8 Commits

Author SHA1 Message Date
NotEvil
d3bdb026f3 fix: restore missing /tiedup tie command registration (review) 2026-04-15 11:14:28 +02:00
NotEvil
c1e1f56058 refactor: split BondageSubCommand 1207L → 5 focused files (UC-01)
- BindCommands.java: tie, untie (156L)
- GagCommands.java: gag, ungag (140L)
- BlindfoldCommands.java: blindfold, unblind (142L)
- CollarCommands.java: collar, takecollar, enslave, free (288L)
- AccessoryCommands.java: putearplugs, takeearplugs, putclothes,
  takeclothes, fullyrestrain, adjust (469L)
- BondageSubCommand.java: thin delegator (19L)

Zero logic changes — purely mechanical code move.
2026-04-15 11:09:48 +02:00
NotEvil
f945e9449b feat(D-01/E): quickwins — debug toggle, HumanChairHelper move, collar equip
Q1: Remove F9 debug toggle from GltfAnimationApplier + delete dead
    GltfRenderLayer + remove keybind registration

Q2: Move HumanChairHelper from state/ to util/ — pure utility with
    no state dependency. 7 import updates.

Q3: Wire NECK collar equip flow in DataDrivenBondageItem:
    - Target must be tied up (V1 rule preserved)
    - Distance + line-of-sight validation
    - Owner added to NBT before equip via CollarHelper.addOwner()
    - V2EquipmentHelper handles conflict resolution
    - ModSounds.COLLAR_PUT played on success
    - OwnershipComponent.onEquipped registers in CollarRegistry
2026-04-15 10:57:01 +02:00
cc0ce89de5 Merge pull request 'feature/d01-branch-e-resistance' (#10) from feature/d01-branch-e-resistance into develop
Reviewed-on: #10
2026-04-15 01:45:58 +00:00
NotEvil
db407ee68f fix(D-01/E): padlock resistance double-count + knife progress persist (review)
BUG-001: PacketV2StruggleStart only adds padlock resistance bonus on
first session (when resistance >= base). Interrupted sessions that
persisted combined resistance no longer re-add the bonus, preventing
infinite resistance inflation.

BUG-002: PacketV2LockToggle UNLOCK clears knifeCutProgress and
accessoryStruggleResistance NBT keys, preventing partial knife-cut
progress from persisting across lock/unlock cycles.
2026-04-15 03:44:12 +02:00
NotEvil
d6bb030ad7 feat(D-01/E): resistance & lock system rework (E1-E7)
E1: Initialize currentResistance in NBT at equip time from
    ResistanceComponent — eliminates MAX-scan fallback bug

E2: BuiltInLockComponent for organic items (already committed)

E3: canStruggle refactor — new model:
    - ARMS: always struggle-able (no lock gating)
    - Non-ARMS: only if locked OR built-in lock
    - Removed dead isItemLocked() from StruggleState + overrides

E4: canUnequip already handled by BuiltInLockComponent.blocksUnequip()
    via ComponentHolder delegation

E5: Help/assist mechanic deferred (needs UI design)

E6: Removed lock resistance from ILockable (5 methods + NBT key deleted)
    - GenericKnife: new knifeCutProgress NBT for cutting locks
    - StruggleAccessory: accessoryStruggleResistance NBT replaces lock resistance
    - PacketV2StruggleStart: uses config-based padlock resistance
    - All lock/unlock packets cleaned of initializeLockResistance/clearLockResistance

E7: Fixed 3 pre-existing bugs:
    - B2: DataDrivenItemRegistry.clear() synchronized on RELOAD_LOCK
    - B3: V2TyingPlayerTask validates heldStack before equip (prevents duplication)
    - B5: EntityKidnapperMerchant.remove() cleans playerToMerchant map (memory leak)
2026-04-15 03:23:49 +02:00
NotEvil
199bf00aef feat(D-01/E): BuiltInLockComponent for organic items (E2)
- New BuiltInLockComponent: blocksUnequip() returns true (permanent lock)
- ComponentType: add BUILT_IN_LOCK enum value
- 8 organic item JSONs updated (slime, vine, web, tape variants)
- DataDrivenBondageItem: add hasBuiltInLock() static helper
2026-04-15 03:11:15 +02:00
4a3ff438c2 Merge pull request 'feature/d01-branch-d-cleanup' (#9) from feature/d01-branch-d-cleanup into develop
Reviewed-on: #9
2026-04-15 00:54:11 +00:00
53 changed files with 1424 additions and 1655 deletions

View File

@@ -3,7 +3,7 @@ package com.tiedup.remake.client.animation.render;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.state.HumanChairHelper;
import com.tiedup.remake.util.HumanChairHelper;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;

View File

@@ -4,7 +4,7 @@ import com.tiedup.remake.client.state.PetBedClientState;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.state.HumanChairHelper;
import com.tiedup.remake.util.HumanChairHelper;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
import net.minecraft.client.player.AbstractClientPlayer;

View File

@@ -17,7 +17,7 @@ import com.tiedup.remake.client.state.PetBedClientState;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.state.HumanChairHelper;
import com.tiedup.remake.util.HumanChairHelper;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.IV2BondageEquipment;

View File

@@ -13,8 +13,6 @@ import java.util.Set;
import java.util.TreeSet;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
import net.minecraft.client.Minecraft;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.LivingEntity;
import net.minecraftforge.api.distmarker.Dist;
@@ -433,52 +431,6 @@ public final class GltfAnimationApplier {
ContextAnimationFactory.clearCache();
}
// LEGACY F9 DEBUG TOGGLE
private static boolean debugEnabled = false;
/**
* Toggle debug mode via F9 key.
* When enabled, applies handcuffs V2 animation (rightArm + leftArm) to the local player
* using STAND_IDLE context. When disabled, clears all V2 animation.
*/
public static void toggle() {
debugEnabled = !debugEnabled;
LOGGER.info(
"[GltfPipeline] Debug toggle: {}",
debugEnabled ? "ON" : "OFF"
);
AbstractClientPlayer player = Minecraft.getInstance().player;
if (player == null) return;
if (debugEnabled) {
ResourceLocation modelLoc = ResourceLocation.fromNamespaceAndPath(
"tiedup",
"models/gltf/v2/handcuffs/cuffs_prototype.glb"
);
Set<String> armParts = Set.of("rightArm", "leftArm");
RegionBoneMapper.BoneOwnership debugOwnership =
new RegionBoneMapper.BoneOwnership(armParts, Set.of());
applyV2Animation(
player,
modelLoc,
null,
AnimationContext.STAND_IDLE,
debugOwnership
);
} else {
clearV2Animation(player);
}
}
/**
* Whether F9 debug mode is currently enabled.
*/
public static boolean isEnabled() {
return debugEnabled;
}
// INTERNAL
/**

