feature/d01-branch-c-migration #8
@@ -6,6 +6,14 @@ import com.tiedup.remake.items.base.ItemCollar;
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import com.tiedup.remake.items.base.ItemEarplugs;
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import com.tiedup.remake.items.base.ItemGag;
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import com.tiedup.remake.items.clothes.GenericClothes;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.v2.bondage.BindModeHelper;
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import com.tiedup.remake.v2.bondage.CollarHelper;
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import com.tiedup.remake.v2.bondage.component.ComponentType;
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import com.tiedup.remake.v2.bondage.component.GaggingComponent;
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import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
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import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
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import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
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import javax.annotation.Nullable;
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import net.minecraft.core.BlockPos;
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import net.minecraft.nbt.CompoundTag;
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@@ -191,55 +199,45 @@ public abstract class BondageItemBlockEntity
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@Override
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public void readBondageData(CompoundTag tag) {
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// Read bind with type validation
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// Read bind with type validation (V1 ItemBind or V2 ARMS-region item)
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if (tag.contains("bind")) {
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ItemStack bindStack = ItemStack.of(tag.getCompound("bind"));
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if (
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!bindStack.isEmpty() && bindStack.getItem() instanceof ItemBind
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) {
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if (!bindStack.isEmpty() && (bindStack.getItem() instanceof ItemBind || BindModeHelper.isBindItem(bindStack))) {
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this.bind = bindStack;
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}
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}
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// Read gag with type validation
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// Read gag with type validation (V1 ItemGag or V2 GAGGING component)
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if (tag.contains("gag")) {
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ItemStack gagStack = ItemStack.of(tag.getCompound("gag"));
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if (!gagStack.isEmpty() && gagStack.getItem() instanceof ItemGag) {
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if (!gagStack.isEmpty() && (gagStack.getItem() instanceof ItemGag
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|| DataDrivenBondageItem.getComponent(gagStack, ComponentType.GAGGING, GaggingComponent.class) != null)) {
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this.gag = gagStack;
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}
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}
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// Read blindfold with type validation
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// Read blindfold with type validation (V1 ItemBlindfold or V2 EYES-region item)
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if (tag.contains("blindfold")) {
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ItemStack blindfoldStack = ItemStack.of(
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tag.getCompound("blindfold")
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);
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if (
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!blindfoldStack.isEmpty() &&
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blindfoldStack.getItem() instanceof ItemBlindfold
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) {
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ItemStack blindfoldStack = ItemStack.of(tag.getCompound("blindfold"));
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if (!blindfoldStack.isEmpty() && (blindfoldStack.getItem() instanceof ItemBlindfold
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|| isDataDrivenForRegion(blindfoldStack, BodyRegionV2.EYES))) {
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this.blindfold = blindfoldStack;
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}
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}
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// Read earplugs with type validation
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// Read earplugs with type validation (V1 ItemEarplugs or V2 EARS-region item)
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if (tag.contains("earplugs")) {
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ItemStack earplugsStack = ItemStack.of(tag.getCompound("earplugs"));
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if (
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!earplugsStack.isEmpty() &&
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earplugsStack.getItem() instanceof ItemEarplugs
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) {
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if (!earplugsStack.isEmpty() && (earplugsStack.getItem() instanceof ItemEarplugs
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|| isDataDrivenForRegion(earplugsStack, BodyRegionV2.EARS))) {
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this.earplugs = earplugsStack;
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}
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}
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// Read collar with type validation
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// Read collar with type validation (V1 ItemCollar or V2 collar)
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if (tag.contains("collar")) {
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ItemStack collarStack = ItemStack.of(tag.getCompound("collar"));
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if (
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!collarStack.isEmpty() &&
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collarStack.getItem() instanceof ItemCollar
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) {
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if (!collarStack.isEmpty() && (collarStack.getItem() instanceof ItemCollar || CollarHelper.isCollar(collarStack))) {
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this.collar = collarStack;
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}
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}
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@@ -279,6 +277,14 @@ public abstract class BondageItemBlockEntity
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return tag;
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}
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// V2 HELPERS
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/** Check if a stack is a data-driven item occupying the given body region. */
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private static boolean isDataDrivenForRegion(ItemStack stack, BodyRegionV2 region) {
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DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
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return def != null && def.occupiedRegions().contains(region);
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}
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// NETWORK SYNC
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/**
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@@ -1,7 +1,19 @@
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package com.tiedup.remake.blocks.entity;
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import com.tiedup.remake.items.base.*;
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import com.tiedup.remake.items.base.ItemBind;
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import com.tiedup.remake.items.base.ItemBlindfold;
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import com.tiedup.remake.items.base.ItemCollar;
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import com.tiedup.remake.items.base.ItemEarplugs;
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import com.tiedup.remake.items.base.ItemGag;
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import com.tiedup.remake.items.clothes.GenericClothes;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.v2.bondage.BindModeHelper;
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import com.tiedup.remake.v2.bondage.CollarHelper;
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import com.tiedup.remake.v2.bondage.component.ComponentType;
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import com.tiedup.remake.v2.bondage.component.GaggingComponent;
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import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
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import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
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import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
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import javax.annotation.Nullable;
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import net.minecraft.core.BlockPos;
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import net.minecraft.nbt.CompoundTag;
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@@ -45,7 +57,7 @@ public class TrappedChestBlockEntity
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@Override
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public void setBind(ItemStack stack) {
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if (stack.isEmpty() || stack.getItem() instanceof ItemBind) {
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if (stack.isEmpty() || stack.getItem() instanceof ItemBind || BindModeHelper.isBindItem(stack)) {
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this.bind = stack;
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setChangedAndSync();
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}
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@@ -58,7 +70,8 @@ public class TrappedChestBlockEntity
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@Override
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public void setGag(ItemStack stack) {
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if (stack.isEmpty() || stack.getItem() instanceof ItemGag) {
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if (stack.isEmpty() || stack.getItem() instanceof ItemGag
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|| DataDrivenBondageItem.getComponent(stack, ComponentType.GAGGING, GaggingComponent.class) != null) {
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this.gag = stack;
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setChangedAndSync();
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}
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@@ -71,7 +84,8 @@ public class TrappedChestBlockEntity
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@Override
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public void setBlindfold(ItemStack stack) {
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if (stack.isEmpty() || stack.getItem() instanceof ItemBlindfold) {
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if (stack.isEmpty() || stack.getItem() instanceof ItemBlindfold
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|| isDataDrivenForRegion(stack, BodyRegionV2.EYES)) {
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this.blindfold = stack;
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setChangedAndSync();
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}
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@@ -84,7 +98,8 @@ public class TrappedChestBlockEntity
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@Override
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public void setEarplugs(ItemStack stack) {
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if (stack.isEmpty() || stack.getItem() instanceof ItemEarplugs) {
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if (stack.isEmpty() || stack.getItem() instanceof ItemEarplugs
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|| isDataDrivenForRegion(stack, BodyRegionV2.EARS)) {
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this.earplugs = stack;
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setChangedAndSync();
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}
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@@ -97,7 +112,7 @@ public class TrappedChestBlockEntity
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@Override
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public void setCollar(ItemStack stack) {
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if (stack.isEmpty() || stack.getItem() instanceof ItemCollar) {
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if (stack.isEmpty() || stack.getItem() instanceof ItemCollar || CollarHelper.isCollar(stack)) {
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this.collar = stack;
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setChangedAndSync();
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}
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@@ -183,6 +198,14 @@ public class TrappedChestBlockEntity
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writeBondageData(tag);
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}
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// V2 HELPERS
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/** Check if a stack is a data-driven item occupying the given body region. */
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private static boolean isDataDrivenForRegion(ItemStack stack, BodyRegionV2 region) {
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DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
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return def != null && def.occupiedRegions().contains(region);
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}
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// NETWORK SYNC
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/**
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@@ -2,8 +2,8 @@ package com.tiedup.remake.cells;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.items.base.ILockable;
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import com.tiedup.remake.items.base.ItemCollar;
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import com.tiedup.remake.prison.PrisonerManager;
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import com.tiedup.remake.v2.bondage.CollarHelper;
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import com.tiedup.remake.state.IRestrainable;
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import com.tiedup.remake.util.KidnappedHelper;
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import com.tiedup.remake.v2.BodyRegionV2;
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@@ -231,7 +231,7 @@ public final class CampLifecycleManager {
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}
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// Suppress collar removal alerts - this is a legitimate release (camp death)
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ItemCollar.runWithSuppressedAlert(() -> {
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CollarHelper.runWithSuppressedAlert(() -> {
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// Unlock collar if owned by the dead camp/trader
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unlockCollarIfOwnedBy(prisoner, state, traderUUID);
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@@ -285,8 +285,8 @@ public final class CampLifecycleManager {
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return;
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}
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if (collar.getItem() instanceof ItemCollar collarItem) {
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List<UUID> owners = collarItem.getOwners(collar);
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if (CollarHelper.isCollar(collar)) {
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List<UUID> owners = CollarHelper.getOwners(collar);
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// If the dead trader/camp is an owner, unlock the collar
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if (owners.contains(ownerUUID)) {
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@@ -3,8 +3,8 @@ package com.tiedup.remake.client;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.items.GenericBind;
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import com.tiedup.remake.items.base.BindVariant;
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import com.tiedup.remake.items.base.PoseType;
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import com.tiedup.remake.v2.bondage.PoseTypeHelper;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.v2.BodyRegionV2;
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import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
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@@ -141,12 +141,7 @@ public class FirstPersonMittensRenderer {
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net.minecraft.world.item.ItemStack bindStack =
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V2EquipmentHelper.getInRegion(player, BodyRegionV2.ARMS);
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if (bindStack.isEmpty()) return false;
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if (bindStack.getItem() instanceof GenericBind bind) {
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BindVariant variant = bind.getVariant();
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return (
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variant == BindVariant.WRAP || variant == BindVariant.LATEX_SACK
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);
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}
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return false;
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PoseType poseType = PoseTypeHelper.getPoseType(bindStack);
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return poseType == PoseType.WRAP || poseType == PoseType.LATEX_SACK;
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}
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}
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@@ -6,7 +6,7 @@ import com.tiedup.remake.client.gui.screens.UnifiedBondageScreen;
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import com.tiedup.remake.core.ModConfig;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.items.base.ILockable;
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import com.tiedup.remake.items.base.ItemCollar;
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import com.tiedup.remake.v2.bondage.CollarHelper;
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import com.tiedup.remake.network.ModNetwork;
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import com.tiedup.remake.network.action.PacketForceSeatModifier;
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import com.tiedup.remake.network.action.PacketStruggle;
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@@ -428,11 +428,8 @@ public class ModKeybindings {
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target,
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BodyRegionV2.NECK
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);
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if (
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!collarStack.isEmpty() &&
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collarStack.getItem() instanceof ItemCollar collar
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) {
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return collar.isOwner(collarStack, player);
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if (!collarStack.isEmpty() && CollarHelper.isCollar(collarStack)) {
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return CollarHelper.isOwner(collarStack, player);
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}
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return false;
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}
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@@ -1,8 +1,8 @@
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package com.tiedup.remake.client.animation.render;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.items.base.ItemBind;
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import com.tiedup.remake.items.base.PoseType;
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import com.tiedup.remake.v2.bondage.PoseTypeHelper;
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import com.tiedup.remake.state.HumanChairHelper;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.v2.BodyRegionV2;
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@@ -93,14 +93,11 @@ public class DogPoseRenderHandler {
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}
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ItemStack bindForPose = state.getEquipment(BodyRegionV2.ARMS);
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if (
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bindForPose.isEmpty() ||
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!(bindForPose.getItem() instanceof ItemBind itemBind)
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) {
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if (bindForPose.isEmpty()) {
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return;
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}
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PoseType bindPoseType = itemBind.getPoseType();
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PoseType bindPoseType = PoseTypeHelper.getPoseType(bindForPose);
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// Check for humanChairMode NBT override
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bindPoseType = HumanChairHelper.resolveEffectivePose(
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bindPoseType,
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@@ -2,8 +2,8 @@ package com.tiedup.remake.client.animation.render;
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import com.tiedup.remake.client.state.PetBedClientState;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.items.base.ItemBind;
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import com.tiedup.remake.items.base.PoseType;
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import com.tiedup.remake.v2.bondage.PoseTypeHelper;
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import com.tiedup.remake.state.HumanChairHelper;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.v2.BodyRegionV2;
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@@ -83,11 +83,9 @@ public class PetBedRenderHandler {
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PlayerBindState state = PlayerBindState.getInstance(player);
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if (state == null) return false;
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ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
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if (
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bind.isEmpty() || !(bind.getItem() instanceof ItemBind itemBind)
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) return false;
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if (bind.isEmpty()) return false;
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PoseType pose = HumanChairHelper.resolveEffectivePose(
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itemBind.getPoseType(),
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PoseTypeHelper.getPoseType(bind),
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bind
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);
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return pose == PoseType.DOG || pose == PoseType.HUMAN_CHAIR;
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@@ -2,8 +2,8 @@ package com.tiedup.remake.client.animation.render;
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import com.tiedup.remake.client.renderer.layers.ClothesRenderHelper;
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import com.tiedup.remake.core.TiedUpMod;
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import com.tiedup.remake.items.base.ItemBind;
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import com.tiedup.remake.items.base.PoseType;
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import com.tiedup.remake.v2.bondage.PoseTypeHelper;
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import com.tiedup.remake.items.clothes.ClothesProperties;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.v2.BodyRegionV2;
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@@ -71,10 +71,8 @@ public class PlayerArmHideEventHandler {
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// === HIDE ARMS (wrap/latex_sack poses) ===
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if (state.hasArmsBound()) {
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ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
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if (
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!bind.isEmpty() && bind.getItem() instanceof ItemBind itemBind
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) {
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PoseType poseType = itemBind.getPoseType();
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if (!bind.isEmpty()) {
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PoseType poseType = PoseTypeHelper.getPoseType(bind);
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// Only hide arms for wrap/sack poses (arms are covered by the item)
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if (
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@@ -14,8 +14,9 @@ import com.tiedup.remake.client.gltf.GltfAnimationApplier;
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import com.tiedup.remake.client.state.ClothesClientCache;
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import com.tiedup.remake.client.state.MovementStyleClientState;
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import com.tiedup.remake.client.state.PetBedClientState;
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import com.tiedup.remake.items.base.ItemBind;
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import com.tiedup.remake.items.base.PoseType;
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import com.tiedup.remake.v2.bondage.BindModeHelper;
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import com.tiedup.remake.v2.bondage.PoseTypeHelper;
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import com.tiedup.remake.state.HumanChairHelper;
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import com.tiedup.remake.state.PlayerBindState;
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import com.tiedup.remake.v2.BodyRegionV2;
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@@ -249,14 +250,10 @@ public class AnimationTickHandler {
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PlayerBindState state
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) {
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ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
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PoseType poseType = PoseType.STANDARD;
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PoseType poseType = PoseTypeHelper.getPoseType(bind);
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if (bind.getItem() instanceof ItemBind itemBind) {
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poseType = itemBind.getPoseType();
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// Human chair mode: override DOG pose to HUMAN_CHAIR (straight limbs)
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poseType = HumanChairHelper.resolveEffectivePose(poseType, bind);
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}
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// Human chair mode: override DOG pose to HUMAN_CHAIR (straight limbs)
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poseType = HumanChairHelper.resolveEffectivePose(poseType, bind);
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// Derive bound state from V2 regions (works client-side, synced via capability)
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boolean armsBound = V2EquipmentHelper.isRegionOccupied(
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@@ -268,10 +265,10 @@ public class AnimationTickHandler {
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BodyRegionV2.LEGS
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);
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// V1 fallback: if no V2 regions are set but player is tied, derive from ItemBind NBT
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if (!armsBound && !legsBound && bind.getItem() instanceof ItemBind) {
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armsBound = ItemBind.hasArmsBound(bind);
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legsBound = ItemBind.hasLegsBound(bind);
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// V1 fallback: if no V2 regions are set but player is tied, derive from bind mode NBT
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if (!armsBound && !legsBound && BindModeHelper.isBindItem(bind)) {
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armsBound = BindModeHelper.hasArmsBound(bind);
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legsBound = BindModeHelper.hasLegsBound(bind);
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}
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boolean isStruggling = state.isStruggling();
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@@ -9,8 +9,9 @@ import com.tiedup.remake.client.gltf.GltfAnimationApplier;
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import com.tiedup.remake.entities.AbstractTiedUpNpc;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.entities.ai.master.MasterState;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
|
||||
import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
|
||||
@@ -161,13 +162,8 @@ public class NpcAnimationTickHandler {
|
||||
net.minecraft.world.item.ItemStack bind = entity.getEquipment(
|
||||
BodyRegionV2.ARMS
|
||||
);
|
||||
PoseType poseType = PoseType.STANDARD;
|
||||
boolean hasBind = false;
|
||||
|
||||
if (bind.getItem() instanceof ItemBind itemBind) {
|
||||
poseType = itemBind.getPoseType();
|
||||
hasBind = true;
|
||||
}
|
||||
PoseType poseType = PoseTypeHelper.getPoseType(bind);
|
||||
boolean hasBind = BindModeHelper.isBindItem(bind);
|
||||
|
||||
// Derive bound state from V2 regions (AbstractTiedUpNpc implements IV2EquipmentHolder)
|
||||
boolean armsBound = V2EquipmentHelper.isRegionOccupied(
|
||||
@@ -179,10 +175,10 @@ public class NpcAnimationTickHandler {
|
||||
BodyRegionV2.LEGS
|
||||
);
|
||||
|
||||
// V1 fallback: if no V2 regions set but NPC has a bind, derive from ItemBind NBT
|
||||
if (!armsBound && !legsBound && bind.getItem() instanceof ItemBind) {
|
||||
armsBound = ItemBind.hasArmsBound(bind);
|
||||
legsBound = ItemBind.hasLegsBound(bind);
|
||||
// V1 fallback: if no V2 regions set but NPC has a bind, derive from bind mode NBT
|
||||
if (!armsBound && !legsBound && BindModeHelper.isBindItem(bind)) {
|
||||
armsBound = BindModeHelper.hasArmsBound(bind);
|
||||
legsBound = BindModeHelper.hasLegsBound(bind);
|
||||
}
|
||||
|
||||
boolean isStruggling = entity.isStruggling();
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package com.tiedup.remake.client.events;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -138,7 +138,7 @@ public class LeashProxyClientHandler {
|
||||
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
|
||||
if (
|
||||
!bind.isEmpty() &&
|
||||
bind.getItem() == ModItems.getBind(BindVariant.DOGBINDER)
|
||||
PoseTypeHelper.getPoseType(bind) == PoseType.DOG
|
||||
) {
|
||||
return DOGWALK_Y_OFFSET;
|
||||
}
|
||||
|
||||
@@ -1,13 +1,20 @@
|
||||
package com.tiedup.remake.client.events;
|
||||
|
||||
import com.tiedup.remake.items.base.*;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.network.selfbondage.PacketSelfBondage;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.IV2BondageItem;
|
||||
import com.tiedup.remake.v2.bondage.component.BlindingComponent;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.player.LocalPlayer;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
@@ -70,7 +77,7 @@ public class SelfBondageInputHandler {
|
||||
if (!event.getLevel().isClientSide()) return;
|
||||
|
||||
ItemStack stack = event.getItemStack();
|
||||
if (isSelfBondageItem(stack.getItem())) {
|
||||
if (isSelfBondageItem(stack)) {
|
||||
event.setCanceled(true);
|
||||
startSelfBondage();
|
||||
}
|
||||
@@ -87,11 +94,11 @@ public class SelfBondageInputHandler {
|
||||
InteractionHand hand = InteractionHand.MAIN_HAND;
|
||||
ItemStack stack = player.getMainHandItem();
|
||||
|
||||
if (!isSelfBondageItem(stack.getItem())) {
|
||||
if (!isSelfBondageItem(stack)) {
|
||||
stack = player.getOffhandItem();
|
||||
hand = InteractionHand.OFF_HAND;
|
||||
|
||||
if (!isSelfBondageItem(stack.getItem())) {
|
||||
if (!isSelfBondageItem(stack)) {
|
||||
return; // No bondage item in either hand
|
||||
}
|
||||
}
|
||||
@@ -130,7 +137,7 @@ public class SelfBondageInputHandler {
|
||||
|
||||
// Check if still holding bondage item in the active hand
|
||||
ItemStack stack = player.getItemInHand(activeHand);
|
||||
if (!isSelfBondageItem(stack.getItem())) {
|
||||
if (!isSelfBondageItem(stack)) {
|
||||
stopSelfBondage();
|
||||
return;
|
||||
}
|
||||
@@ -153,27 +160,31 @@ public class SelfBondageInputHandler {
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if an item supports self-bondage.
