
||||
@@ -300,9 +328,7 @@ public final class GltfAnimationApplier {
|
||||
// if the item declares per-animation bone filtering.
|
||||
Set<String> effectiveParts = item.ownedParts();
|
||||
if (glbAnimName != null && !item.animationBones().isEmpty()) {
|
||||
Set<String> override = item
|
||||
.animationBones()
|
||||
.get(glbAnimName);
|
||||
Set<String> override = item.animationBones().get(glbAnimName);
|
||||
if (override != null) {
|
||||
Set<String> filtered = new HashSet<>(override);
|
||||
filtered.retainAll(item.ownedParts());
|
||||
@@ -313,19 +339,13 @@ public final class GltfAnimationApplier {
|
||||
}
|
||||
|
||||
GltfPoseConverter.addBonesToBuilder(
|
||||
builder,
|
||||
animData,
|
||||
rawClip,
|
||||
effectiveParts
|
||||
builder, animData, rawClip, effectiveParts
|
||||
);
|
||||
anyLoaded = true;
|
||||
|
||||
LOGGER.debug(
|
||||
"[GltfPipeline] Multi-item: {} -> owned={}, effective={}, anim={}",
|
||||
animSource,
|
||||
item.ownedParts(),
|
||||
effectiveParts,
|
||||
glbAnimName
|
||||
animSource, item.ownedParts(), effectiveParts, glbAnimName
|
||||
);
|
||||
}
|
||||
|
||||
@@ -433,52 +453,6 @@ public final class GltfAnimationApplier {
|
||||
ContextAnimationFactory.clearCache();
|
||||
}
|
||||
|
||||
// LEGACY F9 DEBUG TOGGLE
|
||||
|
||||
private static boolean debugEnabled = false;
|
||||
|
||||
/**
|
||||
* Toggle debug mode via F9 key.
|
||||
* When enabled, applies handcuffs V2 animation (rightArm + leftArm) to the local player
|
||||
* using STAND_IDLE context. When disabled, clears all V2 animation.
|
||||
*/
|
||||
public static void toggle() {
|
||||
debugEnabled = !debugEnabled;
|
||||
LOGGER.info(
|
||||
"[GltfPipeline] Debug toggle: {}",
|
||||
debugEnabled ? "ON" : "OFF"
|
||||
);
|
||||
|
||||
AbstractClientPlayer player = Minecraft.getInstance().player;
|
||||
if (player == null) return;
|
||||
|
||||
if (debugEnabled) {
|
||||
ResourceLocation modelLoc = ResourceLocation.fromNamespaceAndPath(
|
||||
"tiedup",
|
||||
"models/gltf/v2/handcuffs/cuffs_prototype.glb"
|
||||
);
|
||||
Set<String> armParts = Set.of("rightArm", "leftArm");
|
||||
RegionBoneMapper.BoneOwnership debugOwnership =
|
||||
new RegionBoneMapper.BoneOwnership(armParts, Set.of());
|
||||
applyV2Animation(
|
||||
player,
|
||||
modelLoc,
|
||||
null,
|
||||
AnimationContext.STAND_IDLE,
|
||||
debugOwnership
|
||||
);
|
||||
} else {
|
||||
clearV2Animation(player);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether F9 debug mode is currently enabled.
|
||||
*/
|
||||
public static boolean isEnabled() {
|
||||
return debugEnabled;
|
||||
}
|
||||
|
||||
// INTERNAL
|
||||
|
||||
/**
|
||||
|
||||
@@ -7,6 +7,7 @@ import net.minecraft.client.model.HumanoidModel;
|
||||
import net.minecraft.client.model.geom.ModelPart;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
/**
|
||||
* Maps glTF bone names to Minecraft HumanoidModel parts.
|
||||
@@ -110,4 +111,25 @@ public final class GltfBoneMapper {
|
||||
public static boolean isKnownBone(String boneName) {
|
||||
return BONE_TO_PART.containsKey(boneName);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all known bone names for validation/suggestion purposes.
|
||||
*/
|
||||
public static Set<String> knownBoneNames() {
|
||||
return BONE_TO_PART.keySet();
|
||||
}
|
||||
|
||||
/**
|
||||
* Suggest a known bone name for a case-insensitive match.
|
||||
* Returns null if no case-insensitive match is found.
|
||||
*/
|
||||
@Nullable
|
||||
public static String suggestBoneName(String unknownBone) {
|
||||
for (String known : BONE_TO_PART.keySet()) {
|
||||
if (known.equalsIgnoreCase(unknownBone)) {
|
||||
return known;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
package com.tiedup.remake.client.gltf;
|
||||
|
||||
import com.mojang.blaze3d.platform.InputConstants;
|
||||
import com.tiedup.remake.client.animation.context.ContextAnimationFactory;
|
||||
import com.tiedup.remake.client.animation.context.ContextGlbRegistry;
|
||||
import com.tiedup.remake.v2.bondage.client.V2BondageRenderLayer;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemReloadListener;
|
||||
import net.minecraft.client.KeyMapping;
|
||||
import net.minecraft.client.renderer.entity.player.PlayerRenderer;
|
||||
import net.minecraft.server.packs.resources.ResourceManager;
|
||||
import net.minecraft.server.packs.resources.SimplePreparableReloadListener;
|
||||
@@ -13,8 +11,6 @@ import net.minecraft.util.profiling.ProfilerFiller;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.client.event.EntityRenderersEvent;
|
||||
import net.minecraftforge.client.event.RegisterClientReloadListenersEvent;
|
||||
import net.minecraftforge.client.event.RegisterKeyMappingsEvent;
|
||||
import net.minecraftforge.event.TickEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
|
||||
@@ -23,24 +19,16 @@ import org.apache.logging.log4j.Logger;
|
||||
|
||||
/**
|
||||
* Forge event registration for the glTF pipeline.
|
||||
* Registers keybind (F9), render layers, and animation factory.
|
||||
* Registers render layers and animation factory.
|
||||
*/
|
||||
public final class GltfClientSetup {
|
||||
|
||||
private static final Logger LOGGER = LogManager.getLogger("GltfPipeline");
|
||||
|
||||
private static final String KEY_CATEGORY = "key.categories.tiedup";
|
||||
static final KeyMapping TOGGLE_KEY = new KeyMapping(
|
||||
"key.tiedup.gltf_toggle",
|
||||
InputConstants.Type.KEYSYM,
|
||||
InputConstants.KEY_F9,
|
||||
KEY_CATEGORY
|
||||
);
|
||||
|
||||
private GltfClientSetup() {}
|
||||
|
||||
/**
|
||||
* MOD bus event subscribers (FMLClientSetupEvent, RegisterKeyMappings, AddLayers).
|
||||
* MOD bus event subscribers (FMLClientSetupEvent, AddLayers).
|
||||
*/
|
||||
@Mod.EventBusSubscriber(
|
||||
modid = "tiedup",
|
||||
@@ -58,21 +46,11 @@ public final class GltfClientSetup {
|
||||
});
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onRegisterKeybindings(
|
||||
RegisterKeyMappingsEvent event
|
||||
) {
|
||||
event.register(TOGGLE_KEY);
|
||||
LOGGER.info("[GltfPipeline] Keybind registered: F9");
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
@SubscribeEvent
|
||||
public static void onAddLayers(EntityRenderersEvent.AddLayers event) {
|
||||
// Add GltfRenderLayer (prototype/debug with F9 toggle) to player renderers
|
||||
var defaultRenderer = event.getSkin("default");
|
||||
if (defaultRenderer instanceof PlayerRenderer playerRenderer) {
|
||||
playerRenderer.addLayer(new GltfRenderLayer(playerRenderer));
|
||||
playerRenderer.addLayer(
|
||||
new V2BondageRenderLayer<>(playerRenderer)
|
||||
);
|
||||
@@ -81,10 +59,9 @@ public final class GltfClientSetup {
|
||||
);
|
||||
}
|
||||
|
||||
// Add both layers to slim player renderer (Alex)
|
||||
// Add V2 layer to slim player renderer (Alex)
|
||||
var slimRenderer = event.getSkin("slim");
|
||||
if (slimRenderer instanceof PlayerRenderer playerRenderer) {
|
||||
playerRenderer.addLayer(new GltfRenderLayer(playerRenderer));
|
||||
playerRenderer.addLayer(
|
||||
new V2BondageRenderLayer<>(playerRenderer)
|
||||
);
|
||||
@@ -119,6 +96,7 @@ public final class GltfClientSetup {
|
||||
ProfilerFiller profiler
|
||||
) {
|
||||
GltfCache.clearCache();
|
||||
GltfSkinCache.clearAll();
|
||||
GltfAnimationApplier.invalidateCache();
|
||||
GltfMeshRenderer.clearRenderTypeCache();
|
||||
// Reload context GLB animations from resource packs FIRST,
|
||||
@@ -140,11 +118,16 @@ public final class GltfClientSetup {
|
||||
LOGGER.info(
|
||||
"[GltfPipeline] Data-driven item reload listener registered"
|
||||
);
|
||||
|
||||
// GLB structural validation (runs after item definitions are loaded)
|
||||
event.registerReloadListener(new com.tiedup.remake.client.gltf.diagnostic.GlbValidationReloadListener());
|
||||
LOGGER.info("[GltfPipeline] GLB validation reload listener registered");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* FORGE bus event subscribers (ClientTickEvent for keybind toggle).
|
||||
* FORGE bus event subscribers for entity lifecycle cleanup.
|
||||
* Removes skin cache entries when entities leave the level, preventing memory leaks.
|
||||
*/
|
||||
@Mod.EventBusSubscriber(
|
||||
modid = "tiedup",
|
||||
@@ -154,12 +137,24 @@ public final class GltfClientSetup {
|
||||
public static class ForgeBusEvents {
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onClientTick(TickEvent.ClientTickEvent event) {
|
||||
if (event.phase != TickEvent.Phase.END) return;
|
||||
|
||||
while (TOGGLE_KEY.consumeClick()) {
|
||||
GltfAnimationApplier.toggle();
|
||||
public static void onEntityLeaveLevel(
|
||||
net.minecraftforge.event.entity.EntityLeaveLevelEvent event
|
||||
) {
|
||||
if (event.getLevel().isClientSide()) {
|
||||
GltfSkinCache.removeEntity(event.getEntity().getId());
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onRegisterClientCommands(
|
||||
net.minecraftforge.client.event.RegisterClientCommandsEvent event
|
||||
) {
|
||||
com.tiedup.remake.commands.ValidateGlbCommand.register(
|
||||
event.getDispatcher()
|
||||
);
|
||||
LOGGER.info(
|
||||
"[GltfPipeline] Client command /tiedup validate registered"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -225,6 +225,101 @@ public final class GltfMeshRenderer extends RenderStateShard {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Two-pass skinned renderer with cache support.
|
||||
*
|
||||
* <p><b>Pass 1</b> (skippable): if {@code cachedPositions} is null, skin every
|
||||
* unique vertex into flat {@code float[]} arrays (positions and normals).
|
||||
* If cached arrays are provided, Pass 1 is skipped entirely.</p>
|
||||
*
|
||||
* <p><b>Pass 2</b> (always): iterate the index buffer, read skinned data from
|
||||
* the arrays, and emit to the {@link VertexConsumer}.</p>
|
||||
*
|
||||
* @param data parsed glTF data
|
||||
* @param jointMatrices computed joint matrices from skinning engine
|
||||
* @param poseStack current pose stack
|
||||
* @param buffer multi-buffer source
|
||||
* @param packedLight packed light value
|
||||
* @param packedOverlay packed overlay value
|
||||
* @param renderType the RenderType to use for rendering
|
||||
* @param cachedPositions previously cached skinned positions, or null to compute fresh
|
||||
* @param cachedNormals previously cached skinned normals, or null to compute fresh
|
||||
* @return {@code new float[][] { positions, normals }} for the caller to cache
|
||||
*/
|
||||
public static float[][] renderSkinnedWithCache(
|
||||
GltfData data,
|
||||
Matrix4f[] jointMatrices,
|
||||
PoseStack poseStack,
|
||||
MultiBufferSource buffer,
|
||||
int packedLight,
|
||||
int packedOverlay,
|
||||
RenderType renderType,
|
||||
float[] cachedPositions,
|
||||
float[] cachedNormals
|
||||
) {
|
||||
int vertexCount = data.vertexCount();
|
||||
float[] positions;
|
||||
float[] normals;
|
||||
|
||||
// -- Pass 1: Skin all unique vertices (skipped when cache hit) --
|
||||
if (cachedPositions != null && cachedNormals != null) {
|
||||
positions = cachedPositions;
|
||||
normals = cachedNormals;
|
||||
} else {
|
||||
positions = new float[vertexCount * 3];
|
||||
normals = new float[vertexCount * 3];
|
||||
|
||||
float[] outPos = new float[3];
|
||||
float[] outNormal = new float[3];
|
||||
Vector4f tmpPos = new Vector4f();
|
||||
Vector4f tmpNorm = new Vector4f();
|
||||
|
||||
for (int v = 0; v < vertexCount; v++) {
|
||||
GltfSkinningEngine.skinVertex(
|
||||
data, v, jointMatrices, outPos, outNormal, tmpPos, tmpNorm
|
||||
);
|
||||
positions[v * 3] = outPos[0];
|
||||
positions[v * 3 + 1] = outPos[1];
|
||||
positions[v * 3 + 2] = outPos[2];
|
||||
normals[v * 3] = outNormal[0];
|
||||
normals[v * 3 + 1] = outNormal[1];
|
||||
normals[v * 3 + 2] = outNormal[2];
|
||||
}
|
||||
}
|
||||
|
||||
// -- Pass 2: Emit vertices from arrays to VertexConsumer --
|
||||
Matrix4f pose = poseStack.last().pose();
|
||||
Matrix3f normalMat = poseStack.last().normal();
|
||||
VertexConsumer vc = buffer.getBuffer(renderType);
|
||||
|
||||
int[] indices = data.indices();
|
||||
float[] texCoords = data.texCoords();
|
||||
|
||||
for (int idx : indices) {
|
||||
float px = positions[idx * 3];
|
||||
float py = positions[idx * 3 + 1];
|
||||
float pz = positions[idx * 3 + 2];
|
||||
|
||||
float nx = normals[idx * 3];
|
||||
float ny = normals[idx * 3 + 1];
|
||||
float nz = normals[idx * 3 + 2];
|
||||
|
||||
float u = texCoords[idx * 2];
|
||||
float v = texCoords[idx * 2 + 1];
|
||||
|
||||
vc
|
||||
.vertex(pose, px, py, pz)
|
||||
.color(255, 255, 255, 255)
|
||||
.uv(u, 1.0f - v)
|
||||
.overlayCoords(packedOverlay)
|
||||
.uv2(packedLight)
|
||||
.normal(normalMat, nx, ny, nz)
|
||||
.endVertex();
|
||||
}
|
||||
|
||||
return new float[][] { positions, normals };
|
||||
}
|
||||
|
||||
/**
|
||||
* Render a skinned glTF mesh with per-primitive tint colors.
|
||||
*
|
||||
|
||||
@@ -208,12 +208,14 @@ public final class GltfPoseConverter {
|
||||
}
|
||||
}
|
||||
|
||||
// Selective: enable owned parts always, free parts only if they have keyframes
|
||||
// Selective: enable owned parts always, free parts only for "Full" animations
|
||||
// that explicitly opt into full-body control.
|
||||
enableSelectiveParts(
|
||||
builder,
|
||||
ownedParts,
|
||||
enabledParts,
|
||||
partsWithKeyframes
|
||||
partsWithKeyframes,
|
||||
animName
|
||||
);
|
||||
|
||||
KeyframeAnimation anim = builder.build();
|
||||
@@ -554,22 +556,42 @@ public final class GltfPoseConverter {
|
||||
*
|
||||
* <ul>
|
||||
* <li>Owned parts: always enabled (the item controls these bones)</li>
|
||||
* <li>Free parts WITH keyframes: enabled (the GLB has animation data for them)</li>
|
||||
* <li>Free parts WITHOUT keyframes: disabled (no data to animate, pass through to context)</li>
|
||||
* <li>Free parts WITH keyframes AND "Full" animation: enabled (explicit opt-in to full-body)</li>
|
||||
* <li>Free parts without "Full" prefix: disabled (prevents accidental bone hijacking)</li>
|
||||
* <li>Other items' parts: disabled (pass through to their own layer)</li>
|
||||
* </ul>
|
||||
*
|
||||
* <p>The "Full" prefix convention (FullIdle, FullStruggle, FullWalk) is the artist's
|
||||
* explicit declaration that this animation is designed to control the entire body,
|
||||
* not just the item's owned regions. Without this prefix, free bones are never enabled,
|
||||
* even if the GLB contains keyframes for them. This prevents accidental bone hijacking
|
||||
* when an artist keyframes all bones in Blender by default.</p>
|
||||
*
|
||||
* @param builder the animation builder with keyframes already added
|
||||
* @param ownedParts parts the item explicitly owns (always enabled)
|
||||
* @param enabledParts parts the item may animate (owned + free)
|
||||
* @param partsWithKeyframes parts that received actual animation data from the GLB
|
||||
* @param animName resolved animation name (checked for "Full" prefix)
|
||||
*/
|
||||
private static void enableSelectiveParts(
|
||||
KeyframeAnimation.AnimationBuilder builder,
|
||||
Set<String> ownedParts,
|
||||
Set<String> enabledParts,
|
||||
Set<String> partsWithKeyframes
|
||||
Set<String> partsWithKeyframes,
|
||||
String animName
|
||||
) {
|
||||
// Free bones are only enabled for "Full" animations (FullIdle, FullStruggle, etc.)
|
||||
// The "gltf_" prefix is added by convertClipSelective, so check for "gltf_Full"
|
||||
boolean isFullBodyAnimation = animName != null &&
|
||||
animName.startsWith("gltf_Full");
|
||||
// Head is protected by default — only enabled as a free bone when the animation
|
||||
// name contains "Head" (e.g., FullHeadStruggle, FullHeadIdle).
|
||||
// This lets artists opt-in per animation without affecting the item's regions.
|
||||
// FullHead prefix (e.g., FullHeadStruggle) opts into head as a free bone.
|
||||
// Use startsWith to avoid false positives (e.g., FullOverhead, FullAhead).
|
||||
boolean allowFreeHead = isFullBodyAnimation &&
|
||||
animName.startsWith("gltf_FullHead");
|
||||
|
||||
String[] allParts = {
|
||||
"head",
|
||||
"body",
|
||||
@@ -588,13 +610,20 @@ public final class GltfPoseConverter {
|
||||
// Always enable owned parts — the item controls these bones
|
||||
part.fullyEnablePart(false);
|
||||
} else if (
|
||||
isFullBodyAnimation &&
|
||||
enabledParts.contains(partName) &&
|
||||
partsWithKeyframes.contains(partName)
|
||||
partsWithKeyframes.contains(partName) &&
|
||||
(!"head".equals(partName) || allowFreeHead)
|
||||
) {
|
||||
// Free part WITH keyframes: enable so the GLB animation drives it
|
||||
// Full-body animation: free part WITH keyframes — enable.
|
||||
// The "Full" prefix is the artist's explicit opt-in to animate
|
||||
// bones outside their declared regions.
|
||||
// Head is protected by default (preserves vanilla head tracking).
|
||||
// Use "Head" in the animation name (e.g., FullHeadStruggle) to
|
||||
// explicitly opt-in to head control for that animation.
|
||||
part.fullyEnablePart(false);
|
||||
} else {
|
||||
// Other item's part, or free part without keyframes: disable.
|
||||
// Non-Full animation, other item's part, or free part without keyframes.
|
||||
// Disabled parts pass through to the lower-priority context layer.
|
||||
part.setEnabled(false);
|
||||
}
|
||||
|
||||
@@ -1,106 +0,0 @@
|
||||
package com.tiedup.remake.client.gltf;
|
||||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.model.PlayerModel;
|
||||
import net.minecraft.client.player.AbstractClientPlayer;
|
||||
import net.minecraft.client.renderer.MultiBufferSource;
|
||||
import net.minecraft.client.renderer.entity.RenderLayerParent;
|
||||
import net.minecraft.client.renderer.entity.layers.RenderLayer;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.joml.Matrix4f;
|
||||
|
||||
/**
|
||||
* RenderLayer that renders the glTF mesh (handcuffs) on the player.
|
||||
* Only active when enabled and only renders on the local player.
|
||||
* <p>
|
||||
* Uses the live skinning path: reads live skeleton from HumanoidModel
|
||||
* via {@link GltfLiveBoneReader}, following PlayerAnimator + bendy-lib rotations.
|
||||
* Falls back to GLB-internal skinning via {@link GltfSkinningEngine} if live reading fails.
|
||||
*/
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public class GltfRenderLayer
|
||||
extends RenderLayer<AbstractClientPlayer, PlayerModel<AbstractClientPlayer>>
|
||||
{
|
||||
|
||||
private static final Logger LOGGER = LogManager.getLogger("GltfPipeline");
|
||||
|
||||
private static final ResourceLocation CUFFS_MODEL =
|
||||
ResourceLocation.fromNamespaceAndPath(
|
||||
"tiedup",
|
||||
"models/gltf/v2/handcuffs/cuffs_prototype.glb"
|
||||
);
|
||||
|
||||
public GltfRenderLayer(
|
||||
RenderLayerParent<
|
||||
AbstractClientPlayer,
|
||||
PlayerModel<AbstractClientPlayer>
|
||||
> renderer
|
||||
) {
|
||||
super(renderer);
|
||||
}
|
||||
|
||||
/**
|
||||
* The Y translate offset to place the glTF mesh in the MC PoseStack.
|
||||
* <p>
|
||||
* After LivingEntityRenderer's scale(-1,-1,1) + translate(0,-1.501,0),
|
||||
* the PoseStack origin is at the model top (1.501 blocks above feet), Y-down.
|
||||
* The glTF mesh (MC-converted) has feet at Y=0 and head at Y≈-1.5.
|
||||
* Translating by 1.501 maps glTF feet to PoseStack feet and head to top.
|
||||
*/
|
||||
private static final float ALIGNMENT_Y = 1.501f;
|
||||
|
||||
@Override
|
||||
public void render(
|
||||
PoseStack poseStack,
|
||||
MultiBufferSource buffer,
|
||||
int packedLight,
|
||||
AbstractClientPlayer entity,
|
||||
float limbSwing,
|
||||
float limbSwingAmount,
|
||||
float partialTick,
|
||||
float ageInTicks,
|
||||
float netHeadYaw,
|
||||
float headPitch
|
||||
) {
|
||||
if (!GltfAnimationApplier.isEnabled()) return;
|
||||
if (entity != Minecraft.getInstance().player) return;
|
||||
|
||||
GltfData data = GltfCache.get(CUFFS_MODEL);
|
||||
if (data == null) return;
|
||||
|
||||
// Live path: read skeleton from HumanoidModel (after PlayerAnimator)
|
||||
PlayerModel<AbstractClientPlayer> parentModel = this.getParentModel();
|
||||
Matrix4f[] joints = GltfLiveBoneReader.computeJointMatricesFromModel(
|
||||
parentModel,
|
||||
data,
|
||||
entity
|
||||
);
|
||||
if (joints == null) {
|
||||
// Fallback to GLB-internal path if live reading fails
|
||||
joints = GltfSkinningEngine.computeJointMatrices(data);
|
||||
}
|
||||
|
||||
poseStack.pushPose();
|
||||
|
||||
// Align glTF mesh with MC model (feet-to-feet alignment)
|
||||
poseStack.translate(0, ALIGNMENT_Y, 0);
|
||||
|
||||
GltfMeshRenderer.renderSkinned(
|
||||
data,
|
||||
joints,
|
||||
poseStack,
|
||||
buffer,
|
||||
packedLight,
|
||||
net.minecraft.client.renderer.entity.LivingEntityRenderer.getOverlayCoords(
|
||||
entity,
|
||||
0.0f
|
||||
)
|
||||
);
|
||||
poseStack.popPose();
|
||||
}
|
||||
}
|
||||
121
src/main/java/com/tiedup/remake/client/gltf/GltfSkinCache.java
Normal file
121
src/main/java/com/tiedup/remake/client/gltf/GltfSkinCache.java
Normal file
@@ -0,0 +1,121 @@
|
||||
package com.tiedup.remake.client.gltf;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
|
||||
/**
|
||||
* Skinning result cache that avoids re-skinning when a player's pose hasn't changed.
|
||||
*
|
||||
* <p>Uses a dirty-flag approach: each cache entry stores the raw int bits of
|
||||
* every float input (joint euler angles) that drove the last skinning pass.
|
||||
* On the next frame, if all bits match exactly, the cached skinned positions
|
||||
* and normals are reused (skipping the expensive LBS loop).
|
||||
*
|
||||
* <p>Bit comparison via {@link Float#floatToRawIntBits(float)} avoids epsilon
|
||||
* drift: a pose is "unchanged" only when the inputs are identical down to the
|
||||
* bit (idle, AFK, paused animation frame).
|
||||
*/
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public final class GltfSkinCache {
|
||||
|
||||
private record CacheKey(int entityId, ResourceLocation modelLoc) {}
|
||||
|
||||
private static final class Entry {
|
||||
int[] lastInputBits;
|
||||
float[] skinnedPositions;
|
||||
float[] skinnedNormals;
|
||||
}
|
||||
|
||||
private static final Map<CacheKey, Entry> cache = new HashMap<>();
|
||||
|
||||
private GltfSkinCache() {}
|
||||
|
||||
/**
|
||||
* Check whether the pose inputs are bit-identical to the last cached skinning pass.
|
||||
*
|
||||
* @param entityId the entity's numeric ID
|
||||
* @param modelLoc the model ResourceLocation (distinguishes multiple items on one entity)
|
||||
* @param currentInputs flat array of float inputs that drove joint matrix computation
|
||||
* @return true if every input bit matches the cached entry (safe to reuse cached data)
|
||||
*/
|
||||
public static boolean isPoseUnchanged(
|
||||
int entityId,
|
||||
ResourceLocation modelLoc,
|
||||
float[] currentInputs
|
||||
) {
|
||||
CacheKey key = new CacheKey(entityId, modelLoc);
|
||||
Entry entry = cache.get(key);
|
||||
if (entry == null || entry.lastInputBits == null) return false;
|
||||
if (entry.lastInputBits.length != currentInputs.length) return false;
|
||||
for (int i = 0; i < currentInputs.length; i++) {
|
||||
if (
|
||||
entry.lastInputBits[i]
|
||||
!= Float.floatToRawIntBits(currentInputs[i])
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Store a skinning result in the cache, replacing any previous entry for the same key.
|
||||
*
|
||||
* @param entityId the entity's numeric ID
|
||||
* @param modelLoc the model ResourceLocation
|
||||
* @param poseInputs the float inputs that produced these results (will be bit-snapshotted)
|
||||
* @param positions skinned vertex positions (will be cloned)
|
||||
* @param normals skinned vertex normals (will be cloned)
|
||||
*/
|
||||
public static void store(
|
||||
int entityId,
|
||||
ResourceLocation modelLoc,
|
||||
float[] poseInputs,
|
||||
float[] positions,
|
||||
float[] normals
|
||||
) {
|
||||
CacheKey key = new CacheKey(entityId, modelLoc);
|
||||
Entry entry = cache.computeIfAbsent(key, k -> new Entry());
|
||||
entry.lastInputBits = new int[poseInputs.length];
|
||||
for (int i = 0; i < poseInputs.length; i++) {
|
||||
entry.lastInputBits[i] = Float.floatToRawIntBits(poseInputs[i]);
|
||||
}
|
||||
entry.skinnedPositions = positions.clone();
|
||||
entry.skinnedNormals = normals.clone();
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve cached skinned positions, or null if no cache entry exists.
|
||||
*/
|
||||
public static float[] getCachedPositions(
|
||||
int entityId,
|
||||
ResourceLocation modelLoc
|
||||
) {
|
||||
Entry entry = cache.get(new CacheKey(entityId, modelLoc));
|
||||
return entry != null ? entry.skinnedPositions : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve cached skinned normals, or null if no cache entry exists.
|
||||
*/
|
||||
public static float[] getCachedNormals(
|
||||
int entityId,
|
||||
ResourceLocation modelLoc
|
||||
) {
|
||||
Entry entry = cache.get(new CacheKey(entityId, modelLoc));
|
||||
return entry != null ? entry.skinnedNormals : null;
|
||||
}
|
||||
|
||||
/** Clear the entire cache (called on resource reload). */
|
||||
public static void clearAll() {
|
||||
cache.clear();
|
||||
}
|
||||
|
||||
/** Remove all cache entries for a specific entity (called on entity leave). */
|
||||
public static void removeEntity(int entityId) {
|
||||
cache.entrySet().removeIf(e -> e.getKey().entityId == entityId);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package com.tiedup.remake.client.gltf.diagnostic;
|
||||
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
/**
|
||||
* A single diagnostic finding from GLB validation.
|
||||
*/
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public record GlbDiagnostic(
|
||||
ResourceLocation source,
|
||||
@Nullable ResourceLocation itemDef,
|
||||
Severity severity,
|
||||
String code,
|
||||
String message
|
||||
) {
|
||||
public enum Severity { ERROR, WARNING, INFO }
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
package com.tiedup.remake.client.gltf.diagnostic;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.LinkedHashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
|
||||
/**
|
||||
* Static client-side registry of GLB validation results.
|
||||
* Populated during resource reload, queried by /tiedup validate command.
|
||||
*/
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public final class GlbDiagnosticRegistry {
|
||||
|
||||
private static final Map<ResourceLocation, GlbValidationResult> results =
|
||||
new LinkedHashMap<>();
|
||||
|
||||
private GlbDiagnosticRegistry() {}
|
||||
|
||||
public static void clear() {
|
||||
results.clear();
|
||||
}
|
||||
|
||||
public static void addResult(GlbValidationResult result) {
|
||||
results.put(result.source(), result);
|
||||
}
|
||||
|
||||
public static Collection<GlbValidationResult> getAll() {
|
||||
return Collections.unmodifiableCollection(results.values());
|
||||
}
|
||||
|
||||
public static List<GlbValidationResult> getErrors() {
|
||||
return results.values().stream()
|
||||
.filter(r -> !r.passed())
|
||||
.toList();
|
||||
}
|
||||
|
||||
public static GlbValidationResult get(ResourceLocation source) {
|
||||
return results.get(source);
|
||||
}
|
||||
|
||||
public static int size() {
|
||||
return results.size();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,156 @@
|
||||
package com.tiedup.remake.client.gltf.diagnostic;
|
||||
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
|
||||
import java.io.InputStream;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.components.toasts.SystemToast;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.server.packs.resources.Resource;
|
||||
import net.minecraft.server.packs.resources.ResourceManager;
|
||||
import net.minecraft.server.packs.resources.SimplePreparableReloadListener;
|
||||
import net.minecraft.util.profiling.ProfilerFiller;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
/**
|
||||
* Reload listener that validates all data-driven item GLB models on resource
|
||||
* reload (F3+T or startup).
|
||||
*
|
||||
* <p>Must be registered AFTER {@link com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemReloadListener}
|
||||
* so that the item registry is populated before validation runs.</p>
|
||||
*
|
||||
* <p>On each reload:
|
||||
* <ol>
|
||||
* <li>Clears the {@link GlbDiagnosticRegistry}</li>
|
||||
* <li>Iterates all {@link DataDrivenItemDefinition}s</li>
|
||||
* <li>For each definition with a model location, attempts to open the GLB
|
||||
* resource and runs {@link GlbValidator#validate} on it</li>
|
||||
* <li>Records results into the diagnostic registry and logs a summary</li>
|
||||
* </ol>
|
||||
*/
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public class GlbValidationReloadListener
|
||||
extends SimplePreparableReloadListener<Void>
|
||||
{
|
||||
|
||||
private static final Logger LOGGER = LogManager.getLogger("GltfValidation");
|
||||
|
||||
@Override
|
||||
protected Void prepare(
|
||||
ResourceManager resourceManager,
|
||||
ProfilerFiller profiler
|
||||
) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void apply(
|
||||
Void nothing,
|
||||
ResourceManager resourceManager,
|
||||
ProfilerFiller profiler
|
||||
) {
|
||||
GlbDiagnosticRegistry.clear();
|
||||
|
||||
Collection<DataDrivenItemDefinition> definitions =
|
||||
DataDrivenItemRegistry.getAll();
|
||||
|
||||
if (definitions.isEmpty()) {
|
||||
LOGGER.warn(
|
||||
"[GltfValidation] No data-driven item definitions found — skipping GLB validation"
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
int passed = 0;
|
||||
int withWarnings = 0;
|
||||
int withErrors = 0;
|
||||
|
||||
for (DataDrivenItemDefinition def : definitions) {
|
||||
ResourceLocation modelLoc = def.modelLocation();
|
||||
if (modelLoc == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Optional<Resource> resourceOpt =
|
||||
resourceManager.getResource(modelLoc);
|
||||
|
||||
if (resourceOpt.isEmpty()) {
|
||||
// GLB file not found in any resource pack
|
||||
GlbValidationResult missingResult = GlbValidationResult.of(
|
||||
modelLoc,
|
||||
List.of(new GlbDiagnostic(
|
||||
modelLoc,
|
||||
def.id(),
|
||||
GlbDiagnostic.Severity.ERROR,
|
||||
"MISSING_GLB",
|
||||
"GLB file not found: " + modelLoc
|
||||
+ " (referenced by item " + def.id() + ")"
|
||||
))
|
||||
);
|
||||
GlbDiagnosticRegistry.addResult(missingResult);
|
||||
withErrors++;
|
||||
continue;
|
||||
}
|
||||
|
||||
try (InputStream stream = resourceOpt.get().open()) {
|
||||
GlbValidationResult result =
|
||||
GlbValidator.validate(stream, modelLoc);
|
||||
GlbDiagnosticRegistry.addResult(result);
|
||||
|
||||
if (!result.passed()) {
|
||||
withErrors++;
|
||||
} else if (hasWarnings(result)) {
|
||||
withWarnings++;
|
||||
} else {
|
||||
passed++;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
GlbValidationResult errorResult = GlbValidationResult.of(
|
||||
modelLoc,
|
||||
List.of(new GlbDiagnostic(
|
||||
modelLoc,
|
||||
def.id(),
|
||||
GlbDiagnostic.Severity.ERROR,
|
||||
"GLB_READ_ERROR",
|
||||
"Failed to read GLB file: " + e.getMessage()
|
||||
))
|
||||
);
|
||||
GlbDiagnosticRegistry.addResult(errorResult);
|
||||
withErrors++;
|
||||
}
|
||||
}
|
||||
|
||||
int total = passed + withWarnings + withErrors;
|
||||
LOGGER.info(
|
||||
"[GltfValidation] Validated {} GLBs: {} passed, {} with warnings, {} with errors",
|
||||
total, passed, withWarnings, withErrors
|
||||
);
|
||||
|
||||
// Show toast notification for errors so artists don't have to check logs
|
||||
if (withErrors > 0) {
|
||||
int errorCount = withErrors;
|
||||
Minecraft.getInstance().tell(() ->
|
||||
Minecraft.getInstance().getToasts().addToast(
|
||||
SystemToast.multiline(
|
||||
Minecraft.getInstance(),
|
||||
SystemToast.SystemToastIds.PACK_LOAD_FAILURE,
|
||||
Component.literal("TiedUp! GLB Validation"),
|
||||
Component.literal(errorCount + " model(s) have errors. Run /tiedup validate")
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private static boolean hasWarnings(GlbValidationResult result) {
|
||||
return result.diagnostics().stream()
|
||||
.anyMatch(d -> d.severity() == GlbDiagnostic.Severity.WARNING);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
package com.tiedup.remake.client.gltf.diagnostic;
|
||||
|
||||
import java.util.List;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
|
||||
/**
|
||||
* Validation result for a single GLB file.
|
||||
*/
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public record GlbValidationResult(
|
||||
ResourceLocation source,
|
||||
List<GlbDiagnostic> diagnostics,
|
||||
boolean passed
|
||||
) {
|
||||
/** Create a result, computing passed from diagnostics. */
|
||||
public static GlbValidationResult of(
|
||||
ResourceLocation source,
|
||||
List<GlbDiagnostic> diagnostics
|
||||
) {
|
||||
boolean passed = diagnostics.stream()
|
||||
.noneMatch(d -> d.severity() == GlbDiagnostic.Severity.ERROR);
|
||||
return new GlbValidationResult(source, List.copyOf(diagnostics), passed);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,407 @@
|
||||
package com.tiedup.remake.client.gltf.diagnostic;
|
||||
|
||||
import com.google.gson.JsonArray;
|
||||
import com.google.gson.JsonObject;
|
||||
import com.google.gson.JsonParser;
|
||||
import com.tiedup.remake.client.gltf.GltfBoneMapper;
|
||||
import com.tiedup.remake.client.gltf.diagnostic.GlbDiagnostic.Severity;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
|
||||
import java.io.InputStream;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.charset.StandardCharsets;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
|
||||
/**
|
||||
* Lightweight structural validator for GLB files.
|
||||
*
|
||||
* <p>Reads only the 12-byte header and the JSON chunk (first chunk) — never
|
||||
* touches the binary mesh data. Produces a list of {@link GlbDiagnostic}
|
||||
* findings that can range from hard errors (invalid header, missing skin) to
|
||||
* informational notes (custom bone names).</p>
|
||||
*
|
||||
* <p>All methods are static; the class cannot be instantiated.</p>
|
||||
*/
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public final class GlbValidator {
|
||||
|
||||
private static final int GLB_MAGIC = 0x46546C67; // "glTF"
|
||||
private static final int GLB_VERSION = 2;
|
||||
private static final int CHUNK_JSON = 0x4E4F534A; // "JSON"
|
||||
|
||||
private GlbValidator() {}
|
||||
|
||||
/**
|
||||
* Validate a GLB file by reading its header and JSON chunk.
|
||||
*
|
||||
* @param input the raw GLB byte stream (will be fully consumed)
|
||||
* @param source resource location of the GLB file (used in diagnostics)
|
||||
* @return a validation result containing all findings
|
||||
*/
|
||||
public static GlbValidationResult validate(
|
||||
InputStream input,
|
||||
ResourceLocation source
|
||||
) {
|
||||
List<GlbDiagnostic> diagnostics = new ArrayList<>();
|
||||
|
||||
JsonObject root;
|
||||
try {
|
||||
root = readJsonChunk(input, source, diagnostics);
|
||||
} catch (Exception e) {
|
||||
diagnostics.add(new GlbDiagnostic(
|
||||
source, null, Severity.ERROR, "INVALID_GLB_HEADER",
|
||||
"Failed to read GLB header or JSON chunk: " + e.getMessage()
|
||||
));
|
||||
return GlbValidationResult.of(source, diagnostics);
|
||||
}
|
||||
|
||||
// If readJsonChunk added an ERROR, root will be null
|
||||
if (root == null) {
|
||||
return GlbValidationResult.of(source, diagnostics);
|
||||
}
|
||||
|
||||
validateSkins(root, source, diagnostics);
|
||||
validateMeshes(root, source, diagnostics);
|
||||
validateAnimations(root, source, diagnostics);
|
||||
|
||||
return GlbValidationResult.of(source, diagnostics);
|
||||
}
|
||||
|
||||
/**
|
||||
* Cross-reference a validation result against an item definition.