View File

@@ -1,11 +1,9 @@
package com.tiedup.remake.client.gltf;
import com.mojang.blaze3d.platform.InputConstants;
import com.tiedup.remake.client.animation.context.ContextAnimationFactory;
import com.tiedup.remake.client.animation.context.ContextGlbRegistry;
import com.tiedup.remake.v2.bondage.client.V2BondageRenderLayer;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemReloadListener;
import net.minecraft.client.KeyMapping;
import net.minecraft.client.renderer.entity.player.PlayerRenderer;
import net.minecraft.server.packs.resources.ResourceManager;
import net.minecraft.server.packs.resources.SimplePreparableReloadListener;
@@ -13,8 +11,6 @@ import net.minecraft.util.profiling.ProfilerFiller;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.EntityRenderersEvent;
import net.minecraftforge.client.event.RegisterClientReloadListenersEvent;
import net.minecraftforge.client.event.RegisterKeyMappingsEvent;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
@@ -23,24 +19,16 @@ import org.apache.logging.log4j.Logger;
/**
* Forge event registration for the glTF pipeline.
* Registers keybind (F9), render layers, and animation factory.
* Registers render layers and animation factory.
*/
public final class GltfClientSetup {
private static final Logger LOGGER = LogManager.getLogger("GltfPipeline");
private static final String KEY_CATEGORY = "key.categories.tiedup";
static final KeyMapping TOGGLE_KEY = new KeyMapping(
"key.tiedup.gltf_toggle",
InputConstants.Type.KEYSYM,
InputConstants.KEY_F9,
KEY_CATEGORY
);
private GltfClientSetup() {}
/**
* MOD bus event subscribers (FMLClientSetupEvent, RegisterKeyMappings, AddLayers).
* MOD bus event subscribers (FMLClientSetupEvent, AddLayers).
*/
@Mod.EventBusSubscriber(
modid = "tiedup",
@@ -58,21 +46,11 @@ public final class GltfClientSetup {
});
}
@SubscribeEvent
public static void onRegisterKeybindings(
RegisterKeyMappingsEvent event
) {
event.register(TOGGLE_KEY);
LOGGER.info("[GltfPipeline] Keybind registered: F9");
}
@SuppressWarnings("unchecked")
@SubscribeEvent
public static void onAddLayers(EntityRenderersEvent.AddLayers event) {
// Add GltfRenderLayer (prototype/debug with F9 toggle) to player renderers
var defaultRenderer = event.getSkin("default");
if (defaultRenderer instanceof PlayerRenderer playerRenderer) {
playerRenderer.addLayer(new GltfRenderLayer(playerRenderer));
playerRenderer.addLayer(
new V2BondageRenderLayer<>(playerRenderer)
);
@@ -81,10 +59,9 @@ public final class GltfClientSetup {
);
}
// Add both layers to slim player renderer (Alex)
// Add V2 layer to slim player renderer (Alex)
var slimRenderer = event.getSkin("slim");
if (slimRenderer instanceof PlayerRenderer playerRenderer) {
playerRenderer.addLayer(new GltfRenderLayer(playerRenderer));
playerRenderer.addLayer(
new V2BondageRenderLayer<>(playerRenderer)
);
@@ -143,23 +120,4 @@ public final class GltfClientSetup {
}
}
/**
* FORGE bus event subscribers (ClientTickEvent for keybind toggle).
*/
@Mod.EventBusSubscriber(
modid = "tiedup",
bus = Mod.EventBusSubscriber.Bus.FORGE,
value = Dist.CLIENT
)
public static class ForgeBusEvents {
@SubscribeEvent
public static void onClientTick(TickEvent.ClientTickEvent event) {
if (event.phase != TickEvent.Phase.END) return;
while (TOGGLE_KEY.consumeClick()) {
GltfAnimationApplier.toggle();
}
}
}
}

View File

@@ -1,106 +0,0 @@
package com.tiedup.remake.client.gltf;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.PlayerModel;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.entity.RenderLayerParent;
import net.minecraft.client.renderer.entity.layers.RenderLayer;
import net.minecraft.resources.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.joml.Matrix4f;
/**
* RenderLayer that renders the glTF mesh (handcuffs) on the player.
* Only active when enabled and only renders on the local player.
* <p>
* Uses the live skinning path: reads live skeleton from HumanoidModel
* via {@link GltfLiveBoneReader}, following PlayerAnimator + bendy-lib rotations.
* Falls back to GLB-internal skinning via {@link GltfSkinningEngine} if live reading fails.
*/
@OnlyIn(Dist.CLIENT)
public class GltfRenderLayer
extends RenderLayer<AbstractClientPlayer, PlayerModel<AbstractClientPlayer>>
{
private static final Logger LOGGER = LogManager.getLogger("GltfPipeline");
private static final ResourceLocation CUFFS_MODEL =
ResourceLocation.fromNamespaceAndPath(
"tiedup",
"models/gltf/v2/handcuffs/cuffs_prototype.glb"
);
public GltfRenderLayer(
RenderLayerParent<
AbstractClientPlayer,
PlayerModel<AbstractClientPlayer>
> renderer
) {
super(renderer);
}
/**
* The Y translate offset to place the glTF mesh in the MC PoseStack.
* <p>
* After LivingEntityRenderer's scale(-1,-1,1) + translate(0,-1.501,0),
* the PoseStack origin is at the model top (1.501 blocks above feet), Y-down.
* The glTF mesh (MC-converted) has feet at Y=0 and head at Y≈-1.5.
* Translating by 1.501 maps glTF feet to PoseStack feet and head to top.
*/
private static final float ALIGNMENT_Y = 1.501f;
@Override
public void render(
PoseStack poseStack,
MultiBufferSource buffer,
int packedLight,
AbstractClientPlayer entity,
float limbSwing,
float limbSwingAmount,
float partialTick,
float ageInTicks,
float netHeadYaw,
float headPitch
) {
if (!GltfAnimationApplier.isEnabled()) return;
if (entity != Minecraft.getInstance().player) return;
GltfData data = GltfCache.get(CUFFS_MODEL);
if (data == null) return;
// Live path: read skeleton from HumanoidModel (after PlayerAnimator)
PlayerModel<AbstractClientPlayer> parentModel = this.getParentModel();
Matrix4f[] joints = GltfLiveBoneReader.computeJointMatricesFromModel(
parentModel,
data,
entity
);
if (joints == null) {
// Fallback to GLB-internal path if live reading fails
joints = GltfSkinningEngine.computeJointMatrices(data);
}
poseStack.pushPose();
// Align glTF mesh with MC model (feet-to-feet alignment)
poseStack.translate(0, ALIGNMENT_Y, 0);
GltfMeshRenderer.renderSkinned(
data,
joints,
poseStack,
buffer,
packedLight,
net.minecraft.client.renderer.entity.LivingEntityRenderer.getOverlayCoords(
entity,
0.0f
)
);
poseStack.popPose();
}
}

