notevil 5a39fb0c1c Phase 2.8 : V2 player rendering cleanup + QA checklist doc
Cut wholesale du pipeline V2 player-anim suite au bascule RIG (pas d'opt-in,
pas de rollback — accepté par le mainteneur).

- rm MixinPlayerModel : le renderer RIG patched ne passe plus par
  PlayerModel.setupAnim, donc l'injection @TAIL devenait dead code.
  Les features dog pose head compensation seront ré-exprimées en
  StaticAnimation pose_dog.json (V3-REW-07).
- Strip tiedup.mixins.json : retiré client/MixinPlayerModel, restent
  MixinCamera + MixinLivingEntitySleeping.
- BondageAnimationManager.init() : retiré les 3 PlayerAnimationFactory
  registrations (context / item / furniture), le path joueur n'en
  dépend plus. Factory IDs conservés car les getPlayerLayer*() sont
  tolérantes au null retour via try/catch existants — et restent
  utilisées par le cache fallback remote. Les NPCs continuent
  d'utiliser cette classe via l'accès direct animation stack
  (IAnimatedPlayer.getAnimationStack().addAnimLayer), inchangé.
- TiedUpMod.onClientSetup : suppression de l'appel BondageAnimationManager.init()
  (la méthode est maintenant un log no-op, conservée pour la signature
  publique + doc du changement).
- AnimationTickHandler.onClientTick : retrait de la boucle
  mc.level.players() + updatePlayerAnimation + tickFurnitureSafety +
  cold-cache furniture retry. Les joueurs sont ticked par
  RigAnimationTickHandler (Phase 2.7). Conservé : le cleanup
  périodique ClothesClientCache (hygiène mémoire indépendante), le
  hook onPlayerLogout (cleanup per-UUID des caches NPC restants), et
  le hook onWorldUnload (caches V2 encore utilisés par NpcAnimationTickHandler).
  Imports unused strippés.
- DogPoseHelper : mis à jour la javadoc pour refléter le retrait
  du path player (NPCs only désormais).

Compile GREEN. 20/20 tests rig GREEN.

QA runtime : cf. docs/plans/rig/PHASE2_QA.md (non commit — fichier
working doc sous docs/plans/ gitignored par convention repo).

Net LOC : -276.
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TiedUp! - Minecraft 1.20.1 Forge Mod

Community remake of the TiedUp! mod for Minecraft 1.20.1 (Forge). Adds restraint and roleplay mechanics to the game.

Original mod by Yuti & Marl Velius (1.12.2). This is an independent remake, not affiliated with the original developers.

Features

  • Restraint items (binds, gags, blindfolds, collars, straps, and more)
  • NPC entities with AI and personality-driven dialogue (Kidnapper, Damsel, Guard, Trader, Maid, Master)
  • Kidnapper camp world generation
  • Captivity and prison mechanics
  • Player animation system with 3D item rendering
  • Multiplayer synchronization
  • Mod compatibility (Minecraft Comes Alive, Wildfire's Female Gender Mod)
  • In-game guide book (Patchouli)

Requirements

Building

# First time setup
make setup

# Build the mod
make build

# Clean and rebuild
make rebuild

# See all available commands
make help

Or directly with Gradle:

export JAVA_HOME=/usr/lib/jvm/java-17-openjdk
./gradlew build

The built JAR will be in build/libs/.

Development

# Run Minecraft client
make run

# Run dedicated server
make server

# Multiplayer testing (server + 2 clients)
make mptest

# Generate IDE configurations
make idea     # IntelliJ IDEA
make eclipse  # Eclipse

Project Structure

src/main/java/com/tiedup/remake/
├── blocks/        # Custom blocks and block entities
├── cells/         # Captive cell management
├── client/        # Rendering, GUI, animations
├── commands/      # /tiedup command
├── compat/        # Mod compatibility (MCA, Wildfire)
├── core/          # Main mod class, config, sounds
├── dialogue/      # NPC conversation system
├── entities/      # Custom NPCs and AI
├── events/        # Event handlers
├── items/         # All mod items
├── mixin/         # Minecraft bytecode modifications
├── network/       # Multiplayer packet system
├── personality/   # NPC personality system
├── state/         # Player state tracking
├── v2/            # Next-gen items and blocks
└── worldgen/      # Structure generation

Dependencies

Some dependencies are included as local JARs in libs/ because they are not available on Maven Central:

Library Version Usage
PlayerAnimator 1.0.2-rc1+1.20 Player pose animations
bendy-lib 4.0.0 Model part bending
Architectury 9.2.14 Required by MCA
Minecraft Comes Alive 7.6.13 Optional compatibility
Wildfire Gender Mod 3.1 Optional compatibility

License

GPL-3.0 with Commons Clause - see LICENSE for details.

TL;DR: Free to use, modify, and distribute. Cannot be sold or put behind a paywall. The 3D models are the property of their creators; if their names are listed, please ask them for permission otherwise me.

Status

This mod is under heavy rework. Things will break, APIs will change, features will come and go. If you want to build and use it as-is, that's on you.

Contributing

Contributions are welcome. Rules:

  • Pull requests only - no direct pushes
  • Clear commit messages - describe what and why, not how
  • Test your changes before submitting - at minimum, make sure it compiles and runs
  • Bug fixes, new features, improvements - all welcome
  • Areas where help is especially needed: textures, 3D models, multiplayer testing
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