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1 Commits
fix/swarm-
...
chore/quic
| Author | SHA1 | Date | |
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0d65229514 |
@@ -3,7 +3,7 @@ package com.tiedup.remake.client.animation.render;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.items.base.PoseType;
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import com.tiedup.remake.v2.bondage.PoseTypeHelper;
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import com.tiedup.remake.state.HumanChairHelper;
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import com.tiedup.remake.util.HumanChairHelper;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.v2.BodyRegionV2;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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@@ -4,7 +4,7 @@ import com.tiedup.remake.client.state.PetBedClientState;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.items.base.PoseType;
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import com.tiedup.remake.v2.bondage.PoseTypeHelper;
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import com.tiedup.remake.state.HumanChairHelper;
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import com.tiedup.remake.util.HumanChairHelper;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.v2.BodyRegionV2;
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import net.minecraft.client.player.AbstractClientPlayer;
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@@ -17,7 +17,7 @@ import com.tiedup.remake.client.state.PetBedClientState;
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import com.tiedup.remake.items.base.PoseType;
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import com.tiedup.remake.v2.bondage.BindModeHelper;
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import com.tiedup.remake.v2.bondage.PoseTypeHelper;
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import com.tiedup.remake.state.HumanChairHelper;
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import com.tiedup.remake.util.HumanChairHelper;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
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@@ -13,8 +13,6 @@ import java.util.Set;
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import java.util.TreeSet;
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import java.util.UUID;
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import java.util.concurrent.ConcurrentHashMap;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.player.AbstractClientPlayer;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraftforge.api.distmarker.Dist;
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@@ -433,52 +431,6 @@ public final class GltfAnimationApplier {
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ContextAnimationFactory.clearCache();
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}
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// LEGACY F9 DEBUG TOGGLE
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private static boolean debugEnabled = false;
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/**
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* Toggle debug mode via F9 key.
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* When enabled, applies handcuffs V2 animation (rightArm + leftArm) to the local player
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* using STAND_IDLE context. When disabled, clears all V2 animation.
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*/
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public static void toggle() {
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debugEnabled = !debugEnabled;
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LOGGER.info(
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"[GltfPipeline] Debug toggle: {}",
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debugEnabled ? "ON" : "OFF"
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);
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AbstractClientPlayer player = Minecraft.getInstance().player;
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if (player == null) return;
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if (debugEnabled) {
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ResourceLocation modelLoc = ResourceLocation.fromNamespaceAndPath(
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"tiedup",
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"models/gltf/v2/handcuffs/cuffs_prototype.glb"
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);
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Set<String> armParts = Set.of("rightArm", "leftArm");
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RegionBoneMapper.BoneOwnership debugOwnership =
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new RegionBoneMapper.BoneOwnership(armParts, Set.of());
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applyV2Animation(
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player,
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modelLoc,
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null,
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AnimationContext.STAND_IDLE,
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debugOwnership
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);
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} else {
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clearV2Animation(player);
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}
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}
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/**
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* Whether F9 debug mode is currently enabled.
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*/
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public static boolean isEnabled() {
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return debugEnabled;
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}
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// INTERNAL
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/**
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@@ -1,11 +1,9 @@
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package com.tiedup.remake.client.gltf;
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import com.mojang.blaze3d.platform.InputConstants;
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import com.tiedup.remake.client.animation.context.ContextAnimationFactory;
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import com.tiedup.remake.client.animation.context.ContextGlbRegistry;
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import com.tiedup.remake.v2.bondage.client.V2BondageRenderLayer;
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import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemReloadListener;
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import net.minecraft.client.KeyMapping;
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import net.minecraft.client.renderer.entity.player.PlayerRenderer;
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import net.minecraft.server.packs.resources.ResourceManager;
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import net.minecraft.server.packs.resources.SimplePreparableReloadListener;
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@@ -13,8 +11,6 @@ import net.minecraft.util.profiling.ProfilerFiller;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.client.event.EntityRenderersEvent;
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import net.minecraftforge.client.event.RegisterClientReloadListenersEvent;
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import net.minecraftforge.client.event.RegisterKeyMappingsEvent;
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import net.minecraftforge.event.TickEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
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@@ -23,24 +19,16 @@ import org.apache.logging.log4j.Logger;
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/**
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* Forge event registration for the glTF pipeline.
