Commit Graph

91 Commits

Author SHA1 Message Date
5788f39d9f Merge pull request 'refactor/god-class-decomposition' (#17) from refactor/god-class-decomposition into develop
Reviewed-on: #17
2026-04-16 12:38:55 +00:00
NotEvil
27c86bc831 fix ghost LaborRecord entries for non-working prisoners on escape 2026-04-16 14:36:45 +02:00
NotEvil
f4aa5ffdc5 split PrisonerService + decompose EntityKidnapper
PrisonerService 1057L -> 474L lifecycle + 616L EscapeMonitorService
EntityKidnapper 2035L -> 1727L via LootManager, Dialogue, CaptivePriority extraction
2026-04-16 14:08:52 +02:00
ea14fc2cec Merge pull request 'centralize all ModConfig.SERVER reads through SettingsAccessor' (#16) from chore/audit-c02-config-unification into develop
Reviewed-on: #16
2026-04-16 11:49:22 +00:00
NotEvil
4e136cff96 centralize all ModConfig.SERVER reads through SettingsAccessor
No more direct ModConfig.SERVER access outside SettingsAccessor.
32 new accessor methods, 21 consumer files rerouted.
2026-04-16 13:16:05 +02:00
683eeec11f Merge pull request 'fix/swarm-review-p0-p1-p2' (#15) from fix/swarm-review-p0-p1-p2 into develop
Reviewed-on: #15
2026-04-16 10:37:05 +00:00
NotEvil
fd60086322 feat(i18n): complete migration — items, entities, AI goals, GUI screens
119 new translation keys across 3 domains:
- Items/Blocks/Misc (46 keys): tooltips, action messages, trap states
- Entities/AI Goals (55 keys): NPC speech, maid/master/guard messages
- Client GUI (18 keys): widget labels, screen buttons, merchant display

Remaining 119 Component.literal() are all intentional:
- Debug/Admin/Command wands (47) — dev tools, not player-facing
- Entity display names (~25) — dynamic getNpcName() calls
- Empty string roots (~15) — .append() chain bases
- User-typed text (~10) — /me, /pm, /norp chat content
- Runtime data (~12) — StringBuilder, gag muffling, MCA compat
2026-04-16 12:33:13 +02:00
NotEvil
9b2c5dec8e chore(P2): V1 zombie comments cleanup + i18n events/network/items
Zombie comments (14 files):
- Replace references to deleted V1 classes (ItemBind, ItemCollar, IBondageItem,
  BindVariant, etc.) with V2 equivalents or past-tense historical notes
- "V1 path" → "legacy slot-index path" for still-active legacy codepaths
- Clean misleading javadoc that implied V1 code was still present

i18n (13 files, 31 new keys):
- Events: 12 Component.literal() → translatable (labor tools, gag eat,
  death escape, debt, punishment, grace, camp protection, chest, maid)
- Network: 12 Component.literal() → translatable (trader messages,
  lockpick jam, slave freedom warnings)
- Items: 2 Component.literal() → translatable (ItemOwnerTarget tooltips)
2026-04-16 11:20:17 +02:00
NotEvil
371a138b71 fix(P1+P2): swarm review — UX fixes + V1 dead code cleanup
P1 — UX visible:
- Add 4 missing translations (leather_mittens, ball_gag_3d, taser, debug_wand)
- Fix earplugs resistance bucket: "blindfold" → "earplug"
- Split mixin config: core (require=1) + compat MCA (require=0)
- Bump PROTOCOL_VERSION from "1" to "2"
- Add debug_wand item model (no texture — debug only)
- Fix 3 display_name inconsistencies (chain, vine_seed, shock_collar_auto)

