package com.tiedup.remake.blocks; import com.tiedup.remake.blocks.entity.TrappedChestBlockEntity; import com.tiedup.remake.core.SystemMessageManager; import com.tiedup.remake.items.base.*; import com.tiedup.remake.state.IBondageState; import com.tiedup.remake.util.BondageItemLoaderUtility; import com.tiedup.remake.util.KidnappedHelper; import java.util.List; import java.util.function.Supplier; import javax.annotation.Nullable; import net.minecraft.ChatFormatting; import net.minecraft.core.BlockPos; import net.minecraft.nbt.CompoundTag; import net.minecraft.network.chat.Component; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.TooltipFlag; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.ChestBlock; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.entity.ChestBlockEntity; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.storage.loot.LootParams; import net.minecraft.world.level.storage.loot.parameters.LootContextParams; import net.minecraft.world.phys.BlockHitResult; /** * Trapped Chest Block - Chest that traps players when opened. * * * Extends vanilla ChestBlock for proper chest behavior. * Sneak + right-click to load bondage items. * Normal open triggers the trap if armed. */ public class BlockTrappedChest extends ChestBlock implements ICanBeLoaded { public BlockTrappedChest() { super(BlockBehaviour.Properties.of().strength(2.5f).noOcclusion(), () -> com.tiedup.remake.blocks.entity.ModBlockEntities.TRAPPED_CHEST.get() ); } // BLOCK ENTITY @Override public BlockEntity newBlockEntity(BlockPos pos, BlockState state) { return new TrappedChestBlockEntity(pos, state); } @Nullable public TrappedChestBlockEntity getTrapEntity( BlockGetter level, BlockPos pos ) { BlockEntity be = level.getBlockEntity(pos); return be instanceof TrappedChestBlockEntity ? (TrappedChestBlockEntity) be : null; } // INTERACTION - TRAP TRIGGER @Override public InteractionResult use( BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hit ) { if (hand != InteractionHand.MAIN_HAND) { return InteractionResult.PASS; } ItemStack heldItem = player.getItemInHand(hand); // Check if holding a bondage item = load it (don't open chest) if (BondageItemLoaderUtility.isLoadableBondageItem(heldItem)) { // Server-side only if (!level.isClientSide) { TrappedChestBlockEntity chest = getTrapEntity(level, pos); if ( chest != null && BondageItemLoaderUtility.loadItemIntoHolder( chest, heldItem, player ) ) { SystemMessageManager.sendToPlayer( player, "Item loaded into trap", ChatFormatting.YELLOW ); } } return InteractionResult.SUCCESS; } // Normal open - check for trap trigger first (server-side) if (!level.isClientSide) { TrappedChestBlockEntity chest = getTrapEntity(level, pos); if (chest != null && chest.isArmed()) { IBondageState playerState = KidnappedHelper.getKidnappedState( player ); if (playerState != null && !playerState.isTiedUp()) { // Apply bondage playerState.applyBondage( chest.getBind(), chest.getGag(), chest.getBlindfold(), chest.getEarplugs(), chest.getCollar(), chest.getClothes() ); // Clear the chest trap contents chest.setBind(ItemStack.EMPTY); chest.setGag(ItemStack.EMPTY); chest.setBlindfold(ItemStack.EMPTY); chest.setEarplugs(ItemStack.EMPTY); chest.setCollar(ItemStack.EMPTY); chest.setClothes(ItemStack.EMPTY); SystemMessageManager.sendToPlayer( player, SystemMessageManager.MessageCategory.WARNING, "You fell into a trap!" ); // FIX: Don't open chest GUI after trap triggers return InteractionResult.SUCCESS; } } } // Normal chest behavior (open GUI) - only if trap didn't trigger return super.use(state, level, pos, player, hand, hit); } // DROPS WITH NBT @Override public List getDrops( BlockState state, LootParams.Builder params ) { List drops = super.getDrops(state, params); BlockEntity be = params.getOptionalParameter( LootContextParams.BLOCK_ENTITY ); if (be instanceof TrappedChestBlockEntity chest && chest.isArmed()) { // Add trap data to the first drop (the chest itself) if (!drops.isEmpty()) { ItemStack stack = drops.get(0); CompoundTag beTag = new CompoundTag(); chest.writeBondageData(beTag); if (!beTag.isEmpty()) { stack.addTagElement("BlockEntityTag", beTag); } } } return drops; } // TOOLTIP @Override public void appendHoverText( ItemStack stack, @Nullable BlockGetter level, List tooltip, TooltipFlag flag ) { tooltip.add( Component.translatable("block.tiedup.trapped_chest.desc").withStyle( ChatFormatting.GRAY ) ); CompoundTag nbt = stack.getTag(); if (nbt != null && nbt.contains("BlockEntityTag")) { CompoundTag beTag = nbt.getCompound("BlockEntityTag"); if ( beTag.contains("bind") || beTag.contains("gag") || beTag.contains("blindfold") || beTag.contains("earplugs") || beTag.contains("collar") ) { tooltip.add( Component.literal("Armed").withStyle( ChatFormatting.DARK_RED ) ); BondageItemLoaderUtility.addItemToTooltip( tooltip, beTag, "bind" ); BondageItemLoaderUtility.addItemToTooltip( tooltip, beTag, "gag" ); BondageItemLoaderUtility.addItemToTooltip( tooltip, beTag, "blindfold" ); BondageItemLoaderUtility.addItemToTooltip( tooltip, beTag, "earplugs" ); BondageItemLoaderUtility.addItemToTooltip( tooltip, beTag, "collar" ); } else { tooltip.add( Component.literal("Disarmed").withStyle( ChatFormatting.GREEN ) ); } } else { tooltip.add( Component.literal("Disarmed").withStyle(ChatFormatting.GREEN) ); } } }