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* Registers keybind (F9), render layers, and animation factory.
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* Registers render layers and animation factory.
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*/
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public final class GltfClientSetup {
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private static final Logger LOGGER = LogManager.getLogger("GltfPipeline");
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private static final String KEY_CATEGORY = "key.categories.tiedup";
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static final KeyMapping TOGGLE_KEY = new KeyMapping(
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"key.tiedup.gltf_toggle",
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InputConstants.Type.KEYSYM,
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InputConstants.KEY_F9,
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KEY_CATEGORY
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);
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private GltfClientSetup() {}
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/**
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* MOD bus event subscribers (FMLClientSetupEvent, RegisterKeyMappings, AddLayers).
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* MOD bus event subscribers (FMLClientSetupEvent, AddLayers).
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*/
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@Mod.EventBusSubscriber(
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modid = "tiedup",
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@@ -58,21 +46,11 @@ public final class GltfClientSetup {
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});
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}
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@SubscribeEvent
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public static void onRegisterKeybindings(
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RegisterKeyMappingsEvent event
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) {
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event.register(TOGGLE_KEY);
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LOGGER.info("[GltfPipeline] Keybind registered: F9");
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}
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@SuppressWarnings("unchecked")
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@SubscribeEvent
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public static void onAddLayers(EntityRenderersEvent.AddLayers event) {
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// Add GltfRenderLayer (prototype/debug with F9 toggle) to player renderers
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var defaultRenderer = event.getSkin("default");
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if (defaultRenderer instanceof PlayerRenderer playerRenderer) {
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playerRenderer.addLayer(new GltfRenderLayer(playerRenderer));
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playerRenderer.addLayer(
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new V2BondageRenderLayer<>(playerRenderer)
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);
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@@ -81,10 +59,9 @@ public final class GltfClientSetup {
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);
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}
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// Add both layers to slim player renderer (Alex)
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// Add V2 layer to slim player renderer (Alex)
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var slimRenderer = event.getSkin("slim");
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if (slimRenderer instanceof PlayerRenderer playerRenderer) {
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playerRenderer.addLayer(new GltfRenderLayer(playerRenderer));
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playerRenderer.addLayer(
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new V2BondageRenderLayer<>(playerRenderer)
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);
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@@ -143,23 +120,4 @@ public final class GltfClientSetup {
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}
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}
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/**
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* FORGE bus event subscribers (ClientTickEvent for keybind toggle).
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*/
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@Mod.EventBusSubscriber(
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modid = "tiedup",
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bus = Mod.EventBusSubscriber.Bus.FORGE,
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value = Dist.CLIENT
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)
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public static class ForgeBusEvents {
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@SubscribeEvent
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public static void onClientTick(TickEvent.ClientTickEvent event) {
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if (event.phase != TickEvent.Phase.END) return;
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while (TOGGLE_KEY.consumeClick()) {
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GltfAnimationApplier.toggle();
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}
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}
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}
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}
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@@ -1,106 +0,0 @@
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package com.tiedup.remake.client.gltf;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.model.PlayerModel;
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import net.minecraft.client.player.AbstractClientPlayer;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.entity.RenderLayerParent;
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import net.minecraft.client.renderer.entity.layers.RenderLayer;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.joml.Matrix4f;
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/**
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* RenderLayer that renders the glTF mesh (handcuffs) on the player.
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* Only active when enabled and only renders on the local player.
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* <p>
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* Uses the live skinning path: reads live skeleton from HumanoidModel
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* via {@link GltfLiveBoneReader}, following PlayerAnimator + bendy-lib rotations.
