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TiedUp-/src/main/java/com/tiedup/remake/client/texture/DynamicOnlineTexture.java
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Java

package com.tiedup.remake.client.texture;
import com.mojang.blaze3d.platform.NativeImage;
import com.mojang.blaze3d.systems.RenderSystem;
import com.tiedup.remake.core.TiedUpMod;
import net.minecraft.client.renderer.texture.DynamicTexture;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import org.jetbrains.annotations.Nullable;
/**
* Handles a dynamically loaded online texture for clothes.
* Supports standard skins (64x32/64x64) and scales to proper format.
*
* Creates multiple texture variants:
* - Base texture: Original image as uploaded
* - Clothes texture: Resized for 64x64 format if needed (old 64x32 format)
* - Full-skin texture: For full-skin mode (covers entire player)
*
* Thread-safe: Texture uploads are scheduled on render thread.
*/
@OnlyIn(Dist.CLIENT)
public class DynamicOnlineTexture {
private static final int MAX_DIMENSION = 1280;
// Texture objects managed by Minecraft's texture manager
private DynamicTexture baseTexture;
private DynamicTexture clothesTexture;
private DynamicTexture fullSkinTexture;
private boolean needsResize = false;
private boolean valid = false;
private final String sourceUrl;
/**
* Create a new dynamic texture from a downloaded image.
*
* @param image The downloaded image
* @param sourceUrl The source URL (for logging)
*/
public DynamicOnlineTexture(NativeImage image, String sourceUrl) {
this.sourceUrl = sourceUrl;
if (image != null) {
this.valid = processImage(image);
}
}
/**
* Process the downloaded image and create texture variants.
*
* @param image The source image
* @return true if processing succeeded
*/
private boolean processImage(NativeImage image) {
int width = image.getWidth();
int height = image.getHeight();
// Validate dimensions
if (width == 0 || height == 0) {
TiedUpMod.LOGGER.warn(
"[DynamicOnlineTexture] Invalid image dimensions: {}x{} from {}",
width,
height,
sourceUrl
);
return false;
}
// Check for valid skin format (must be divisible by 64 width, 32 height)
if (height % 32 != 0 || width % 64 != 0) {
TiedUpMod.LOGGER.warn(
"[DynamicOnlineTexture] Invalid skin dimensions: {}x{} (must be 64x32 or 64x64 multiples) from {}",
width,
height,
sourceUrl
);
return false;
}
// Check maximum size
if (width > MAX_DIMENSION || height > MAX_DIMENSION) {
TiedUpMod.LOGGER.warn(
"[DynamicOnlineTexture] Image too large: {}x{} (max {}) from {}",
width,
height,
MAX_DIMENSION,
sourceUrl
);
return false;
}
try {
// Create base texture (original image)
NativeImage baseImage = copyImage(image);
// Create clothes texture (resized if needed for old 64x32 format)
NativeImage clothesImage;
if (height * 2 == width) {
// New format (64x64), use as-is
clothesImage = copyImage(image);
} else {
// Old format (64x32), needs conversion to 64x64
needsResize = true;
clothesImage = convertOldFormat(image);
}
// Create full-skin texture (square format for full coverage)
NativeImage fullSkinImage = createFullSkinImage(
clothesImage,
width
);
// Schedule texture upload on render thread
RenderSystem.recordRenderCall(() -> {
this.baseTexture = new DynamicTexture(baseImage);
this.clothesTexture = needsResize
? new DynamicTexture(clothesImage)
: this.baseTexture;
this.fullSkinTexture = new DynamicTexture(fullSkinImage);
});
return true;
} catch (Exception e) {
TiedUpMod.LOGGER.error(
"[DynamicOnlineTexture] Failed to process image from {}: {}",
sourceUrl,
e.getMessage()
);
return false;
}
}
/**
* Create a copy of a NativeImage.
*/
private NativeImage copyImage(NativeImage source) {
NativeImage copy = new NativeImage(
source.format(),
source.getWidth(),
source.getHeight(),
false
);
copy.copyFrom(source);
return copy;
}
/**
* Convert old 64x32 format to modern 64x64 format.
* This copies the arm and leg textures to the correct locations.
