feature/d01-branch-c-migration #8

Merged
NotEvil merged 3 commits from feature/d01-branch-c-migration into develop 2026-04-14 22:57:06 +00:00
78 changed files with 729 additions and 763 deletions

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@@ -6,6 +6,14 @@ import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.items.base.ItemEarplugs;
import com.tiedup.remake.items.base.ItemGag;
import com.tiedup.remake.items.clothes.GenericClothes;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.v2.bondage.component.ComponentType;
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
import javax.annotation.Nullable;
import net.minecraft.core.BlockPos;
import net.minecraft.nbt.CompoundTag;
@@ -191,55 +199,45 @@ public abstract class BondageItemBlockEntity
@Override
public void readBondageData(CompoundTag tag) {
// Read bind with type validation
// Read bind with type validation (V1 ItemBind or V2 ARMS-region item)
if (tag.contains("bind")) {
ItemStack bindStack = ItemStack.of(tag.getCompound("bind"));
if (
!bindStack.isEmpty() && bindStack.getItem() instanceof ItemBind
) {
if (!bindStack.isEmpty() && (bindStack.getItem() instanceof ItemBind || BindModeHelper.isBindItem(bindStack))) {
this.bind = bindStack;
}
}
// Read gag with type validation
// Read gag with type validation (V1 ItemGag or V2 GAGGING component)
if (tag.contains("gag")) {
ItemStack gagStack = ItemStack.of(tag.getCompound("gag"));
if (!gagStack.isEmpty() && gagStack.getItem() instanceof ItemGag) {
if (!gagStack.isEmpty() && (gagStack.getItem() instanceof ItemGag
|| DataDrivenBondageItem.getComponent(gagStack, ComponentType.GAGGING, GaggingComponent.class) != null)) {
this.gag = gagStack;
}
}
// Read blindfold with type validation
// Read blindfold with type validation (V1 ItemBlindfold or V2 EYES-region item)
if (tag.contains("blindfold")) {
ItemStack blindfoldStack = ItemStack.of(
tag.getCompound("blindfold")
);
if (
!blindfoldStack.isEmpty() &&
blindfoldStack.getItem() instanceof ItemBlindfold
) {
ItemStack blindfoldStack = ItemStack.of(tag.getCompound("blindfold"));
if (!blindfoldStack.isEmpty() && (blindfoldStack.getItem() instanceof ItemBlindfold
|| isDataDrivenForRegion(blindfoldStack, BodyRegionV2.EYES))) {
this.blindfold = blindfoldStack;
}
}
// Read earplugs with type validation
// Read earplugs with type validation (V1 ItemEarplugs or V2 EARS-region item)
if (tag.contains("earplugs")) {
ItemStack earplugsStack = ItemStack.of(tag.getCompound("earplugs"));
if (
!earplugsStack.isEmpty() &&
earplugsStack.getItem() instanceof ItemEarplugs
) {
if (!earplugsStack.isEmpty() && (earplugsStack.getItem() instanceof ItemEarplugs
|| isDataDrivenForRegion(earplugsStack, BodyRegionV2.EARS))) {
this.earplugs = earplugsStack;
}
}
// Read collar with type validation
// Read collar with type validation (V1 ItemCollar or V2 collar)
if (tag.contains("collar")) {
ItemStack collarStack = ItemStack.of(tag.getCompound("collar"));
if (
!collarStack.isEmpty() &&
collarStack.getItem() instanceof ItemCollar
) {
if (!collarStack.isEmpty() && (collarStack.getItem() instanceof ItemCollar || CollarHelper.isCollar(collarStack))) {
this.collar = collarStack;
}
}
@@ -279,6 +277,14 @@ public abstract class BondageItemBlockEntity
return tag;
}
// V2 HELPERS
/** Check if a stack is a data-driven item occupying the given body region. */
private static boolean isDataDrivenForRegion(ItemStack stack, BodyRegionV2 region) {
DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
return def != null && def.occupiedRegions().contains(region);
}
// NETWORK SYNC
/**