P2 — Dead code cleanup:
- Delete IHas3DModelConfig + Model3DConfig (zero imports)
- Remove MovementStyleResolver.resolveV1Fallback() + V1Fallback record + V1 constants
- Remove AnimationTickHandler V1 fallback block + buildAnimationId()
- Document PlayerEquipment.equipInRegion() bypass as intentional (force-equip paths)
2026-04-16 10:58:44 +02:00
NotEvil
d75b74f9f9 fix(P0): 3 exploit fixes from swarm review
- RISK-006: Mittens bypass lock/unlock — add HANDS check in PacketV2SelfLock/Unlock
- RISK-002: Struggle re-roll exploit — reject-if-active in startContinuous*Session()
- RISK-003: Non-V2 locked items bypass conflict resolution — check ILockable before swap
2026-04-16 10:49:04 +02:00
bce0598059 Merge pull request 'chore/audit-uc02-roomtheme-datadriven' (#14) from chore/audit-uc02-roomtheme-datadriven into develop
Reviewed-on: #14
2026-04-16 00:38:58 +00:00
NotEvil
6d56024c7e fix(UC-02): LOW review items — anchored path strip + corner offset doc
- Use substring instead of replace for path cleanup (anchored, no double-strip risk)
- Document that corner_decorations ignores x/z offsets (by design)
2026-04-16 02:32:50 +02:00
NotEvil
8823c671d7 fix(UC-02): clean theme IDs — strip directory prefix and .json suffix
RISK-003: Definition IDs were "tiedup:tiedup_room_themes/oubliette.json"
instead of clean "tiedup:oubliette". Now derived from filename only.
2026-04-16 01:54:03 +02:00
NotEvil
6d9d6b4b81 fix(UC-02): arch review — furniture x/z offsets + ceiling chain fidelity
- Add x_offset/z_offset to PositionedBlock for multi-block furniture clusters
- Furniture items now spread across 2-3 positions (matching original Java code)
- Offsets multiplied by inward direction for correct corner orientation
- Fix has_ceiling_chain: only oubliette has ceiling chains (was true for all 6)
- Fix firstCornerSpecial: oubliette cauldron uses x/z offset +1 (inward diagonal)
- Update parser to read x_offset/z_offset (defaults to 0)
2026-04-16 01:52:31 +02:00
NotEvil
706172fb9a fix(UC-02): QA review — crypt bottom_row + ice decorations fidelity
- BUG-001: CRYPT bottom_row had unreachable mossy_stone_bricks (same f variable
  makes mossy_cobblestone guard trigger first). Fixed weights: 0.20/0.10/0.70
- BUG-003: ICE ceiling ice stalactites (y_offset=10) were missing from JSON
- BUG-002: ICE snow corner layers use middle value (3) as compromise since
  DecorationConfig.PositionedBlock doesn't support random_property
2026-04-16 01:45:04 +02:00
NotEvil
3aaf92b788 feat(UC-02): data-driven room themes — 6 JSON + consumer migration + cleanup
Phase 3: Extract 6 themes into JSON (oubliette, inferno, crypt, ice, sculk, sandstone)
Phase 4: Migrate HangingCagePiece to use RoomThemeRegistry.pickRandomOrFallback()
  - Move 7 shared static methods from RoomTheme into HangingCagePiece
  - Replace per-enum placeDecorations() with generic DecorationConfig-based placement
Phase 5: Delete RoomTheme.java (-1368L)
2026-04-16 01:39:40 +02:00
NotEvil
69f52eacf3 feat(UC-02): data-driven room theme infrastructure (Phase 1+2)
- BlockPalette: weighted random block selection with condition variants
- RoomThemeDefinition: immutable record with wallBlock/floorBlock/etc convenience API
- DecorationConfig: positioned block records for theme-specific decorations
- RoomThemeRegistry: volatile atomic snapshot + pickRandom(weight-based)
- RoomThemeParser: JSON parsing with BlockStateParser + random_property expansion
- RoomThemeReloadListener: scans data/<ns>/tiedup_room_themes/*.json
- Register listener in TiedUpMod.onAddReloadListeners()