View File

@@ -0,0 +1,469 @@
package com.tiedup.remake.commands.subcommands;
import com.mojang.brigadier.arguments.FloatArgumentType;
import com.mojang.brigadier.arguments.StringArgumentType;
import com.tiedup.remake.items.base.AdjustmentHelper;
import com.tiedup.remake.items.ModItems;
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import com.tiedup.remake.commands.CommandHelper;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.state.PlayerBindState;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.commands.arguments.EntityArgument;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.item.ItemStack;
@SuppressWarnings("null")
public class AccessoryCommands {
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
// /tiedup putearplugs <player>
root.then(
Commands.literal("putearplugs")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(AccessoryCommands::putearplugs)
)
);
// /tiedup takeearplugs <player>
root.then(
Commands.literal("takeearplugs")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(AccessoryCommands::takeearplugs)
)
);
// /tiedup putclothes <player>
root.then(
Commands.literal("putclothes")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(AccessoryCommands::putclothes)
)
);
// /tiedup takeclothes <player>
root.then(
Commands.literal("takeclothes")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(AccessoryCommands::takeclothes)
)
);
// /tiedup fullyrestrain <player>
root.then(
Commands.literal("fullyrestrain")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(AccessoryCommands::fullyrestrain)
)
);
// /tiedup adjust <player> <type:gag|blindfold|all> <value>
root.then(
Commands.literal("adjust")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument("player", EntityArgument.player()).then(
Commands.argument("type", StringArgumentType.word())
.suggests((ctx, builder) -> {
builder.suggest("gag");
builder.suggest("blindfold");
builder.suggest("all");
return builder.buildFuture();
})
.then(
Commands.argument(
"value",
FloatArgumentType.floatArg(-4.0f, 4.0f)
).executes(AccessoryCommands::adjust)
)
)
)
);
}
static int putearplugs(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (state.hasEarplugs()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" already has earplugs"
)
);
return 0;
}
ItemStack earplugs = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs"));
state.putEarplugsOn(earplugs);
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
" has been given earplugs"
),
true
);
SystemMessageManager.sendToTarget(
context.getSource().getEntity(),
targetPlayer,
SystemMessageManager.MessageCategory.EARPLUGS_ON
);
return 1;
}
static int takeearplugs(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (!state.hasEarplugs()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" does not have earplugs"
)
);
return 0;
}
state.takeEarplugsOff();
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
"'s earplugs have been removed"
),
true
);
SystemMessageManager.sendToPlayer(
targetPlayer,
SystemMessageManager.MessageCategory.INFO,
"Your earplugs have been removed!"
);
return 1;
}
static int putclothes(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (state.hasClothes()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" already has clothes"
)
);
return 0;
}
ItemStack clothes = new ItemStack(ModItems.CLOTHES.get());
state.putClothesOn(clothes);
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
" has been given clothes"
),
true
);
return 1;
}
static int takeclothes(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (!state.hasClothes()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" is not wearing clothes"
)
);
return 0;
}
ItemStack removed = state.takeClothesOff();
CommandHelper.syncPlayerState(targetPlayer, state);
if (!removed.isEmpty()) {
targetPlayer.drop(removed, false);
}
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"Removed clothes from " +
targetPlayer.getName().getString()
),
true
);
return 1;
}
static int fullyrestrain(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
int applied = 0;
if (!state.isTiedUp()) {
ItemStack ropes = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
state.putBindOn(ropes);
applied++;
}
if (!state.isGagged()) {
ItemStack gag = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"));
state.putGagOn(gag);
applied++;
}
if (!state.isBlindfolded()) {
ItemStack blindfold = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"));
state.putBlindfoldOn(blindfold);
applied++;
}
if (!state.hasCollar()) {
ItemStack collar = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(new net.minecraft.resources.ResourceLocation("tiedup", "classic_collar"));
if (
context.getSource().getEntity() instanceof ServerPlayer executor
) {
CollarHelper.addOwner(collar, executor);
}
state.putCollarOn(collar);
applied++;
}
if (!state.hasEarplugs()) {
ItemStack earplugs = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs"));
state.putEarplugsOn(earplugs);
applied++;
}
if (applied == 0) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" is already fully restrained"
)
);
return 0;
}
CommandHelper.syncPlayerState(targetPlayer, state);
int finalApplied = applied;
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
" has been fully restrained (" +
finalApplied +
" items applied)"
),
true
);
SystemMessageManager.sendToPlayer(
targetPlayer,
SystemMessageManager.MessageCategory.INFO,
"You have been fully restrained!"
);
return 1;
}
static int adjust(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
String type = StringArgumentType.getString(context, "type");
float value = FloatArgumentType.getFloat(context, "value");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
boolean adjustedGag = false;
boolean adjustedBlindfold = false;
if (type.equals("gag") || type.equals("all")) {
ItemStack gag = state.getEquipment(
com.tiedup.remake.v2.BodyRegionV2.MOUTH
);
if (!gag.isEmpty()) {
AdjustmentHelper.setAdjustment(gag, value);
adjustedGag = true;
}
}
if (type.equals("blindfold") || type.equals("all")) {
ItemStack blindfold = state.getEquipment(
com.tiedup.remake.v2.BodyRegionV2.EYES
);
if (!blindfold.isEmpty()) {
AdjustmentHelper.setAdjustment(blindfold, value);
adjustedBlindfold = true;
}
}
if (
!type.equals("gag") &&
!type.equals("blindfold") &&
!type.equals("all")
) {
context
.getSource()
.sendFailure(
Component.literal(
"Invalid type. Use: gag, blindfold, or all"
)
);
return 0;
}
if (!adjustedGag && !adjustedBlindfold) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" has no " +
type +
" to adjust"
)
);
return 0;
}
CommandHelper.syncPlayerState(targetPlayer, state);
String items =
adjustedGag && adjustedBlindfold
? "gag and blindfold"
: adjustedGag
? "gag"
: "blindfold";
String valueStr = String.format("%.2f", value);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7aAdjusted " +
items +
" for " +
targetPlayer.getName().getString() +
" to " +
valueStr +
" pixels"
),
true
);
return 1;
}
}

View File

@@ -0,0 +1,167 @@
package com.tiedup.remake.commands.subcommands;
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import com.tiedup.remake.commands.CommandHelper;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.state.PlayerBindState;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.commands.arguments.EntityArgument;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.item.ItemStack;
@SuppressWarnings("null")
public class BindCommands {
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
// /tiedup tie <player>
root.then(
Commands.literal("tie")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(BindCommands::tie)
)
);
// /tiedup untie <player>
root.then(
Commands.literal("untie")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(BindCommands::untie)
)
);
}
static int tie(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (state.isTiedUp()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" is already tied up"
)
);
return 0;
}
ItemStack ropes = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
state.putBindOn(ropes);
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
" has been tied up"
),
true
);
SystemMessageManager.sendTiedUp(
context.getSource().getEntity(),
targetPlayer
);
return 1;
}
static int untie(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (
!state.isTiedUp() &&
!state.isGagged() &&
!state.isBlindfolded() &&
!state.hasCollar()
) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" is not restrained"
)
);
return 0;
}
boolean removed = false;
if (state.isTiedUp()) {
state.takeBindOff();
removed = true;
}
if (state.isGagged()) {
state.takeGagOff();
removed = true;
}
if (state.isBlindfolded()) {
state.takeBlindfoldOff();
removed = true;
}
if (state.hasCollar()) {
state.takeCollarOff();
removed = true;
}
if (state.hasEarplugs()) {
state.takeEarplugsOff();
removed = true;
}
if (removed) {
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
" has been freed from all restraints"
),
true
);
SystemMessageManager.sendFreed(targetPlayer);
return 1;
}
return 0;
}
}

