83 files forkés d'Epic Fight (~18k LOC). Base non-compilable en l'état.
Contenu extrait :
- math/ — OpenMatrix4f, Vec3f/4f/2f, QuaternionUtils, MathUtils, ...
- armature/ — Armature, Joint, JointTransform, HumanoidArmature
- anim/ — Animator, ServerAnimator, ClientAnimator, LivingMotion, ...
- anim/types/ — StaticAnimation, DynamicAnimation, MovementAnimation, LinkAnimation,
ConcurrentLinkAnimation, LayerOffAnimation, EntityState
- anim/client/ — Layer, ClientAnimator, JointMask
- mesh/ — SkinnedMesh, SingleGroupVertexBuilder, Mesh, HumanoidMesh, ...
- cloth/ — AbstractSimulator, ClothSimulator (dépendance transitive de StaticMesh)
- asset/ — JsonAssetLoader, AssetAccessor
- patch/ — EntityPatch, LivingEntityPatch, PlayerPatch, ClientPlayerPatch
- util/ — ParseUtil, TypeFlexibleHashMap
- exception/ — AssetLoadingException
- event/ — PatchedRenderersEvent, PrepareModelEvent, RegisterResourceLayersEvent
- render/ — TiedUpRenderTypes
Headers GPLv3 + attribution injectés sur tous les .java.
Package declarations fixées sur Armature.java et TiedUpRenderTypes.java.
115 imports résiduels à résoudre manuellement :
- yesman.epicfight.main (EpicFightMod, EpicFightSharedConstants) — 30
- yesman.epicfight.gameasset (Animations, Armatures, EpicFightSounds) — 12
- yesman.epicfight.api.physics + physics.ik (combat physics) — 16
- yesman.epicfight.network.* (combat packets) — 13
- yesman.epicfight.world.* (combat entity logic) — 10
- yesman.epicfight.config.ClientConfig — 3
- yesman.epicfight.skill, .client.gui, .particle, .collider — divers combat/UI
Stratégie fix (2-3 sem manuel) : strip usage combat, stubs pour refs
core (EpicFightMod → TiedUpMod, SharedConstants → TiedUpRigConstants,
ClientConfig → TiedUpAnimationConfig).
162 lines
5.0 KiB
Java
162 lines
5.0 KiB
Java
/*
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* Derived from Epic Fight (https://github.com/Epic-Fight/epicfight)
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* by the Epic Fight Team, licensed under GPLv3.
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* Modifications © 2026 TiedUp! Remake Contributors, distributed under GPLv3.
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*/
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package com.tiedup.remake.rig.anim;
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import com.mojang.datafixers.util.Pair;
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import com.tiedup.remake.rig.anim.property.AnimationProperty.PlaybackSpeedModifier;
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import com.tiedup.remake.rig.anim.property.AnimationProperty.PlaybackTimeModifier;
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import com.tiedup.remake.rig.anim.property.AnimationProperty.StaticAnimationProperty;
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import com.tiedup.remake.rig.anim.types.DynamicAnimation;
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import com.tiedup.remake.rig.anim.types.StaticAnimation;
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import com.tiedup.remake.rig.asset.AssetAccessor;
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import yesman.epicfight.gameasset.Animations;
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import yesman.epicfight.main.EpicFightSharedConstants;
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import com.tiedup.remake.rig.patch.LivingEntityPatch;
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public class AnimationPlayer {
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protected float elapsedTime;
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protected float prevElapsedTime;
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protected boolean isEnd;
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protected boolean doNotResetTime;
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protected boolean reversed;
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protected AssetAccessor<? extends DynamicAnimation> play;
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public AnimationPlayer() {
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this.setPlayAnimation(Animations.EMPTY_ANIMATION);
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}
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public void tick(LivingEntityPatch<?> entitypatch) {
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DynamicAnimation currentPlay = this.getAnimation().get();
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DynamicAnimation currentPlayStatic = currentPlay.getRealAnimation().get();
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this.prevElapsedTime = this.elapsedTime;
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float playbackSpeed = currentPlay.getPlaySpeed(entitypatch, currentPlay);
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PlaybackSpeedModifier playSpeedModifier = currentPlayStatic.getProperty(StaticAnimationProperty.PLAY_SPEED_MODIFIER).orElse(null);
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if (playSpeedModifier != null) {
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playbackSpeed = playSpeedModifier.modify(currentPlay, entitypatch, playbackSpeed, this.prevElapsedTime, this.elapsedTime);
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}
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this.elapsedTime += EpicFightSharedConstants.A_TICK * playbackSpeed * (this.isReversed() && currentPlay.canBePlayedReverse() ? -1.0F : 1.0F);
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PlaybackTimeModifier playTimeModifier = currentPlayStatic.getProperty(StaticAnimationProperty.ELAPSED_TIME_MODIFIER).orElse(null);
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if (playTimeModifier != null) {
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Pair<Float, Float> time = playTimeModifier.modify(currentPlay, entitypatch, playbackSpeed, this.prevElapsedTime, this.elapsedTime);
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this.prevElapsedTime = time.getFirst();
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this.elapsedTime = time.getSecond();
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}
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if (this.elapsedTime > currentPlay.getTotalTime()) {
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if (currentPlay.isRepeat()) {
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this.prevElapsedTime = this.prevElapsedTime - currentPlay.getTotalTime();
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this.elapsedTime %= currentPlay.getTotalTime();
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} else {
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this.elapsedTime = currentPlay.getTotalTime();