|
||||
* Check if a stack supports self-bondage.
|
||||
* Collar is explicitly excluded.
|
||||
*/
|
||||
private static boolean isSelfBondageItem(Item item) {
|
||||
// Collar cannot be self-equipped (V1 collar guard)
|
||||
if (item instanceof ItemCollar) {
|
||||
private static boolean isSelfBondageItem(ItemStack stack) {
|
||||
if (stack.isEmpty()) return false;
|
||||
|
||||
// Collar cannot be self-equipped (V1 collar guard + V2 ownership component)
|
||||
if (stack.getItem() instanceof ItemCollar || CollarHelper.isCollar(stack)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// V2 bondage items support self-bondage (left-click hold with tying duration)
|
||||
if (item instanceof IV2BondageItem) {
|
||||
if (stack.getItem() instanceof IV2BondageItem) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// V1 bondage items (legacy)
|
||||
return (
|
||||
item instanceof ItemBind ||
|
||||
item instanceof ItemGag ||
|
||||
item instanceof ItemBlindfold ||
|
||||
item instanceof ItemMittens ||
|
||||
item instanceof ItemEarplugs
|
||||
);
|
||||
// V2 data-driven items: check if it occupies any bondage region
|
||||
DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
|
||||
if (def != null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// V1 fallback: bind items
|
||||
return BindModeHelper.isBindItem(stack)
|
||||
|| DataDrivenBondageItem.getComponent(stack, ComponentType.GAGGING, GaggingComponent.class) != null
|
||||
|| DataDrivenBondageItem.getComponent(stack, ComponentType.BLINDING, BlindingComponent.class) != null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ package com.tiedup.remake.client.gui.screens;
|
||||
import com.tiedup.remake.client.gui.util.GuiColors;
|
||||
import com.tiedup.remake.client.gui.util.GuiLayoutConstants;
|
||||
import com.tiedup.remake.client.gui.widgets.SlaveEntryWidget;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.network.slave.PacketSlaveAction;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
@@ -145,8 +145,8 @@ public class SlaveManagementScreen extends BaseScreen {
|
||||
ItemStack collarStack = kidnapped.getEquipment(
|
||||
BodyRegionV2.NECK
|
||||
);
|
||||
if (collarStack.getItem() instanceof ItemCollar collar) {
|
||||
if (collar.isOwner(collarStack, player)) {
|
||||
if (CollarHelper.isCollar(collarStack)) {
|
||||
if (CollarHelper.isOwner(collarStack, player)) {
|
||||
addSlaveEntry(kidnapped);
|
||||
addedUUIDs.add(entity.getUUID());
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ import com.tiedup.remake.items.ItemLockpick;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.IHasResistance;
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.network.action.PacketSetKnifeCutTarget;
|
||||
import com.tiedup.remake.network.minigame.PacketLockpickMiniGameStart;
|
||||
@@ -474,10 +474,10 @@ public class ActionPanel extends AbstractWidget {
|
||||
// Bondage Service toggle (NECK collar only, prison configured)
|
||||
if (
|
||||
selectedRegion == BodyRegionV2.NECK &&
|
||||
selectedItem.getItem() instanceof ItemCollar collar
|
||||
CollarHelper.isCollar(selectedItem)
|
||||
) {
|
||||
if (collar.hasCellAssigned(selectedItem)) {
|
||||
boolean svcEnabled = collar.isBondageServiceEnabled(
|
||||
if (CollarHelper.hasCellAssigned(selectedItem)) {
|
||||
boolean svcEnabled = CollarHelper.isBondageServiceEnabled(
|
||||
selectedItem
|
||||
);
|
||||
String svcKey = svcEnabled
|
||||
|
||||
@@ -5,7 +5,7 @@ import static com.tiedup.remake.client.gui.util.GuiLayoutConstants.*;
|
||||
import com.google.common.collect.ImmutableList;
|
||||
import com.tiedup.remake.client.gui.util.GuiColors;
|
||||
import com.tiedup.remake.items.ItemGpsCollar;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import java.util.ArrayList;
|
||||
@@ -560,19 +560,13 @@ public class SlaveEntryWidget
|
||||
private boolean hasShockCollar() {
|
||||
if (!slave.hasCollar()) return false;
|
||||
ItemStack collar = slave.getEquipment(BodyRegionV2.NECK);
|
||||
return (
|
||||
collar.getItem() instanceof ItemCollar itemCollar &&
|
||||
itemCollar.canShock()
|
||||
);
|
||||
return CollarHelper.canShock(collar);
|
||||
}
|
||||
|
||||
private boolean hasGPSCollar() {
|
||||
if (!slave.hasCollar()) return false;
|
||||
ItemStack collar = slave.getEquipment(BodyRegionV2.NECK);
|
||||
return (
|
||||
collar.getItem() instanceof ItemCollar itemCollar &&
|
||||
itemCollar.hasGPS()
|
||||
);
|
||||
return CollarHelper.hasGPS(collar);
|
||||
}
|
||||
|
||||
private boolean isInAnySafeZone(
|
||||
@@ -580,7 +574,7 @@ public class SlaveEntryWidget
|
||||
ItemStack collarStack,
|
||||
LivingEntity entity
|
||||
) {
|
||||
if (!gps.isActive(collarStack)) return true;
|
||||
if (!CollarHelper.isActive(collarStack)) return true;
|
||||
|
||||
var safeSpots = gps.getSafeSpots(collarStack);
|
||||
if (safeSpots.isEmpty()) return true;
|
||||
|
||||
@@ -9,8 +9,9 @@ import com.tiedup.remake.entities.AbstractTiedUpNpc;
|
||||
import com.tiedup.remake.entities.EntityKidnapperArcher;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.entities.ai.master.MasterState;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.items.clothes.GenericClothes;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
|
||||
@@ -230,11 +231,7 @@ public class DamselModel
|
||||
|
||||
if (inPose) {
|
||||
ItemStack bind = entity.getEquipment(BodyRegionV2.ARMS);
|
||||
PoseType poseType = PoseType.STANDARD;
|
||||
|
||||
if (bind.getItem() instanceof ItemBind itemBind) {
|
||||
poseType = itemBind.getPoseType();
|
||||
}
|
||||
PoseType poseType = PoseTypeHelper.getPoseType(bind);
|
||||
|
||||
// Hide arms for wrap/latex_sack poses
|
||||
if (poseType == PoseType.WRAP || poseType == PoseType.LATEX_SACK) {
|
||||
@@ -252,9 +249,7 @@ public class DamselModel
|
||||
PoseType currentPoseType = PoseType.STANDARD;
|
||||
if (inPose) {
|
||||
ItemStack bindForPoseType = entity.getEquipment(BodyRegionV2.ARMS);
|
||||
if (bindForPoseType.getItem() instanceof ItemBind itemBindForType) {
|
||||
currentPoseType = itemBindForType.getPoseType();
|
||||
}
|
||||
currentPoseType = PoseTypeHelper.getPoseType(bindForPoseType);
|
||||
}
|
||||
|
||||
// Check if this is a Master in human chair mode (head should look around freely)
|
||||
@@ -306,11 +301,7 @@ public class DamselModel
|
||||
// Animation not yet active (1-frame delay) - apply static pose as fallback
|
||||
// This ensures immediate visual feedback when bind is applied
|
||||
ItemStack bind = entity.getEquipment(BodyRegionV2.ARMS);
|
||||
PoseType fallbackPoseType = PoseType.STANDARD;
|
||||
|
||||
if (bind.getItem() instanceof ItemBind itemBind) {
|
||||
fallbackPoseType = itemBind.getPoseType();
|
||||
}
|
||||
PoseType fallbackPoseType = PoseTypeHelper.getPoseType(bind);
|
||||
|
||||
// Derive bound state from V2 regions (AbstractTiedUpNpc implements IV2EquipmentHolder)
|
||||
boolean armsBound = V2EquipmentHelper.isRegionOccupied(
|
||||
@@ -323,10 +314,10 @@ public class DamselModel
|
||||
);
|
||||
|
||||
if (
|
||||
!armsBound && !legsBound && bind.getItem() instanceof ItemBind
|
||||
!armsBound && !legsBound && BindModeHelper.isBindItem(bind)
|
||||
) {
|
||||
armsBound = ItemBind.hasArmsBound(bind);
|
||||
legsBound = ItemBind.hasLegsBound(bind);
|
||||
armsBound = BindModeHelper.hasArmsBound(bind);
|
||||
legsBound = BindModeHelper.hasLegsBound(bind);
|
||||
}
|
||||
|
||||
// Apply static pose directly to model parts
|
||||
|
||||
@@ -7,8 +7,8 @@ import com.mojang.brigadier.context.CommandContext;
|
||||
import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import com.tiedup.remake.cells.CellDataV2;
|
||||
import com.tiedup.remake.cells.CellRegistryV2;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.util.teleport.Position;
|
||||
import com.tiedup.remake.util.teleport.TeleportHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -160,8 +160,8 @@ public class CollarCommand {
|
||||
}
|
||||
|
||||
if (source.getEntity() instanceof ServerPlayer executor) {
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
collarItem.addOwner(collar, executor);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
CollarHelper.addOwner(collar, executor);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
@@ -195,8 +195,8 @@ public class CollarCommand {
|
||||
}
|
||||
|
||||
if (source.getEntity() instanceof ServerPlayer executor) {
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
collarItem.removeOwner(collar, executor.getUUID());
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
CollarHelper.removeOwner(collar, executor.getUUID());
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
@@ -230,8 +230,8 @@ public class CollarCommand {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
collarItem.setNickname(collar, name);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
CollarHelper.setNickname(collar, name);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
@@ -261,8 +261,8 @@ public class CollarCommand {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
collarItem.addOwner(collar, owner);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
CollarHelper.addOwner(collar, owner);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
@@ -296,8 +296,8 @@ public class CollarCommand {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
collarItem.removeOwner(collar, owner.getUUID());
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
CollarHelper.removeOwner(collar, owner.getUUID());
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
@@ -348,8 +348,8 @@ public class CollarCommand {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
collarItem.setCellId(collar, cell.getId());
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
CollarHelper.setCellId(collar, cell.getId());
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
@@ -388,8 +388,8 @@ public class CollarCommand {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (!collarItem.hasCellAssigned(collar)) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
if (!CollarHelper.hasCellAssigned(collar)) {
|
||||
source.sendFailure(
|
||||
Component.literal("No cell assigned to collar")
|
||||
);
|
||||
@@ -397,7 +397,7 @@ public class CollarCommand {
|
||||
}
|
||||
|
||||
// Get cell position and teleport
|
||||
java.util.UUID cellId = collarItem.getCellId(collar);
|
||||
java.util.UUID cellId = CollarHelper.getCellId(collar);
|
||||
ServerLevel serverLevel = source.getLevel();
|
||||
CellDataV2 cell = CellRegistryV2.get(serverLevel).getCell(cellId);
|
||||
|
||||
@@ -449,7 +449,7 @@ public class CollarCommand {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
@@ -460,24 +460,24 @@ public class CollarCommand {
|
||||
false
|
||||
);
|
||||
|
||||
String nickname = collarItem.getNickname(collar);
|
||||
String nickname = CollarHelper.getNickname(collar);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§7Nickname: §f" +
|
||||
(nickname.isEmpty() ? "None" : nickname)
|
||||
(nickname == null || nickname.isEmpty() ? "None" : nickname)
|
||||
),
|
||||
false
|
||||
);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§7Has Owner: §f" + collarItem.hasOwner(collar)
|
||||
"§7Has Owner: §f" + CollarHelper.hasOwner(collar)
|
||||
),
|
||||
false
|
||||
);
|
||||
// Cell assignment
|
||||
java.util.UUID cellId = collarItem.getCellId(collar);
|
||||
java.util.UUID cellId = CollarHelper.getCellId(collar);
|
||||
if (cellId != null) {
|
||||
ServerLevel serverLevel = source.getLevel();
|
||||
CellRegistryV2 registry = CellRegistryV2.get(serverLevel);
|
||||
@@ -510,10 +510,12 @@ public class CollarCommand {
|
||||
);
|
||||
}
|
||||
|
||||
boolean locked = collar.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable
|
||||
&& lockable.isLocked(collar);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§7Locked: §f" + collarItem.isLocked(collar)
|
||||
"§7Locked: §f" + locked
|
||||
),
|
||||
false
|
||||
);
|
||||
|
||||
@@ -4,12 +4,10 @@ import com.mojang.brigadier.CommandDispatcher;
|
||||
import com.mojang.brigadier.context.CommandContext;
|
||||
import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.BlindfoldVariant;
|
||||
import com.tiedup.remake.items.base.EarplugsVariant;
|
||||
import com.tiedup.remake.items.base.GagVariant;
|
||||
import com.tiedup.remake.items.base.KnifeVariant;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import java.util.Optional;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.commands.CommandSourceStack;
|
||||
import net.minecraft.commands.Commands;
|
||||
import net.minecraft.network.chat.Component;
|
||||
@@ -82,42 +80,18 @@ public class KidnapSetCommand {
|
||||
int given = 0;
|
||||
|
||||
// Binds
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getBind(BindVariant.ROPES), 8)
|
||||
);
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getBind(BindVariant.CHAIN), 4)
|
||||
);
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getBind(BindVariant.LEATHER_STRAPS), 4)
|
||||
);
|
||||
given += giveDataDrivenItems(player, "ropes", 8);
|
||||
given += giveDataDrivenItems(player, "chain", 4);
|
||||
given += giveDataDrivenItems(player, "leather_straps", 4);
|
||||
|
||||
// Gags
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG), 4)
|
||||
);
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getGag(GagVariant.BALL_GAG), 4)
|
||||
);
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getGag(GagVariant.TAPE_GAG), 4)
|
||||
);
|
||||
given += giveDataDrivenItems(player, "cloth_gag", 4);
|
||||
given += giveDataDrivenItems(player, "ball_gag", 4);
|
||||
given += giveDataDrivenItems(player, "tape_gag", 4);
|
||||
|
||||
// Blindfolds
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getBlindfold(BlindfoldVariant.CLASSIC), 4)
|
||||
);
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getBlindfold(BlindfoldVariant.MASK), 2)
|
||||
);
|
||||
given += giveDataDrivenItems(player, "classic_blindfold", 4);
|
||||
given += giveDataDrivenItems(player, "blindfold_mask", 2);
|
||||
|
||||
// Collars
|
||||
given += giveItem(
|
||||
@@ -155,10 +129,7 @@ public class KidnapSetCommand {
|
||||
given += giveItem(player, new ItemStack(ModItems.MASTER_KEY.get(), 1));
|
||||
|
||||
// Earplugs
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getEarplugs(EarplugsVariant.CLASSIC), 4)
|
||||
);
|
||||
given += giveDataDrivenItems(player, "classic_earplugs", 4);
|
||||
|
||||
// Rope arrows
|
||||
given += giveItem(player, new ItemStack(ModItems.ROPE_ARROW.get(), 16));
|
||||
@@ -182,6 +153,18 @@ public class KidnapSetCommand {
|
||||
return finalGiven;
|
||||
}
|
||||
|
||||
private static int giveDataDrivenItems(ServerPlayer player, String itemName, int count) {
|
||||
int given = 0;
|
||||
for (int i = 0; i < count; i++) {
|
||||
ItemStack stack = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", itemName));
|
||||
if (!stack.isEmpty()) {
|
||||
giveItem(player, stack);
|
||||
given++;
|
||||
}
|
||||
}
|
||||
return given;
|
||||
}
|
||||
|
||||
private static int giveItem(ServerPlayer player, ItemStack stack) {
|
||||
if (!player.getInventory().add(stack)) {
|
||||
// Drop on ground if inventory full
|
||||
|
||||
@@ -7,11 +7,9 @@ import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import com.tiedup.remake.entities.*;
|
||||
import com.tiedup.remake.entities.skins.EliteKidnapperSkinManager;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.BlindfoldVariant;
|
||||
import com.tiedup.remake.items.base.EarplugsVariant;
|
||||
import com.tiedup.remake.items.base.GagVariant;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
@@ -507,7 +505,7 @@ public class NPCCommand {
|
||||
|
||||
npc.equip(
|
||||
BodyRegionV2.ARMS,
|
||||
new ItemStack(ModItems.getBind(BindVariant.ROPES))
|
||||
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"))
|
||||
);
|
||||
context
|
||||
.getSource()
|
||||
@@ -538,7 +536,7 @@ public class NPCCommand {
|
||||
|
||||
npc.equip(
|
||||
BodyRegionV2.MOUTH,
|
||||
new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG))
|
||||
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"))
|
||||
);
|
||||
context
|
||||
.getSource()
|
||||
@@ -571,7 +569,7 @@ public class NPCCommand {
