Remove build artifacts, dev tool configs, unused dependencies, and third-party source dumps. Add proper README, update .gitignore, clean up Makefile.
72 lines
2.0 KiB
Java
72 lines
2.0 KiB
Java
package com.tiedup.remake.items;
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import java.util.List;
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import javax.annotation.Nullable;
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import net.minecraft.ChatFormatting;
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import net.minecraft.network.chat.Component;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Rarity;
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import net.minecraft.world.item.TooltipFlag;
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import net.minecraft.world.level.Level;
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/**
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* ItemToken - Access pass for kidnapper camps.
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*
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* Slave Trader & Maid System
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*
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* Behavior:
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* - Reusable (no durability, permanent)
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* - Drop: 5% chance from killed kidnappers
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* - Effect: Kidnappers won't target the holder
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* - Effect: Allows peaceful interaction with SlaveTrader
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*
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* When a player has a token in their inventory:
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* - EntityKidnapper.canTarget() returns false
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* - EntitySlaveTrader opens trade menu instead of attacking
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*/
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public class ItemToken extends Item {
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public ItemToken() {
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super(new Item.Properties().stacksTo(1).rarity(Rarity.RARE));
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}
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@Override
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public void appendHoverText(
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ItemStack stack,
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@Nullable Level level,
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List<Component> tooltip,
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TooltipFlag flag
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) {
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tooltip.add(
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Component.literal("Camp Access Token").withStyle(
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ChatFormatting.GOLD,
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ChatFormatting.BOLD
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)
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);
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tooltip.add(Component.literal(""));
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tooltip.add(
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Component.literal("Kidnappers won't target you").withStyle(
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ChatFormatting.GREEN
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)
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);
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tooltip.add(
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Component.literal("Allows trading with Slave Traders").withStyle(
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ChatFormatting.GREEN
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)
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);
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tooltip.add(Component.literal(""));
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tooltip.add(
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Component.literal("Keep in your inventory for effect").withStyle(
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ChatFormatting.GRAY,
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ChatFormatting.ITALIC
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)
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);
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}
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@Override
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public boolean isFoil(ItemStack stack) {
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return true; // Always glowing to indicate special item
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}
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}
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