package com.tiedup.remake.dispenser; import com.tiedup.remake.entities.EntityRopeArrow; import net.minecraft.core.Position; import net.minecraft.core.dispenser.AbstractProjectileDispenseBehavior; import net.minecraft.world.entity.projectile.Projectile; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; /** * Dispenser behavior for shooting rope arrows. * * Based on original BehaviorDispenserRopeArrow from 1.12.2 */ public class RopeArrowDispenseBehavior extends AbstractProjectileDispenseBehavior { @Override protected Projectile getProjectile( Level level, Position position, ItemStack stack ) { return new EntityRopeArrow( level, position.x(), position.y(), position.z() ); } }