Files
TiedUp-/docs/superpowers/plans/2026-04-13-d01-phase1-component-system.md
NotEvil ab1b3f66bb fix(D-01/D): checkup cleanup — 5 issues resolved
1. LockableComponent: remove duplicate "Lockable" tooltip line
   (ILockable.appendLockTooltip already handles lock status display)
2. ILockable/IHasResistance Javadoc: update @link refs from deleted
   V1 classes to V2 AbstractV2BondageItem/DataDrivenBondageItem
3. SettingsAccessor Javadoc: remove stale BindVariant @link references
4. DataDrivenBondageItem: update NECK block comment (remove branch ref)
5. Delete empty bondage3d/gags/ directory
2026-04-15 02:52:27 +02:00

27 KiB

D-01 Phase 1: Data-Driven Item Component System

For agentic workers: REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (- [ ]) syntax for tracking.

Goal: Create a reusable component system so data-driven bondage items can declare gameplay behaviors (lockable, shock, GPS, gagging, etc.) in their JSON definition instead of requiring per-item Java classes.

Architecture: Each component is a self-contained behavior module implementing IItemComponent. Components are declared in item JSON ("components": {"shock": {...}}), parsed by an extended DataDrivenItemParser, stored on DataDrivenItemDefinition, and ticked/queried via DataDrivenBondageItem delegation. The existing ILockable and IHasResistance interfaces are preserved as shared contracts — components implement them.

Tech Stack: Java 17, Forge 1.20.1, existing V2 data-driven infrastructure (DataDrivenItemRegistry, DataDrivenItemParser, DataDrivenItemDefinition, DataDrivenBondageItem)

Scope: This plan builds ONLY the component infrastructure + 3 core components (lockable, resistance, gagging). The remaining 5 components (shock, GPS, blinding, choking, adjustable) follow the same pattern and will be added in subsequent tasks or a follow-up plan.


File Structure

New files

File Responsibility
v2/bondage/component/IItemComponent.java Component interface: lifecycle hooks, tick, query
v2/bondage/component/ComponentType.java Enum of all component types with factory methods
v2/bondage/component/ComponentHolder.java Container: holds instantiated components for an item stack
v2/bondage/component/LockableComponent.java Lock/unlock, padlock, key matching, jam, lock resistance
v2/bondage/component/ResistanceComponent.java Struggle resistance with configurable base value
v2/bondage/component/GaggingComponent.java Muffled speech, comprehension %, range limit

Modified files

File Changes
v2/bondage/datadriven/DataDrivenItemDefinition.java Add Map<ComponentType, JsonObject> componentConfigs field
v2/bondage/datadriven/DataDrivenItemParser.java Parse "components" JSON block
v2/bondage/datadriven/DataDrivenBondageItem.java Delegate lifecycle hooks to components, expose getComponent()
v2/bondage/datadriven/DataDrivenItemRegistry.java Instantiate ComponentHolder per definition

Tasks

Task 1: IItemComponent interface

Files:

  • Create: src/main/java/com/tiedup/remake/v2/bondage/component/IItemComponent.java

  • Step 1: Create the component interface

package com.tiedup.remake.v2.bondage.component;

import com.google.gson.JsonObject;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.ItemStack;

/**
 * A reusable behavior module for data-driven bondage items.
 * Components are declared in JSON and instantiated per item definition.
 *
 * <p>Lifecycle: parse config once (from JSON), then tick/query per equipped entity.</p>
 */
public interface IItemComponent {

    /**
     * Called when the item is equipped on an entity.
     * @param stack The equipped item stack
     * @param entity The entity wearing the item
     */
    default void onEquipped(ItemStack stack, LivingEntity entity) {}

    /**
     * Called when the item is unequipped from an entity.
     * @param stack The unequipped item stack
     * @param entity The entity that was wearing the item
     */
    default void onUnequipped(ItemStack stack, LivingEntity entity) {}

    /**
     * Called every tick while the item is equipped.
     * @param stack The equipped item stack
     * @param entity The entity wearing the item
     */
    default void onWornTick(ItemStack stack, LivingEntity entity) {}

    /**
     * Whether this component prevents the item from being unequipped.
     * @param stack The equipped item stack
     * @param entity The entity wearing the item
     * @return true if unequip should be blocked
     */
    default boolean blocksUnequip(ItemStack stack, LivingEntity entity) {
        return false;
    }
}
  • Step 2: Verify file compiles