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* Falls back to GLB-internal skinning via {@link GltfSkinningEngine} if live reading fails.
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*/
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@OnlyIn(Dist.CLIENT)
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public class GltfRenderLayer
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extends RenderLayer<AbstractClientPlayer, PlayerModel<AbstractClientPlayer>>
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{
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private static final Logger LOGGER = LogManager.getLogger("GltfPipeline");
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private static final ResourceLocation CUFFS_MODEL =
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ResourceLocation.fromNamespaceAndPath(
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"tiedup",
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"models/gltf/v2/handcuffs/cuffs_prototype.glb"
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);
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public GltfRenderLayer(
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RenderLayerParent<
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AbstractClientPlayer,
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PlayerModel<AbstractClientPlayer>
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> renderer
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) {
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super(renderer);
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}
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/**
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* The Y translate offset to place the glTF mesh in the MC PoseStack.
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* <p>
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* After LivingEntityRenderer's scale(-1,-1,1) + translate(0,-1.501,0),
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* the PoseStack origin is at the model top (1.501 blocks above feet), Y-down.
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* The glTF mesh (MC-converted) has feet at Y=0 and head at Y≈-1.5.
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* Translating by 1.501 maps glTF feet to PoseStack feet and head to top.
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*/
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private static final float ALIGNMENT_Y = 1.501f;
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@Override
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public void render(
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PoseStack poseStack,
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MultiBufferSource buffer,
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int packedLight,
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AbstractClientPlayer entity,
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float limbSwing,
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float limbSwingAmount,
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float partialTick,
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float ageInTicks,
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float netHeadYaw,
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float headPitch
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) {
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if (!GltfAnimationApplier.isEnabled()) return;
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if (entity != Minecraft.getInstance().player) return;
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GltfData data = GltfCache.get(CUFFS_MODEL);
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if (data == null) return;
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// Live path: read skeleton from HumanoidModel (after PlayerAnimator)
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PlayerModel<AbstractClientPlayer> parentModel = this.getParentModel();
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Matrix4f[] joints = GltfLiveBoneReader.computeJointMatricesFromModel(
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parentModel,
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data,
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entity
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);
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if (joints == null) {
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// Fallback to GLB-internal path if live reading fails
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joints = GltfSkinningEngine.computeJointMatrices(data);
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}
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poseStack.pushPose();
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// Align glTF mesh with MC model (feet-to-feet alignment)
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poseStack.translate(0, ALIGNMENT_Y, 0);
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GltfMeshRenderer.renderSkinned(
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data,
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joints,
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poseStack,
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buffer,
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packedLight,
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net.minecraft.client.renderer.entity.LivingEntityRenderer.getOverlayCoords(
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entity,
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0.0f
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)
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);
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poseStack.popPose();
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}
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}
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@@ -1072,7 +1072,7 @@ public class EntityMaster extends EntityKidnapperElite {
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if (
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tag != null &&
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tag.getBoolean(
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com.tiedup.remake.state.HumanChairHelper.NBT_KEY
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com.tiedup.remake.util.HumanChairHelper.NBT_KEY
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)
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) {
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bindState.unequip(BodyRegionV2.ARMS);
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@@ -5,7 +5,7 @@ import com.tiedup.remake.dialogue.DialogueBridge;
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import com.tiedup.remake.entities.EntityMaster;
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import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
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import net.minecraft.resources.ResourceLocation;
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import com.tiedup.remake.state.HumanChairHelper;
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import com.tiedup.remake.util.HumanChairHelper;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.v2.BodyRegionV2;
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import java.util.EnumSet;
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@@ -1,6 +1,6 @@
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package com.tiedup.remake.mixin;
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import com.tiedup.remake.state.HumanChairHelper;
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import com.tiedup.remake.util.HumanChairHelper;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.v2.BodyRegionV2;
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import net.minecraft.world.entity.LivingEntity;
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@@ -2,7 +2,7 @@ package com.tiedup.remake.mixin.client;
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import com.tiedup.remake.items.base.PoseType;
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import com.tiedup.remake.v2.bondage.PoseTypeHelper;
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import com.tiedup.remake.state.HumanChairHelper;
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import com.tiedup.remake.util.HumanChairHelper;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.v2.BodyRegionV2;
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import net.minecraft.client.Camera;
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@@ -1,4 +1,4 @@
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package com.tiedup.remake.state;
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package com.tiedup.remake.util;
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import com.tiedup.remake.items.base.PoseType;
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import net.minecraft.nbt.CompoundTag;
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@@ -46,9 +46,7 @@ import org.joml.Matrix4f;
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* pushPose/popPose pair. Joint matrices are computed per-GLB-model
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* because different GLB models have different skeletons.
