Remove build artifacts, dev tool configs, unused dependencies, and third-party source dumps. Add proper README, update .gitignore, clean up Makefile.
49 lines
1.4 KiB
Java
49 lines
1.4 KiB
Java
package com.tiedup.remake.items.base;
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/**
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* Enum defining all blindfold variants.
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* Used by GenericBlindfold to create blindfold items via factory pattern.
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*
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* <p><b>Issue #12 fix:</b> Added textureSubfolder to eliminate string checks in renderers.
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*/
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public enum BlindfoldVariant {
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CLASSIC("classic_blindfold", true, "blindfolds"),
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MASK("blindfold_mask", true, "blindfolds/mask");
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private final String registryName;
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private final boolean supportsColor;
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private final String textureSubfolder;
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BlindfoldVariant(
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String registryName,
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boolean supportsColor,
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String textureSubfolder
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) {
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this.registryName = registryName;
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this.supportsColor = supportsColor;
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this.textureSubfolder = textureSubfolder;
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}
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public String getRegistryName() {
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return registryName;
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}
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/**
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* Check if this blindfold variant supports color variations.
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* Both variants support colors in the original mod.
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*/
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public boolean supportsColor() {
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return supportsColor;
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}
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/**
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* Get the texture subfolder for this blindfold variant.
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* Used by renderers to locate texture files.
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*
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* @return Subfolder path under textures/entity/bondage/ (e.g., "blindfolds", "blindfolds/mask")
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*/
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public String getTextureSubfolder() {
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return textureSubfolder;
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}
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}
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