Files
TiedUp-/src/main/java/com/tiedup/remake/rig/math/Vec2f.java
NotEvil 0891edffac WIP: create TiedUpRigConstants, replace EpicFightMod/SharedConstants refs
- Nouveau TiedUpRigConstants.java : centralise MODID/LOGGER/identifier/prefix,
  constantes runtime (IS_DEV_ENV, A_TICK, GENERAL_ANIMATION_TRANSITION_TIME,
  MAX_JOINTS), factory ANIMATOR_PROVIDER (client/server split) + helpers
  stacktraceIfDevSide/logAndStacktraceIfDevSide.

- sed global : EpicFightMod.* → TiedUpRigConstants.*
- sed global : EpicFightSharedConstants.* → TiedUpRigConstants.*
- sed global : EpicFightRenderTypes → TiedUpRenderTypes (class rename upstream)
- Fix package declarations : Armature.java + TiedUpRenderTypes.java

Résidus yesman.epicfight : 115 → 86 (-29)
Reste : gameasset/physics/network/world/config/skill (combat deps à strip) +
combat mode refs dans patch/LocalPlayerPatch + ClientPlayerPatch (Phase 2).
2026-04-22 00:33:39 +02:00

34 lines
597 B
Java

/*
* Derived from Epic Fight (https://github.com/Epic-Fight/epicfight)
* by the Epic Fight Team, licensed under GPLv3.
* Modifications © 2026 TiedUp! Remake Contributors, distributed under GPLv3.
*/
package com.tiedup.remake.rig.math;
public class Vec2f {
public float x;
public float y;
public Vec2f() {
this.x = 0;
this.y = 0;
}
public Vec2f(float x, float y) {
this.x = x;
this.y = y;
}
public Vec2f scale(float f) {
this.x *= f;
this.y *= f;
return this;
}
@Override
public String toString() {
return "Vec2f[" + this.x + ", " + this.y + ", " + "]";
}
}