2026-04-16 01:30:51 +02:00
a4fc05b503 Merge pull request 'chore/audit-s02-s05-state-cleanup' (#13) from chore/audit-s02-s05-state-cleanup into develop
Reviewed-on: #13
2026-04-15 14:48:42 +00:00
NotEvil
7444853840 fix(S-02): remove unused host field from PlayerMovement (review) 2026-04-15 16:48:22 +02:00
NotEvil
22d79a452b refactor(S-02/S-05): extract PlayerMovement component + fix thread safety
- Extract 11 movement fields from PlayerBindState into PlayerMovement component
- Replace volatile isStruggling/struggleStartTick pair with atomic StruggleSnapshot record
- Remove 5+2 misleading synchronized keywords (different monitors, all server-thread-only)
- Update all 36 MovementStyleManager field accesses to use getMovement() getters/setters
2026-04-15 16:48:22 +02:00
70f85b58a6 Merge pull request 'chore/audit-c01-i18n' (#12) from chore/audit-c01-i18n into develop
Reviewed-on: #12
2026-04-15 14:48:07 +00:00
NotEvil
c34bac11b0 fix(C-01): review fixes — missing keys, duplicate, GPS shock i18n
- Add missing keephead_enabled/disabled translation keys (BUG-001)
- Remove duplicate gui.tiedup.close key at line 403 (RISK-004)
- Fix GPS shock: use null addon + send GPS_ZONE_VIOLATION separately (RISK-001)
2026-04-15 14:08:41 +02:00
NotEvil
fa5cfb913c feat(C-01): i18n main commands — 148 translatable keys
Phase 3: Migrate Component.literal() in all remaining command files.
- NPCCommand (34), CellCommand (33), SocialCommand (16), CollarCommand (25),
  KeyCommand (18), BountyCommand (6), KidnapSetCommand (2), CaptivityDebugCommand (7),
  InventorySubCommand (3), TestAnimSubCommand (2), MasterTestSubCommand (7), DebtSubCommand (8)
- Strip all section sign color codes, use .withStyle(ChatFormatting)
- 148 new keys in en_us.json (command.tiedup.*)
- Debug/dynamic strings intentionally kept as literal
2026-04-15 13:54:26 +02:00
NotEvil
70965c2dda feat(C-01): i18n subcommands — 33 translatable keys
Phase 2: Migrate all Component.literal() in 5 subcommand files.
- BindCommands, GagCommands, BlindfoldCommands, CollarCommands, AccessoryCommands
- Strip \u00a7a section signs, use .withStyle(ChatFormatting.GREEN)
- Add 33 keys to en_us.json (command.tiedup.*)
- Shared error key: command.tiedup.error.no_state
2026-04-15 13:28:02 +02:00
NotEvil
0662739fe0 feat(C-01): i18n SystemMessageManager — 83 translatable keys
Phase 1: Core system message migration to Component.translatable().
- Replace getMessageTemplate() hardcoded strings with getTranslationKey() key derivation
- All send methods now use Component.translatable() with positional args
- Add 83 keys to en_us.json (msg.tiedup.system.*)
- Add sendTranslatable() convenience for external callers with string args
- Migrate 3 external getTemplate() callers (PlayerShockCollar, CellRegistryV2)
- Add resistance_suffix key for sendWithResistance()
2026-04-15 13:24:05 +02:00
ac72f6aae7 Merge pull request 'chore/quickwin-fix' (#11) from chore/quickwin-fix into develop
Reviewed-on: #11
2026-04-15 09:22:08 +00:00
NotEvil
d3bdb026f3 fix: restore missing /tiedup tie command registration (review) 2026-04-15 11:14:28 +02:00
NotEvil
c1e1f56058 refactor: split BondageSubCommand 1207L → 5 focused files (UC-01)
- BindCommands.java: tie, untie (156L)
- GagCommands.java: gag, ungag (140L)
- BlindfoldCommands.java: blindfold, unblind (142L)
- CollarCommands.java: collar, takecollar, enslave, free (288L)
- AccessoryCommands.java: putearplugs, takeearplugs, putclothes,
  takeclothes, fullyrestrain, adjust (469L)
- BondageSubCommand.java: thin delegator (19L)

