- Nouveau TiedUpRigConstants.java : centralise MODID/LOGGER/identifier/prefix, constantes runtime (IS_DEV_ENV, A_TICK, GENERAL_ANIMATION_TRANSITION_TIME, MAX_JOINTS), factory ANIMATOR_PROVIDER (client/server split) + helpers stacktraceIfDevSide/logAndStacktraceIfDevSide. - sed global : EpicFightMod.* → TiedUpRigConstants.* - sed global : EpicFightSharedConstants.* → TiedUpRigConstants.* - sed global : EpicFightRenderTypes → TiedUpRenderTypes (class rename upstream) - Fix package declarations : Armature.java + TiedUpRenderTypes.java Résidus yesman.epicfight : 115 → 86 (-29) Reste : gameasset/physics/network/world/config/skill (combat deps à strip) + combat mode refs dans patch/LocalPlayerPatch + ClientPlayerPatch (Phase 2).
25 lines
797 B
Java
25 lines
797 B
Java
/*
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* Derived from Epic Fight (https://github.com/Epic-Fight/epicfight)
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* by the Epic Fight Team, licensed under GPLv3.
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* Modifications © 2026 TiedUp! Remake Contributors, distributed under GPLv3.
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*/
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package com.tiedup.remake.rig.anim;
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import com.tiedup.remake.rig.util.ExtendableEnum;
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import com.tiedup.remake.rig.util.ExtendableEnumManager;
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public interface LivingMotion extends ExtendableEnum {
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ExtendableEnumManager<LivingMotion> ENUM_MANAGER = new ExtendableEnumManager<> ("living_motion");
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default boolean isSame(LivingMotion livingMotion) {
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if (this == LivingMotions.IDLE && livingMotion == LivingMotions.INACTION) {
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return true;
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} else if (this == LivingMotions.INACTION && livingMotion == LivingMotions.IDLE) {
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return true;
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}
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return this == livingMotion;
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}
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}
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