|
||||
|
||||
npc.equip(
|
||||
BodyRegionV2.EYES,
|
||||
new ItemStack(ModItems.getBlindfold(BlindfoldVariant.CLASSIC))
|
||||
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"))
|
||||
);
|
||||
context
|
||||
.getSource()
|
||||
@@ -656,10 +654,10 @@ public class NPCCommand {
|
||||
com.tiedup.remake.entities.AbstractTiedUpNpc npcEntity
|
||||
) {
|
||||
npcEntity.applyBondage(
|
||||
new ItemStack(ModItems.getBind(BindVariant.ROPES)),
|
||||
new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG)),
|
||||
new ItemStack(ModItems.getBlindfold(BlindfoldVariant.CLASSIC)),
|
||||
new ItemStack(ModItems.getEarplugs(EarplugsVariant.CLASSIC)),
|
||||
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes")),
|
||||
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag")),
|
||||
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold")),
|
||||
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs")),
|
||||
new ItemStack(ModItems.CLASSIC_COLLAR.get()),
|
||||
ItemStack.EMPTY // No clothes
|
||||
);
|
||||
|
||||
@@ -9,12 +9,10 @@ import com.tiedup.remake.commands.CommandHelper;
|
||||
import com.tiedup.remake.core.SystemMessageManager;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.AdjustmentHelper;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.BlindfoldVariant;
|
||||
import com.tiedup.remake.items.base.EarplugsVariant;
|
||||
import com.tiedup.remake.items.base.GagVariant;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.network.sync.PacketSyncBindState;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import net.minecraft.commands.CommandSourceStack;
|
||||
@@ -256,7 +254,7 @@ public class BondageSubCommand {
|
||||
return 0;
|
||||
}
|
||||
|
||||
ItemStack ropes = new ItemStack(ModItems.getBind(BindVariant.ROPES));
|
||||
ItemStack ropes = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
|
||||
state.putBindOn(ropes);
|
||||
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
@@ -387,7 +385,7 @@ public class BondageSubCommand {
|
||||
return 0;
|
||||
}
|
||||
|
||||
ItemStack gag = new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG));
|
||||
ItemStack gag = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"));
|
||||
state.putGagOn(gag);
|
||||
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
@@ -440,9 +438,7 @@ public class BondageSubCommand {
|
||||
return 0;
|
||||
}
|
||||
|
||||
ItemStack blindfold = new ItemStack(
|
||||
ModItems.getBlindfold(BlindfoldVariant.CLASSIC)
|
||||
);
|
||||
ItemStack blindfold = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"));
|
||||
state.putBlindfoldOn(blindfold);
|
||||
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
@@ -500,8 +496,7 @@ public class BondageSubCommand {
|
||||
ItemStack collar = new ItemStack(ModItems.CLASSIC_COLLAR.get());
|
||||
|
||||
if (context.getSource().getEntity() instanceof ServerPlayer executor) {
|
||||
ItemCollar collarItem = (ItemCollar) collar.getItem();
|
||||
collarItem.addOwner(collar, executor);
|
||||
CollarHelper.addOwner(collar, executor);
|
||||
}
|
||||
|
||||
state.putCollarOn(collar);
|
||||
@@ -1021,9 +1016,7 @@ public class BondageSubCommand {
|
||||
return 0;
|
||||
}
|
||||
|
||||
ItemStack earplugs = new ItemStack(
|
||||
ModItems.getEarplugs(EarplugsVariant.CLASSIC)
|
||||
);
|
||||
ItemStack earplugs = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs"));
|
||||
state.putEarplugsOn(earplugs);
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
|
||||
@@ -1067,25 +1060,19 @@ public class BondageSubCommand {
|
||||
int applied = 0;
|
||||
|
||||
if (!state.isTiedUp()) {
|
||||
ItemStack ropes = new ItemStack(
|
||||
ModItems.getBind(BindVariant.ROPES)
|
||||
);
|
||||
ItemStack ropes = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
|
||||
state.putBindOn(ropes);
|
||||
applied++;
|
||||
}
|
||||
|
||||
if (!state.isGagged()) {
|
||||
ItemStack gag = new ItemStack(
|
||||
ModItems.getGag(GagVariant.CLOTH_GAG)
|
||||
);
|
||||
ItemStack gag = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"));
|
||||
state.putGagOn(gag);
|
||||
applied++;
|
||||
}
|
||||
|
||||
if (!state.isBlindfolded()) {
|
||||
ItemStack blindfold = new ItemStack(
|
||||
ModItems.getBlindfold(BlindfoldVariant.CLASSIC)
|
||||
);
|
||||
ItemStack blindfold = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"));
|
||||
state.putBlindfoldOn(blindfold);
|
||||
applied++;
|
||||
}
|
||||
@@ -1095,17 +1082,14 @@ public class BondageSubCommand {
|
||||
if (
|
||||
context.getSource().getEntity() instanceof ServerPlayer executor
|
||||
) {
|
||||
ItemCollar collarItem = (ItemCollar) collar.getItem();
|
||||
collarItem.addOwner(collar, executor);
|
||||
CollarHelper.addOwner(collar, executor);
|
||||
}
|
||||
state.putCollarOn(collar);
|
||||
applied++;
|
||||
}
|
||||
|
||||
if (!state.hasEarplugs()) {
|
||||
ItemStack earplugs = new ItemStack(
|
||||
ModItems.getEarplugs(EarplugsVariant.CLASSIC)
|
||||
);
|
||||
ItemStack earplugs = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs"));
|
||||
state.putEarplugsOn(earplugs);
|
||||
applied++;
|
||||
}
|
||||
@@ -1167,21 +1151,15 @@ public class BondageSubCommand {
|
||||
|
||||
// First fully restrain
|
||||
if (!state.isTiedUp()) {
|
||||
ItemStack ropes = new ItemStack(
|
||||
ModItems.getBind(BindVariant.ROPES)
|
||||
);
|
||||
ItemStack ropes = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
|
||||
state.putBindOn(ropes);
|
||||
}
|
||||
if (!state.isGagged()) {
|
||||
ItemStack gag = new ItemStack(
|
||||
ModItems.getGag(GagVariant.CLOTH_GAG)
|
||||
);
|
||||
ItemStack gag = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"));
|
||||
state.putGagOn(gag);
|
||||
}
|
||||
if (!state.isBlindfolded()) {
|
||||
ItemStack blindfold = new ItemStack(
|
||||
ModItems.getBlindfold(BlindfoldVariant.CLASSIC)
|
||||
);
|
||||
ItemStack blindfold = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"));
|
||||
state.putBlindfoldOn(blindfold);
|
||||
}
|
||||
if (!state.hasCollar()) {
|
||||
@@ -1189,15 +1167,12 @@ public class BondageSubCommand {
|
||||
if (
|
||||
context.getSource().getEntity() instanceof ServerPlayer executor
|
||||
) {
|
||||
ItemCollar collarItem = (ItemCollar) collar.getItem();
|
||||
collarItem.addOwner(collar, executor);
|
||||
CollarHelper.addOwner(collar, executor);
|
||||
}
|
||||
state.putCollarOn(collar);
|
||||
}
|
||||
if (!state.hasEarplugs()) {
|
||||
ItemStack earplugs = new ItemStack(
|
||||
ModItems.getEarplugs(EarplugsVariant.CLASSIC)
|
||||
);
|
||||
ItemStack earplugs = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs"));
|
||||
state.putEarplugsOn(earplugs);
|
||||
}
|
||||
|
||||
|
||||
@@ -2,8 +2,10 @@ package com.tiedup.remake.compat.mca.capability;
|
||||
|
||||
import com.tiedup.remake.compat.mca.MCABondageManager;
|
||||
import com.tiedup.remake.compat.mca.MCACompat;
|
||||
import com.tiedup.remake.items.base.IHasBlindingEffect;
|
||||
import com.tiedup.remake.items.base.IHasGaggingEffect;
|
||||
import com.tiedup.remake.v2.bondage.component.BlindingComponent;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.items.base.IHasResistance;
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
@@ -277,16 +279,17 @@ public class MCAKidnappedAdapter implements IRestrainable {
|
||||
@Override
|
||||
public boolean hasGaggingEffect() {
|
||||
ItemStack gag = cap.getGag();
|
||||
return !gag.isEmpty() && gag.getItem() instanceof IHasGaggingEffect;
|
||||
if (gag.isEmpty()) return false;
|
||||
if (DataDrivenBondageItem.getComponent(gag, ComponentType.GAGGING, GaggingComponent.class) != null) return true;
|
||||
return gag.getItem() instanceof com.tiedup.remake.items.base.IHasGaggingEffect;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasBlindingEffect() {
|
||||
ItemStack blindfold = cap.getBlindfold();
|
||||
return (
|
||||
!blindfold.isEmpty() &&
|
||||
blindfold.getItem() instanceof IHasBlindingEffect
|
||||
);
|
||||
if (blindfold.isEmpty()) return false;
|
||||
if (DataDrivenBondageItem.getComponent(blindfold, ComponentType.BLINDING, BlindingComponent.class) != null) return true;
|
||||
return blindfold.getItem() instanceof com.tiedup.remake.items.base.IHasBlindingEffect;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -5,6 +5,9 @@ import static com.tiedup.remake.util.GameConstants.*;
|
||||
import com.tiedup.remake.dialogue.EmotionalContext.EmotionType;
|
||||
import com.tiedup.remake.items.base.ItemGag;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.util.GagMaterial;
|
||||
import com.tiedup.remake.util.PhoneticMapper;
|
||||
import com.tiedup.remake.util.SyllableAnalyzer;
|
||||
@@ -58,7 +61,12 @@ public class GagTalkManager {
|
||||
) {
|
||||
LivingEntity entity = kidnapped.asLivingEntity();
|
||||
GagMaterial material = GagMaterial.CLOTH;
|
||||
if (gagStack.getItem() instanceof ItemGag gag) {
|
||||
// V2: check data-driven GaggingComponent first
|
||||
GaggingComponent gaggingComp = DataDrivenBondageItem.getComponent(
|
||||
gagStack, ComponentType.GAGGING, GaggingComponent.class);
|
||||
if (gaggingComp != null && gaggingComp.getMaterial() != null) {
|
||||
material = gaggingComp.getMaterial();
|
||||
} else if (gagStack.getItem() instanceof ItemGag gag) {
|
||||
material = gag.getGagMaterial();
|
||||
}
|
||||
|
||||
@@ -514,8 +522,15 @@ public class GagTalkManager {
|
||||
}
|
||||
|
||||
GagMaterial material = GagMaterial.CLOTH;
|
||||
if (gagStack != null && gagStack.getItem() instanceof ItemGag gag) {
|
||||
material = gag.getGagMaterial();
|
||||
if (gagStack != null && !gagStack.isEmpty()) {
|
||||
// V2: check data-driven GaggingComponent first
|
||||
GaggingComponent comp = DataDrivenBondageItem.getComponent(
|
||||
gagStack, ComponentType.GAGGING, GaggingComponent.class);
|
||||
if (comp != null && comp.getMaterial() != null) {
|
||||
material = comp.getMaterial();
|
||||
} else if (gagStack.getItem() instanceof ItemGag gag) {
|
||||
material = gag.getGagMaterial();
|
||||
}
|
||||
}
|
||||
|
||||
StringBuilder muffled = new StringBuilder();
|
||||
|
||||
@@ -5,9 +5,9 @@ import com.tiedup.remake.dialogue.DialogueBridge;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.entities.ai.master.MasterPlaceBlockGoal;
|
||||
import com.tiedup.remake.entities.ai.master.MasterState;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.network.master.PacketOpenPetRequestMenu;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -171,9 +171,7 @@ public class PetRequestManager {
|
||||
|
||||
// Put dogbind on player (if not already tied)
|
||||
if (!state.isTiedUp()) {
|
||||
ItemStack dogbind = new ItemStack(
|
||||
ModItems.getBind(BindVariant.DOGBINDER)
|
||||
);
|
||||
ItemStack dogbind = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "dogbinder"));
|
||||
state.equip(BodyRegionV2.ARMS, dogbind);
|
||||
TiedUpMod.LOGGER.debug(
|
||||
"[PetRequestManager] Equipped dogbind on {} for walk",
|
||||
@@ -228,7 +226,7 @@ public class PetRequestManager {
|
||||
}
|
||||
|
||||
// Master equips armbinder on pet (classic pet play restraint)
|
||||
ItemStack bind = new ItemStack(ModItems.getBind(BindVariant.ARMBINDER));
|
||||
ItemStack bind = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "armbinder"));
|
||||
state.equip(BodyRegionV2.ARMS, bind);
|
||||
|
||||
DialogueBridge.talkTo(master, pet, "petplay.tie_accept");
|
||||
|
||||
@@ -4,7 +4,12 @@ import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.damsel.components.*;
|
||||
import com.tiedup.remake.entities.skins.Gender;
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.component.BlindingComponent;
|
||||
import com.tiedup.remake.state.ICaptor;
|
||||
import com.tiedup.remake.state.IRestrainable;
|
||||
import com.tiedup.remake.state.IRestrainableEntity;
|
||||
@@ -455,16 +460,8 @@ public abstract class AbstractTiedUpNpc
|
||||
*/
|
||||
public boolean isDogPose() {
|
||||
ItemStack bind = this.getEquipment(BodyRegionV2.ARMS);
|
||||
if (
|
||||
bind.getItem() instanceof
|
||||
com.tiedup.remake.items.base.ItemBind itemBind
|
||||
) {
|
||||
return (
|
||||
itemBind.getPoseType() ==
|
||||
com.tiedup.remake.items.base.PoseType.DOG
|
||||
);
|
||||
}
|
||||
return false;
|
||||
if (bind.isEmpty()) return false;
|
||||
return PoseTypeHelper.getPoseType(bind) == com.tiedup.remake.items.base.PoseType.DOG;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -679,10 +676,8 @@ public abstract class AbstractTiedUpNpc
|
||||
// Exception: collar owner can leash even if not tied
|
||||
if (this.hasCollar()) {
|
||||
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (collarItem.getOwners(collar).contains(player.getUUID())) {
|
||||
return true;
|
||||
}
|
||||
if (CollarHelper.isOwner(collar, player)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -801,20 +796,16 @@ public abstract class AbstractTiedUpNpc
|
||||
public boolean hasGaggingEffect() {
|
||||
ItemStack gag = this.getEquipment(BodyRegionV2.MOUTH);
|
||||
if (gag.isEmpty()) return false;
|
||||
return (
|
||||
gag.getItem() instanceof
|
||||
com.tiedup.remake.items.base.IHasGaggingEffect
|
||||
);
|
||||
if (DataDrivenBondageItem.getComponent(gag, ComponentType.GAGGING, GaggingComponent.class) != null) return true;
|
||||
return gag.getItem() instanceof com.tiedup.remake.items.base.IHasGaggingEffect;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasBlindingEffect() {
|
||||
ItemStack blindfold = this.getEquipment(BodyRegionV2.EYES);
|
||||
if (blindfold.isEmpty()) return false;
|
||||
return (
|
||||
blindfold.getItem() instanceof
|
||||
com.tiedup.remake.items.base.IHasBlindingEffect
|
||||
);
|
||||
if (DataDrivenBondageItem.getComponent(blindfold, ComponentType.BLINDING, BlindingComponent.class) != null) return true;
|
||||
return blindfold.getItem() instanceof com.tiedup.remake.items.base.IHasBlindingEffect;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -990,9 +981,9 @@ public abstract class AbstractTiedUpNpc
|
||||
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.isEmpty()) return false;
|
||||
|
||||
if (!(collar.getItem() instanceof ItemCollar itemCollar)) return false;
|
||||
if (!CollarHelper.isCollar(collar)) return false;
|
||||
|
||||
java.util.UUID cellId = itemCollar.getCellId(collar);
|
||||
java.util.UUID cellId = CollarHelper.getCellId(collar);
|
||||
if (cellId == null) return false;
|
||||
|
||||
// Get cell position from registry
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.core.SystemMessageManager;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.GagVariant;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.util.MessageDispatcher;
|
||||
import com.tiedup.remake.util.teleport.Position;
|
||||
@@ -53,13 +52,10 @@ public class BondageServiceHandler {
|
||||
if (!npc.hasCollar()) return false;
|
||||
|
||||
ItemStack collar = npc.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar itemCollar) {
|
||||
return (
|
||||
itemCollar.hasCellAssigned(collar) &&
|
||||
itemCollar.isBondageServiceEnabled(collar)
|
||||
);
|
||||
}
|
||||
return false;
|
||||
return (
|
||||
CollarHelper.hasCellAssigned(collar) &&
|
||||
CollarHelper.isBondageServiceEnabled(collar)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -70,11 +66,9 @@ public class BondageServiceHandler {
|
||||
public String getMessage() {
|
||||
if (npc.hasCollar()) {
|
||||
ItemStack collar = npc.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar itemCollar) {
|
||||
String message = itemCollar.getServiceSentence(collar);
|
||||
if (message != null && !message.isEmpty()) {
|
||||
return message;
|
||||
}
|
||||
String message = CollarHelper.getServiceSentence(collar);
|
||||
if (message != null && !message.isEmpty()) {
|
||||
return message;
|
||||
}
|
||||
}
|
||||
return DEFAULT_MESSAGE;
|
||||
@@ -119,9 +113,9 @@ public class BondageServiceHandler {
|
||||
*/
|
||||
private void capturePlayer(Player player) {
|
||||
ItemStack collar = npc.getEquipment(BodyRegionV2.NECK);
|
||||
if (!(collar.getItem() instanceof ItemCollar itemCollar)) return;
|
||||
if (!CollarHelper.isCollar(collar)) return;
|
||||
|
||||
java.util.UUID cellId = itemCollar.getCellId(collar);
|
||||
java.util.UUID cellId = CollarHelper.getCellId(collar);