Run: cd /home/user/Documents/Projet/Open-TiedUp! && make build 2>&1 | tail -5 Expected: BUILD SUCCESSFUL

  • Step 3: Commit
git add src/main/java/com/tiedup/remake/v2/bondage/component/IItemComponent.java
git commit -m "feat(D-01): add IItemComponent interface for data-driven item behaviors"

Task 2: ComponentType enum

Files:

  • Create: src/main/java/com/tiedup/remake/v2/bondage/component/ComponentType.java

  • Step 1: Create the component type registry

package com.tiedup.remake.v2.bondage.component;

import com.google.gson.JsonObject;
import javax.annotation.Nullable;
import java.util.function.Function;

/**
 * All known component types. Each type knows how to instantiate itself from JSON config.
 */
public enum ComponentType {
    LOCKABLE("lockable", LockableComponent::fromJson),
    RESISTANCE("resistance", ResistanceComponent::fromJson),
    GAGGING("gagging", GaggingComponent::fromJson);
    // Future: SHOCK, GPS, BLINDING, CHOKING, ADJUSTABLE

    private final String jsonKey;
    private final Function<JsonObject, IItemComponent> factory;

    ComponentType(String jsonKey, Function<JsonObject, IItemComponent> factory) {
        this.jsonKey = jsonKey;
        this.factory = factory;
    }

    public String getJsonKey() {
        return jsonKey;
    }

    public IItemComponent create(JsonObject config) {
        return factory.apply(config);
    }

    /**
     * Look up a ComponentType by its JSON key. Returns null if unknown.
     */
    @Nullable
    public static ComponentType fromKey(String key) {
        for (ComponentType type : values()) {
            if (type.jsonKey.equals(key)) {
                return type;
            }
        }
        return null;
    }
}

Note: This file will not compile yet because LockableComponent, ResistanceComponent, and GaggingComponent don't exist. We'll create stub classes first, then implement them.

  • Step 2: Create stub classes so the enum compiles

Create three empty stubs (they will be fully implemented in Tasks 4-6):

src/main/java/com/tiedup/remake/v2/bondage/component/LockableComponent.java:

package com.tiedup.remake.v2.bondage.component;

import com.google.gson.JsonObject;

public class LockableComponent implements IItemComponent {
    private LockableComponent() {}

    public static IItemComponent fromJson(JsonObject config) {
        return new LockableComponent();
    }
}

src/main/java/com/tiedup/remake/v2/bondage/component/ResistanceComponent.java:

package com.tiedup.remake.v2.bondage.component;

import com.google.gson.JsonObject;

public class ResistanceComponent implements IItemComponent {
    private ResistanceComponent() {}

    public static IItemComponent fromJson(JsonObject config) {
        return new ResistanceComponent();
    }
}

src/main/java/com/tiedup/remake/v2/bondage/component/GaggingComponent.java:

package com.tiedup.remake.v2.bondage.component;

import com.google.gson.JsonObject;

public class GaggingComponent implements IItemComponent {
    private GaggingComponent() {}

    public static IItemComponent fromJson(JsonObject config) {
        return new GaggingComponent();
    }
}
  • Step 3: Verify all files compile

Run: cd /home/user/Documents/Projet/Open-TiedUp! && make build 2>&1 | tail -5 Expected: BUILD SUCCESSFUL

  • Step 4: Commit
git add src/main/java/com/tiedup/remake/v2/bondage/component/
git commit -m "feat(D-01): add ComponentType enum with stub component classes"

Task 3: ComponentHolder container

Files:

  • Create: src/main/java/com/tiedup/remake/v2/bondage/component/ComponentHolder.java

  • Step 1: Create the component container

package com.tiedup.remake.v2.bondage.component;

import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.ItemStack;

import javax.annotation.Nullable;
import java.util.Collections;
import java.util.EnumMap;
import java.util.Map;

/**
 * Holds instantiated components for an item definition.
 * Immutable after construction. One per DataDrivenItemDefinition.
 */
public final class ComponentHolder {

    public static final ComponentHolder EMPTY = new ComponentHolder(Map.of());

    private final Map<ComponentType, IItemComponent> components;

    public ComponentHolder(Map<ComponentType, IItemComponent> components) {
        this.components = components.isEmpty()
            ? Map.of()
            : Collections.unmodifiableMap(new EnumMap<>(components));
    }