View File

@@ -0,0 +1,142 @@
package com.tiedup.remake.commands.subcommands;
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import com.tiedup.remake.commands.CommandHelper;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.state.PlayerBindState;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.commands.arguments.EntityArgument;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.item.ItemStack;
@SuppressWarnings("null")
public class BlindfoldCommands {
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
// /tiedup blindfold <player>
root.then(
Commands.literal("blindfold")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(BlindfoldCommands::blindfold)
)
);
// /tiedup unblind <player>
root.then(
Commands.literal("unblind")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(BlindfoldCommands::unblind)
)
);
}
static int blindfold(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (state.isBlindfolded()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" is already blindfolded"
)
);
return 0;
}
ItemStack blindfold = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"));
state.putBlindfoldOn(blindfold);
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
" has been blindfolded"
),
true
);
SystemMessageManager.sendToTarget(
context.getSource().getEntity(),
targetPlayer,
SystemMessageManager.MessageCategory.BLINDFOLDED
);
return 1;
}
static int unblind(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (!state.isBlindfolded()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" is not blindfolded"
)
);
return 0;
}
state.takeBlindfoldOff();
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
"'s blindfold has been removed"
),
true
);
SystemMessageManager.sendToTarget(
context.getSource().getEntity(),
targetPlayer,
SystemMessageManager.MessageCategory.UNBLINDFOLDED
);
return 1;
}
}

View File

@@ -0,0 +1,288 @@
package com.tiedup.remake.commands.subcommands;
import com.tiedup.remake.network.ModNetwork;
import com.tiedup.remake.network.sync.PacketSyncBindState;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import com.tiedup.remake.commands.CommandHelper;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.state.PlayerBindState;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.commands.arguments.EntityArgument;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.item.ItemStack;
@SuppressWarnings("null")
public class CollarCommands {
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
// /tiedup collar <player>
root.then(
Commands.literal("collar")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(CollarCommands::collar)
)
);
// /tiedup takecollar <player>
root.then(
Commands.literal("takecollar")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(CollarCommands::takecollar)
)
);
// /tiedup enslave <player>
root.then(
Commands.literal("enslave")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(CollarCommands::enslave)
)
);
// /tiedup free <player>
root.then(
Commands.literal("free")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(CollarCommands::free)
)
);
}
static int collar(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (state.hasCollar()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" already has a collar"
)
);
return 0;
}
ItemStack collar = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(new net.minecraft.resources.ResourceLocation("tiedup", "classic_collar"));
if (context.getSource().getEntity() instanceof ServerPlayer executor) {
CollarHelper.addOwner(collar, executor);
}
state.putCollarOn(collar);
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
" has been collared"
),
true
);
SystemMessageManager.sendToTarget(
context.getSource().getEntity(),
targetPlayer,
SystemMessageManager.MessageCategory.COLLARED
);
return 1;
}
static int takecollar(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (!state.hasCollar()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" does not have a collar"
)
);
return 0;
}
state.takeCollarOff();
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
"'s collar has been removed"
),
true
);
SystemMessageManager.sendToTarget(
context.getSource().getEntity(),
targetPlayer,
SystemMessageManager.MessageCategory.UNCOLLARED
);
return 1;
}
static int enslave(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
// First fully restrain
if (!state.isTiedUp()) {
ItemStack ropes = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
state.putBindOn(ropes);
}
if (!state.isGagged()) {
ItemStack gag = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"));
state.putGagOn(gag);
}
if (!state.isBlindfolded()) {
ItemStack blindfold = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"));
state.putBlindfoldOn(blindfold);
}
if (!state.hasCollar()) {
ItemStack collar = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(new net.minecraft.resources.ResourceLocation("tiedup", "classic_collar"));
if (
context.getSource().getEntity() instanceof ServerPlayer executor
) {
CollarHelper.addOwner(collar, executor);
}
state.putCollarOn(collar);
}
if (!state.hasEarplugs()) {
ItemStack earplugs = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs"));
state.putEarplugsOn(earplugs);
}
// Capture target (this makes them a captive)
if (context.getSource().getEntity() instanceof ServerPlayer master) {
PlayerBindState masterState = PlayerBindState.getInstance(master);
if (masterState != null && masterState.getCaptorManager() != null) {
masterState.getCaptorManager().addCaptive(state);
}
}
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
" has been enslaved"
),
true
);
SystemMessageManager.sendEnslaved(
context.getSource().getEntity(),
targetPlayer
);
return 1;
}
static int free(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (!state.isCaptive()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() + " is not captured"
)
);
return 0;
}
state.free(true);
PacketSyncBindState statePacket = PacketSyncBindState.fromPlayer(
targetPlayer
);
if (statePacket != null) {
ModNetwork.sendToPlayer(statePacket, targetPlayer);
}
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
" has been freed from slavery"
),
true
);
SystemMessageManager.sendFreed(targetPlayer);
return 1;
}
}

View File

@@ -0,0 +1,140 @@
package com.tiedup.remake.commands.subcommands;
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import com.tiedup.remake.commands.CommandHelper;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.state.PlayerBindState;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.commands.arguments.EntityArgument;
import net.minecraft.network.chat.Component;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.item.ItemStack;
@SuppressWarnings("null")
public class GagCommands {
public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
// /tiedup gag <player>
root.then(
Commands.literal("gag")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(GagCommands::gag)
)
);
// /tiedup ungag <player>
root.then(
Commands.literal("ungag")
.requires(CommandHelper.REQUIRES_OP)
.then(
Commands.argument(
"player",
EntityArgument.player()
).executes(GagCommands::ungag)
)
);
}
static int gag(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (state.isGagged()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() +
" is already gagged"
)
);
return 0;
}
ItemStack gag = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"));
state.putGagOn(gag);
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
" has been gagged"
),
true
);
SystemMessageManager.sendGagged(
context.getSource().getEntity(),
targetPlayer
);
return 1;
}
static int ungag(CommandContext<CommandSourceStack> context)
throws CommandSyntaxException {
ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
if (state == null) {
context
.getSource()
.sendFailure(Component.literal("Failed to get player state"));
return 0;
}
if (!state.isGagged()) {
context
.getSource()
.sendFailure(
Component.literal(
targetPlayer.getName().getString() + " is not gagged"
)
);
return 0;
}
state.takeGagOff();
CommandHelper.syncPlayerState(targetPlayer, state);
context
.getSource()
.sendSuccess(
() ->
Component.literal(
"\u00a7a" +
targetPlayer.getName().getString() +
"'s gag has been removed"
),
true
);
SystemMessageManager.sendToTarget(
context.getSource().getEntity(),
targetPlayer,
SystemMessageManager.MessageCategory.UNGAGGED
);
return 1;
}
}

View File

@@ -889,6 +889,10 @@ public class EntityKidnapperMerchant extends EntityKidnapperElite {
// Clear trading players to prevent dangling references
if (!this.level().isClientSide) {
int count = tradingPlayers.size();
// Clean up reverse-lookup map BEFORE clearing to prevent memory leak
for (UUID playerUuid : tradingPlayers) {
playerToMerchant.remove(playerUuid);
}
this.tradingPlayers.clear();
if (count > 0) {
TiedUpMod.LOGGER.debug(

