Broad consolidation of the V2 bondage-item, furniture-entity, and
client-side GLTF pipeline.
Parsing and rendering
- Shared GLB parsing helpers consolidated into GlbParserUtils
(accessor reads, weight normalization, joint-index clamping,
coordinate-space conversion, animation parse, primitive loop).
- Grow-on-demand Matrix4f[] scratch pool in GltfSkinningEngine and
GltfLiveBoneReader — removes per-frame joint-matrix allocation
from the render hot path.
- emitVertex helper dedups three parallel loops in GltfMeshRenderer.
- TintColorResolver.resolve has a zero-alloc path when the item
declares no tint channels.
- itemAnimCache bounded to 256 entries (access-order LRU) with
atomic get-or-compute under the map's monitor.
Animation correctness
- First-in-joint-order wins when body and torso both map to the
same PlayerAnimator slot; duplicate writes log a single WARN.
- Multi-item composites honor the FullX / FullHeadX opt-in that
the single-item path already recognized.
- Seat transforms converted to Minecraft model-def space so
asymmetric furniture renders passengers at the correct offset.
- GlbValidator: IBM count / type / presence, JOINTS_0 presence,
animation channel target validation, multi-skin support.
Furniture correctness and anti-exploit
- Seat assignment synced via SynchedEntityData (server is
authoritative; eliminates client-server divergence on multi-seat).
- Force-mount authorization requires same dimension and a free
seat; cross-dimension distance checks rejected.
- Reconnection on login checks for seat takeover before re-mount
and force-loads the target chunk for cross-dimension cases.
- tiedup_furniture_lockpick_ctx carries a session UUID nonce so
stale context can't misroute a body-item lockpick.
- tiedup_locked_furniture survives death without keepInventory
(Forge 1.20.1 does not auto-copy persistent data on respawn).
Lifecycle and memory
- EntityCleanupHandler fans EntityLeaveLevelEvent out to every
per-entity state map on the client.
- DogPoseRenderHandler re-keyed by UUID (stable across dimension
change; entity int ids are recycled).
- PetBedRenderHandler, PlayerArmHideEventHandler, and
HeldItemHideHandler use receiveCanceled + sentinel sets so
Pre-time mutations are restored even when a downstream handler
cancels the render.
Tests
- JUnit harness with 76+ tests across GlbParserUtils, GltfPoseConverter,
FurnitureSeatGeometry, and FurnitureAuthPredicate.
96 lines
3.2 KiB
Java
96 lines
3.2 KiB
Java
package com.tiedup.remake.v2.furniture;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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import net.minecraft.world.phys.Vec3;
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import org.junit.jupiter.api.DisplayName;
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import org.junit.jupiter.api.Nested;
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import org.junit.jupiter.api.Test;
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/**
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* Tests for the server-side fallback seat-geometry math extracted from the
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* three inlined {@code EntityFurniture} call sites.
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*
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* <p>The formulas themselves are trivial; these tests are a regression guard
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* against someone "cleaning up" the right-axis expression and inverting a
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* sign, or changing the seat-spacing convention (which is observable in
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* gameplay — passengers shift left/right on asymmetric furniture).</p>
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*/
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class FurnitureSeatGeometryTest {
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private static final double EPS = 1e-9;
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@Nested
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@DisplayName("rightAxis — entity-local right in world XZ")
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class RightAxis {
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@Test
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@DisplayName("yaw=0 → right axis points to world -X (MC south-facing convention)")
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void yawZero() {
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Vec3 r = FurnitureSeatGeometry.rightAxis(0f);
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assertEquals(-1.0, r.x, EPS);
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assertEquals(0.0, r.y, EPS);
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assertEquals(0.0, r.z, EPS);
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}
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@Test
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@DisplayName("yaw=180 → right axis flips to +X")
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void yaw180() {
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Vec3 r = FurnitureSeatGeometry.rightAxis(180f);
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assertEquals(1.0, r.x, EPS);
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assertEquals(0.0, r.z, EPS);
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}
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@Test
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@DisplayName("yaw=90 → right axis points to world -Z")
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void yaw90() {
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Vec3 r = FurnitureSeatGeometry.rightAxis(90f);
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assertEquals(0.0, r.x, EPS);
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assertEquals(-1.0, r.z, EPS);
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}
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@Test
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@DisplayName("Y is always 0 (right axis is horizontal)")
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void yIsAlwaysZero() {
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for (float yaw = -360f; yaw <= 360f; yaw += 37f) {
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assertEquals(0.0, FurnitureSeatGeometry.rightAxis(yaw).y, EPS);
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}
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}
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}
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@Nested
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@DisplayName("seatOffset — even spacing around centre")
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class SeatOffset {
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@Test
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@DisplayName("1 seat → always 0 (centered)")
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void singleSeat() {
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assertEquals(0.0, FurnitureSeatGeometry.seatOffset(0, 1), EPS);
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}
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@Test
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@DisplayName("2 seats → -0.5, 0.5")
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void twoSeats() {
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assertEquals(-0.5, FurnitureSeatGeometry.seatOffset(0, 2), EPS);
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assertEquals(0.5, FurnitureSeatGeometry.seatOffset(1, 2), EPS);
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}
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@Test
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@DisplayName("3 seats → -1, 0, 1")
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void threeSeats() {
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assertEquals(-1.0, FurnitureSeatGeometry.seatOffset(0, 3), EPS);
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assertEquals(0.0, FurnitureSeatGeometry.seatOffset(1, 3), EPS);
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assertEquals(1.0, FurnitureSeatGeometry.seatOffset(2, 3), EPS);
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}
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@Test
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@DisplayName("4 seats → -1.5, -0.5, 0.5, 1.5")
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void fourSeats() {
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assertEquals(-1.5, FurnitureSeatGeometry.seatOffset(0, 4), EPS);
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assertEquals(-0.5, FurnitureSeatGeometry.seatOffset(1, 4), EPS);
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assertEquals(0.5, FurnitureSeatGeometry.seatOffset(2, 4), EPS);
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assertEquals(1.5, FurnitureSeatGeometry.seatOffset(3, 4), EPS);
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}
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}
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}
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