    /**
     * Get a component by type, or null if not present.
     */
    @Nullable
    public IItemComponent get(ComponentType type) {
        return components.get(type);
    }

    /**
     * Get a component by type, cast to the expected class.
     * Returns null if not present or wrong type.
     */
    @Nullable
    @SuppressWarnings("unchecked")
    public <T extends IItemComponent> T get(ComponentType type, Class<T> clazz) {
        IItemComponent component = components.get(type);
        if (clazz.isInstance(component)) {
            return (T) component;
        }
        return null;
    }

    /**
     * Check if a component type is present.
     */
    public boolean has(ComponentType type) {
        return components.containsKey(type);
    }

    /**
     * Fire onEquipped for all components.
     */
    public void onEquipped(ItemStack stack, LivingEntity entity) {
        for (IItemComponent component : components.values()) {
            component.onEquipped(stack, entity);
        }
    }

    /**
     * Fire onUnequipped for all components.
     */
    public void onUnequipped(ItemStack stack, LivingEntity entity) {
        for (IItemComponent component : components.values()) {
            component.onUnequipped(stack, entity);
        }
    }

    /**
     * Fire onWornTick for all components.
     */
    public void onWornTick(ItemStack stack, LivingEntity entity) {
        for (IItemComponent component : components.values()) {
            component.onWornTick(stack, entity);
        }
    }

    /**
     * Check if any component blocks unequip.
     */
    public boolean blocksUnequip(ItemStack stack, LivingEntity entity) {
        for (IItemComponent component : components.values()) {
            if (component.blocksUnequip(stack, entity)) {
                return true;
            }
        }
        return false;
    }

    /**
     * Whether this holder has any components.
     */
    public boolean isEmpty() {
        return components.isEmpty();
    }
}
  • Step 2: Verify compilation

Run: cd /home/user/Documents/Projet/Open-TiedUp! && make build 2>&1 | tail -5 Expected: BUILD SUCCESSFUL

  • Step 3: Commit
git add src/main/java/com/tiedup/remake/v2/bondage/component/ComponentHolder.java
git commit -m "feat(D-01): add ComponentHolder container for item components"

Task 4: Integrate components into DataDrivenItemDefinition + Parser

Files:

  • Modify: src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenItemDefinition.java

  • Modify: src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenItemParser.java

  • Step 1: Add componentConfigs field to DataDrivenItemDefinition

Read the current record definition, then add a new field. The record should get a new parameter:

/** Raw component configs from JSON, keyed by ComponentType. */
Map<ComponentType, JsonObject> componentConfigs

Add after the last existing field in the record. Also add a convenience method:

/**
 * Whether this definition declares a specific component.
 */
public boolean hasComponent(ComponentType type) {
    return componentConfigs != null && componentConfigs.containsKey(type);
}
  • Step 2: Parse "components" block in DataDrivenItemParser

Read DataDrivenItemParser.java and add parsing for the "components" JSON field. After parsing all existing fields, add:

// Parse components
Map<ComponentType, JsonObject> componentConfigs = new EnumMap<>(ComponentType.class);
if (json.has("components")) {
    JsonObject componentsObj = json.getAsJsonObject("components");
    for (Map.Entry<String, com.google.gson.JsonElement> entry : componentsObj.entrySet()) {
        ComponentType type = ComponentType.fromKey(entry.getKey());
        if (type != null) {
            JsonObject config = entry.getValue().isJsonObject()
                ? entry.getValue().getAsJsonObject()
                : new JsonObject();
            componentConfigs.put(type, config);
        } else {
            LOGGER.warn("[DataDrivenItemParser] Unknown component type '{}' in item '{}'",
                entry.getKey(), id);
        }
    }
}

Pass componentConfigs to the DataDrivenItemDefinition record constructor.

  • Step 3: Update all existing call sites that construct DataDrivenItemDefinition

Search for all new DataDrivenItemDefinition( calls and add Map.of() for the new parameter (for the network sync deserialization path, etc.).

