NotEvil cc6a62a6e5 Polish V2 subsystem: lockpick kinds, package boundaries, client extractions
Architectural debt cleanup on top of the earlier V2 hardening pass.

Minigame:
  - LockpickMiniGameState splits the overloaded targetSlot int into a
    LockpickTargetKind enum + targetData int. Body-vs-furniture
    dispatch is now a simple enum check; the NBT-tag nonce it
    previously depended on is gone, along with the AIOOBE risk at
    BodyRegionV2.values()[targetSlot].
  - PacketLockpickAttempt.handleFurnitureLockpickSuccess takes the
    entity and seat id as explicit parameters. Caller pre-validates
    both before any side effect, so a corrupted ctx tag can no longer
    produce a "Lock picked!" UI with a used lockpick and nothing
    unlocked.

Package boundaries:
  - client.gltf no longer imports v2.bondage. Render-layer attachment,
    DataDrivenItemReloadListener, and GlbValidationReloadListener all
    live in v2.client.V2ClientSetup.
  - GlbValidationReloadListener moved to v2.bondage.client.diagnostic.
  - Reload-listener ordering is preserved via EventPriority (HIGH for
    the generic GLB cache clear in GltfClientSetup, LOW for bondage
    consumers in V2ClientSetup).
  - Removed the unused validateAgainstDefinition stub on GlbValidator.

Extractions from EntityFurniture:
  - FurnitureSeatSyncCodec (pipe/semicolon serialization for the
    SEAT_ASSIGNMENTS_SYNC entity data field), with 8 unit tests.
  - FurnitureClientAnimator (client-only seat-pose kickoff, moved out
    of the dual-side entity class).
  - EntityFurniture drops ~100 lines with no behavior change.

Interface docs:
  - ISeatProvider Javadoc narrowed to reflect that EntityFurniture is
    the only implementation; callers that need animation state or
    definition reference still downcast.
  - FurnitureAuthPredicate.findOccupant uses the interface only.
  - AnimationIdBuilder flagged as legacy JSON-era utility (NPC
    fallback + MCA mixin).

Artist guide: corrected the "Monster Seat System (Planned)" section
to match the ISeatProvider single-impl reality.
2026-04-19 02:06:02 +02:00
2026-04-12 00:51:22 +02:00
2026-04-12 00:51:22 +02:00
2026-04-12 00:51:22 +02:00
2026-04-12 00:51:22 +02:00
2026-04-12 00:51:22 +02:00

TiedUp! - Minecraft 1.20.1 Forge Mod

Community remake of the TiedUp! mod for Minecraft 1.20.1 (Forge). Adds restraint and roleplay mechanics to the game.

Original mod by Yuti & Marl Velius (1.12.2). This is an independent remake, not affiliated with the original developers.

Features

  • Restraint items (binds, gags, blindfolds, collars, straps, and more)
  • NPC entities with AI and personality-driven dialogue (Kidnapper, Damsel, Guard, Trader, Maid, Master)
  • Kidnapper camp world generation
  • Captivity and prison mechanics
  • Player animation system with 3D item rendering
  • Multiplayer synchronization
  • Mod compatibility (Minecraft Comes Alive, Wildfire's Female Gender Mod)
  • In-game guide book (Patchouli)

Requirements

Building

# First time setup
make setup

# Build the mod
make build

# Clean and rebuild
make rebuild

# See all available commands
make help

Or directly with Gradle:

export JAVA_HOME=/usr/lib/jvm/java-17-openjdk
./gradlew build

The built JAR will be in build/libs/.

Development

# Run Minecraft client
make run

# Run dedicated server
make server

# Multiplayer testing (server + 2 clients)
make mptest

# Generate IDE configurations
make idea     # IntelliJ IDEA
make eclipse  # Eclipse

Project Structure

src/main/java/com/tiedup/remake/
├── blocks/        # Custom blocks and block entities
├── cells/         # Captive cell management
├── client/        # Rendering, GUI, animations
├── commands/      # /tiedup command
├── compat/        # Mod compatibility (MCA, Wildfire)
├── core/          # Main mod class, config, sounds
├── dialogue/      # NPC conversation system
├── entities/      # Custom NPCs and AI
├── events/        # Event handlers
├── items/         # All mod items
├── mixin/         # Minecraft bytecode modifications
├── network/       # Multiplayer packet system
├── personality/   # NPC personality system
├── state/         # Player state tracking
├── v2/            # Next-gen items and blocks
└── worldgen/      # Structure generation

Dependencies

Some dependencies are included as local JARs in libs/ because they are not available on Maven Central:

Library Version Usage
PlayerAnimator 1.0.2-rc1+1.20 Player pose animations
bendy-lib 4.0.0 Model part bending
Architectury 9.2.14 Required by MCA
Minecraft Comes Alive 7.6.13 Optional compatibility
Wildfire Gender Mod 3.1 Optional compatibility

License

GPL-3.0 with Commons Clause - see LICENSE for details.

TL;DR: Free to use, modify, and distribute. Cannot be sold or put behind a paywall. The 3D models are the property of their creators; if their names are listed, please ask them for permission otherwise me.

Status

This mod is under heavy rework. Things will break, APIs will change, features will come and go. If you want to build and use it as-is, that's on you.

Contributing

Contributions are welcome. Rules:

  • Pull requests only - no direct pushes
  • Clear commit messages - describe what and why, not how
  • Test your changes before submitting - at minimum, make sure it compiles and runs
  • Bug fixes, new features, improvements - all welcome
  • Areas where help is especially needed: textures, 3D models, multiplayer testing
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