View File

@@ -1072,7 +1072,7 @@ public class EntityMaster extends EntityKidnapperElite {
if (
tag != null &&
tag.getBoolean(
com.tiedup.remake.state.HumanChairHelper.NBT_KEY
com.tiedup.remake.util.HumanChairHelper.NBT_KEY
)
) {
bindState.unequip(BodyRegionV2.ARMS);

View File

@@ -5,7 +5,7 @@ import com.tiedup.remake.dialogue.DialogueBridge;
import com.tiedup.remake.entities.EntityMaster;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.state.HumanChairHelper;
import com.tiedup.remake.util.HumanChairHelper;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
import java.util.EnumSet;

View File

@@ -384,26 +384,27 @@ public class GenericKnife extends Item implements IKnife {
return;
}
// Accessory IS locked - reduce lock resistance
// Accessory IS locked - reduce lock resistance via knife cut progress
ILockable lockable = (ILockable) accessory.getItem();
int currentRes = lockable.getCurrentLockResistance(accessory);
int newRes = Math.max(0, currentRes - speed);
lockable.setCurrentLockResistance(accessory, newRes);
int cutProgress = com.tiedup.remake.util.ItemNBTHelper.getInt(accessory, "knifeCutProgress");
int newProgress = cutProgress + speed;
int lockResistance = com.tiedup.remake.core.SettingsAccessor.getPadlockResistance(null);
com.tiedup.remake.util.ItemNBTHelper.setInt(accessory, "knifeCutProgress", newProgress);
TiedUpMod.LOGGER.debug(
"[GenericKnife] {} cutting {} lock: resistance {} -> {}",
"[GenericKnife] {} cutting {} lock: progress {} / {}",
player.getName().getString(),
target,
currentRes,
newRes
newProgress,
lockResistance
);
// Check if lock is destroyed
if (newRes <= 0) {
if (newProgress >= lockResistance) {
// Destroy the lock (remove padlock, clear lock state)
lockable.setLockedByKeyUUID(accessory, null); // Unlocks and clears locked state
lockable.setLockable(accessory, false); // Remove padlock entirely
lockable.clearLockResistance(accessory);
com.tiedup.remake.util.ItemNBTHelper.remove(accessory, "knifeCutProgress");
lockable.setJammed(accessory, false);
state.clearKnifeCutTarget();

View File

@@ -214,7 +214,6 @@ public class ItemLockpick extends Item {
if (success) {
// SUCCESS: Unlock the item, PRESERVE the padlock
lockable.setLockedByKeyUUID(targetStack, null); // Unlock
lockable.clearLockResistance(targetStack); // Clear struggle progress
// lockable stays true - padlock preserved!
SystemMessageManager.sendToPlayer(

View File

@@ -222,20 +222,6 @@ public interface ILockable {
*/
String NBT_JAMMED = "jammed";
/**
* Get the resistance added by the lock for struggle mechanics.
*
* <p>When locked, this value is added to the item's base resistance.
* Configurable via server config and GameRule.</p>
*
* @return Lock resistance value (default: 250, configurable)
*/
default int getLockResistance() {
return com.tiedup.remake.core.SettingsAccessor.getPadlockResistance(
null
);
}
/**
* Check if the lock is jammed (lockpick failed critically).
*
@@ -266,63 +252,6 @@ public interface ILockable {
}
}
// ========== LOCK RESISTANCE (for struggle) ==========
/**
* NBT key for current lock resistance during struggle.
*/
String NBT_LOCK_RESISTANCE = "lockResistance";
/**
* Get the current lock resistance remaining for struggle.
* Initialized to getLockResistance() (configurable, default 250) when first locked.
*
* @param stack The ItemStack to check
* @return Current lock resistance (0 if not locked or fully struggled)
*/
default int getCurrentLockResistance(ItemStack stack) {
if (stack.isEmpty()) return 0;
// If locked but no resistance stored yet, initialize it
if (
isLocked(stack) &&
!ItemNBTHelper.contains(stack, NBT_LOCK_RESISTANCE)
) {
return getLockResistance(); // Configurable via ModConfig
}
return ItemNBTHelper.getInt(stack, NBT_LOCK_RESISTANCE);
}
/**
* Set the current lock resistance remaining for struggle.
*
* @param stack The ItemStack to modify
* @param resistance The new resistance value
*/
default void setCurrentLockResistance(ItemStack stack, int resistance) {
ItemNBTHelper.setInt(stack, NBT_LOCK_RESISTANCE, resistance);
}
/**
* Initialize lock resistance when item is locked.
* Called when setLockedByKeyUUID is called with a non-null UUID.
*
* @param stack The ItemStack to initialize
*/
default void initializeLockResistance(ItemStack stack) {
setCurrentLockResistance(stack, getLockResistance());
}
/**
* Clear lock resistance when item is unlocked.
*
* @param stack The ItemStack to clear
*/
default void clearLockResistance(ItemStack stack) {
ItemNBTHelper.remove(stack, NBT_LOCK_RESISTANCE);
}
// ========== LOCK BREAKING (struggle/force) ==========
/**
@@ -334,7 +263,6 @@ public interface ILockable {
* <li>Unlocks the item (lockedByKeyUUID = null)</li>
* <li>Removes the lockable flag (no more padlock slot)</li>
* <li>Clears any jam state</li>
* <li>Clears stored lock resistance</li>
* </ul>
*
* @param stack The ItemStack to break the lock on
@@ -344,6 +272,5 @@ public interface ILockable {
setLockedByKeyUUID(stack, null);
setLockable(stack, false);
setJammed(stack, false);
clearLockResistance(stack);
}
}

View File

@@ -394,7 +394,6 @@ public class GenericClothes extends Item implements ILockable, IV2BondageItem {
stack.getOrCreateTag().putBoolean(NBT_LOCKED, state);
if (!state) {
// When unlocking, clear lock-related data
clearLockResistance(stack);
setJammed(stack, false);
}
return stack;
@@ -439,7 +438,6 @@ public class GenericClothes extends Item implements ILockable, IV2BondageItem {
if (keyUUID != null) {
tag.putUUID(NBT_LOCKED_BY_KEY_UUID, keyUUID);
setLocked(stack, true);
initializeLockResistance(stack);
} else {
tag.remove(NBT_LOCKED_BY_KEY_UUID);
setLocked(stack, false);

View File

@@ -622,18 +622,14 @@ public class StruggleSessionManager {
);
if (accessoryStack.isEmpty()) return;
if (
accessoryStack.getItem() instanceof
com.tiedup.remake.items.base.ILockable lockable
) {
// Update the lock resistance to match session state
lockable.setCurrentLockResistance(
accessoryStack,
session.getCurrentResistance()
);
// Sync V2 equipment state
V2EquipmentHelper.sync(player);
}
// Update accessory struggle resistance in dedicated NBT key
com.tiedup.remake.util.ItemNBTHelper.setInt(
accessoryStack,
"accessoryStruggleResistance",
session.getCurrentResistance()
);
// Sync V2 equipment state
V2EquipmentHelper.sync(player);
return;
}