Zero logic changes — purely mechanical code move.
2026-04-15 11:09:48 +02:00
NotEvil
f945e9449b feat(D-01/E): quickwins — debug toggle, HumanChairHelper move, collar equip
Q1: Remove F9 debug toggle from GltfAnimationApplier + delete dead
    GltfRenderLayer + remove keybind registration

Q2: Move HumanChairHelper from state/ to util/ — pure utility with
    no state dependency. 7 import updates.

Q3: Wire NECK collar equip flow in DataDrivenBondageItem:
    - Target must be tied up (V1 rule preserved)
    - Distance + line-of-sight validation
    - Owner added to NBT before equip via CollarHelper.addOwner()
    - V2EquipmentHelper handles conflict resolution
    - ModSounds.COLLAR_PUT played on success
    - OwnershipComponent.onEquipped registers in CollarRegistry
2026-04-15 10:57:01 +02:00
cc0ce89de5 Merge pull request 'feature/d01-branch-e-resistance' (#10) from feature/d01-branch-e-resistance into develop
Reviewed-on: #10
2026-04-15 01:45:58 +00:00
NotEvil
db407ee68f fix(D-01/E): padlock resistance double-count + knife progress persist (review)
BUG-001: PacketV2StruggleStart only adds padlock resistance bonus on
first session (when resistance >= base). Interrupted sessions that
persisted combined resistance no longer re-add the bonus, preventing
infinite resistance inflation.

BUG-002: PacketV2LockToggle UNLOCK clears knifeCutProgress and
accessoryStruggleResistance NBT keys, preventing partial knife-cut
progress from persisting across lock/unlock cycles.
2026-04-15 03:44:12 +02:00
NotEvil
d6bb030ad7 feat(D-01/E): resistance & lock system rework (E1-E7)
E1: Initialize currentResistance in NBT at equip time from
    ResistanceComponent — eliminates MAX-scan fallback bug

E2: BuiltInLockComponent for organic items (already committed)

E3: canStruggle refactor — new model:
    - ARMS: always struggle-able (no lock gating)
    - Non-ARMS: only if locked OR built-in lock
    - Removed dead isItemLocked() from StruggleState + overrides

E4: canUnequip already handled by BuiltInLockComponent.blocksUnequip()
    via ComponentHolder delegation

E5: Help/assist mechanic deferred (needs UI design)

E6: Removed lock resistance from ILockable (5 methods + NBT key deleted)
    - GenericKnife: new knifeCutProgress NBT for cutting locks
    - StruggleAccessory: accessoryStruggleResistance NBT replaces lock resistance
    - PacketV2StruggleStart: uses config-based padlock resistance
    - All lock/unlock packets cleaned of initializeLockResistance/clearLockResistance

E7: Fixed 3 pre-existing bugs:
    - B2: DataDrivenItemRegistry.clear() synchronized on RELOAD_LOCK
    - B3: V2TyingPlayerTask validates heldStack before equip (prevents duplication)
    - B5: EntityKidnapperMerchant.remove() cleans playerToMerchant map (memory leak)
2026-04-15 03:23:49 +02:00
NotEvil
199bf00aef feat(D-01/E): BuiltInLockComponent for organic items (E2)
- New BuiltInLockComponent: blocksUnequip() returns true (permanent lock)
- ComponentType: add BUILT_IN_LOCK enum value
- 8 organic item JSONs updated (slime, vine, web, tape variants)
- DataDrivenBondageItem: add hasBuiltInLock() static helper
2026-04-15 03:11:15 +02:00
4a3ff438c2 Merge pull request 'feature/d01-branch-d-cleanup' (#9) from feature/d01-branch-d-cleanup into develop
Reviewed-on: #9
2026-04-15 00:54:11 +00:00
NotEvil
4d128124e6 chore: gitignore docs/ to stop them from being tracked 2026-04-15 02:52:37 +02:00
NotEvil
3df979ceee fix(D-01/D): checkup cleanup — 5 issues resolved
1. LockableComponent: remove duplicate "Lockable" tooltip line
   (ILockable.appendLockTooltip already handles lock status display)
2. ILockable/IHasResistance Javadoc: update @link refs from deleted
   V1 classes to V2 AbstractV2BondageItem/DataDrivenBondageItem
3. SettingsAccessor Javadoc: remove stale BindVariant @link references
4. DataDrivenBondageItem: update NECK block comment (remove branch ref)
5. Delete empty bondage3d/gags/ directory
2026-04-15 02:52:27 +02:00
NotEvil
a572513640 chore(D-01/D): remove dead V1 handleSelfAccessory method 2026-04-15 02:12:05 +02:00
NotEvil
dfa7024e21 fix(D-01/D): blindfold ID mismatch + dispenser V2 registration (review)
KidnapperTheme: fix "mask_blindfold" → "blindfold_mask" across 8 themes.
The incorrect ID produced ghost items with no definition.

