notevil 4a615368df Phase 0 audit findings : fixes D-07 + D-08 post-verification
Cross-check de l'audit Phase 0 contre les sources EF (4 agents) a remonté :

D-08 RÉFUTÉ partiellement :
  - EF LivingEntityPatch.getTarget() = getLastHurtMob() — identique à notre stub.
  - MAIS MobPatch.getTarget() override avec Mob.getTarget() manquait chez nous.
  - Fix : override ajouté, ref commentée à EF MobPatch.java:171-174.
  - Sans ça, MoveCoordFunctions.MOB_ATTACK_TARGET_LOOK aurait la mauvaise
    sémantique (dernier mob qui m'a frappé vs cible AI courante) → NPC ne
    tourne pas vers sa cible pendant attack anim.

D-07 VALIDÉ :
  - correctRootJoint zero-out X/Z de la Root en espace monde pour éviter
    sliding visuel pendant LinkAnimation vers ActionAnimation.
  - Safe Phase 1 (idle/walk = StaticAnimation, pas ActionAnimation).
  - Critical Phase 2+ dès qu'une vraie ActionAnimation bondage est jouée.
  - Fix : dev assertion LOGGER.warn en IS_DEV_ENV pointant vers
    PHASE0_DEGRADATIONS.md D-07. Empêche découverte tardive.

Autres findings post-vérification (traçés en doc gitignorée) :
  D-01 getAnimator()=null : fix Phase 2 (pas Phase 1) — field protected EF-style
  D-02 sync() stripped : FAUX-POSITIF partiel — BEGINNING_LOCATION non affecté
       (IndependentVariableKey non-synced), seul DESTINATION en MP dédié
  D-03 InstantiateInvoker throws : swallowed par try/catch, silent no-op
  D-04 Patch suppression : doc EXTRACTION.md §3.12/§10 corrigée (Option A)
  D-05 reloadAllSkillsAnimations : était déjà dans SkillManager (commentaire OK)
  D-06 playAnimationAt : ARCHITECTURE.md §5.5.1 pseudocode (signature fantôme)
       → notes ajoutées pointant vers D-06
  D-09 AnimationBegin/EndEvent : listeners EF uniquement skill system interne,
       ON_BEGIN/END_EVENTS data-driven continuent de fonctionner
  D-10 AT 127 lignes : ~50% utile (GUI TiedUp existant), ne pas fix maintenant

IK stack (S-05 pas dans les docs) : section R12 ajoutée à ARCHITECTURE.md §11.

Compile BUILD SUCCESSFUL maintenu (0 errors).
2026-04-22 03:39:44 +02:00
2026-04-12 00:51:22 +02:00
2026-04-22 00:26:09 +02:00
2026-04-12 00:51:22 +02:00
2026-04-12 00:51:22 +02:00
2026-04-22 00:13:50 +02:00
2026-04-12 00:51:22 +02:00

TiedUp! - Minecraft 1.20.1 Forge Mod

Community remake of the TiedUp! mod for Minecraft 1.20.1 (Forge). Adds restraint and roleplay mechanics to the game.

Original mod by Yuti & Marl Velius (1.12.2). This is an independent remake, not affiliated with the original developers.

Features

  • Restraint items (binds, gags, blindfolds, collars, straps, and more)
  • NPC entities with AI and personality-driven dialogue (Kidnapper, Damsel, Guard, Trader, Maid, Master)
  • Kidnapper camp world generation
  • Captivity and prison mechanics
  • Player animation system with 3D item rendering
  • Multiplayer synchronization
  • Mod compatibility (Minecraft Comes Alive, Wildfire's Female Gender Mod)
  • In-game guide book (Patchouli)

Requirements

Building

# First time setup
make setup

# Build the mod
make build

# Clean and rebuild
make rebuild

# See all available commands
make help

Or directly with Gradle:

export JAVA_HOME=/usr/lib/jvm/java-17-openjdk
./gradlew build

The built JAR will be in build/libs/.

Development

# Run Minecraft client
make run

# Run dedicated server
make server

# Multiplayer testing (server + 2 clients)
make mptest

# Generate IDE configurations
make idea     # IntelliJ IDEA
make eclipse  # Eclipse

Project Structure

src/main/java/com/tiedup/remake/
├── blocks/        # Custom blocks and block entities
├── cells/         # Captive cell management
├── client/        # Rendering, GUI, animations
├── commands/      # /tiedup command
├── compat/        # Mod compatibility (MCA, Wildfire)
├── core/          # Main mod class, config, sounds
├── dialogue/      # NPC conversation system
├── entities/      # Custom NPCs and AI
├── events/        # Event handlers
├── items/         # All mod items
├── mixin/         # Minecraft bytecode modifications
├── network/       # Multiplayer packet system
├── personality/   # NPC personality system
├── state/         # Player state tracking
├── v2/            # Next-gen items and blocks
└── worldgen/      # Structure generation

Dependencies

Some dependencies are included as local JARs in libs/ because they are not available on Maven Central:

Library Version Usage
PlayerAnimator 1.0.2-rc1+1.20 Player pose animations
bendy-lib 4.0.0 Model part bending
Architectury 9.2.14 Required by MCA
Minecraft Comes Alive 7.6.13 Optional compatibility
Wildfire Gender Mod 3.1 Optional compatibility

License

GPL-3.0 with Commons Clause - see LICENSE for details.

TL;DR: Free to use, modify, and distribute. Cannot be sold or put behind a paywall. The 3D models are the property of their creators; if their names are listed, please ask them for permission otherwise me.

Status

This mod is under heavy rework. Things will break, APIs will change, features will come and go. If you want to build and use it as-is, that's on you.

Contributing

Contributions are welcome. Rules:

  • Pull requests only - no direct pushes
  • Clear commit messages - describe what and why, not how
  • Test your changes before submitting - at minimum, make sure it compiles and runs
  • Bug fixes, new features, improvements - all welcome
  • Areas where help is especially needed: textures, 3D models, multiplayer testing
Description
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Readme 22 MiB
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