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@@ -1,6 +1,6 @@
package com.tiedup.remake.mixin;
import com.tiedup.remake.state.HumanChairHelper;
import com.tiedup.remake.util.HumanChairHelper;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
import net.minecraft.world.entity.LivingEntity;

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@@ -2,7 +2,7 @@ package com.tiedup.remake.mixin.client;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.state.HumanChairHelper;
import com.tiedup.remake.util.HumanChairHelper;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
import net.minecraft.client.Camera;

View File

@@ -172,47 +172,17 @@ public class PacketLockpickAttempt {
!targetStack.isEmpty() &&
targetStack.getItem() instanceof ILockable lockable
) {
// Get lock resistance BEFORE clearing it
int lockResistance = lockable.getCurrentLockResistance(targetStack);
// Unlock the item
lockable.setLockedByKeyUUID(targetStack, null);
lockable.clearLockResistance(targetStack);
TiedUpMod.LOGGER.info(
"[PacketLockpickAttempt] Player {} successfully picked lock on {} ({}, resistance was {})",
"[PacketLockpickAttempt] Player {} successfully picked lock on {} ({})",
player.getName().getString(),
targetStack.getDisplayName().getString(),
targetRegion,
lockResistance
targetRegion
);
// Deduct lock resistance from bind resistance
PlayerBindState state = PlayerBindState.getInstance(player);
if (state != null && state.isTiedUp() && lockResistance > 0) {
int currentBindResistance = state.getCurrentBindResistance();
int newBindResistance = Math.max(
0,
currentBindResistance - lockResistance
);
state.setCurrentBindResistance(newBindResistance);
TiedUpMod.LOGGER.info(
"[PacketLockpickAttempt] Deducted {} from bind resistance: {} -> {}",
lockResistance,
currentBindResistance,
newBindResistance
);
// Check if player escaped (resistance = 0)
if (newBindResistance <= 0) {
state.getStruggleBinds().successActionExternal(state);
TiedUpMod.LOGGER.info(
"[PacketLockpickAttempt] Player {} escaped via lockpick!",
player.getName().getString()
);
}
}
// Lock is now unlocked -- bind resistance is tracked separately via IHasResistance
}
// Damage lockpick

View File

@@ -432,26 +432,6 @@ public class PacketSlaveItemManage {
// Lock with keyUUID
lockable.setLockedByKeyUUID(itemStack, keyUUID);
if (
region == BodyRegionV2.ARMS &&
itemStack.getItem() instanceof com.tiedup.remake.items.base.IHasResistance resistanceItem
) {
int currentResistance = resistanceItem.getCurrentResistance(
itemStack,
target
);
int lockResistance = lockable.getLockResistance(); // Configurable via ModConfig
resistanceItem.setCurrentResistance(
itemStack,
currentResistance + lockResistance
);
TiedUpMod.LOGGER.info(
"[PacketSlaveItemManage] Added {} lock resistance to bind (total: {})",
lockResistance,
currentResistance + lockResistance
);
}
TiedUpMod.LOGGER.info(
"[PacketSlaveItemManage] {} locked {}'s {} with key {}",
sender.getName().getString(),
@@ -528,7 +508,6 @@ public class PacketSlaveItemManage {
// Unlock the item - just unlock, keep padlock attached (can be re-locked)
lockable.setLockedByKeyUUID(itemStack, null);
lockable.clearLockResistance(itemStack); // Clear any struggle progress
// Note: Padlock is only dropped on REMOVE, not on UNLOCK
TiedUpMod.LOGGER.info(

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@@ -1,12 +1,15 @@
package com.tiedup.remake.state.struggle;
import com.tiedup.remake.core.SettingsAccessor;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.core.SystemMessageManager.MessageCategory;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.base.ILockable;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.util.ItemNBTHelper;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
@@ -32,28 +35,36 @@ public class StruggleAccessory extends StruggleState {
this.accessoryRegion = accessoryRegion;
}
/** NBT key for accessory struggle progress (replaces removed ILockable lock resistance). */
private static final String NBT_ACCESSORY_STRUGGLE = "accessoryStruggleResistance";
/**
* Get the current resistance for this accessory.
* Accessories have 0 base resistance - only lock resistance exists.
* Resistance is stored in the item's NBT to persist between attempts.
* Accessories have 0 base resistance -- when locked, resistance comes from
* {@link SettingsAccessor#getPadlockResistance}. Stored in a dedicated NBT
* key on the accessory stack to persist between attempts.
*
* @param state The player's bind state
* @return Current resistance value (0 if not locked, 250 if locked and not yet struggled)
* @return Current resistance value (0 if not locked)
*/
@Override
protected int getResistanceState(PlayerBindState state) {
ItemStack stack = getAccessoryStack(state);
if (stack.isEmpty()) return 0;
if (stack.getItem() instanceof ILockable lockable) {
return lockable.getCurrentLockResistance(stack);
if (stack.getItem() instanceof ILockable lockable && lockable.isLocked(stack)) {
// If no struggle progress stored yet, initialize from config
if (!ItemNBTHelper.contains(stack, NBT_ACCESSORY_STRUGGLE)) {
return SettingsAccessor.getPadlockResistance(null);
}
return ItemNBTHelper.getInt(stack, NBT_ACCESSORY_STRUGGLE);
}
return 0;
}
/**
* Set the current resistance for this accessory struggle.
* Stored in the item's NBT to persist between attempts.
* Stored in a dedicated NBT key on the accessory stack.
*
* @param state The player's bind state
* @param resistance The new resistance value
@@ -63,9 +74,7 @@ public class StruggleAccessory extends StruggleState {
ItemStack stack = getAccessoryStack(state);
if (stack.isEmpty()) return;
if (stack.getItem() instanceof ILockable lockable) {
lockable.setCurrentLockResistance(stack, resistance);
}
ItemNBTHelper.setInt(stack, NBT_ACCESSORY_STRUGGLE, resistance);
}
/**
@@ -87,29 +96,15 @@ public class StruggleAccessory extends StruggleState {
return false;
}
// Only locked accessories can be struggled against
if (!(stack.getItem() instanceof ILockable lockable)) {
// Only require struggle if LOCKED or has BUILT_IN_LOCK.
// Unlocked accessories without built-in lock can be freely removed (no struggle needed).
boolean isLocked = stack.getItem() instanceof ILockable lockable && lockable.isLocked(stack);
boolean hasBuiltInLock = DataDrivenBondageItem.hasBuiltInLock(stack);
if (!isLocked && !hasBuiltInLock) {
return false;
}
return lockable.isLocked(stack);
}
/**
* Check if the accessory is locked.
*
* @param state The player's bind state
* @return true if the accessory is locked
*/
@Override
protected boolean isItemLocked(PlayerBindState state) {
ItemStack stack = getAccessoryStack(state);
if (
stack.isEmpty() || !(stack.getItem() instanceof ILockable lockable)
) {
return false;
}
return lockable.isLocked(stack);
return true;
}
/**

View File

@@ -1,6 +1,5 @@
package com.tiedup.remake.state.struggle;
import com.tiedup.remake.core.SettingsAccessor;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.core.SystemMessageManager.MessageCategory;
import com.tiedup.remake.core.TiedUpMod;
@@ -93,31 +92,6 @@ public class StruggleBinds extends StruggleState {
return true;
}
/**
* Check if the bind item is locked.
* Used by StruggleState to apply x10 resistance penalty.
*
* @param state The player's bind state
* @return true if the bind is locked
*/
@Override
protected boolean isItemLocked(PlayerBindState state) {
Player player = state.getPlayer();
if (player == null) return false;
ItemStack bindStack = V2EquipmentHelper.getInRegion(
player,
BodyRegionV2.ARMS
);
if (bindStack.isEmpty()) return false;
// Works for both V1 (ItemBind) and V2 (DataDrivenBondageItem) via ILockable
if (bindStack.getItem() instanceof ILockable lockable) {
return lockable.isLocked(bindStack);
}
return false;
}
/**
* Called when the player successfully escapes from their binds.
* Drops all bondage items and completely unties the player.