  • Step 4: Verify compilation

Run: cd /home/user/Documents/Projet/Open-TiedUp! && make build 2>&1 | tail -5 Expected: BUILD SUCCESSFUL

  • Step 5: Commit
git add src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenItemDefinition.java
git add src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenItemParser.java
git commit -m "feat(D-01): parse component configs from item JSON definitions"

Task 5: Instantiate ComponentHolder in DataDrivenItemRegistry

Files:

  • Modify: src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenItemRegistry.java

  • Step 1: Add ComponentHolder cache

Read DataDrivenItemRegistry.java. Add a parallel cache that maps ResourceLocation to ComponentHolder. When definitions are loaded/reloaded, instantiate components from their componentConfigs.

Add field:

private static volatile Map<ResourceLocation, ComponentHolder> COMPONENT_HOLDERS = Map.of();

In the reload/register method, after storing definitions, build component holders:

Map<ResourceLocation, ComponentHolder> holders = new HashMap<>();
for (Map.Entry<ResourceLocation, DataDrivenItemDefinition> entry : newDefinitions.entrySet()) {
    DataDrivenItemDefinition def = entry.getValue();
    Map<ComponentType, IItemComponent> components = new EnumMap<>(ComponentType.class);
    for (Map.Entry<ComponentType, JsonObject> compEntry : def.componentConfigs().entrySet()) {
        components.put(compEntry.getKey(), compEntry.getKey().create(compEntry.getValue()));
    }
    holders.put(entry.getKey(), new ComponentHolder(components));
}
COMPONENT_HOLDERS = Collections.unmodifiableMap(holders);

Add accessor:

@Nullable
public static ComponentHolder getComponents(ItemStack stack) {
    DataDrivenItemDefinition def = get(stack);
    if (def == null) return null;
    return COMPONENT_HOLDERS.get(def.id());
}

@Nullable
public static ComponentHolder getComponents(ResourceLocation id) {
    return COMPONENT_HOLDERS.get(id);
}
  • Step 2: Verify compilation

Run: cd /home/user/Documents/Projet/Open-TiedUp! && make build 2>&1 | tail -5 Expected: BUILD SUCCESSFUL

  • Step 3: Commit
git add src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenItemRegistry.java
git commit -m "feat(D-01): instantiate ComponentHolder per item definition on reload"

Task 6: Delegate DataDrivenBondageItem lifecycle to components

Files:

  • Modify: src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenBondageItem.java

  • Step 1: Add component delegation in lifecycle hooks

Read DataDrivenBondageItem.java. In onEquipped() and onUnequipped(), delegate to components:

@Override
public void onEquipped(ItemStack stack, LivingEntity entity) {
    ComponentHolder holder = DataDrivenItemRegistry.getComponents(stack);
    if (holder != null) {
        holder.onEquipped(stack, entity);
    }
}

@Override
public void onUnequipped(ItemStack stack, LivingEntity entity) {
    ComponentHolder holder = DataDrivenItemRegistry.getComponents(stack);
    if (holder != null) {
        holder.onUnequipped(stack, entity);
    }
}

Override canUnequip to check component blocks:

@Override
public boolean canUnequip(ItemStack stack, LivingEntity entity) {
    ComponentHolder holder = DataDrivenItemRegistry.getComponents(stack);
    if (holder != null && holder.blocksUnequip(stack, entity)) {
        return false;
    }
    return super.canUnequip(stack, entity);
}

Add a public static helper for external code to query components:

/**
 * Get a specific component from a data-driven item stack.
 * @return The component, or null if the item is not data-driven or lacks this component.
 */
@Nullable
public static <T extends IItemComponent> T getComponent(ItemStack stack, ComponentType type, Class<T> clazz) {
    ComponentHolder holder = DataDrivenItemRegistry.getComponents(stack);
    if (holder == null) return null;
    return holder.get(type, clazz);
}
  • Step 2: Verify compilation

Run: cd /home/user/Documents/Projet/Open-TiedUp! && make build 2>&1 | tail -5 Expected: BUILD SUCCESSFUL

  • Step 3: Commit
git add src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenBondageItem.java
git commit -m "feat(D-01): delegate DataDrivenBondageItem lifecycle to components"

Task 7: Implement LockableComponent

Files:

  • Modify: src/main/java/com/tiedup/remake/v2/bondage/component/LockableComponent.java

  • Step 1: Implement full lockable logic

Replace the stub with the full implementation. Extract lock behavior from ILockable (which remains as a shared interface). The component reads its config from JSON and delegates to ILockable default methods on the item stack:

package com.tiedup.remake.v2.bondage.component;

import com.google.gson.JsonObject;
import com.tiedup.remake.items.base.ILockable;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.ItemStack;