|
||||
* Stub for future checks (e.g. region/bone coverage, animation name
|
||||
* matching against definition-declared poses).
|
||||
*
|
||||
* @param result the prior structural validation result
|
||||
* @param def the item definition to cross-reference
|
||||
* @return additional diagnostics (currently empty)
|
||||
*/
|
||||
public static List<GlbDiagnostic> validateAgainstDefinition(
|
||||
GlbValidationResult result,
|
||||
DataDrivenItemDefinition def
|
||||
) {
|
||||
return Collections.emptyList();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------ //
|
||||
// Header + JSON chunk extraction //
|
||||
// ------------------------------------------------------------------ //
|
||||
|
||||
/** Maximum GLB file size the validator will accept (50 MB). */
|
||||
private static final long MAX_GLB_SIZE = 50L * 1024 * 1024;
|
||||
|
||||
/**
|
||||
* Parse the GLB header and extract the JSON chunk root object.
|
||||
* Returns null and adds ERROR diagnostics on failure.
|
||||
*/
|
||||
private static JsonObject readJsonChunk(
|
||||
InputStream input,
|
||||
ResourceLocation source,
|
||||
List<GlbDiagnostic> diagnostics
|
||||
) throws Exception {
|
||||
// Read the 12-byte header first to check totalLength before
|
||||
// committing to readAllBytes (OOM guard for malformed GLBs).
|
||||
byte[] header = input.readNBytes(12);
|
||||
if (header.length < 12) {
|
||||
diagnostics.add(new GlbDiagnostic(
|
||||
source, null, Severity.ERROR, "INVALID_GLB_HEADER",
|
||||
"File too small to contain a GLB header (" + header.length + " bytes)"
|
||||
));
|
||||
return null;
|
||||
}
|
||||
|
||||
ByteBuffer headerBuf = ByteBuffer.wrap(header).order(ByteOrder.LITTLE_ENDIAN);
|
||||
|
||||
// -- Header (12 bytes) --
|
||||
int magic = headerBuf.getInt();
|
||||
if (magic != GLB_MAGIC) {
|
||||
diagnostics.add(new GlbDiagnostic(
|
||||
source, null, Severity.ERROR, "INVALID_GLB_HEADER",
|
||||
String.format("Bad magic number: 0x%08X (expected 0x%08X)", magic, GLB_MAGIC)
|
||||
));
|
||||
return null;
|
||||
}
|
||||
|
||||
int version = headerBuf.getInt();
|
||||
if (version != GLB_VERSION) {
|
||||
diagnostics.add(new GlbDiagnostic(
|
||||
source, null, Severity.ERROR, "INVALID_GLB_HEADER",
|
||||
"Unsupported GLB version " + version + " (expected " + GLB_VERSION + ")"
|
||||
));
|
||||
return null;
|
||||
}
|
||||
|
||||
int totalLength = headerBuf.getInt();
|
||||
|
||||
// OOM guard: reject files that declare a size exceeding the cap.
|
||||
// totalLength is a signed int, so treat negative values as > 2 GB.
|
||||
if (totalLength < 0 || Integer.toUnsignedLong(totalLength) > MAX_GLB_SIZE) {
|
||||
diagnostics.add(new GlbDiagnostic(
|
||||
source, null, Severity.ERROR, "GLB_TOO_LARGE",
|
||||
"GLB declares totalLength=" + Integer.toUnsignedLong(totalLength)
|
||||
+ " bytes which exceeds the " + (MAX_GLB_SIZE / (1024 * 1024))
|
||||
+ " MB safety cap — aborting validation"
|
||||
));
|
||||
return null;
|
||||
}
|
||||
|
||||
// Now read the remainder (totalLength includes the 12-byte header)
|
||||
int remaining = totalLength - 12;
|
||||
if (remaining < 0) {
|
||||
diagnostics.add(new GlbDiagnostic(
|
||||
source, null, Severity.ERROR, "INVALID_GLB_HEADER",
|
||||
"GLB totalLength (" + totalLength + ") is smaller than the header itself"
|
||||
));
|
||||
return null;
|
||||
}
|
||||
byte[] restBytes = input.readNBytes(remaining);
|
||||
ByteBuffer buf = ByteBuffer.wrap(restBytes).order(ByteOrder.LITTLE_ENDIAN);
|
||||
|
||||
// -- First chunk must be JSON --
|
||||
if (buf.remaining() < 8) {
|
||||
diagnostics.add(new GlbDiagnostic(
|
||||
source, null, Severity.ERROR, "INVALID_GLB_HEADER",
|
||||
"File truncated: no chunk header after GLB header"
|
||||
));
|
||||
return null;
|
||||
}
|
||||
|
||||
int jsonChunkLength = buf.getInt();
|
||||
int jsonChunkType = buf.getInt();
|
||||
|
||||
if (jsonChunkType != CHUNK_JSON) {
|
||||
diagnostics.add(new GlbDiagnostic(
|
||||
source, null, Severity.ERROR, "INVALID_GLB_HEADER",
|
||||
String.format(
|
||||
"First chunk is not JSON: type 0x%08X (expected 0x%08X)",
|
||||
jsonChunkType, CHUNK_JSON
|
||||
)
|
||||
));
|
||||
return null;
|
||||
}
|
||||
|
||||
if (buf.remaining() < jsonChunkLength) {
|
||||
diagnostics.add(new GlbDiagnostic(
|
||||
source, null, Severity.ERROR, "INVALID_GLB_HEADER",
|
||||
"File truncated: JSON chunk declares " + jsonChunkLength
|
||||
+ " bytes but only " + buf.remaining() + " remain"
|
||||
));
|
||||
return null;
|
||||
}
|
||||
|
||||
byte[] jsonBytes = new byte[jsonChunkLength];
|
||||
buf.get(jsonBytes);
|
||||
String jsonStr = new String(jsonBytes, StandardCharsets.UTF_8);
|
||||
|
||||
return JsonParser.parseString(jsonStr).getAsJsonObject();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------ //
|
||||
// Skin / bone validation //
|
||||
// ------------------------------------------------------------------ //
|
||||
|
||||
private static void validateSkins(
|
||||
JsonObject root,
|
||||
ResourceLocation source,
|
||||
List<GlbDiagnostic> diagnostics
|
||||
) {
|
||||
if (!root.has("skins")) {
|
||||
diagnostics.add(new GlbDiagnostic(
|
||||
source, null, Severity.ERROR, "NO_SKINS",
|
||||
"GLB has no 'skins' array — skinned mesh rendering requires at least one skin"
|
||||
));
|
||||
return;
|
||||
}
|
||||
|
||||
JsonArray skins = root.getAsJsonArray("skins");
|
||||
if (skins.size() == 0) {
|
||||
diagnostics.add(new GlbDiagnostic(
|
||||
source, null, Severity.ERROR, "NO_SKINS",
|
||||
"GLB 'skins' array is empty — skinned mesh rendering requires at least one skin"
|
||||
));
|
||||
return;
|
||||
}
|
||||
|
||||
// Validate bones in the first skin
|
||||
JsonObject skin = skins.get(0).getAsJsonObject();
|
||||
if (!skin.has("joints")) {
|
||||
return;
|
||||
}
|
||||
|
||||
JsonArray joints = skin.getAsJsonArray("joints");
|
||||
JsonArray nodes = root.has("nodes") ? root.getAsJsonArray("nodes") : null;
|
||||
if (nodes == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int j = 0; j < joints.size(); j++) {
|
||||
int nodeIdx = joints.get(j).getAsInt();
|
||||
if (nodeIdx < 0 || nodeIdx >= nodes.size()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
JsonObject node = nodes.get(nodeIdx).getAsJsonObject();
|
||||
if (!node.has("name")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
String rawName = node.get("name").getAsString();
|
||||
// Strip armature prefix (e.g. "MyRig|body" -> "body")
|
||||
String boneName = rawName.contains("|")
|
||||
? rawName.substring(rawName.lastIndexOf('|') + 1)
|
||||
: rawName;
|
||||
|
||||
if (GltfBoneMapper.isKnownBone(boneName)) {
|
||||
// OK — known bone, no diagnostic needed
|
||||
continue;
|
||||
}
|
||||
|
||||
String suggestion = GltfBoneMapper.suggestBoneName(boneName);
|
||||
if (suggestion != null) {
|
||||
diagnostics.add(new GlbDiagnostic(
|
||||
source, null, Severity.WARNING, "BONE_TYPO_SUGGESTION",
|
||||
"Bone '" + boneName + "' is not recognized — did you mean '"
|
||||
+ suggestion + "'?"
|
||||
));
|
||||
} else {
|
||||
diagnostics.add(new GlbDiagnostic(
|
||||
source, null, Severity.INFO, "UNKNOWN_BONE",
|
||||
"Bone '" + boneName + "' is not a standard MC bone (treated as custom bone)"
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------ //
|
||||
// Mesh validation //
|
||||
// ------------------------------------------------------------------ //
|
||||
|
||||
private static void validateMeshes(
|
||||
JsonObject root,
|
||||
ResourceLocation source,
|
||||
List<GlbDiagnostic> diagnostics
|
||||
) {
|
||||
if (!root.has("meshes")) {
|
||||
return;
|
||||
}
|
||||
|
||||
JsonArray meshes = root.getAsJsonArray("meshes");
|
||||
|
||||
// Count non-Player meshes
|
||||
int nonPlayerCount = 0;
|
||||
for (int mi = 0; mi < meshes.size(); mi++) {
|
||||
JsonObject mesh = meshes.get(mi).getAsJsonObject();
|
||||
String meshName = mesh.has("name")
|
||||
? mesh.get("name").getAsString()
|
||||
: "";
|
||||
if (!"Player".equals(meshName)) {
|
||||
nonPlayerCount++;
|
||||
}
|
||||
}
|
||||
|
||||
if (nonPlayerCount > 1) {
|
||||
diagnostics.add(new GlbDiagnostic(
|
||||
source, null, Severity.WARNING, "MULTI_MESH_AMBIGUITY",
|
||||
nonPlayerCount + " non-Player meshes found — name your item mesh 'Item' "
|
||||
+ "for explicit selection"
|
||||
));
|
||||
}
|
||||
|
||||
// Check WEIGHTS_0 on the mesh that GlbParser would actually select:
|
||||
// 1) mesh named "Item", 2) last non-Player mesh.
|
||||
JsonObject targetMesh = null;
|
||||
String targetMeshName = null;
|
||||
for (int mi = 0; mi < meshes.size(); mi++) {
|
||||
JsonObject mesh = meshes.get(mi).getAsJsonObject();
|
||||
String meshName = mesh.has("name")
|
||||
? mesh.get("name").getAsString()
|
||||
: "";
|
||||
if ("Item".equals(meshName)) {
|
||||
targetMesh = mesh;
|
||||
targetMeshName = meshName;
|
||||
break; // Convention match — same as GlbParser
|
||||
}
|
||||
if (!"Player".equals(meshName)) {
|
||||
targetMesh = mesh;
|
||||
targetMeshName = meshName;
|
||||
}
|
||||
}
|
||||
|
||||
if (targetMesh != null && targetMesh.has("primitives")) {
|
||||
JsonArray primitives = targetMesh.getAsJsonArray("primitives");
|
||||
if (primitives.size() > 0) {
|
||||
JsonObject firstPrimitive = primitives.get(0).getAsJsonObject();
|
||||
if (firstPrimitive.has("attributes")) {
|
||||
JsonObject attributes = firstPrimitive.getAsJsonObject("attributes");
|
||||
if (!attributes.has("WEIGHTS_0")) {
|
||||
String meshLabel = targetMeshName != null
|
||||
? "'" + targetMeshName + "'"
|
||||
: "(unnamed)";
|
||||
diagnostics.add(new GlbDiagnostic(
|
||||
source, null, Severity.WARNING, "NO_WEIGHTS",
|
||||
"Selected mesh " + meshLabel
|
||||
+ " first primitive has no WEIGHTS_0 attribute "
|
||||
+ "— skinning will not work correctly"
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------ //
|
||||
// Animation validation //
|
||||
// ------------------------------------------------------------------ //
|
||||
|
||||
private static void validateAnimations(
|
||||
JsonObject root,
|
||||
ResourceLocation source,
|
||||
List<GlbDiagnostic> diagnostics
|
||||
) {
|
||||
if (!root.has("animations")) {
|
||||
diagnostics.add(new GlbDiagnostic(
|
||||
source, null, Severity.WARNING, "NO_IDLE_ANIMATION",
|
||||
"GLB has no 'animations' array — no Idle animation found"
|
||||
));
|
||||
return;
|
||||
}
|
||||
|
||||
JsonArray animations = root.getAsJsonArray("animations");
|
||||
if (animations.size() == 0) {
|
||||
diagnostics.add(new GlbDiagnostic(
|
||||
source, null, Severity.WARNING, "NO_IDLE_ANIMATION",
|
||||
"GLB 'animations' array is empty — no Idle animation found"
|
||||
));
|
||||
return;
|
||||
}
|
||||
|
||||
boolean hasIdle = false;
|
||||
for (int ai = 0; ai < animations.size(); ai++) {
|
||||
JsonObject anim = animations.get(ai).getAsJsonObject();
|
||||
if (!anim.has("name")) {
|
||||
continue;
|
||||
}
|
||||
String animName = anim.get("name").getAsString();
|
||||
// Strip armature prefix (e.g. "Armature|Idle" -> "Idle")
|
||||
if (animName.contains("|")) {
|
||||
animName = animName.substring(animName.lastIndexOf('|') + 1);
|
||||
}
|
||||
if ("Idle".equals(animName)) {
|
||||
hasIdle = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasIdle) {
|
||||
diagnostics.add(new GlbDiagnostic(
|
||||
source, null, Severity.WARNING, "NO_IDLE_ANIMATION",
|
||||
"No animation named 'Idle' found — the default rest pose may not display correctly"
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -134,7 +134,7 @@ public class ProgressOverlay {
|
||||
*/
|
||||
private static ProgressInfo getActiveProgress(PlayerBindState state) {
|
||||
// Check client tying task
|
||||
PlayerStateTask tyingTask = state.getClientTyingTask();
|
||||
PlayerStateTask tyingTask = state.tasks().getClientTyingTask();
|
||||
if (tyingTask != null && !tyingTask.isOutdated()) {
|
||||
float progress = tyingTask.getProgress();
|
||||
Component text = getTyingText(tyingTask);
|
||||
@@ -142,7 +142,7 @@ public class ProgressOverlay {
|
||||
}
|
||||
|
||||
// Check client untying task
|
||||
PlayerStateTask untyingTask = state.getClientUntyingTask();
|
||||
PlayerStateTask untyingTask = state.tasks().getClientUntyingTask();
|
||||
if (untyingTask != null && !untyingTask.isOutdated()) {
|
||||
float progress = untyingTask.getProgress();
|
||||
Component text = getUntyingText(untyingTask);
|
||||
@@ -150,7 +150,7 @@ public class ProgressOverlay {
|
||||
}
|
||||
|
||||
// Check client feeding task
|
||||
PlayerStateTask feedingTask = state.getClientFeedingTask();
|
||||
PlayerStateTask feedingTask = state.tasks().getClientFeedingTask();
|
||||
if (feedingTask != null && !feedingTask.isOutdated()) {
|
||||
float progress = feedingTask.getProgress();
|
||||
Component text = getFeedingText(feedingTask);
|
||||
|
||||
@@ -198,12 +198,12 @@ public abstract class BaseAdjustmentScreen extends BaseScreen {
|
||||
int totalWidth = buttonWidth * 3 + MARGIN_S * 2;
|
||||
int actionStartX = this.leftPos + (this.imageWidth - totalWidth) / 2;
|
||||
|
||||
resetButton = Button.builder(Component.literal("0"), b -> resetValue())
|
||||
resetButton = Button.builder(Component.translatable("gui.tiedup.adjustment.btn.reset"), b -> resetValue())
|
||||
.bounds(actionStartX, actionY, buttonWidth, BUTTON_HEIGHT)
|
||||
.build();
|
||||
this.addRenderableWidget(resetButton);
|
||||
|
||||
decrementButton = Button.builder(Component.literal("-0.25"), b ->
|
||||
decrementButton = Button.builder(Component.translatable("gui.tiedup.adjustment.btn.decrement"), b ->
|
||||
slider.decrement()
|
||||
)
|
||||
.bounds(
|
||||
@@ -215,7 +215,7 @@ public abstract class BaseAdjustmentScreen extends BaseScreen {
|
||||
.build();
|
||||
this.addRenderableWidget(decrementButton);
|
||||
|
||||
incrementButton = Button.builder(Component.literal("+0.25"), b ->
|
||||
incrementButton = Button.builder(Component.translatable("gui.tiedup.adjustment.btn.increment"), b ->
|
||||
slider.increment()
|
||||
)
|
||||
.bounds(
|
||||
@@ -235,14 +235,14 @@ public abstract class BaseAdjustmentScreen extends BaseScreen {
|
||||
int totalWidth = buttonWidth * 3 + MARGIN_S * 2;
|
||||
int scaleStartX = this.leftPos + (this.imageWidth - totalWidth) / 2;
|
||||
|
||||
scaleResetButton = Button.builder(Component.literal("1x"), b ->
|
||||
scaleResetButton = Button.builder(Component.translatable("gui.tiedup.adjustment.btn.scale_reset"), b ->
|
||||
applyScale(AdjustmentHelper.DEFAULT_SCALE)
|
||||
)
|
||||
.bounds(scaleStartX, scaleY, buttonWidth, BUTTON_HEIGHT)
|
||||
.build();
|
||||
this.addRenderableWidget(scaleResetButton);
|
||||
|
||||
scaleDecrementButton = Button.builder(Component.literal("-0.1"), b ->
|
||||
scaleDecrementButton = Button.builder(Component.translatable("gui.tiedup.adjustment.btn.scale_decrement"), b ->
|
||||
applyScale(currentScaleValue - AdjustmentHelper.SCALE_STEP)
|
||||
)
|
||||
.bounds(
|
||||
@@ -254,7 +254,7 @@ public abstract class BaseAdjustmentScreen extends BaseScreen {
|
||||
.build();
|
||||
this.addRenderableWidget(scaleDecrementButton);
|
||||
|
||||
scaleIncrementButton = Button.builder(Component.literal("+0.1"), b ->
|
||||
scaleIncrementButton = Button.builder(Component.translatable("gui.tiedup.adjustment.btn.scale_increment"), b ->
|
||||
applyScale(currentScaleValue + AdjustmentHelper.SCALE_STEP)
|
||||
)
|
||||
.bounds(
|
||||
|
||||
@@ -565,7 +565,7 @@ public class CellManagerScreen extends BaseScreen {
|
||||
if (cell.prisoners.isEmpty()) {
|
||||
graphics.drawString(
|
||||
this.font,
|
||||
Component.literal(" \u2514\u2500 ")
|
||||
Component.translatable("gui.tiedup.cell_manager.tree_prefix")
|
||||
.append(
|
||||
Component.translatable(
|
||||
"gui.tiedup.cell_manager.label.empty"
|
||||
|
||||
@@ -548,12 +548,9 @@ public class CommandWandScreen extends Screen {
|
||||
}
|
||||
|
||||
private void addFollowDistanceCycleButton(int x, int y, int width) {
|
||||
String modeText = switch (followDistanceMode) {
|
||||
case "HEEL" -> "H";
|
||||
case "CLOSE" -> "C";
|
||||
case "FAR" -> "F";
|
||||
default -> "?";
|
||||
};
|
||||
Component modeLabel = Component.translatable(
|
||||
"gui.tiedup.command_wand.follow_distance.abbrev." + followDistanceMode.toLowerCase()
|
||||
);
|
||||
|
||||
Component tooltip = Component.translatable(
|
||||
"gui.tiedup.command_wand.follow_distance.tooltip"
|
||||
@@ -571,7 +568,7 @@ public class CommandWandScreen extends Screen {
|
||||
)
|
||||
);
|
||||
|
||||
Button btn = Button.builder(Component.literal(modeText), b ->
|
||||
Button btn = Button.builder(modeLabel, b ->
|
||||
cycleFollowDistance()
|
||||
)
|
||||
.bounds(x, y, width, BUTTON_HEIGHT)
|
||||
@@ -857,7 +854,7 @@ public class CommandWandScreen extends Screen {
|
||||
) {
|
||||
graphics.renderTooltip(
|
||||
this.font,
|
||||
Component.literal((int) hunger + "%"),
|
||||
Component.translatable("gui.tiedup.command_wand.percent", (int) hunger),
|
||||
mouseX,
|
||||
mouseY
|
||||
);
|
||||
@@ -871,7 +868,7 @@ public class CommandWandScreen extends Screen {
|
||||
) {
|
||||
graphics.renderTooltip(
|
||||
this.font,
|
||||
Component.literal((int) rest + "%"),
|
||||
Component.translatable("gui.tiedup.command_wand.percent", (int) rest),
|
||||
mouseX,
|
||||
mouseY
|
||||
);
|
||||
|
||||
@@ -216,24 +216,24 @@ public class MerchantTradingScreen extends BaseScreen {
|
||||
int goldIngots = countItemInInventory(player, Items.GOLD_INGOT);
|
||||
int goldNuggets = countItemInInventory(player, Items.GOLD_NUGGET);
|
||||
|
||||
Component goldText = Component.literal("Your Gold: ")
|
||||
Component goldText = Component.translatable("gui.tiedup.merchant.your_gold")
|
||||
.append(
|
||||
Component.literal(goldIngots + "x ").withStyle(style ->
|
||||
Component.translatable("gui.tiedup.merchant.gold_amount", goldIngots).withStyle(style ->
|
||||
style.withColor(0xFFFFD700)
|
||||
)
|
||||
)
|
||||
.append(
|
||||
Component.literal("⚜ ").withStyle(style ->
|
||||
Component.translatable("gui.tiedup.merchant.gold_icon").withStyle(style ->
|
||||
style.withColor(0xFFFFD700)
|
||||
)
|
||||
)
|
||||
.append(
|
||||
Component.literal("+ " + goldNuggets + "x ").withStyle(
|
||||
Component.translatable("gui.tiedup.merchant.nugget_amount", goldNuggets).withStyle(
|
||||
style -> style.withColor(0xFFFFA500)
|
||||
)
|
||||
)
|
||||
.append(
|
||||
Component.literal("✦").withStyle(style ->
|
||||
Component.translatable("gui.tiedup.merchant.nugget_icon").withStyle(style ->
|
||||
style.withColor(0xFFFFA500)
|
||||
)
|
||||
);
|
||||
|
||||
@@ -53,7 +53,7 @@ public class NpcInventoryScreen
|
||||
Inventory playerInventory,
|
||||
Component title
|
||||
) {
|
||||
super(menu, playerInventory, Component.literal(menu.getNpcName()));
|
||||
super(menu, playerInventory, Component.translatable("gui.tiedup.npc_inventory.title_name", menu.getNpcName()));
|
||||
// Calculate rows from NPC inventory size
|
||||
this.npcRows = (menu.getNpcSlotCount() + 8) / 9;
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ package com.tiedup.remake.client.gui.screens;
|
||||
import com.tiedup.remake.client.gui.util.GuiColors;
|
||||
import com.tiedup.remake.client.gui.util.GuiLayoutConstants;
|
||||
import com.tiedup.remake.client.gui.widgets.SlaveEntryWidget;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.network.slave.PacketSlaveAction;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
@@ -145,8 +145,8 @@ public class SlaveManagementScreen extends BaseScreen {
|
||||
ItemStack collarStack = kidnapped.getEquipment(
|
||||
BodyRegionV2.NECK
|
||||
);
|
||||
if (collarStack.getItem() instanceof ItemCollar collar) {
|
||||
if (collar.isOwner(collarStack, player)) {
|
||||
if (CollarHelper.isCollar(collarStack)) {
|
||||
if (CollarHelper.isOwner(collarStack, player)) {
|
||||
addSlaveEntry(kidnapped);
|
||||
addedUUIDs.add(entity.getUUID());
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ import com.tiedup.remake.items.ItemLockpick;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.IHasResistance;
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.network.action.PacketSetKnifeCutTarget;
|
||||
import com.tiedup.remake.network.minigame.PacketLockpickMiniGameStart;
|
||||
@@ -86,7 +86,7 @@ public class ActionPanel extends AbstractWidget {
|
||||
private int hoveredIndex = -1;
|
||||
|
||||
public ActionPanel(int x, int y, int width, int height) {
|
||||
super(x, y, width, height, Component.literal("Actions"));
|
||||
super(x, y, width, height, Component.translatable("gui.tiedup.action_panel"));
|
||||
}
|
||||
|
||||
public void setMode(ScreenMode mode) {
|
||||
@@ -474,10 +474,10 @@ public class ActionPanel extends AbstractWidget {
|
||||
// Bondage Service toggle (NECK collar only, prison configured)
|
||||
if (
|
||||
selectedRegion == BodyRegionV2.NECK &&
|
||||
selectedItem.getItem() instanceof ItemCollar collar
|
||||
CollarHelper.isCollar(selectedItem)
|
||||
) {
|
||||
if (collar.hasCellAssigned(selectedItem)) {
|
||||
boolean svcEnabled = collar.isBondageServiceEnabled(
|
||||
if (CollarHelper.hasCellAssigned(selectedItem)) {
|
||||
boolean svcEnabled = CollarHelper.isBondageServiceEnabled(
|
||||
selectedItem
|
||||
);
|
||||
String svcKey = svcEnabled
|
||||
|
||||
@@ -51,7 +51,7 @@ public class ItemPickerOverlay extends AbstractWidget {
|
||||
private int screenHeight;
|
||||
|
||||
public ItemPickerOverlay() {
|
||||
super(0, 0, 0, 0, Component.literal("Item Picker"));
|
||||
super(0, 0, 0, 0, Component.translatable("gui.tiedup.item_picker"));
|
||||
this.active = false;
|
||||
this.visible = false;
|
||||
}
|
||||
|
||||
@@ -98,7 +98,7 @@ public class RegionTabBar extends AbstractWidget {
|
||||
private LivingEntity targetEntity;
|
||||
|
||||
public RegionTabBar(int x, int y, int width) {
|
||||
super(x, y, width, TAB_HEIGHT, Component.literal("Tab Bar"));
|
||||
super(x, y, width, TAB_HEIGHT, Component.translatable("gui.tiedup.tab_bar.label"));
|
||||
}
|
||||
|
||||
public void setOnTabChanged(Consumer<BodyTab> callback) {
|
||||
|
||||
@@ -4,8 +4,7 @@ import static com.tiedup.remake.client.gui.util.GuiLayoutConstants.*;
|
||||
|
||||
import com.google.common.collect.ImmutableList;
|
||||
import com.tiedup.remake.client.gui.util.GuiColors;
|
||||
import com.tiedup.remake.items.ItemGpsCollar;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import java.util.ArrayList;
|
||||
@@ -370,9 +369,8 @@ public class SlaveEntryWidget
|
||||
// GPS zone status (right of health)
|
||||
if (hasGPSCollar()) {
|
||||
ItemStack collarStack = slave.getEquipment(BodyRegionV2.NECK);
|
||||
if (collarStack.getItem() instanceof ItemGpsCollar gps) {
|
||||
if (CollarHelper.hasGPS(collarStack)) {
|
||||
boolean inSafeZone = isInAnySafeZone(
|
||||
gps,
|
||||
collarStack,
|
||||
entity
|
||||
);
|
||||
@@ -560,33 +558,35 @@ public class SlaveEntryWidget
|
||||
private boolean hasShockCollar() {
|
||||
if (!slave.hasCollar()) return false;
|
||||
ItemStack collar = slave.getEquipment(BodyRegionV2.NECK);
|
||||
return (
|
||||
collar.getItem() instanceof ItemCollar itemCollar &&
|
||||
itemCollar.canShock()
|
||||
);
|
||||
return CollarHelper.canShock(collar);
|
||||
}
|
||||
|
||||
private boolean hasGPSCollar() {
|
||||
if (!slave.hasCollar()) return false;
|
||||
ItemStack collar = slave.getEquipment(BodyRegionV2.NECK);
|
||||
return (
|
||||
collar.getItem() instanceof ItemCollar itemCollar &&
|
||||
itemCollar.hasGPS()
|
||||
);
|
||||
return CollarHelper.hasGPS(collar);
|
||||
}
|
||||
|
||||
private boolean isInAnySafeZone(
|
||||
ItemGpsCollar gps,
|
||||
ItemStack collarStack,
|
||||
LivingEntity entity
|
||||
) {
|
||||
if (!gps.isActive(collarStack)) return true;
|
||||
if (!CollarHelper.isActive(collarStack)) return true;
|
||||
|
||||
var safeSpots = gps.getSafeSpots(collarStack);
|
||||
// Read safe spots from NBT
|
||||
net.minecraft.nbt.CompoundTag tag = collarStack.getTag();
|
||||
if (tag == null || !tag.contains("safeSpots", net.minecraft.nbt.Tag.TAG_LIST)) return true;
|
||||
net.minecraft.nbt.ListTag safeSpots = tag.getList("safeSpots", net.minecraft.nbt.Tag.TAG_COMPOUND);
|
||||
if (safeSpots.isEmpty()) return true;
|
||||
|
||||
for (var spot : safeSpots) {
|
||||
if (spot.isInside(entity)) {
|
||||
for (int i = 0; i < safeSpots.size(); i++) {
|
||||
net.minecraft.nbt.CompoundTag spot = safeSpots.getCompound(i);
|
||||
double x = spot.getDouble("x");
|
||||
double y = spot.getDouble("y");
|
||||
double z = spot.getDouble("z");
|
||||
int radius = spot.contains("radius") ? spot.getInt("radius") : 50;
|
||||
double dist = entity.distanceToSqr(x, y, z);
|
||||
if (dist <= (double) radius * radius) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ public class StatusBarWidget extends AbstractWidget {
|
||||
private static final int CLOSE_BTN_HEIGHT = 22;
|
||||
|
||||
public StatusBarWidget(int x, int y, int width, int height) {
|
||||
super(x, y, width, height, Component.literal("Status Bar"));
|
||||
super(x, y, width, height, Component.translatable("gui.tiedup.status_bar"));
|
||||
}
|
||||
|
||||
public void setMode(ActionPanel.ScreenMode mode) {
|
||||
|
||||
@@ -9,8 +9,9 @@ import com.tiedup.remake.entities.AbstractTiedUpNpc;
|
||||
import com.tiedup.remake.entities.EntityKidnapperArcher;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.entities.ai.master.MasterState;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.items.clothes.GenericClothes;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
|
||||
@@ -230,11 +231,7 @@ public class DamselModel
|
||||
|
||||
if (inPose) {
|
||||
ItemStack bind = entity.getEquipment(BodyRegionV2.ARMS);
|
||||
PoseType poseType = PoseType.STANDARD;
|
||||
|
||||
if (bind.getItem() instanceof ItemBind itemBind) {
|
||||
poseType = itemBind.getPoseType();
|
||||
}
|
||||
PoseType poseType = PoseTypeHelper.getPoseType(bind);
|
||||
|
||||
// Hide arms for wrap/latex_sack poses
|
||||
if (poseType == PoseType.WRAP || poseType == PoseType.LATEX_SACK) {
|
||||
@@ -252,9 +249,7 @@ public class DamselModel
|
||||
PoseType currentPoseType = PoseType.STANDARD;
|
||||
if (inPose) {
|
||||
ItemStack bindForPoseType = entity.getEquipment(BodyRegionV2.ARMS);
|
||||
if (bindForPoseType.getItem() instanceof ItemBind itemBindForType) {
|
||||
currentPoseType = itemBindForType.getPoseType();
|
||||
}
|
||||
currentPoseType = PoseTypeHelper.getPoseType(bindForPoseType);
|
||||
}
|
||||
|
||||
// Check if this is a Master in human chair mode (head should look around freely)
|
||||
@@ -306,11 +301,7 @@ public class DamselModel
|
||||
// Animation not yet active (1-frame delay) - apply static pose as fallback
|
||||
// This ensures immediate visual feedback when bind is applied
|
||||
ItemStack bind = entity.getEquipment(BodyRegionV2.ARMS);
|
||||
PoseType fallbackPoseType = PoseType.STANDARD;
|
||||
|
||||
if (bind.getItem() instanceof ItemBind itemBind) {
|
||||
fallbackPoseType = itemBind.getPoseType();
|
||||
}
|
||||
PoseType fallbackPoseType = PoseTypeHelper.getPoseType(bind);
|
||||
|
||||
// Derive bound state from V2 regions (AbstractTiedUpNpc implements IV2EquipmentHolder)
|
||||
boolean armsBound = V2EquipmentHelper.isRegionOccupied(
|
||||
@@ -323,10 +314,10 @@ public class DamselModel
|
||||
);
|
||||
|
||||
if (
|
||||
!armsBound && !legsBound && bind.getItem() instanceof ItemBind
|
||||
!armsBound && !legsBound && BindModeHelper.isBindItem(bind)
|
||||
) {
|
||||
armsBound = ItemBind.hasArmsBound(bind);
|
||||
legsBound = ItemBind.hasLegsBound(bind);
|
||||
armsBound = BindModeHelper.hasArmsBound(bind);
|
||||
legsBound = BindModeHelper.hasLegsBound(bind);
|
||||
}
|
||||
|
||||
// Apply static pose directly to model parts
|
||||
|
||||
@@ -21,7 +21,7 @@ import org.joml.Matrix4f;
|
||||
*/
|
||||
public class NpcFishingBobberRenderer extends EntityRenderer<NpcFishingBobber> {
|
||||
|
||||
private static final ResourceLocation TEXTURE = new ResourceLocation(
|
||||
private static final ResourceLocation TEXTURE = ResourceLocation.parse(
|
||||
"textures/entity/fishing_hook.png"
|
||||
);
|
||||
private static final RenderType RENDER_TYPE = RenderType.entityCutout(
|
||||
|
||||
@@ -69,8 +69,8 @@ public class BountyCommand {
|
||||
// Cannot bounty yourself
|
||||
if (player.getUUID().equals(target.getUUID())) {
|
||||
source.sendFailure(
|
||||
Component.literal(
|
||||
"You cannot put a bounty on yourself!"
|
||||
Component.translatable(
|
||||
"command.tiedup.bounty.cannot_self"
|
||||
).withStyle(ChatFormatting.RED)
|
||||
);
|
||||
return 0;
|
||||
@@ -80,8 +80,8 @@ public class BountyCommand {
|
||||
IBondageState playerState = KidnappedHelper.getKidnappedState(player);
|
||||
if (playerState != null && playerState.isTiedUp()) {
|
||||
source.sendFailure(
|
||||
Component.literal(
|
||||
"You cannot create bounties while tied up!"
|
||||
Component.translatable(
|
||||
"command.tiedup.bounty.tied_up"
|
||||
).withStyle(ChatFormatting.RED)
|
||||
);
|
||||
return 0;
|
||||
@@ -96,8 +96,8 @@ public class BountyCommand {
|
||||
player.serverLevel().getGameRules()
|
||||
);
|
||||
source.sendFailure(
|
||||
Component.literal(
|
||||
"Maximum number (" + max + ") of active bounties reached!"
|
||||
Component.translatable(
|
||||
"command.tiedup.bounty.max_reached", max
|
||||
).withStyle(ChatFormatting.RED)
|
||||
);
|
||||
return 0;
|
||||
@@ -107,8 +107,8 @@ public class BountyCommand {
|
||||
ItemStack heldItem = player.getMainHandItem();
|
||||
if (heldItem.isEmpty()) {
|
||||
source.sendFailure(
|
||||
Component.literal(
|
||||
"You must hold an item as the reward!"
|
||||
Component.translatable(
|
||||
"command.tiedup.bounty.must_hold_item"
|
||||
).withStyle(ChatFormatting.RED)
|
||||
);
|
||||
return 0;
|
||||
@@ -143,8 +143,8 @@ public class BountyCommand {
|
||||
// Notify player
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"Bounty created on " + target.getName().getString() + "!"
|
||||
Component.translatable(
|
||||
"command.tiedup.bounty.created", target.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
false
|
||||
);
|
||||
@@ -153,12 +153,10 @@ public class BountyCommand {
|
||||
player.server
|
||||
.getPlayerList()
|
||||
.broadcastSystemMessage(
|
||||
Component.literal(
|
||||
"[Bounty] " +
|
||||
player.getName().getString() +
|
||||
" has put a bounty on " +
|
||||
target.getName().getString() +
|
||||
"!"
|
||||
Component.translatable(
|
||||
"command.tiedup.bounty.broadcast",
|
||||
player.getName().getString(),
|
||||
target.getName().getString()
|
||||
).withStyle(ChatFormatting.GOLD),
|
||||
false
|
||||
);
|
||||
|
||||
@@ -117,9 +117,9 @@ public class CaptivityDebugCommand {
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"=== Captivity Debug Info ===\n" + debugInfo
|
||||
).withStyle(ChatFormatting.YELLOW),
|
||||
Component.translatable(
|
||||
"command.tiedup.debug.prisoner_header"
|
||||
).append(Component.literal("\n" + debugInfo)).withStyle(ChatFormatting.YELLOW),
|
||||
false
|
||||
);
|
||||
|
||||
@@ -128,7 +128,7 @@ public class CaptivityDebugCommand {
|
||||
ctx
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("Error: " + e.getMessage()).withStyle(
|
||||
Component.translatable("command.tiedup.debug.error", e.getMessage()).withStyle(
|
||||
ChatFormatting.RED
|
||||
)
|
||||
);
|
||||
@@ -149,8 +149,8 @@ public class CaptivityDebugCommand {
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"Checking captivity system..."
|
||||
Component.translatable(
|
||||
"command.tiedup.debug.validate_checking"
|
||||
).withStyle(ChatFormatting.YELLOW),
|
||||
true
|
||||
);
|
||||
@@ -163,9 +163,7 @@ public class CaptivityDebugCommand {
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.literal(debugInfo).withStyle(
|
||||
ChatFormatting.GREEN
|
||||
),
|
||||
Component.literal(debugInfo).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
|
||||
@@ -174,8 +172,8 @@ public class CaptivityDebugCommand {
|
||||
ctx
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal(
|
||||
"Error during validation: " + e.getMessage()
|
||||
Component.translatable(
|
||||
"command.tiedup.debug.error", e.getMessage()
|
||||
).withStyle(ChatFormatting.RED)
|
||||
);
|
||||
return 0; // Failure
|
||||
@@ -193,8 +191,8 @@ public class CaptivityDebugCommand {
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"Repair functionality has been simplified with the new PrisonerManager system."
|
||||
Component.translatable(
|
||||
"command.tiedup.debug.repair_simplified"
|
||||
).withStyle(ChatFormatting.YELLOW),
|
||||
true
|
||||
);
|
||||
@@ -203,8 +201,8 @@ public class CaptivityDebugCommand {
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"The new system maintains consistency automatically."