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@@ -107,13 +107,12 @@ public class StruggleCollar extends StruggleState {
return false;
}
// Check if locked (works for V1 and V2 via ILockable)
if (collar.getItem() instanceof ILockable lockable) {
if (!lockable.isLocked(collar)) {
TiedUpMod.LOGGER.debug("[StruggleCollar] Collar is not locked");
return false;
}
} else {
// Only require struggle if LOCKED or has BUILT_IN_LOCK.
// Unlocked collars without built-in lock can be freely removed (no struggle needed).
boolean isLocked = collar.getItem() instanceof ILockable lockable && lockable.isLocked(collar);
boolean hasBuiltInLock = DataDrivenBondageItem.hasBuiltInLock(collar);
if (!isLocked && !hasBuiltInLock) {
TiedUpMod.LOGGER.debug("[StruggleCollar] Collar is not locked and has no built-in lock — no struggle needed");
return false;
}

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@@ -212,16 +212,6 @@ public abstract class StruggleState {
*/
protected abstract boolean canStruggle(PlayerBindState state);
/**
* Check if the item being struggled against is locked.
*
* @param state The player's bind state
* @return true if the item is locked
*/
protected boolean isItemLocked(PlayerBindState state) {
return false; // Default: not locked, subclasses override
}
/**
* Check if debug logging is enabled.
*

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@@ -70,6 +70,13 @@ public class V2TyingPlayerTask extends TyingPlayerTask {
targetEntity.getName().getString()
);
// Validate heldStack hasn't changed during tying (e.g. player swapped items)
if (heldStack.isEmpty() || !ItemStack.isSameItemSameTags(heldStack, bind)) {
TiedUpMod.LOGGER.warn("[V2TyingPlayerTask] heldStack changed during tying — aborting");
stop();
return;
}
// Equip via V2 system
V2EquipResult result = V2EquipmentHelper.equipItem(targetEntity, bind);
if (result.isSuccess()) {

View File

@@ -1,4 +1,4 @@
package com.tiedup.remake.state;
package com.tiedup.remake.util;
import com.tiedup.remake.items.base.PoseType;
import net.minecraft.nbt.CompoundTag;

View File

@@ -46,9 +46,7 @@ import org.joml.Matrix4f;
* pushPose/popPose pair. Joint matrices are computed per-GLB-model
* because different GLB models have different skeletons.
*
* <p>Unlike {@link com.tiedup.remake.client.gltf.GltfRenderLayer},
* this layer is always active (no F9 toggle guard) and renders on
* ALL entities (no local-player-only guard).
* <p>This layer is always active and renders on ALL entities.
*/
@OnlyIn(Dist.CLIENT)
public class V2BondageRenderLayer<

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@@ -0,0 +1,27 @@
package com.tiedup.remake.v2.bondage.component;
import com.google.gson.JsonObject;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.ItemStack;
/**
* Component: permanent lock for organic items (slime, vine, web, tape).
*
* <p>These items cannot have a padlock attached but always require struggle
* to remove — they behave as if permanently locked.</p>
*
* <p>JSON config: {@code "built_in_lock": {}}</p>
*/
public class BuiltInLockComponent implements IItemComponent {
private BuiltInLockComponent() {}
public static IItemComponent fromJson(JsonObject config) {
return new BuiltInLockComponent();
}
@Override
public boolean blocksUnequip(ItemStack stack, LivingEntity entity) {
return true;
}
}

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@@ -16,7 +16,8 @@ public enum ComponentType {
GPS("gps", GpsComponent::fromJson),
CHOKING("choking", ChokingComponent::fromJson),
ADJUSTABLE("adjustable", AdjustableComponent::fromJson),
OWNERSHIP("ownership", OwnershipComponent::fromJson);
OWNERSHIP("ownership", OwnershipComponent::fromJson),
BUILT_IN_LOCK("built_in_lock", BuiltInLockComponent::fromJson);
private final String jsonKey;
private final Function<JsonObject, IItemComponent> factory;

View File

@@ -1,12 +1,18 @@
package com.tiedup.remake.v2.bondage.datadriven;
import com.tiedup.remake.core.ModSounds;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.state.IRestrainable;
import com.tiedup.remake.util.KidnappedHelper;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.v2.bondage.V2EquipResult;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
import com.tiedup.remake.v2.bondage.TyingInteractionHelper;
import com.tiedup.remake.v2.bondage.V2BondageItems;
import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
import com.tiedup.remake.v2.bondage.component.BuiltInLockComponent;
import com.tiedup.remake.v2.bondage.component.ComponentHolder;
import com.tiedup.remake.v2.bondage.component.ComponentType;
import com.tiedup.remake.v2.bondage.component.IItemComponent;
@@ -167,11 +173,39 @@ public class DataDrivenBondageItem extends AbstractV2BondageItem {
return TyingInteractionHelper.handleTying(serverPlayer, target, stack, hand);
}
// NECK: blocked — collar equip requires owner setup (add owner to NBT,
// register in CollarRegistry, play sound, sync) which is not yet wired
// through interactLivingEntity. TODO: implement collar equip flow.
if (regions.contains(BodyRegionV2.NECK)) {
TiedUpMod.LOGGER.debug("[DataDrivenBondageItem] NECK equip via right-click not yet implemented");
// NECK: collar equip flow
if (regions.contains(BodyRegionV2.NECK) && player instanceof ServerPlayer serverPlayer) {
// Target must be tied up to collar (V1 rule preserved)
IRestrainable targetState = KidnappedHelper.getKidnappedState(target);
if (targetState == null || !targetState.isTiedUp()) {
return InteractionResult.PASS;
}
// Distance + line-of-sight
if (player.distanceTo(target) > 4.0 || !player.hasLineOfSight(target)) {
return InteractionResult.PASS;
}
// Add player as owner in NBT before equip
ItemStack collarCopy = stack.copy();
CollarHelper.addOwner(collarCopy, player);
// Equip via V2 system (handles conflict resolution, displaced items)
V2EquipResult result = V2EquipmentHelper.equipItem(target, collarCopy);
if (result.isSuccess()) {
for (ItemStack displaced : result.displaced()) {
target.spawnAtLocation(displaced);
}
stack.shrink(1);
// Play collar equip sound
target.level().playSound(null, target.getX(), target.getY(), target.getZ(),
ModSounds.COLLAR_PUT.get(),
net.minecraft.sounds.SoundSource.PLAYERS, 0.5f, 1.0f);
V2EquipmentHelper.sync(target);
TiedUpMod.LOGGER.info("[DataDrivenBondageItem] {} collared {} (owner added)",
player.getName().getString(), target.getName().getString());
return InteractionResult.SUCCESS;
}
return InteractionResult.PASS;
}
@@ -355,6 +389,16 @@ public class DataDrivenBondageItem extends AbstractV2BondageItem {
holder.onEquipped(stack, entity);
}
// Initialize currentResistance in NBT from ResistanceComponent at equip time.
// This avoids the MAX-scan fallback in getBaseResistance(entity) which returns
// the highest resistance across ALL equipped data-driven items.
ResistanceComponent resistComp = getComponent(stack, ComponentType.RESISTANCE, ResistanceComponent.class);
if (resistComp != null) {
com.tiedup.remake.items.base.IHasResistance resistanceItem =
(com.tiedup.remake.items.base.IHasResistance) stack.getItem();
resistanceItem.setCurrentResistance(stack, resistComp.getBaseResistance());
}
// NPC speed reduction (players use MovementStyleManager, not this legacy path)
if (!(entity instanceof Player)) {
Set<BodyRegionV2> regions = getOccupiedRegions(stack);
@@ -436,6 +480,11 @@ public class DataDrivenBondageItem extends AbstractV2BondageItem {
);
}
/** Check if the item has a built-in lock (organic items: slime, vine, web, tape). */
public static boolean hasBuiltInLock(ItemStack stack) {
return getComponent(stack, ComponentType.BUILT_IN_LOCK, BuiltInLockComponent.class) != null;
}
/**
* Stack-aware padlock attachment check for data-driven items.
* Returns false for organic items (slime, vine, web, tape) that have