/**
 * Component: lockable behavior for data-driven items.
 * Delegates to ILockable interface methods on the item.
 *
 * JSON config:
 * <pre>{"lockable": true}</pre>
 * or
 * <pre>{"lockable": {"lock_resistance": 300}}</pre>
 */
public class LockableComponent implements IItemComponent {

    private final int lockResistance;

    private LockableComponent(int lockResistance) {
        this.lockResistance = lockResistance;
    }

    public static IItemComponent fromJson(JsonObject config) {
        int resistance = 250; // default from SettingsAccessor
        if (config.has("lock_resistance")) {
            resistance = config.get("lock_resistance").getAsInt();
        }
        return new LockableComponent(resistance);
    }

    public int getLockResistance() {
        return lockResistance;
    }

    @Override
    public boolean blocksUnequip(ItemStack stack, LivingEntity entity) {
        // If item implements ILockable, check if locked
        if (stack.getItem() instanceof ILockable lockable) {
            return lockable.isLocked(stack);
        }
        return false;
    }
}
  • Step 2: Verify compilation

Run: cd /home/user/Documents/Projet/Open-TiedUp! && make build 2>&1 | tail -5 Expected: BUILD SUCCESSFUL

  • Step 3: Commit
git add src/main/java/com/tiedup/remake/v2/bondage/component/LockableComponent.java
git commit -m "feat(D-01): implement LockableComponent with configurable lock resistance"

Task 8: Implement ResistanceComponent

Files:

  • Modify: src/main/java/com/tiedup/remake/v2/bondage/component/ResistanceComponent.java

  • Step 1: Implement resistance logic

package com.tiedup.remake.v2.bondage.component;

import com.google.gson.JsonObject;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.ItemStack;

/**
 * Component: struggle resistance for data-driven items.
 * Replaces IHasResistance for data-driven items.
 *
 * JSON config:
 * <pre>{"resistance": {"base": 150}}</pre>
 */
public class ResistanceComponent implements IItemComponent {

    private final int baseResistance;

    private ResistanceComponent(int baseResistance) {
        this.baseResistance = baseResistance;
    }

    public static IItemComponent fromJson(JsonObject config) {
        int base = 100; // default
        if (config.has("base")) {
            base = config.get("base").getAsInt();
        }
        return new ResistanceComponent(base);
    }

    /**
     * Get the base resistance for this item.
     * Used by DataDrivenBondageItem.getBaseResistance() to replace the MAX-scan workaround.
     */
    public int getBaseResistance() {
        return baseResistance;
    }
}
  • Step 2: Update DataDrivenBondageItem.getBaseResistance() to use ResistanceComponent

In DataDrivenBondageItem.java, update getBaseResistance():

@Override
public int getBaseResistance(LivingEntity entity) {
    // Try stack-aware component lookup first (fixes I-03: no more MAX scan)
    // Note: This method is called WITHOUT a stack parameter by IHasResistance.
    // We still need the MAX scan as fallback until IHasResistance gets a stack-aware method.
    if (entity != null) {
        IV2BondageEquipment equip = V2EquipmentHelper.getEquipment(entity);
        if (equip != null) {
            int maxDifficulty = -1;
            for (Map.Entry<BodyRegionV2, ItemStack> entry : equip.getAllEquipped().entrySet()) {
                ItemStack stack = entry.getValue();
                if (stack.getItem() == this) {
                    // Try component first
                    ResistanceComponent comp = DataDrivenBondageItem.getComponent(
                        stack, ComponentType.RESISTANCE, ResistanceComponent.class);
                    if (comp != null) {
                        maxDifficulty = Math.max(maxDifficulty, comp.getBaseResistance());
                        continue;
                    }
                    // Fallback to escape_difficulty from definition
                    DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
                    if (def != null) {
                        maxDifficulty = Math.max(maxDifficulty, def.escapeDifficulty());
                    }
                }
            }
            if (maxDifficulty >= 0) return maxDifficulty;
        }
    }
    return 100;
}
  • Step 3: Verify compilation

Run: cd /home/user/Documents/Projet/Open-TiedUp! && make build 2>&1 | tail -5 Expected: BUILD SUCCESSFUL

