/* * Derived from Epic Fight (https://github.com/Epic-Fight/epicfight) * by the Epic Fight Team, licensed under GPLv3. * Modifications © 2026 TiedUp! Remake Contributors, distributed under GPLv3. */ package com.tiedup.remake.rig.anim; public enum LivingMotions implements LivingMotion { ALL, // Datapack edit option INACTION, IDLE, CONFRONT, ANGRY, FLOAT, WALK, RUN, SWIM, FLY, SNEAK, KNEEL, FALL, SIT, MOUNT, DEATH, CHASE, SPELLCAST, JUMP, CELEBRATE, LANDING_RECOVERY, CREATIVE_FLY, CREATIVE_IDLE, SLEEP, // Base DIGGING, ADMIRE, CLIMB, DRINK, EAT, NONE, AIM, BLOCK, BLOCK_SHIELD, RELOAD, SHOT, SPECTATE; // Mix final int id; LivingMotions() { this.id = LivingMotion.ENUM_MANAGER.assign(this); } public int universalOrdinal() { return this.id; } }