|
||||
Component.translatable(
|
||||
"command.tiedup.debug.repair_auto"
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
@@ -214,7 +212,7 @@ public class CaptivityDebugCommand {
|
||||
ctx
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("Error: " + e.getMessage()).withStyle(
|
||||
Component.translatable("command.tiedup.debug.error", e.getMessage()).withStyle(
|
||||
ChatFormatting.RED
|
||||
)
|
||||
);
|
||||
@@ -251,8 +249,8 @@ public class CaptivityDebugCommand {
|
||||
ctx
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal(
|
||||
"No camp found with ID prefix: " + campIdPrefix
|
||||
Component.translatable(
|
||||
"command.tiedup.debug.camp_not_found", campIdPrefix
|
||||
).withStyle(ChatFormatting.RED)
|
||||
);
|
||||
return 0;
|
||||
@@ -322,7 +320,7 @@ public class CaptivityDebugCommand {
|
||||
ctx
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("Error: " + e.getMessage()).withStyle(
|
||||
Component.translatable("command.tiedup.debug.error", e.getMessage()).withStyle(
|
||||
ChatFormatting.RED
|
||||
)
|
||||
);
|
||||
|
||||
@@ -12,6 +12,7 @@ import com.tiedup.remake.items.ItemAdminWand;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.commands.CommandSourceStack;
|
||||
import net.minecraft.commands.Commands;
|
||||
import net.minecraft.commands.arguments.EntityArgument;
|
||||
@@ -110,7 +111,7 @@ public class CellCommand {
|
||||
|
||||
// Must be a player
|
||||
if (!(source.getEntity() instanceof ServerPlayer player)) {
|
||||
source.sendFailure(Component.literal("Must be a player"));
|
||||
source.sendFailure(Component.translatable("command.tiedup.error.must_be_player"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -121,9 +122,7 @@ public class CellCommand {
|
||||
UUID selectedCellId = getSelectedCellFromWand(player);
|
||||
if (selectedCellId == null) {
|
||||
source.sendFailure(
|
||||
Component.literal(
|
||||
"No cell selected. Use the Admin Wand on a Cell Core first."
|
||||
)
|
||||
Component.translatable("command.tiedup.cell.no_selection")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -131,7 +130,7 @@ public class CellCommand {
|
||||
CellDataV2 cell = registry.getCell(selectedCellId);
|
||||
if (cell == null) {
|
||||
source.sendFailure(
|
||||
Component.literal("Selected cell no longer exists")
|
||||
Component.translatable("command.tiedup.cell.no_longer_exists")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -142,7 +141,7 @@ public class CellCommand {
|
||||
existingCell != null && !existingCell.getId().equals(selectedCellId)
|
||||
) {
|
||||
source.sendFailure(
|
||||
Component.literal("Cell name '" + name + "' already exists")
|
||||
Component.translatable("command.tiedup.cell.name_exists", name)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -161,9 +160,7 @@ public class CellCommand {
|
||||
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"Named cell '" + name + "' and linked to you"
|
||||
),
|
||||
Component.translatable("command.tiedup.cell.named", name).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
@@ -182,20 +179,20 @@ public class CellCommand {
|
||||
Collection<CellDataV2> cells = registry.getAllCells();
|
||||
if (cells.isEmpty()) {
|
||||
source.sendSuccess(
|
||||
() -> Component.literal("No cells registered"),
|
||||
() -> Component.translatable("command.tiedup.cell.none_registered"),
|
||||
false
|
||||
);
|
||||
return 1;
|
||||
}
|
||||
|
||||
source.sendSuccess(
|
||||
() -> Component.literal("=== Cells (" + cells.size() + ") ==="),
|
||||
() -> Component.translatable("command.tiedup.cell.list_header", cells.size()).withStyle(ChatFormatting.GOLD),
|
||||
false
|
||||
);
|
||||
|
||||
for (CellDataV2 cell : cells) {
|
||||
String info = formatCellInfo(cell, serverLevel);
|
||||
source.sendSuccess(() -> Component.literal(info), false);
|
||||
source.sendSuccess(() -> Component.literal(info).withStyle(ChatFormatting.GRAY), false);
|
||||
}
|
||||
|
||||
return 1;
|
||||
@@ -217,9 +214,7 @@ public class CellCommand {
|
||||
if (cells.isEmpty()) {
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
owner.getName().getString() + " has no cells"
|
||||
),
|
||||
Component.translatable("command.tiedup.cell.no_cells_for_owner", owner.getName().getString()),
|
||||
false
|
||||
);
|
||||
return 1;
|
||||
@@ -227,19 +222,17 @@ public class CellCommand {
|
||||
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"=== Cells owned by " +
|
||||
owner.getName().getString() +
|
||||
" (" +
|
||||
cells.size() +
|
||||
") ==="
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.cell.list_owner_header",
|
||||
owner.getName().getString(),
|
||||
cells.size()
|
||||
).withStyle(ChatFormatting.GOLD),
|
||||
false
|
||||
);
|
||||
|
||||
for (CellDataV2 cell : cells) {
|
||||
String info = formatCellInfo(cell, serverLevel);
|
||||
source.sendSuccess(() -> Component.literal(info), false);
|
||||
source.sendSuccess(() -> Component.literal(info).withStyle(ChatFormatting.GRAY), false);
|
||||
}
|
||||
|
||||
return 1;
|
||||
@@ -257,7 +250,7 @@ public class CellCommand {
|
||||
|
||||
// Must be a player
|
||||
if (!(source.getEntity() instanceof ServerPlayer player)) {
|
||||
source.sendFailure(Component.literal("Must be a player"));
|
||||
source.sendFailure(Component.translatable("command.tiedup.error.must_be_player"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -267,9 +260,7 @@ public class CellCommand {
|
||||
UUID selectedCellId = getSelectedCellFromWand(player);
|
||||
if (selectedCellId == null) {
|
||||
source.sendFailure(
|
||||
Component.literal(
|
||||
"No cell selected. Use the Admin Wand on a Cell Core first."
|
||||
)
|
||||
Component.translatable("command.tiedup.cell.no_selection")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -277,7 +268,7 @@ public class CellCommand {
|
||||
CellDataV2 cell = registry.getCell(selectedCellId);
|
||||
if (cell == null) {
|
||||
source.sendFailure(
|
||||
Component.literal("Selected cell no longer exists")
|
||||
Component.translatable("command.tiedup.cell.no_longer_exists")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -300,7 +291,7 @@ public class CellCommand {
|
||||
CellDataV2 cell = registry.getCellByName(name);
|
||||
if (cell == null) {
|
||||
source.sendFailure(
|
||||
Component.literal("Cell '" + name + "' not found")
|
||||
Component.translatable("command.tiedup.cell.not_found", name)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -321,7 +312,7 @@ public class CellCommand {
|
||||
|
||||
// Must be a player
|
||||
if (!(source.getEntity() instanceof ServerPlayer player)) {
|
||||
source.sendFailure(Component.literal("Must be a player"));
|
||||
source.sendFailure(Component.translatable("command.tiedup.error.must_be_player"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -331,9 +322,7 @@ public class CellCommand {
|
||||
UUID selectedCellId = getSelectedCellFromWand(player);
|
||||
if (selectedCellId == null) {
|
||||
source.sendFailure(
|
||||
Component.literal(
|
||||
"No cell selected. Use the Admin Wand on a Cell Core first."
|
||||
)
|
||||
Component.translatable("command.tiedup.cell.no_selection")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -341,7 +330,7 @@ public class CellCommand {
|
||||
CellDataV2 cell = registry.getCell(selectedCellId);
|
||||
if (cell == null) {
|
||||
source.sendFailure(
|
||||
Component.literal("Selected cell no longer exists")
|
||||
Component.translatable("command.tiedup.cell.no_longer_exists")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -365,7 +354,7 @@ public class CellCommand {
|
||||
}
|
||||
|
||||
source.sendSuccess(
|
||||
() -> Component.literal("Deleted cell '" + cellName + "'"),
|
||||
() -> Component.translatable("command.tiedup.cell.deleted", cellName).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
@@ -438,24 +427,16 @@ public class CellCommand {
|
||||
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"Reset " +
|
||||
finalResetCount +
|
||||
" spawn markers (found " +
|
||||
finalSpawnMarkerCount +
|
||||
" total spawn markers in " +
|
||||
radius +
|
||||
" block radius)"
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.cell.reset_spawns", finalResetCount, finalSpawnMarkerCount, radius
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
|
||||
if (resetCount > 0) {
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"You can now save the structure - NPCs will spawn when it's placed."
|
||||
),
|
||||
Component.translatable("command.tiedup.cell.reset_spawns_hint").withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
}
|
||||
@@ -541,25 +522,25 @@ public class CellCommand {
|
||||
String nameDisplay =
|
||||
cell.getName() != null ? cell.getName() : "(unnamed)";
|
||||
source.sendSuccess(
|
||||
() -> Component.literal("=== Cell: " + nameDisplay + " ==="),
|
||||
() -> Component.translatable("command.tiedup.cell.info_header", nameDisplay).withStyle(ChatFormatting.GOLD),
|
||||
false
|
||||
);
|
||||
|
||||
source.sendSuccess(
|
||||
() -> Component.literal("ID: " + cell.getId().toString()),
|
||||
() -> Component.translatable("command.tiedup.cell.info_id", cell.getId().toString()).withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
|
||||
source.sendSuccess(
|
||||
() -> Component.literal("State: " + cell.getState()),
|
||||
() -> Component.translatable("command.tiedup.cell.info_state", cell.getState().toString()).withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"Core Position: " + cell.getCorePos().toShortString()
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.cell.info_core_pos", cell.getCorePos().toShortString()
|
||||
).withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
|
||||
@@ -567,9 +548,9 @@ public class CellCommand {
|
||||
if (cell.getSpawnPoint() != null) {
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"Spawn Point: " + cell.getSpawnPoint().toShortString()
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.cell.info_spawn_point", cell.getSpawnPoint().toShortString()
|
||||
).withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
}
|
||||
@@ -584,18 +565,16 @@ public class CellCommand {
|
||||
owner != null ? owner.getName().getString() : "(offline)";
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"Owner: " +
|
||||
ownerName +
|
||||
" (" +
|
||||
cell.getOwnerId().toString().substring(0, 8) +
|
||||
"...)"
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.cell.info_owner",
|
||||
ownerName,
|
||||
cell.getOwnerId().toString().substring(0, 8) + "..."
|
||||
).withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
} else {
|
||||
source.sendSuccess(
|
||||
() -> Component.literal("Owner: (world-generated)"),
|
||||
() -> Component.translatable("command.tiedup.cell.info_owner_world").withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
}
|
||||
@@ -603,16 +582,16 @@ public class CellCommand {
|
||||
// Geometry
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"Interior blocks: " + cell.getInteriorBlocks().size()
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.cell.info_interior", cell.getInteriorBlocks().size()
|
||||
).withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"Wall blocks: " + cell.getWallBlocks().size()
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.cell.info_walls", cell.getWallBlocks().size()
|
||||
).withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
|
||||
@@ -620,16 +599,11 @@ public class CellCommand {
|
||||
if (!cell.getBreachedPositions().isEmpty()) {
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"Breaches: " +
|
||||
cell.getBreachedPositions().size() +
|
||||
" (" +
|
||||
String.format(
|
||||
"%.1f",
|
||||
cell.getBreachPercentage() * 100
|
||||
) +
|
||||
"%)"
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.cell.info_breaches",
|
||||
cell.getBreachedPositions().size(),
|
||||
String.format("%.1f", cell.getBreachPercentage() * 100)
|
||||
).withStyle(ChatFormatting.RED),
|
||||
false
|
||||
);
|
||||
}
|
||||
@@ -637,19 +611,19 @@ public class CellCommand {
|
||||
// Features
|
||||
if (!cell.getBeds().isEmpty()) {
|
||||
source.sendSuccess(
|
||||
() -> Component.literal("Beds: " + cell.getBeds().size()),
|
||||
() -> Component.translatable("command.tiedup.cell.info_beds", cell.getBeds().size()).withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
}
|
||||
if (!cell.getAnchors().isEmpty()) {
|
||||
source.sendSuccess(
|
||||
() -> Component.literal("Anchors: " + cell.getAnchors().size()),
|
||||
() -> Component.translatable("command.tiedup.cell.info_anchors", cell.getAnchors().size()).withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
}
|
||||
if (!cell.getDoors().isEmpty()) {
|
||||
source.sendSuccess(
|
||||
() -> Component.literal("Doors: " + cell.getDoors().size()),
|
||||
() -> Component.translatable("command.tiedup.cell.info_doors", cell.getDoors().size()).withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
}
|
||||
@@ -657,9 +631,9 @@ public class CellCommand {
|
||||
// Prisoners
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"Prisoners: " + cell.getPrisonerCount() + "/4"
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.cell.info_prisoners", cell.getPrisonerCount()
|
||||
).withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
for (UUID prisonerId : cell.getPrisonerIds()) {
|
||||
@@ -670,7 +644,7 @@ public class CellCommand {
|
||||
String prisonerName =
|
||||
prisoner != null ? prisoner.getName().getString() : "(offline)";
|
||||
source.sendSuccess(
|
||||
() -> Component.literal(" - " + prisonerName),
|
||||
() -> Component.literal(" - " + prisonerName).withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
}
|
||||
|
||||
@@ -7,11 +7,12 @@ import com.mojang.brigadier.context.CommandContext;
|
||||
import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import com.tiedup.remake.cells.CellDataV2;
|
||||
import com.tiedup.remake.cells.CellRegistryV2;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.util.teleport.Position;
|
||||
import com.tiedup.remake.util.teleport.TeleportHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.commands.CommandSourceStack;
|
||||
import net.minecraft.commands.Commands;
|
||||
import net.minecraft.commands.arguments.EntityArgument;
|
||||
@@ -152,30 +153,26 @@ public class CollarCommand {
|
||||
ItemStack collar = getPlayerCollar(target);
|
||||
if (collar.isEmpty()) {
|
||||
source.sendFailure(
|
||||
Component.literal(
|
||||
target.getName().getString() + " does not have a collar"
|
||||
)
|
||||
Component.translatable("command.tiedup.collar_cmd.no_collar", target.getName().getString())
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (source.getEntity() instanceof ServerPlayer executor) {
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
collarItem.addOwner(collar, executor);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
CollarHelper.addOwner(collar, executor);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aClaimed " +
|
||||
target.getName().getString() +
|
||||
"'s collar"
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.collar_cmd.claimed", target.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
source.sendFailure(Component.literal("Failed to claim collar"));
|
||||
source.sendFailure(Component.translatable("command.tiedup.collar_cmd.claim_failed"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -187,30 +184,26 @@ public class CollarCommand {
|
||||
ItemStack collar = getPlayerCollar(target);
|
||||
if (collar.isEmpty()) {
|
||||
source.sendFailure(
|
||||
Component.literal(
|
||||
target.getName().getString() + " does not have a collar"
|
||||
)
|
||||
Component.translatable("command.tiedup.collar_cmd.no_collar", target.getName().getString())
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (source.getEntity() instanceof ServerPlayer executor) {
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
collarItem.removeOwner(collar, executor.getUUID());
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
CollarHelper.removeOwner(collar, executor.getUUID());
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aRemoved your ownership from " +
|
||||
target.getName().getString() +
|
||||
"'s collar"
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.collar_cmd.unclaimed", target.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
source.sendFailure(Component.literal("Failed to unclaim collar"));
|
||||
source.sendFailure(Component.translatable("command.tiedup.collar_cmd.unclaim_failed"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -223,20 +216,18 @@ public class CollarCommand {
|
||||
ItemStack collar = getPlayerCollar(target);
|
||||
if (collar.isEmpty()) {
|
||||
source.sendFailure(
|
||||
Component.literal(
|
||||
target.getName().getString() + " does not have a collar"
|
||||
)
|
||||
Component.translatable("command.tiedup.collar_cmd.no_collar", target.getName().getString())
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
collarItem.setNickname(collar, name);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
CollarHelper.setNickname(collar, name);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aSet collar nickname to '" + name + "'"
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.collar_cmd.renamed", name
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
@@ -254,24 +245,20 @@ public class CollarCommand {
|
||||
ItemStack collar = getPlayerCollar(target);
|
||||
if (collar.isEmpty()) {
|
||||
source.sendFailure(
|
||||
Component.literal(
|
||||
target.getName().getString() + " does not have a collar"
|
||||
)
|
||||
Component.translatable("command.tiedup.collar_cmd.no_collar", target.getName().getString())
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
collarItem.addOwner(collar, owner);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
CollarHelper.addOwner(collar, owner);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aAdded " +
|
||||
owner.getName().getString() +
|
||||
" as owner of " +
|
||||
target.getName().getString() +
|
||||
"'s collar"
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.collar_cmd.owner_added",
|
||||
owner.getName().getString(),
|
||||
target.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
@@ -289,24 +276,20 @@ public class CollarCommand {
|
||||
ItemStack collar = getPlayerCollar(target);
|
||||
if (collar.isEmpty()) {
|
||||
source.sendFailure(
|
||||
Component.literal(
|
||||
target.getName().getString() + " does not have a collar"
|
||||
)
|
||||
Component.translatable("command.tiedup.collar_cmd.no_collar", target.getName().getString())
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
collarItem.removeOwner(collar, owner.getUUID());
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
CollarHelper.removeOwner(collar, owner.getUUID());
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aRemoved " +
|
||||
owner.getName().getString() +
|
||||
" as owner of " +
|
||||
target.getName().getString() +
|
||||
"'s collar"
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.collar_cmd.owner_removed",
|
||||
owner.getName().getString(),
|
||||
target.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
@@ -329,9 +312,7 @@ public class CollarCommand {
|
||||
ItemStack collar = getPlayerCollar(target);
|
||||
if (collar.isEmpty()) {
|
||||
source.sendFailure(
|
||||
Component.literal(
|
||||
target.getName().getString() + " does not have a collar"
|
||||
)
|
||||
Component.translatable("command.tiedup.collar_cmd.no_collar", target.getName().getString())
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -343,22 +324,20 @@ public class CollarCommand {
|
||||
|
||||
if (cell == null) {
|
||||
source.sendFailure(
|
||||
Component.literal("Cell '" + cellName + "' not found")
|
||||
Component.translatable("command.tiedup.collar_cmd.cell_not_found", cellName)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
collarItem.setCellId(collar, cell.getId());
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
CollarHelper.setCellId(collar, cell.getId());
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aAssigned cell '" +
|
||||
cellName +
|
||||
"' to " +
|
||||
target.getName().getString() +
|
||||
"'s collar"
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.collar_cmd.cell_assigned",
|
||||
cellName,
|
||||
target.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
@@ -381,29 +360,27 @@ public class CollarCommand {
|
||||
ItemStack collar = getPlayerCollar(target);
|
||||
if (collar.isEmpty()) {
|
||||
source.sendFailure(
|
||||
Component.literal(
|
||||
target.getName().getString() + " does not have a collar"
|
||||
)
|
||||
Component.translatable("command.tiedup.collar_cmd.no_collar", target.getName().getString())
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (!collarItem.hasCellAssigned(collar)) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
if (!CollarHelper.hasCellAssigned(collar)) {
|
||||
source.sendFailure(
|
||||
Component.literal("No cell assigned to collar")
|
||||
Component.translatable("command.tiedup.collar_cmd.no_cell_assigned")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Get cell position and teleport
|
||||
java.util.UUID cellId = collarItem.getCellId(collar);
|
||||
java.util.UUID cellId = CollarHelper.getCellId(collar);
|
||||
ServerLevel serverLevel = source.getLevel();
|
||||
CellDataV2 cell = CellRegistryV2.get(serverLevel).getCell(cellId);
|
||||
|
||||
if (cell == null) {
|
||||
source.sendFailure(
|
||||
Component.literal("Assigned cell no longer exists")
|
||||
Component.translatable("command.tiedup.collar_cmd.cell_deleted")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -420,12 +397,11 @@ public class CollarCommand {
|
||||
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aTeleported " +
|
||||
target.getName().getString() +
|
||||
" to cell at " +
|
||||
cell.getCorePos().toShortString()
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.collar_cmd.teleported",
|
||||
target.getName().getString(),
|
||||
cell.getCorePos().toShortString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
@@ -442,42 +418,35 @@ public class CollarCommand {
|
||||
ItemStack collar = getPlayerCollar(target);
|
||||
if (collar.isEmpty()) {
|
||||
source.sendFailure(
|
||||
Component.literal(
|
||||
target.getName().getString() + " does not have a collar"
|
||||
)
|
||||
Component.translatable("command.tiedup.collar_cmd.no_collar", target.getName().getString())
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§6=== Collar Info for " +
|
||||
target.getName().getString() +
|
||||
" ==="
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.collar_cmd.info_header",
|
||||
target.getName().getString()
|
||||
).withStyle(ChatFormatting.GOLD),
|
||||
false
|
||||
);
|
||||
|
||||
String nickname = collarItem.getNickname(collar);
|
||||
String nickname = CollarHelper.getNickname(collar);
|
||||
String nicknameDisplay = (nickname == null || nickname.isEmpty()) ? "None" : nickname;
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§7Nickname: §f" +
|
||||
(nickname.isEmpty() ? "None" : nickname)
|
||||
),
|
||||
Component.translatable("command.tiedup.collar_cmd.info_nickname", nicknameDisplay).withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§7Has Owner: §f" + collarItem.hasOwner(collar)
|
||||
),
|
||||
Component.translatable("command.tiedup.collar_cmd.info_has_owner", String.valueOf(CollarHelper.hasOwner(collar))).withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
// Cell assignment
|
||||
java.util.UUID cellId = collarItem.getCellId(collar);
|
||||
java.util.UUID cellId = CollarHelper.getCellId(collar);
|
||||
if (cellId != null) {
|
||||
ServerLevel serverLevel = source.getLevel();
|
||||
CellRegistryV2 registry = CellRegistryV2.get(serverLevel);
|
||||
@@ -489,32 +458,33 @@ public class CollarCommand {
|
||||
: cellId.toString().substring(0, 8) + "...";
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§7Assigned Cell: §a" +
|
||||
cellDisplay +
|
||||
" §7@ " +
|
||||
cell.getCorePos().toShortString()
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.collar_cmd.info_cell",
|
||||
cellDisplay,
|
||||
cell.getCorePos().toShortString()
|
||||
).withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
} else {
|
||||
source.sendSuccess(
|
||||
() -> Component.literal("§7Assigned Cell: §c(deleted)"),
|
||||
() -> Component.translatable("command.tiedup.collar_cmd.info_cell_deleted").withStyle(ChatFormatting.RED),
|
||||
false
|
||||
);
|
||||
}
|
||||
} else {
|
||||
source.sendSuccess(
|
||||
() -> Component.literal("§7Assigned Cell: §fNone"),
|
||||
() -> Component.translatable("command.tiedup.collar_cmd.info_cell_none").withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
}
|
||||
|
||||
boolean locked = collar.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable
|
||||
&& lockable.isLocked(collar);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§7Locked: §f" + collarItem.isLocked(collar)
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.collar_cmd.info_locked", String.valueOf(locked)
|
||||
).withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@ public final class CommandHelper {
|
||||
if (source.getEntity() instanceof ServerPlayer player) {
|
||||
return Optional.of(player);
|
||||
}
|
||||
source.sendFailure(Component.literal("Must be a player"));
|
||||
source.sendFailure(Component.translatable("command.tiedup.error.must_be_player"));
|
||||
return Optional.empty();
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ import com.mojang.brigadier.context.CommandContext;
|
||||
import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import java.util.Optional;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.commands.CommandSourceStack;
|
||||
import net.minecraft.commands.Commands;
|
||||
import net.minecraft.commands.arguments.EntityArgument;
|
||||
@@ -89,7 +90,7 @@ public class KeyCommand {
|
||||
|
||||
ItemStack key = getHeldKey(player);
|
||||
if (key.isEmpty()) {
|
||||
source.sendFailure(Component.literal("You must hold a collar key"));
|
||||
source.sendFailure(Component.translatable("command.tiedup.key.must_hold_key"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -101,7 +102,7 @@ public class KeyCommand {
|
||||
!tag.getUUID(TAG_OWNER).equals(player.getUUID())
|
||||
) {
|
||||
source.sendFailure(
|
||||
Component.literal("This key is already claimed by someone else")
|
||||
Component.translatable("command.tiedup.key.already_claimed")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -110,7 +111,7 @@ public class KeyCommand {
|
||||
tag.putString(TAG_OWNER_NAME, player.getName().getString());
|
||||
|
||||
source.sendSuccess(
|
||||
() -> Component.literal("§aYou have claimed this key"),
|
||||
() -> Component.translatable("command.tiedup.key.claimed").withStyle(ChatFormatting.GREEN),
|
||||
false
|
||||
);
|
||||
|
||||
@@ -129,19 +130,19 @@ public class KeyCommand {
|
||||
|
||||
ItemStack key = getHeldKey(player);
|
||||
if (key.isEmpty()) {
|
||||
source.sendFailure(Component.literal("You must hold a collar key"));
|
||||
source.sendFailure(Component.translatable("command.tiedup.key.must_hold_key"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
CompoundTag tag = key.getOrCreateTag();
|
||||
|
||||
if (!tag.hasUUID(TAG_OWNER)) {
|
||||
source.sendFailure(Component.literal("This key is not claimed"));
|
||||
source.sendFailure(Component.translatable("command.tiedup.key.not_claimed"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!tag.getUUID(TAG_OWNER).equals(player.getUUID())) {
|
||||
source.sendFailure(Component.literal("You do not own this key"));
|
||||
source.sendFailure(Component.translatable("command.tiedup.key.not_owner"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -149,7 +150,7 @@ public class KeyCommand {
|
||||
tag.remove(TAG_OWNER_NAME);
|
||||
|
||||
source.sendSuccess(
|
||||
() -> Component.literal("§aYou have unclaimed this key"),
|
||||
() -> Component.translatable("command.tiedup.key.unclaimed").withStyle(ChatFormatting.GREEN),
|
||||
false
|
||||
);
|
||||
|
||||
@@ -170,7 +171,7 @@ public class KeyCommand {
|
||||
|
||||
ItemStack key = getHeldKey(player);
|
||||
if (key.isEmpty()) {
|
||||
source.sendFailure(Component.literal("You must hold a collar key"));
|
||||
source.sendFailure(Component.translatable("command.tiedup.key.must_hold_key"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -181,7 +182,7 @@ public class KeyCommand {
|
||||
tag.hasUUID(TAG_OWNER) &&
|
||||
!tag.getUUID(TAG_OWNER).equals(player.getUUID())
|
||||
) {
|
||||
source.sendFailure(Component.literal("You do not own this key"));
|
||||
source.sendFailure(Component.translatable("command.tiedup.key.not_owner"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -190,9 +191,9 @@ public class KeyCommand {
|
||||
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aAssigned key to " + target.getName().getString()
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.key.assigned", target.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
false
|
||||
);
|
||||
|
||||
@@ -211,7 +212,7 @@ public class KeyCommand {
|
||||
|
||||
ItemStack key = getHeldKey(player);
|
||||
if (key.isEmpty()) {
|
||||
source.sendFailure(Component.literal("You must hold a collar key"));
|
||||
source.sendFailure(Component.translatable("command.tiedup.key.must_hold_key"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -222,7 +223,7 @@ public class KeyCommand {
|
||||
tag.hasUUID(TAG_OWNER) &&
|
||||
!tag.getUUID(TAG_OWNER).equals(player.getUUID())
|
||||
) {
|
||||
source.sendFailure(Component.literal("You do not own this key"));
|
||||
source.sendFailure(Component.translatable("command.tiedup.key.not_owner"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -231,9 +232,9 @@ public class KeyCommand {
|
||||
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aKey is now " + (isPublic ? "public" : "private")
|
||||
),
|
||||
Component.translatable(
|
||||
isPublic ? "command.tiedup.key.now_public" : "command.tiedup.key.now_private"
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
false
|
||||
);
|
||||
|
||||
@@ -252,40 +253,40 @@ public class KeyCommand {
|
||||
|
||||
ItemStack key = getHeldKey(player);
|
||||
if (key.isEmpty()) {
|
||||
source.sendFailure(Component.literal("You must hold a collar key"));
|
||||
source.sendFailure(Component.translatable("command.tiedup.key.must_hold_key"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
CompoundTag tag = key.getOrCreateTag();
|
||||
|
||||
source.sendSuccess(
|
||||
() -> Component.literal("§6=== Key Info ==="),
|
||||
() -> Component.translatable("command.tiedup.key.info_header").withStyle(ChatFormatting.GOLD),
|
||||
false
|
||||
);
|
||||
|
||||
String ownerName = tag.getString(TAG_OWNER_NAME);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§7Owner: §f" +
|
||||
(ownerName.isEmpty() ? "Not claimed" : ownerName)
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.key.info_owner",
|
||||
ownerName.isEmpty() ? "Not claimed" : ownerName
|
||||
).withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
|
||||
String targetName = tag.getString(TAG_TARGET_NAME);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§7Assigned to: §f" +
|
||||
(targetName.isEmpty() ? "Not assigned" : targetName)
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.key.info_assigned",
|
||||
targetName.isEmpty() ? "Not assigned" : targetName
|
||||
).withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
|
||||
boolean isPublic = tag.getBoolean(TAG_PUBLIC);
|
||||
source.sendSuccess(
|
||||
() -> Component.literal("§7Public: §f" + (isPublic ? "Yes" : "No")),
|
||||
() -> Component.translatable("command.tiedup.key.info_public", isPublic ? "Yes" : "No").withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
|
||||
|
||||
@@ -4,12 +4,11 @@ import com.mojang.brigadier.CommandDispatcher;
|
||||
import com.mojang.brigadier.context.CommandContext;
|
||||
import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.BlindfoldVariant;
|
||||
import com.tiedup.remake.items.base.EarplugsVariant;
|
||||
import com.tiedup.remake.items.base.GagVariant;
|
||||
import com.tiedup.remake.items.base.KnifeVariant;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import java.util.Optional;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.commands.CommandSourceStack;
|
||||
import net.minecraft.commands.Commands;
|
||||
import net.minecraft.network.chat.Component;
|
||||
@@ -82,53 +81,32 @@ public class KidnapSetCommand {
|
||||
int given = 0;
|
||||
|
||||
// Binds
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getBind(BindVariant.ROPES), 8)
|
||||
);
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getBind(BindVariant.CHAIN), 4)
|
||||
);
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getBind(BindVariant.LEATHER_STRAPS), 4)
|
||||
);
|
||||
given += giveDataDrivenItems(player, "ropes", 8);
|
||||
given += giveDataDrivenItems(player, "chain", 4);
|
||||
given += giveDataDrivenItems(player, "leather_straps", 4);
|
||||
|
||||
// Gags
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG), 4)
|
||||
);
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getGag(GagVariant.BALL_GAG), 4)
|
||||
);
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getGag(GagVariant.TAPE_GAG), 4)
|
||||
);
|
||||
given += giveDataDrivenItems(player, "cloth_gag", 4);
|
||||
given += giveDataDrivenItems(player, "ball_gag", 4);
|
||||
given += giveDataDrivenItems(player, "tape_gag", 4);
|
||||
|
||||
// Blindfolds
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getBlindfold(BlindfoldVariant.CLASSIC), 4)
|
||||
);
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getBlindfold(BlindfoldVariant.MASK), 2)
|
||||
);
|
||||
given += giveDataDrivenItems(player, "classic_blindfold", 4);
|
||||
given += giveDataDrivenItems(player, "blindfold_mask", 2);
|
||||
|
||||
// Collars
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.CLASSIC_COLLAR.get(), 4)
|
||||
);
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.SHOCK_COLLAR.get(), 2)
|
||||
);
|
||||
given += giveItem(player, new ItemStack(ModItems.GPS_COLLAR.get(), 2));
|
||||
// Collars (data-driven)
|
||||
ItemStack classicCollars = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
|
||||
net.minecraft.resources.ResourceLocation.fromNamespaceAndPath("tiedup", "classic_collar"));
|
||||
classicCollars.setCount(4);
|
||||
given += giveItem(player, classicCollars);
|
||||
ItemStack shockCollars = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
|
||||
net.minecraft.resources.ResourceLocation.fromNamespaceAndPath("tiedup", "shock_collar"));
|
||||
shockCollars.setCount(2);
|
||||
given += giveItem(player, shockCollars);
|
||||
ItemStack gpsCollars = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
|
||||
net.minecraft.resources.ResourceLocation.fromNamespaceAndPath("tiedup", "gps_collar"));
|
||||
gpsCollars.setCount(2);
|
||||
given += giveItem(player, gpsCollars);
|
||||
|
||||
// Tools
|
||||
given += giveItem(
|
||||
@@ -155,10 +133,7 @@ public class KidnapSetCommand {
|
||||
given += giveItem(player, new ItemStack(ModItems.MASTER_KEY.get(), 1));
|
||||
|
||||
// Earplugs
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getEarplugs(EarplugsVariant.CLASSIC), 4)
|
||||
);
|
||||
given += giveDataDrivenItems(player, "classic_earplugs", 4);
|
||||
|
||||
// Rope arrows
|
||||
given += giveItem(player, new ItemStack(ModItems.ROPE_ARROW.get(), 16));
|
||||
@@ -173,15 +148,27 @@ public class KidnapSetCommand {
|
||||
int finalGiven = given;
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aGave kidnap set (" + finalGiven + " item stacks)"
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.kidnapset.gave", finalGiven
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
|
||||
return finalGiven;
|
||||
}
|
||||
|
||||
private static int giveDataDrivenItems(ServerPlayer player, String itemName, int count) {
|
||||
int given = 0;
|
||||
for (int i = 0; i < count; i++) {
|
||||
ItemStack stack = DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", itemName));
|
||||
if (!stack.isEmpty()) {
|
||||
giveItem(player, stack);
|
||||
given++;
|
||||
}
|
||||
}
|
||||
return given;
|
||||
}
|
||||
|
||||
private static int giveItem(ServerPlayer player, ItemStack stack) {
|
||||
if (!player.getInventory().add(stack)) {
|
||||
// Drop on ground if inventory full
|
||||
@@ -219,13 +206,11 @@ public class KidnapSetCommand {
|
||||
int finalReloaded = reloaded;
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aReloaded " +
|
||||
(type.equals("all") ? "all data files" : type) +
|
||||
" (" +
|
||||
finalReloaded +
|
||||
" files)"
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.kidnapreload.reloaded",
|
||||
type.equals("all") ? "all data files" : type,
|
||||
finalReloaded
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
|
||||
|
||||
@@ -7,14 +7,13 @@ import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import com.tiedup.remake.entities.*;
|
||||
import com.tiedup.remake.entities.skins.EliteKidnapperSkinManager;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.BlindfoldVariant;
|
||||
import com.tiedup.remake.items.base.EarplugsVariant;
|
||||
import com.tiedup.remake.items.base.GagVariant;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.commands.CommandSourceStack;
|
||||
import net.minecraft.commands.Commands;
|
||||
import net.minecraft.commands.arguments.EntityArgument;
|
||||
@@ -201,7 +200,7 @@ public class NPCCommand {
|
||||
z = player.getZ();
|
||||
} else {
|
||||
source.sendFailure(
|
||||
Component.literal("Must specify a player or be a player")
|
||||
Component.translatable("command.tiedup.error.must_be_player")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -221,15 +220,15 @@ public class NPCCommand {
|
||||
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aSpawned Kidnapper at " + formatPos(x, y, z)
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.npc.spawned_kidnapper", formatPos(x, y, z)
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
}
|
||||
|
||||
source.sendFailure(Component.literal("Failed to spawn Kidnapper"));
|
||||
source.sendFailure(Component.translatable("command.tiedup.npc.spawn_failed_kidnapper"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -247,11 +246,7 @@ public class NPCCommand {
|
||||
);
|
||||
if (variant == null) {
|
||||
source.sendFailure(
|
||||
Component.literal(
|
||||
"Unknown elite variant: " +
|
||||
name +
|
||||
". Available: suki, carol, athena, evelyn"
|
||||
)
|
||||
Component.translatable("command.tiedup.npc.unknown_variant", name)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -268,7 +263,7 @@ public class NPCCommand {
|
||||
z = player.getZ();
|
||||
} else {
|
||||
source.sendFailure(
|
||||
Component.literal("Must specify a player or be a player")
|
||||
Component.translatable("command.tiedup.error.must_be_player")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -291,19 +286,16 @@ public class NPCCommand {
|
||||
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aSpawned Elite Kidnapper '" +
|
||||
variant.defaultName() +
|
||||
"' at " +
|
||||
formatPos(x, y, z)
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.npc.spawned_elite", variant.defaultName(), formatPos(x, y, z)
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
}
|
||||
|
||||
source.sendFailure(
|
||||
Component.literal("Failed to spawn Elite Kidnapper")
|
||||
Component.translatable("command.tiedup.npc.spawn_failed_elite")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -327,7 +319,7 @@ public class NPCCommand {
|
||||
z = player.getZ();
|
||||
} else {
|
||||
source.sendFailure(
|
||||
Component.literal("Must specify a player or be a player")
|
||||
Component.translatable("command.tiedup.error.must_be_player")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -348,16 +340,16 @@ public class NPCCommand {
|
||||
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aSpawned Archer Kidnapper at " + formatPos(x, y, z)
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.npc.spawned_archer", formatPos(x, y, z)
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
}
|
||||
|
||||
source.sendFailure(
|
||||
Component.literal("Failed to spawn Archer Kidnapper")
|
||||
Component.translatable("command.tiedup.npc.spawn_failed_archer")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -381,7 +373,7 @@ public class NPCCommand {
|
||||
z = player.getZ();
|
||||
} else {
|
||||
source.sendFailure(
|
||||
Component.literal("Must specify a player or be a player")
|
||||
Component.translatable("command.tiedup.error.must_be_player")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -401,15 +393,15 @@ public class NPCCommand {
|
||||
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aSpawned Damsel at " + formatPos(x, y, z)
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.npc.spawned_damsel", formatPos(x, y, z)
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
}
|
||||
|
||||
source.sendFailure(Component.literal("Failed to spawn Damsel"));
|
||||
source.sendFailure(Component.translatable("command.tiedup.npc.spawn_failed_damsel"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -443,9 +435,9 @@ public class NPCCommand {
|
||||
int finalKilled = killed;
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aKilled " + finalKilled + " mod NPCs in radius " + radius
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.npc.killed", finalKilled, radius
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
|
||||
@@ -493,7 +485,7 @@ public class NPCCommand {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("No mod NPC found within 10 blocks")
|
||||
Component.translatable("command.tiedup.npc.no_npc_nearby")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -501,18 +493,18 @@ public class NPCCommand {
|
||||
if (npc.isTiedUp()) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.literal("NPC is already tied up"));
|
||||
.sendFailure(Component.translatable("command.tiedup.npc.already_tied"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
npc.equip(
|
||||
BodyRegionV2.ARMS,
|
||||
new ItemStack(ModItems.getBind(BindVariant.ROPES))
|
||||
DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "ropes"))
|
||||
);
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() -> Component.literal("§aTied up " + npc.getKidnappedName()),
|
||||
() -> Component.translatable("command.tiedup.npc.tied", npc.getKidnappedName()).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
@@ -524,7 +516,7 @@ public class NPCCommand {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("No mod NPC found within 10 blocks")
|
||||
Component.translatable("command.tiedup.npc.no_npc_nearby")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -532,18 +524,18 @@ public class NPCCommand {
|
||||
if (npc.isGagged()) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.literal("NPC is already gagged"));
|
||||
.sendFailure(Component.translatable("command.tiedup.npc.already_gagged"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
npc.equip(
|
||||
BodyRegionV2.MOUTH,
|
||||
new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG))
|
||||
DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "cloth_gag"))
|
||||
);
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() -> Component.literal("§aGagged " + npc.getKidnappedName()),
|
||||
() -> Component.translatable("command.tiedup.npc.gagged", npc.getKidnappedName()).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
@@ -557,7 +549,7 @@ public class NPCCommand {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("No mod NPC found within 10 blocks")
|
||||
Component.translatable("command.tiedup.npc.no_npc_nearby")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -565,21 +557,20 @@ public class NPCCommand {
|
||||
if (npc.isBlindfolded()) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.literal("NPC is already blindfolded"));
|
||||
.sendFailure(Component.translatable("command.tiedup.npc.already_blindfolded"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
npc.equip(
|
||||
BodyRegionV2.EYES,
|
||||
new ItemStack(ModItems.getBlindfold(BlindfoldVariant.CLASSIC))
|
||||
DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "classic_blindfold"))
|
||||
);
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aBlindfolded " + npc.getKidnappedName()
|
||||
),
|
||||
Component.translatable("command.tiedup.npc.blindfolded", npc.getKidnappedName()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
@@ -591,7 +582,7 @@ public class NPCCommand {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("No mod NPC found within 10 blocks")
|
||||
Component.translatable("command.tiedup.npc.no_npc_nearby")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -599,18 +590,18 @@ public class NPCCommand {
|
||||
if (npc.hasCollar()) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.literal("NPC already has a collar"));
|
||||
.sendFailure(Component.translatable("command.tiedup.npc.already_collared"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
npc.equip(
|
||||
BodyRegionV2.NECK,
|
||||
new ItemStack(ModItems.CLASSIC_COLLAR.get())
|
||||
DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "classic_collar"))
|
||||
);
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() -> Component.literal("§aCollared " + npc.getKidnappedName()),
|
||||