|
||||
if (cellId == null) return;
|
||||
|
||||
// Get cell position from registry
|
||||
@@ -141,7 +135,7 @@ public class BondageServiceHandler {
|
||||
);
|
||||
|
||||
// Warn masters if configured
|
||||
warnOwners(player, itemCollar, collar);
|
||||
warnOwners(player, collar);
|
||||
|
||||
// Get player's kidnapped state
|
||||
PlayerBindState state = PlayerBindState.getInstance(player);
|
||||
@@ -149,18 +143,18 @@ public class BondageServiceHandler {
|
||||
// Apply bondage
|
||||
state.equip(
|
||||
BodyRegionV2.ARMS,
|
||||
new ItemStack(ModItems.getBind(BindVariant.ROPES))
|
||||
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"))
|
||||
);
|
||||
state.equip(
|
||||
BodyRegionV2.MOUTH,
|
||||
new ItemStack(ModItems.getGag(GagVariant.BALL_GAG))
|
||||
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ball_gag"))
|
||||
);
|
||||
|
||||
// Teleport to cell
|
||||
state.teleportToPosition(cellPosition);
|
||||
|
||||
// Tie to pole if configured on collar
|
||||
if (itemCollar.shouldTieToPole(collar)) {
|
||||
if (CollarHelper.shouldTieToPole(collar)) {
|
||||
state.tieToClosestPole(3);
|
||||
}
|
||||
}
|
||||
@@ -178,10 +172,9 @@ public class BondageServiceHandler {
|
||||
*/
|
||||
private void warnOwners(
|
||||
Player capturedPlayer,
|
||||
ItemCollar itemCollar,
|
||||
ItemStack collarStack
|
||||
) {
|
||||
if (!itemCollar.shouldWarnMasters(collarStack)) {
|
||||
if (!CollarHelper.shouldWarnMasters(collarStack)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -191,7 +184,7 @@ public class BondageServiceHandler {
|
||||
capturedPlayer.getName().getString() +
|
||||
" via bondage service!";
|
||||
|
||||
for (UUID ownerUUID : itemCollar.getOwners(collarStack)) {
|
||||
for (UUID ownerUUID : CollarHelper.getOwners(collarStack)) {
|
||||
Player owner = npc.level().getPlayerByUUID(ownerUUID);
|
||||
if (owner != null) {
|
||||
SystemMessageManager.sendChatToPlayer(
|
||||
|
||||
@@ -5,7 +5,7 @@ import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.damsel.components.*;
|
||||
import com.tiedup.remake.entities.skins.DamselSkinManager;
|
||||
import com.tiedup.remake.entities.skins.Gender;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.ICaptor;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import java.util.UUID;
|
||||
@@ -527,8 +527,8 @@ public class EntityDamsel
|
||||
if (!this.hasCollar()) return false;
|
||||
|
||||
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
|
||||
if (!(collar.getItem() instanceof ItemCollar collarItem)) return false;
|
||||
if (!collarItem.getOwners(collar).contains(commander.getUUID())) {
|
||||
if (!CollarHelper.isCollar(collar)) return false;
|
||||
if (!CollarHelper.isOwner(collar, commander.getUUID())) {
|
||||
if (!this.isGagged()) {
|
||||
com.tiedup.remake.dialogue.EntityDialogueManager.talkByDialogueId(
|
||||
this,
|
||||
@@ -653,8 +653,8 @@ public class EntityDamsel
|
||||
return net.minecraft.world.InteractionResult.FAIL;
|
||||
}
|
||||
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (!collarItem.isOwner(collar, player)) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
if (!CollarHelper.isOwner(collar, player)) {
|
||||
if (
|
||||
player instanceof
|
||||
net.minecraft.server.level.ServerPlayer sp
|
||||
@@ -693,9 +693,9 @@ public class EntityDamsel
|
||||
this.hasCollar()
|
||||
) {
|
||||
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
if (
|
||||
collarItem.isOwner(collar, player) &&
|
||||
CollarHelper.isOwner(collar, player) &&
|
||||
player instanceof
|
||||
net.minecraft.server.level.ServerPlayer serverPlayer
|
||||
) {
|
||||
@@ -822,8 +822,8 @@ public class EntityDamsel
|
||||
public String getTargetRelation(Player player) {
|
||||
if (hasCollar()) {
|
||||
ItemStack collar = getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (collarItem.isOwner(collar, player)) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
if (CollarHelper.isOwner(collar, player)) {
|
||||
return "master";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ import com.tiedup.remake.entities.kidnapper.components.KidnapperAggressionSystem
|
||||
import com.tiedup.remake.entities.skins.Gender;
|
||||
import com.tiedup.remake.entities.skins.KidnapperSkinManager;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.personality.PersonalityType;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.state.ICaptor;
|
||||
@@ -1367,10 +1367,7 @@ public class EntityKidnapper
|
||||
if (!this.hasCollar()) return false;
|
||||
|
||||
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
return collarItem.isOwner(collar, player);
|
||||
}
|
||||
return false;
|
||||
return CollarHelper.isOwner(collar, player);
|
||||
}
|
||||
|
||||
/** Damage reduction multiplier against monsters (50% damage taken) */
|
||||
|
||||
@@ -18,6 +18,7 @@ import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.state.ICaptor;
|
||||
import com.tiedup.remake.util.MessageDispatcher;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
@@ -615,78 +616,82 @@ public class EntityKidnapperMerchant extends EntityKidnapperElite {
|
||||
private List<ItemStack> collectAllModItems() {
|
||||
List<ItemStack> items = new ArrayList<>();
|
||||
|
||||
// All binds (15)
|
||||
// Items with colors get multiple variants (one per color)
|
||||
// All binds — iterate V1 variants, create V2 stacks
|
||||
for (BindVariant variant : BindVariant.values()) {
|
||||
if (variant.supportsColor()) {
|
||||
// Add one item per color (16 standard colors)
|
||||
for (ItemColor color : ItemColor.values()) {
|
||||
if (
|
||||
color != ItemColor.CAUTION && color != ItemColor.CLEAR
|
||||
) {
|
||||
ItemStack stack = new ItemStack(
|
||||
ModItems.getBind(variant)
|
||||
ItemStack stack = DataDrivenBondageItem.createStack(
|
||||
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
|
||||
);
|
||||
KidnapperItemSelector.applyColor(stack, color);
|
||||
items.add(stack);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// No color variants
|
||||
items.add(new ItemStack(ModItems.getBind(variant)));
|
||||
items.add(DataDrivenBondageItem.createStack(
|
||||
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
// All gags (19)
|
||||
// All gags
|
||||
for (GagVariant variant : GagVariant.values()) {
|
||||
if (variant.supportsColor()) {
|
||||
// Add one item per color
|
||||
for (ItemColor color : ItemColor.values()) {
|
||||
// TAPE_GAG can use caution/clear, others only standard colors
|
||||
if (
|
||||
variant == GagVariant.TAPE_GAG ||
|
||||
(color != ItemColor.CAUTION && color != ItemColor.CLEAR)
|
||||
) {
|
||||
ItemStack stack = new ItemStack(
|
||||
ModItems.getGag(variant)
|
||||
ItemStack stack = DataDrivenBondageItem.createStack(
|
||||
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
|
||||
);
|
||||
KidnapperItemSelector.applyColor(stack, color);
|
||||
items.add(stack);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
items.add(new ItemStack(ModItems.getGag(variant)));
|
||||
items.add(DataDrivenBondageItem.createStack(
|
||||
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
// All blindfolds (2) - BOTH support colors
|
||||
// All blindfolds
|
||||
for (BlindfoldVariant variant : BlindfoldVariant.values()) {
|
||||
if (variant.supportsColor()) {
|
||||
// Add one item per color (16 standard colors)
|
||||
for (ItemColor color : ItemColor.values()) {
|
||||
if (
|
||||
color != ItemColor.CAUTION && color != ItemColor.CLEAR
|
||||
) {
|
||||
ItemStack stack = new ItemStack(
|
||||
ModItems.getBlindfold(variant)
|
||||
ItemStack stack = DataDrivenBondageItem.createStack(
|
||||
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
|
||||
);
|
||||
KidnapperItemSelector.applyColor(stack, color);
|
||||
items.add(stack);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
items.add(new ItemStack(ModItems.getBlindfold(variant)));
|
||||
items.add(DataDrivenBondageItem.createStack(
|
||||
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
// Earplugs - no color support
|
||||
for (EarplugsVariant variant : EarplugsVariant.values()) {
|
||||
items.add(new ItemStack(ModItems.getEarplugs(variant)));
|
||||
items.add(DataDrivenBondageItem.createStack(
|
||||
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
|
||||
));
|
||||
}
|
||||
|
||||
// Mittens - no color support
|
||||
for (MittensVariant variant : MittensVariant.values()) {
|
||||
items.add(new ItemStack(ModItems.getMittens(variant)));
|
||||
items.add(DataDrivenBondageItem.createStack(
|
||||
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
|
||||
));
|
||||
}
|
||||
|
||||
// Knives - no color support
|
||||
|
||||
@@ -94,10 +94,8 @@ public class EntityRopeArrow extends AbstractArrow {
|
||||
int roll = this.random.nextInt(100) + 1;
|
||||
if (roll <= bindChance) {
|
||||
// Success! Bind the target
|
||||
ItemStack ropeItem = new ItemStack(
|
||||
ModItems.getBind(
|
||||
com.tiedup.remake.items.base.BindVariant.ROPES
|
||||
)
|
||||
ItemStack ropeItem = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
|
||||
new net.minecraft.resources.ResourceLocation("tiedup", "ropes")
|
||||
);
|
||||
targetState.equip(BodyRegionV2.ARMS, ropeItem);
|
||||
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.v2.bondage.IV2BondageItem;
|
||||
import net.minecraft.world.entity.EquipmentSlot;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
@@ -46,7 +47,7 @@ public class KidnapperCaptureEquipment {
|
||||
) {
|
||||
return mainHand;
|
||||
}
|
||||
return new ItemStack(ModItems.getBind(BindVariant.ROPES));
|
||||
return DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.util.teleport.Position;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
@@ -31,21 +29,7 @@ public class KidnapperCollarConfig {
|
||||
this.kidnapper = kidnapper;
|
||||
}
|
||||
|
||||
// COLLAR ITEM ACCESS
|
||||
|
||||
/**
|
||||
* Get the collar item if equipped.
|
||||
* @return ItemCollar or null if no collar or not an ItemCollar
|
||||
*/
|
||||
@Nullable
|
||||
public ItemCollar getCollarItem() {
|
||||
ItemStack collar = kidnapper.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.isEmpty()) return null;
|
||||
if (collar.getItem() instanceof ItemCollar itemCollar) {
|
||||
return itemCollar;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
// COLLAR STACK ACCESS
|
||||
|
||||
/**
|
||||
* Get the collar ItemStack.
|
||||
@@ -55,30 +39,29 @@ public class KidnapperCollarConfig {
|
||||
return kidnapper.getEquipment(BodyRegionV2.NECK);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the kidnapper has a valid collar.
|
||||
*/
|
||||
private boolean hasValidCollar() {
|
||||
return kidnapper.hasCollar() && CollarHelper.isCollar(getCollarStack());
|
||||
}
|
||||
|
||||
// KIDNAPPING MODE
|
||||
|
||||
/**
|
||||
* Check if kidnapping mode is enabled via collar.
|
||||
*/
|
||||
public boolean isKidnappingModeEnabled() {
|
||||
if (!kidnapper.hasCollar()) return false;
|
||||
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return false;
|
||||
|
||||
return itemCollar.isKidnappingModeEnabled(getCollarStack());
|
||||
if (!hasValidCollar()) return false;
|
||||
return CollarHelper.isKidnappingModeEnabled(getCollarStack());
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if kidnapping mode is fully ready (enabled + prison set).
|
||||
*/
|
||||
public boolean isKidnappingModeReady() {
|
||||
if (!kidnapper.hasCollar()) return false;
|
||||
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return false;
|
||||
|
||||
return itemCollar.isKidnappingModeReady(getCollarStack());
|
||||
if (!hasValidCollar()) return false;
|
||||
return CollarHelper.isKidnappingModeReady(getCollarStack());
|
||||
}
|
||||
|
||||
// POSITION GETTERS
|
||||
@@ -88,20 +71,16 @@ public class KidnapperCollarConfig {
|
||||
*/
|
||||
@Nullable
|
||||
public java.util.UUID getCellId() {
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return null;
|
||||
|
||||
return itemCollar.getCellId(getCollarStack());
|
||||
if (!hasValidCollar()) return null;
|
||||
return CollarHelper.getCellId(getCollarStack());
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if collar has a cell assigned.
|
||||
*/
|
||||
public boolean hasCellAssigned() {
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return false;
|
||||
|
||||
return itemCollar.hasCellAssigned(getCollarStack());
|
||||
if (!hasValidCollar()) return false;
|
||||
return CollarHelper.hasCellAssigned(getCollarStack());
|
||||
}
|
||||
|
||||
// BEHAVIOR FLAGS
|
||||
@@ -110,20 +89,16 @@ public class KidnapperCollarConfig {
|
||||
* Check if should warn masters after capturing slave.
|
||||
*/
|
||||
public boolean shouldWarnMasters() {
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return false;
|
||||
|
||||
return itemCollar.shouldWarnMasters(getCollarStack());
|
||||
if (!hasValidCollar()) return false;
|
||||
return CollarHelper.shouldWarnMasters(getCollarStack());
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if should tie slave to pole in prison.
|
||||
*/
|
||||
public boolean shouldTieToPole() {
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return false;
|
||||
|
||||
return itemCollar.shouldTieToPole(getCollarStack());
|
||||
if (!hasValidCollar()) return false;
|
||||
return CollarHelper.shouldTieToPole(getCollarStack());
|
||||
}
|
||||
|
||||
// BLACKLIST/WHITELIST
|
||||
@@ -139,19 +114,18 @@ public class KidnapperCollarConfig {
|
||||
* </ul>
|
||||
*/
|
||||
public boolean isValidKidnappingTarget(Player player) {
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return true; // No collar config = everyone is valid
|
||||
if (!hasValidCollar()) return true; // No collar config = everyone is valid
|
||||
|
||||
ItemStack collarStack = getCollarStack();
|
||||
UUID playerUUID = player.getUUID();
|
||||
|
||||
// If whitelist exists and is not empty, player MUST be on it
|
||||
List<UUID> whitelist = itemCollar.getWhitelist(collarStack);
|
||||
List<UUID> whitelist = CollarHelper.getWhitelist(collarStack);
|
||||
if (!whitelist.isEmpty()) {
|
||||
return whitelist.contains(playerUUID);
|
||||
}
|
||||
|
||||
// Otherwise, check blacklist (blacklisted = not a valid target)
|
||||
return !itemCollar.isBlacklisted(collarStack, playerUUID);
|
||||
return !CollarHelper.isBlacklisted(collarStack, playerUUID);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.*;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import java.util.Random;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
@@ -242,7 +243,9 @@ public class KidnapperItemSelector {
|
||||
BindVariant variant,
|
||||
@Nullable ItemColor color
|
||||
) {
|
||||
ItemStack stack = new ItemStack(ModItems.getBind(variant));
|
||||
ItemStack stack = DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", variant.getRegistryName())
|
||||
);
|
||||
if (color != null && variant.supportsColor()) {
|
||||
applyColor(stack, color);
|
||||
}
|
||||
@@ -257,7 +260,9 @@ public class KidnapperItemSelector {
|
||||
GagVariant variant,
|
||||
@Nullable ItemColor color
|
||||
) {
|
||||
ItemStack stack = new ItemStack(ModItems.getGag(variant));
|
||||
ItemStack stack = DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", variant.getRegistryName())
|
||||
);
|
||||
if (
|
||||
color != null &&
|
||||
variant.supportsColor() &&
|
||||
@@ -276,7 +281,9 @@ public class KidnapperItemSelector {
|
||||
BlindfoldVariant variant,
|
||||
@Nullable ItemColor color
|
||||
) {
|
||||
ItemStack stack = new ItemStack(ModItems.getBlindfold(variant));
|
||||
ItemStack stack = DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", variant.getRegistryName())
|
||||
);
|
||||
if (
|
||||
color != null &&
|
||||
variant.supportsColor() &&
|
||||
@@ -292,7 +299,9 @@ public class KidnapperItemSelector {
|
||||
* Mittens don't have color variants.
|
||||
*/
|
||||
public static ItemStack createMittens() {
|
||||
return new ItemStack(ModItems.getMittens(MittensVariant.LEATHER));
|
||||
return DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "leather_mittens")
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -300,7 +309,9 @@ public class KidnapperItemSelector {
|
||||
* Earplugs don't have color variants.