*/
private NativeImage convertOldFormat(NativeImage source) {
int width = source.getWidth();
int height = source.getHeight();
int scale = width / 64;
// Create new 64x64 (scaled) image
NativeImage result = new NativeImage(
source.format(),
width,
width,
false
);
// Copy top half (head, body, arms - same as before)
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
result.setPixelRGBA(x, y, source.getPixelRGBA(x, y));
}
}
// Copy left arm from right arm location (mirrored)
// Old format has arms in row 2, col 10 (44-47, 16-32)
// New format left arm goes to row 3-4, col 8 (32-48, 48-64)
copyRegion(
source,
result,
44 * scale,
16 * scale,
32 * scale,
48 * scale,
4 * scale,
16 * scale
);
// Copy left leg from right leg location (mirrored)
// Old format has leg in row 0-1 (0-16, 16-32)
// New format left leg goes to row 3-4, col 4 (16-32, 48-64)
copyRegion(
source,
result,
0 * scale,
16 * scale,
16 * scale,
48 * scale,
16 * scale,
16 * scale
);
return result;
}
/**
* Copy a region from source to destination image.
*/
private void copyRegion(
NativeImage src,
NativeImage dst,
int srcX,
int srcY,
int dstX,
int dstY,
int width,
int height
) {
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
if (
srcX + x < src.getWidth() &&
srcY + y < src.getHeight() &&
dstX + x < dst.getWidth() &&
dstY + y < dst.getHeight()
) {
dst.setPixelRGBA(
dstX + x,
dstY + y,
src.getPixelRGBA(srcX + x, srcY + y)
);
}
}
}
}
/**
* Create full-skin image (square format, opaque in key areas).
*/
private NativeImage createFullSkinImage(NativeImage source, int width) {
NativeImage fullSkin = new NativeImage(
source.format(),
width,
width,
false
);
fullSkin.copyFrom(source);
// Make key areas fully opaque for full-skin mode
int quarter = width / 4;
setAreaOpaque(fullSkin, 0, 0, quarter, quarter);
setAreaOpaque(fullSkin, 0, quarter, width, quarter * 2);
setAreaOpaque(fullSkin, quarter, quarter * 3, quarter * 3, width);
return fullSkin;
}
/**
* Make an area of the image fully opaque.
*/
private void setAreaOpaque(
NativeImage image,
int x1,
int y1,
int x2,
int y2
) {
for (int x = x1; x < x2 && x < image.getWidth(); x++) {
for (int y = y1; y < y2 && y < image.getHeight(); y++) {
int pixel = image.getPixelRGBA(x, y);
// Set alpha to 255 (fully opaque)
pixel |= 0xFF000000;
image.setPixelRGBA(x, y, pixel);
}
}
}
/**
* Get the base texture ID (original image).
*/
public int getBaseTextureId() {
return baseTexture != null ? baseTexture.getId() : -1;
}
/**
* Get the clothes texture ID (resized for modern format).
*/
public int getClothesTextureId() {
return clothesTexture != null
? clothesTexture.getId()
: getBaseTextureId();
}
/**
* Get the full-skin texture ID.
*/
public int getFullSkinTextureId() {
return fullSkinTexture != null ? fullSkinTexture.getId() : -1;
}
/**
* Bind the clothes texture for rendering.
*/
public void bindClothes() {
int id = getClothesTextureId();
if (id != -1) {
RenderSystem.setShaderTexture(0, id);
}
}
/**
* Bind the full-skin texture for rendering.
*/
public void bindFullSkin() {
int id = getFullSkinTextureId();
if (id != -1) {
RenderSystem.setShaderTexture(0, id);
}
}
/**
* Bind the base texture for rendering.
*/
public void bindBase() {
int id = getBaseTextureId();
if (id != -1) {
RenderSystem.setShaderTexture(0, id);
}
}
/**
* Check if the texture was successfully loaded.
*/
public boolean isValid() {
return valid;
}
/**
* Check if the image needed resizing (old 64x32 format).
*/
public boolean wasResized() {
return needsResize;
}
/**
* Get the source URL for debugging.
*/
public String getSourceUrl() {
return sourceUrl;
}
/**
* Release texture resources.
*/
public void close() {
if (baseTexture != null) {
baseTexture.close();
baseTexture = null;
}
if (clothesTexture != null && clothesTexture != baseTexture) {
clothesTexture.close();
clothesTexture = null;
}
if (fullSkinTexture != null) {
fullSkinTexture.close();
fullSkinTexture = null;
}
valid = false;
}
/**
* Get the DynamicTexture for clothes (for ResourceLocation registration).
*/
@Nullable
public DynamicTexture getClothesTexture() {
return clothesTexture;
}
/**
* Get the DynamicTexture for full-skin mode.
*/
@Nullable
public DynamicTexture getFullSkinTexture() {
return fullSkinTexture;
}
}