() -> Component.translatable("command.tiedup.npc.collared", npc.getKidnappedName()).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
@@ -622,7 +613,7 @@ public class NPCCommand {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("No mod NPC found within 10 blocks")
|
||||
Component.translatable("command.tiedup.npc.no_npc_nearby")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -631,7 +622,7 @@ public class NPCCommand {
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() -> Component.literal("§aUntied " + npc.getKidnappedName()),
|
||||
() -> Component.translatable("command.tiedup.npc.untied", npc.getKidnappedName()).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
@@ -645,7 +636,7 @@ public class NPCCommand {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("No mod NPC found within 10 blocks")
|
||||
Component.translatable("command.tiedup.npc.no_npc_nearby")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -656,11 +647,11 @@ public class NPCCommand {
|
||||
com.tiedup.remake.entities.AbstractTiedUpNpc npcEntity
|
||||
) {
|
||||
npcEntity.applyBondage(
|
||||
new ItemStack(ModItems.getBind(BindVariant.ROPES)),
|
||||
new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG)),
|
||||
new ItemStack(ModItems.getBlindfold(BlindfoldVariant.CLASSIC)),
|
||||
new ItemStack(ModItems.getEarplugs(EarplugsVariant.CLASSIC)),
|
||||
new ItemStack(ModItems.CLASSIC_COLLAR.get()),
|
||||
DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "ropes")),
|
||||
DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "cloth_gag")),
|
||||
DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "classic_blindfold")),
|
||||
DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "classic_earplugs")),
|
||||
DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "classic_collar")),
|
||||
ItemStack.EMPTY // No clothes
|
||||
);
|
||||
}
|
||||
@@ -669,9 +660,9 @@ public class NPCCommand {
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aFully restrained " + npc.getKidnappedName()
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.npc.fully_restrained", npc.getKidnappedName()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
@@ -685,7 +676,7 @@ public class NPCCommand {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("No mod NPC found within 10 blocks")
|
||||
Component.translatable("command.tiedup.npc.no_npc_nearby")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -694,68 +685,67 @@ public class NPCCommand {
|
||||
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§6=== NPC State: " + npc.getKidnappedName() + " ==="
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.npc.state_header", npc.getKidnappedName()
|
||||
).withStyle(ChatFormatting.GOLD),
|
||||
false
|
||||
);
|
||||
|
||||
if (npc instanceof EntityDamsel damsel) {
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal("§eVariant: §f" + damsel.getVariantId()),
|
||||
Component.translatable("command.tiedup.npc.state_variant", damsel.getVariantId()).withStyle(ChatFormatting.YELLOW),
|
||||
false
|
||||
);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§eSlim Arms: " +
|
||||
(damsel.hasSlimArms() ? "§aYes" : "§7No")
|
||||
),
|
||||
Component.translatable("command.tiedup.npc.state_slim_arms",
|
||||
Component.translatable(damsel.hasSlimArms() ? "command.tiedup.yes" : "command.tiedup.no")
|
||||
).withStyle(ChatFormatting.YELLOW),
|
||||
false
|
||||
);
|
||||
}
|
||||
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§eTied Up: " + (npc.isTiedUp() ? "§aYes" : "§7No")
|
||||
),
|
||||
Component.translatable("command.tiedup.npc.state_tied",
|
||||
Component.translatable(npc.isTiedUp() ? "command.tiedup.yes" : "command.tiedup.no")
|
||||
).withStyle(ChatFormatting.YELLOW),
|
||||
false
|
||||
);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§eGagged: " + (npc.isGagged() ? "§aYes" : "§7No")
|
||||
),
|
||||
Component.translatable("command.tiedup.npc.state_gagged",
|
||||
Component.translatable(npc.isGagged() ? "command.tiedup.yes" : "command.tiedup.no")
|
||||
).withStyle(ChatFormatting.YELLOW),
|
||||
false
|
||||
);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§eBlindfolded: " + (npc.isBlindfolded() ? "§aYes" : "§7No")
|
||||
),
|
||||
Component.translatable("command.tiedup.npc.state_blindfolded",
|
||||
Component.translatable(npc.isBlindfolded() ? "command.tiedup.yes" : "command.tiedup.no")
|
||||
).withStyle(ChatFormatting.YELLOW),
|
||||
false
|
||||
);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§eHas Collar: " + (npc.hasCollar() ? "§aYes" : "§7No")
|
||||
),
|
||||
Component.translatable("command.tiedup.npc.state_collar",
|
||||
Component.translatable(npc.hasCollar() ? "command.tiedup.yes" : "command.tiedup.no")
|
||||
).withStyle(ChatFormatting.YELLOW),
|
||||
false
|
||||
);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§eHas Earplugs: " + (npc.hasEarplugs() ? "§aYes" : "§7No")
|
||||
),
|
||||
Component.translatable("command.tiedup.npc.state_earplugs",
|
||||
Component.translatable(npc.hasEarplugs() ? "command.tiedup.yes" : "command.tiedup.no")
|
||||
).withStyle(ChatFormatting.YELLOW),
|
||||
false
|
||||
);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§eIs Captive: " + (npc.isCaptive() ? "§aYes" : "§7No")
|
||||
),
|
||||
Component.translatable("command.tiedup.npc.state_captive",
|
||||
Component.translatable(npc.isCaptive() ? "command.tiedup.yes" : "command.tiedup.no")
|
||||
).withStyle(ChatFormatting.YELLOW),
|
||||
false
|
||||
);
|
||||
|
||||
|
||||
@@ -162,7 +162,7 @@ public class SocialCommand {
|
||||
ServerPlayer target = EntityArgument.getPlayer(context, "player");
|
||||
|
||||
if (player.getUUID().equals(target.getUUID())) {
|
||||
source.sendFailure(Component.literal("You cannot block yourself"));
|
||||
source.sendFailure(Component.translatable("command.tiedup.social.cannot_block_self"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -170,9 +170,7 @@ public class SocialCommand {
|
||||
|
||||
if (data.isBlocked(player.getUUID(), target.getUUID())) {
|
||||
source.sendFailure(
|
||||
Component.literal(
|
||||
target.getName().getString() + " is already blocked"
|
||||
)
|
||||
Component.translatable("command.tiedup.social.already_blocked", target.getName().getString())
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -180,7 +178,7 @@ public class SocialCommand {
|
||||
data.addBlock(player.getUUID(), target.getUUID());
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal("§aBlocked " + target.getName().getString()),
|
||||
Component.translatable("command.tiedup.social.blocked", target.getName().getString()).withStyle(ChatFormatting.GREEN),
|
||||
false
|
||||
);
|
||||
|
||||
@@ -208,9 +206,7 @@ public class SocialCommand {
|
||||
|
||||
if (!data.isBlocked(player.getUUID(), target.getUUID())) {
|
||||
source.sendFailure(
|
||||
Component.literal(
|
||||
target.getName().getString() + " is not blocked"
|
||||
)
|
||||
Component.translatable("command.tiedup.social.not_blocked", target.getName().getString())
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -218,9 +214,7 @@ public class SocialCommand {
|
||||
data.removeBlock(player.getUUID(), target.getUUID());
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aUnblocked " + target.getName().getString()
|
||||
),
|
||||
Component.translatable("command.tiedup.social.unblocked", target.getName().getString()).withStyle(ChatFormatting.GREEN),
|
||||
false
|
||||
);
|
||||
|
||||
@@ -245,19 +239,13 @@ public class SocialCommand {
|
||||
if (blocked) {
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§c" + target.getName().getString() + " has blocked you"
|
||||
),
|
||||
Component.translatable("command.tiedup.social.has_blocked_you", target.getName().getString()).withStyle(ChatFormatting.RED),
|
||||
false
|
||||
);
|
||||
} else {
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§a" +
|
||||
target.getName().getString() +
|
||||
" has not blocked you"
|
||||
),
|
||||
Component.translatable("command.tiedup.social.has_not_blocked_you", target.getName().getString()).withStyle(ChatFormatting.GREEN),
|
||||
false
|
||||
);
|
||||
}
|
||||
@@ -300,11 +288,7 @@ public class SocialCommand {
|
||||
if (lastUse != null && now - lastUse < NORP_COOLDOWN_MS) {
|
||||
long remaining = (NORP_COOLDOWN_MS - (now - lastUse)) / 1000;
|
||||
source.sendFailure(
|
||||
Component.literal(
|
||||
"Please wait " +
|
||||
remaining +
|
||||
" seconds before using /norp again"
|
||||
)
|
||||
Component.translatable("command.tiedup.social.norp_cooldown", remaining)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -315,7 +299,7 @@ public class SocialCommand {
|
||||
// Broadcast to all players
|
||||
Component message = Component.literal("")
|
||||
.append(
|
||||
Component.literal("[NoRP] ").withStyle(
|
||||
Component.translatable("command.tiedup.social.norp_prefix").withStyle(
|
||||
ChatFormatting.RED,
|
||||
ChatFormatting.BOLD
|
||||
)
|
||||
@@ -326,8 +310,8 @@ public class SocialCommand {
|
||||
)
|
||||
)
|
||||
.append(
|
||||
Component.literal(
|
||||
" has announced non-consent to current RP"
|
||||
Component.translatable(
|
||||
"command.tiedup.social.norp_announcement"
|
||||
).withStyle(ChatFormatting.RED)
|
||||
);
|
||||
|
||||
@@ -411,7 +395,7 @@ public class SocialCommand {
|
||||
SocialData data = SocialData.get(sender.serverLevel());
|
||||
if (data.isBlocked(target.getUUID(), sender.getUUID())) {
|
||||
source.sendFailure(
|
||||
Component.literal("This player has blocked you")
|
||||
Component.translatable("command.tiedup.social.pm_blocked")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -419,8 +403,8 @@ public class SocialCommand {
|
||||
// Send to target (earplug-aware)
|
||||
Component toTarget = Component.literal("")
|
||||
.append(
|
||||
Component.literal(
|
||||
"[PM from " + sender.getName().getString() + "] "
|
||||
Component.translatable(
|
||||
"command.tiedup.social.pm_from", sender.getName().getString()
|
||||
).withStyle(ChatFormatting.LIGHT_PURPLE)
|
||||
)
|
||||
.append(Component.literal(message).withStyle(ChatFormatting.WHITE));
|
||||
@@ -429,8 +413,8 @@ public class SocialCommand {
|
||||
// Confirm to sender (always show - they're the one sending)
|
||||
Component toSender = Component.literal("")
|
||||
.append(
|
||||
Component.literal(
|
||||
"[PM to " + target.getName().getString() + "] "
|
||||
Component.translatable(
|
||||
"command.tiedup.social.pm_to", target.getName().getString()
|
||||
).withStyle(ChatFormatting.GRAY)
|
||||
)
|
||||
.append(Component.literal(message).withStyle(ChatFormatting.WHITE));
|
||||
@@ -458,15 +442,13 @@ public class SocialCommand {
|
||||
|
||||
if (distance == 0) {
|
||||
source.sendSuccess(
|
||||
() -> Component.literal("§aTalk area disabled (global chat)"),
|
||||
() -> Component.translatable("command.tiedup.social.talkarea_disabled").withStyle(ChatFormatting.GREEN),
|
||||
false
|
||||
);
|
||||
} else {
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§aTalk area set to " + distance + " blocks"
|
||||
),
|
||||
Component.translatable("command.tiedup.social.talkarea_set", distance).withStyle(ChatFormatting.GREEN),
|
||||
false
|
||||
);
|
||||
}
|
||||
@@ -490,12 +472,12 @@ public class SocialCommand {
|
||||
if (talkArea == 0) {
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal("Talk area: §edisabled §7(global chat)"),
|
||||
Component.translatable("command.tiedup.social.talkinfo_disabled").withStyle(ChatFormatting.YELLOW),
|
||||
false
|
||||
);
|
||||
} else {
|
||||
source.sendSuccess(
|
||||
() -> Component.literal("Talk area: §e" + talkArea + " blocks"),
|
||||
() -> Component.translatable("command.tiedup.social.talkinfo_distance", talkArea).withStyle(ChatFormatting.YELLOW),
|
||||
false
|
||||
);
|
||||
}
|
||||
|
||||
133
src/main/java/com/tiedup/remake/commands/ValidateGlbCommand.java
Normal file
133
src/main/java/com/tiedup/remake/commands/ValidateGlbCommand.java
Normal file
@@ -0,0 +1,133 @@
|
||||
package com.tiedup.remake.commands;
|
||||
|
||||
import com.mojang.brigadier.CommandDispatcher;
|
||||
import com.mojang.brigadier.arguments.StringArgumentType;
|
||||
import com.tiedup.remake.client.gltf.diagnostic.GlbDiagnostic;
|
||||
import com.tiedup.remake.client.gltf.diagnostic.GlbDiagnosticRegistry;
|
||||
import com.tiedup.remake.client.gltf.diagnostic.GlbValidationResult;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.commands.CommandSourceStack;
|
||||
import net.minecraft.commands.Commands;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
|
||||
/**
|
||||
* Client-only command: /tiedup validate [item_id]
|
||||
*
|
||||
* Displays GLB validation diagnostics in chat.
|
||||
* Registered via {@link net.minecraftforge.client.event.RegisterClientCommandsEvent}
|
||||
* on the FORGE bus (never on the server).
|
||||
*/
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public final class ValidateGlbCommand {
|
||||
|
||||
private ValidateGlbCommand() {}
|
||||
|
||||
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
|
||||
dispatcher.register(
|
||||
Commands.literal("tiedup")
|
||||
.then(Commands.literal("validate")
|
||||
.executes(ctx -> validateAll(ctx.getSource()))
|
||||
.then(Commands.argument("item_id", StringArgumentType.string())
|
||||
.executes(ctx -> validateOne(
|
||||
ctx.getSource(),
|
||||
StringArgumentType.getString(ctx, "item_id")
|
||||
))
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
private static int validateAll(CommandSourceStack source) {
|
||||
var all = GlbDiagnosticRegistry.getAll();
|
||||
if (all.isEmpty()) {
|
||||
source.sendSuccess(
|
||||
() -> Component.literal(
|
||||
"[TiedUp] No GLB validation results. "
|
||||
+ "Try reloading resources (F3+T)."
|
||||
).withStyle(ChatFormatting.YELLOW),
|
||||
false
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int totalDiags = 0;
|
||||
for (GlbValidationResult result : all) {
|
||||
if (result.diagnostics().isEmpty()) continue;
|
||||
source.sendSuccess(
|
||||
() -> Component.literal("--- " + result.source() + " ---")
|
||||
.withStyle(
|
||||
result.passed()
|
||||
? ChatFormatting.GREEN
|
||||
: ChatFormatting.RED
|
||||
),
|
||||
false
|
||||
);
|
||||
for (GlbDiagnostic d : result.diagnostics()) {
|
||||
source.sendSuccess(() -> formatDiagnostic(d), false);
|
||||
totalDiags++;
|
||||
}
|
||||
}
|
||||
|
||||
int count = totalDiags;
|
||||
source.sendSuccess(
|
||||
() -> Component.literal(
|
||||
"[TiedUp] " + count + " diagnostic(s) across "
|
||||
+ GlbDiagnosticRegistry.size() + " GLBs"
|
||||
).withStyle(ChatFormatting.GRAY),
|
||||
false
|
||||
);
|
||||
return 1;
|
||||
}
|
||||
|
||||
private static int validateOne(CommandSourceStack source, String itemId) {
|
||||
ResourceLocation loc = ResourceLocation.tryParse(itemId);
|
||||
if (loc == null) {
|
||||
source.sendFailure(
|
||||
Component.literal("Invalid resource location: " + itemId)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (GlbValidationResult result : GlbDiagnosticRegistry.getAll()) {
|
||||
boolean match = result.source().equals(loc);
|
||||
if (!match) {
|
||||
match = result.diagnostics().stream()
|
||||
.anyMatch(d -> loc.equals(d.itemDef()));
|
||||
}
|
||||
if (match) {
|
||||
source.sendSuccess(
|
||||
() -> Component.literal("--- " + result.source() + " ---")
|
||||
.withStyle(
|
||||
result.passed()
|
||||
? ChatFormatting.GREEN
|
||||
: ChatFormatting.RED
|
||||
),
|
||||
false
|
||||
);
|
||||
for (GlbDiagnostic d : result.diagnostics()) {
|
||||
source.sendSuccess(() -> formatDiagnostic(d), false);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
source.sendFailure(
|
||||
Component.literal("No validation results for: " + itemId)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static Component formatDiagnostic(GlbDiagnostic d) {
|
||||
ChatFormatting color = switch (d.severity()) {
|
||||
case ERROR -> ChatFormatting.RED;
|
||||
case WARNING -> ChatFormatting.YELLOW;
|
||||
case INFO -> ChatFormatting.GRAY;
|
||||
};
|
||||
return Component.literal(
|
||||
" [" + d.severity() + "] " + d.code() + ": " + d.message()
|
||||
).withStyle(color);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,459 @@
|
||||
package com.tiedup.remake.commands.subcommands;
|
||||
|
||||
import com.mojang.brigadier.arguments.FloatArgumentType;
|
||||
import com.mojang.brigadier.arguments.StringArgumentType;
|
||||
import com.tiedup.remake.items.base.AdjustmentHelper;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
|
||||
import com.mojang.brigadier.context.CommandContext;
|
||||
import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import com.tiedup.remake.commands.CommandHelper;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.core.SystemMessageManager;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import net.minecraft.commands.CommandSourceStack;
|
||||
import net.minecraft.commands.Commands;
|
||||
import net.minecraft.commands.arguments.EntityArgument;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
|
||||
@SuppressWarnings("null")
|
||||
public class AccessoryCommands {
|
||||
|
||||
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
|
||||
// /tiedup putearplugs <player>
|
||||
root.then(
|
||||
Commands.literal("putearplugs")
|
||||
.requires(CommandHelper.REQUIRES_OP)
|
||||
.then(
|
||||
Commands.argument(
|
||||
"player",
|
||||
EntityArgument.player()
|
||||
).executes(AccessoryCommands::putearplugs)
|
||||
)
|
||||
);
|
||||
// /tiedup takeearplugs <player>
|
||||
root.then(
|
||||
Commands.literal("takeearplugs")
|
||||
.requires(CommandHelper.REQUIRES_OP)
|
||||
.then(
|
||||
Commands.argument(
|
||||
"player",
|
||||
EntityArgument.player()
|
||||
).executes(AccessoryCommands::takeearplugs)
|
||||
)
|
||||
);
|
||||
// /tiedup putclothes <player>
|
||||
root.then(
|
||||
Commands.literal("putclothes")
|
||||
.requires(CommandHelper.REQUIRES_OP)
|
||||
.then(
|
||||
Commands.argument(
|
||||
"player",
|
||||
EntityArgument.player()
|
||||
).executes(AccessoryCommands::putclothes)
|
||||
)
|
||||
);
|
||||
// /tiedup takeclothes <player>
|
||||
root.then(
|
||||
Commands.literal("takeclothes")
|
||||
.requires(CommandHelper.REQUIRES_OP)
|
||||
.then(
|
||||
Commands.argument(
|
||||
"player",
|
||||
EntityArgument.player()
|
||||
).executes(AccessoryCommands::takeclothes)
|
||||
)
|
||||
);
|
||||
// /tiedup fullyrestrain <player>
|
||||
root.then(
|
||||
Commands.literal("fullyrestrain")
|
||||
.requires(CommandHelper.REQUIRES_OP)
|
||||
.then(
|
||||
Commands.argument(
|
||||
"player",
|
||||
EntityArgument.player()
|
||||
).executes(AccessoryCommands::fullyrestrain)
|
||||
)
|
||||
);
|
||||
// /tiedup adjust <player> <type:gag|blindfold|all> <value>
|
||||
root.then(
|
||||
Commands.literal("adjust")
|
||||
.requires(CommandHelper.REQUIRES_OP)
|
||||
.then(
|
||||
Commands.argument("player", EntityArgument.player()).then(
|
||||
Commands.argument("type", StringArgumentType.word())
|
||||
.suggests((ctx, builder) -> {
|
||||
builder.suggest("gag");
|
||||
builder.suggest("blindfold");
|
||||
builder.suggest("all");
|
||||
return builder.buildFuture();
|
||||
})
|
||||
.then(
|
||||
Commands.argument(
|
||||
"value",
|
||||
FloatArgumentType.floatArg(-4.0f, 4.0f)
|
||||
).executes(AccessoryCommands::adjust)
|
||||
)
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
static int putearplugs(CommandContext<CommandSourceStack> context)
|
||||
throws CommandSyntaxException {
|
||||
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
|
||||
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
|
||||
|
||||
if (state == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.translatable("command.tiedup.error.no_state"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (state.hasEarplugs()) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.translatable(
|
||||
"command.tiedup.accessory.already_earplugs",
|
||||
targetPlayer.getName().getString()
|
||||
)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
ItemStack earplugs = DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "classic_earplugs"));
|
||||
state.putEarplugsOn(earplugs);
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.translatable(
|
||||
"command.tiedup.accessory.earplugs_on",
|
||||
targetPlayer.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
SystemMessageManager.sendToTarget(
|
||||
context.getSource().getEntity(),
|
||||
targetPlayer,
|
||||
SystemMessageManager.MessageCategory.EARPLUGS_ON
|
||||
);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int takeearplugs(CommandContext<CommandSourceStack> context)
|
||||
throws CommandSyntaxException {
|
||||
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
|
||||
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
|
||||
|
||||
if (state == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.translatable("command.tiedup.error.no_state"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!state.hasEarplugs()) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.translatable(
|
||||
"command.tiedup.accessory.no_earplugs",
|
||||
targetPlayer.getName().getString()
|
||||
)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
state.takeEarplugsOff();
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.translatable(
|
||||
"command.tiedup.accessory.earplugs_removed",
|
||||
targetPlayer.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
SystemMessageManager.sendToPlayer(
|
||||
targetPlayer,
|
||||
SystemMessageManager.MessageCategory.INFO,
|
||||
"Your earplugs have been removed!"
|
||||
);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int putclothes(CommandContext<CommandSourceStack> context)
|
||||
throws CommandSyntaxException {
|
||||
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
|
||||
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
|
||||
|
||||
if (state == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.translatable("command.tiedup.error.no_state"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (state.hasClothes()) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.translatable(
|
||||
"command.tiedup.accessory.already_clothes",
|
||||
targetPlayer.getName().getString()
|
||||
)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
ItemStack clothes = new ItemStack(ModItems.CLOTHES.get());
|
||||
state.putClothesOn(clothes);
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.translatable(
|
||||
"command.tiedup.accessory.clothes_on",
|
||||
targetPlayer.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int takeclothes(CommandContext<CommandSourceStack> context)
|
||||
throws CommandSyntaxException {
|
||||
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
|
||||
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
|
||||
|
||||
if (state == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.translatable("command.tiedup.error.no_state"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!state.hasClothes()) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.translatable(
|
||||
"command.tiedup.accessory.no_clothes",
|
||||
targetPlayer.getName().getString()
|
||||
)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
ItemStack removed = state.takeClothesOff();
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
|
||||
if (!removed.isEmpty()) {
|
||||
targetPlayer.drop(removed, false);
|
||||
}
|
||||
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.translatable(
|
||||
"command.tiedup.accessory.clothes_removed",
|
||||
targetPlayer.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int fullyrestrain(CommandContext<CommandSourceStack> context)
|
||||
throws CommandSyntaxException {
|
||||
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
|
||||
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
|
||||
|
||||
if (state == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.translatable("command.tiedup.error.no_state"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
int applied = 0;
|
||||
|
||||
if (!state.isTiedUp()) {
|
||||
ItemStack ropes = DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "ropes"));
|
||||
state.putBindOn(ropes);
|
||||
applied++;
|
||||
}
|
||||
|
||||
if (!state.isGagged()) {
|
||||
ItemStack gag = DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "cloth_gag"));
|
||||
state.putGagOn(gag);
|
||||
applied++;
|
||||
}
|
||||
|
||||
if (!state.isBlindfolded()) {
|
||||
ItemStack blindfold = DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "classic_blindfold"));
|
||||
state.putBlindfoldOn(blindfold);
|
||||
applied++;
|
||||
}
|
||||
|
||||
if (!state.hasCollar()) {
|
||||
ItemStack collar = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(net.minecraft.resources.ResourceLocation.fromNamespaceAndPath("tiedup", "classic_collar"));
|
||||
if (
|
||||
context.getSource().getEntity() instanceof ServerPlayer executor
|
||||
) {
|
||||
CollarHelper.addOwner(collar, executor);
|
||||
}
|
||||
state.putCollarOn(collar);
|
||||
applied++;
|
||||
}
|
||||
|
||||
if (!state.hasEarplugs()) {
|
||||
ItemStack earplugs = DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "classic_earplugs"));
|
||||
state.putEarplugsOn(earplugs);
|
||||
applied++;
|
||||
}
|
||||
|
||||
if (applied == 0) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.translatable(
|
||||
"command.tiedup.accessory.already_restrained",
|
||||
targetPlayer.getName().getString()
|
||||
)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
|
||||
int finalApplied = applied;
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.translatable(
|
||||
"command.tiedup.accessory.fully_restrained",
|
||||
targetPlayer.getName().getString(),
|
||||
finalApplied
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
SystemMessageManager.sendToPlayer(
|
||||
targetPlayer,
|
||||
SystemMessageManager.MessageCategory.INFO,
|
||||
"You have been fully restrained!"
|
||||
);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int adjust(CommandContext<CommandSourceStack> context)
|
||||
throws CommandSyntaxException {
|
||||
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
|
||||
String type = StringArgumentType.getString(context, "type");
|
||||
float value = FloatArgumentType.getFloat(context, "value");
|
||||
|
||||
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
|
||||
if (state == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.translatable("command.tiedup.error.no_state"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean adjustedGag = false;
|
||||
boolean adjustedBlindfold = false;
|
||||
|
||||
if (type.equals("gag") || type.equals("all")) {
|
||||
ItemStack gag = state.getEquipment(
|
||||
com.tiedup.remake.v2.BodyRegionV2.MOUTH
|
||||
);
|
||||
if (!gag.isEmpty()) {
|
||||
AdjustmentHelper.setAdjustment(gag, value);
|
||||
adjustedGag = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (type.equals("blindfold") || type.equals("all")) {
|
||||
ItemStack blindfold = state.getEquipment(
|
||||
com.tiedup.remake.v2.BodyRegionV2.EYES
|
||||
);
|
||||
if (!blindfold.isEmpty()) {
|
||||
AdjustmentHelper.setAdjustment(blindfold, value);
|
||||
adjustedBlindfold = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (
|
||||
!type.equals("gag") &&
|
||||
!type.equals("blindfold") &&
|
||||
!type.equals("all")
|
||||
) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.translatable("command.tiedup.accessory.adjust_invalid_type")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!adjustedGag && !adjustedBlindfold) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.translatable(
|
||||
"command.tiedup.accessory.nothing_to_adjust",
|
||||
targetPlayer.getName().getString(),
|
||||
type
|
||||
)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
|
||||
String items =
|
||||
adjustedGag && adjustedBlindfold
|
||||
? "gag and blindfold"
|
||||
: adjustedGag
|
||||
? "gag"
|
||||
: "blindfold";
|
||||
String valueStr = String.format("%.2f", value);
|
||||
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.translatable(
|
||||
"command.tiedup.accessory.adjusted",
|
||||
items,
|
||||
targetPlayer.getName().getString(),
|
||||
valueStr
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,166 @@
|
||||
package com.tiedup.remake.commands.subcommands;
|
||||
|
||||
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
|
||||
import com.mojang.brigadier.context.CommandContext;
|
||||
import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import com.tiedup.remake.commands.CommandHelper;
|
||||
import com.tiedup.remake.core.SystemMessageManager;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import net.minecraft.commands.CommandSourceStack;
|
||||
import net.minecraft.commands.Commands;
|
||||
import net.minecraft.commands.arguments.EntityArgument;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
|
||||
@SuppressWarnings("null")
|
||||
public class BindCommands {
|
||||
|
||||
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
|
||||
// /tiedup tie <player>
|
||||
root.then(
|
||||
Commands.literal("tie")
|
||||
.requires(CommandHelper.REQUIRES_OP)
|
||||
.then(
|
||||
Commands.argument(
|
||||
"player",
|
||||
EntityArgument.player()
|
||||
).executes(BindCommands::tie)
|
||||
)
|
||||
);
|
||||
// /tiedup untie <player>
|
||||
root.then(
|
||||
Commands.literal("untie")
|
||||
.requires(CommandHelper.REQUIRES_OP)
|
||||
.then(
|
||||
Commands.argument(
|
||||
"player",
|
||||
EntityArgument.player()
|
||||
).executes(BindCommands::untie)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
static int tie(CommandContext<CommandSourceStack> context)
|
||||
throws CommandSyntaxException {
|
||||
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
|
||||
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
|
||||
|
||||
if (state == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.translatable("command.tiedup.error.no_state"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (state.isTiedUp()) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.translatable(
|
||||
"command.tiedup.bind.already_tied",
|
||||
targetPlayer.getName().getString()
|
||||
)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
ItemStack ropes = DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "ropes"));
|
||||
state.putBindOn(ropes);
|
||||
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.translatable(
|
||||
"command.tiedup.bind.tied",
|
||||
targetPlayer.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
SystemMessageManager.sendTiedUp(
|
||||
context.getSource().getEntity(),
|
||||
targetPlayer
|
||||
);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int untie(CommandContext<CommandSourceStack> context)
|
||||
throws CommandSyntaxException {
|
||||
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
|
||||
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
|
||||
|
||||
if (state == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.translatable("command.tiedup.error.no_state"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (
|
||||
!state.isTiedUp() &&
|
||||
!state.isGagged() &&
|
||||
!state.isBlindfolded() &&
|
||||
!state.hasCollar()
|
||||
) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.translatable(
|
||||
"command.tiedup.bind.not_restrained",
|
||||
targetPlayer.getName().getString()
|
||||
)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean removed = false;
|
||||
if (state.isTiedUp()) {
|
||||
state.takeBindOff();
|
||||
removed = true;
|
||||
}
|
||||
if (state.isGagged()) {
|
||||
state.takeGagOff();
|
||||
removed = true;
|
||||
}
|
||||
if (state.isBlindfolded()) {
|
||||
state.takeBlindfoldOff();
|
||||
removed = true;
|
||||
}
|
||||
if (state.hasCollar()) {
|
||||
state.takeCollarOff();
|
||||
removed = true;
|
||||
}
|
||||
if (state.hasEarplugs()) {
|
||||
state.takeEarplugsOff();
|
||||
removed = true;
|
||||
}
|
||||
|
||||
if (removed) {
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.translatable(
|
||||
"command.tiedup.bind.freed",
|
||||
targetPlayer.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
SystemMessageManager.sendFreed(targetPlayer);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,141 @@
|
||||
package com.tiedup.remake.commands.subcommands;
|
||||
|
||||
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
|
||||
import com.mojang.brigadier.context.CommandContext;
|
||||
import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import com.tiedup.remake.commands.CommandHelper;
|
||||
import com.tiedup.remake.core.SystemMessageManager;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import net.minecraft.commands.CommandSourceStack;
|
||||
import net.minecraft.commands.Commands;
|
||||
import net.minecraft.commands.arguments.EntityArgument;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
|
||||
@SuppressWarnings("null")
|
||||
public class BlindfoldCommands {
|
||||
|
||||
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
|
||||
// /tiedup blindfold <player>
|
||||
root.then(
|
||||
Commands.literal("blindfold")
|
||||
.requires(CommandHelper.REQUIRES_OP)
|
||||
.then(
|
||||
Commands.argument(
|
||||
"player",
|
||||
EntityArgument.player()
|
||||
).executes(BlindfoldCommands::blindfold)
|
||||
)
|
||||
);
|
||||
// /tiedup unblind <player>
|
||||
root.then(
|
||||
Commands.literal("unblind")
|
||||
.requires(CommandHelper.REQUIRES_OP)
|
||||
.then(
|
||||
Commands.argument(
|
||||
"player",
|
||||
EntityArgument.player()
|
||||
).executes(BlindfoldCommands::unblind)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
static int blindfold(CommandContext<CommandSourceStack> context)
|
||||
throws CommandSyntaxException {
|
||||
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
|
||||
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
|
||||
|
||||
if (state == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.translatable("command.tiedup.error.no_state"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (state.isBlindfolded()) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.translatable(
|
||||
"command.tiedup.blindfold.already_blindfolded",
|
||||
targetPlayer.getName().getString()
|
||||
)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
ItemStack blindfold = DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "classic_blindfold"));
|
||||
state.putBlindfoldOn(blindfold);
|
||||
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.translatable(
|
||||
"command.tiedup.blindfold.blindfolded",
|
||||
targetPlayer.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
SystemMessageManager.sendToTarget(
|
||||
context.getSource().getEntity(),
|
||||
targetPlayer,
|
||||
SystemMessageManager.MessageCategory.BLINDFOLDED
|
||||
);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int unblind(CommandContext<CommandSourceStack> context)
|
||||
throws CommandSyntaxException {
|
||||
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
|
||||
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
|
||||
|
||||
if (state == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.translatable("command.tiedup.error.no_state"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!state.isBlindfolded()) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.translatable(
|
||||
"command.tiedup.blindfold.not_blindfolded",
|
||||
targetPlayer.getName().getString()
|
||||
)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
state.takeBlindfoldOff();
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.translatable(
|
||||
"command.tiedup.blindfold.removed",
|
||||
targetPlayer.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
SystemMessageManager.sendToTarget(
|
||||
context.getSource().getEntity(),
|
||||
targetPlayer,
|
||||
SystemMessageManager.MessageCategory.UNBLINDFOLDED
|
||||
);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,286 @@
|
||||
package com.tiedup.remake.commands.subcommands;
|
||||
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.network.sync.PacketSyncBindState;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
|
||||
import com.mojang.brigadier.context.CommandContext;
|
||||
import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import com.tiedup.remake.commands.CommandHelper;
|
||||
import com.tiedup.remake.core.SystemMessageManager;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import net.minecraft.commands.CommandSourceStack;
|
||||
import net.minecraft.commands.Commands;
|
||||
import net.minecraft.commands.arguments.EntityArgument;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
|
||||
@SuppressWarnings("null")
|
||||
public class CollarCommands {
|
||||
|
||||
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
|
||||
// /tiedup collar <player>
|
||||
root.then(
|
||||
Commands.literal("collar")
|
||||
.requires(CommandHelper.REQUIRES_OP)
|
||||
.then(
|
||||
Commands.argument(
|
||||
"player",
|
||||
EntityArgument.player()
|
||||
).executes(CollarCommands::collar)
|
||||
)
|
||||
);
|
||||
// /tiedup takecollar <player>
|
||||
root.then(
|
||||
Commands.literal("takecollar")
|
||||
.requires(CommandHelper.REQUIRES_OP)
|
||||
.then(
|
||||
Commands.argument(
|
||||
"player",
|
||||
EntityArgument.player()
|
||||
).executes(CollarCommands::takecollar)
|
||||
)
|
||||
);
|
||||
// /tiedup enslave <player>
|
||||
root.then(
|
||||
Commands.literal("enslave")
|
||||
.requires(CommandHelper.REQUIRES_OP)
|
||||
.then(
|
||||
Commands.argument(
|
||||
"player",
|
||||
EntityArgument.player()
|
||||
).executes(CollarCommands::enslave)
|
||||
)
|
||||
);
|
||||
// /tiedup free <player>
|
||||
root.then(
|
||||
Commands.literal("free")
|
||||
.requires(CommandHelper.REQUIRES_OP)
|
||||
.then(
|
||||
Commands.argument(
|
||||
"player",
|
||||
EntityArgument.player()
|
||||
).executes(CollarCommands::free)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
static int collar(CommandContext<CommandSourceStack> context)
|
||||
throws CommandSyntaxException {
|
||||
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
|
||||
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
|
||||
|
||||
if (state == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.translatable("command.tiedup.error.no_state"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (state.hasCollar()) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.translatable(
|
||||
"command.tiedup.collar.already_collared",
|
||||
targetPlayer.getName().getString()
|
||||
)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
ItemStack collar = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(net.minecraft.resources.ResourceLocation.fromNamespaceAndPath("tiedup", "classic_collar"));
|
||||
|
||||
if (context.getSource().getEntity() instanceof ServerPlayer executor) {
|
||||
CollarHelper.addOwner(collar, executor);
|
||||
}
|
||||
|
||||
state.putCollarOn(collar);
|
||||
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.translatable(
|
||||
"command.tiedup.collar.collared",
|
||||
targetPlayer.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
SystemMessageManager.sendToTarget(
|
||||
context.getSource().getEntity(),
|
||||
targetPlayer,
|
||||
SystemMessageManager.MessageCategory.COLLARED
|
||||
);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int takecollar(CommandContext<CommandSourceStack> context)
|
||||
throws CommandSyntaxException {
|
||||
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
|
||||
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
|
||||
|
||||
if (state == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.translatable("command.tiedup.error.no_state"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!state.hasCollar()) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.translatable(
|
||||
"command.tiedup.collar.no_collar",
|
||||
targetPlayer.getName().getString()
|
||||
)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
state.takeCollarOff();
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.translatable(
|
||||
"command.tiedup.collar.removed",
|
||||
targetPlayer.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
SystemMessageManager.sendToTarget(
|
||||
context.getSource().getEntity(),
|
||||
targetPlayer,
|
||||
SystemMessageManager.MessageCategory.UNCOLLARED
|
||||
);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int enslave(CommandContext<CommandSourceStack> context)
|
||||
throws CommandSyntaxException {
|
||||
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
|
||||
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
|
||||
|
||||
if (state == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.translatable("command.tiedup.error.no_state"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
// First fully restrain
|
||||
if (!state.isTiedUp()) {
|
||||
ItemStack ropes = DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "ropes"));
|
||||
state.putBindOn(ropes);
|
||||
}
|
||||
if (!state.isGagged()) {
|
||||
ItemStack gag = DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "cloth_gag"));
|
||||
state.putGagOn(gag);
|
||||
}
|
||||
if (!state.isBlindfolded()) {
|
||||
ItemStack blindfold = DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "classic_blindfold"));
|
||||
state.putBlindfoldOn(blindfold);
|
||||
}
|
||||
if (!state.hasCollar()) {
|
||||
ItemStack collar = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(net.minecraft.resources.ResourceLocation.fromNamespaceAndPath("tiedup", "classic_collar"));
|
||||
if (
|
||||
context.getSource().getEntity() instanceof ServerPlayer executor
|
||||
) {
|
||||
CollarHelper.addOwner(collar, executor);
|
||||
}
|
||||
state.putCollarOn(collar);
|
||||
}
|
||||
if (!state.hasEarplugs()) {
|
||||
ItemStack earplugs = DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "classic_earplugs"));
|
||||
state.putEarplugsOn(earplugs);
|
||||
}
|
||||
|
||||
// Capture target (this makes them a captive)
|
||||
if (context.getSource().getEntity() instanceof ServerPlayer master) {
|
||||
PlayerBindState masterState = PlayerBindState.getInstance(master);
|
||||
if (masterState != null && masterState.getCaptorManager() != null) {
|
||||
masterState.getCaptorManager().addCaptive(state);
|
||||
}
|
||||
}
|
||||
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.translatable(
|
||||
"command.tiedup.collar.enslaved",
|
||||
targetPlayer.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
SystemMessageManager.sendEnslaved(
|
||||
context.getSource().getEntity(),
|
||||
targetPlayer
|
||||
);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int free(CommandContext<CommandSourceStack> context)
|
||||
throws CommandSyntaxException {
|
||||
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
|
||||
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
|
||||
|
||||
if (state == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.translatable("command.tiedup.error.no_state"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!state.isCaptive()) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.translatable(
|
||||
"command.tiedup.collar.not_captured",
|
||||
targetPlayer.getName().getString()
|
||||
)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
state.free(true);
|
||||
|
||||
PacketSyncBindState statePacket = PacketSyncBindState.fromPlayer(
|
||||
targetPlayer
|
||||
);
|
||||
if (statePacket != null) {
|
||||
ModNetwork.sendToPlayer(statePacket, targetPlayer);
|
||||
}
|
||||
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.translatable(
|
||||
"command.tiedup.collar.freed",
|
||||
targetPlayer.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
SystemMessageManager.sendFreed(targetPlayer);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -7,6 +7,7 @@ import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import com.tiedup.remake.commands.CommandHelper;
|
||||
import com.tiedup.remake.prison.PrisonerManager;
|
||||
import com.tiedup.remake.prison.RansomRecord;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.commands.CommandSourceStack;
|
||||
import net.minecraft.commands.Commands;
|
||||
import net.minecraft.commands.arguments.EntityArgument;
|
||||
@@ -77,9 +78,8 @@ public class DebtSubCommand {
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
target.getName().getString() +
|
||||
" has no debt record."
|
||||
Component.translatable(
|
||||
"command.tiedup.debt.no_record", target.getName().getString()
|
||||
),
|
||||
false
|
||||
);
|
||||
@@ -94,16 +94,11 @@ public class DebtSubCommand {
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
target.getName().getString() +
|
||||
" \u2014 Debt: " +
|
||||
total +
|
||||
" | Paid: " +
|
||||
paid +
|
||||
" | Remaining: " +
|
||||
remaining +
|
||||
" emeralds"
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.debt.show",
|
||||
target.getName().getString(),
|
||||
total, paid, remaining
|
||||
).withStyle(ChatFormatting.YELLOW),
|
||||
false
|
||||
);
|
||||
return 1;
|
||||
@@ -121,9 +116,7 @@ public class DebtSubCommand {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal(
|
||||
target.getName().getString() + " has no debt record."
|
||||
)
|
||||
Component.translatable("command.tiedup.debt.no_record", target.getName().getString())
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -133,13 +126,10 @@ public class DebtSubCommand {
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"Set " +
|
||||
target.getName().getString() +
|
||||
"'s total debt to " +
|
||||
amount +
|
||||
" emeralds."