|
||||
*/
|
||||
public static ItemStack createEarplugs() {
|
||||
return new ItemStack(ModItems.getEarplugs(EarplugsVariant.CLASSIC));
|
||||
return DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "classic_earplugs")
|
||||
);
|
||||
}
|
||||
|
||||
// COLOR METHODS
|
||||
|
||||
@@ -2,7 +2,7 @@ package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.CollarRegistry;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.util.tasks.ItemTask;
|
||||
@@ -162,15 +162,15 @@ public class KidnapperJobManager {
|
||||
|
||||
// Put a shock collar on the worker AFTER untie/free
|
||||
ItemStack shockCollar = new ItemStack(ModItems.SHOCK_COLLAR_AUTO.get());
|
||||
if (shockCollar.getItem() instanceof ItemCollar collarItem) {
|
||||
// Add kidnapper as owner so the collar is linked
|
||||
collarItem.addOwner(
|
||||
shockCollar,
|
||||
kidnapper.getUUID(),
|
||||
kidnapper.getNpcName()
|
||||
);
|
||||
// Lock the collar so they can't remove it
|
||||
shockCollar = collarItem.setLocked(shockCollar, true);
|
||||
// Add kidnapper as owner so the collar is linked
|
||||
CollarHelper.addOwner(
|
||||
shockCollar,
|
||||
kidnapper.getUUID(),
|
||||
kidnapper.getNpcName()
|
||||
);
|
||||
// Lock the collar so they can't remove it
|
||||
if (shockCollar.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable) {
|
||||
shockCollar = lockable.setLocked(shockCollar, true);
|
||||
}
|
||||
captive.equip(BodyRegionV2.NECK, shockCollar);
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -108,7 +107,7 @@ public final class LeashProxyEntity extends Turtle {
|
||||
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
|
||||
if (
|
||||
!bind.isEmpty() &&
|
||||
bind.getItem() == ModItems.getBind(BindVariant.DOGBINDER)
|
||||
PoseTypeHelper.getPoseType(bind) == com.tiedup.remake.items.base.PoseType.DOG
|
||||
) {
|
||||
yOffset = 0.35D; // Lower for 4-legged dogwalk pose (back/hip level)
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ import com.tiedup.remake.entities.EntityKidnapper;
|
||||
import com.tiedup.remake.entities.EntityKidnapper.CaptivePriority;
|
||||
import com.tiedup.remake.entities.ai.StuckDetector;
|
||||
import com.tiedup.remake.entities.ai.WaypointNavigator;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.prison.PrisonerManager;
|
||||
import com.tiedup.remake.prison.PrisonerRecord;
|
||||
import com.tiedup.remake.prison.PrisonerState;
|
||||
@@ -260,7 +260,7 @@ public class KidnapperBringToCellGoal extends Goal {
|
||||
);
|
||||
IRestrainable captive = this.kidnapper.getCaptive();
|
||||
if (captive != null) {
|
||||
ItemCollar.runWithSuppressedAlert(() ->
|
||||
CollarHelper.runWithSuppressedAlert(() ->
|
||||
captive.free(false)
|
||||
);
|
||||
this.kidnapper.removeCaptive(captive, false);
|
||||
@@ -1079,9 +1079,9 @@ public class KidnapperBringToCellGoal extends Goal {
|
||||
ItemStack collar = captive.getEquipment(BodyRegionV2.NECK);
|
||||
if (
|
||||
!collar.isEmpty() &&
|
||||
collar.getItem() instanceof ItemCollar collarItem
|
||||
CollarHelper.isCollar(collar)
|
||||
) {
|
||||
collarItem.setCellId(collar, this.targetCell.getId());
|
||||
CollarHelper.setCellId(collar, this.targetCell.getId());
|
||||
}
|
||||
|
||||
TiedUpMod.LOGGER.info(
|
||||
|
||||
@@ -8,7 +8,7 @@ import com.tiedup.remake.entities.EntityKidnapper;
|
||||
import com.tiedup.remake.entities.ai.StuckDetector;
|
||||
import com.tiedup.remake.items.ItemKey;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.network.action.PacketTying;
|
||||
import com.tiedup.remake.prison.PrisonerManager;
|
||||
@@ -849,11 +849,8 @@ public class KidnapperCaptureGoal extends Goal {
|
||||
// If already has collar, check ownership
|
||||
if (state.hasCollar()) {
|
||||
ItemStack existingCollar = state.getEquipment(BodyRegionV2.NECK);
|
||||
if (
|
||||
existingCollar.getItem() instanceof
|
||||
com.tiedup.remake.items.base.ItemCollar collarItem
|
||||
) {
|
||||
java.util.List<java.util.UUID> owners = collarItem.getOwners(
|
||||
if (CollarHelper.isCollar(existingCollar)) {
|
||||
java.util.List<java.util.UUID> owners = CollarHelper.getOwners(
|
||||
existingCollar
|
||||
);
|
||||
if (!owners.contains(this.kidnapper.getUUID())) {
|
||||
@@ -885,9 +882,9 @@ public class KidnapperCaptureGoal extends Goal {
|
||||
for (java.util.UUID oldOwner : new java.util.ArrayList<>(
|
||||
owners
|
||||
)) {
|
||||
collarItem.removeOwner(existingCollar, oldOwner);
|
||||
CollarHelper.removeOwner(existingCollar, oldOwner);
|
||||
}
|
||||
collarItem.addOwner(
|
||||
CollarHelper.addOwner(
|
||||
existingCollar,
|
||||
this.kidnapper.getUUID(),
|
||||
this.kidnapper.getNpcName()
|
||||
@@ -929,9 +926,9 @@ public class KidnapperCaptureGoal extends Goal {
|
||||
if (this.captureProgress >= COLLAR_APPLY_TIME) {
|
||||
// Create a copy of the collar and configure it
|
||||
ItemStack collarCopy = collar.copy();
|
||||
if (collarCopy.getItem() instanceof ItemCollar collarItem) {
|
||||
if (CollarHelper.isCollar(collarCopy)) {
|
||||
// Add kidnapper as owner
|
||||
collarItem.addOwner(
|
||||
CollarHelper.addOwner(
|
||||
collarCopy,
|
||||
this.kidnapper.getUUID(),
|
||||
this.kidnapper.getNpcName()
|
||||
@@ -941,12 +938,17 @@ public class KidnapperCaptureGoal extends Goal {
|
||||
ItemStack keyStack = new ItemStack(ModItems.COLLAR_KEY.get());
|
||||
if (keyStack.getItem() instanceof ItemKey keyItem) {
|
||||
UUID keyUUID = keyItem.getKeyUUID(keyStack);
|
||||
collarItem.setLockedByKeyUUID(collarCopy, keyUUID);
|
||||
// Lock via ILockable interface (collar must implement it)
|
||||
if (collarCopy.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable) {
|
||||
lockable.setLockedByKeyUUID(collarCopy, keyUUID);
|
||||
}
|
||||
// Store the key on the kidnapper for potential drop on death
|
||||
this.kidnapper.addCollarKey(keyStack);
|
||||
} else {
|
||||
// Fallback: just lock without a key
|
||||
collarItem.setLocked(collarCopy, true);
|
||||
if (collarCopy.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable) {
|
||||
lockable.setLocked(collarCopy, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,8 +8,8 @@ import com.tiedup.remake.entities.AbstractTiedUpNpc;
|
||||
import com.tiedup.remake.entities.EntityKidnapper;
|
||||
import com.tiedup.remake.entities.ai.StuckDetector;
|
||||
import com.tiedup.remake.entities.ai.WaypointNavigator;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.util.KidnapperAIHelper;
|
||||
@@ -547,9 +547,7 @@ public class KidnapperWalkPrisonerGoal extends Goal {
|
||||
);
|
||||
|
||||
// 3. Change bind to DOGBINDER
|
||||
ItemStack dogBinder = new ItemStack(
|
||||
ModItems.getBind(BindVariant.DOGBINDER)
|
||||
);
|
||||
ItemStack dogBinder = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "dogbinder"));
|
||||
this.walkedPrisoner.equip(BodyRegionV2.ARMS, dogBinder);
|
||||
|
||||
TiedUpMod.LOGGER.debug(
|
||||
@@ -738,7 +736,7 @@ public class KidnapperWalkPrisonerGoal extends Goal {
|
||||
if (currentBind.isEmpty() || !prisoner.isTiedUp()) {
|
||||
// They freed themselves - put dogbinder back on
|
||||
ItemStack dogBinder = new ItemStack(
|
||||
ModItems.getBind(BindVariant.DOGBINDER)
|
||||
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "dogbinder")).getItem()
|
||||
);
|
||||
prisoner.equip(BodyRegionV2.ARMS, dogBinder);
|
||||
}
|
||||
|
||||
@@ -338,10 +338,8 @@ public class MaidReturnGoal extends Goal {
|
||||
// Fallback: use basic rope if no snapshot
|
||||
cap.equip(
|
||||
BodyRegionV2.ARMS,
|
||||
new ItemStack(
|
||||
com.tiedup.remake.items.ModItems.getBind(
|
||||
com.tiedup.remake.items.base.BindVariant.ROPES
|
||||
)
|
||||
com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
|
||||
new net.minecraft.resources.ResourceLocation("tiedup", "ropes")
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -3,8 +3,8 @@ package com.tiedup.remake.entities.ai.master;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.dialogue.DialogueBridge;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.state.HumanChairHelper;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -394,8 +394,8 @@ public class MasterHumanChairGoal extends Goal {
|
||||
|
||||
// Apply invisible dogbind for the pose animation
|
||||
if (!bindState.isTiedUp()) {
|
||||
ItemStack dogbind = new ItemStack(
|
||||
ModItems.getBind(BindVariant.DOGBINDER)
|
||||
ItemStack dogbind = DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "dogbinder")
|
||||
);
|
||||
CompoundTag tag = dogbind.getOrCreateTag();
|
||||
tag.putBoolean(NBT_HUMAN_CHAIR_BIND, true);
|
||||
|
||||
@@ -3,12 +3,9 @@ package com.tiedup.remake.entities.ai.master;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.dialogue.DialogueBridge;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.items.ItemChokeCollar;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.BlindfoldVariant;
|
||||
import com.tiedup.remake.items.base.GagVariant;
|
||||
import com.tiedup.remake.items.base.MittensVariant;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
|
||||
@@ -261,7 +258,7 @@ public class MasterPunishGoal extends Goal {
|
||||
// CHOKE: only if pet has choke collar
|
||||
if (bindState != null && bindState.hasCollar()) {
|
||||
ItemStack collar = bindState.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemChokeCollar) {
|
||||
if (CollarHelper.isChokeCollar(collar)) {
|
||||
available.add(PunishmentType.CHOKE_COLLAR);
|
||||
}
|
||||
}
|
||||
@@ -393,8 +390,8 @@ public class MasterPunishGoal extends Goal {
|
||||
PlayerBindState bindState = PlayerBindState.getInstance(pet);
|
||||
if (bindState != null && bindState.hasCollar()) {
|
||||
ItemStack collar = bindState.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemChokeCollar chokeCollar) {
|
||||
chokeCollar.setChoking(collar, true);
|
||||
if (CollarHelper.isChokeCollar(collar)) {
|
||||
CollarHelper.setChoking(collar, true);
|
||||
this.activeChokeCollar = collar;
|
||||
this.chokeActiveTimer = 1;
|
||||
|
||||
@@ -457,12 +454,14 @@ public class MasterPunishGoal extends Goal {
|
||||
*/
|
||||
private ItemStack createAccessory(BodyRegionV2 region) {
|
||||
return switch (region) {
|
||||
case EYES -> new ItemStack(
|
||||
ModItems.getBlindfold(BlindfoldVariant.CLASSIC)
|
||||
case EYES -> DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "classic_blindfold")
|
||||
);
|
||||
case MOUTH -> new ItemStack(ModItems.getGag(GagVariant.BALL_GAG));
|
||||
case HANDS -> new ItemStack(
|
||||
ModItems.getMittens(MittensVariant.LEATHER)
|
||||
case MOUTH -> DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "ball_gag")
|
||||
);
|
||||
case HANDS -> DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "leather_mittens")
|
||||
);
|
||||
default -> ItemStack.EMPTY;
|
||||
};
|
||||
@@ -472,8 +471,8 @@ public class MasterPunishGoal extends Goal {
|
||||
* Apply armbinder as punishment.
|
||||
*/
|
||||
private void applyTighten(ServerPlayer pet) {
|
||||
ItemStack armbinder = new ItemStack(
|
||||
ModItems.getBind(BindVariant.ARMBINDER)
|
||||
ItemStack armbinder = DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "armbinder")
|
||||
);
|
||||
|
||||
// Mark as temporary
|
||||
@@ -545,9 +544,9 @@ public class MasterPunishGoal extends Goal {
|
||||
private void deactivateChoke() {
|
||||
if (
|
||||
!activeChokeCollar.isEmpty() &&
|
||||
activeChokeCollar.getItem() instanceof ItemChokeCollar chokeCollar
|
||||
CollarHelper.isChokeCollar(activeChokeCollar)
|
||||
) {
|
||||
chokeCollar.setChoking(activeChokeCollar, false);
|
||||
CollarHelper.setChoking(activeChokeCollar, false);
|
||||
}
|
||||
this.activeChokeCollar = ItemStack.EMPTY;
|
||||
this.chokeActiveTimer = 0;
|
||||
|
||||
@@ -3,11 +3,8 @@ package com.tiedup.remake.entities.ai.master;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.dialogue.DialogueBridge;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.BlindfoldVariant;
|
||||
import com.tiedup.remake.items.base.GagVariant;
|
||||
import com.tiedup.remake.items.base.MittensVariant;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
|
||||
@@ -17,7 +14,6 @@ import java.util.List;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.world.entity.ai.goal.Goal;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
|
||||
/**
|
||||
@@ -249,15 +245,18 @@ public class MasterRandomEventGoal extends Goal {
|
||||
* Create a random accessory item for the given body region.