DispenserBehaviors: register GenericBondageDispenseBehavior.forAnyDataDriven()
for the V2 DATA_DRIVEN_ITEM singleton. Dispatches by region from the stack's
definition. V1 per-variant registrations were deleted but V2 replacement
was missing.
2026-04-15 02:10:25 +02:00
NotEvil
9302b6ccaf chore: remove docs from branch D tracking 2026-04-15 01:59:16 +02:00
NotEvil
099cd0d984 feat(D-01/D): V1 cleanup — delete 28 files, ~5400 lines removed
D1: ThreadLocal alert suppression moved from ItemCollar to CollarHelper.
    onCollarRemoved() logic (kidnapper alert) moved to CollarHelper.

D2+D3: Deleted 17 V1 item classes + 4 V1-only interfaces:
  ItemBind, ItemGag, ItemBlindfold, ItemCollar, ItemEarplugs, ItemMittens,
  ItemColor, ItemClassicCollar, ItemShockCollar, ItemShockCollarAuto,
  ItemGpsCollar, ItemChokeCollar, ItemHood, ItemMedicalGag,
  IBondageItem, IHasGaggingEffect, IHasBlindingEffect, IAdjustable

D4: KidnapperTheme/KidnapperItemSelector/DispenserBehaviors migrated
    from variant enums to string-based DataDrivenItemRegistry IDs.

D5: Deleted 11 variant enums + Generic* factories + ItemBallGag3D:
  BindVariant, GagVariant, BlindfoldVariant, EarplugsVariant, MittensVariant,
  GenericBind, GenericGag, GenericBlindfold, GenericEarplugs, GenericMittens

D6: ModItems cleaned — all V1 bondage registrations removed.
D7: ModCreativeTabs rewritten — iterates DataDrivenItemRegistry.
D8+D9: All V2 helpers cleaned (V1 fallbacks removed), orphan imports removed.

Zero V1 bondage code references remain (only Javadoc comments).
All bondage items are now data-driven via 47 JSON definitions.
2026-04-15 01:55:16 +02:00
fccb99ef9a Merge pull request 'feature/d01-branch-c-migration' (#8) from feature/d01-branch-c-migration into develop
Reviewed-on: #8
2026-04-14 22:57:05 +00:00
NotEvil
b04497b5a1 chore: remove docs from branch C (should not be tracked here) 2026-04-15 00:55:02 +02:00
NotEvil
3515c89f82 fix(D-01/C): missing sync + worldgen empty registry race (review)
StruggleSessionManager: add V2EquipmentHelper.sync(player) after bind
resistance update to prevent data loss on server restart during struggle

HangingCagePiece: add fallback ResourceLocation arrays for worldgen when
DataDrivenItemRegistry is empty (race with reload listener on initial
world creation). Registry-first with hardcoded fallbacks.
2026-04-15 00:26:07 +02:00
NotEvil
3d61c9e9e6 feat(D-01/C): consumer migration — 85 files migrated to V2 helpers
Phase 1 (state): PlayerBindState, PlayerCaptorManager, PlayerEquipment,
  PlayerDataRetrieval, PlayerLifecycle, PlayerShockCollar, StruggleAccessory
Phase 2 (client): AnimationTickHandler, NpcAnimationTickHandler, 5 render
  handlers, DamselModel, 3 client mixins, SelfBondageInputHandler,
  SlaveManagementScreen, ActionPanel, SlaveEntryWidget, ModKeybindings
Phase 3 (entities): 28 entity/AI files migrated to CollarHelper,
  BindModeHelper, PoseTypeHelper, createStack()
Phase 4 (network): PacketSlaveAction, PacketMasterEquip,
  PacketAssignCellToCollar, PacketNpcCommand, PacketFurnitureForcemount
Phase 5 (events): RestraintTaskTickHandler, PetPlayRestrictionHandler,
  PlayerEnslavementHandler, ChatEventHandler, LaborAttackPunishmentHandler
Phase 6 (commands): BondageSubCommand, CollarCommand, NPCCommand,
  KidnapSetCommand
Phase 7 (compat): MCAKidnappedAdapter, MCA mixins
Phase 8 (misc): GagTalkManager, PetRequestManager, HangingCagePiece,
  BondageItemBlockEntity, TrappedChestBlockEntity, DispenserBehaviors,
  BondageItemLoaderUtility, RestraintApplicator, StruggleSessionManager,
  MovementStyleResolver, CampLifecycleManager

