feature/gltf-pipeline-v2 #18
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Two fixes from the animation audit: 1. Variant cache key now includes the resolved animation name (e.g., Struggle.2). Previously, the cache key only used context+parts, so the first random variant pick was reused forever. Now each variant gets its own cache entry, and a fresh random pick happens each time the context changes. 2. FullHead check changed from contains("Head") to startsWith("gltf_FullHead") to prevent false positives on names like FullOverhead or FullAhead.