P0-BUG-001 : LOGGER.warn dans TiedUpArmatures.Holder static init quand les joints biped sont en identity (Phase 2.4 stub). Sans ça, Phase 2.6 renderer afficherait un mesh effondré sans signal dev. Warn apparaît une seule fois (class-init lock JVM). P0-BUG-002 : Lists.newArrayList(renderer.layers) copie défensive dans PatchedLivingEntityRenderer.renderLayer. Mods tiers (Wildfire, SkinLayers3D, Cosmetic Armor) peuvent muter renderer.layers runtime via AddLayers event -> CME garantie sans copie. TiedUp va au-dela d'EF upstream. P1-RISK-001 : Pose.orElseEmpty(name) utilise Map.getOrDefault qui retourne un JointTransform.empty() detache non stocke dans la map -> toute mutation .frontResult est perdue si le joint est absent. En pratique l'Animator peuple toujours Head via getComposedLayerPose, mais defensif : on recupere l'instance, mute, puis pose.putJointData(Head, mutatedTransform). Meme bug latent en EF upstream. P1-RISK-003 : PlayerItemInHandLayer extends ItemInHandLayer mais le dispatch patchedLayers.containsKey(layer.getClass()) est strict -> layer player-specifique passe au travers. Ajout du mapping explicite dans TiedUpPlayerRenderer constructor avec le meme stub PatchedItemInHandLayer. Preventif Phase 3. P2-RISK-004 : @SuppressWarnings scope resserre des 2 methodes aux 2 call sites dispatch raw PatchedLayer qui en ont reellement besoin. Commentaire pointant vers l'invariant runtime addPatchedLayer. Tests : 15/15 rig tests GREEN, compile GREEN. Doc : docs/plans/rig/PHASE0_DEGRADATIONS.md section Phase 2.5 findings ajoutee (fichier gitignore, changements locaux pour future session).
TiedUp! - Minecraft 1.20.1 Forge Mod
Community remake of the TiedUp! mod for Minecraft 1.20.1 (Forge). Adds restraint and roleplay mechanics to the game.
Original mod by Yuti & Marl Velius (1.12.2). This is an independent remake, not affiliated with the original developers.
Features
- Restraint items (binds, gags, blindfolds, collars, straps, and more)
- NPC entities with AI and personality-driven dialogue (Kidnapper, Damsel, Guard, Trader, Maid, Master)
- Kidnapper camp world generation
- Captivity and prison mechanics
- Player animation system with 3D item rendering
- Multiplayer synchronization
- Mod compatibility (Minecraft Comes Alive, Wildfire's Female Gender Mod)
- In-game guide book (Patchouli)
Requirements
- Java 17
- Minecraft 1.20.1
- Forge 47.4.10+
- PlayerAnimator 1.0.2-rc1+
Building
# First time setup
make setup
# Build the mod
make build
# Clean and rebuild
make rebuild
# See all available commands
make help
Or directly with Gradle:
export JAVA_HOME=/usr/lib/jvm/java-17-openjdk
./gradlew build
The built JAR will be in build/libs/.
Development
# Run Minecraft client
make run
# Run dedicated server
make server
# Multiplayer testing (server + 2 clients)
make mptest
# Generate IDE configurations
make idea # IntelliJ IDEA
make eclipse # Eclipse
Project Structure
src/main/java/com/tiedup/remake/
├── blocks/ # Custom blocks and block entities
├── cells/ # Captive cell management
├── client/ # Rendering, GUI, animations
├── commands/ # /tiedup command
├── compat/ # Mod compatibility (MCA, Wildfire)
├── core/ # Main mod class, config, sounds
├── dialogue/ # NPC conversation system
├── entities/ # Custom NPCs and AI
├── events/ # Event handlers
├── items/ # All mod items
├── mixin/ # Minecraft bytecode modifications
├── network/ # Multiplayer packet system
├── personality/ # NPC personality system
├── state/ # Player state tracking
├── v2/ # Next-gen items and blocks
└── worldgen/ # Structure generation
Dependencies
Some dependencies are included as local JARs in libs/ because they are not available on Maven Central:
| Library | Version | Usage |
|---|---|---|
| PlayerAnimator | 1.0.2-rc1+1.20 | Player pose animations |
| bendy-lib | 4.0.0 | Model part bending |
| Architectury | 9.2.14 | Required by MCA |
| Minecraft Comes Alive | 7.6.13 | Optional compatibility |
| Wildfire Gender Mod | 3.1 | Optional compatibility |
License
GPL-3.0 with Commons Clause - see LICENSE for details.
TL;DR: Free to use, modify, and distribute. Cannot be sold or put behind a paywall. The 3D models are the property of their creators; if their names are listed, please ask them for permission otherwise me.
Status
This mod is under heavy rework. Things will break, APIs will change, features will come and go. If you want to build and use it as-is, that's on you.
Contributing
Contributions are welcome. Rules:
- Pull requests only - no direct pushes
- Clear commit messages - describe what and why, not how
- Test your changes before submitting - at minimum, make sure it compiles and runs
- Bug fixes, new features, improvements - all welcome
- Areas where help is especially needed: textures, 3D models, multiplayer testing