Files
TiedUp-/src/main/java/com/tiedup/remake/rig/cloth/ClothSimulatable.java
NotEvil b034184f8a WIP: fork patch/collider/codec stubs, 464->135 compile errors
Phase 0 compile progress (70% reduction). Core data model compile :

Refs yesman.epicfight strippées (hors 4 javadocs) :
- AnimationProperty : combat properties EXTRA_DAMAGE, STUN_TYPE, PARTICLE
- ClientAnimator : playAnimationAt(..., AnimatorControlPacket.Layer, Priority)
- ClothSimulator : OBBCollider -> fork geometry-only dans rig/collider/
- InstantiateInvoker : Collider, ColliderPreset, Armatures, DatapackEditScreen
- MoveCoordFunctions : GrapplingAttackAnimation
- SimulationTypes : InverseKinematicsSimulator (path rewrite)

Stubs patch/ :
- EntityPatch<T> abstract — getOriginal, isLogicalClient, getMatrix, getAngleTo
- LivingEntityPatch<T> abstract — getAnimator, getArmature, getTarget, getYRot*
- MobPatch<T extends Mob> — instanceof check only
- item/CapabilityItem — type marker

Forks utilitaires :
- rig/collider/OBBCollider — geometry only (strip Entity collision, drawInternal)
- anim/types/StateSpectrum — identique EF, imports rewrités
- util/PacketBufferCodec — StreamCodec backport
- util/TimePairList — identique EF
- util/HitEntityList — shell pour Priority enum uniquement
- util/ExtendableEnum + ExtendableEnumManager — register/assign enum

Fix package declarations :
- armature/Joint.java + JointTransform.java : package rig.anim -> rig.armature
- Imports JointTransform ajoutés dans anim/{Pose,Keyframe,TransformSheet}

Residu 135 errors = cluster rendering (Phase 2) :
- render/TiedUpRenderTypes (17) : CompositeState package-private MC
- event/PatchedRenderersEvent (11) : missing PatchedEntityRenderer
- mesh/SkinnedMesh (13) : VanillaMeshPartDefinition, compute shader fields
- asset/JsonAssetLoader (6), anim/LivingMotion (5)
2026-04-22 02:45:18 +02:00

38 lines
1.1 KiB
Java

/*
* Derived from Epic Fight (https://github.com/Epic-Fight/epicfight)
* by the Epic Fight Team, licensed under GPLv3.
* Modifications © 2026 TiedUp! Remake Contributors, distributed under GPLv3.
*/
package com.tiedup.remake.rig.cloth;
import javax.annotation.Nullable;
import net.minecraft.world.phys.Vec3;
import com.tiedup.remake.rig.anim.Animator;
import com.tiedup.remake.rig.armature.Armature;
import com.tiedup.remake.rig.physics.SimulatableObject;
public interface ClothSimulatable extends SimulatableObject {
@Nullable
Armature getArmature();
@Nullable
Animator getSimulatableAnimator();
boolean invalid();
public Vec3 getObjectVelocity();
public float getYRot();
public float getYRotO();
// Cloth object requires providing location info for 2 steps before for accurate continuous collide detection.
public Vec3 getAccurateCloakLocation(float partialFrame);
public Vec3 getAccuratePartialLocation(float partialFrame);
public float getAccurateYRot(float partialFrame);
public float getYRotDelta(float partialFrame);
public float getScale();
public float getGravity();
ClothSimulator getClothSimulator();
}