3 Commits

Author SHA1 Message Date
NotEvil
d3bdb026f3 fix: restore missing /tiedup tie command registration (review) 2026-04-15 11:14:28 +02:00
NotEvil
c1e1f56058 refactor: split BondageSubCommand 1207L → 5 focused files (UC-01)
- BindCommands.java: tie, untie (156L)
- GagCommands.java: gag, ungag (140L)
- BlindfoldCommands.java: blindfold, unblind (142L)
- CollarCommands.java: collar, takecollar, enslave, free (288L)
- AccessoryCommands.java: putearplugs, takeearplugs, putclothes,
  takeclothes, fullyrestrain, adjust (469L)
- BondageSubCommand.java: thin delegator (19L)

Zero logic changes — purely mechanical code move.
2026-04-15 11:09:48 +02:00
NotEvil
f945e9449b feat(D-01/E): quickwins — debug toggle, HumanChairHelper move, collar equip
Q1: Remove F9 debug toggle from GltfAnimationApplier + delete dead
    GltfRenderLayer + remove keybind registration

Q2: Move HumanChairHelper from state/ to util/ — pure utility with
    no state dependency. 7 import updates.

Q3: Wire NECK collar equip flow in DataDrivenBondageItem:
    - Target must be tied up (V1 rule preserved)
    - Distance + line-of-sight validation
    - Owner added to NBT before equip via CollarHelper.addOwner()
    - V2EquipmentHelper handles conflict resolution
    - ModSounds.COLLAR_PUT played on success
    - OwnershipComponent.onEquipped registers in CollarRegistry
2026-04-15 10:57:01 +02:00
6 changed files with 1213 additions and 1195 deletions

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package com.tiedup.remake.commands.subcommands;
import com.mojang.brigadier.arguments.FloatArgumentType;
import com.mojang.brigadier.arguments.StringArgumentType;
import com.tiedup.remake.items.base.AdjustmentHelper;
import com.tiedup.remake.items.ModItems;
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import com.tiedup.remake.commands.CommandHelper;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.state.PlayerBindState;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.commands.arguments.EntityArgument;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.item.ItemStack;
@SuppressWarnings("null")
public class AccessoryCommands {
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
// /tiedup putearplugs <player>
root.then(
Commands.literal("putearplugs")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(AccessoryCommands::putearplugs)
)
);
// /tiedup takeearplugs <player>
root.then(
Commands.literal("takeearplugs")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(AccessoryCommands::takeearplugs)
)
);
// /tiedup putclothes <player>
root.then(
Commands.literal("putclothes")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(AccessoryCommands::putclothes)
)
);
// /tiedup takeclothes <player>
root.then(
Commands.literal("takeclothes")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(AccessoryCommands::takeclothes)
)
);
// /tiedup fullyrestrain <player>
root.then(
Commands.literal("fullyrestrain")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(AccessoryCommands::fullyrestrain)
)
);
// /tiedup adjust <player> <type:gag|blindfold|all> <value>
root.then(
Commands.literal("adjust")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player()).then(
Commands.argument("type", StringArgumentType.word())
.suggests((ctx, builder) -> {
builder.suggest("gag");
builder.suggest("blindfold");
builder.suggest("all");
return builder.buildFuture();
})
.then(
Commands.argument(
"value",
FloatArgumentType.floatArg(-4.0f, 4.0f)
).executes(AccessoryCommands::adjust)
)
)
)
);
}
static int putearplugs(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (state.hasEarplugs()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" already has earplugs"
)
);
return 0;
}
ItemStack earplugs = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs"));
state.putEarplugsOn(earplugs);
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
" has been given earplugs"
),
true
);
SystemMessageManager.sendToTarget(
context.getSource().getEntity(),
targetPlayer,
SystemMessageManager.MessageCategory.EARPLUGS_ON
);
return 1;
}
static int takeearplugs(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (!state.hasEarplugs()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" does not have earplugs"
)
);
return 0;
}
state.takeEarplugsOff();
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
"'s earplugs have been removed"
),
true
);
SystemMessageManager.sendToPlayer(
targetPlayer,
SystemMessageManager.MessageCategory.INFO,
"Your earplugs have been removed!"
);
return 1;
}
static int putclothes(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (state.hasClothes()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" already has clothes"
)
);
return 0;
}
ItemStack clothes = new ItemStack(ModItems.CLOTHES.get());
state.putClothesOn(clothes);
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
" has been given clothes"
),
true
);
return 1;
}
static int takeclothes(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (!state.hasClothes()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" is not wearing clothes"
)
);
return 0;
}
ItemStack removed = state.takeClothesOff();
CommandHelper.syncPlayerState(targetPlayer, state);
if (!removed.isEmpty()) {
targetPlayer.drop(removed, false);
}
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"Removed clothes from " +
targetPlayer.getName().getString()
),
true
);
return 1;
}
static int fullyrestrain(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
int applied = 0;
if (!state.isTiedUp()) {
ItemStack ropes = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
state.putBindOn(ropes);
applied++;
}
if (!state.isGagged()) {
ItemStack gag = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"));
state.putGagOn(gag);
applied++;
}
if (!state.isBlindfolded()) {
ItemStack blindfold = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"));
state.putBlindfoldOn(blindfold);
applied++;
}
if (!state.hasCollar()) {
ItemStack collar = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(new net.minecraft.resources.ResourceLocation("tiedup", "classic_collar"));
if (
context.getSource().getEntity() instanceof ServerPlayer executor
) {
CollarHelper.addOwner(collar, executor);
}
state.putCollarOn(collar);
applied++;
}
if (!state.hasEarplugs()) {
ItemStack earplugs = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs"));
state.putEarplugsOn(earplugs);
applied++;
}
if (applied == 0) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" is already fully restrained"
)
);
return 0;
}
CommandHelper.syncPlayerState(targetPlayer, state);
int finalApplied = applied;
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
" has been fully restrained (" +
finalApplied +
" items applied)"
),
true
);
SystemMessageManager.sendToPlayer(
targetPlayer,
SystemMessageManager.MessageCategory.INFO,
"You have been fully restrained!"
);
return 1;
}
static int adjust(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
String type = StringArgumentType.getString(context, "type");
float value = FloatArgumentType.getFloat(context, "value");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
boolean adjustedGag = false;
boolean adjustedBlindfold = false;
if (type.equals("gag") || type.equals("all")) {
ItemStack gag = state.getEquipment(
com.tiedup.remake.v2.BodyRegionV2.MOUTH
);
if (!gag.isEmpty()) {
AdjustmentHelper.setAdjustment(gag, value);
adjustedGag = true;
}
}
if (type.equals("blindfold") || type.equals("all")) {
ItemStack blindfold = state.getEquipment(
com.tiedup.remake.v2.BodyRegionV2.EYES
);
if (!blindfold.isEmpty()) {
AdjustmentHelper.setAdjustment(blindfold, value);
adjustedBlindfold = true;
}
}
if (
!type.equals("gag") &&
!type.equals("blindfold") &&
!type.equals("all")
) {
context
.getSource()
.sendFailure(
Component.literal(
"Invalid type. Use: gag, blindfold, or all"
)
);
return 0;
}
if (!adjustedGag && !adjustedBlindfold) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" has no " +
type +
" to adjust"
)
);
return 0;
}
CommandHelper.syncPlayerState(targetPlayer, state);
String items =
adjustedGag && adjustedBlindfold
? "gag and blindfold"
: adjustedGag
? "gag"
: "blindfold";
String valueStr = String.format("%.2f", value);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7aAdjusted " +
items +
" for " +
targetPlayer.getName().getString() +
" to " +
valueStr +
" pixels"
),
true
);
return 1;
}
}