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@@ -1,7 +1,19 @@
package com.tiedup.remake.blocks.entity;
import com.tiedup.remake.items.base.*;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.ItemBlindfold;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.items.base.ItemEarplugs;
import com.tiedup.remake.items.base.ItemGag;
import com.tiedup.remake.items.clothes.GenericClothes;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.v2.bondage.component.ComponentType;
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
import javax.annotation.Nullable;
import net.minecraft.core.BlockPos;
import net.minecraft.nbt.CompoundTag;
@@ -45,7 +57,7 @@ public class TrappedChestBlockEntity
@Override
public void setBind(ItemStack stack) {
if (stack.isEmpty() || stack.getItem() instanceof ItemBind) {
if (stack.isEmpty() || stack.getItem() instanceof ItemBind || BindModeHelper.isBindItem(stack)) {
this.bind = stack;
setChangedAndSync();
}
@@ -58,7 +70,8 @@ public class TrappedChestBlockEntity
@Override
public void setGag(ItemStack stack) {
if (stack.isEmpty() || stack.getItem() instanceof ItemGag) {
if (stack.isEmpty() || stack.getItem() instanceof ItemGag
|| DataDrivenBondageItem.getComponent(stack, ComponentType.GAGGING, GaggingComponent.class) != null) {
this.gag = stack;
setChangedAndSync();
}
@@ -71,7 +84,8 @@ public class TrappedChestBlockEntity
@Override
public void setBlindfold(ItemStack stack) {
if (stack.isEmpty() || stack.getItem() instanceof ItemBlindfold) {
if (stack.isEmpty() || stack.getItem() instanceof ItemBlindfold
|| isDataDrivenForRegion(stack, BodyRegionV2.EYES)) {
this.blindfold = stack;
setChangedAndSync();
}
@@ -84,7 +98,8 @@ public class TrappedChestBlockEntity
@Override
public void setEarplugs(ItemStack stack) {
if (stack.isEmpty() || stack.getItem() instanceof ItemEarplugs) {
if (stack.isEmpty() || stack.getItem() instanceof ItemEarplugs
|| isDataDrivenForRegion(stack, BodyRegionV2.EARS)) {
this.earplugs = stack;
setChangedAndSync();
}
@@ -97,7 +112,7 @@ public class TrappedChestBlockEntity
@Override
public void setCollar(ItemStack stack) {
if (stack.isEmpty() || stack.getItem() instanceof ItemCollar) {
if (stack.isEmpty() || stack.getItem() instanceof ItemCollar || CollarHelper.isCollar(stack)) {
this.collar = stack;
setChangedAndSync();
}
@@ -183,6 +198,14 @@ public class TrappedChestBlockEntity
writeBondageData(tag);
}
// V2 HELPERS
/** Check if a stack is a data-driven item occupying the given body region. */
private static boolean isDataDrivenForRegion(ItemStack stack, BodyRegionV2 region) {
DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
return def != null && def.occupiedRegions().contains(region);
}
// NETWORK SYNC
/**

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@@ -2,8 +2,8 @@ package com.tiedup.remake.cells;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.base.ILockable;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.prison.PrisonerManager;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.state.IRestrainable;
import com.tiedup.remake.util.KidnappedHelper;
import com.tiedup.remake.v2.BodyRegionV2;
@@ -231,7 +231,7 @@ public final class CampLifecycleManager {
}
// Suppress collar removal alerts - this is a legitimate release (camp death)
ItemCollar.runWithSuppressedAlert(() -> {
CollarHelper.runWithSuppressedAlert(() -> {
// Unlock collar if owned by the dead camp/trader
unlockCollarIfOwnedBy(prisoner, state, traderUUID);
@@ -285,8 +285,8 @@ public final class CampLifecycleManager {
return;
}
if (collar.getItem() instanceof ItemCollar collarItem) {
List<UUID> owners = collarItem.getOwners(collar);
if (CollarHelper.isCollar(collar)) {
List<UUID> owners = CollarHelper.getOwners(collar);
// If the dead trader/camp is an owner, unlock the collar
if (owners.contains(ownerUUID)) {