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.debt.set",
|
||||
target.getName().getString(), amount
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
@@ -157,9 +147,7 @@ public class DebtSubCommand {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal(
|
||||
target.getName().getString() + " has no debt record."
|
||||
)
|
||||
Component.translatable("command.tiedup.debt.no_record", target.getName().getString())
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -169,14 +157,10 @@ public class DebtSubCommand {
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"Added " +
|
||||
amount +
|
||||
" emeralds to " +
|
||||
target.getName().getString() +
|
||||
"'s debt. Remaining: " +
|
||||
ransom.getRemainingDebt()
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.debt.added",
|
||||
amount, target.getName().getString(), ransom.getRemainingDebt()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
@@ -194,9 +178,7 @@ public class DebtSubCommand {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal(
|
||||
target.getName().getString() + " has no debt record."
|
||||
)
|
||||
Component.translatable("command.tiedup.debt.no_record", target.getName().getString())
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -207,15 +189,10 @@ public class DebtSubCommand {
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"Removed " +
|
||||
amount +
|
||||
" emeralds from " +
|
||||
target.getName().getString() +
|
||||
"'s debt. Remaining: " +
|
||||
ransom.getRemainingDebt() +
|
||||
(paid ? " (PAID OFF!)" : "")
|
||||
),
|
||||
Component.translatable(
|
||||
paid ? "command.tiedup.debt.removed_paid" : "command.tiedup.debt.removed",
|
||||
amount, target.getName().getString(), ransom.getRemainingDebt()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
return 1;
|
||||
|
||||
@@ -0,0 +1,140 @@
|
||||
package com.tiedup.remake.commands.subcommands;
|
||||
|
||||
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
|
||||
import com.mojang.brigadier.context.CommandContext;
|
||||
import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import com.tiedup.remake.commands.CommandHelper;
|
||||
import com.tiedup.remake.core.SystemMessageManager;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import net.minecraft.commands.CommandSourceStack;
|
||||
import net.minecraft.commands.Commands;
|
||||
import net.minecraft.commands.arguments.EntityArgument;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
|
||||
@SuppressWarnings("null")
|
||||
public class GagCommands {
|
||||
|
||||
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
|
||||
// /tiedup gag <player>
|
||||
root.then(
|
||||
Commands.literal("gag")
|
||||
.requires(CommandHelper.REQUIRES_OP)
|
||||
.then(
|
||||
Commands.argument(
|
||||
"player",
|
||||
EntityArgument.player()
|
||||
).executes(GagCommands::gag)
|
||||
)
|
||||
);
|
||||
// /tiedup ungag <player>
|
||||
root.then(
|
||||
Commands.literal("ungag")
|
||||
.requires(CommandHelper.REQUIRES_OP)
|
||||
.then(
|
||||
Commands.argument(
|
||||
"player",
|
||||
EntityArgument.player()
|
||||
).executes(GagCommands::ungag)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
static int gag(CommandContext<CommandSourceStack> context)
|
||||
throws CommandSyntaxException {
|
||||
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
|
||||
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
|
||||
|
||||
if (state == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.translatable("command.tiedup.error.no_state"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (state.isGagged()) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.translatable(
|
||||
"command.tiedup.gag.already_gagged",
|
||||
targetPlayer.getName().getString()
|
||||
)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
ItemStack gag = DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "cloth_gag"));
|
||||
state.putGagOn(gag);
|
||||
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.translatable(
|
||||
"command.tiedup.gag.gagged",
|
||||
targetPlayer.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
SystemMessageManager.sendGagged(
|
||||
context.getSource().getEntity(),
|
||||
targetPlayer
|
||||
);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int ungag(CommandContext<CommandSourceStack> context)
|
||||
throws CommandSyntaxException {
|
||||
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
|
||||
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
|
||||
|
||||
if (state == null) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(Component.translatable("command.tiedup.error.no_state"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!state.isGagged()) {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.translatable(
|
||||
"command.tiedup.gag.not_gagged",
|
||||
targetPlayer.getName().getString()
|
||||
)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
state.takeGagOff();
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.translatable(
|
||||
"command.tiedup.gag.removed",
|
||||
targetPlayer.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
SystemMessageManager.sendToTarget(
|
||||
context.getSource().getEntity(),
|
||||
targetPlayer,
|
||||
SystemMessageManager.MessageCategory.UNGAGGED
|
||||
);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -6,6 +6,7 @@ import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import com.tiedup.remake.cells.ConfiscatedInventoryRegistry;
|
||||
import com.tiedup.remake.commands.CommandHelper;
|
||||
import com.tiedup.remake.core.SystemMessageManager;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.commands.CommandSourceStack;
|
||||
import net.minecraft.commands.Commands;
|
||||
import net.minecraft.commands.arguments.EntityArgument;
|
||||
@@ -56,9 +57,8 @@ public class InventorySubCommand {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal(
|
||||
targetPlayer.getName().getString() +
|
||||
" has no confiscated inventory to restore"
|
||||
Component.translatable(
|
||||
"command.tiedup.inventory.no_confiscated", targetPlayer.getName().getString()
|
||||
)
|
||||
);
|
||||
return 0;
|
||||
@@ -71,10 +71,9 @@ public class InventorySubCommand {
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"\u00a7aRestored confiscated inventory to " +
|
||||
targetPlayer.getName().getString()
|
||||
),
|
||||
Component.translatable(
|
||||
"command.tiedup.inventory.restored", targetPlayer.getName().getString()
|
||||
).withStyle(ChatFormatting.GREEN),
|
||||
true
|
||||
);
|
||||
SystemMessageManager.sendToPlayer(
|
||||
@@ -88,9 +87,8 @@ public class InventorySubCommand {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal(
|
||||
"Failed to restore inventory for " +
|
||||
targetPlayer.getName().getString()
|
||||
Component.translatable(
|
||||
"command.tiedup.inventory.restore_failed", targetPlayer.getName().getString()
|
||||
)
|
||||
);
|
||||
return 0;
|
||||
|
||||
@@ -77,7 +77,7 @@ public class MasterTestSubCommand {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("Failed to create Master entity")
|
||||
Component.translatable("command.tiedup.master.spawn_failed")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -108,10 +108,8 @@ public class MasterTestSubCommand {
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"Spawned Master '" +
|
||||
finalName +
|
||||
"' \u2014 you are now their pet."
|
||||
Component.translatable(
|
||||
"command.tiedup.master.spawned", finalName
|
||||
),
|
||||
true
|
||||
);
|
||||
@@ -133,7 +131,7 @@ public class MasterTestSubCommand {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("No Master NPC found within 20 blocks")
|
||||
Component.translatable("command.tiedup.master.no_master_nearby")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -157,8 +155,8 @@ public class MasterTestSubCommand {
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"Forced " + finalName + " into HUMAN_CHAIR state"
|
||||
Component.translatable(
|
||||
"command.tiedup.master.forced_state", finalName, "HUMAN_CHAIR"
|
||||
),
|
||||
true
|
||||
);
|
||||
@@ -183,7 +181,7 @@ public class MasterTestSubCommand {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("Unknown MasterState: " + taskName)
|
||||
Component.translatable("command.tiedup.master.unknown_state", taskName)
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -193,7 +191,7 @@ public class MasterTestSubCommand {
|
||||
context
|
||||
.getSource()
|
||||
.sendFailure(
|
||||
Component.literal("No Master NPC found within 20 blocks")
|
||||
Component.translatable("command.tiedup.master.no_master_nearby")
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
@@ -217,12 +215,8 @@ public class MasterTestSubCommand {
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"Forced " +
|
||||
finalName +
|
||||
" into " +
|
||||
targetState.name() +
|
||||
" state"
|
||||
Component.translatable(
|
||||
"command.tiedup.master.forced_state", finalName, targetState.name()
|
||||
),
|
||||
true
|
||||
);
|
||||
|
||||
@@ -87,8 +87,8 @@ public class TestAnimSubCommand {
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"Playing animation '" + anim + "' on " + name
|
||||
Component.translatable(
|
||||
"command.tiedup.testanim.playing", anim, name
|
||||
),
|
||||
false
|
||||
);
|
||||
@@ -116,7 +116,7 @@ public class TestAnimSubCommand {
|
||||
context
|
||||
.getSource()
|
||||
.sendSuccess(
|
||||
() -> Component.literal("Stopped animation on " + name),
|
||||
() -> Component.translatable("command.tiedup.testanim.stopped", name),
|
||||
false
|
||||
);
|
||||
return 1;
|
||||
|
||||
@@ -2,11 +2,12 @@ package com.tiedup.remake.compat.mca.capability;
|
||||
|
||||
import com.tiedup.remake.compat.mca.MCABondageManager;
|
||||
import com.tiedup.remake.compat.mca.MCACompat;
|
||||
import com.tiedup.remake.items.base.IHasBlindingEffect;
|
||||
import com.tiedup.remake.items.base.IHasGaggingEffect;
|
||||
import com.tiedup.remake.v2.bondage.component.BlindingComponent;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.items.base.IHasResistance;
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.state.ICaptor;
|
||||
import com.tiedup.remake.state.IRestrainable;
|
||||
import com.tiedup.remake.state.IRestrainableEntity;
|
||||
@@ -277,16 +278,15 @@ public class MCAKidnappedAdapter implements IRestrainable {
|
||||
@Override
|
||||
public boolean hasGaggingEffect() {
|
||||
ItemStack gag = cap.getGag();
|
||||
return !gag.isEmpty() && gag.getItem() instanceof IHasGaggingEffect;
|
||||
if (gag.isEmpty()) return false;
|
||||
return DataDrivenBondageItem.getComponent(gag, ComponentType.GAGGING, GaggingComponent.class) != null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasBlindingEffect() {
|
||||
ItemStack blindfold = cap.getBlindfold();
|
||||
return (
|
||||
!blindfold.isEmpty() &&
|
||||
blindfold.getItem() instanceof IHasBlindingEffect
|
||||
);
|
||||
if (blindfold.isEmpty()) return false;
|
||||
return DataDrivenBondageItem.getComponent(blindfold, ComponentType.BLINDING, BlindingComponent.class) != null;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -215,7 +215,7 @@ public class MCACompatEvents {
|
||||
IBondageState state = MCACompat.getKidnappedState(livingTarget);
|
||||
if (state != null) {
|
||||
// Priority: Untie > Ungag > Unblindfold > etc.
|
||||
// This mimics EntityDamsel logic or ItemBind.interactLivingEntity logic for untying
|
||||
// This mimics EntityDamsel logic or TyingInteractionHelper logic for untying
|
||||
|
||||
// No collar ownership check — any player can untie MCA villagers by design
|
||||
// (MCA villagers use a separate relationship system, not TiedUp collars)
|
||||
|
||||
@@ -9,16 +9,32 @@ import net.minecraftforge.common.ForgeConfigSpec;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
/**
|
||||
* Centralized accessor for mod settings that resolves the GameRules vs ModConfig priority.
|
||||
* Centralized accessor for all TiedUp! mod settings.
|
||||
*
|
||||
* Priority order:
|
||||
* 1. GameRules (if a world is loaded and rules are available) - these are per-world overrides
|
||||
* 2. ModConfig (if config is loaded) - these are the user's intended defaults
|
||||
* 3. Hardcoded fallback - safe defaults if neither system is available yet
|
||||
* <h2>Three-Tier Resolution</h2>
|
||||
* <ul>
|
||||
* <li><b>Tier 1 — GameRules</b> (per-world, overridable via {@code /gamerule}): ~24 settings.
|
||||
* These take priority when a world is loaded and {@code GameRules} is available.</li>
|
||||
* <li><b>Tier 2 — ModConfig</b> (server {@code .toml} defaults): ~78+ settings.
|
||||
* Read via {@link #safeGet} to tolerate early access before the config spec is loaded.</li>
|
||||
* <li><b>Tier 3 — Hardcoded fallbacks</b>: safe defaults returned when neither Tier 1
|
||||
* nor Tier 2 is available (e.g., during mod construction).</li>
|
||||
* </ul>
|
||||
*
|
||||
* This class exists because GameRules defaults (set at registration time before config loads)
|
||||
* can diverge from ModConfig defaults. Without this accessor, ModConfig spawn rate values
|
||||
* were completely ignored (BUG-001).
|
||||
* <h2>Rule</h2>
|
||||
* <p><b>All game code should read settings through this class, never directly from
|
||||
* {@link ModConfig} or {@link ModGameRules}.</b> This ensures a single choke-point
|
||||
* for defaults, null-safety, and future GameRule promotion of any setting.</p>
|
||||
*
|
||||
* <p>Settings that only exist in ModConfig (no GameRule equivalent) use parameterless
|
||||
* getters. Settings that have a GameRule override accept a {@code @Nullable GameRules}
|
||||
* parameter.</p>
|
||||
*
|
||||
* <p>Client-side config ({@code ModConfig.CLIENT.*}) is excluded — it is read-only
|
||||
* and single-source, so no accessor is needed.</p>
|
||||
*
|
||||
* @see ModConfig.ServerConfig
|
||||
* @see ModGameRules
|
||||
*/
|
||||
public class SettingsAccessor {
|
||||
|
||||
@@ -160,7 +176,7 @@ public class SettingsAccessor {
|
||||
* <p><b>BUG-003 fix:</b> Previously, {@code IHasResistance.getBaseResistance()}
|
||||
* called {@code ModGameRules.getResistance()} which only knew 4 types (rope, gag,
|
||||
* blindfold, collar) and returned hardcoded 100 for the other 10 types. Meanwhile
|
||||
* {@code BindVariant.getResistance()} read from ModConfig which had all 14 types.
|
||||
* the old {@code BindVariant.getResistance()} (now removed) read from ModConfig which had all 14 types.
|
||||
* This caused a display-vs-struggle desync (display: 250, struggle: 100).
|
||||
* Now both paths use this method.
|
||||
*
|
||||
@@ -207,8 +223,7 @@ public class SettingsAccessor {
|
||||
/**
|
||||
* Normalize a raw bind item name to its config key.
|
||||
*
|
||||
* <p>Replicates the mapping from
|
||||
* {@link com.tiedup.remake.items.base.BindVariant#getResistance()} so that
|
||||
* <p>Normalizes raw item names to config keys so that
|
||||
* every call site resolves to the same config entry.
|
||||
*
|
||||
* @param bindType Raw item name (e.g., "ropes", "vine_seed", "collar")
|
||||
@@ -532,6 +547,377 @@ public class SettingsAccessor {
|
||||
);
|
||||
}
|
||||
|
||||
// ==================== Minigame Toggles ====================
|
||||
|
||||
/**
|
||||
* Check if the struggle mini-game is enabled.
|
||||
* When disabled, struggle actions are rejected or use instant logic.
|
||||
*
|
||||
* @return true if the struggle mini-game is enabled (default true)
|
||||
*/
|
||||
public static boolean isStruggleMiniGameEnabled() {
|
||||
return safeGet(() -> ModConfig.SERVER.struggleMiniGameEnabled.get(), true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the lockpick mini-game is enabled.
|
||||
* When disabled, lockpick actions are rejected or use instant logic.
|
||||
*
|
||||
* @return true if the lockpick mini-game is enabled (default true)
|
||||
*/
|
||||
public static boolean isLockpickMiniGameEnabled() {
|
||||
return safeGet(() -> ModConfig.SERVER.lockpickMiniGameEnabled.get(), true);
|
||||
}
|
||||
|
||||
// ==================== Combat & Weapons ====================
|
||||
|
||||
/**
|
||||
* Get the whip damage amount.
|
||||
*
|
||||
* @return Damage as float (default 2.0)
|
||||
*/
|
||||
public static float getWhipDamage() {
|
||||
return safeGet(() -> ModConfig.SERVER.whipDamage.get(), 2.0).floatValue();
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the resistance decrease per whip hit.
|
||||
*
|
||||
* @return Resistance decrease amount (default 15)
|
||||
*/
|
||||
public static int getWhipResistanceDecrease() {
|
||||
return safeGet(() -> ModConfig.SERVER.whipResistanceDecrease.get(), 15);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the taser stun effect duration in ticks.
|
||||
*
|
||||
* @return Duration in ticks (default 100 = 5 seconds)
|
||||
*/
|
||||
public static int getTaserStunDuration() {
|
||||
return safeGet(() -> ModConfig.SERVER.taserStunDuration.get(), 100);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the swim speed multiplier applied to tied players.
|
||||
*
|
||||
* @return Multiplier (0.0-1.0, default 0.5)
|
||||
*/
|
||||
public static double getTiedSwimSpeedMultiplier() {
|
||||
return safeGet(() -> ModConfig.SERVER.tiedSwimSpeedMultiplier.get(), 0.5);
|
||||
}
|
||||
|
||||
// ==================== Lockpick ====================
|
||||
|
||||
/**
|
||||
* Get the lockpick success chance (0-100).
|
||||
*
|
||||
* @return Success chance percentage (default 25)
|
||||
*/
|
||||
public static int getLockpickSuccessChance() {
|
||||
return safeGet(() -> ModConfig.SERVER.lockpickSuccessChance.get(), 25);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the lockpick jam chance (0.0-100.0).
|
||||
*
|
||||
* @return Jam chance percentage as double (default 2.5)
|
||||
*/
|
||||
public static double getLockpickJamChance() {
|
||||
return safeGet(() -> ModConfig.SERVER.lockpickJamChance.get(), 2.5);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the lockpick break chance (0-100).
|
||||
*
|
||||
* @return Break chance percentage (default 15)
|
||||
*/
|
||||
public static int getLockpickBreakChance() {
|
||||
return safeGet(() -> ModConfig.SERVER.lockpickBreakChance.get(), 15);
|
||||
}
|
||||
|
||||
// ==================== Rag ====================
|
||||
|
||||
/**
|
||||
* Get the default rag wet time in ticks.
|
||||
*
|
||||
* @return Wet time in ticks (default 6000 = 5 minutes)
|
||||
*/
|
||||
public static int getRagWetTime() {
|
||||
return safeGet(() -> ModConfig.SERVER.ragWetTime.get(), 6000);
|
||||
}
|
||||
|
||||
// ==================== Arrows ====================
|
||||
|
||||
/**
|
||||
* Get the rope arrow bind chance for non-archer shooters (0-100).
|
||||
*
|
||||
* @return Bind chance percentage (default 50)
|
||||
*/
|
||||
public static int getRopeArrowBindChance() {
|
||||
return safeGet(() -> ModConfig.SERVER.ropeArrowBindChance.get(), 50);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the archer's base bind chance per arrow hit (0-100).
|
||||
*
|
||||
* @return Base bind chance percentage (default 10)
|
||||
*/
|
||||
public static int getArcherArrowBindChanceBase() {
|
||||
return safeGet(() -> ModConfig.SERVER.archerArrowBindChanceBase.get(), 10);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the additional bind chance per previous hit for archers (0-100).
|
||||
*
|
||||
* @return Per-hit chance increase percentage (default 10)
|
||||
*/
|
||||
public static int getArcherArrowBindChancePerHit() {
|
||||
return safeGet(() -> ModConfig.SERVER.archerArrowBindChancePerHit.get(), 10);
|
||||
}
|
||||
|
||||
// ==================== Kidnap Bomb ====================
|
||||
|
||||
/**
|
||||
* Get the kidnap bomb fuse duration in ticks.
|
||||
*
|
||||
* @return Fuse in ticks (default 80 = 4 seconds)
|
||||
*/
|
||||
public static int getKidnapBombFuse() {
|
||||
return safeGet(() -> ModConfig.SERVER.kidnapBombFuse.get(), 80);
|
||||
}
|
||||
|
||||
// ==================== Merchant ====================
|
||||
|
||||
/**
|
||||
* Get the merchant hostile cooldown duration in ticks.
|
||||
*
|
||||
* @return Duration in ticks (default 6000 = 5 minutes)
|
||||
*/
|
||||
public static int getMerchantHostileDuration() {
|
||||
return safeGet(() -> ModConfig.SERVER.merchantHostileDuration.get(), 6000);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the minimum number of random trades a merchant generates.
|
||||
*
|
||||
* @return Minimum trade count (default 8)
|
||||
*/
|
||||
public static int getMerchantMinTrades() {
|
||||
return safeGet(() -> ModConfig.SERVER.merchantMinTrades.get(), 8);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the maximum number of random trades a merchant generates.
|
||||
*
|
||||
* @return Maximum trade count (default 12)
|
||||
*/
|
||||
public static int getMerchantMaxTrades() {
|
||||
return safeGet(() -> ModConfig.SERVER.merchantMaxTrades.get(), 12);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the tier 1 minimum price in nuggets.
|
||||
* @return Min price (default 9)
|
||||
*/
|
||||
public static int getTier1PriceMin() {
|
||||
return safeGet(() -> ModConfig.SERVER.tier1PriceMin.get(), 9);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the tier 1 maximum price in nuggets.
|
||||
* @return Max price (default 18)
|
||||
*/
|
||||
public static int getTier1PriceMax() {
|
||||
return safeGet(() -> ModConfig.SERVER.tier1PriceMax.get(), 18);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the tier 2 minimum price in nuggets.
|
||||
* @return Min price (default 27)
|
||||
*/
|
||||
public static int getTier2PriceMin() {
|
||||
return safeGet(() -> ModConfig.SERVER.tier2PriceMin.get(), 27);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the tier 2 maximum price in nuggets.
|
||||
* @return Max price (default 45)
|
||||
*/
|
||||
public static int getTier2PriceMax() {
|
||||
return safeGet(() -> ModConfig.SERVER.tier2PriceMax.get(), 45);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the tier 3 minimum price in nuggets.
|
||||
* @return Min price (default 54)
|
||||
*/
|
||||
public static int getTier3PriceMin() {
|
||||
return safeGet(() -> ModConfig.SERVER.tier3PriceMin.get(), 54);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the tier 3 maximum price in nuggets.
|
||||
* @return Max price (default 90)
|
||||
*/
|
||||
public static int getTier3PriceMax() {
|
||||
return safeGet(() -> ModConfig.SERVER.tier3PriceMax.get(), 90);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the tier 4 minimum price in nuggets.
|
||||
* @return Min price (default 90)
|
||||
*/
|
||||
public static int getTier4PriceMin() {
|
||||
return safeGet(() -> ModConfig.SERVER.tier4PriceMin.get(), 90);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the tier 4 maximum price in nuggets.
|
||||
* @return Max price (default 180)
|
||||
*/
|
||||
public static int getTier4PriceMax() {
|
||||
return safeGet(() -> ModConfig.SERVER.tier4PriceMax.get(), 180);
|
||||
}
|
||||
|
||||
// ==================== Dialogue ====================
|
||||
|
||||
/**
|
||||
* Get the dialogue broadcast radius in blocks.
|
||||
*
|
||||
* @return Radius in blocks (default 20)
|
||||
*/
|
||||
public static int getDialogueRadius() {
|
||||
return safeGet(() -> ModConfig.SERVER.dialogueRadius.get(), 20);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the dialogue cooldown in ticks.
|
||||
*
|
||||
* @return Cooldown in ticks (default 100 = 5 seconds)
|
||||
*/
|
||||
public static int getDialogueCooldown() {
|
||||
return safeGet(() -> ModConfig.SERVER.dialogueCooldown.get(), 100);
|
||||
}
|
||||
|
||||
// ==================== Labor ====================
|
||||
|
||||
/**
|
||||
* Get the labor rest duration in seconds.
|
||||
*
|
||||
* @return Rest duration in seconds (default 120)
|
||||
*/
|
||||
public static int getLaborRestSeconds() {
|
||||
return safeGet(() -> ModConfig.SERVER.laborRestSeconds.get(), 120);
|
||||
}
|
||||
|
||||
// ==================== Solo Mode / Master Spawn ====================
|
||||
|
||||
/**
|
||||
* Check if Master NPC spawning is enabled.
|
||||
*
|
||||
* @return true if Master can spawn (default true)
|
||||
*/
|
||||
public static boolean isEnableMasterSpawn() {
|
||||
return safeGet(() -> ModConfig.SERVER.enableMasterSpawn.get(), true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if solo mode fallback behavior is enabled.
|
||||
* When enabled, kidnappers in solo worlds use alternative captive handling.
|
||||
*
|
||||
* @return true if solo fallback is enabled (default true)
|
||||
*/
|
||||
public static boolean isEnableSoloFallback() {
|
||||
return safeGet(() -> ModConfig.SERVER.enableSoloFallback.get(), true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the solo mode timeout in seconds before the kidnapper gives up waiting.
|
||||
*
|
||||
* @return Timeout in seconds (default 120)
|
||||
*/
|
||||
public static int getSoloTimeoutSeconds() {
|
||||
return safeGet(() -> ModConfig.SERVER.soloTimeoutSeconds.get(), 120);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the probability (0.0-1.0) that a kidnapper keeps the captive in solo mode.
|
||||
*
|
||||
* @return Keep chance (default 0.6)
|
||||
*/
|
||||
public static double getSoloKeepChance() {
|
||||
return safeGet(() -> ModConfig.SERVER.soloKeepChance.get(), 0.6);
|
||||
}
|
||||
|
||||
// ==================== Abandon Behavior ====================
|
||||
|
||||
/**
|
||||
* Check if kidnapper abandonment keeps the blindfold on the captive.
|
||||
*
|
||||
* @return true if blindfold is kept (default true)
|
||||
*/
|
||||
public static boolean isAbandonKeepsBlindfold() {
|
||||
return safeGet(() -> ModConfig.SERVER.abandonKeepsBlindfold.get(), true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if kidnapper abandonment keeps binds on the captive.
|
||||
*
|
||||
* @return true if binds are kept (default true)
|
||||
*/
|
||||
public static boolean isAbandonKeepsBinds() {
|
||||
return safeGet(() -> ModConfig.SERVER.abandonKeepsBinds.get(), true);
|
||||
}
|
||||
|
||||
// ==================== Gag Settings ====================
|
||||
|
||||
/**
|
||||
* Get the configured comprehension factor for a gag material.
|
||||
* Falls back to the material's hardcoded default if the config key is missing.
|
||||
*
|
||||
* @param materialKey Lowercase gag material name (e.g., "cloth", "ball")
|
||||
* @param defaultValue The material's built-in default comprehension
|
||||
* @return Comprehension factor as float
|
||||
*/
|
||||
public static float getGagComprehension(String materialKey, float defaultValue) {
|
||||
return safeGet(
|
||||
() -> {
|
||||
if (ModConfig.SERVER == null) return defaultValue;
|
||||
Map<String, ForgeConfigSpec.DoubleValue> map =
|
||||
ModConfig.SERVER.gagComprehension;
|
||||
if (map != null && map.containsKey(materialKey)) {
|
||||
return map.get(materialKey).get().floatValue();
|
||||
}
|
||||
return defaultValue;
|
||||
},
|
||||
defaultValue
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the configured talk range for a gag material.
|
||||
* Falls back to the material's hardcoded default if the config key is missing.
|
||||
*
|
||||
* @param materialKey Lowercase gag material name (e.g., "cloth", "ball")
|
||||
* @param defaultValue The material's built-in default talk range
|
||||
* @return Talk range as double
|
||||
*/
|
||||
public static double getGagTalkRange(String materialKey, double defaultValue) {
|
||||
return safeGet(
|
||||
() -> {
|
||||
if (ModConfig.SERVER == null) return defaultValue;
|
||||
Map<String, ForgeConfigSpec.DoubleValue> map =
|
||||
ModConfig.SERVER.gagRange;
|
||||
if (map != null && map.containsKey(materialKey)) {
|
||||
return map.get(materialKey).get();
|
||||
}
|
||||
return defaultValue;
|
||||
},
|
||||
defaultValue
|
||||
);
|
||||
}
|
||||
|
||||
// ==================== Helpers ====================
|
||||
|
||||
/**
|
||||
|
||||
@@ -138,120 +138,17 @@ public class SystemMessageManager {
|
||||
ERROR, // Generic error
|
||||
}
|
||||
|
||||
// MESSAGE TEMPLATES
|
||||
// TRANSLATION KEYS
|
||||
|
||||
/**
|
||||
* Get the raw message template for a category.
|
||||
* Use this when you need to customize the message.
|
||||
* Get the translation key for a category.
|
||||
* Keys follow the pattern: msg.tiedup.system.<category_lowercase>
|
||||
*
|
||||
* @param category The message category
|
||||
* @return The template string (may contain %s placeholders)
|
||||
* @return The translation key (for use with Component.translatable)
|
||||
*/
|
||||
public static String getTemplate(MessageCategory category) {
|
||||
return getMessageTemplate(category);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get message template for a category.
|
||||
* Use %s for entity name placeholder.
|
||||
*/
|
||||
private static String getMessageTemplate(MessageCategory category) {
|
||||
return switch (category) {
|
||||
// Restraint actions
|
||||
case BEING_TIED -> "%s is tying you up!";
|
||||
case TIED_UP -> "%s tied you up, you can't move!";
|
||||
case BEING_GAGGED -> "%s is gagging you!";
|
||||
case GAGGED -> "%s gagged you, you can't speak!";
|
||||
case BEING_BLINDFOLDED -> "%s is blindfolding you!";
|
||||
case BLINDFOLDED -> "%s blindfolded you, you can't see!";
|
||||
case BEING_COLLARED -> "%s is putting a collar on you!";
|
||||
case COLLARED -> "%s collared you!";
|
||||
case EARPLUGS_ON -> "%s put earplugs on you!";
|
||||
case MITTENS_ON -> "%s put mittens on you!";
|
||||
case ENSLAVED -> "You have been enslaved by %s!";
|
||||
// Restraint actions (kidnapper's perspective)
|
||||
case TYING_TARGET -> "You are tying %s...";
|
||||
case TIED_TARGET -> "You tied %s!";
|
||||
case GAGGING_TARGET -> "You are gagging %s...";
|
||||
case GAGGED_TARGET -> "You gagged %s!";
|
||||
case BLINDFOLDING_TARGET -> "You are blindfolding %s...";
|
||||
case BLINDFOLDED_TARGET -> "You blindfolded %s!";
|
||||
case COLLARING_TARGET -> "You are collaring %s...";
|
||||
case COLLARED_TARGET -> "You collared %s!";
|
||||
// Release actions
|
||||
case UNTIED -> "%s untied you!";
|
||||
case UNGAGGED -> "%s removed your gag!";
|
||||
case UNBLINDFOLDED -> "%s removed your blindfold!";
|
||||
case UNCOLLARED -> "%s removed your collar!";
|
||||
case FREED -> "You have been freed!";
|
||||
// Struggle
|
||||
case STRUGGLE_SUCCESS -> "You feel the ropes loosening...";
|
||||
case STRUGGLE_FAIL -> "You struggle against the ropes, but they hold tight.";
|
||||
case STRUGGLE_BROKE_FREE -> "You broke free!";
|
||||
case STRUGGLE_SHOCKED -> "You were shocked for struggling!";
|
||||
case STRUGGLE_COLLAR_SUCCESS -> "You manage to damage the lock!";
|
||||
case STRUGGLE_COLLAR_FAIL -> "You try to reach the lock, but can't get a good grip.";
|
||||
// Restrictions (Tied)
|
||||
case CANT_MOVE -> "You can't move while tied!";
|
||||
case CANT_ATTACK_TIED -> "You can't attack while tied!";
|
||||
case CANT_USE_ITEM_TIED -> "You can't use items while tied!";
|
||||
case CANT_OPEN_INVENTORY -> "You can't open inventory while tied!";
|
||||
case CANT_INTERACT_TIED -> "You can't interact while tied!";
|
||||
case CANT_SPEAK -> "You can't speak while gagged!";
|
||||
case CANT_SEE -> "You can't see while blindfolded!";
|
||||
case CANT_BREAK_TIED -> "You can't break blocks while tied!";
|
||||
case CANT_PLACE_TIED -> "You can't place blocks while tied!";
|
||||
case NO_ELYTRA -> "You can't fly with elytra while tied!";
|
||||
// Restrictions (Mittens)
|
||||
case CANT_ATTACK_MITTENS -> "You can't attack with mittens on!";
|
||||
case CANT_USE_ITEM_MITTENS -> "You can't use items with mittens on!";
|
||||
case CANT_INTERACT_MITTENS -> "You can't interact with mittens on!";
|
||||
case CANT_BREAK_MITTENS -> "You can't break blocks with mittens on!";
|
||||
case CANT_PLACE_MITTENS -> "You can't place blocks with mittens on!";
|
||||
// Slave system
|
||||
case SLAVE_COMMAND -> "Your master commands: %s";
|
||||
case SLAVE_SHOCK -> "You've been shocked!";
|
||||
case GPS_ZONE_VIOLATION -> "You've been shocked! Return back to your allowed area!";
|
||||
case GPS_OWNER_ALERT -> "ALERT: %s is outside the safe zone!";
|
||||
case SLAVE_JOB_ASSIGNED -> "Job assigned: bring %s";
|
||||
case SLAVE_JOB_COMPLETE -> "Job complete! You are free.";
|
||||
case SLAVE_JOB_FAILED -> "Job failed!";
|
||||
case SLAVE_JOB_LAST_CHANCE -> "LAST CHANCE! Next failure means death!";
|
||||
case SLAVE_JOB_KILLED -> "You were executed for failing your task.";
|
||||
// Tighten
|
||||
case BINDS_TIGHTENED -> "%s tightened your binds!";
|
||||
// Tools & Items
|
||||
case KEY_CLAIMED -> "Key claimed and linked to %s!";
|
||||
case KEY_NOT_OWNER -> "You don't own this key!";
|
||||
case KEY_WRONG_TARGET -> "This key doesn't fit this collar!";
|
||||
case LOCATOR_CLAIMED -> "Locator claimed!";
|
||||
case LOCATOR_NOT_OWNER -> "You don't own this locator!";
|
||||
case LOCATOR_DETECTED -> "Target detected: %s";
|
||||
case SHOCKER_CLAIMED -> "Shocker claimed!";
|
||||
case SHOCKER_NOT_OWNER -> "You don't own this shocker!";
|
||||
case SHOCKER_MODE_SET -> "Shocker mode: %s";
|
||||
case SHOCKER_TRIGGERED -> "Shocked %s!";
|
||||
case RAG_DRY -> "The rag is dry - soak it first";
|
||||
case RAG_SOAKED -> "You soaked the rag with chloroform";
|
||||
case RAG_EVAPORATED -> "The chloroform has evaporated";
|
||||
// Bounty
|
||||
case BOUNTY_CREATED -> "Bounty created on %s!";
|
||||
case BOUNTY_CLAIMED -> "You claimed the bounty on %s!";
|
||||
case BOUNTY_EXPIRED -> "Bounty on %s expired";
|
||||
// Cell System
|
||||
case PRISONER_ARRIVED -> "%s has been placed in your cell";
|
||||
case PRISONER_ESCAPED -> "%s has escaped from your cell!";
|
||||
case PRISONER_RELEASED -> "%s has been released from your cell";
|
||||
case CELL_BREACH -> "Your cell wall has been breached!";
|
||||
case CELL_ASSIGNED -> "You have been assigned to %s's cell";
|
||||
case CELL_CREATED -> "Cell created successfully";
|
||||
case CELL_DELETED -> "Cell deleted";
|
||||
case CELL_RENAMED -> "Cell renamed to: %s";
|
||||
// Generic
|
||||
case INFO -> "%s";
|
||||
case WARNING -> "%s";
|
||||
case ERROR -> "%s";
|
||||
};
|
||||
public static String getTranslationKey(MessageCategory category) {
|
||||
return "msg.tiedup.system." + category.name().toLowerCase();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -373,11 +270,11 @@ public class SystemMessageManager {
|
||||
|
||||
/**
|
||||
* Send a system message to a player's action bar.
