H-02 (EF extension chain DEAD) :
- Delete 5 unreferenced EF-derived files :
- event/EntityPatchRegistryEvent (ModLoader event for third-party patch
registration — no third-party EF mods to host).
- event/RegisterResourceLayersEvent (extra renderer layers registration
event — no consumers).
- render/layer/LayerUtil (+ empty package) — sole LayerProvider interface
only used by the deleted RegisterResourceLayersEvent.
- render/item/RenderItemBase (+ empty package) — abstract weapon renderer
stub, TiedUp does not host weapon trails.
- asset/SelfAccessor — AssetAccessor variant never created.
- PatchedRenderersEvent : drop inner classes RegisterItemRenderer (tied to
RenderItemBase) and Modify (never posted). Keep Add, used by
TiedUpRenderEngine.
- JsonAssetLoader : remove loadArmature(ArmatureContructor) + its private
getJoint helper. Armatures are loaded via the GLB path in Phase 1 — this
EF JSON route has no callers.
- TiedUpRigRegistry : drop inner interface ArmatureContructor (EF-style
typo preserved) now that loadArmature is gone.
- EntityPatchProvider : drop CUSTOM_CAPABILITIES map + putCustomEntityPatch
+ clearCustom. No third-party extension surface needed ; inline the
provider lookup to CAPABILITIES only.
H-03 (TiedUpAnimationConfig dead fields) :
- Remove enableOriginalModel, enableAnimatedFirstPersonModel,
enableCosmetics, enablePovAction, autoSwitchCamera, preferenceWork,
combatPreferredItems, miningPreferredItems. None had callers — they were
inherited from EF ClientConfig without a TiedUp consumer.
- Keep activateComputeShader — read at SkinnedMesh.java:249 to toggle the
GPU skinning path.
Compile green, 20/20 rig tests still green.
TiedUp! - Minecraft 1.20.1 Forge Mod
Community remake of the TiedUp! mod for Minecraft 1.20.1 (Forge). Adds restraint and roleplay mechanics to the game.
Original mod by Yuti & Marl Velius (1.12.2). This is an independent remake, not affiliated with the original developers.
Features
- Restraint items (binds, gags, blindfolds, collars, straps, and more)
- NPC entities with AI and personality-driven dialogue (Kidnapper, Damsel, Guard, Trader, Maid, Master)
- Kidnapper camp world generation
- Captivity and prison mechanics
- Player animation system with 3D item rendering
- Multiplayer synchronization
- Mod compatibility (Minecraft Comes Alive, Wildfire's Female Gender Mod)
- In-game guide book (Patchouli)
Requirements
- Java 17
- Minecraft 1.20.1
- Forge 47.4.10+
- PlayerAnimator 1.0.2-rc1+
Building
# First time setup
make setup
# Build the mod
make build
# Clean and rebuild
make rebuild
# See all available commands
make help
Or directly with Gradle:
export JAVA_HOME=/usr/lib/jvm/java-17-openjdk
./gradlew build
The built JAR will be in build/libs/.
Development
# Run Minecraft client
make run
# Run dedicated server
make server
# Multiplayer testing (server + 2 clients)
make mptest
# Generate IDE configurations
make idea # IntelliJ IDEA
make eclipse # Eclipse
Project Structure
src/main/java/com/tiedup/remake/
├── blocks/ # Custom blocks and block entities
├── cells/ # Captive cell management
├── client/ # Rendering, GUI, animations
├── commands/ # /tiedup command
├── compat/ # Mod compatibility (MCA, Wildfire)
├── core/ # Main mod class, config, sounds
├── dialogue/ # NPC conversation system
├── entities/ # Custom NPCs and AI
├── events/ # Event handlers
├── items/ # All mod items
├── mixin/ # Minecraft bytecode modifications
├── network/ # Multiplayer packet system
├── personality/ # NPC personality system
├── state/ # Player state tracking
├── v2/ # Next-gen items and blocks
└── worldgen/ # Structure generation
Dependencies
Some dependencies are included as local JARs in libs/ because they are not available on Maven Central:
| Library | Version | Usage |
|---|---|---|
| PlayerAnimator | 1.0.2-rc1+1.20 | Player pose animations |
| bendy-lib | 4.0.0 | Model part bending |
| Architectury | 9.2.14 | Required by MCA |
| Minecraft Comes Alive | 7.6.13 | Optional compatibility |
| Wildfire Gender Mod | 3.1 | Optional compatibility |
License
GPL-3.0 with Commons Clause - see LICENSE for details.
TL;DR: Free to use, modify, and distribute. Cannot be sold or put behind a paywall. The 3D models are the property of their creators; if their names are listed, please ask them for permission otherwise me.
Status
This mod is under heavy rework. Things will break, APIs will change, features will come and go. If you want to build and use it as-is, that's on you.
Contributing
Contributions are welcome. Rules:
- Pull requests only - no direct pushes
- Clear commit messages - describe what and why, not how
- Test your changes before submitting - at minimum, make sure it compiles and runs
- Bug fixes, new features, improvements - all welcome
- Areas where help is especially needed: textures, 3D models, multiplayer testing