|
||||
*/
|
||||
private ItemStack createRandomAccessory(BodyRegionV2 region) {
|
||||
Item item = switch (region) {
|
||||
case EYES -> ModItems.getBlindfold(BlindfoldVariant.CLASSIC);
|
||||
case MOUTH -> ModItems.getGag(GagVariant.BALL_GAG);
|
||||
case HANDS -> ModItems.getMittens(MittensVariant.LEATHER);
|
||||
default -> null;
|
||||
return switch (region) {
|
||||
case EYES -> DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "classic_blindfold")
|
||||
);
|
||||
case MOUTH -> DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "ball_gag")
|
||||
);
|
||||
case HANDS -> DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "leather_mittens")
|
||||
);
|
||||
default -> ItemStack.EMPTY;
|
||||
};
|
||||
|
||||
if (item == null) return ItemStack.EMPTY;
|
||||
return new ItemStack(item);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -304,8 +303,8 @@ public class MasterRandomEventGoal extends Goal {
|
||||
// Put pet in dogbind if not already tied
|
||||
PlayerBindState bindState = PlayerBindState.getInstance(pet);
|
||||
if (bindState != null && !bindState.isTiedUp()) {
|
||||
ItemStack dogbind = new ItemStack(
|
||||
ModItems.getBind(BindVariant.DOGBINDER)
|
||||
ItemStack dogbind = DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "dogbinder")
|
||||
);
|
||||
bindState.equip(BodyRegionV2.ARMS, dogbind);
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ package com.tiedup.remake.entities.ai.master;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.dialogue.DialogueBridge;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.items.ItemChokeCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.util.MessageDispatcher;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -441,8 +441,8 @@ public class MasterTaskWatchGoal extends Goal {
|
||||
if (bindState != null && bindState.hasCollar()) {
|
||||
ItemStack collar = bindState.getEquipment(BodyRegionV2.NECK);
|
||||
|
||||
if (collar.getItem() instanceof ItemChokeCollar chokeCollar) {
|
||||
chokeCollar.setChoking(collar, true);
|
||||
if (CollarHelper.isChokeCollar(collar)) {
|
||||
CollarHelper.setChoking(collar, true);
|
||||
this.activeChokeCollar = collar;
|
||||
this.chokeTimer = CHOKE_DURATION;
|
||||
|
||||
@@ -475,9 +475,9 @@ public class MasterTaskWatchGoal extends Goal {
|
||||
private void deactivateChoke() {
|
||||
if (
|
||||
!activeChokeCollar.isEmpty() &&
|
||||
activeChokeCollar.getItem() instanceof ItemChokeCollar chokeCollar
|
||||
CollarHelper.isChokeCollar(activeChokeCollar)
|
||||
) {
|
||||
chokeCollar.setChoking(activeChokeCollar, false);
|
||||
CollarHelper.setChoking(activeChokeCollar, false);
|
||||
TiedUpMod.LOGGER.debug(
|
||||
"[MasterTaskWatchGoal] {} deactivated choke",
|
||||
master.getNpcName()
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package com.tiedup.remake.entities.ai.personality;
|
||||
|
||||
import com.tiedup.remake.entities.EntityDamsel;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.personality.NpcCommand;
|
||||
import com.tiedup.remake.personality.ToolMode;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -506,7 +506,7 @@ public class NpcFollowCommandGoal extends Goal {
|
||||
if (dist <= ATTACK_RANGE) {
|
||||
// Try to capture using bind item
|
||||
ItemStack bindItem = npc.getMainHandItem();
|
||||
if (bindItem.getItem() instanceof ItemBind) {
|
||||
if (BindModeHelper.isBindItem(bindItem)) {
|
||||
// Apply bind to target
|
||||
captureTarget.equip(BodyRegionV2.ARMS, bindItem.copy());
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package com.tiedup.remake.entities.ai.personality;
|
||||
|
||||
import com.tiedup.remake.entities.EntityDamsel;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.personality.NpcCommand;
|
||||
import com.tiedup.remake.personality.PersonalityState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -426,7 +426,7 @@ public class NpcGuardCommandGoal extends Goal {
|
||||
NonNullList<ItemStack> inventory = npc.getNpcInventory();
|
||||
for (int i = 0; i < inventory.size(); i++) {
|
||||
ItemStack stack = inventory.get(i);
|
||||
if (stack.getItem() instanceof ItemBind) {
|
||||
if (BindModeHelper.isBindItem(stack)) {
|
||||
// Apply bind to slave
|
||||
slave.equip(BodyRegionV2.ARMS, stack.copy());
|
||||
stack.shrink(1);
|
||||
@@ -486,8 +486,8 @@ public class NpcGuardCommandGoal extends Goal {
|
||||
private UUID getCollarOwnerUUID(EntityDamsel slave) {
|
||||
if (!slave.hasCollar()) return null;
|
||||
ItemStack collar = slave.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
java.util.List<UUID> owners = collarItem.getOwners(collar);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
java.util.List<UUID> owners = CollarHelper.getOwners(collar);
|
||||
if (!owners.isEmpty()) {
|
||||
return owners.get(0);
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ package com.tiedup.remake.entities.damsel.components;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.AbstractTiedUpNpc;
|
||||
import com.tiedup.remake.entities.BondageServiceHandler;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.ICaptor;
|
||||
import com.tiedup.remake.state.IRestrainable;
|
||||
import com.tiedup.remake.state.IRestrainableEntity;
|
||||
@@ -565,9 +565,9 @@ public class DamselBondageManager implements IRestrainable {
|
||||
ItemStack collar = getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.isEmpty()) return false;
|
||||
|
||||
if (!(collar.getItem() instanceof ItemCollar itemCollar)) return false;
|
||||
if (!CollarHelper.isCollar(collar)) return false;
|
||||
|
||||
UUID cellId = itemCollar.getCellId(collar);
|
||||
UUID cellId = CollarHelper.getCellId(collar);
|
||||
if (cellId == null) return false;
|
||||
|
||||
// Get cell position from registry
|
||||
|
||||
@@ -2,7 +2,7 @@ package com.tiedup.remake.entities.damsel.components;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.dialogue.EntityDialogueManager;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.personality.*;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import java.util.*;
|
||||
@@ -180,8 +180,8 @@ public class DamselPersonalitySystem {
|
||||
UUID masterUUID = null;
|
||||
if (context.hasCollar()) {
|
||||
ItemStack collar = context.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
List<UUID> owners = collarItem.getOwners(collar);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
List<UUID> owners = CollarHelper.getOwners(collar);
|
||||
if (!owners.isEmpty()) {
|
||||
masterUUID = owners.get(0);
|
||||
}
|
||||
|
||||
@@ -4,7 +4,11 @@ import com.tiedup.remake.core.ModConfig;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.AbstractTiedUpNpc;
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.component.BlindingComponent;
|
||||
import com.tiedup.remake.state.IRestrainableEntity;
|
||||
import com.tiedup.remake.util.RestraintEffectUtils;
|
||||
import com.tiedup.remake.util.TiedUpSounds;
|
||||
@@ -112,19 +116,15 @@ public class NpcEquipmentManager {
|
||||
public boolean hasGaggingEffect() {
|
||||
ItemStack gag = getCurrentGag();
|
||||
if (gag.isEmpty()) return false;
|
||||
return (
|
||||
gag.getItem() instanceof
|
||||
com.tiedup.remake.items.base.IHasGaggingEffect
|
||||
);
|
||||
if (DataDrivenBondageItem.getComponent(gag, ComponentType.GAGGING, GaggingComponent.class) != null) return true;
|
||||
return gag.getItem() instanceof com.tiedup.remake.items.base.IHasGaggingEffect;
|
||||
}
|
||||
|
||||
public boolean hasBlindingEffect() {
|
||||
ItemStack blindfold = getCurrentBlindfold();
|
||||
if (blindfold.isEmpty()) return false;
|
||||
return (
|
||||
blindfold.getItem() instanceof
|
||||
com.tiedup.remake.items.base.IHasBlindingEffect
|
||||
);
|
||||
if (DataDrivenBondageItem.getComponent(blindfold, ComponentType.BLINDING, BlindingComponent.class) != null) return true;
|
||||
return blindfold.getItem() instanceof com.tiedup.remake.items.base.IHasBlindingEffect;
|
||||
}
|
||||
|
||||
public boolean hasKnives() {
|
||||
@@ -768,8 +768,8 @@ public class NpcEquipmentManager {
|
||||
public boolean isCollarOwner(Player player) {
|
||||
if (!hasCollar()) return true;
|
||||
ItemStack collar = getCurrentCollar();
|
||||
if (!(collar.getItem() instanceof ItemCollar collarItem)) return true;
|
||||
return collarItem.isOwner(collar, player);
|
||||
if (!CollarHelper.isCollar(collar)) return true;
|
||||
return CollarHelper.isOwner(collar, player);
|
||||
}
|
||||
|
||||
// COERCION
|
||||
|
||||
@@ -6,7 +6,7 @@ import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.dialogue.EntityDialogueManager;
|
||||
import com.tiedup.remake.entities.EntityKidnapper;
|
||||
import com.tiedup.remake.entities.ai.kidnapper.KidnapperState;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.prison.PrisonerManager;
|
||||
import com.tiedup.remake.prison.PrisonerRecord;
|
||||
import com.tiedup.remake.prison.PrisonerState;
|
||||
@@ -189,9 +189,9 @@ public class KidnapperCaptiveManager {
|
||||
// If target has collar, verify we own it
|
||||
if (target.hasCollar()) {
|
||||
ItemStack collar = target.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
// Check if THIS kidnapper is owner
|
||||
if (!collarItem.getOwners(collar).contains(host.getUUID())) {
|
||||
if (!CollarHelper.getOwners(collar).contains(host.getUUID())) {
|
||||
TiedUpMod.LOGGER.debug(
|
||||
"[KidnapperCaptiveManager] {} can't capture {} - collar owned by someone else",
|
||||
host.getNpcName(),
|
||||
|
||||
@@ -7,7 +7,7 @@ import com.tiedup.remake.entities.EntityKidnapper;
|
||||
import com.tiedup.remake.entities.EntityKidnapperElite;
|
||||
import com.tiedup.remake.entities.ai.kidnapper.KidnapperState;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.prison.PrisonerManager;
|
||||
import com.tiedup.remake.prison.PrisonerRecord;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
@@ -206,8 +206,8 @@ public class KidnapperTargetSelector {
|
||||
// Self-collared entities (exploit) are treated as uncolllared — kidnappers ignore self-collars
|
||||
if (state.hasCollar()) {
|
||||
ItemStack collar = state.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
java.util.List<UUID> owners = collarItem.getOwners(collar);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
java.util.List<UUID> owners = CollarHelper.getOwners(collar);
|
||||
// Filter out self-collar (owner == wearer = exploit)
|
||||
java.util.List<UUID> realOwners = owners
|
||||
.stream()
|
||||
@@ -312,8 +312,8 @@ public class KidnapperTargetSelector {
|
||||
// Other kidnappers' collars are fair game — kidnapper can steal from kidnapper
|
||||
if (state != null && state.hasCollar()) {
|
||||
ItemStack collar = state.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
java.util.List<UUID> owners = collarItem.getOwners(collar);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
java.util.List<UUID> owners = CollarHelper.getOwners(collar);
|
||||
if (!owners.isEmpty() && !owners.contains(host.getUUID())) {
|
||||
// Check if any owner is a DIFFERENT player (not self-collared, not a kidnapper)
|
||||
if (host.level() instanceof ServerLevel sl) {
|
||||
|
||||
@@ -4,7 +4,7 @@ import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.entities.ai.master.MasterRandomEventGoal;
|
||||
import com.tiedup.remake.entities.ai.master.MasterState;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.minigame.StruggleSessionManager;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
@@ -126,22 +126,27 @@ public class MasterPetManager {
|
||||
// Configure for pet play BEFORE equipping
|
||||
if (
|
||||
chokeCollar.getItem() instanceof
|
||||
com.tiedup.remake.items.ItemChokeCollar collar
|
||||
com.tiedup.remake.items.base.IHasResistance resistable
|
||||
) {
|
||||
collar.setCurrentResistance(chokeCollar, PET_COLLAR_RESISTANCE);
|
||||
collar.setLocked(chokeCollar, true);
|
||||
collar.setLockable(chokeCollar, false); // Cannot be lockpicked
|
||||
collar.setCanBeStruggledOut(chokeCollar, true); // Can struggle, but very hard
|
||||
|
||||
// Add this Master as owner
|
||||
collar.addOwner(chokeCollar, master.getUUID(), master.getNpcName());
|
||||
|
||||
// Set NBT flag for pet play mode
|
||||
chokeCollar.getOrCreateTag().putBoolean("petPlayMode", true);
|
||||
chokeCollar
|
||||
.getOrCreateTag()
|
||||
.putUUID("masterUUID", master.getUUID());
|
||||
resistable.setCurrentResistance(chokeCollar, PET_COLLAR_RESISTANCE);
|
||||
resistable.setCanBeStruggledOut(chokeCollar, true); // Can struggle, but very hard
|
||||
}
|
||||
if (
|
||||
chokeCollar.getItem() instanceof
|
||||
com.tiedup.remake.items.base.ILockable lockable
|
||||
) {
|
||||
lockable.setLocked(chokeCollar, true);
|
||||
lockable.setLockable(chokeCollar, false); // Cannot be lockpicked
|
||||
}
|
||||
|
||||
// Add this Master as owner
|
||||
CollarHelper.addOwner(chokeCollar, master.getUUID(), master.getNpcName());
|
||||
|
||||
// Set NBT flag for pet play mode
|
||||
CollarHelper.setPetPlayMode(chokeCollar, true);
|
||||
chokeCollar
|
||||
.getOrCreateTag()
|
||||
.putUUID("masterUUID", master.getUUID());
|
||||
|
||||
// Replace any existing collar (force removal) with the choke collar
|
||||
state.replaceEquipment(BodyRegionV2.NECK, chokeCollar, true);
|
||||
@@ -186,9 +191,9 @@ public class MasterPetManager {
|
||||
}
|
||||
|
||||
// Unlock the collar
|
||||
if (collarStack.getItem() instanceof ItemCollar collar) {
|
||||
collar.setLocked(collarStack, false);
|
||||
collar.setLockable(collarStack, true);
|
||||
if (collarStack.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable) {
|
||||
lockable.setLocked(collarStack, false);
|
||||
lockable.setLockable(collarStack, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -242,8 +247,8 @@ public class MasterPetManager {
|
||||
);
|
||||
if (collarStack.isEmpty()) return;
|
||||
|
||||
if (collarStack.getItem() instanceof ItemCollar collar) {
|
||||
collar.setCurrentResistance(collarStack, PET_COLLAR_RESISTANCE);
|
||||
if (collarStack.getItem() instanceof com.tiedup.remake.items.base.IHasResistance resistable) {
|
||||
resistable.setCurrentResistance(collarStack, PET_COLLAR_RESISTANCE);
|
||||
TiedUpMod.LOGGER.debug(
|
||||
"[MasterPetManager] Reset collar resistance for {}",
|
||||
pet.getName().getString()
|
||||
|
||||
@@ -4,7 +4,7 @@ import com.tiedup.remake.cells.CampLifecycleManager;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.EntityMaid;
|
||||
import com.tiedup.remake.entities.EntitySlaveTrader;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import java.util.UUID;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.network.chat.Component;
|
||||
@@ -40,7 +40,7 @@ public class CampNpcProtectionHandler {
|
||||
|
||||
// Check if player is holding restraint item
|
||||
ItemStack heldItem = player.getItemInHand(event.getHand());
|
||||
if (!(heldItem.getItem() instanceof ItemBind)) return;
|
||||
if (!BindModeHelper.isBindItem(heldItem)) return;
|
||||
|
||||
// Check if target is trader or maid with active camp
|
||||
UUID campId = null;
|
||||
|
||||
@@ -3,8 +3,8 @@ package com.tiedup.remake.events.captivity;
|
||||
import com.tiedup.remake.core.SettingsAccessor;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.LeashProxyEntity;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.IPlayerLeashAccess;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
@@ -146,9 +146,9 @@ public class PlayerEnslavementHandler {
|
||||
ItemStack collar = slaveKidnappedState.getEquipment(
|
||||
BodyRegionV2.NECK
|
||||
);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
if (
|
||||
collarItem
|
||||
CollarHelper
|
||||
.getOwners(collar)
|
||||
.contains(master.getUUID())
|
||||
) {
|
||||
|
||||
@@ -4,8 +4,8 @@ import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.EntityKidnapper;
|
||||
import com.tiedup.remake.entities.EntityMaid;
|
||||
import com.tiedup.remake.entities.EntitySlaveTrader;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.prison.LaborRecord;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.prison.PrisonerManager;
|
||||
import com.tiedup.remake.prison.PrisonerRecord;
|
||||
import com.tiedup.remake.prison.PrisonerState;
|
||||
@@ -145,7 +145,7 @@ public class LaborAttackPunishmentHandler {
|
||||
|
||||
// Check if player is holding a restraint item (rope, chain, etc.)