View File

@@ -139,7 +139,9 @@ public final class DataDrivenItemRegistry {
* Clear all definitions. Called on world unload or for testing.
*/
public static void clear() {
SNAPSHOT = RegistrySnapshot.EMPTY;
synchronized (RELOAD_LOCK) {
SNAPSHOT = RegistrySnapshot.EMPTY;
}
}
// ===== COMPONENT HOLDERS =====

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@@ -129,7 +129,6 @@ public class PacketV2LockToggle {
UUID keyUUID = heldKey.getKeyUUID(heldKeyStack);
lockable.setLockedByKeyUUID(stack, keyUUID);
lockable.initializeLockResistance(stack);
TiedUpMod.LOGGER.debug(
"[V2LockToggle] Locked region {} on entity {}",
@@ -142,16 +141,18 @@ public class PacketV2LockToggle {
if (hasMasterKey) {
lockable.setLockedByKeyUUID(stack, null);
lockable.clearLockResistance(stack);
} else if (heldKey != null) {
UUID keyUUID = heldKey.getKeyUUID(heldKeyStack);
if (!lockable.matchesKey(stack, keyUUID)) return;
lockable.setLockedByKeyUUID(stack, null);
lockable.clearLockResistance(stack);
} else {
return;
}
// Clear partial knife-cut progress and stale struggle resistance on unlock
com.tiedup.remake.util.ItemNBTHelper.remove(stack, "knifeCutProgress");
com.tiedup.remake.util.ItemNBTHelper.remove(stack, "accessoryStruggleResistance");
TiedUpMod.LOGGER.debug(
"[V2LockToggle] Unlocked region {} on entity {}",
region.name(),

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@@ -84,7 +84,21 @@ public class PacketV2StruggleStart {
if (stack.getItem() instanceof ILockable lockable) {
isLocked = lockable.isLocked(stack);
if (isLocked) {
resistance += lockable.getCurrentLockResistance(stack);
// Only add padlock bonus on FIRST session (fresh resistance = base).
// If resistance was already decremented and persisted from a prior
// interrupted session, the padlock bonus is already baked in.
int baseResistance = resistance; // getCurrentResistance returns base if no NBT
com.tiedup.remake.v2.bondage.component.ResistanceComponent comp =
com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.getComponent(
stack, com.tiedup.remake.v2.bondage.component.ComponentType.RESISTANCE,
com.tiedup.remake.v2.bondage.component.ResistanceComponent.class);
if (comp != null) {
baseResistance = comp.getBaseResistance();
}
if (resistance >= baseResistance) {
// Fresh or fully restored — add padlock bonus
resistance += com.tiedup.remake.core.SettingsAccessor.getPadlockResistance(null);
}
}
}

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@@ -25,6 +25,7 @@
"components": {
"resistance": {
"id": "tape"
}
},
"built_in_lock": {}
}
}

View File

@@ -25,6 +25,7 @@
"components": {
"resistance": {
"id": "slime"
}
},
"built_in_lock": {}
}
}

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@@ -23,6 +23,7 @@
"gagging": {
"material": "stuffed"
},
"adjustable": {}
"adjustable": {},
"built_in_lock": {}
}
}

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@@ -23,6 +23,7 @@
"gagging": {
"material": "tape"
},
"adjustable": {}
"adjustable": {},
"built_in_lock": {}
}
}

View File

@@ -23,6 +23,7 @@
"gagging": {
"material": "stuffed"
},
"adjustable": {}
"adjustable": {},
"built_in_lock": {}
}
}

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@@ -25,6 +25,7 @@
"components": {
"resistance": {
"id": "vine"
}
},
"built_in_lock": {}
}
}

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@@ -25,6 +25,7 @@
"components": {
"resistance": {
"id": "web"
}
},
"built_in_lock": {}
}
}

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@@ -23,6 +23,7 @@
"gagging": {
"material": "stuffed"
},
"adjustable": {}
"adjustable": {},
"built_in_lock": {}
}
}

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@@ -25,6 +25,7 @@
"components": {
"resistance": {
"id": "tape"
}
},
"built_in_lock": {}
}
}

View File

@@ -25,6 +25,7 @@
"components": {
"resistance": {
"id": "slime"
}
},
"built_in_lock": {}
}
}

View File

@@ -23,6 +23,7 @@
"gagging": {
"material": "stuffed"
},
"adjustable": {}
"adjustable": {},
"built_in_lock": {}
}
}

View File

@@ -23,6 +23,7 @@
"gagging": {
"material": "tape"
},
"adjustable": {}
"adjustable": {},
"built_in_lock": {}
}
}

View File

@@ -23,6 +23,7 @@
"gagging": {
"material": "stuffed"
},
"adjustable": {}
"adjustable": {},
"built_in_lock": {}
}
}

View File

@@ -25,6 +25,7 @@
"components": {
"resistance": {
"id": "vine"
}
},
"built_in_lock": {}
}
}

View File

@@ -25,6 +25,7 @@
"components": {
"resistance": {
"id": "web"
}
},
"built_in_lock": {}
}
}

View File

@@ -23,6 +23,7 @@
"gagging": {
"material": "stuffed"
},
"adjustable": {}
"adjustable": {},
"built_in_lock": {}
}
}