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currentPlay.end(entitypatch, null, true);
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this.isEnd = true;
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}
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} else if (this.elapsedTime < 0) {
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if (currentPlay.isRepeat()) {
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this.prevElapsedTime = currentPlay.getTotalTime() - this.elapsedTime;
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this.elapsedTime = currentPlay.getTotalTime() + this.elapsedTime;
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} else {
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this.elapsedTime = 0.0F;
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currentPlay.end(entitypatch, null, true);
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this.isEnd = true;
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}
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}
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}
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public void reset() {
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this.elapsedTime = 0;
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this.prevElapsedTime = 0;
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this.isEnd = false;
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}
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public void setPlayAnimation(AssetAccessor<? extends DynamicAnimation> animation) {
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if (this.doNotResetTime) {
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this.doNotResetTime = false;
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this.isEnd = false;
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} else {
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this.reset();
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}
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this.play = animation;
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}
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public Pose getCurrentPose(LivingEntityPatch<?> entitypatch, float partialTicks) {
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return this.play.get().getPoseByTime(entitypatch, this.prevElapsedTime + (this.elapsedTime - this.prevElapsedTime) * partialTicks, partialTicks);
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}
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public float getElapsedTime() {
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return this.elapsedTime;
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}
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public float getPrevElapsedTime() {
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return this.prevElapsedTime;
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}
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public void setElapsedTimeCurrent(float elapsedTime) {
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this.elapsedTime = elapsedTime;
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this.isEnd = false;
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}
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public void setElapsedTime(float elapsedTime) {
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this.elapsedTime = elapsedTime;
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this.prevElapsedTime = elapsedTime;
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this.isEnd = false;
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}
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public void setElapsedTime(float prevElapsedTime, float elapsedTime) {
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this.elapsedTime = elapsedTime;
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this.prevElapsedTime = prevElapsedTime;
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this.isEnd = false;
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}
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public void begin(AssetAccessor<? extends DynamicAnimation> animation, LivingEntityPatch<?> entitypatch) {
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animation.get().tick(entitypatch);
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}
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public AssetAccessor<? extends DynamicAnimation> getAnimation() {
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return this.play;
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}
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public AssetAccessor<? extends StaticAnimation> getRealAnimation() {
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return this.play.get().getRealAnimation();
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}
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public void markDoNotResetTime() {
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this.doNotResetTime = true;
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}
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public boolean isEnd() {
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return this.isEnd;
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}
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public void terminate(LivingEntityPatch<?> entitypatch) {
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this.play.get().end(entitypatch, this.play, true);
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this.isEnd = true;
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}
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public boolean isReversed() {
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return this.reversed;
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}
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public void setReversed(boolean reversed) {
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this.reversed = reversed;
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}
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public boolean isEmpty() {
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return this.play == Animations.EMPTY_ANIMATION;
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}
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@Override
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public String toString() {
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return this.getAnimation() + " " + this.prevElapsedTime + " " + this.elapsedTime;
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}
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} |