Files
TiedUp-/src/main/java/com/tiedup/remake/rig/anim/Pose.java
notevil cbf61906e0 WIP: initial epic fight core extraction (Phase 0)
83 files forkés d'Epic Fight (~18k LOC). Base non-compilable en l'état.

Contenu extrait :
- math/ — OpenMatrix4f, Vec3f/4f/2f, QuaternionUtils, MathUtils, ...
- armature/ — Armature, Joint, JointTransform, HumanoidArmature
- anim/ — Animator, ServerAnimator, ClientAnimator, LivingMotion, ...
- anim/types/ — StaticAnimation, DynamicAnimation, MovementAnimation, LinkAnimation,
                ConcurrentLinkAnimation, LayerOffAnimation, EntityState
- anim/client/ — Layer, ClientAnimator, JointMask
- mesh/ — SkinnedMesh, SingleGroupVertexBuilder, Mesh, HumanoidMesh, ...
- cloth/ — AbstractSimulator, ClothSimulator (dépendance transitive de StaticMesh)
- asset/ — JsonAssetLoader, AssetAccessor
- patch/ — EntityPatch, LivingEntityPatch, PlayerPatch, ClientPlayerPatch
- util/ — ParseUtil, TypeFlexibleHashMap
- exception/ — AssetLoadingException
- event/ — PatchedRenderersEvent, PrepareModelEvent, RegisterResourceLayersEvent
- render/ — TiedUpRenderTypes

Headers GPLv3 + attribution injectés sur tous les .java.
Package declarations fixées sur Armature.java et TiedUpRenderTypes.java.

115 imports résiduels à résoudre manuellement :
- yesman.epicfight.main (EpicFightMod, EpicFightSharedConstants) — 30
- yesman.epicfight.gameasset (Animations, Armatures, EpicFightSounds) — 12
- yesman.epicfight.api.physics + physics.ik (combat physics) — 16
- yesman.epicfight.network.* (combat packets) — 13
- yesman.epicfight.world.* (combat entity logic) — 10
- yesman.epicfight.config.ClientConfig — 3
- yesman.epicfight.skill, .client.gui, .particle, .collider — divers combat/UI

Stratégie fix (2-3 sem manuel) : strip usage combat, stubs pour refs
core (EpicFightMod → TiedUpMod, SharedConstants → TiedUpRigConstants,
ClientConfig → TiedUpAnimationConfig).
2026-04-22 00:26:29 +02:00

113 lines
3.1 KiB
Java

/*
* Derived from Epic Fight (https://github.com/Epic-Fight/epicfight)
* by the Epic Fight Team, licensed under GPLv3.
* Modifications © 2026 TiedUp! Remake Contributors, distributed under GPLv3.
*/
package com.tiedup.remake.rig.anim;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.function.BiConsumer;
import com.google.common.base.Predicate;
import com.google.common.collect.Maps;
public class Pose {
public static final Pose EMPTY_POSE = new Pose();
public static Pose interpolatePose(Pose pose1, Pose pose2, float pregression) {
Pose pose = new Pose();
Set<String> mergedSet = new HashSet<>(pose1.jointTransformData.keySet());
mergedSet.addAll(pose2.jointTransformData.keySet());
for (String jointName : mergedSet) {
pose.putJointData(jointName, JointTransform.interpolate(pose1.orElseEmpty(jointName), pose2.orElseEmpty(jointName), pregression));
}
return pose;
}
protected final Map<String, JointTransform> jointTransformData;
public Pose() {
this(Maps.newHashMap());
}
public Pose(Map<String, JointTransform> jointTransforms) {
this.jointTransformData = jointTransforms;
}
public void putJointData(String name, JointTransform transform) {
this.jointTransformData.put(name, transform);
}
public Map<String, JointTransform> getJointTransformData() {
return this.jointTransformData;
}
public void disableJoint(Predicate<? super Map.Entry<String, JointTransform>> predicate) {
this.jointTransformData.entrySet().removeIf(predicate);
}
public void disableAllJoints() {
this.jointTransformData.clear();
}
public boolean hasTransform(String jointName) {
return this.jointTransformData.containsKey(jointName);
}
public JointTransform get(String jointName) {
return this.jointTransformData.get(jointName);
}
public JointTransform orElseEmpty(String jointName) {
return this.jointTransformData.getOrDefault(jointName, JointTransform.empty());
}
public JointTransform orElse(String jointName, JointTransform orElse) {
return this.jointTransformData.getOrDefault(jointName, orElse);
}
public void forEachEnabledTransforms(BiConsumer<String, JointTransform> task) {
this.jointTransformData.forEach(task);
}
public void load(Pose pose, LoadOperation operation) {
switch (operation) {
case SET -> {
this.disableAllJoints();
pose.forEachEnabledTransforms(this::putJointData);
}
case OVERWRITE -> {
pose.forEachEnabledTransforms(this::putJointData);
}
case APPEND_ABSENT -> {
pose.forEachEnabledTransforms((name, transform) -> {
if (!this.hasTransform(name)) {
this.putJointData(name, transform);
}
});
}
}
}
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append("Pose: ");
for (Map.Entry<String, JointTransform> entry : this.jointTransformData.entrySet()) {
sb.append(String.format("%s{%s, %s}, ", entry.getKey(), entry.getValue().translation().toString(), entry.getValue().rotation().toString()) + "\n");
}
return sb.toString();
}
public enum LoadOperation {
SET, OVERWRITE, APPEND_ABSENT
}
}