Diff detection tick-to-tick via WeakHashMap<Player, Set<ItemStack>>
snapshot captured at start of rebuildBondageAnimations. Identity-based
set (IdentityHashMap) respects convention V2 "un stack = une
occurrence" : deux stacks content-equals mais refs distinctes restent
distincts.
Unequip oneshots fire BEFORE rebuild (play sur l'old state,
livingAnimations encore config precedente), equip oneshots AFTER (play
sur new state, bindings de l'item pushes dans la map). Vanilla
SoundEvents.ARMOR_EQUIP_LEATHER fallback pour MVP — future per-item
custom via field equip_sound dans DataDrivenItemDefinition.
Helpers pure + generiques <T> :
- uniqueByIdentity(Iterable<T>) : dedup identity + skip nulls
- diffBy(Set<T>, Set<T>) : a \ b par ==, ordre stable
- triggerOneshot(...) : no-op si def/bindings/oneshotId null ; sinon
resolve via animResolver + play avec transition 0.15s constant
Decision actee : priority param non forwarde a playAnimation. La
priority vient de StaticAnimation.getPriority() intrinseque (property
JSON du fichier anim). PacketPlayRigAnim.priorityOrdinal (P3-11)
reste informational / loggable, priority override = TODO Phase 4.
Sound defaultEquipSound() resolu lazy via method (pas static final
field) — SoundEvents.<clinit> exige MC Bootstrap, un field eager
bloquait tous les unit tests de la classe (ExceptionInInitializerError).
Tests : +11 unit tests (28 total dans le fichier handler) :
- diffBy empty / identity / a==b
- uniqueByIdentity dedup + nulls skipped
- triggerOneshot no-def / null-bindings / null-onEquip / happy
onEquip / happy onUnequip / null-stack
Suite complete 257 GREEN, 0 failed.
TiedUp! - Minecraft 1.20.1 Forge Mod
Community remake of the TiedUp! mod for Minecraft 1.20.1 (Forge). Adds restraint and roleplay mechanics to the game.
Original mod by Yuti & Marl Velius (1.12.2). This is an independent remake, not affiliated with the original developers.
Features
- Restraint items (binds, gags, blindfolds, collars, straps, and more)
- NPC entities with AI and personality-driven dialogue (Kidnapper, Damsel, Guard, Trader, Maid, Master)
- Kidnapper camp world generation
- Captivity and prison mechanics
- Player animation system with 3D item rendering
- Multiplayer synchronization
- Mod compatibility (Minecraft Comes Alive, Wildfire's Female Gender Mod)
- In-game guide book (Patchouli)
Requirements
- Java 17
- Minecraft 1.20.1
- Forge 47.4.10+
- PlayerAnimator 1.0.2-rc1+
Building
# First time setup
make setup
# Build the mod
make build
# Clean and rebuild
make rebuild
# See all available commands
make help
Or directly with Gradle:
export JAVA_HOME=/usr/lib/jvm/java-17-openjdk
./gradlew build
The built JAR will be in build/libs/.
Development
# Run Minecraft client
make run
# Run dedicated server
make server
# Multiplayer testing (server + 2 clients)
make mptest
# Generate IDE configurations
make idea # IntelliJ IDEA
make eclipse # Eclipse
Project Structure
src/main/java/com/tiedup/remake/
├── blocks/ # Custom blocks and block entities
├── cells/ # Captive cell management
├── client/ # Rendering, GUI, animations
├── commands/ # /tiedup command
├── compat/ # Mod compatibility (MCA, Wildfire)
├── core/ # Main mod class, config, sounds
├── dialogue/ # NPC conversation system
├── entities/ # Custom NPCs and AI
├── events/ # Event handlers
├── items/ # All mod items
├── mixin/ # Minecraft bytecode modifications
├── network/ # Multiplayer packet system
├── personality/ # NPC personality system
├── state/ # Player state tracking
├── v2/ # Next-gen items and blocks
└── worldgen/ # Structure generation
Dependencies
Some dependencies are included as local JARs in libs/ because they are not available on Maven Central:
| Library | Version | Usage |
|---|---|---|
| PlayerAnimator | 1.0.2-rc1+1.20 | Player pose animations |
| bendy-lib | 4.0.0 | Model part bending |
| Architectury | 9.2.14 | Required by MCA |
| Minecraft Comes Alive | 7.6.13 | Optional compatibility |
| Wildfire Gender Mod | 3.1 | Optional compatibility |
License
GPL-3.0 with Commons Clause - see LICENSE for details.
TL;DR: Free to use, modify, and distribute. Cannot be sold or put behind a paywall. The 3D models are the property of their creators; if their names are listed, please ask them for permission otherwise me.
Status
This mod is under heavy rework. Things will break, APIs will change, features will come and go. If you want to build and use it as-is, that's on you.
Contributing
Contributions are welcome. Rules:
- Pull requests only - no direct pushes
- Clear commit messages - describe what and why, not how
- Test your changes before submitting - at minimum, make sure it compiles and runs
- Bug fixes, new features, improvements - all welcome
- Areas where help is especially needed: textures, 3D models, multiplayer testing