|
||||
ItemStack heldItem = serverPlayer.getItemInHand(hand);
|
||||
if (!(heldItem.getItem() instanceof ItemBind)) {
|
||||
if (!BindModeHelper.isBindItem(heldItem)) {
|
||||
return; // Not a restraint item
|
||||
}
|
||||
|
||||
|
||||
@@ -2,8 +2,8 @@ package com.tiedup.remake.events.restriction;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.items.ItemChokeCollar;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.blocks.PetBedManager;
|
||||
import net.minecraft.core.BlockPos;
|
||||
@@ -284,8 +284,8 @@ public class PetPlayRestrictionHandler {
|
||||
if (bindState == null || !bindState.hasCollar()) return;
|
||||
|
||||
ItemStack collar = bindState.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemChokeCollar chokeCollar) {
|
||||
if (chokeCollar.isChoking(collar)) {
|
||||
if (CollarHelper.isChokeCollar(collar)) {
|
||||
if (CollarHelper.isChoking(collar)) {
|
||||
// Apply ChokeEffect (short duration, re-applied each active tick)
|
||||
if (
|
||||
!player.hasEffect(
|
||||
|
||||
@@ -3,8 +3,8 @@ package com.tiedup.remake.events.restriction;
|
||||
import com.tiedup.remake.core.SettingsAccessor;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.EntityKidnapper;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.minigame.StruggleSessionManager;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.network.personality.PacketSlaveBeingFreed;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
@@ -642,14 +642,11 @@ public class RestraintTaskTickHandler {
|
||||
if (!(slave.level() instanceof ServerLevel serverLevel)) return;
|
||||
|
||||
ItemStack collar = slave.getEquipment(BodyRegionV2.NECK);
|
||||
if (
|
||||
collar.isEmpty() ||
|
||||
!(collar.getItem() instanceof ItemCollar collarItem)
|
||||
) {
|
||||
if (collar.isEmpty() || !CollarHelper.isCollar(collar)) {
|
||||
return;
|
||||
}
|
||||
|
||||
List<UUID> owners = collarItem.getOwners(collar);
|
||||
List<UUID> owners = CollarHelper.getOwners(collar);
|
||||
if (owners.isEmpty()) return;
|
||||
|
||||
// Create alert packet
|
||||
|
||||
@@ -7,6 +7,9 @@ import com.tiedup.remake.dialogue.GagTalkManager;
|
||||
import com.tiedup.remake.items.base.ItemGag;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.util.GagMaterial;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.util.TiedUpUtils;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -54,12 +57,22 @@ public class ChatEventHandler {
|
||||
BodyRegionV2.MOUTH
|
||||
);
|
||||
|
||||
if (
|
||||
!gagStack.isEmpty() &&
|
||||
gagStack.getItem() instanceof ItemGag gagItem
|
||||
) {
|
||||
// V2: check gagging component, V1 fallback: instanceof ItemGag
|
||||
GaggingComponent gaggingComp = DataDrivenBondageItem.getComponent(
|
||||
gagStack, ComponentType.GAGGING, GaggingComponent.class);
|
||||
boolean isGagItem = gaggingComp != null
|
||||
|| gagStack.getItem() instanceof ItemGag;
|
||||
|
||||
if (!gagStack.isEmpty() && isGagItem) {
|
||||
String originalMessage = event.getRawText();
|
||||
GagMaterial material = gagItem.getGagMaterial();
|
||||
// V2: get material from component, V1 fallback: from ItemGag
|
||||
GagMaterial material = null;
|
||||
if (gaggingComp != null) {
|
||||
material = gaggingComp.getMaterial();
|
||||
}
|
||||
if (material == null && gagStack.getItem() instanceof ItemGag gagItem) {
|
||||
material = gagItem.getGagMaterial();
|
||||
}
|
||||
|
||||
// 1. Process the message through our GagTalkManager V2
|
||||
Component muffledMessage = GagTalkManager.processGagMessage(
|
||||
@@ -83,7 +96,9 @@ public class ChatEventHandler {
|
||||
.append("> ")
|
||||
.append(muffledMessage);
|
||||
|
||||
double range = material.getTalkRange();
|
||||
double range = material != null
|
||||
? material.getTalkRange()
|
||||
: (gaggingComp != null ? gaggingComp.getRange() : 10.0);
|
||||
|
||||
List<ServerPlayer> nearbyPlayers =
|
||||
TiedUpUtils.getPlayersAround(
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
package com.tiedup.remake.minigame;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.ItemShockCollar;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.items.base.IHasResistance;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.minigame.ContinuousStruggleMiniGameState.TickResult;
|
||||
import com.tiedup.remake.minigame.ContinuousStruggleMiniGameState.UpdateType;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
@@ -544,11 +543,11 @@ public class StruggleSessionManager {
|
||||
if (collar.isEmpty()) return false;
|
||||
|
||||
// Only shock collars can trigger during struggle
|
||||
if (!(collar.getItem() instanceof ItemShockCollar)) return false;
|
||||
if (!CollarHelper.canShock(collar)) return false;
|
||||
|
||||
// Must be locked
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
return collarItem.isLocked(collar);
|
||||
if (collar.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable) {
|
||||
return lockable.isLocked(collar);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -643,14 +642,13 @@ public class StruggleSessionManager {
|
||||
player,
|
||||
BodyRegionV2.ARMS
|
||||
);
|
||||
if (
|
||||
bindStack.isEmpty() ||
|
||||
!(bindStack.getItem() instanceof ItemBind bind)
|
||||
) {
|
||||
if (bindStack.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
bind.setCurrentResistance(bindStack, session.getCurrentResistance());
|
||||
if (bindStack.getItem() instanceof IHasResistance resistanceItem) {
|
||||
resistanceItem.setCurrentResistance(bindStack, session.getCurrentResistance());
|
||||
V2EquipmentHelper.sync(player);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -4,7 +4,7 @@ import com.tiedup.remake.compat.mca.MCACompat;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.ItemKey;
|
||||
import com.tiedup.remake.items.ItemMasterKey;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.IV2BondageItem;
|
||||
@@ -182,8 +182,8 @@ public abstract class MixinMCAVillagerInteraction {
|
||||
// Can leash if player is a collar owner
|
||||
if (state.hasCollar()) {
|
||||
ItemStack collar = state.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
return collarItem.getOwners(collar).contains(player.getUUID());
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
return CollarHelper.isOwner(collar, player);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package com.tiedup.remake.mixin;
|
||||
|
||||
import com.tiedup.remake.compat.mca.MCACompat;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
@@ -71,8 +71,8 @@ public class MixinMCAVillagerLeash {
|
||||
// Can be leashed if player is collar owner
|
||||
if (state.hasCollar()) {
|
||||
ItemStack collar = state.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (collarItem.getOwners(collar).contains(player.getUUID())) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
if (CollarHelper.isOwner(collar, player)) {
|
||||
cir.setReturnValue(true);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package com.tiedup.remake.mixin.client;
|
||||
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.state.HumanChairHelper;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -57,11 +57,11 @@ public abstract class MixinCamera {
|
||||
}
|
||||
|
||||
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
|
||||
if (bind.isEmpty() || !(bind.getItem() instanceof ItemBind itemBind)) {
|
||||
if (bind.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (itemBind.getPoseType() != PoseType.DOG) {
|
||||
if (PoseTypeHelper.getPoseType(bind) != PoseType.DOG) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,8 +2,8 @@ package com.tiedup.remake.mixin.client;
|
||||
|
||||
import com.tiedup.remake.client.animation.render.DogPoseRenderHandler;
|
||||
import com.tiedup.remake.client.animation.util.DogPoseHelper;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import net.minecraft.client.model.PlayerModel;
|
||||
@@ -45,11 +45,11 @@ public class MixinPlayerModel {
|
||||
}
|
||||
|
||||
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
|
||||
if (bind.isEmpty() || !(bind.getItem() instanceof ItemBind itemBind)) {
|
||||
if (bind.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (itemBind.getPoseType() != PoseType.DOG) {
|
||||
if (PoseTypeHelper.getPoseType(bind) != PoseType.DOG) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,8 +4,9 @@ import com.tiedup.remake.client.animation.BondageAnimationManager;
|
||||
import com.tiedup.remake.client.animation.StaticPoseApplier;
|
||||
import com.tiedup.remake.client.animation.util.AnimationIdBuilder;
|
||||
import com.tiedup.remake.compat.mca.MCACompat;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
|
||||
@@ -78,11 +79,7 @@ public class MixinVillagerEntityBaseModelMCA<T extends LivingEntity> {
|
||||
|
||||
// Get pose info from bind item
|
||||
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
|
||||
PoseType poseType = PoseType.STANDARD;
|
||||
|
||||
if (bind.getItem() instanceof ItemBind itemBind) {
|
||||
poseType = itemBind.getPoseType();
|
||||
}
|
||||
PoseType poseType = PoseTypeHelper.getPoseType(bind);
|
||||
|
||||
// Derive bound state from V2 regions, fallback to V1 bind mode NBT
|
||||
boolean armsBound = V2EquipmentHelper.isRegionOccupied(
|
||||
@@ -94,9 +91,9 @@ public class MixinVillagerEntityBaseModelMCA<T extends LivingEntity> {
|
||||
BodyRegionV2.LEGS
|
||||
);
|
||||
|
||||
if (!armsBound && !legsBound && bind.getItem() instanceof ItemBind) {
|
||||
armsBound = ItemBind.hasArmsBound(bind);
|
||||
legsBound = ItemBind.hasLegsBound(bind);
|
||||
if (!armsBound && !legsBound && BindModeHelper.isBindItem(bind)) {
|
||||
armsBound = BindModeHelper.hasArmsBound(bind);
|
||||
legsBound = BindModeHelper.hasLegsBound(bind);
|
||||
}
|
||||
|
||||
// MCA doesn't track struggling state - use false for now
|
||||
|
||||
@@ -5,8 +5,8 @@ import com.tiedup.remake.cells.CellRegistryV2;
|
||||
import com.tiedup.remake.core.SystemMessageManager;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.EntityDamsel;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.network.PacketRateLimiter;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.network.sync.SyncManager;
|
||||
import com.tiedup.remake.personality.PersonalityState;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
@@ -14,9 +14,9 @@ import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import java.util.UUID;
|
||||
import java.util.function.Supplier;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.network.FriendlyByteBuf;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
@@ -96,7 +96,7 @@ public class PacketAssignCellToCollar {
|
||||
}
|
||||
|
||||
ItemStack collarStack = state.getEquipment(BodyRegionV2.NECK);
|
||||
if (!(collarStack.getItem() instanceof ItemCollar collar)) {
|
||||
if (!CollarHelper.isCollar(collarStack)) {
|
||||
TiedUpMod.LOGGER.debug(
|
||||
"[PacketAssignCellToCollar] Invalid collar item"
|
||||
);
|
||||
@@ -105,7 +105,7 @@ public class PacketAssignCellToCollar {
|
||||
|
||||
// Security: Verify sender owns the collar (or is admin)
|
||||
if (
|
||||
!collar.isOwner(collarStack, sender) &&
|
||||
!CollarHelper.isOwner(collarStack, sender) &&
|
||||
!sender.hasPermissions(2)
|
||||
) {
|
||||
TiedUpMod.LOGGER.debug(
|
||||
@@ -139,7 +139,15 @@ public class PacketAssignCellToCollar {
|
||||
}
|
||||
|
||||
// Set the cell ID on the collar
|
||||
collar.setCellId(collarStack, msg.cellId);
|
||||
if (msg.cellId != null) {
|
||||
CollarHelper.setCellId(collarStack, msg.cellId);
|
||||
} else {
|
||||
// Clear cell assignment
|
||||
CompoundTag collarTag = collarStack.getTag();
|
||||
if (collarTag != null) {
|
||||
collarTag.remove("cellId");
|
||||
}
|
||||
}
|
||||
|
||||
// Sync PersonalityState for damsels
|
||||
if (target instanceof EntityDamsel damsel) {
|
||||
|
||||
@@ -7,8 +7,8 @@ import com.tiedup.remake.dialogue.EntityDialogueManager.DialogueCategory;
|
||||
import com.tiedup.remake.entities.EntityDamsel;
|
||||
import com.tiedup.remake.items.ItemCommandWand;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.network.PacketRateLimiter;
|
||||
import com.tiedup.remake.personality.JobExperience;
|
||||
import com.tiedup.remake.personality.NpcCommand;
|
||||
@@ -390,11 +390,11 @@ public class PacketNpcCommand {
|
||||
}
|
||||
|
||||
ItemStack collar = damsel.getEquipment(BodyRegionV2.NECK);
|
||||
if (!(collar.getItem() instanceof ItemCollar collarItem)) {
|
||||
if (!CollarHelper.isCollar(collar)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!collarItem.getOwners(collar).contains(sender.getUUID())) {
|
||||
if (!CollarHelper.isOwner(collar, sender)) {
|
||||
SystemMessageManager.sendToPlayer(
|
||||
sender,
|
||||
SystemMessageManager.MessageCategory.ERROR,
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package com.tiedup.remake.network.slave;
|
||||
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.network.PacketRateLimiter;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -75,9 +75,9 @@ public class PacketMasterEquip {
|
||||
);
|
||||
if (targetState == null || !targetState.hasCollar()) return;
|
||||
ItemStack collarStack = targetState.getEquipment(BodyRegionV2.NECK);
|
||||
if (collarStack.getItem() instanceof ItemCollar collar) {
|
||||
if (CollarHelper.isCollar(collarStack)) {
|
||||
if (
|
||||
!collar.isOwner(collarStack, sender) &&
|
||||
!CollarHelper.isOwner(collarStack, sender) &&
|
||||
!sender.hasPermissions(2)
|
||||
) return;
|
||||
}
|
||||
|
||||
@@ -2,10 +2,8 @@ package com.tiedup.remake.network.slave;
|
||||
|
||||
import com.tiedup.remake.core.SystemMessageManager;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.ItemGpsCollar;
|
||||
import com.tiedup.remake.items.ItemShockCollar;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.IRestrainable;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.state.PlayerCaptorManager;
|
||||
@@ -128,8 +126,8 @@ public class PacketSlaveAction {
|
||||
ItemStack collarStack = kidnapped.getEquipment(
|
||||
BodyRegionV2.NECK
|
||||
);
|
||||
if (collarStack.getItem() instanceof ItemCollar collar) {
|
||||
if (collar.isOwner(collarStack, sender)) {
|
||||
if (CollarHelper.isCollar(collarStack)) {
|
||||
if (CollarHelper.isOwner(collarStack, sender)) {
|
||||
targetCaptive = kidnapped;
|
||||
break;
|
||||
}
|
||||
@@ -219,10 +217,7 @@ public class PacketSlaveAction {
|
||||
}
|
||||
|
||||
ItemStack collarStack = target.getEquipment(BodyRegionV2.NECK);
|
||||
if (
|
||||
!(collarStack.getItem() instanceof ItemCollar collar) ||
|
||||
!collar.canShock()
|
||||
) {
|
||||
if (!CollarHelper.canShock(collarStack)) {
|
||||
SystemMessageManager.sendToPlayer(
|
||||
sender,
|
||||
SystemMessageManager.MessageCategory.ERROR,
|
||||
@@ -232,14 +227,8 @@ public class PacketSlaveAction {
|
||||
}
|
||||
|
||||
// Check if sender is owner of the collar or collar is public
|
||||
// FIX: Always check permissions for ANY collar that can shock, not just ItemShockCollar
|
||||
boolean isOwner = collar.isOwner(collarStack, sender);
|
||||
boolean isPublic = false;
|
||||
|
||||
// ItemShockCollar has additional "public mode" that allows anyone to shock
|
||||
if (collarStack.getItem() instanceof ItemShockCollar shockCollar) {
|
||||
isPublic = shockCollar.isPublic(collarStack);
|
||||
}
|
||||
boolean isOwner = CollarHelper.isOwner(collarStack, sender);
|
||||
boolean isPublic = CollarHelper.isPublicShock(collarStack);
|
||||
|
||||
if (!isOwner && !isPublic) {
|
||||
SystemMessageManager.sendToPlayer(
|
||||
@@ -285,10 +274,7 @@ public class PacketSlaveAction {
|
||||
}
|
||||
|
||||
ItemStack collarStack = target.getEquipment(BodyRegionV2.NECK);
|
||||
if (
|
||||
!(collarStack.getItem() instanceof ItemCollar collar) ||
|
||||
!collar.hasGPS()
|
||||
) {
|
||||
if (!CollarHelper.hasGPS(collarStack)) {
|
||||
SystemMessageManager.sendToPlayer(
|
||||
sender,
|
||||
SystemMessageManager.MessageCategory.ERROR,
|
||||
@@ -298,18 +284,16 @@ public class PacketSlaveAction {
|
||||
}
|
||||
|
||||
// Check permissions
|
||||
if (collarStack.getItem() instanceof ItemGpsCollar gpsCollar) {
|
||||
boolean isOwner = collar.isOwner(collarStack, sender);
|
||||
boolean isPublic = gpsCollar.hasPublicTracking(collarStack);
|
||||
boolean isOwner = CollarHelper.isOwner(collarStack, sender);
|
||||
boolean isPublic = CollarHelper.hasPublicTracking(collarStack);
|
||||
|
||||
if (!isOwner && !isPublic) {
|
||||
SystemMessageManager.sendToPlayer(
|
||||
sender,
|
||||
SystemMessageManager.MessageCategory.ERROR,
|
||||
"You don't have permission to track " + name + "!"
|
||||
);
|
||||
return;
|
||||
}
|
||||
if (!isOwner && !isPublic) {
|
||||
SystemMessageManager.sendToPlayer(
|
||||
sender,
|
||||
SystemMessageManager.MessageCategory.ERROR,
|
||||
"You don't have permission to track " + name + "!"