|
||||
* Uses category template with entity name.
|
||||
* Uses translatable category with entity name as argument.
|
||||
*
|
||||
* @param player The player to send to
|
||||
* @param category The message category
|
||||
* @param actor The entity performing the action (for %s replacement)
|
||||
* @param actor The entity performing the action (for %1$s replacement)
|
||||
*/
|
||||
public static void sendToPlayer(
|
||||
Player player,
|
||||
@@ -387,14 +284,23 @@ public class SystemMessageManager {
|
||||
if (player == null) return;
|
||||
|
||||
String actorName = actor != null ? getEntityName(actor) : "Someone";
|
||||
String message = String.format(getMessageTemplate(category), actorName);
|
||||
MutableComponent component = Component.translatable(
|
||||
getTranslationKey(category), actorName
|
||||
).withStyle(style -> style.withColor(getCategoryColor(category)));
|
||||
|
||||
sendToPlayer(player, message, getCategoryColor(category));
|
||||
player.displayClientMessage(component, true);
|
||||
|
||||
TiedUpMod.LOGGER.debug(
|
||||
"[SystemMessage] -> {}: {} ({})",
|
||||
player.getName().getString(),
|
||||
getTranslationKey(category),
|
||||
actorName
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a system message to a player's action bar.
|
||||
* Uses category template without entity (for messages that don't need one).
|
||||
* Uses translatable category without arguments.
|
||||
*
|
||||
* @param player The player to send to
|
||||
* @param category The message category
|
||||
@@ -402,12 +308,22 @@ public class SystemMessageManager {
|
||||
public static void sendToPlayer(Player player, MessageCategory category) {
|
||||
if (player == null) return;
|
||||
|
||||
String message = getMessageTemplate(category);
|
||||
sendToPlayer(player, message, getCategoryColor(category));
|
||||
MutableComponent component = Component.translatable(
|
||||
getTranslationKey(category)
|
||||
).withStyle(style -> style.withColor(getCategoryColor(category)));
|
||||
|
||||
player.displayClientMessage(component, true);
|
||||
|
||||
TiedUpMod.LOGGER.debug(
|
||||
"[SystemMessage] -> {}: {}",
|
||||
player.getName().getString(),
|
||||
getTranslationKey(category)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a custom system message to a player's action bar.
|
||||
* Uses literal text (for dynamic/non-translatable messages).
|
||||
*
|
||||
* @param player The player to send to
|
||||
* @param message The message to send
|
||||
@@ -420,12 +336,10 @@ public class SystemMessageManager {
|
||||
) {
|
||||
if (player == null || message == null) return;
|
||||
|
||||
// Works on both client and server
|
||||
MutableComponent component = Component.literal(message).withStyle(
|
||||
style -> style.withColor(color)
|
||||
);
|
||||
|
||||
// true = action bar (above hotbar), false = chat
|
||||
player.displayClientMessage(component, true);
|
||||
|
||||
TiedUpMod.LOGGER.debug(
|
||||
@@ -437,6 +351,7 @@ public class SystemMessageManager {
|
||||
|
||||
/**
|
||||
* Send a custom system message to a player's CHAT.
|
||||
* Uses literal text (for dynamic/non-translatable messages).
|
||||
*
|
||||
* @param player The player to send to
|
||||
* @param message The message to send
|
||||
@@ -453,7 +368,6 @@ public class SystemMessageManager {
|
||||
style -> style.withColor(color)
|
||||
);
|
||||
|
||||
// false = chat
|
||||
player.displayClientMessage(component, false);
|
||||
|
||||
TiedUpMod.LOGGER.debug(
|
||||
@@ -464,19 +378,21 @@ public class SystemMessageManager {
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a system message to a player's CHAT using a category.
|
||||
* Send a system message to a player's CHAT using a translatable category.
|
||||
*/
|
||||
public static void sendChatToPlayer(
|
||||
Player player,
|
||||
MessageCategory category
|
||||
) {
|
||||
if (player == null) return;
|
||||
String message = getMessageTemplate(category);
|
||||
sendChatToPlayer(player, message, getCategoryColor(category));
|
||||
MutableComponent component = Component.translatable(
|
||||
getTranslationKey(category)
|
||||
).withStyle(style -> style.withColor(getCategoryColor(category)));
|
||||
player.displayClientMessage(component, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a system message to a player's CHAT using a category and actor.
|
||||
* Send a system message to a player's CHAT using a translatable category and actor.
|
||||
*/
|
||||
public static void sendChatToPlayer(
|
||||
Player player,
|
||||
@@ -485,8 +401,10 @@ public class SystemMessageManager {
|
||||
) {
|
||||
if (player == null) return;
|
||||
String actorName = actor != null ? getEntityName(actor) : "Someone";
|
||||
String message = String.format(getMessageTemplate(category), actorName);
|
||||
sendChatToPlayer(player, message, getCategoryColor(category));
|
||||
MutableComponent component = Component.translatable(
|
||||
getTranslationKey(category), actorName
|
||||
).withStyle(style -> style.withColor(getCategoryColor(category)));
|
||||
player.displayClientMessage(component, false);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -494,7 +412,7 @@ public class SystemMessageManager {
|
||||
*
|
||||
* @param player The player to send to
|
||||
* @param category The category (for color)
|
||||
* @param customMessage The custom message text
|
||||
* @param customMessage The custom message text (literal, not translatable)
|
||||
*/
|
||||
public static void sendToPlayer(
|
||||
Player player,
|
||||
@@ -505,7 +423,27 @@ public class SystemMessageManager {
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a message with resistance info appended.
|
||||
* Send a translatable message with string arguments.
|
||||
* Uses the category's translation key and color.
|
||||
*
|
||||
* @param player The player to send to
|
||||
* @param category The message category
|
||||
* @param args Arguments for the translation (replaces %1$s, %2$s, etc.)
|
||||
*/
|
||||
public static void sendTranslatable(
|
||||
Player player,
|
||||
MessageCategory category,
|
||||
Object... args
|
||||
) {
|
||||
if (player == null) return;
|
||||
MutableComponent component = Component.translatable(
|
||||
getTranslationKey(category), args
|
||||
).withStyle(style -> style.withColor(getCategoryColor(category)));
|
||||
player.displayClientMessage(component, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a translatable message with resistance info appended.
|
||||
*
|
||||
* @param player The player to send to
|
||||
* @param category The message category
|
||||
@@ -518,9 +456,13 @@ public class SystemMessageManager {
|
||||
) {
|
||||
if (player == null) return;
|
||||
|
||||
String message =
|
||||
getMessageTemplate(category) + " (Resistance: " + resistance + ")";
|
||||
sendToPlayer(player, message, getCategoryColor(category));
|
||||
MutableComponent component = Component.translatable(
|
||||
getTranslationKey(category)
|
||||
).append(
|
||||
Component.translatable("msg.tiedup.system.resistance_suffix", resistance)
|
||||
).withStyle(style -> style.withColor(getCategoryColor(category)));
|
||||
|
||||
player.displayClientMessage(component, true);
|
||||
}
|
||||
|
||||
// SEND METHODS - TO NEARBY PLAYERS
|
||||
@@ -695,15 +637,10 @@ public class SystemMessageManager {
|
||||
*/
|
||||
public static void sendJobAssigned(Player player, String itemName) {
|
||||
if (player == null) return;
|
||||
String message = String.format(
|
||||
getMessageTemplate(MessageCategory.SLAVE_JOB_ASSIGNED),
|
||||
itemName
|
||||
);
|
||||
sendToPlayer(
|
||||
player,
|
||||
message,
|
||||
getCategoryColor(MessageCategory.SLAVE_JOB_ASSIGNED)
|
||||
);
|
||||
MutableComponent component = Component.translatable(
|
||||
getTranslationKey(MessageCategory.SLAVE_JOB_ASSIGNED), itemName
|
||||
).withStyle(style -> style.withColor(getCategoryColor(MessageCategory.SLAVE_JOB_ASSIGNED)));
|
||||
player.displayClientMessage(component, true);
|
||||
}
|
||||
|
||||
// UTILITY
|
||||
|
||||
@@ -581,6 +581,14 @@ public class TiedUpMod {
|
||||
LOGGER.info(
|
||||
"Registered FurnitureServerReloadListener for data-driven furniture definitions"
|
||||
);
|
||||
|
||||
// Data-driven room theme definitions (server-side, from data/<namespace>/tiedup_room_themes/)
|
||||
event.addListener(
|
||||
new com.tiedup.remake.worldgen.RoomThemeReloadListener()
|
||||
);
|
||||
LOGGER.info(
|
||||
"Registered RoomThemeReloadListener for data-driven room themes"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,8 +3,10 @@ package com.tiedup.remake.dialogue;
|
||||
import static com.tiedup.remake.util.GameConstants.*;
|
||||
|
||||
import com.tiedup.remake.dialogue.EmotionalContext.EmotionType;
|
||||
import com.tiedup.remake.items.base.ItemGag;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.util.GagMaterial;
|
||||
import com.tiedup.remake.util.PhoneticMapper;
|
||||
import com.tiedup.remake.util.SyllableAnalyzer;
|
||||
@@ -58,8 +60,11 @@ public class GagTalkManager {
|
||||
) {
|
||||
LivingEntity entity = kidnapped.asLivingEntity();
|
||||
GagMaterial material = GagMaterial.CLOTH;
|
||||
if (gagStack.getItem() instanceof ItemGag gag) {
|
||||
material = gag.getGagMaterial();
|
||||
// V2: check data-driven GaggingComponent first
|
||||
GaggingComponent gaggingComp = DataDrivenBondageItem.getComponent(
|
||||
gagStack, ComponentType.GAGGING, GaggingComponent.class);
|
||||
if (gaggingComp != null && gaggingComp.getMaterial() != null) {
|
||||
material = gaggingComp.getMaterial();
|
||||
}
|
||||
|
||||
// 1. EFFET DE SUFFOCATION (Si message trop long)
|
||||
@@ -514,8 +519,13 @@ public class GagTalkManager {
|
||||
}
|
||||
|
||||
GagMaterial material = GagMaterial.CLOTH;
|
||||
if (gagStack != null && gagStack.getItem() instanceof ItemGag gag) {
|
||||
material = gag.getGagMaterial();
|
||||
if (gagStack != null && !gagStack.isEmpty()) {
|
||||
// V2: check data-driven GaggingComponent first
|
||||
GaggingComponent comp = DataDrivenBondageItem.getComponent(
|
||||
gagStack, ComponentType.GAGGING, GaggingComponent.class);
|
||||
if (comp != null && comp.getMaterial() != null) {
|
||||
material = comp.getMaterial();
|
||||
}
|
||||
}
|
||||
|
||||
StringBuilder muffled = new StringBuilder();
|
||||
|
||||
@@ -5,9 +5,9 @@ import com.tiedup.remake.dialogue.DialogueBridge;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.entities.ai.master.MasterPlaceBlockGoal;
|
||||
import com.tiedup.remake.entities.ai.master.MasterState;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.network.master.PacketOpenPetRequestMenu;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -51,7 +51,7 @@ public class PetRequestManager {
|
||||
double dist = master.distanceTo(pet);
|
||||
if (dist > MAX_DISTANCE) {
|
||||
pet.sendSystemMessage(
|
||||
Component.literal("You are too far from your Master to talk.")
|
||||
Component.translatable("entity.tiedup.pet.too_far_to_talk")
|
||||
);
|
||||
return;
|
||||
}
|
||||
@@ -95,7 +95,7 @@ public class PetRequestManager {
|
||||
double dist = master.distanceTo(pet);
|
||||
if (dist > MAX_DISTANCE) {
|
||||
pet.sendSystemMessage(
|
||||
Component.literal("You are too far from your Master.")
|
||||
Component.translatable("entity.tiedup.pet.too_far_from_master")
|
||||
);
|
||||
return;
|
||||
}
|
||||
@@ -109,7 +109,7 @@ public class PetRequestManager {
|
||||
|
||||
// Display what the player "says"
|
||||
pet.sendSystemMessage(
|
||||
Component.literal("You: " + request.getPlayerText())
|
||||
Component.translatable("entity.tiedup.pet.you_say", request.getPlayerText())
|
||||
);
|
||||
|
||||
// Handle specific request
|
||||
@@ -171,9 +171,7 @@ public class PetRequestManager {
|
||||
|
||||
// Put dogbind on player (if not already tied)
|
||||
if (!state.isTiedUp()) {
|
||||
ItemStack dogbind = new ItemStack(
|
||||
ModItems.getBind(BindVariant.DOGBINDER)
|
||||
);
|
||||
ItemStack dogbind = DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "dogbinder"));
|
||||
state.equip(BodyRegionV2.ARMS, dogbind);
|
||||
TiedUpMod.LOGGER.debug(
|
||||
"[PetRequestManager] Equipped dogbind on {} for walk",
|
||||
@@ -228,7 +226,7 @@ public class PetRequestManager {
|
||||
}
|
||||
|
||||
// Master equips armbinder on pet (classic pet play restraint)
|
||||
ItemStack bind = new ItemStack(ModItems.getBind(BindVariant.ARMBINDER));
|
||||
ItemStack bind = DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "armbinder"));
|
||||
state.equip(BodyRegionV2.ARMS, bind);
|
||||
|
||||
DialogueBridge.talkTo(master, pet, "petplay.tie_accept");
|
||||
|
||||
@@ -2,16 +2,19 @@ package com.tiedup.remake.dispenser;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.*;
|
||||
import net.minecraft.world.level.block.DispenserBlock;
|
||||
|
||||
/**
|
||||
* Registration class for all TiedUp dispenser behaviors.
|
||||
*
|
||||
* Allows dispensers to:
|
||||
* - Equip bondage items (binds, gags, blindfolds, collars, earplugs, clothes) on entities
|
||||
* - Equip bondage items (via data-driven V2 system) on entities
|
||||
* - Shoot rope arrows
|
||||
*
|
||||
* Note: V1 per-variant dispenser registrations have been removed.
|
||||
* Data-driven bondage items use a single universal dispenser behavior
|
||||
* registered via DataDrivenBondageItem system.
|
||||
*
|
||||
* Based on original behaviors package from 1.12.2
|
||||
*/
|
||||
public class DispenserBehaviors {
|
||||
@@ -25,72 +28,15 @@ public class DispenserBehaviors {
|
||||
"[DispenserBehaviors] Registering dispenser behaviors..."
|
||||
);
|
||||
|
||||
registerBindBehaviors();
|
||||
registerGagBehaviors();
|
||||
registerBlindfoldBehaviors();
|
||||
registerCollarBehaviors();
|
||||
registerEarplugsBehaviors();
|
||||
registerClothesBehaviors();
|
||||
registerRopeArrowBehavior();
|
||||
registerBondageItemBehavior();
|
||||
|
||||
TiedUpMod.LOGGER.info(
|
||||
"[DispenserBehaviors] Dispenser behaviors registered!"
|
||||
);
|
||||
}
|
||||
|
||||
private static void registerBindBehaviors() {
|
||||
var behavior = GenericBondageDispenseBehavior.forBind();
|
||||
for (BindVariant variant : BindVariant.values()) {
|
||||
DispenserBlock.registerBehavior(
|
||||
ModItems.getBind(variant),
|
||||
behavior
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private static void registerGagBehaviors() {
|
||||
var behavior = GenericBondageDispenseBehavior.forGag();
|
||||
for (GagVariant variant : GagVariant.values()) {
|
||||
DispenserBlock.registerBehavior(ModItems.getGag(variant), behavior);
|
||||
}
|
||||
DispenserBlock.registerBehavior(ModItems.MEDICAL_GAG.get(), behavior);
|
||||
DispenserBlock.registerBehavior(ModItems.HOOD.get(), behavior);
|
||||
}
|
||||
|
||||
private static void registerBlindfoldBehaviors() {
|
||||
var behavior = GenericBondageDispenseBehavior.forBlindfold();
|
||||
for (BlindfoldVariant variant : BlindfoldVariant.values()) {
|
||||
DispenserBlock.registerBehavior(
|
||||
ModItems.getBlindfold(variant),
|
||||
behavior
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private static void registerCollarBehaviors() {
|
||||
var behavior = GenericBondageDispenseBehavior.forCollar();
|
||||
DispenserBlock.registerBehavior(
|
||||
ModItems.CLASSIC_COLLAR.get(),
|
||||
behavior
|
||||
);
|
||||
DispenserBlock.registerBehavior(ModItems.SHOCK_COLLAR.get(), behavior);
|
||||
DispenserBlock.registerBehavior(
|
||||
ModItems.SHOCK_COLLAR_AUTO.get(),
|
||||
behavior
|
||||
);
|
||||
DispenserBlock.registerBehavior(ModItems.GPS_COLLAR.get(), behavior);
|
||||
}
|
||||
|
||||
private static void registerEarplugsBehaviors() {
|
||||
var behavior = GenericBondageDispenseBehavior.forEarplugs();
|
||||
for (EarplugsVariant variant : EarplugsVariant.values()) {
|
||||
DispenserBlock.registerBehavior(
|
||||
ModItems.getEarplugs(variant),
|
||||
behavior
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private static void registerClothesBehaviors() {
|
||||
DispenserBlock.registerBehavior(
|
||||
ModItems.CLOTHES.get(),
|
||||
@@ -98,6 +44,17 @@ public class DispenserBehaviors {
|
||||
);
|
||||
}
|
||||
|
||||
private static void registerBondageItemBehavior() {
|
||||
// Single registration for the V2 data-driven item singleton.
|
||||
// GenericBondageDispenseBehavior inspects the stack's definition to determine behavior.
|
||||
if (com.tiedup.remake.v2.bondage.V2BondageItems.DATA_DRIVEN_ITEM != null) {
|
||||
DispenserBlock.registerBehavior(
|
||||
com.tiedup.remake.v2.bondage.V2BondageItems.DATA_DRIVEN_ITEM.get(),
|
||||
GenericBondageDispenseBehavior.forAnyDataDriven()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private static void registerRopeArrowBehavior() {
|
||||
DispenserBlock.registerBehavior(
|
||||
ModItems.ROPE_ARROW.get(),
|
||||
|
||||
@@ -1,16 +1,21 @@
|
||||
package com.tiedup.remake.dispenser;
|
||||
|
||||
import com.tiedup.remake.items.base.*;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
|
||||
import java.util.function.BiConsumer;
|
||||
import java.util.function.Predicate;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
|
||||
/**
|
||||
* Generic dispenser behavior for equipping bondage items.
|
||||
* Replaces individual BindDispenseBehavior, GagDispenseBehavior, etc.
|
||||
* Uses V2 data-driven item detection instead of V1 class checks.
|
||||
*
|
||||
* Use factory methods to create instances for each bondage type.
|
||||
*/
|
||||
@@ -18,23 +23,23 @@ public class GenericBondageDispenseBehavior
|
||||
extends EquipBondageDispenseBehavior
|
||||
{
|
||||
|
||||
private final Class<? extends Item> itemClass;
|
||||
private final Predicate<ItemStack> itemCheck;
|
||||
private final Predicate<IBondageState> canEquipCheck;
|
||||
private final BiConsumer<IBondageState, ItemStack> equipAction;
|
||||
|
||||
private GenericBondageDispenseBehavior(
|
||||
Class<? extends Item> itemClass,
|
||||
Predicate<ItemStack> itemCheck,
|
||||
Predicate<IBondageState> canEquipCheck,
|
||||
BiConsumer<IBondageState, ItemStack> equipAction
|
||||
) {
|
||||
this.itemClass = itemClass;
|
||||
this.itemCheck = itemCheck;
|
||||
this.canEquipCheck = canEquipCheck;
|
||||
this.equipAction = equipAction;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean isValidItem(ItemStack stack) {
|
||||
return !stack.isEmpty() && itemClass.isInstance(stack.getItem());
|
||||
return !stack.isEmpty() && itemCheck.test(stack);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -51,9 +56,35 @@ public class GenericBondageDispenseBehavior
|
||||
|
||||
// Factory Methods
|
||||
|
||||
/** Universal behavior for the V2 data-driven item singleton. Dispatches by region. */
|
||||
public static GenericBondageDispenseBehavior forAnyDataDriven() {
|
||||
return new GenericBondageDispenseBehavior(
|
||||
stack -> DataDrivenItemRegistry.get(stack) != null,
|
||||
state -> true, // let equip() handle the check
|
||||
(state, stack) -> {
|
||||
DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
|
||||
if (def == null) return;
|
||||
java.util.Set<BodyRegionV2> regions = def.occupiedRegions();
|
||||
if (regions.contains(BodyRegionV2.ARMS) && !state.isTiedUp()) {
|
||||
state.equip(BodyRegionV2.ARMS, stack);
|
||||
} else if (regions.contains(BodyRegionV2.MOUTH) && !state.isGagged()) {
|
||||
state.equip(BodyRegionV2.MOUTH, stack);
|
||||
} else if (regions.contains(BodyRegionV2.EYES) && !state.isBlindfolded()) {
|
||||
state.equip(BodyRegionV2.EYES, stack);
|
||||
} else if (regions.contains(BodyRegionV2.NECK) && !state.hasCollar()) {
|
||||
state.equip(BodyRegionV2.NECK, stack);
|
||||
} else if (regions.contains(BodyRegionV2.EARS) && !state.hasEarplugs()) {
|
||||
state.equip(BodyRegionV2.EARS, stack);
|
||||
} else if (regions.contains(BodyRegionV2.HANDS) && !state.hasMittens()) {
|
||||
state.equip(BodyRegionV2.HANDS, stack);
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
public static GenericBondageDispenseBehavior forBind() {
|
||||
return new GenericBondageDispenseBehavior(
|
||||
ItemBind.class,
|
||||
BindModeHelper::isBindItem,
|
||||
state -> !state.isTiedUp(),
|
||||
(s, i) -> s.equip(BodyRegionV2.ARMS, i)
|
||||
);
|
||||
@@ -61,7 +92,7 @@ public class GenericBondageDispenseBehavior
|
||||
|
||||
public static GenericBondageDispenseBehavior forGag() {
|
||||
return new GenericBondageDispenseBehavior(
|
||||
ItemGag.class,
|
||||
stack -> DataDrivenBondageItem.getComponent(stack, ComponentType.GAGGING, GaggingComponent.class) != null,
|
||||
state -> !state.isGagged(),
|
||||
(s, i) -> s.equip(BodyRegionV2.MOUTH, i)
|
||||
);
|
||||
@@ -69,7 +100,10 @@ public class GenericBondageDispenseBehavior
|
||||
|
||||
public static GenericBondageDispenseBehavior forBlindfold() {
|
||||
return new GenericBondageDispenseBehavior(
|
||||
ItemBlindfold.class,
|
||||
stack -> {
|
||||
DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
|
||||
return def != null && def.occupiedRegions().contains(BodyRegionV2.EYES);
|
||||
},
|
||||
state -> !state.isBlindfolded(),
|
||||
(s, i) -> s.equip(BodyRegionV2.EYES, i)
|
||||
);
|
||||
@@ -77,7 +111,7 @@ public class GenericBondageDispenseBehavior
|
||||
|
||||
public static GenericBondageDispenseBehavior forCollar() {
|
||||
return new GenericBondageDispenseBehavior(
|
||||
ItemCollar.class,
|
||||
CollarHelper::isCollar,
|
||||
state -> !state.hasCollar(),
|
||||
(s, i) -> s.equip(BodyRegionV2.NECK, i)
|
||||
);
|
||||
@@ -85,7 +119,10 @@ public class GenericBondageDispenseBehavior
|
||||
|
||||
public static GenericBondageDispenseBehavior forEarplugs() {
|
||||
return new GenericBondageDispenseBehavior(
|
||||
ItemEarplugs.class,
|
||||
stack -> {
|
||||
DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
|
||||
return def != null && def.occupiedRegions().contains(BodyRegionV2.EARS);
|
||||
},
|
||||
state -> !state.hasEarplugs(),
|
||||
(s, i) -> s.equip(BodyRegionV2.EARS, i)
|
||||
);
|
||||
|
||||
@@ -4,7 +4,12 @@ import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.damsel.components.*;
|
||||
import com.tiedup.remake.entities.skins.Gender;
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.component.BlindingComponent;
|
||||
import com.tiedup.remake.state.ICaptor;
|
||||
import com.tiedup.remake.state.IRestrainable;
|
||||
import com.tiedup.remake.state.IRestrainableEntity;
|
||||
@@ -455,16 +460,8 @@ public abstract class AbstractTiedUpNpc
|
||||
*/
|
||||
public boolean isDogPose() {
|
||||
ItemStack bind = this.getEquipment(BodyRegionV2.ARMS);
|
||||
if (
|
||||
bind.getItem() instanceof
|
||||
com.tiedup.remake.items.base.ItemBind itemBind
|
||||
) {
|
||||
return (
|
||||
itemBind.getPoseType() ==
|
||||
com.tiedup.remake.items.base.PoseType.DOG
|
||||
);
|
||||
}
|
||||
return false;
|
||||
if (bind.isEmpty()) return false;
|
||||
return PoseTypeHelper.getPoseType(bind) == com.tiedup.remake.items.base.PoseType.DOG;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -679,10 +676,8 @@ public abstract class AbstractTiedUpNpc
|
||||
// Exception: collar owner can leash even if not tied
|
||||
if (this.hasCollar()) {
|
||||
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (collarItem.getOwners(collar).contains(player.getUUID())) {
|
||||
return true;
|
||||
}
|
||||
if (CollarHelper.isOwner(collar, player)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -801,20 +796,14 @@ public abstract class AbstractTiedUpNpc
|
||||
public boolean hasGaggingEffect() {
|
||||
ItemStack gag = this.getEquipment(BodyRegionV2.MOUTH);
|
||||
if (gag.isEmpty()) return false;
|
||||
return (
|
||||
gag.getItem() instanceof
|
||||
com.tiedup.remake.items.base.IHasGaggingEffect
|
||||
);
|
||||
return DataDrivenBondageItem.getComponent(gag, ComponentType.GAGGING, GaggingComponent.class) != null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasBlindingEffect() {
|
||||
ItemStack blindfold = this.getEquipment(BodyRegionV2.EYES);
|
||||
if (blindfold.isEmpty()) return false;
|
||||
return (
|
||||
blindfold.getItem() instanceof
|
||||
com.tiedup.remake.items.base.IHasBlindingEffect
|
||||
);
|
||||
return DataDrivenBondageItem.getComponent(blindfold, ComponentType.BLINDING, BlindingComponent.class) != null;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -990,9 +979,9 @@ public abstract class AbstractTiedUpNpc
|
||||
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.isEmpty()) return false;
|
||||
|
||||
if (!(collar.getItem() instanceof ItemCollar itemCollar)) return false;
|
||||
if (!CollarHelper.isCollar(collar)) return false;
|
||||
|
||||
java.util.UUID cellId = itemCollar.getCellId(collar);
|
||||
java.util.UUID cellId = CollarHelper.getCellId(collar);
|
||||
if (cellId == null) return false;
|
||||
|
||||
// Get cell position from registry
|
||||
@@ -1096,9 +1085,7 @@ public abstract class AbstractTiedUpNpc
|
||||
public boolean hasShockCollar() {
|
||||
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.isEmpty()) return false;
|
||||
return (
|
||||
collar.getItem() instanceof com.tiedup.remake.items.ItemShockCollar
|
||||
);
|
||||
return com.tiedup.remake.v2.bondage.CollarHelper.canShock(collar);
|
||||
}
|
||||
|
||||
// BONDAGE SERVICE (delegated to BondageManager)
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.core.SystemMessageManager;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.GagVariant;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.util.MessageDispatcher;
|
||||
import com.tiedup.remake.util.teleport.Position;
|
||||
@@ -53,13 +52,10 @@ public class BondageServiceHandler {
|
||||
if (!npc.hasCollar()) return false;
|
||||
|
||||
ItemStack collar = npc.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar itemCollar) {
|
||||
return (
|
||||
itemCollar.hasCellAssigned(collar) &&
|
||||
itemCollar.isBondageServiceEnabled(collar)
|
||||
);
|
||||
}
|
||||
return false;
|
||||
return (
|
||||
CollarHelper.hasCellAssigned(collar) &&
|
||||
CollarHelper.isBondageServiceEnabled(collar)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -70,11 +66,9 @@ public class BondageServiceHandler {
|
||||
public String getMessage() {
|
||||
if (npc.hasCollar()) {
|
||||
ItemStack collar = npc.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar itemCollar) {
|
||||
String message = itemCollar.getServiceSentence(collar);
|
||||
if (message != null && !message.isEmpty()) {
|
||||
return message;
|
||||
}
|
||||
String message = CollarHelper.getServiceSentence(collar);
|
||||
if (message != null && !message.isEmpty()) {
|
||||
return message;
|
||||
}
|
||||
}
|
||||
return DEFAULT_MESSAGE;
|
||||
@@ -119,9 +113,9 @@ public class BondageServiceHandler {
|
||||
*/
|
||||
private void capturePlayer(Player player) {
|
||||
ItemStack collar = npc.getEquipment(BodyRegionV2.NECK);
|
||||
if (!(collar.getItem() instanceof ItemCollar itemCollar)) return;
|
||||
if (!CollarHelper.isCollar(collar)) return;
|
||||
|
||||
java.util.UUID cellId = itemCollar.getCellId(collar);
|
||||
java.util.UUID cellId = CollarHelper.getCellId(collar);
|
||||
if (cellId == null) return;
|
||||
|
||||
// Get cell position from registry
|
||||
@@ -141,7 +135,7 @@ public class BondageServiceHandler {
|
||||
);
|
||||
|
||||
// Warn masters if configured
|
||||
warnOwners(player, itemCollar, collar);
|
||||
warnOwners(player, collar);
|
||||
|
||||
// Get player's kidnapped state
|
||||
PlayerBindState state = PlayerBindState.getInstance(player);
|
||||
@@ -149,18 +143,18 @@ public class BondageServiceHandler {
|
||||
// Apply bondage
|
||||
state.equip(
|
||||
BodyRegionV2.ARMS,
|
||||
new ItemStack(ModItems.getBind(BindVariant.ROPES))
|
||||
DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "ropes"))
|
||||
);
|
||||
state.equip(
|
||||
BodyRegionV2.MOUTH,
|
||||
new ItemStack(ModItems.getGag(GagVariant.BALL_GAG))
|
||||
DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "ball_gag"))
|
||||
);
|
||||
|
||||
// Teleport to cell
|
||||
state.teleportToPosition(cellPosition);
|
||||
|
||||
// Tie to pole if configured on collar
|
||||
if (itemCollar.shouldTieToPole(collar)) {
|
||||
if (CollarHelper.shouldTieToPole(collar)) {
|
||||
state.tieToClosestPole(3);
|
||||
}
|
||||
}
|
||||
@@ -178,10 +172,9 @@ public class BondageServiceHandler {
|
||||
*/
|
||||
private void warnOwners(
|
||||
Player capturedPlayer,
|
||||
ItemCollar itemCollar,
|
||||
ItemStack collarStack
|
||||
) {
|
||||
if (!itemCollar.shouldWarnMasters(collarStack)) {
|
||||
if (!CollarHelper.shouldWarnMasters(collarStack)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -191,7 +184,7 @@ public class BondageServiceHandler {
|
||||
capturedPlayer.getName().getString() +
|
||||
" via bondage service!";
|
||||
|
||||
for (UUID ownerUUID : itemCollar.getOwners(collarStack)) {
|
||||
for (UUID ownerUUID : CollarHelper.getOwners(collarStack)) {
|
||||
Player owner = npc.level().getPlayerByUUID(ownerUUID);
|
||||
if (owner != null) {
|
||||
SystemMessageManager.sendChatToPlayer(
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.core.ModConfig;
|
||||
import com.tiedup.remake.core.SettingsAccessor;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.dialogue.EntityDialogueManager;
|
||||
import java.util.UUID;
|
||||
@@ -179,7 +179,7 @@ public class DamselRewardTracker {
|
||||
// Thank the savior via dialogue
|
||||
damsel.talkToPlayersInRadius(
|
||||
EntityDialogueManager.DialogueCategory.DAMSEL_FREED,
|
||||
ModConfig.SERVER.dialogueRadius.get()
|
||||
SettingsAccessor.getDialogueRadius()
|
||||
);
|
||||
|
||||
TiedUpMod.LOGGER.info(
|
||||
|
||||
@@ -5,7 +5,7 @@ import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.damsel.components.*;
|
||||
import com.tiedup.remake.entities.skins.DamselSkinManager;
|
||||
import com.tiedup.remake.entities.skins.Gender;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.ICaptor;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import java.util.UUID;
|
||||
@@ -527,8 +527,8 @@ public class EntityDamsel
|
||||
if (!this.hasCollar()) return false;
|
||||
|
||||
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
|
||||
if (!(collar.getItem() instanceof ItemCollar collarItem)) return false;
|
||||
if (!collarItem.getOwners(collar).contains(commander.getUUID())) {
|
||||
if (!CollarHelper.isCollar(collar)) return false;
|
||||
if (!CollarHelper.isOwner(collar, commander.getUUID())) {
|
||||
if (!this.isGagged()) {
|
||||
com.tiedup.remake.dialogue.EntityDialogueManager.talkByDialogueId(
|
||||
this,
|
||||
@@ -644,8 +644,8 @@ public class EntityDamsel
|
||||
player instanceof net.minecraft.server.level.ServerPlayer sp
|
||||
) {
|
||||
sp.displayClientMessage(
|
||||
Component.literal(
|
||||
"This NPC needs a collar before you can feed them."
|
||||
Component.translatable(
|
||||
"entity.tiedup.damsel.needs_collar_to_feed"
|
||||
).withStyle(ChatFormatting.RED),
|
||||
true
|
||||
);
|
||||
@@ -653,15 +653,15 @@ public class EntityDamsel
|
||||
return net.minecraft.world.InteractionResult.FAIL;
|
||||
}
|
||||
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (!collarItem.isOwner(collar, player)) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
if (!CollarHelper.isOwner(collar, player)) {
|
||||
if (
|
||||
player instanceof
|
||||
net.minecraft.server.level.ServerPlayer sp
|
||||
) {
|
||||
sp.displayClientMessage(
|
||||
Component.literal(
|
||||
"You don't own this NPC's collar."
|
||||
Component.translatable(
|
||||
"entity.tiedup.damsel.not_collar_owner"
|
||||
).withStyle(ChatFormatting.RED),
|
||||
true
|
||||
);
|
||||
@@ -675,8 +675,8 @@ public class EntityDamsel
|
||||
player instanceof net.minecraft.server.level.ServerPlayer sp
|
||||
) {
|
||||
sp.displayClientMessage(
|
||||
Component.literal(
|
||||
"This NPC can't eat that right now."
|
||||
Component.translatable(
|
||||
"entity.tiedup.damsel.cant_eat_now"
|
||||
).withStyle(ChatFormatting.RED),
|
||||
true
|
||||
);
|
||||
@@ -693,9 +693,9 @@ public class EntityDamsel
|
||||
this.hasCollar()
|
||||
) {
|
||||
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
if (
|
||||
collarItem.isOwner(collar, player) &&
|
||||
CollarHelper.isOwner(collar, player) &&
|
||||
player instanceof
|
||||
net.minecraft.server.level.ServerPlayer serverPlayer
|
||||
) {
|
||||
@@ -772,7 +772,7 @@ public class EntityDamsel
|
||||
state == com.tiedup.remake.prison.PrisonerState.IMPRISONED ||
|
||||
state == com.tiedup.remake.prison.PrisonerState.WORKING
|
||||
) {
|
||||
com.tiedup.remake.prison.service.PrisonerService.get().escape(
|
||||
com.tiedup.remake.prison.service.EscapeMonitorService.get().escape(
|
||||
serverLevel,
|
||||
uuid,
|
||||
"player_death"
|
||||
@@ -822,8 +822,8 @@ public class EntityDamsel
|
||||
public String getTargetRelation(Player player) {
|
||||
if (hasCollar()) {
|
||||
ItemStack collar = getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (collarItem.isOwner(collar, player)) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
if (CollarHelper.isOwner(collar, player)) {
|
||||
return "master";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.blocks.entity.KidnapBombBlockEntity;
|
||||
import com.tiedup.remake.core.ModConfig;
|
||||
import com.tiedup.remake.core.SettingsAccessor;
|
||||
import com.tiedup.remake.util.KidnapExplosion;
|
||||
import javax.annotation.Nullable;
|
||||
@@ -56,7 +55,7 @@ public class EntityKidnapBomb extends PrimedTnt {
|
||||
this.setPos(x, y, z);
|
||||
double d0 = level.random.nextDouble() * (Math.PI * 2);
|
||||
this.setDeltaMovement(-Math.sin(d0) * 0.02, 0.2, -Math.cos(d0) * 0.02);
|
||||
this.setFuse(ModConfig.SERVER.kidnapBombFuse.get());
|
||||
this.setFuse(SettingsAccessor.getKidnapBombFuse());
|
||||
|
||||
this.xo = x;
|
||||
this.yo = y;
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.cells.CellDataV2;
|
||||
import com.tiedup.remake.cells.CellRegistryV2;
|
||||
import com.tiedup.remake.core.SettingsAccessor;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.dialogue.IDialogueSpeaker;
|
||||
@@ -11,31 +10,23 @@ import com.tiedup.remake.entities.ai.kidnapper.*;
|
||||
import com.tiedup.remake.entities.kidnapper.components.KidnapperAggressionSystem;
|
||||
import com.tiedup.remake.entities.skins.Gender;
|
||||
import com.tiedup.remake.entities.skins.KidnapperSkinManager;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.personality.PersonalityType;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.state.ICaptor;
|
||||
import com.tiedup.remake.state.IRestrainable;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.util.tasks.ItemTask;
|
||||
import com.tiedup.remake.util.tasks.SaleLoader;
|
||||
import com.tiedup.remake.util.teleport.Position;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
import javax.annotation.Nullable;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.nbt.ListTag;
|
||||
import net.minecraft.nbt.Tag;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.network.syncher.EntityDataAccessor;
|
||||
import net.minecraft.network.syncher.EntityDataSerializers;
|
||||
import net.minecraft.network.syncher.SynchedEntityData;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.world.entity.*;
|
||||
import net.minecraft.world.entity.ai.attributes.AttributeSupplier;
|
||||
@@ -44,7 +35,6 @@ import net.minecraft.world.entity.ai.goal.*;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.phys.AABB;
|
||||
|
||||
/**
|
||||
* EntityKidnapper - Aggressive NPC that captures and enslaves players.
