package com.tiedup.remake.dispenser; import com.tiedup.remake.items.clothes.GenericClothes; import com.tiedup.remake.state.IBondageState; import com.tiedup.remake.v2.BodyRegionV2; import net.minecraft.world.item.ItemStack; /** * Dispenser behavior for dressing entities with clothes. * * Based on original BehaviorDispenserClothes from 1.12.2 */ public class ClothesDispenseBehavior extends EquipBondageDispenseBehavior { @Override protected boolean isValidItem(ItemStack stack) { return !stack.isEmpty() && stack.getItem() instanceof GenericClothes; } @Override protected boolean canEquip(IBondageState state) { return state != null && !state.hasClothes(); } @Override protected void equip(IBondageState state, ItemStack stack) { if (state != null) { state.equip(BodyRegionV2.TORSO, stack); } } }