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check same dimension
|
||||
@@ -367,8 +351,8 @@ public class PacketSlaveAction {
|
||||
} else {
|
||||
// For collar-owned entities, just remove collar ownership
|
||||
ItemStack collarStack = target.getEquipment(BodyRegionV2.NECK);
|
||||
if (collarStack.getItem() instanceof ItemCollar collar) {
|
||||
collar.removeOwner(collarStack, sender.getUUID());
|
||||
if (CollarHelper.isCollar(collarStack)) {
|
||||
CollarHelper.removeOwner(collarStack, sender.getUUID());
|
||||
SystemMessageManager.sendToPlayer(
|
||||
sender,
|
||||
"Released collar control of " + name + "!",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
package com.tiedup.remake.personality;
|
||||
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import net.minecraft.world.item.AxeItem;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.item.PickaxeItem;
|
||||
@@ -48,7 +48,7 @@ public enum ToolMode {
|
||||
if (item instanceof AxeItem) {
|
||||
return WOODCUTTING;
|
||||
}
|
||||
if (item instanceof ItemBind) {
|
||||
if (BindModeHelper.isBindItem(mainHand)) {
|
||||
return CAPTURE;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package com.tiedup.remake.state;
|
||||
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import java.util.function.Supplier;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
@@ -97,7 +97,7 @@ public interface IBondageState extends ICapturable {
|
||||
if (!isTiedUp()) return false;
|
||||
ItemStack bind = getEquipment(BodyRegionV2.ARMS);
|
||||
if (bind.isEmpty()) return false;
|
||||
return ItemBind.hasArmsBound(bind);
|
||||
return BindModeHelper.hasArmsBound(bind);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -111,7 +111,7 @@ public interface IBondageState extends ICapturable {
|
||||
if (!isTiedUp()) return false;
|
||||
ItemStack bind = getEquipment(BodyRegionV2.ARMS);
|
||||
if (bind.isEmpty()) return false;
|
||||
return ItemBind.hasLegsBound(bind);
|
||||
return BindModeHelper.hasLegsBound(bind);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -121,10 +121,10 @@ public interface IBondageState extends ICapturable {
|
||||
* @return "full", "arms", or "legs"
|
||||
*/
|
||||
default String getBindModeId() {
|
||||
if (!isTiedUp()) return ItemBind.BIND_MODE_FULL;
|
||||
if (!isTiedUp()) return BindModeHelper.MODE_FULL;
|
||||
ItemStack bind = getEquipment(BodyRegionV2.ARMS);
|
||||
if (bind.isEmpty()) return ItemBind.BIND_MODE_FULL;
|
||||
return ItemBind.getBindModeId(bind);
|
||||
if (bind.isEmpty()) return BindModeHelper.MODE_FULL;
|
||||
return BindModeHelper.getBindModeId(bind);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -3,8 +3,8 @@ package com.tiedup.remake.state;
|
||||
import com.tiedup.remake.core.ModSounds;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.LeashProxyEntity;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.network.sync.SyncManager;
|
||||
import com.tiedup.remake.state.components.PlayerCaptivity;
|
||||
import com.tiedup.remake.state.components.PlayerClothesPermission;
|
||||
@@ -737,8 +737,8 @@ public class PlayerBindState implements IRestrainable, IPlayerBindStateHost {
|
||||
ItemStack collar = getCurrentCollar();
|
||||
return (
|
||||
!collar.isEmpty() &&
|
||||
collar.getItem() instanceof ItemCollar collarItem &&
|
||||
collarItem.isLocked(collar)
|
||||
collar.getItem() instanceof ILockable lockable &&
|
||||
lockable.isLocked(collar)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1211,9 +1211,9 @@ public class PlayerBindState implements IRestrainable, IPlayerBindStateHost {
|
||||
ItemStack collar = getEquipment(BodyRegionV2.NECK);
|
||||
if (
|
||||
!collar.isEmpty() &&
|
||||
collar.getItem() instanceof ItemCollar collarItem
|
||||
collar.getItem() instanceof ILockable lockable
|
||||
) {
|
||||
collarItem.setLocked(collar, false);
|
||||
lockable.setLocked(collar, false);
|
||||
}
|
||||
|
||||
// Drop all items
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package com.tiedup.remake.state;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
@@ -144,9 +144,9 @@ public class PlayerCaptorManager implements ICaptor {
|
||||
// Check if target has collar with this captor as owner
|
||||
if (target.hasCollar()) {
|
||||
ItemStack collar = target.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
if (
|
||||
collarItem.getOwners(collar).contains(this.captor.getUUID())
|
||||
CollarHelper.getOwners(collar).contains(this.captor.getUUID())
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package com.tiedup.remake.state.components;
|
||||
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.state.hosts.IPlayerBindStateHost;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
@@ -87,12 +87,9 @@ public class PlayerDataRetrieval {
|
||||
Player player = host.getPlayer();
|
||||
ItemStack collar = getCurrentCollar();
|
||||
|
||||
if (
|
||||
!collar.isEmpty() &&
|
||||
collar.getItem() instanceof ItemCollar collarItem
|
||||
) {
|
||||
if (!collar.isEmpty() && CollarHelper.isCollar(collar)) {
|
||||
// Try to get nickname from collar NBT
|
||||
String nickname = collarItem.getNickname(collar);
|
||||
String nickname = CollarHelper.getNickname(collar);
|
||||
if (nickname != null && !nickname.isEmpty()) {
|
||||
return nickname;
|
||||
}
|
||||
@@ -109,8 +106,8 @@ public class PlayerDataRetrieval {
|
||||
ItemStack collar = getCurrentCollar();
|
||||
if (collar.isEmpty()) return false;
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
String nickname = collarItem.getNickname(collar);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
String nickname = CollarHelper.getNickname(collar);
|
||||
return nickname != null && !nickname.isEmpty();
|
||||
}
|
||||
return false;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
package com.tiedup.remake.state.components;
|
||||
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.state.hosts.IPlayerBindStateHost;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
|
||||
@@ -154,9 +152,9 @@ public class PlayerEquipment {
|
||||
);
|
||||
if (collar.isEmpty()) return ItemStack.EMPTY;
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (!force && collarItem.isLocked(collar)) return ItemStack.EMPTY;
|
||||
collarItem.setLocked(collar, false);
|
||||
if (collar.getItem() instanceof ILockable lockable) {
|
||||
if (!force && lockable.isLocked(collar)) return ItemStack.EMPTY;
|
||||
lockable.setLocked(collar, false);
|
||||
}
|
||||
return V2EquipmentHelper.unequipFromRegion(player, BodyRegionV2.NECK);
|
||||
}
|
||||
|
||||
@@ -3,8 +3,8 @@ package com.tiedup.remake.state.components;
|
||||
import com.tiedup.remake.cells.CampOwnership;
|
||||
import com.tiedup.remake.cells.CellRegistryV2;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.state.hosts.IPlayerBindStateHost;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import java.util.UUID;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
@@ -148,7 +148,7 @@ public class PlayerLifecycle {
|
||||
*/
|
||||
private boolean hasLegsBound(ItemStack bind) {
|
||||
if (bind.isEmpty()) return false;
|
||||
if (!(bind.getItem() instanceof ItemBind)) return false;
|
||||
return ItemBind.hasLegsBound(bind);
|
||||
if (!BindModeHelper.isBindItem(bind)) return false;
|
||||
return BindModeHelper.hasLegsBound(bind);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,19 @@
|
||||
package com.tiedup.remake.util;
|
||||
|
||||
import com.tiedup.remake.blocks.entity.IBondageItemHolder;
|
||||
import com.tiedup.remake.items.base.*;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.ItemBlindfold;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.items.base.ItemEarplugs;
|
||||
import com.tiedup.remake.items.base.ItemGag;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
|
||||
import java.util.List;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
@@ -41,36 +53,32 @@ public final class BondageItemLoaderUtility {
|
||||
ItemStack stack,
|
||||
Player player
|
||||
) {
|
||||
if (stack.getItem() instanceof ItemBind && holder.getBind().isEmpty()) {
|
||||
if ((stack.getItem() instanceof ItemBind || BindModeHelper.isBindItem(stack)) && holder.getBind().isEmpty()) {
|
||||
holder.setBind(stack.copyWithCount(1));
|
||||
if (!player.isCreative()) stack.shrink(1);
|
||||
return true;
|
||||
}
|
||||
if (stack.getItem() instanceof ItemGag && holder.getGag().isEmpty()) {
|
||||
if ((stack.getItem() instanceof ItemGag
|
||||
|| DataDrivenBondageItem.getComponent(stack, ComponentType.GAGGING, GaggingComponent.class) != null)
|
||||
&& holder.getGag().isEmpty()) {
|
||||
holder.setGag(stack.copyWithCount(1));
|
||||
if (!player.isCreative()) stack.shrink(1);
|
||||
return true;
|
||||
}
|
||||
if (
|
||||
stack.getItem() instanceof ItemBlindfold &&
|
||||
holder.getBlindfold().isEmpty()
|
||||
) {
|
||||
if ((stack.getItem() instanceof ItemBlindfold || isDataDrivenForRegion(stack, BodyRegionV2.EYES))
|
||||
&& holder.getBlindfold().isEmpty()) {
|
||||
holder.setBlindfold(stack.copyWithCount(1));
|
||||
if (!player.isCreative()) stack.shrink(1);
|
||||
return true;
|
||||
}
|
||||
if (
|
||||
stack.getItem() instanceof ItemEarplugs &&
|
||||
holder.getEarplugs().isEmpty()
|
||||
) {
|
||||
if ((stack.getItem() instanceof ItemEarplugs || isDataDrivenForRegion(stack, BodyRegionV2.EARS))
|
||||
&& holder.getEarplugs().isEmpty()) {
|
||||
holder.setEarplugs(stack.copyWithCount(1));
|
||||
if (!player.isCreative()) stack.shrink(1);
|
||||
return true;
|
||||
}
|
||||
if (
|
||||
stack.getItem() instanceof ItemCollar &&
|
||||
holder.getCollar().isEmpty()
|
||||
) {
|
||||
if ((stack.getItem() instanceof ItemCollar || CollarHelper.isCollar(stack))
|
||||
&& holder.getCollar().isEmpty()) {
|
||||
holder.setCollar(stack.copyWithCount(1));
|
||||
if (!player.isCreative()) stack.shrink(1);
|
||||
return true;
|
||||
@@ -87,13 +95,28 @@ public final class BondageItemLoaderUtility {
|
||||
* @return true if the item can be loaded into a bondage item holder
|
||||
*/
|
||||
public static boolean isLoadableBondageItem(ItemStack stack) {
|
||||
return (
|
||||
(stack.getItem() instanceof ItemBind) ||
|
||||
(stack.getItem() instanceof ItemGag) ||
|
||||
(stack.getItem() instanceof ItemBlindfold) ||
|
||||
(stack.getItem() instanceof ItemEarplugs) ||
|
||||
(stack.getItem() instanceof ItemCollar)
|
||||
);
|
||||
if (stack.isEmpty()) return false;
|
||||
// V1 item types
|
||||
if (stack.getItem() instanceof ItemBind
|
||||
|| stack.getItem() instanceof ItemGag
|
||||
|| stack.getItem() instanceof ItemBlindfold
|
||||
|| stack.getItem() instanceof ItemEarplugs
|
||||
|| stack.getItem() instanceof ItemCollar) {
|
||||
return true;
|
||||
}
|
||||
// V2 data-driven items: bind, gag, blindfold, earplugs, collar
|
||||
if (BindModeHelper.isBindItem(stack)) return true;
|
||||
if (DataDrivenBondageItem.getComponent(stack, ComponentType.GAGGING, GaggingComponent.class) != null) return true;
|
||||
if (isDataDrivenForRegion(stack, BodyRegionV2.EYES)) return true;
|
||||
if (isDataDrivenForRegion(stack, BodyRegionV2.EARS)) return true;
|
||||
if (CollarHelper.isCollar(stack)) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
/** Check if a stack is a data-driven item occupying the given body region. */
|
||||
private static boolean isDataDrivenForRegion(ItemStack stack, BodyRegionV2 region) {
|
||||
DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
|
||||
return def != null && def.occupiedRegions().contains(region);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -2,9 +2,8 @@ package com.tiedup.remake.util;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.base.IHasResistance;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import java.util.UUID;
|
||||
import net.minecraft.ChatFormatting;
|
||||
@@ -60,7 +59,7 @@ public final class RestraintApplicator {
|
||||
}
|
||||
|
||||
// Tighten existing bind - reset resistance to max
|
||||
if (currentBind.getItem() instanceof ItemBind bindItem) {
|
||||
if (currentBind.getItem() instanceof IHasResistance bindItem) {
|
||||
int maxResistance = bindItem.getBaseResistance(target);
|
||||
state.setCurrentBindResistance(maxResistance);
|
||||
return true;
|
||||
@@ -286,11 +285,8 @@ public final class RestraintApplicator {
|
||||
ItemStack collarCopy = collar.copy();
|
||||
|
||||
// Add owner if provided
|
||||
if (
|
||||
ownerUUID != null &&
|
||||
collarCopy.getItem() instanceof ItemCollar collarItem
|
||||
) {
|
||||
collarItem.addOwner(
|
||||
if (ownerUUID != null && CollarHelper.isCollar(collarCopy)) {
|
||||
CollarHelper.addOwner(
|
||||
collarCopy,
|
||||
ownerUUID,
|
||||
ownerName != null ? ownerName : "Unknown"
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
package com.tiedup.remake.v2.bondage.movement;
|
||||
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
|
||||
@@ -19,7 +20,7 @@ import org.jetbrains.annotations.Nullable;
|
||||
* default speed/jump values. Modifiers from lower-severity items are ignored.</p>
|
||||
*
|
||||
* <h3>V1 Compatibility (H6 fix)</h3>
|
||||
* <p>V1 items ({@link ItemBind}) stored in V2 capability
|
||||
* <p>V1 items (ItemBind) stored in V2 capability
|
||||
* do not have data-driven definitions. This resolver provides a fallback that
|
||||
* maps V1 bind mode + pose type to a {@link MovementStyle} with speed values matching
|
||||
* the original V1 behavior, preventing double stacking between the legacy
|
||||
@@ -122,7 +123,7 @@ public final class MovementStyleResolver {
|
||||
// ==================== V1 Fallback ====================
|
||||
|
||||
/**
|
||||
* Attempt to derive a movement style from a V1 {@link ItemBind} item.
|
||||
* Attempt to derive a movement style from a V1 bind item.
|
||||
*
|
||||
* <p>Only items with legs bound produce a movement style. The mapping preserves
|
||||
* the original V1 speed values:</p>
|
||||
@@ -137,15 +138,15 @@ public final class MovementStyleResolver {
|
||||
*/
|
||||
@Nullable
|
||||
private static V1Fallback resolveV1Fallback(ItemStack stack) {
|
||||
if (!(stack.getItem() instanceof ItemBind bindItem)) {
|
||||
if (!BindModeHelper.isBindItem(stack)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!ItemBind.hasLegsBound(stack)) {
|
||||
if (!BindModeHelper.hasLegsBound(stack)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
PoseType poseType = bindItem.getPoseType();
|
||||
PoseType poseType = PoseTypeHelper.getPoseType(stack);
|
||||
|
||||
return switch (poseType) {
|
||||
case WRAP, LATEX_SACK -> new V1Fallback(
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package com.tiedup.remake.v2.furniture.network;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.network.PacketRateLimiter;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -28,7 +28,7 @@ import net.minecraftforge.network.NetworkEvent;
|
||||
* Client-to-server packet: master forces a captive onto a furniture seat.
|
||||
*
|
||||
* <p>The sender must own the captive's collar (verified via
|
||||
* {@link ItemCollar#isOwner(ItemStack, net.minecraft.world.entity.player.Player)}),
|
||||
* {@link CollarHelper#isOwner(ItemStack, net.minecraft.world.entity.player.Player)}),
|
||||
* the captive must be alive and within 5 blocks of both sender and furniture,
|
||||
* and the furniture must have an available seat.</p>
|
||||
*
|
||||
@@ -132,10 +132,7 @@ public class PacketFurnitureForcemount {
|
||||
}
|
||||
|
||||
ItemStack collarStack = captiveState.getEquipment(BodyRegionV2.NECK);
|
||||
if (
|
||||
collarStack.isEmpty() ||
|
||||
!(collarStack.getItem() instanceof ItemCollar collar)
|
||||
) {
|
||||
if (!CollarHelper.isCollar(collarStack)) {
|
||||
TiedUpMod.LOGGER.debug(
|
||||
"[PacketFurnitureForcemount] Invalid collar item on captive"
|
||||
);
|
||||
@@ -143,7 +140,7 @@ public class PacketFurnitureForcemount {
|
||||
}
|
||||
|
||||
// Collar must be owned by sender (or sender has admin permission)
|
||||
if (!collar.isOwner(collarStack, sender) && !sender.hasPermissions(2)) {
|
||||
if (!CollarHelper.isOwner(collarStack, sender) && !sender.hasPermissions(2)) {
|
||||
TiedUpMod.LOGGER.debug(
|
||||
"[PacketFurnitureForcemount] {} is not the collar owner of {}",
|
||||
sender.getName().getString(),
|
||||
|
||||
@@ -3,17 +3,20 @@ package com.tiedup.remake.worldgen;
|
||||
import com.tiedup.remake.blocks.ModBlocks;
|
||||
import com.tiedup.remake.blocks.entity.TrappedChestBlockEntity;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.BlindfoldVariant;
|
||||
import com.tiedup.remake.items.base.GagVariant;
|
||||
import com.tiedup.remake.v2.V2Blocks;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
|
||||
import com.tiedup.remake.v2.blocks.PetCageBlock;
|
||||
import com.tiedup.remake.v2.blocks.PetCagePartBlock;
|
||||
import java.util.List;
|
||||
import java.util.stream.Collectors;
|
||||
import javax.annotation.Nullable;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.nbt.DoubleTag;
|
||||
import net.minecraft.nbt.FloatTag;
|
||||
import net.minecraft.nbt.ListTag;
|
||||
@@ -540,38 +543,46 @@ public class HangingCagePiece extends StructurePiece {
|
||||
|
||||
BlockEntity be = level.getBlockEntity(chestPos);
|
||||
if (be instanceof TrappedChestBlockEntity trappedChest) {
|
||||
// Random bind
|
||||
BindVariant[] bindVariants = BindVariant.values();
|
||||
BindVariant chosenBind = bindVariants[random.nextInt(
|
||||
bindVariants.length
|
||||
)];
|
||||
ItemStack bindStack = new ItemStack(ModItems.getBind(chosenBind));
|
||||
trappedChest.setBind(bindStack);
|
||||
// Random bind from data-driven ARMS items
|
||||
trappedChest.setBind(randomItemForRegion(random, BodyRegionV2.ARMS, FALLBACK_BINDS));
|
||||
|
||||
// Random gag (50% chance)
|
||||
if (random.nextFloat() < 0.50f) {
|
||||
GagVariant[] gagVariants = GagVariant.values();
|
||||
GagVariant chosenGag = gagVariants[random.nextInt(
|
||||
gagVariants.length
|
||||
)];
|
||||
ItemStack gagStack = new ItemStack(ModItems.getGag(chosenGag));
|
||||
trappedChest.setGag(gagStack);
|
||||
trappedChest.setGag(randomItemForRegion(random, BodyRegionV2.MOUTH, FALLBACK_GAGS));
|
||||
}
|
||||
|
||||
// Random blindfold (30% chance)
|
||||
if (random.nextFloat() < 0.30f) {
|
||||
BlindfoldVariant[] bfVariants = BlindfoldVariant.values();
|
||||
BlindfoldVariant chosenBf = bfVariants[random.nextInt(
|
||||
bfVariants.length
|
||||
)];
|
||||
ItemStack bfStack = new ItemStack(
|
||||
ModItems.getBlindfold(chosenBf)
|
||||
);
|
||||
trappedChest.setBlindfold(bfStack);
|
||||
trappedChest.setBlindfold(randomItemForRegion(random, BodyRegionV2.EYES, FALLBACK_BLINDFOLDS));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback item IDs for worldgen when DataDrivenItemRegistry is empty (race with reload)
|
||||
private static final ResourceLocation[] FALLBACK_BINDS = {
|
||||
new ResourceLocation("tiedup", "ropes"),
|
||||
new ResourceLocation("tiedup", "chain"),
|
||||
new ResourceLocation("tiedup", "armbinder")
|
||||
};
|
||||
private static final ResourceLocation[] FALLBACK_GAGS = {
|
||||
new ResourceLocation("tiedup", "cloth_gag"),
|
||||
new ResourceLocation("tiedup", "ball_gag")
|
||||
};
|
||||
private static final ResourceLocation[] FALLBACK_BLINDFOLDS = {
|
||||
new ResourceLocation("tiedup", "classic_blindfold")
|
||||
};
|
||||
|
||||
private static ItemStack randomItemForRegion(RandomSource random, BodyRegionV2 region, ResourceLocation[] fallbacks) {
|
||||
List<DataDrivenItemDefinition> defs = DataDrivenItemRegistry.getAll().stream()
|
||||
.filter(d -> d.occupiedRegions().contains(region))
|
||||
.collect(Collectors.toList());
|
||||
if (!defs.isEmpty()) {
|
||||
return DataDrivenBondageItem.createStack(defs.get(random.nextInt(defs.size())).id());
|
||||
}
|
||||
// Fallback for worldgen race condition (registry not loaded yet)
|
||||
return DataDrivenBondageItem.createStack(fallbacks[random.nextInt(fallbacks.length)]);
|
||||
}
|
||||
|
||||
static void safeSetBlock(
|
||||
WorldGenLevel level,
|
||||
BlockPos pos,
|
||||
@@ -629,9 +640,7 @@ public class HangingCagePiece extends StructurePiece {
|
||||
entityTag.putUUID("UUID", java.util.UUID.randomUUID());
|
||||
|
||||
// Random bind item — the damsel spawns already restrained
|
||||
BindVariant[] variants = BindVariant.values();
|
||||
BindVariant chosenBind = variants[random.nextInt(variants.length)];
|
||||
ItemStack bindStack = new ItemStack(ModItems.getBind(chosenBind));
|
||||
ItemStack bindStack = randomItemForRegion(random, BodyRegionV2.ARMS, FALLBACK_BINDS);
|
||||
bindStack.getOrCreateTag().putString("bindMode", "full");
|
||||
entityTag.put("Bind", bindStack.save(new CompoundTag()));
|
||||
|
||||
@@ -640,9 +649,8 @@ public class HangingCagePiece extends StructurePiece {
|
||||
if (chunk instanceof ProtoChunk protoChunk) {
|
||||
protoChunk.addEntity(entityTag);
|
||||
TiedUpMod.LOGGER.info(
|
||||
"[HangingCage] Scheduled {} damsel with {} at {}",
|
||||
"[HangingCage] Scheduled {} damsel at {}",
|
||||
shiny ? "shiny" : "regular",
|
||||
chosenBind.getRegistryName(),
|
||||
masterPos.toShortString()
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user