Phase 2: Migrate all Component.literal() in 5 subcommand files. - BindCommands, GagCommands, BlindfoldCommands, CollarCommands, AccessoryCommands - Strip \u00a7a section signs, use .withStyle(ChatFormatting.GREEN) - Add 33 keys to en_us.json (command.tiedup.*) - Shared error key: command.tiedup.error.no_state
142 lines
4.7 KiB
Java
142 lines
4.7 KiB
Java
package com.tiedup.remake.commands.subcommands;
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import com.mojang.brigadier.builder.LiteralArgumentBuilder;
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import com.mojang.brigadier.context.CommandContext;
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import com.mojang.brigadier.exceptions.CommandSyntaxException;
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import com.tiedup.remake.commands.CommandHelper;
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import com.tiedup.remake.core.SystemMessageManager;
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import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
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import net.minecraft.ChatFormatting;
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import net.minecraft.resources.ResourceLocation;
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import com.tiedup.remake.state.PlayerBindState;
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import net.minecraft.commands.CommandSourceStack;
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import net.minecraft.commands.Commands;
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import net.minecraft.commands.arguments.EntityArgument;
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import net.minecraft.network.chat.Component;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.world.item.ItemStack;
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@SuppressWarnings("null")
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public class BlindfoldCommands {
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public static void register(LiteralArgumentBuilder<CommandSourceStack> root) {
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// /tiedup blindfold <player>
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root.then(
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Commands.literal("blindfold")
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.requires(CommandHelper.REQUIRES_OP)
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.then(
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Commands.argument(
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"player",
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EntityArgument.player()
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).executes(BlindfoldCommands::blindfold)
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)
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);
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// /tiedup unblind <player>
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root.then(
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Commands.literal("unblind")
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.requires(CommandHelper.REQUIRES_OP)
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.then(
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Commands.argument(
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"player",
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EntityArgument.player()
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).executes(BlindfoldCommands::unblind)
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)
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);
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}
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static int blindfold(CommandContext<CommandSourceStack> context)
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throws CommandSyntaxException {
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ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
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PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
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if (state == null) {
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context
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.getSource()
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.sendFailure(Component.translatable("command.tiedup.error.no_state"));
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return 0;
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}
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if (state.isBlindfolded()) {
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context
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.getSource()
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.sendFailure(
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Component.translatable(
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"command.tiedup.blindfold.already_blindfolded",
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targetPlayer.getName().getString()
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)
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);
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return 0;
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}
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ItemStack blindfold = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"));
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state.putBlindfoldOn(blindfold);
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CommandHelper.syncPlayerState(targetPlayer, state);
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context
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.getSource()
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.sendSuccess(
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() ->
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Component.translatable(
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"command.tiedup.blindfold.blindfolded",
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targetPlayer.getName().getString()
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).withStyle(ChatFormatting.GREEN),
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true
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);
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SystemMessageManager.sendToTarget(
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context.getSource().getEntity(),
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targetPlayer,
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SystemMessageManager.MessageCategory.BLINDFOLDED
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);
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return 1;
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}
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static int unblind(CommandContext<CommandSourceStack> context)
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throws CommandSyntaxException {
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ServerPlayer targetPlayer = EntityArgument.getPlayer(context, "player");
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PlayerBindState state = PlayerBindState.getInstance(targetPlayer);
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if (state == null) {
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context
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.getSource()
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.sendFailure(Component.translatable("command.tiedup.error.no_state"));
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return 0;
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}
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if (!state.isBlindfolded()) {
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context
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.getSource()
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.sendFailure(
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Component.translatable(
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"command.tiedup.blindfold.not_blindfolded",
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targetPlayer.getName().getString()
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)
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);
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return 0;
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}
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state.takeBlindfoldOff();
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CommandHelper.syncPlayerState(targetPlayer, state);
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context
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.getSource()
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.sendSuccess(
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() ->
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Component.translatable(
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"command.tiedup.blindfold.removed",
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targetPlayer.getName().getString()
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).withStyle(ChatFormatting.GREEN),
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true
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);
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SystemMessageManager.sendToTarget(
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context.getSource().getEntity(),
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targetPlayer,
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SystemMessageManager.MessageCategory.UNBLINDFOLDED
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);
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return 1;
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}
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}
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