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*
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* <p>Unlike {@link com.tiedup.remake.client.gltf.GltfRenderLayer},
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* this layer is always active (no F9 toggle guard) and renders on
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* ALL entities (no local-player-only guard).
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* <p>This layer is always active and renders on ALL entities.
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*/
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@OnlyIn(Dist.CLIENT)
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public class V2BondageRenderLayer<
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@@ -1,7 +1,12 @@
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package com.tiedup.remake.v2.bondage.datadriven;
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import com.tiedup.remake.core.ModSounds;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.state.IRestrainable;
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import com.tiedup.remake.util.KidnappedHelper;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.v2.bondage.CollarHelper;
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import com.tiedup.remake.v2.bondage.V2EquipResult;
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import com.tiedup.remake.v2.bondage.BindModeHelper;
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import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
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import com.tiedup.remake.v2.bondage.TyingInteractionHelper;
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@@ -168,11 +173,39 @@ public class DataDrivenBondageItem extends AbstractV2BondageItem {
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return TyingInteractionHelper.handleTying(serverPlayer, target, stack, hand);
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}
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// NECK: blocked — collar equip requires owner setup (add owner to NBT,
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// register in CollarRegistry, play sound, sync) which is not yet wired
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// through interactLivingEntity. TODO: implement collar equip flow.
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if (regions.contains(BodyRegionV2.NECK)) {
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TiedUpMod.LOGGER.debug("[DataDrivenBondageItem] NECK equip via right-click not yet implemented");
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// NECK: collar equip flow
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if (regions.contains(BodyRegionV2.NECK) && player instanceof ServerPlayer serverPlayer) {
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// Target must be tied up to collar (V1 rule preserved)
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IRestrainable targetState = KidnappedHelper.getKidnappedState(target);
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if (targetState == null || !targetState.isTiedUp()) {
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return InteractionResult.PASS;
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}
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// Distance + line-of-sight
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if (player.distanceTo(target) > 4.0 || !player.hasLineOfSight(target)) {
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return InteractionResult.PASS;
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}
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// Add player as owner in NBT before equip
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ItemStack collarCopy = stack.copy();
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CollarHelper.addOwner(collarCopy, player);
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// Equip via V2 system (handles conflict resolution, displaced items)
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V2EquipResult result = V2EquipmentHelper.equipItem(target, collarCopy);
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if (result.isSuccess()) {
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for (ItemStack displaced : result.displaced()) {
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target.spawnAtLocation(displaced);
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}
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stack.shrink(1);
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// Play collar equip sound
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target.level().playSound(null, target.getX(), target.getY(), target.getZ(),
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ModSounds.COLLAR_PUT.get(),
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net.minecraft.sounds.SoundSource.PLAYERS, 0.5f, 1.0f);
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V2EquipmentHelper.sync(target);
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TiedUpMod.LOGGER.info("[DataDrivenBondageItem] {} collared {} (owner added)",
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player.getName().getString(), target.getName().getString());
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return InteractionResult.SUCCESS;
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}
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return InteractionResult.PASS;
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}
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||||
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||||
|
||||
Reference in New Issue
Block a user