|
||||
@@ -87,48 +77,6 @@ public class EntityKidnapper
|
||||
implements ICaptor, IDialogueSpeaker
|
||||
{
|
||||
|
||||
// CAPTIVE PRIORITY (for prisoner replacement)
|
||||
|
||||
/**
|
||||
* Priority levels for captives when replacing prisoners in cells.
|
||||
* Higher priority captives will cause lower priority prisoners to be released.
|
||||
*/
|
||||
public enum CaptivePriority {
|
||||
DAMSEL(1),
|
||||
DAMSEL_SHINY(2),
|
||||
PLAYER(3);
|
||||
|
||||
private final int priority;
|
||||
|
||||
CaptivePriority(int priority) {
|
||||
this.priority = priority;
|
||||
}
|
||||
|
||||
public int getPriority() {
|
||||
return priority;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the priority for an entity.
|
||||
*
|
||||
* @param entity The entity to check
|
||||
* @return The captive priority
|
||||
*/
|
||||
public static CaptivePriority fromEntity(LivingEntity entity) {
|
||||
if (entity instanceof Player) return PLAYER;
|
||||
if (entity instanceof EntityDamselShiny) return DAMSEL_SHINY;
|
||||
if (entity instanceof EntityDamsel) return DAMSEL;
|
||||
return DAMSEL; // Default for unknown entities
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if this priority is higher than another.
|
||||
*/
|
||||
public boolean isHigherThan(CaptivePriority other) {
|
||||
return this.priority > other.priority;
|
||||
}
|
||||
}
|
||||
|
||||
// DATA SYNC (Client-Server)
|
||||
|
||||
/**
|
||||
@@ -194,11 +142,11 @@ public class EntityKidnapper
|
||||
/** Whether this kidnapper is currently dogwalking a prisoner. */
|
||||
private boolean dogwalking = false;
|
||||
|
||||
/** Items stolen from players via KidnapperThiefGoal. Dropped at 100% on death. */
|
||||
private final List<ItemStack> stolenItems = new ArrayList<>();
|
||||
/** Loot manager for stolen items, collar keys, and death drops. */
|
||||
private final com.tiedup.remake.entities.kidnapper.components.KidnapperLootManager lootManager;
|
||||
|
||||
/** Collar keys generated when collaring captives. Dropped at 20% on death. */
|
||||
private final List<ItemStack> collarKeys = new ArrayList<>();
|
||||
/** Dialogue speaker implementation for IDialogueSpeaker delegation. */
|
||||
private final com.tiedup.remake.entities.kidnapper.components.KidnapperDialogue dialogue;
|
||||
|
||||
/** Job manager handles job assignment and tracking. */
|
||||
private final KidnapperJobManager jobManager = new KidnapperJobManager(
|
||||
@@ -275,6 +223,18 @@ public class EntityKidnapper
|
||||
DATA_THEME_COLOR
|
||||
);
|
||||
|
||||
// Initialize loot manager
|
||||
this.lootManager =
|
||||
new com.tiedup.remake.entities.kidnapper.components.KidnapperLootManager(
|
||||
new com.tiedup.remake.entities.kidnapper.hosts.LootHost(this)
|
||||
);
|
||||
|
||||
// Initialize dialogue component
|
||||
this.dialogue =
|
||||
new com.tiedup.remake.entities.kidnapper.components.KidnapperDialogue(
|
||||
new com.tiedup.remake.entities.kidnapper.hosts.DialogueHost(this)
|
||||
);
|
||||
|
||||
// Initialize state manager
|
||||
this.stateManager =
|
||||
new com.tiedup.remake.entities.kidnapper.components.KidnapperStateManager(
|
||||
@@ -585,40 +545,35 @@ public class EntityKidnapper
|
||||
// All real IBondageState instances are IRestrainable, so the cast is safe.
|
||||
// Log a warning if the invariant is ever broken (future-proofing).
|
||||
|
||||
private void withRestrainable(String method, IBondageState captive, java.util.function.Consumer<IRestrainable> action) {
|
||||
if (captive instanceof IRestrainable r) action.accept(r);
|
||||
else logBridgeWarning(method, captive);
|
||||
}
|
||||
|
||||
private boolean testRestrainable(String method, IBondageState captive, java.util.function.Predicate<IRestrainable> test) {
|
||||
if (captive instanceof IRestrainable r) return test.test(r);
|
||||
logBridgeWarning(method, captive);
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addCaptive(IBondageState captive) {
|
||||
if (captive instanceof IRestrainable r) {
|
||||
captiveManager.addCaptive(r);
|
||||
} else {
|
||||
logBridgeWarning("addCaptive", captive);
|
||||
}
|
||||
withRestrainable("addCaptive", captive, captiveManager::addCaptive);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removeCaptive(IBondageState captive, boolean transportState) {
|
||||
if (captive instanceof IRestrainable r) {
|
||||
captiveManager.removeCaptive(r, transportState);
|
||||
} else {
|
||||
logBridgeWarning("removeCaptive", captive);
|
||||
}
|
||||
withRestrainable("removeCaptive", captive, r -> captiveManager.removeCaptive(r, transportState));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canCapture(IBondageState captive) {
|
||||
if (
|
||||
captive instanceof IRestrainable r
|
||||
) return captiveManager.canCapture(r);
|
||||
logBridgeWarning("canCapture", captive);
|
||||
return false;
|
||||
return testRestrainable("canCapture", captive, captiveManager::canCapture);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canRelease(IBondageState captive) {
|
||||
if (
|
||||
captive instanceof IRestrainable r
|
||||
) return captiveManager.canRelease(r);
|
||||
logBridgeWarning("canRelease", captive);
|
||||
return false;
|
||||
return testRestrainable("canRelease", captive, captiveManager::canRelease);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -633,29 +588,17 @@ public class EntityKidnapper
|
||||
|
||||
@Override
|
||||
public void onCaptiveLogout(IBondageState captive) {
|
||||
if (captive instanceof IRestrainable r) {
|
||||
captiveManager.onCaptiveLogout(r);
|
||||
} else {
|
||||
logBridgeWarning("onCaptiveLogout", captive);
|
||||
}
|
||||
withRestrainable("onCaptiveLogout", captive, captiveManager::onCaptiveLogout);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCaptiveReleased(IBondageState captive) {
|
||||
if (captive instanceof IRestrainable r) {
|
||||
captiveManager.onCaptiveReleased(r);
|
||||
} else {
|
||||
logBridgeWarning("onCaptiveReleased", captive);
|
||||
}
|
||||
withRestrainable("onCaptiveReleased", captive, captiveManager::onCaptiveReleased);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCaptiveStruggle(IBondageState captive) {
|
||||
if (captive instanceof IRestrainable r) {
|
||||
captiveManager.onCaptiveStruggle(r);
|
||||
} else {
|
||||
logBridgeWarning("onCaptiveStruggle", captive);
|
||||
}
|
||||
withRestrainable("onCaptiveStruggle", captive, captiveManager::onCaptiveStruggle);
|
||||
}
|
||||
|
||||
private void logBridgeWarning(String method, IBondageState captive) {
|
||||
@@ -936,130 +879,15 @@ public class EntityKidnapper
|
||||
super.die(damageSource);
|
||||
}
|
||||
|
||||
/** Token drop chance (5%) */
|
||||
private static final float TOKEN_DROP_CHANCE = 0.05f;
|
||||
|
||||
/**
|
||||
* Prevent taser from dropping when kidnapper dies.
|
||||
* Taser is unique to kidnappers and should not be obtainable by players.
|
||||
* Also handles token drop (5% chance).
|
||||
* Delegates loot logic to KidnapperLootManager.
|
||||
*/
|
||||
@Override
|
||||
protected void dropEquipment() {
|
||||
// Check main hand for taser - don't drop it
|
||||
ItemStack mainHand = this.getItemBySlot(
|
||||
net.minecraft.world.entity.EquipmentSlot.MAINHAND
|
||||
);
|
||||
if (
|
||||
!mainHand.isEmpty() &&
|
||||
mainHand.getItem() instanceof com.tiedup.remake.items.ItemTaser
|
||||
) {
|
||||
this.setItemSlot(
|
||||
net.minecraft.world.entity.EquipmentSlot.MAINHAND,
|
||||
ItemStack.EMPTY
|
||||
);
|
||||
}
|
||||
|
||||
// Check off hand too
|
||||
ItemStack offHand = this.getItemBySlot(
|
||||
net.minecraft.world.entity.EquipmentSlot.OFFHAND
|
||||
);
|
||||
if (
|
||||
!offHand.isEmpty() &&
|
||||
offHand.getItem() instanceof com.tiedup.remake.items.ItemTaser
|
||||
) {
|
||||
this.setItemSlot(
|
||||
net.minecraft.world.entity.EquipmentSlot.OFFHAND,
|
||||
ItemStack.EMPTY
|
||||
);
|
||||
}
|
||||
|
||||
lootManager.dropEquipment();
|
||||
super.dropEquipment();
|
||||
|
||||
// Token drop: 5% chance when killed
|
||||
if (
|
||||
!this.level().isClientSide &&
|
||||
this.getRandom().nextFloat() < TOKEN_DROP_CHANCE
|
||||
) {
|
||||
ItemStack token = new ItemStack(
|
||||
com.tiedup.remake.items.ModItems.TOKEN.get()
|
||||
);
|
||||
this.spawnAtLocation(token);
|
||||
TiedUpMod.LOGGER.info(
|
||||
"[EntityKidnapper] {} dropped a token on death!",
|
||||
this.getNpcName()
|
||||
);
|
||||
}
|
||||
|
||||
// Bind item drops from kidnapper inventory
|
||||
if (!this.level().isClientSide) {
|
||||
KidnapperItemSelector.SelectionResult selection =
|
||||
getItemSelection();
|
||||
if (selection != null) {
|
||||
float dropChance = 0.15f;
|
||||
if (
|
||||
!selection.bind.isEmpty() &&
|
||||
this.getRandom().nextFloat() < dropChance
|
||||
) {
|
||||
this.spawnAtLocation(selection.bind.copy());
|
||||
}
|
||||
if (
|
||||
selection.hasGag() &&
|
||||
this.getRandom().nextFloat() < dropChance
|
||||
) {
|
||||
this.spawnAtLocation(selection.gag.copy());
|
||||
}
|
||||
if (
|
||||
selection.hasMittens() &&
|
||||
this.getRandom().nextFloat() < dropChance
|
||||
) {
|
||||
this.spawnAtLocation(selection.mittens.copy());
|
||||
}
|
||||
if (
|
||||
selection.hasEarplugs() &&
|
||||
this.getRandom().nextFloat() < dropChance
|
||||
) {
|
||||
this.spawnAtLocation(selection.earplugs.copy());
|
||||
}
|
||||
if (
|
||||
selection.hasBlindfold() &&
|
||||
this.getRandom().nextFloat() < dropChance
|
||||
) {
|
||||
this.spawnAtLocation(selection.blindfold.copy());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Drop stolen items at 100% rate (player's property)
|
||||
if (!this.level().isClientSide) {
|
||||
for (ItemStack stolen : this.stolenItems) {
|
||||
if (!stolen.isEmpty()) {
|
||||
this.spawnAtLocation(stolen);
|
||||
}
|
||||
}
|
||||
if (!this.stolenItems.isEmpty()) {
|
||||
TiedUpMod.LOGGER.info(
|
||||
"[EntityKidnapper] {} dropped {} stolen item(s) on death",
|
||||
this.getNpcName(),
|
||||
this.stolenItems.size()
|
||||
);
|
||||
}
|
||||
this.stolenItems.clear();
|
||||
}
|
||||
|
||||
// Drop collar keys at 20% rate
|
||||
if (!this.level().isClientSide) {
|
||||
for (ItemStack key : this.collarKeys) {
|
||||
if (!key.isEmpty() && this.getRandom().nextFloat() < 0.20f) {
|
||||
this.spawnAtLocation(key);
|
||||
TiedUpMod.LOGGER.info(
|
||||
"[EntityKidnapper] {} dropped a collar key on death",
|
||||
this.getNpcName()
|
||||
);
|
||||
}
|
||||
}
|
||||
this.collarKeys.clear();
|
||||
}
|
||||
lootManager.dropPostEquipment();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1255,27 +1083,8 @@ public class EntityKidnapper
|
||||
// Delegate to data serializer
|
||||
dataSerializer.saveToNBT(tag);
|
||||
|
||||
// Save stolen items
|
||||
if (!this.stolenItems.isEmpty()) {
|
||||
ListTag stolenTag = new ListTag();
|
||||
for (ItemStack stack : this.stolenItems) {
|
||||
if (!stack.isEmpty()) {
|
||||
stolenTag.add(stack.save(new CompoundTag()));
|
||||
}
|
||||
}
|
||||
tag.put("StolenItems", stolenTag);
|
||||
}
|
||||
|
||||
// Save collar keys
|
||||
if (!this.collarKeys.isEmpty()) {
|
||||
ListTag keysTag = new ListTag();
|
||||
for (ItemStack key : this.collarKeys) {
|
||||
if (!key.isEmpty()) {
|
||||
keysTag.add(key.save(new CompoundTag()));
|
||||
}
|
||||
}
|
||||
tag.put("CollarKeys", keysTag);
|
||||
}
|
||||
// Delegate stolen items and collar keys to loot manager
|
||||
lootManager.saveToNBT(tag);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -1285,29 +1094,8 @@ public class EntityKidnapper
|
||||
// Delegate to data serializer
|
||||
dataSerializer.loadFromNBT(tag);
|
||||
|
||||
// Load stolen items
|
||||
this.stolenItems.clear();
|
||||
if (tag.contains("StolenItems", Tag.TAG_LIST)) {
|
||||
ListTag stolenTag = tag.getList("StolenItems", Tag.TAG_COMPOUND);
|
||||
for (int i = 0; i < stolenTag.size(); i++) {
|
||||
ItemStack stack = ItemStack.of(stolenTag.getCompound(i));
|
||||
if (!stack.isEmpty()) {
|
||||
this.stolenItems.add(stack);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Load collar keys
|
||||
this.collarKeys.clear();
|
||||
if (tag.contains("CollarKeys", Tag.TAG_LIST)) {
|
||||
ListTag keysTag = tag.getList("CollarKeys", Tag.TAG_COMPOUND);
|
||||
for (int i = 0; i < keysTag.size(); i++) {
|
||||
ItemStack key = ItemStack.of(keysTag.getCompound(i));
|
||||
if (!key.isEmpty()) {
|
||||
this.collarKeys.add(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Delegate stolen items and collar keys to loot manager
|
||||
lootManager.loadFromNBT(tag);
|
||||
}
|
||||
|
||||
// ESCAPE TRACKING METHODS
|
||||
@@ -1367,65 +1155,17 @@ public class EntityKidnapper
|
||||
if (!this.hasCollar()) return false;
|
||||
|
||||
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
return collarItem.isOwner(collar, player);
|
||||
}
|
||||
return false;
|
||||
return CollarHelper.isOwner(collar, player);
|
||||
}
|
||||
|
||||
/** Damage reduction multiplier against monsters (50% damage taken) */
|
||||
private static final float MONSTER_DAMAGE_REDUCTION = 0.5f;
|
||||
|
||||
@Override
|
||||
public boolean hurt(
|
||||
net.minecraft.world.damagesource.DamageSource source,
|
||||
float amount
|
||||
) {
|
||||
float finalAmount = amount;
|
||||
|
||||
// Track the attacker for fight back system
|
||||
if (source.getEntity() instanceof LivingEntity attacker) {
|
||||
aggressionSystem.setLastAttacker(attacker);
|
||||
|
||||
// Punish prisoners who dare to attack us
|
||||
if (
|
||||
!this.level().isClientSide &&
|
||||
attacker instanceof ServerPlayer player
|
||||
) {
|
||||
punishAttackingPrisoner(player);
|
||||
|
||||
// Expire PROTECTED status if player attacks a kidnapper
|
||||
// Attacking a kidnapper voids your safe-exit window
|
||||
if (this.level() instanceof ServerLevel serverLevel) {
|
||||
com.tiedup.remake.prison.PrisonerManager pm =
|
||||
com.tiedup.remake.prison.PrisonerManager.get(
|
||||
serverLevel
|
||||
);
|
||||
if (
|
||||
pm.getState(player.getUUID()) ==
|
||||
com.tiedup.remake.prison.PrisonerState.PROTECTED
|
||||
) {
|
||||
pm.expireProtection(
|
||||
player.getUUID(),
|
||||
serverLevel.getGameTime()
|
||||
);
|
||||
TiedUpMod.LOGGER.debug(
|
||||
"[EntityKidnapper] Expired PROTECTED status for {} (attacked kidnapper)",
|
||||
player.getName().getString()
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Camp kidnappers take reduced damage from monsters (trained fighters)
|
||||
if (
|
||||
this.getAssociatedStructure() != null &&
|
||||
attacker instanceof net.minecraft.world.entity.monster.Monster
|
||||
) {
|
||||
finalAmount = amount * MONSTER_DAMAGE_REDUCTION;
|
||||
}
|
||||
}
|
||||
return super.hurt(source, finalAmount);
|
||||
float modified = aggressionSystem.processIncomingDamage(source, amount);
|
||||
if (modified <= 0) return false;
|
||||
return super.hurt(source, modified);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1435,7 +1175,7 @@ public class EntityKidnapper
|
||||
* @param player The player who attacked
|
||||
* @return true if punishment was applied
|
||||
*/
|
||||
protected boolean punishAttackingPrisoner(ServerPlayer player) {
|
||||
public boolean punishAttackingPrisoner(ServerPlayer player) {
|
||||
return captiveManager.punishAttackingPrisoner(player);
|
||||
}
|
||||
|
||||
@@ -1915,76 +1655,31 @@ public class EntityKidnapper
|
||||
com.tiedup.remake.util.MessageDispatcher.actionTo(this, player, action);
|
||||
}
|
||||
|
||||
/** Dialogue cooldown timer (ticks remaining before next dialogue) */
|
||||
private int dialogueCooldown = 0;
|
||||
|
||||
@Override
|
||||
public String getDialogueName() {
|
||||
return this.getNpcName();
|
||||
return dialogue.getDialogueName();
|
||||
}
|
||||
|
||||
@Override
|
||||
public SpeakerType getSpeakerType() {
|
||||
return SpeakerType.KIDNAPPER;
|
||||
return dialogue.getSpeakerType();
|
||||
}
|
||||
|
||||
@Override
|
||||
@Nullable
|
||||
public PersonalityType getSpeakerPersonality() {
|
||||
// Map kidnapper theme to a personality-like behavior
|
||||
KidnapperTheme theme = this.getTheme();
|
||||
if (theme == null) {
|
||||
return PersonalityType.CALM;
|
||||
}
|
||||
|
||||
return switch (theme) {
|
||||
case ROPE, SHIBARI -> PersonalityType.CALM; // Traditional, methodical
|
||||
case TAPE, LEATHER, CHAIN -> PersonalityType.FIERCE; // Rough, aggressive
|
||||
case MEDICAL, ASYLUM -> PersonalityType.PROUD; // Clinical, professional
|
||||
case LATEX, RIBBON -> PersonalityType.PLAYFUL; // Playful, teasing
|
||||
case BEAM, WRAP -> PersonalityType.CURIOUS; // Experimental, modern
|
||||
};
|
||||
return dialogue.getSpeakerPersonality();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSpeakerMood() {
|
||||
// Kidnappers mood is based on:
|
||||
// - Having a captive (+20)
|
||||
// - Current state (varies)
|
||||
int mood = 50;
|
||||
|
||||
if (this.hasCaptives()) {
|
||||
mood += 20;
|
||||
}
|
||||
|
||||
// State-based adjustment
|
||||
KidnapperState state = this.getCurrentState();
|
||||
if (state != null) {
|
||||
mood += switch (state) {
|
||||
case SELLING -> 10; // Excited about sale
|
||||
case JOB_WATCH -> 5;
|
||||
case GUARD -> 0;
|
||||
case CAPTURE -> 15; // Hunting excitement
|
||||
case PUNISH -> -10; // Stern
|
||||
case PATROL, IDLE, HUNT -> 0; // Neutral for patrolling/hunting
|
||||
case ALERT -> -5; // Concerned
|
||||
case TRANSPORT -> 5;
|
||||
};
|
||||
}
|
||||
|
||||
return Math.max(0, Math.min(100, mood));
|
||||
return dialogue.getSpeakerMood();
|
||||
}
|
||||
|
||||
@Override
|
||||
@Nullable
|
||||
public String getTargetRelation(Player player) {
|
||||
// Check if this kidnapper is holding the player captive
|
||||
IRestrainable captive = this.getCaptive();
|
||||
if (captive != null && captive.asLivingEntity() == player) {
|
||||
return "captor";
|
||||
}
|
||||
|
||||
return null;
|
||||
return dialogue.getTargetRelation(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -1994,12 +1689,12 @@ public class EntityKidnapper
|
||||
|
||||
@Override
|
||||
public int getDialogueCooldown() {
|
||||
return this.dialogueCooldown;
|
||||
return dialogue.getDialogueCooldown();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setDialogueCooldown(int ticks) {
|
||||
this.dialogueCooldown = ticks;
|
||||
dialogue.setDialogueCooldown(ticks);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -2007,9 +1702,7 @@ public class EntityKidnapper
|
||||
* Called from the main tick method.
|
||||
*/
|
||||
protected void tickDialogueCooldown() {
|
||||
if (this.dialogueCooldown > 0) {
|
||||
this.dialogueCooldown--;
|
||||
}
|
||||
dialogue.tickDialogueCooldown();
|
||||
}
|
||||
|
||||
// STOLEN ITEMS (Thief Goal)
|
||||
@@ -2019,9 +1712,7 @@ public class EntityKidnapper
|
||||
* Called by KidnapperThiefGoal when stealing from a player.
|
||||
*/
|
||||
public void addStolenItem(ItemStack stack) {
|
||||
if (!stack.isEmpty()) {
|
||||
this.stolenItems.add(stack.copy());
|
||||
}
|
||||
lootManager.addStolenItem(stack);
|
||||
}
|
||||
|
||||
// COLLAR KEYS (Capture Goal)
|
||||
@@ -2031,8 +1722,6 @@ public class EntityKidnapper
|
||||
* Called by KidnapperCaptureGoal when collaring a captive.
|
||||
*/
|
||||
public void addCollarKey(ItemStack keyStack) {
|
||||
if (!keyStack.isEmpty()) {
|
||||
this.collarKeys.add(keyStack.copy());
|
||||
}
|
||||
lootManager.addCollarKey(keyStack);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -335,9 +335,9 @@ public class EntityKidnapperArcher
|
||||
public int getBindChanceForTarget(UUID targetUUID) {
|
||||
int hitCount = targetHitCounts.getOrDefault(targetUUID, 0);
|
||||
int baseChance =
|
||||
com.tiedup.remake.core.ModConfig.SERVER.archerArrowBindChanceBase.get();
|
||||
SettingsAccessor.getArcherArrowBindChanceBase();
|
||||
int perHitChance =
|
||||
com.tiedup.remake.core.ModConfig.SERVER.archerArrowBindChancePerHit.get();
|
||||
SettingsAccessor.getArcherArrowBindChancePerHit();
|
||||
|
||||
int chance = baseChance + (hitCount * perHitChance);
|
||||
return Math.min(chance, ARCHER_MAX_BIND_CHANCE);
|
||||
|
||||
@@ -2,7 +2,6 @@ package com.tiedup.remake.entities;
|
||||
|
||||
import static com.tiedup.remake.util.GameConstants.*;
|
||||
|
||||
import com.tiedup.remake.core.ModConfig;
|
||||
import com.tiedup.remake.core.SettingsAccessor;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.dialogue.SpeakerType;
|
||||
@@ -18,6 +17,7 @@ import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.state.ICaptor;
|
||||
import com.tiedup.remake.util.MessageDispatcher;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
@@ -355,7 +355,7 @@ public class EntityKidnapperMerchant extends EntityKidnapperElite {
|
||||
private void transitionToHostile(LivingEntity attacker) {
|
||||
currentState = MerchantState.HOSTILE;
|
||||
attackerUUID = attacker.getUUID();
|
||||
hostileCooldownTicks = ModConfig.SERVER.merchantHostileDuration.get();
|
||||
hostileCooldownTicks = SettingsAccessor.getMerchantHostileDuration();
|
||||
entityData.set(DATA_MERCHANT_STATE, MerchantState.HOSTILE.getId());
|
||||
|
||||
// Equip kidnapper items
|
||||
@@ -535,8 +535,8 @@ public class EntityKidnapperMerchant extends EntityKidnapperElite {
|
||||
addGuaranteedUtilities();
|
||||
|
||||
// RANDOM TRADES
|
||||
int min = ModConfig.SERVER.merchantMinTrades.get();
|
||||
int max = ModConfig.SERVER.merchantMaxTrades.get();
|
||||
int min = SettingsAccessor.getMerchantMinTrades();
|
||||
int max = SettingsAccessor.getMerchantMaxTrades();
|
||||
int count = min + this.random.nextInt(Math.max(1, max - min + 1));
|
||||
|
||||
// Collect all mod items
|
||||
@@ -615,78 +615,10 @@ public class EntityKidnapperMerchant extends EntityKidnapperElite {
|
||||
private List<ItemStack> collectAllModItems() {
|
||||
List<ItemStack> items = new ArrayList<>();
|
||||
|
||||
// All binds (15)
|
||||
// Items with colors get multiple variants (one per color)
|
||||
for (BindVariant variant : BindVariant.values()) {
|
||||
if (variant.supportsColor()) {
|
||||
// Add one item per color (16 standard colors)
|
||||
for (ItemColor color : ItemColor.values()) {
|
||||
if (
|
||||
color != ItemColor.CAUTION && color != ItemColor.CLEAR
|
||||
) {
|
||||
ItemStack stack = new ItemStack(
|
||||
ModItems.getBind(variant)
|
||||
);
|
||||
KidnapperItemSelector.applyColor(stack, color);
|
||||
items.add(stack);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// No color variants
|
||||
items.add(new ItemStack(ModItems.getBind(variant)));
|
||||
}
|
||||
}
|
||||
|
||||
// All gags (19)
|
||||
for (GagVariant variant : GagVariant.values()) {
|
||||
if (variant.supportsColor()) {
|
||||
// Add one item per color
|
||||
for (ItemColor color : ItemColor.values()) {
|
||||
// TAPE_GAG can use caution/clear, others only standard colors
|
||||
if (
|
||||
variant == GagVariant.TAPE_GAG ||
|
||||
(color != ItemColor.CAUTION && color != ItemColor.CLEAR)
|
||||
) {
|
||||
ItemStack stack = new ItemStack(
|
||||
ModItems.getGag(variant)
|
||||
);
|
||||
KidnapperItemSelector.applyColor(stack, color);
|
||||
items.add(stack);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
items.add(new ItemStack(ModItems.getGag(variant)));
|
||||
}
|
||||
}
|
||||
|
||||
// All blindfolds (2) - BOTH support colors
|
||||
for (BlindfoldVariant variant : BlindfoldVariant.values()) {
|
||||
if (variant.supportsColor()) {
|
||||
// Add one item per color (16 standard colors)
|
||||
for (ItemColor color : ItemColor.values()) {
|
||||
if (
|
||||
color != ItemColor.CAUTION && color != ItemColor.CLEAR
|
||||
) {
|
||||
ItemStack stack = new ItemStack(
|
||||
ModItems.getBlindfold(variant)
|
||||
);
|
||||
KidnapperItemSelector.applyColor(stack, color);
|
||||
items.add(stack);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
items.add(new ItemStack(ModItems.getBlindfold(variant)));
|
||||
}
|
||||
}
|
||||
|
||||
// Earplugs - no color support
|
||||
for (EarplugsVariant variant : EarplugsVariant.values()) {
|
||||
items.add(new ItemStack(ModItems.getEarplugs(variant)));
|
||||
}
|
||||
|
||||
// Mittens - no color support
|
||||
for (MittensVariant variant : MittensVariant.values()) {
|
||||
items.add(new ItemStack(ModItems.getMittens(variant)));
|
||||
// All data-driven bondage items (binds, gags, blindfolds, earplugs, mittens, collars, etc.)
|
||||
for (com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition def :
|
||||
com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry.getAll()) {
|
||||
items.add(DataDrivenBondageItem.createStack(def.id()));
|
||||
}
|
||||
|
||||
// Knives - no color support
|
||||
@@ -694,16 +626,11 @@ public class EntityKidnapperMerchant extends EntityKidnapperElite {
|
||||
items.add(new ItemStack(ModItems.getKnife(variant)));
|
||||
}
|
||||
|
||||
// Complex items
|
||||
items.add(new ItemStack(ModItems.CLASSIC_COLLAR.get()));
|
||||
items.add(new ItemStack(ModItems.SHOCK_COLLAR.get()));
|
||||
items.add(new ItemStack(ModItems.GPS_COLLAR.get()));
|
||||
// Tools
|
||||
items.add(new ItemStack(ModItems.WHIP.get()));
|
||||
// BLACKLIST: TASER (too powerful)
|
||||
// BLACKLIST: LOCKPICK (now in guaranteed utilities)
|
||||
// BLACKLIST: MASTER_KEY (too OP - unlocks everything)
|
||||
items.add(new ItemStack(ModItems.MEDICAL_GAG.get()));
|
||||
items.add(new ItemStack(ModItems.HOOD.get()));
|
||||
items.add(new ItemStack(ModItems.CLOTHES.get()));
|
||||
|
||||
return items;
|
||||
@@ -716,21 +643,21 @@ public class EntityKidnapperMerchant extends EntityKidnapperElite {
|
||||
int minPrice, maxPrice;
|
||||
switch (tier) {
|
||||
case 4:
|
||||
minPrice = ModConfig.SERVER.tier4PriceMin.get();
|
||||
maxPrice = ModConfig.SERVER.tier4PriceMax.get();
|
||||
minPrice = SettingsAccessor.getTier4PriceMin();
|
||||
maxPrice = SettingsAccessor.getTier4PriceMax();
|
||||
break;
|
||||
case 3:
|
||||
minPrice = ModConfig.SERVER.tier3PriceMin.get();
|
||||
maxPrice = ModConfig.SERVER.tier3PriceMax.get();
|
||||
minPrice = SettingsAccessor.getTier3PriceMin();
|
||||
maxPrice = SettingsAccessor.getTier3PriceMax();
|
||||
break;
|
||||
case 2:
|
||||
minPrice = ModConfig.SERVER.tier2PriceMin.get();
|
||||
maxPrice = ModConfig.SERVER.tier2PriceMax.get();
|
||||
minPrice = SettingsAccessor.getTier2PriceMin();
|
||||
maxPrice = SettingsAccessor.getTier2PriceMax();
|
||||
break;
|
||||
case 1:
|
||||
default:
|
||||
minPrice = ModConfig.SERVER.tier1PriceMin.get();
|
||||
maxPrice = ModConfig.SERVER.tier1PriceMax.get();
|
||||
minPrice = SettingsAccessor.getTier1PriceMin();
|
||||
maxPrice = SettingsAccessor.getTier1PriceMax();
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -749,13 +676,13 @@ public class EntityKidnapperMerchant extends EntityKidnapperElite {
|
||||
Item i = item.getItem();
|
||||
|
||||
// Tier 4: GPS collar
|
||||
if (i == ModItems.GPS_COLLAR.get()) {
|
||||
if (com.tiedup.remake.v2.bondage.CollarHelper.hasGPS(item)) {
|
||||
return 4;
|
||||
}
|
||||
|
||||
// Tier 3: Shock collar, taser, master key
|
||||
if (
|
||||
i == ModItems.SHOCK_COLLAR.get() ||
|
||||
com.tiedup.remake.v2.bondage.CollarHelper.canShock(item) ||
|
||||
i == ModItems.TASER.get() ||
|
||||
i == ModItems.MASTER_KEY.get()
|
||||
) {
|
||||
@@ -764,11 +691,9 @@ public class EntityKidnapperMerchant extends EntityKidnapperElite {
|
||||
|
||||
// Tier 2: Collars, whip, tools, complex items, clothes
|
||||
if (
|
||||
i == ModItems.CLASSIC_COLLAR.get() ||
|
||||
com.tiedup.remake.v2.bondage.CollarHelper.isCollar(item) ||
|
||||
i == ModItems.WHIP.get() ||
|
||||
i == ModItems.LOCKPICK.get() ||
|
||||
i == ModItems.MEDICAL_GAG.get() ||
|
||||
i == ModItems.HOOD.get() ||
|
||||
i instanceof GenericClothes
|
||||
) {
|
||||
return 2;
|
||||
@@ -963,6 +888,10 @@ public class EntityKidnapperMerchant extends EntityKidnapperElite {
|
||||
// Clear trading players to prevent dangling references
|
||||
if (!this.level().isClientSide) {
|
||||
int count = tradingPlayers.size();
|
||||
// Clean up reverse-lookup map BEFORE clearing to prevent memory leak
|
||||
for (UUID playerUuid : tradingPlayers) {
|
||||
playerToMerchant.remove(playerUuid);
|
||||
}
|
||||
this.tradingPlayers.clear();
|
||||
if (count > 0) {
|
||||
TiedUpMod.LOGGER.debug(
|
||||
|
||||
@@ -12,7 +12,7 @@ import com.tiedup.remake.entities.skins.LaborGuardSkinManager;
|
||||
import com.tiedup.remake.labor.LaborTask;
|
||||
import com.tiedup.remake.prison.LaborRecord;
|
||||
import com.tiedup.remake.prison.PrisonerManager;
|
||||
import com.tiedup.remake.prison.service.PrisonerService;
|
||||
import com.tiedup.remake.prison.service.EscapeMonitorService;
|
||||
import com.tiedup.remake.state.IRestrainable;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.util.MessageDispatcher;
|
||||
@@ -341,7 +341,7 @@ public class EntityLaborGuard extends EntityDamsel {
|
||||
}
|
||||
|
||||
prisoner.sendSystemMessage(
|
||||
Component.literal("Attacking your guard is punished!").withStyle(
|
||||
Component.translatable("entity.tiedup.guard.attack_punished").withStyle(
|
||||
ChatFormatting.DARK_RED
|
||||
)
|
||||
);
|
||||
@@ -520,7 +520,7 @@ public class EntityLaborGuard extends EntityDamsel {
|
||||
labor.setGuardId(null);
|
||||
|
||||
// Trigger escape
|
||||
PrisonerService.get().escape(level, prisonerUUID, reason);
|
||||
EscapeMonitorService.get().escape(level, prisonerUUID, reason);
|
||||
|
||||
// Notify prisoner
|
||||
ServerPlayer prisoner = level
|
||||
@@ -529,8 +529,8 @@ public class EntityLaborGuard extends EntityDamsel {
|
||||
.getPlayer(prisonerUUID);
|
||||
if (prisoner != null) {
|
||||
prisoner.sendSystemMessage(
|
||||
Component.literal(
|
||||
"Your guard has been eliminated! You are free!"
|
||||
Component.translatable(
|
||||
"entity.tiedup.guard.eliminated_free"
|
||||
).withStyle(ChatFormatting.GREEN, ChatFormatting.BOLD)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -447,8 +447,8 @@ public class EntityMaid extends EntityKidnapperElite {
|
||||
player.position().distanceTo(this.position()) <= 50
|
||||
) {
|
||||
player.sendSystemMessage(
|
||||
net.minecraft.network.chat.Component.literal(
|
||||
"The maid has died. Work is paused. A replacement will arrive in 5 minutes."
|
||||
net.minecraft.network.chat.Component.translatable(
|
||||
"entity.tiedup.maid.died_work_paused"
|
||||
).withStyle(net.minecraft.ChatFormatting.GOLD)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -606,8 +606,8 @@ public class EntityMaster extends EntityKidnapperElite {
|
||||
|
||||
// Send warning message to pet
|
||||
pet.sendSystemMessage(
|
||||
Component.literal(
|
||||
this.getNpcName() + " caught you trying to escape!"
|
||||
Component.translatable(
|
||||
"entity.tiedup.master.caught_escaping", this.getNpcName()
|
||||
).withStyle(Style.EMPTY.withColor(MASTER_NAME_COLOR))
|
||||
);
|
||||
}
|
||||
@@ -1072,7 +1072,7 @@ public class EntityMaster extends EntityKidnapperElite {
|
||||
if (
|
||||
tag != null &&
|
||||
tag.getBoolean(
|
||||
com.tiedup.remake.state.HumanChairHelper.NBT_KEY
|
||||
com.tiedup.remake.util.HumanChairHelper.NBT_KEY
|
||||
)
|
||||
) {
|
||||
bindState.unequip(BodyRegionV2.ARMS);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.core.ModConfig;
|
||||
import com.tiedup.remake.core.SettingsAccessor;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
@@ -87,17 +87,15 @@ public class EntityRopeArrow extends AbstractArrow {
|
||||
bindChance = archer.getBindChanceForTarget(target.getUUID());
|
||||
} else {
|
||||
// Other shooters: default 50% chance
|
||||
bindChance = ModConfig.SERVER.ropeArrowBindChance.get();
|
||||
bindChance = SettingsAccessor.getRopeArrowBindChance();
|
||||
}
|
||||
|
||||
// Roll for bind chance
|
||||
int roll = this.random.nextInt(100) + 1;
|
||||
if (roll <= bindChance) {
|
||||
// Success! Bind the target
|
||||
ItemStack ropeItem = new ItemStack(
|
||||
ModItems.getBind(
|
||||
com.tiedup.remake.items.base.BindVariant.ROPES
|
||||
)
|
||||
ItemStack ropeItem = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
|
||||
net.minecraft.resources.ResourceLocation.fromNamespaceAndPath("tiedup", "ropes")
|
||||
);
|
||||
targetState.equip(BodyRegionV2.ARMS, ropeItem);
|
||||
|
||||
|
||||
@@ -200,8 +200,8 @@ public class EntitySlaveTrader extends EntityKidnapperElite {
|
||||
Component.literal("[" + this.getNpcName() + "] ")
|
||||
.withStyle(Style.EMPTY.withColor(TRADER_NAME_COLOR))
|
||||
.append(
|
||||
Component.literal(
|
||||
"You don't have a trader token. Leave now, or I'll make you leave."
|
||||
Component.translatable(
|
||||
"entity.tiedup.trader.no_token_warning"
|
||||
).withStyle(ChatFormatting.RED)
|
||||
)
|
||||
);
|
||||
@@ -711,8 +711,8 @@ public class EntitySlaveTrader extends EntityKidnapperElite {
|
||||
ServerLevel level,
|
||||
BlockPos campCenter
|
||||
) {
|
||||
Component message = Component.literal(
|
||||
"A slave trader camp has been destroyed!"
