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TiedUp-/src/main/java/com/tiedup/remake/entities/KidnapperCollarConfig.java
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168 lines
4.8 KiB
Java

package com.tiedup.remake.entities;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.util.teleport.Position;
import java.util.List;
import java.util.UUID;
import org.jetbrains.annotations.Nullable;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
/**
* Helper class to access collar configuration for EntityKidnapper.
*
* <p>Provides null-safe accessors for collar settings like:
* <ul>
* <li>Kidnapping mode state</li>
* <li>Prison/Home positions</li>
* <li>Blacklist/Whitelist filtering</li>
* <li>Post-capture behavior flags</li>
* </ul>
*
* <p>This is a transient helper - not persisted to NBT.
*/
public class KidnapperCollarConfig {
private final EntityKidnapper kidnapper;
public KidnapperCollarConfig(EntityKidnapper kidnapper) {
this.kidnapper = kidnapper;
}
// ========================================
// COLLAR ITEM ACCESS
// ========================================
/**
* Get the collar item if equipped.
* @return ItemCollar or null if no collar or not an ItemCollar
*/
@Nullable
public ItemCollar getCollarItem() {
ItemStack collar = kidnapper.getEquipment(BodyRegionV2.NECK);
if (collar.isEmpty()) return null;
if (collar.getItem() instanceof ItemCollar itemCollar) {
return itemCollar;
}
return null;
}
/**
* Get the collar ItemStack.
* @return The collar stack (may be empty)
*/
public ItemStack getCollarStack() {
return kidnapper.getEquipment(BodyRegionV2.NECK);
}
// ========================================
// KIDNAPPING MODE
// ========================================
/**
* Check if kidnapping mode is enabled via collar.
*/
public boolean isKidnappingModeEnabled() {
if (!kidnapper.hasCollar()) return false;
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return false;
return itemCollar.isKidnappingModeEnabled(getCollarStack());
}
/**
* Check if kidnapping mode is fully ready (enabled + prison set).
*/
public boolean isKidnappingModeReady() {
if (!kidnapper.hasCollar()) return false;
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return false;
return itemCollar.isKidnappingModeReady(getCollarStack());
}
// ========================================
// POSITION GETTERS
// ========================================
/**
* Get cell ID from collar.
*/
@Nullable
public java.util.UUID getCellId() {
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return null;
return itemCollar.getCellId(getCollarStack());
}
/**
* Check if collar has a cell assigned.
*/
public boolean hasCellAssigned() {
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return false;
return itemCollar.hasCellAssigned(getCollarStack());
}
// ========================================
// BEHAVIOR FLAGS
// ========================================
/**
* Check if should warn masters after capturing slave.
*/
public boolean shouldWarnMasters() {
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return false;
return itemCollar.shouldWarnMasters(getCollarStack());
}
/**
* Check if should tie slave to pole in prison.
*/
public boolean shouldTieToPole() {
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return false;
return itemCollar.shouldTieToPole(getCollarStack());
}
// ========================================
// BLACKLIST/WHITELIST
// ========================================
/**
* Check if player is valid target for kidnapping mode.
* Uses collar blacklist/whitelist.
*
* <p>Logic:
* <ul>
* <li>If whitelist is not empty, player MUST be on whitelist</li>
* <li>Otherwise, player must NOT be on blacklist</li>
* </ul>
*/
public boolean isValidKidnappingTarget(Player player) {
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return true; // No collar config = everyone is valid
ItemStack collarStack = getCollarStack();
UUID playerUUID = player.getUUID();
// If whitelist exists and is not empty, player MUST be on it
List<UUID> whitelist = itemCollar.getWhitelist(collarStack);
if (!whitelist.isEmpty()) {
return whitelist.contains(playerUUID);
}
// Otherwise, check blacklist (blacklisted = not a valid target)
return !itemCollar.isBlacklisted(collarStack, playerUUID);
}
}