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@@ -3,8 +3,8 @@ package com.tiedup.remake.client;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.GenericBind;
import com.tiedup.remake.items.base.BindVariant;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
@@ -141,12 +141,7 @@ public class FirstPersonMittensRenderer {
net.minecraft.world.item.ItemStack bindStack =
V2EquipmentHelper.getInRegion(player, BodyRegionV2.ARMS);
if (bindStack.isEmpty()) return false;
if (bindStack.getItem() instanceof GenericBind bind) {
BindVariant variant = bind.getVariant();
return (
variant == BindVariant.WRAP || variant == BindVariant.LATEX_SACK
);
}
return false;
PoseType poseType = PoseTypeHelper.getPoseType(bindStack);
return poseType == PoseType.WRAP || poseType == PoseType.LATEX_SACK;
}
}

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@@ -6,7 +6,7 @@ import com.tiedup.remake.client.gui.screens.UnifiedBondageScreen;
import com.tiedup.remake.core.ModConfig;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.base.ILockable;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.network.ModNetwork;
import com.tiedup.remake.network.action.PacketForceSeatModifier;
import com.tiedup.remake.network.action.PacketStruggle;
@@ -428,11 +428,8 @@ public class ModKeybindings {
target,
BodyRegionV2.NECK
);
if (
!collarStack.isEmpty() &&
collarStack.getItem() instanceof ItemCollar collar
) {
return collar.isOwner(collarStack, player);
if (!collarStack.isEmpty() && CollarHelper.isCollar(collarStack)) {
return CollarHelper.isOwner(collarStack, player);
}
return false;
}

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@@ -1,8 +1,8 @@
package com.tiedup.remake.client.animation.render;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.state.HumanChairHelper;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
@@ -93,14 +93,11 @@ public class DogPoseRenderHandler {
}
ItemStack bindForPose = state.getEquipment(BodyRegionV2.ARMS);
if (
bindForPose.isEmpty() ||
!(bindForPose.getItem() instanceof ItemBind itemBind)
) {
if (bindForPose.isEmpty()) {
return;
}
PoseType bindPoseType = itemBind.getPoseType();
PoseType bindPoseType = PoseTypeHelper.getPoseType(bindForPose);
// Check for humanChairMode NBT override
bindPoseType = HumanChairHelper.resolveEffectivePose(
bindPoseType,

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@@ -2,8 +2,8 @@ package com.tiedup.remake.client.animation.render;
import com.tiedup.remake.client.state.PetBedClientState;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.state.HumanChairHelper;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
@@ -83,11 +83,9 @@ public class PetBedRenderHandler {
PlayerBindState state = PlayerBindState.getInstance(player);
if (state == null) return false;
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
if (
bind.isEmpty() || !(bind.getItem() instanceof ItemBind itemBind)
) return false;
if (bind.isEmpty()) return false;
PoseType pose = HumanChairHelper.resolveEffectivePose(
itemBind.getPoseType(),
PoseTypeHelper.getPoseType(bind),
bind
);
return pose == PoseType.DOG || pose == PoseType.HUMAN_CHAIR;

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@@ -2,8 +2,8 @@ package com.tiedup.remake.client.animation.render;
import com.tiedup.remake.client.renderer.layers.ClothesRenderHelper;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.items.clothes.ClothesProperties;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
@@ -71,10 +71,8 @@ public class PlayerArmHideEventHandler {
// === HIDE ARMS (wrap/latex_sack poses) ===
if (state.hasArmsBound()) {
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
if (
!bind.isEmpty() && bind.getItem() instanceof ItemBind itemBind
) {
PoseType poseType = itemBind.getPoseType();
if (!bind.isEmpty()) {
PoseType poseType = PoseTypeHelper.getPoseType(bind);
// Only hide arms for wrap/sack poses (arms are covered by the item)
if (

