Files
TiedUp-/src/main/java/com/tiedup/remake/rig/armature/HumanoidArmature.java
notevil 324e7fb984 WIP: create TiedUpRigConstants, replace EpicFightMod/SharedConstants refs
- Nouveau TiedUpRigConstants.java : centralise MODID/LOGGER/identifier/prefix,
  constantes runtime (IS_DEV_ENV, A_TICK, GENERAL_ANIMATION_TRANSITION_TIME,
  MAX_JOINTS), factory ANIMATOR_PROVIDER (client/server split) + helpers
  stacktraceIfDevSide/logAndStacktraceIfDevSide.

- sed global : EpicFightMod.* → TiedUpRigConstants.*
- sed global : EpicFightSharedConstants.* → TiedUpRigConstants.*
- sed global : EpicFightRenderTypes → TiedUpRenderTypes (class rename upstream)
- Fix package declarations : Armature.java + TiedUpRenderTypes.java

Résidus yesman.epicfight : 115 → 86 (-29)
Reste : gameasset/physics/network/world/config/skill (combat deps à strip) +
combat mode refs dans patch/LocalPlayerPatch + ClientPlayerPatch (Phase 2).
2026-04-22 00:33:39 +02:00

120 lines
3.1 KiB
Java

/*
* Derived from Epic Fight (https://github.com/Epic-Fight/epicfight)
* by the Epic Fight Team, licensed under GPLv3.
* Modifications © 2026 TiedUp! Remake Contributors, distributed under GPLv3.
*/
package com.tiedup.remake.rig.armature;
import java.util.Map;
import com.tiedup.remake.rig.armature.Joint;
import com.tiedup.remake.rig.armature.Armature;
import com.tiedup.remake.rig.armature.types.HumanLikeArmature;
public class HumanoidArmature extends Armature implements HumanLikeArmature {
public final Joint thighR;
public final Joint legR;
public final Joint kneeR;
public final Joint thighL;
public final Joint legL;
public final Joint kneeL;
public final Joint torso;
public final Joint chest;
public final Joint head;
public final Joint shoulderR;
public final Joint armR;
public final Joint handR;
public final Joint toolR;
public final Joint elbowR;
public final Joint shoulderL;
public final Joint armL;
public final Joint handL;
public final Joint toolL;
public final Joint elbowL;
public HumanoidArmature(String name, int jointNumber, Joint rootJoint, Map<String, Joint> jointMap) {
super(name, jointNumber, rootJoint, jointMap);
this.thighR = this.getOrLogException(jointMap, "Thigh_R");
this.legR = this.getOrLogException(jointMap, "Leg_R");
this.kneeR = this.getOrLogException(jointMap, "Knee_R");
this.thighL = this.getOrLogException(jointMap, "Thigh_L");
this.legL = this.getOrLogException(jointMap, "Leg_L");
this.kneeL = this.getOrLogException(jointMap, "Knee_L");
this.torso = this.getOrLogException(jointMap, "Torso");
this.chest = this.getOrLogException(jointMap, "Chest");
this.head = this.getOrLogException(jointMap, "Head");
this.shoulderR = this.getOrLogException(jointMap, "Shoulder_R");
this.armR = this.getOrLogException(jointMap, "Arm_R");
this.handR = this.getOrLogException(jointMap, "Hand_R");
this.toolR = this.getOrLogException(jointMap, "Tool_R");
this.elbowR = this.getOrLogException(jointMap, "Elbow_R");
this.shoulderL = this.getOrLogException(jointMap, "Shoulder_L");
this.armL = this.getOrLogException(jointMap, "Arm_L");
this.handL = this.getOrLogException(jointMap, "Hand_L");
this.toolL = this.getOrLogException(jointMap, "Tool_L");
this.elbowL = this.getOrLogException(jointMap, "Elbow_L");
}
@Override
public Joint leftToolJoint() {
return this.toolL;
}
@Override
public Joint rightToolJoint() {
return this.toolR;
}
@Override
public Joint backToolJoint() {
return this.chest;
}
@Override
public Joint leftHandJoint() {
return this.handL;
}
@Override
public Joint rightHandJoint() {
return this.handR;
}
@Override
public Joint leftArmJoint() {
return this.armL;
}
@Override
public Joint rightArmJoint() {
return this.armR;
}
@Override
public Joint leftLegJoint() {
return this.legL;
}
@Override
public Joint rightLegJoint() {
return this.legR;
}
@Override
public Joint leftThighJoint() {
return this.thighL;
}
@Override
public Joint rightThighJoint() {
return this.thighR;
}
@Override
public Joint headJoint() {
return this.head;
}
}