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package com.tiedup.remake.commands.subcommands;
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import com.tiedup.remake.commands.CommandHelper;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.state.PlayerBindState;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.commands.arguments.EntityArgument;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.item.ItemStack;
@SuppressWarnings("null")
public class BindCommands {
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
// /tiedup tie <player>
root.then(
Commands.literal("tie")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(BindCommands::tie)
)
);
// /tiedup untie <player>
root.then(
Commands.literal("untie")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(BindCommands::untie)
)
);
}
static int tie(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (state.isTiedUp()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" is already tied up"
)
);
return 0;
}
ItemStack ropes = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
state.putBindOn(ropes);
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
" has been tied up"
),
true
);
SystemMessageManager.sendTiedUp(
context.getSource().getEntity(),
targetPlayer
);
return 1;
}
static int untie(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (
!state.isTiedUp() &&
!state.isGagged() &&
!state.isBlindfolded() &&
!state.hasCollar()
) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" is not restrained"
)
);
return 0;
}
boolean removed = false;
if (state.isTiedUp()) {
state.takeBindOff();
removed = true;
}
if (state.isGagged()) {
state.takeGagOff();
removed = true;
}
if (state.isBlindfolded()) {
state.takeBlindfoldOff();
removed = true;
}
if (state.hasCollar()) {
state.takeCollarOff();
removed = true;
}
if (state.hasEarplugs()) {
state.takeEarplugsOff();
removed = true;
}
if (removed) {
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
" has been freed from all restraints"
),
true
);
SystemMessageManager.sendFreed(targetPlayer);
return 1;
}
return 0;
}
}

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package com.tiedup.remake.commands.subcommands;
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import com.tiedup.remake.commands.CommandHelper;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.state.PlayerBindState;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.commands.arguments.EntityArgument;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.item.ItemStack;
@SuppressWarnings("null")
public class BlindfoldCommands {
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
// /tiedup blindfold <player>
root.then(
Commands.literal("blindfold")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(BlindfoldCommands::blindfold)
)
);
// /tiedup unblind <player>
root.then(
Commands.literal("unblind")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(BlindfoldCommands::unblind)
)
);
}
static int blindfold(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (state.isBlindfolded()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" is already blindfolded"
)
);
return 0;
}
ItemStack blindfold = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"));
state.putBlindfoldOn(blindfold);
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
" has been blindfolded"
),
true
);
SystemMessageManager.sendToTarget(
context.getSource().getEntity(),
targetPlayer,
SystemMessageManager.MessageCategory.BLINDFOLDED
);
return 1;
}
static int unblind(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (!state.isBlindfolded()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" is not blindfolded"
)
);
return 0;
}
state.takeBlindfoldOff();
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
"'s blindfold has been removed"
),
true
);
SystemMessageManager.sendToTarget(
context.getSource().getEntity(),
targetPlayer,
SystemMessageManager.MessageCategory.UNBLINDFOLDED
);
return 1;
}
}