  • Step 4: Commit
git add src/main/java/com/tiedup/remake/v2/bondage/component/ResistanceComponent.java
git add src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenBondageItem.java
git commit -m "feat(D-01): implement ResistanceComponent, fixes I-03 MAX scan for stack-aware items"

Task 9: Implement GaggingComponent

Files:

  • Modify: src/main/java/com/tiedup/remake/v2/bondage/component/GaggingComponent.java

  • Step 1: Implement gagging logic

package com.tiedup.remake.v2.bondage.component;

import com.google.gson.JsonObject;

/**
 * Component: gagging behavior for data-driven items.
 * Replaces IHasGaggingEffect for data-driven items.
 *
 * JSON config:
 * <pre>{"gagging": {"comprehension": 0.2, "range": 10.0}}</pre>
 */
public class GaggingComponent implements IItemComponent {

    private final double comprehension;
    private final double range;

    private GaggingComponent(double comprehension, double range) {
        this.comprehension = comprehension;
        this.range = range;
    }

    public static IItemComponent fromJson(JsonObject config) {
        double comprehension = 0.2; // default: 20% understandable
        double range = 10.0; // default: 10 blocks
        if (config.has("comprehension")) {
            comprehension = config.get("comprehension").getAsDouble();
        }
        if (config.has("range")) {
            range = config.get("range").getAsDouble();
        }
        return new GaggingComponent(comprehension, range);
    }

    /**
     * How much of the gagged speech is comprehensible (0.0 = nothing, 1.0 = full).
     */
    public double getComprehension() {
        return comprehension;
    }

    /**
     * Maximum range in blocks where muffled speech can be heard.
     */
    public double getRange() {
        return range;
    }
}
  • Step 2: Verify compilation

Run: cd /home/user/Documents/Projet/Open-TiedUp! && make build 2>&1 | tail -5 Expected: BUILD SUCCESSFUL

  • Step 3: Commit
git add src/main/java/com/tiedup/remake/v2/bondage/component/GaggingComponent.java
git commit -m "feat(D-01): implement GaggingComponent with comprehension and range"

Task 10: Create a test item JSON using components

Files:

  • Create: src/main/resources/data/tiedup/tiedup_items/test_gag.json

  • Step 1: Create a JSON definition that uses the new component system

{
    "type": "tiedup:bondage_item",
    "display_name": "Test Ball Gag",
    "model": "tiedup:models/gltf/v2/handcuffs/cuffs_prototype.glb",
    "regions": ["MOUTH"],
    "animation_bones": {
        "idle": []
    },
    "pose_priority": 10,
    "escape_difficulty": 3,
    "lockable": true,
    "components": {
        "lockable": {
            "lock_resistance": 200
        },
        "resistance": {
            "base": 80
        },
        "gagging": {
            "comprehension": 0.15,
            "range": 8.0
        }
    }
}
  • Step 2: Verify the mod loads without errors

Run: cd /home/user/Documents/Projet/Open-TiedUp! && make build 2>&1 | tail -5 Expected: BUILD SUCCESSFUL

Check that the JSON parses by searching for component-related log output in the run logs (manual verification — start the game client with make run, check for errors in log).

  • Step 3: Commit
git add src/main/resources/data/tiedup/tiedup_items/test_gag.json
git commit -m "feat(D-01): add test_gag.json demonstrating component system"

Task 11: Verify and clean up

  • Step 1: Full build verification

Run: cd /home/user/Documents/Projet/Open-TiedUp! && make rebuild 2>&1 | tail -10 Expected: BUILD SUCCESSFUL with zero errors

  • Step 2: Verify no regressions in existing items

Existing data-driven items (in data/tiedup/tiedup_items/) should continue working without the "components" field. The parser should handle missing components gracefully (empty map).

  • Step 3: Reindex MCP

Run the MCP reindex to update the symbol table with new classes.

  • Step 4: Final commit
git add -A
git commit -m "feat(D-01): Phase 1 complete - data-driven item component system

Adds IItemComponent interface, ComponentType enum, ComponentHolder container,
and 3 core components (LockableComponent, ResistanceComponent, GaggingComponent).

Components are declared in item JSON 'components' field, parsed by DataDrivenItemParser,
instantiated by DataDrivenItemRegistry, and delegated by DataDrivenBondageItem.

Existing items without components continue to work unchanged."