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TiedUp-/src/main/java/com/tiedup/remake/items/base/BlindfoldVariant.java
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49 lines
1.4 KiB
Java

package com.tiedup.remake.items.base;
/**
* Enum defining all blindfold variants.
* Used by GenericBlindfold to create blindfold items via factory pattern.
*
* <p><b>Issue #12 fix:</b> Added textureSubfolder to eliminate string checks in renderers.
*/
public enum BlindfoldVariant {
CLASSIC("classic_blindfold", true, "blindfolds"),
MASK("blindfold_mask", true, "blindfolds/mask");
private final String registryName;
private final boolean supportsColor;
private final String textureSubfolder;
BlindfoldVariant(
String registryName,
boolean supportsColor,
String textureSubfolder
) {
this.registryName = registryName;
this.supportsColor = supportsColor;
this.textureSubfolder = textureSubfolder;
}
public String getRegistryName() {
return registryName;
}
/**
* Check if this blindfold variant supports color variations.
* Both variants support colors in the original mod.
*/
public boolean supportsColor() {
return supportsColor;
}
/**
* Get the texture subfolder for this blindfold variant.
* Used by renderers to locate texture files.
*
* @return Subfolder path under textures/entity/bondage/ (e.g., "blindfolds", "blindfolds/mask")
*/
public String getTextureSubfolder() {
return textureSubfolder;
}
}