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package com.tiedup.remake.commands.subcommands;
import com.tiedup.remake.network.ModNetwork;
import com.tiedup.remake.network.sync.PacketSyncBindState;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import com.tiedup.remake.commands.CommandHelper;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.state.PlayerBindState;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.commands.arguments.EntityArgument;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.item.ItemStack;
@SuppressWarnings("null")
public class CollarCommands {
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
// /tiedup collar <player>
root.then(
Commands.literal("collar")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(CollarCommands::collar)
)
);
// /tiedup takecollar <player>
root.then(
Commands.literal("takecollar")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(CollarCommands::takecollar)
)
);
// /tiedup enslave <player>
root.then(
Commands.literal("enslave")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(CollarCommands::enslave)
)
);
// /tiedup free <player>
root.then(
Commands.literal("free")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(CollarCommands::free)
)
);
}
static int collar(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (state.hasCollar()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" already has a collar"
)
);
return 0;
}
ItemStack collar = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(new net.minecraft.resources.ResourceLocation("tiedup", "classic_collar"));
if (context.getSource().getEntity() instanceof ServerPlayer executor) {
CollarHelper.addOwner(collar, executor);
}
state.putCollarOn(collar);
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
" has been collared"
),
true
);
SystemMessageManager.sendToTarget(
context.getSource().getEntity(),
targetPlayer,
SystemMessageManager.MessageCategory.COLLARED
);
return 1;
}
static int takecollar(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (!state.hasCollar()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" does not have a collar"
)
);
return 0;
}
state.takeCollarOff();
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
"'s collar has been removed"
),
true
);
SystemMessageManager.sendToTarget(
context.getSource().getEntity(),
targetPlayer,
SystemMessageManager.MessageCategory.UNCOLLARED
);
return 1;
}
static int enslave(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
// First fully restrain
if (!state.isTiedUp()) {
ItemStack ropes = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
state.putBindOn(ropes);
}
if (!state.isGagged()) {
ItemStack gag = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"));
state.putGagOn(gag);
}
if (!state.isBlindfolded()) {
ItemStack blindfold = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"));
state.putBlindfoldOn(blindfold);
}
if (!state.hasCollar()) {
ItemStack collar = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(new net.minecraft.resources.ResourceLocation("tiedup", "classic_collar"));
if (
context.getSource().getEntity() instanceof ServerPlayer executor
) {
CollarHelper.addOwner(collar, executor);
}
state.putCollarOn(collar);
}
if (!state.hasEarplugs()) {
ItemStack earplugs = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs"));
state.putEarplugsOn(earplugs);
}
// Capture target (this makes them a captive)
if (context.getSource().getEntity() instanceof ServerPlayer master) {
PlayerBindState masterState = PlayerBindState.getInstance(master);
if (masterState != null && masterState.getCaptorManager() != null) {
masterState.getCaptorManager().addCaptive(state);
}
}
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
" has been enslaved"
),
true
);
SystemMessageManager.sendEnslaved(
context.getSource().getEntity(),
targetPlayer
);
return 1;
}
static int free(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (!state.isCaptive()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() + " is not captured"
)
);
return 0;
}
state.free(true);
PacketSyncBindState statePacket = PacketSyncBindState.fromPlayer(
targetPlayer
);
if (statePacket != null) {
ModNetwork.sendToPlayer(statePacket, targetPlayer);
}
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
" has been freed from slavery"
),
true
);
SystemMessageManager.sendFreed(targetPlayer);
return 1;
}
}

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package com.tiedup.remake.commands.subcommands;
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import com.tiedup.remake.commands.CommandHelper;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.state.PlayerBindState;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.commands.arguments.EntityArgument;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.item.ItemStack;
@SuppressWarnings("null")
public class GagCommands {
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
// /tiedup gag <player>
root.then(
Commands.literal("gag")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(GagCommands::gag)
)
);
// /tiedup ungag <player>
root.then(
Commands.literal("ungag")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(GagCommands::ungag)
)
);
}
static int gag(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (state.isGagged()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" is already gagged"
)
);
return 0;
}
ItemStack gag = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"));
state.putGagOn(gag);
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
" has been gagged"
),
true
);
SystemMessageManager.sendGagged(
context.getSource().getEntity(),
targetPlayer
);
return 1;
}
static int ungag(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (!state.isGagged()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() + " is not gagged"
)
);
return 0;
}
state.takeGagOff();
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
"'s gag has been removed"
),
true
);
SystemMessageManager.sendToTarget(
context.getSource().getEntity(),
targetPlayer,
SystemMessageManager.MessageCategory.UNGAGGED
);
return 1;
}
}