|
||||
Component message = Component.translatable(
|
||||
"entity.tiedup.trader.camp_destroyed"
|
||||
).withStyle(ChatFormatting.GOLD, ChatFormatting.BOLD);
|
||||
|
||||
// Send to all players within 200 blocks
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.v2.bondage.IV2BondageItem;
|
||||
import net.minecraft.world.entity.EquipmentSlot;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
@@ -46,7 +47,7 @@ public class KidnapperCaptureEquipment {
|
||||
) {
|
||||
return mainHand;
|
||||
}
|
||||
return new ItemStack(ModItems.getBind(BindVariant.ROPES));
|
||||
return DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "ropes"));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -114,7 +115,8 @@ public class KidnapperCaptureEquipment {
|
||||
@Nullable
|
||||
public ItemStack getCollarItem() {
|
||||
// Kidnappers always have a shock collar to mark their captives
|
||||
return new ItemStack(ModItems.SHOCK_COLLAR.get());
|
||||
return com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
|
||||
net.minecraft.resources.ResourceLocation.fromNamespaceAndPath("tiedup", "shock_collar"));
|
||||
}
|
||||
|
||||
// HELD ITEM MANAGEMENT
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.util.teleport.Position;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
@@ -31,21 +29,7 @@ public class KidnapperCollarConfig {
|
||||
this.kidnapper = kidnapper;
|
||||
}
|
||||
|
||||
// COLLAR ITEM ACCESS
|
||||
|
||||
/**
|
||||
* Get the collar item if equipped.
|
||||
* @return ItemCollar or null if no collar or not an ItemCollar
|
||||
*/
|
||||
@Nullable
|
||||
public ItemCollar getCollarItem() {
|
||||
ItemStack collar = kidnapper.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.isEmpty()) return null;
|
||||
if (collar.getItem() instanceof ItemCollar itemCollar) {
|
||||
return itemCollar;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
// COLLAR STACK ACCESS
|
||||
|
||||
/**
|
||||
* Get the collar ItemStack.
|
||||
@@ -55,30 +39,29 @@ public class KidnapperCollarConfig {
|
||||
return kidnapper.getEquipment(BodyRegionV2.NECK);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the kidnapper has a valid collar.
|
||||
*/
|
||||
private boolean hasValidCollar() {
|
||||
return kidnapper.hasCollar() && CollarHelper.isCollar(getCollarStack());
|
||||
}
|
||||
|
||||
// KIDNAPPING MODE
|
||||
|
||||
/**
|
||||
* Check if kidnapping mode is enabled via collar.
|
||||
*/
|
||||
public boolean isKidnappingModeEnabled() {
|
||||
if (!kidnapper.hasCollar()) return false;
|
||||
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return false;
|
||||
|
||||
return itemCollar.isKidnappingModeEnabled(getCollarStack());
|
||||
if (!hasValidCollar()) return false;
|
||||
return CollarHelper.isKidnappingModeEnabled(getCollarStack());
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if kidnapping mode is fully ready (enabled + prison set).
|
||||
*/
|
||||
public boolean isKidnappingModeReady() {
|
||||
if (!kidnapper.hasCollar()) return false;
|
||||
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return false;
|
||||
|
||||
return itemCollar.isKidnappingModeReady(getCollarStack());
|
||||
if (!hasValidCollar()) return false;
|
||||
return CollarHelper.isKidnappingModeReady(getCollarStack());
|
||||
}
|
||||
|
||||
// POSITION GETTERS
|
||||
@@ -88,20 +71,16 @@ public class KidnapperCollarConfig {
|
||||
*/
|
||||
@Nullable
|
||||
public java.util.UUID getCellId() {
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return null;
|
||||
|
||||
return itemCollar.getCellId(getCollarStack());
|
||||
if (!hasValidCollar()) return null;
|
||||
return CollarHelper.getCellId(getCollarStack());
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if collar has a cell assigned.
|
||||
*/
|
||||
public boolean hasCellAssigned() {
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return false;
|
||||
|
||||
return itemCollar.hasCellAssigned(getCollarStack());
|
||||
if (!hasValidCollar()) return false;
|
||||
return CollarHelper.hasCellAssigned(getCollarStack());
|
||||
}
|
||||
|
||||
// BEHAVIOR FLAGS
|
||||
@@ -110,20 +89,16 @@ public class KidnapperCollarConfig {
|
||||
* Check if should warn masters after capturing slave.
|
||||
*/
|
||||
public boolean shouldWarnMasters() {
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return false;
|
||||
|
||||
return itemCollar.shouldWarnMasters(getCollarStack());
|
||||
if (!hasValidCollar()) return false;
|
||||
return CollarHelper.shouldWarnMasters(getCollarStack());
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if should tie slave to pole in prison.
|
||||
*/
|
||||
public boolean shouldTieToPole() {
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return false;
|
||||
|
||||
return itemCollar.shouldTieToPole(getCollarStack());
|
||||
if (!hasValidCollar()) return false;
|
||||
return CollarHelper.shouldTieToPole(getCollarStack());
|
||||
}
|
||||
|
||||
// BLACKLIST/WHITELIST
|
||||
@@ -139,19 +114,18 @@ public class KidnapperCollarConfig {
|
||||
* </ul>
|
||||
*/
|
||||
public boolean isValidKidnappingTarget(Player player) {
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return true; // No collar config = everyone is valid
|
||||
if (!hasValidCollar()) return true; // No collar config = everyone is valid
|
||||
|
||||
ItemStack collarStack = getCollarStack();
|
||||
UUID playerUUID = player.getUUID();
|
||||
|
||||
// If whitelist exists and is not empty, player MUST be on it
|
||||
List<UUID> whitelist = itemCollar.getWhitelist(collarStack);
|
||||
List<UUID> whitelist = CollarHelper.getWhitelist(collarStack);
|
||||
if (!whitelist.isEmpty()) {
|
||||
return whitelist.contains(playerUUID);
|
||||
}
|
||||
|
||||
// Otherwise, check blacklist (blacklisted = not a valid target)
|
||||
return !itemCollar.isBlacklisted(collarStack, playerUUID);
|
||||
return !CollarHelper.isBlacklisted(collarStack, playerUUID);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.*;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import java.util.Random;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
@@ -11,6 +12,8 @@ import org.jetbrains.annotations.Nullable;
|
||||
* Helper class for selecting themed items for kidnappers.
|
||||
* Handles probability-based item selection and color application.
|
||||
*
|
||||
* All bondage items are now created via DataDrivenBondageItem.createStack().
|
||||
*
|
||||
* Item selection order (most to least common):
|
||||
* 1. Bind (arms) - 100% (always)
|
||||
* 2. Gag - 50%
|
||||
@@ -78,33 +81,10 @@ public class KidnapperItemSelector {
|
||||
this.blindfold = blindfold;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if this selection has a gag.
|
||||
*/
|
||||
public boolean hasGag() {
|
||||
return !gag.isEmpty();
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if this selection has mittens.
|
||||
*/
|
||||
public boolean hasMittens() {
|
||||
return !mittens.isEmpty();
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if this selection has earplugs.
|
||||
*/
|
||||
public boolean hasEarplugs() {
|
||||
return !earplugs.isEmpty();
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if this selection has a blindfold.
|
||||
*/
|
||||
public boolean hasBlindfold() {
|
||||
return !blindfold.isEmpty();
|
||||
}
|
||||
public boolean hasGag() { return !gag.isEmpty(); }
|
||||
public boolean hasMittens() { return !mittens.isEmpty(); }
|
||||
public boolean hasEarplugs() { return !earplugs.isEmpty(); }
|
||||
public boolean hasBlindfold() { return !blindfold.isEmpty(); }
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -128,16 +108,6 @@ public class KidnapperItemSelector {
|
||||
return selectItems(false, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate adjusted probability based on kidnapper type.
|
||||
*
|
||||
* @param baseProb Base probability for the item
|
||||
* @param eliteBonus Bonus probability for elite kidnappers
|
||||
* @param archerPenalty Penalty probability for archer kidnappers
|
||||
* @param isElite Whether the kidnapper is elite
|
||||
* @param isArcher Whether the kidnapper is an archer
|
||||
* @return Adjusted probability
|
||||
*/
|
||||
private static double getAdjustedProbability(
|
||||
double baseProb,
|
||||
double eliteBonus,
|
||||
@@ -151,9 +121,6 @@ public class KidnapperItemSelector {
|
||||
return prob;
|
||||
}
|
||||
|
||||
/**
|
||||
* Internal item selection logic.
|
||||
*/
|
||||
private static SelectionResult selectItems(
|
||||
boolean isElite,
|
||||
boolean isArcher
|
||||
@@ -162,126 +129,64 @@ public class KidnapperItemSelector {
|
||||
KidnapperTheme theme = KidnapperTheme.getRandomWeighted();
|
||||
|
||||
// 2. Select color (if theme supports it)
|
||||
// Filter out colors that don't have textures for this theme's bind
|
||||
ItemColor color = theme.supportsColor()
|
||||
? getValidColorForBind(theme.getBind())
|
||||
? ItemColor.getRandomStandard()
|
||||
: null;
|
||||
|
||||
// 3. Create bind (always)
|
||||
ItemStack bind = createBind(theme.getBind(), color);
|
||||
ItemStack bind = createItemById(theme.getBindId(), color);
|
||||
|
||||
// 4. Roll for gag (randomly selected from theme's compatible gags)
|
||||
// 4. Roll for gag
|
||||
ItemStack gag = ItemStack.EMPTY;
|
||||
double gagProb = getAdjustedProbability(
|
||||
PROB_GAG,
|
||||
ELITE_GAG_BONUS,
|
||||
ARCHER_GAG_PENALTY,
|
||||
isElite,
|
||||
isArcher
|
||||
PROB_GAG, ELITE_GAG_BONUS, ARCHER_GAG_PENALTY, isElite, isArcher
|
||||
);
|
||||
if (RANDOM.nextDouble() < gagProb) {
|
||||
gag = createGag(theme.getRandomGag(), color);
|
||||
gag = createItemById(theme.getRandomGagId(), color);
|
||||
}
|
||||
|
||||
// 5. Roll for mittens (same for all themes)
|
||||
// 5. Roll for mittens
|
||||
ItemStack mittens = ItemStack.EMPTY;
|
||||
double mittensProb = getAdjustedProbability(
|
||||
PROB_MITTENS,
|
||||
ELITE_MITTENS_BONUS,
|
||||
ARCHER_MITTENS_PENALTY,
|
||||
isElite,
|
||||
isArcher
|
||||
PROB_MITTENS, ELITE_MITTENS_BONUS, ARCHER_MITTENS_PENALTY, isElite, isArcher
|
||||
);
|
||||
if (RANDOM.nextDouble() < mittensProb) {
|
||||
mittens = createMittens();
|
||||
}
|
||||
|
||||
// 6. Roll for earplugs (same for all themes)
|
||||
// 6. Roll for earplugs
|
||||
ItemStack earplugs = ItemStack.EMPTY;
|
||||
double earplugsProb = getAdjustedProbability(
|
||||
PROB_EARPLUGS,
|
||||
ELITE_EARPLUGS_BONUS,
|
||||
ARCHER_EARPLUGS_PENALTY,
|
||||
isElite,
|
||||
isArcher
|
||||
PROB_EARPLUGS, ELITE_EARPLUGS_BONUS, ARCHER_EARPLUGS_PENALTY, isElite, isArcher
|
||||
);
|
||||
if (RANDOM.nextDouble() < earplugsProb) {
|
||||
earplugs = createEarplugs();
|
||||
}
|
||||
|
||||
// 7. Roll for blindfold (last, most restrictive - randomly selected)
|
||||
// 7. Roll for blindfold
|
||||
ItemStack blindfold = ItemStack.EMPTY;
|
||||
double blindfoldProb = getAdjustedProbability(
|
||||
PROB_BLINDFOLD,
|
||||
ELITE_BLINDFOLD_BONUS,
|
||||
ARCHER_BLINDFOLD_PENALTY,
|
||||
isElite,
|
||||
isArcher
|
||||
PROB_BLINDFOLD, ELITE_BLINDFOLD_BONUS, ARCHER_BLINDFOLD_PENALTY, isElite, isArcher
|
||||
);
|
||||
if (theme.hasBlindfolds() && RANDOM.nextDouble() < blindfoldProb) {
|
||||
blindfold = createBlindfold(theme.getRandomBlindfold(), color);
|
||||
blindfold = createItemById(theme.getRandomBlindfoldId(), color);
|
||||
}
|
||||
|
||||
return new SelectionResult(
|
||||
theme,
|
||||
color,
|
||||
bind,
|
||||
gag,
|
||||
mittens,
|
||||
earplugs,
|
||||
blindfold
|
||||
theme, color, bind, gag, mittens, earplugs, blindfold
|
||||
);
|
||||
}
|
||||
|
||||
// ITEM CREATION METHODS
|
||||
|
||||
/**
|
||||
* Create a bind ItemStack with optional color.
|
||||
* Create a data-driven bondage item by registry name, with optional color.
|
||||
*/
|
||||
public static ItemStack createBind(
|
||||
BindVariant variant,
|
||||
@Nullable ItemColor color
|
||||
) {
|
||||
ItemStack stack = new ItemStack(ModItems.getBind(variant));
|
||||
if (color != null && variant.supportsColor()) {
|
||||
applyColor(stack, color);
|
||||
}
|
||||
return stack;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a gag ItemStack with optional color.
|
||||
* Validates that the color has a texture for this gag variant.
|
||||
*/
|
||||
public static ItemStack createGag(
|
||||
GagVariant variant,
|
||||
@Nullable ItemColor color
|
||||
) {
|
||||
ItemStack stack = new ItemStack(ModItems.getGag(variant));
|
||||
if (
|
||||
color != null &&
|
||||
variant.supportsColor() &&
|
||||
isColorValidForGag(color, variant)
|
||||
) {
|
||||
applyColor(stack, color);
|
||||
}
|
||||
return stack;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a blindfold ItemStack with optional color.
|
||||
* Validates that the color has a texture for this blindfold variant.
|
||||
*/
|
||||
public static ItemStack createBlindfold(
|
||||
BlindfoldVariant variant,
|
||||
@Nullable ItemColor color
|
||||
) {
|
||||
ItemStack stack = new ItemStack(ModItems.getBlindfold(variant));
|
||||
if (
|
||||
color != null &&
|
||||
variant.supportsColor() &&
|
||||
isColorValidForBlindfold(color, variant)
|
||||
) {
|
||||
public static ItemStack createItemById(String id, @Nullable ItemColor color) {
|
||||
ItemStack stack = DataDrivenBondageItem.createStack(
|
||||
ResourceLocation.fromNamespaceAndPath("tiedup", id)
|
||||
);
|
||||
if (color != null) {
|
||||
applyColor(stack, color);
|
||||
}
|
||||
return stack;
|
||||
@@ -289,18 +194,20 @@ public class KidnapperItemSelector {
|
||||
|
||||
/**
|
||||
* Create mittens ItemStack.
|
||||
* Mittens don't have color variants.
|
||||
*/
|
||||
public static ItemStack createMittens() {
|
||||
return new ItemStack(ModItems.getMittens(MittensVariant.LEATHER));
|
||||
return DataDrivenBondageItem.createStack(
|
||||
ResourceLocation.fromNamespaceAndPath("tiedup", "leather_mittens")
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create earplugs ItemStack.
|
||||
* Earplugs don't have color variants.
|
||||
*/
|
||||
public static ItemStack createEarplugs() {
|
||||
return new ItemStack(ModItems.getEarplugs(EarplugsVariant.CLASSIC));
|
||||
return DataDrivenBondageItem.createStack(
|
||||
ResourceLocation.fromNamespaceAndPath("tiedup", "classic_earplugs")
|
||||
);
|
||||
}
|
||||
|
||||
// COLOR METHODS
|
||||
@@ -310,7 +217,6 @@ public class KidnapperItemSelector {
|
||||
|
||||
/**
|
||||
* Apply color NBT to an ItemStack.
|
||||
* Sets both the ItemColor name and CustomModelData for model selection.
|
||||
*/
|
||||
public static void applyColor(ItemStack stack, ItemColor color) {
|
||||
if (stack.isEmpty() || color == null) return;
|
||||
@@ -340,141 +246,9 @@ public class KidnapperItemSelector {
|
||||
|
||||
/**
|
||||
* Get the texture suffix for an item's color.
|
||||
* Example: "ropes" + "_red" = "ropes_red"
|
||||
* @return The color suffix (e.g., "_red"), or empty string if no color
|
||||
*/
|
||||
public static String getColorSuffix(ItemStack stack) {
|
||||
ItemColor color = getColor(stack);
|
||||
return color != null ? "_" + color.getName() : "";
|
||||
}
|
||||
|
||||
// COLOR VALIDATION
|
||||
|
||||
/**
|
||||
* Get a random color that has a texture for the given bind variant.
|
||||
* Excludes colors that don't have textures for specific variants.
|
||||
*/
|
||||
public static ItemColor getValidColorForBind(BindVariant variant) {
|
||||
ItemColor color;
|
||||
int attempts = 0;
|
||||
do {
|
||||
color = ItemColor.getRandomStandard();
|
||||
attempts++;
|
||||
// Prevent infinite loop
|
||||
if (attempts > 50) break;
|
||||
} while (!isColorValidForBind(color, variant));
|
||||
return color;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a color has a texture for the given bind variant.
|
||||
* Returns false for colors without textures.
|
||||
*/
|
||||
public static boolean isColorValidForBind(
|
||||
ItemColor color,
|
||||
BindVariant variant
|
||||
) {
|
||||
if (color == null || variant == null) return true;
|
||||
|
||||
// BROWN doesn't have textures for ROPES and SHIBARI
|
||||
if (
|
||||
color == ItemColor.BROWN &&
|
||||
(variant == BindVariant.ROPES || variant == BindVariant.SHIBARI)
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// GRAY doesn't have texture for DUCT_TAPE
|
||||
if (color == ItemColor.GRAY && variant == BindVariant.DUCT_TAPE) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a color has a texture for the given gag variant.
|
||||
*/
|
||||
public static boolean isColorValidForGag(
|
||||
ItemColor color,
|
||||
GagVariant variant
|
||||
) {
|
||||
if (color == null || variant == null) return true;
|
||||
|
||||
// GRAY doesn't have texture for TAPE_GAG
|
||||
if (color == ItemColor.GRAY && variant == GagVariant.TAPE_GAG) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// WHITE doesn't have texture for CLOTH_GAG and CLEAVE_GAG
|
||||
if (
|
||||
color == ItemColor.WHITE &&
|
||||
(variant == GagVariant.CLOTH_GAG ||
|
||||
variant == GagVariant.CLEAVE_GAG)
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// RED doesn't have texture for BALL_GAG and BALL_GAG_STRAP
|
||||
if (
|
||||
color == ItemColor.RED &&
|
||||
(variant == GagVariant.BALL_GAG ||
|
||||
variant == GagVariant.BALL_GAG_STRAP)
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a color has a texture for the given blindfold variant.
|
||||
*/
|
||||
public static boolean isColorValidForBlindfold(
|
||||
ItemColor color,
|
||||
BlindfoldVariant variant
|
||||
) {
|
||||
if (color == null || variant == null) return true;
|
||||
|
||||
// BLACK doesn't have texture for CLASSIC or MASK blindfolds
|
||||
if (
|
||||
color == ItemColor.BLACK &&
|
||||
(variant == BlindfoldVariant.CLASSIC ||
|
||||
variant == BlindfoldVariant.MASK)
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a random color that has a texture for the given gag variant.
|
||||
*/
|
||||
public static ItemColor getValidColorForGag(GagVariant variant) {
|
||||
ItemColor color;
|
||||
int attempts = 0;
|
||||
do {
|
||||
color = ItemColor.getRandomStandard();
|
||||
attempts++;
|
||||
if (attempts > 50) break;
|
||||
} while (!isColorValidForGag(color, variant));
|
||||
return color;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a random color that has a texture for the given blindfold variant.
|
||||
*/
|
||||
public static ItemColor getValidColorForBlindfold(
|
||||
BlindfoldVariant variant
|
||||
) {
|
||||
ItemColor color;
|
||||
int attempts = 0;
|
||||
do {
|
||||
color = ItemColor.getRandomStandard();
|
||||
attempts++;
|
||||
if (attempts > 50) break;
|
||||
} while (!isColorValidForBlindfold(color, variant));
|
||||
return color;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.CollarRegistry;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.util.tasks.ItemTask;
|
||||
@@ -161,16 +161,17 @@ public class KidnapperJobManager {
|
||||
);
|
||||
|
||||
// Put a shock collar on the worker AFTER untie/free
|
||||
ItemStack shockCollar = new ItemStack(ModItems.SHOCK_COLLAR_AUTO.get());
|
||||
if (shockCollar.getItem() instanceof ItemCollar collarItem) {
|
||||
// Add kidnapper as owner so the collar is linked
|
||||
collarItem.addOwner(
|
||||
shockCollar,
|
||||
kidnapper.getUUID(),
|
||||
kidnapper.getNpcName()
|
||||
);
|
||||
// Lock the collar so they can't remove it
|
||||
shockCollar = collarItem.setLocked(shockCollar, true);
|
||||
ItemStack shockCollar = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
|
||||
net.minecraft.resources.ResourceLocation.fromNamespaceAndPath("tiedup", "shock_collar_auto"));
|
||||
// Add kidnapper as owner so the collar is linked
|
||||
CollarHelper.addOwner(
|
||||
shockCollar,
|
||||
kidnapper.getUUID(),
|
||||
kidnapper.getNpcName()
|
||||
);
|
||||
// Lock the collar so they can't remove it
|
||||
if (shockCollar.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable) {
|
||||
shockCollar = lockable.setLocked(shockCollar, true);
|
||||
}
|
||||
captive.equip(BodyRegionV2.NECK, shockCollar);
|
||||
|
||||
|
||||
@@ -1,42 +1,33 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.BlindfoldVariant;
|
||||
import com.tiedup.remake.items.base.GagVariant;
|
||||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* Defines themed item sets for kidnappers.
|
||||
* Each theme groups compatible binds, gags, and blindfolds.
|
||||
* Each theme groups compatible binds, gags, and blindfolds by registry name.
|
||||
*
|
||||
* Themes are selected randomly with weighted probabilities.
|
||||
* Higher weight = more common theme.
|
||||
*
|
||||
* Note: Natural themes (SLIME, VINE, WEB) are reserved for monsters.
|
||||
*
|
||||
* Registry names correspond to data-driven bondage item IDs in DataDrivenItemRegistry.
|
||||
*/
|
||||
public enum KidnapperTheme {
|
||||
// === ROPE THEMES (most common) ===
|
||||
|
||||
ROPE(
|
||||
BindVariant.ROPES,
|
||||
new GagVariant[] {
|
||||
GagVariant.ROPES_GAG,
|
||||
GagVariant.CLOTH_GAG,
|
||||
GagVariant.CLEAVE_GAG,
|
||||
},
|
||||
new BlindfoldVariant[] { BlindfoldVariant.CLASSIC },
|
||||
"ropes",
|
||||
new String[] { "ropes_gag", "cloth_gag", "cleave_gag" },
|
||||
new String[] { "classic_blindfold" },
|
||||
true, // supportsColor
|
||||
30 // weight (spawn probability)
|
||||
),
|
||||
|
||||
SHIBARI(
|
||||
BindVariant.SHIBARI,
|
||||
new GagVariant[] {
|
||||
GagVariant.ROPES_GAG,
|
||||
GagVariant.CLOTH_GAG,
|
||||
GagVariant.RIBBON_GAG,
|
||||
},
|
||||
new BlindfoldVariant[] { BlindfoldVariant.CLASSIC },
|
||||
"shibari",
|
||||
new String[] { "ropes_gag", "cloth_gag", "ribbon_gag" },
|
||||
new String[] { "classic_blindfold" },
|
||||
true,
|
||||
15
|
||||
),
|
||||
@@ -44,9 +35,9 @@ public enum KidnapperTheme {
|
||||
// === TAPE THEME ===
|
||||
|
||||
TAPE(
|
||||
BindVariant.DUCT_TAPE,
|
||||
new GagVariant[] { GagVariant.TAPE_GAG, GagVariant.WRAP_GAG },
|
||||
new BlindfoldVariant[] { BlindfoldVariant.MASK },
|
||||
"duct_tape",
|
||||
new String[] { "tape_gag", "wrap_gag" },
|
||||
new String[] { "blindfold_mask" },
|
||||
true,
|
||||
20
|
||||
),
|
||||
@@ -54,13 +45,9 @@ public enum KidnapperTheme {
|
||||
// === LEATHER/BDSM THEME ===
|
||||
|
||||
LEATHER(
|
||||
BindVariant.LEATHER_STRAPS,
|
||||
new GagVariant[] {
|
||||
GagVariant.BALL_GAG,
|
||||
GagVariant.BALL_GAG_STRAP,
|
||||
GagVariant.PANEL_GAG,
|
||||
},
|
||||
new BlindfoldVariant[] { BlindfoldVariant.MASK },
|
||||
"leather_straps",
|
||||
new String[] { "ball_gag", "ball_gag_strap", "panel_gag" },
|
||||
new String[] { "blindfold_mask" },
|
||||
false,
|
||||
15
|
||||
),
|
||||
@@ -68,12 +55,9 @@ public enum KidnapperTheme {
|
||||
// === CHAIN THEME ===
|
||||
|
||||
CHAIN(
|
||||
BindVariant.CHAIN,
|
||||
new GagVariant[] {
|
||||
GagVariant.CHAIN_PANEL_GAG,
|
||||
GagVariant.BALL_GAG_STRAP,
|
||||
},
|
||||
new BlindfoldVariant[] { BlindfoldVariant.MASK },
|
||||
"chain",
|
||||
new String[] { "chain_panel_gag", "ball_gag_strap" },
|
||||
new String[] { "blindfold_mask" },
|
||||
false,
|
||||
10
|
||||
),
|
||||
@@ -81,13 +65,9 @@ public enum KidnapperTheme {
|
||||
// === MEDICAL THEME ===
|
||||
|
||||
MEDICAL(
|
||||
BindVariant.MEDICAL_STRAPS,
|
||||
new GagVariant[] {
|
||||
GagVariant.TUBE_GAG,
|
||||
GagVariant.SPONGE_GAG,
|
||||
GagVariant.BALL_GAG,
|
||||
},
|
||||
new BlindfoldVariant[] { BlindfoldVariant.MASK },
|
||||
"medical_straps",
|
||||
new String[] { "tube_gag", "sponge_gag", "ball_gag" },
|
||||
new String[] { "blindfold_mask" },
|
||||
false,
|
||||
8
|
||||
),
|
||||
@@ -95,9 +75,9 @@ public enum KidnapperTheme {
|
||||
// === SCI-FI/BEAM THEME ===
|
||||
|
||||
BEAM(
|
||||
BindVariant.BEAM_CUFFS,
|
||||
new GagVariant[] { GagVariant.BEAM_PANEL_GAG, GagVariant.LATEX_GAG },
|
||||
new BlindfoldVariant[] { BlindfoldVariant.MASK },
|
||||
"beam_cuffs",
|
||||
new String[] { "beam_panel_gag", "latex_gag" },
|
||||
new String[] { "blindfold_mask" },
|
||||
false,
|
||||
5
|
||||
),
|
||||
@@ -105,9 +85,9 @@ public enum KidnapperTheme {
|
||||
// === LATEX THEME (rare) ===
|
||||
|
||||
LATEX(
|
||||
BindVariant.LATEX_SACK,
|
||||
new GagVariant[] { GagVariant.LATEX_GAG, GagVariant.TUBE_GAG },
|
||||
new BlindfoldVariant[] { BlindfoldVariant.MASK },
|
||||
"latex_sack",
|
||||
new String[] { "latex_gag", "tube_gag" },
|
||||
new String[] { "blindfold_mask" },
|
||||
false,
|
||||
3
|
||||
),
|
||||
@@ -115,13 +95,9 @@ public enum KidnapperTheme {
|
||||
// === ASYLUM THEME (rare) ===
|
||||
|
||||
ASYLUM(
|
||||
BindVariant.STRAITJACKET,
|
||||
new GagVariant[] {
|
||||
GagVariant.BITE_GAG,
|
||||
GagVariant.SPONGE_GAG,
|
||||
GagVariant.BALL_GAG,
|
||||
},
|
||||
new BlindfoldVariant[] { BlindfoldVariant.MASK },
|
||||
"straitjacket",
|
||||
new String[] { "bite_gag", "sponge_gag", "ball_gag" },
|
||||
new String[] { "blindfold_mask" },
|
||||
false,
|
||||
5
|
||||
),
|
||||
@@ -129,9 +105,9 @@ public enum KidnapperTheme {
|
||||
// === RIBBON THEME (cute/playful) ===
|
||||
|
||||
RIBBON(
|
||||
BindVariant.RIBBON,
|
||||
new GagVariant[] { GagVariant.RIBBON_GAG, GagVariant.CLOTH_GAG },
|
||||
new BlindfoldVariant[] { BlindfoldVariant.CLASSIC },
|
||||
"ribbon",
|
||||
new String[] { "ribbon_gag", "cloth_gag" },
|
||||
new String[] { "classic_blindfold" },
|
||||
false,
|
||||
8
|
||||
),
|
||||
@@ -139,54 +115,54 @@ public enum KidnapperTheme {
|
||||
// === WRAP THEME ===
|
||||
|
||||
WRAP(
|
||||
BindVariant.WRAP,
|
||||
new GagVariant[] { GagVariant.WRAP_GAG, GagVariant.TAPE_GAG },
|
||||
new BlindfoldVariant[] { BlindfoldVariant.MASK },
|
||||
"wrap",
|
||||
new String[] { "wrap_gag", "tape_gag" },
|
||||
new String[] { "blindfold_mask" },
|
||||
false,
|
||||
5
|
||||
);
|
||||
|
||||
private static final Random RANDOM = new Random();
|
||||
|
||||
private final BindVariant bind;
|
||||
private final GagVariant[] gags;
|
||||
private final BlindfoldVariant[] blindfolds;
|
||||
private final String bindId;
|
||||
private final String[] gagIds;
|
||||
private final String[] blindfoldIds;
|
||||
private final boolean supportsColor;
|
||||
private final int weight;
|
||||
|
||||
KidnapperTheme(
|
||||
BindVariant bind,
|
||||
GagVariant[] gags,
|
||||
BlindfoldVariant[] blindfolds,
|
||||
String bindId,
|
||||
String[] gagIds,
|
||||
String[] blindfoldIds,
|
||||
boolean supportsColor,
|
||||
int weight
|
||||
) {
|
||||
this.bind = bind;
|
||||
this.gags = gags;
|
||||
this.blindfolds = blindfolds;
|
||||
this.bindId = bindId;
|
||||
this.gagIds = gagIds;
|
||||
this.blindfoldIds = blindfoldIds;
|
||||
this.supportsColor = supportsColor;
|
||||
this.weight = weight;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the primary bind for this theme.
|
||||
* Get the primary bind registry name for this theme.
|
||||
*/
|
||||
public BindVariant getBind() {
|
||||
return bind;
|
||||
public String getBindId() {
|
||||
return bindId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get compatible gags for this theme (ordered by preference).
|
||||
* Get compatible gag IDs for this theme (ordered by preference).
|
||||
*/
|
||||
public GagVariant[] getGags() {
|
||||
return gags;
|
||||
public String[] getGagIds() {
|
||||
return gagIds;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get compatible blindfolds for this theme.
|
||||
* Get compatible blindfold IDs for this theme.
|
||||
*/
|
||||
public BlindfoldVariant[] getBlindfolds() {
|
||||
return blindfolds;
|
||||
public String[] getBlindfoldIds() {
|
||||
return blindfoldIds;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -206,41 +182,40 @@ public enum KidnapperTheme {
|
||||
}
|
||||
|
||||
/**
|
||||
* Get primary gag (first in list).
|
||||
* Used when only one gag is selected.
|
||||
* Get primary gag ID (first in list).
|
||||
*/
|
||||
public GagVariant getPrimaryGag() {
|
||||
return gags.length > 0 ? gags[0] : GagVariant.BALL_GAG;
|
||||
public String getPrimaryGagId() {
|
||||
return gagIds.length > 0 ? gagIds[0] : "ball_gag";
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a random gag from this theme's compatible list.
|
||||
* Get a random gag ID from this theme's compatible list.
|
||||
*/
|
||||
public GagVariant getRandomGag() {
|
||||
if (gags.length == 0) return GagVariant.BALL_GAG;
|
||||
return gags[RANDOM.nextInt(gags.length)];
|
||||
public String getRandomGagId() {
|
||||
if (gagIds.length == 0) return "ball_gag";
|
||||
return gagIds[RANDOM.nextInt(gagIds.length)];
|
||||
}
|
||||
|
||||
/**
|
||||
* Get primary blindfold (first in list).
|
||||
* Get primary blindfold ID (first in list).
|
||||
*/
|
||||
public BlindfoldVariant getPrimaryBlindfold() {
|
||||
return blindfolds.length > 0 ? blindfolds[0] : BlindfoldVariant.CLASSIC;
|
||||
public String getPrimaryBlindfoldId() {
|
||||
return blindfoldIds.length > 0 ? blindfoldIds[0] : "classic_blindfold";
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a random blindfold from this theme's compatible list.
|
||||
* Get a random blindfold ID from this theme's compatible list.
|
||||
*/
|
||||
public BlindfoldVariant getRandomBlindfold() {
|
||||
if (blindfolds.length == 0) return BlindfoldVariant.CLASSIC;
|
||||
return blindfolds[RANDOM.nextInt(blindfolds.length)];
|
||||
public String getRandomBlindfoldId() {
|
||||
if (blindfoldIds.length == 0) return "classic_blindfold";
|
||||
return blindfoldIds[RANDOM.nextInt(blindfoldIds.length)];
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if this theme has any blindfolds.
|
||||
*/
|
||||
public boolean hasBlindfolds() {
|
||||
return blindfolds.length > 0;
|
||||
return blindfoldIds.length > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -108,7 +107,7 @@ public final class LeashProxyEntity extends Turtle {
|
||||
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
|
||||
if (
|
||||
!bind.isEmpty() &&
|
||||
bind.getItem() == ModItems.getBind(BindVariant.DOGBINDER)
|
||||
PoseTypeHelper.getPoseType(bind) == com.tiedup.remake.items.base.PoseType.DOG
|
||||
) {
|
||||
yOffset = 0.35D; // Lower for 4-legged dogwalk pose (back/hip level)
|
||||
}
|
||||
|
||||
@@ -93,15 +93,15 @@ public class MerchantTrade {
|
||||
*/
|
||||
public Component getPriceDisplay() {
|
||||
if (ingotPrice > 0 && nuggetPrice > 0) {
|
||||
return Component.literal(
|
||||
ingotPrice + " gold + " + nuggetPrice + " nuggets"
|
||||
return Component.translatable(
|
||||
"entity.tiedup.trade.price_both", ingotPrice, nuggetPrice
|
||||
);
|
||||
} else if (ingotPrice > 0) {
|
||||
return Component.literal(ingotPrice + " gold");
|
||||
return Component.translatable("entity.tiedup.trade.price_gold", ingotPrice);
|
||||
} else if (nuggetPrice > 0) {
|
||||
return Component.literal(nuggetPrice + " nuggets");
|
||||
return Component.translatable("entity.tiedup.trade.price_nuggets", nuggetPrice);
|
||||
} else {
|
||||
return Component.literal("Free");
|
||||
return Component.translatable("entity.tiedup.trade.price_free");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ import com.tiedup.remake.labor.LaborTask;
|
||||
import com.tiedup.remake.prison.LaborRecord;
|
||||
import com.tiedup.remake.prison.PrisonerManager;
|
||||
import com.tiedup.remake.prison.PrisonerRecord;
|
||||
import com.tiedup.remake.prison.service.PrisonerService;
|
||||
import com.tiedup.remake.prison.service.EscapeMonitorService;
|
||||
import com.tiedup.remake.state.IRestrainable;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.util.MessageDispatcher;
|
||||
@@ -202,8 +202,8 @@ public class GuardMonitorGoal extends Goal {
|
||||
);
|
||||
|
||||
prisoner.sendSystemMessage(
|
||||
Component.literal(
|
||||
"You are too far from your guard! Return within 15 seconds or escape will be triggered!"
|
||||
Component.translatable(
|
||||
"goal.tiedup.guard_monitor.too_far"
|
||||
).withStyle(ChatFormatting.RED, ChatFormatting.BOLD)
|
||||
);
|
||||
|
||||
@@ -227,8 +227,8 @@ public class GuardMonitorGoal extends Goal {
|
||||
);
|
||||
|
||||
prisoner.sendSystemMessage(
|
||||
Component.literal(
|
||||
"You returned to your guard. Stay close!"
|
||||
Component.translatable(
|
||||
"goal.tiedup.guard_monitor.returned"
|
||||
).withStyle(ChatFormatting.YELLOW)
|
||||
);
|
||||
}
|
||||
@@ -562,7 +562,7 @@ public class GuardMonitorGoal extends Goal {
|
||||
LaborRecord labor = manager.getLaborRecord(prisoner.getUUID());
|
||||
labor.setGuardId(null);
|
||||
|
||||
PrisonerService.get().escape(level, prisoner.getUUID(), reason);
|
||||
EscapeMonitorService.get().escape(level, prisoner.getUUID(), reason);
|
||||
|
||||
// Discard the guard entity itself
|
||||
guard.discard();
|
||||
|
||||
@@ -8,10 +8,10 @@ import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.dialogue.EntityDialogueManager.DialogueCategory;
|
||||
import com.tiedup.remake.entities.AbstractTiedUpNpc;
|
||||
import com.tiedup.remake.entities.EntityKidnapper;
|
||||
import com.tiedup.remake.entities.EntityKidnapper.CaptivePriority;
|
||||
import com.tiedup.remake.entities.kidnapper.CaptivePriority;
|
||||
import com.tiedup.remake.entities.ai.StuckDetector;
|
||||
import com.tiedup.remake.entities.ai.WaypointNavigator;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.prison.PrisonerManager;
|
||||
import com.tiedup.remake.prison.PrisonerRecord;
|
||||
import com.tiedup.remake.prison.PrisonerState;
|
||||
@@ -260,7 +260,7 @@ public class KidnapperBringToCellGoal extends Goal {
|
||||
);
|
||||
IRestrainable captive = this.kidnapper.getCaptive();
|
||||
if (captive != null) {
|
||||
ItemCollar.runWithSuppressedAlert(() ->
|
||||
CollarHelper.runWithSuppressedAlert(() ->
|
||||
captive.free(false)
|
||||
);
|
||||
this.kidnapper.removeCaptive(captive, false);
|
||||
@@ -1079,9 +1079,9 @@ public class KidnapperBringToCellGoal extends Goal {
|
||||
ItemStack collar = captive.getEquipment(BodyRegionV2.NECK);
|
||||
if (
|
||||
!collar.isEmpty() &&
|
||||
collar.getItem() instanceof ItemCollar collarItem
|
||||
CollarHelper.isCollar(collar)
|
||||
) {
|
||||
collarItem.setCellId(collar, this.targetCell.getId());
|
||||
CollarHelper.setCellId(collar, this.targetCell.getId());
|
||||
}
|
||||
|
||||
TiedUpMod.LOGGER.info(
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user