Some files retain dual V1/V2 checks (instanceof V1 || V2Helper) for
coexistence — V1-only branches removed in Branch D.
2026-04-15 00:16:50 +02:00
52d1044e9a Merge pull request 'feature/d01-branch-b-definitions' (#7) from feature/d01-branch-b-definitions into develop
Reviewed-on: #7
2026-04-14 20:23:53 +00:00
NotEvil
530b86a9a7 fix(D-01/B): hood missing MOUTH block + organic items lockable:false
- Hood: add MOUTH to blocked_regions — prevents double gag stacking
- 8 organic items (slime, vine, web, tape): set lockable:false at top
  level for consistency with can_attach_padlock:false
2026-04-14 17:59:27 +02:00
NotEvil
258223bf68 feat(D-01/B): 47 data-driven item definitions + cleanup test files
16 binds: ropes, armbinder, dogbinder, chain, ribbon, slime, vine_seed,
  web_bind, shibari, leather_straps, medical_straps, beam_cuffs,
  duct_tape, straitjacket, wrap, latex_sack

19 gags: cloth_gag, ropes_gag, cleave_gag, ribbon_gag, ball_gag,
  ball_gag_strap, tape_gag, wrap_gag, slime_gag, vine_gag, web_gag,
  panel_gag, beam_panel_gag, chain_panel_gag, latex_gag, tube_gag,
  bite_gag, sponge_gag, baguette_gag

2 blindfolds, 1 earplugs, 1 mittens
5 collars (classic, shock, shock_auto, gps, choke) with ownership component
3 combos (hood, medical_gag, ball_gag_3d)

All items config-driven via ResistanceComponent (id) and GaggingComponent
(material). Organic items have can_attach_padlock: false.

Removed 4 test files (test_component_gag, test_handcuffs, test_leg_cuffs).
2026-04-14 17:52:19 +02:00
NotEvil
679d7033f9 feat(D-01/B): add can_attach_padlock field to data-driven items (B0)
- DataDrivenItemDefinition: add canAttachPadlock boolean (default true)
- DataDrivenItemParser: parse "can_attach_padlock" from JSON
- DataDrivenBondageItem: add static canAttachPadlockTo(stack) method
- AnvilEventHandler: check V2 definition before allowing padlock attach
2026-04-14 17:47:32 +02:00
8bfd97ba57 Merge pull request 'feature/d01-branch-a-bridge' (#6) from feature/d01-branch-a-bridge into develop
Reviewed-on: #6
2026-04-14 15:19:20 +00:00
NotEvil
df56ebb6bc fix(D-01/A): adversarial review fixes — 4 logic bugs
1. NECK region explicitly blocked in interactLivingEntity() — prevents
   V2 collars equipping without ownership setup (latent, no JSONs yet)

2. Swap rollback safety: if re-equip fails after swap failure, drop the
   old bind as item entity instead of losing it silently

3. GaggingComponent: cache GagMaterial at construction time — eliminates
   valueOf() log spam on every chat message with misconfigured material

4. Dual-bind prevention: check both V1 isTiedUp() AND V2 region occupied
   in TyingInteractionHelper and PacketSelfBondage to prevent equipping
   V2 bind on top of V1 bind
2026-04-14 16:48:50 +02:00