package com.tiedup.remake.items.base; /** * Enum defining all blindfold variants. * Used by GenericBlindfold to create blindfold items via factory pattern. * *
Issue #12 fix: Added textureSubfolder to eliminate string checks in renderers. */ public enum BlindfoldVariant { CLASSIC("classic_blindfold", true, "blindfolds"), MASK("blindfold_mask", true, "blindfolds/mask"); private final String registryName; private final boolean supportsColor; private final String textureSubfolder; BlindfoldVariant( String registryName, boolean supportsColor, String textureSubfolder ) { this.registryName = registryName; this.supportsColor = supportsColor; this.textureSubfolder = textureSubfolder; } public String getRegistryName() { return registryName; } /** * Check if this blindfold variant supports color variations. * Both variants support colors in the original mod. */ public boolean supportsColor() { return supportsColor; } /** * Get the texture subfolder for this blindfold variant. * Used by renderers to locate texture files. * * @return Subfolder path under textures/entity/bondage/ (e.g., "blindfolds", "blindfolds/mask") */ public String getTextureSubfolder() { return textureSubfolder; } }