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@@ -14,8 +14,9 @@ import com.tiedup.remake.client.gltf.GltfAnimationApplier;
import com.tiedup.remake.client.state.ClothesClientCache;
import com.tiedup.remake.client.state.MovementStyleClientState;
import com.tiedup.remake.client.state.PetBedClientState;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.state.HumanChairHelper;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
@@ -249,14 +250,10 @@ public class AnimationTickHandler {
PlayerBindState state
) {
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
PoseType poseType = PoseType.STANDARD;
PoseType poseType = PoseTypeHelper.getPoseType(bind);
if (bind.getItem() instanceof ItemBind itemBind) {
poseType = itemBind.getPoseType();
// Human chair mode: override DOG pose to HUMAN_CHAIR (straight limbs)
poseType = HumanChairHelper.resolveEffectivePose(poseType, bind);
}
// Human chair mode: override DOG pose to HUMAN_CHAIR (straight limbs)
poseType = HumanChairHelper.resolveEffectivePose(poseType, bind);
// Derive bound state from V2 regions (works client-side, synced via capability)
boolean armsBound = V2EquipmentHelper.isRegionOccupied(
@@ -268,10 +265,10 @@ public class AnimationTickHandler {
BodyRegionV2.LEGS
);
// V1 fallback: if no V2 regions are set but player is tied, derive from ItemBind NBT
if (!armsBound && !legsBound && bind.getItem() instanceof ItemBind) {
armsBound = ItemBind.hasArmsBound(bind);
legsBound = ItemBind.hasLegsBound(bind);
// V1 fallback: if no V2 regions are set but player is tied, derive from bind mode NBT
if (!armsBound && !legsBound && BindModeHelper.isBindItem(bind)) {
armsBound = BindModeHelper.hasArmsBound(bind);
legsBound = BindModeHelper.hasLegsBound(bind);
}
boolean isStruggling = state.isStruggling();

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@@ -9,8 +9,9 @@ import com.tiedup.remake.client.gltf.GltfAnimationApplier;
import com.tiedup.remake.entities.AbstractTiedUpNpc;
import com.tiedup.remake.entities.EntityMaster;
import com.tiedup.remake.entities.ai.master.MasterState;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
@@ -161,13 +162,8 @@ public class NpcAnimationTickHandler {
net.minecraft.world.item.ItemStack bind = entity.getEquipment(
BodyRegionV2.ARMS
);
PoseType poseType = PoseType.STANDARD;
boolean hasBind = false;
if (bind.getItem() instanceof ItemBind itemBind) {
poseType = itemBind.getPoseType();
hasBind = true;
}
PoseType poseType = PoseTypeHelper.getPoseType(bind);
boolean hasBind = BindModeHelper.isBindItem(bind);
// Derive bound state from V2 regions (AbstractTiedUpNpc implements IV2EquipmentHolder)
boolean armsBound = V2EquipmentHelper.isRegionOccupied(
@@ -179,10 +175,10 @@ public class NpcAnimationTickHandler {
BodyRegionV2.LEGS
);
// V1 fallback: if no V2 regions set but NPC has a bind, derive from ItemBind NBT
if (!armsBound && !legsBound && bind.getItem() instanceof ItemBind) {
armsBound = ItemBind.hasArmsBound(bind);
legsBound = ItemBind.hasLegsBound(bind);
// V1 fallback: if no V2 regions set but NPC has a bind, derive from bind mode NBT
if (!armsBound && !legsBound && BindModeHelper.isBindItem(bind)) {
armsBound = BindModeHelper.hasArmsBound(bind);
legsBound = BindModeHelper.hasLegsBound(bind);
}
boolean isStruggling = entity.isStruggling();

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@@ -1,8 +1,8 @@
package com.tiedup.remake.client.events;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.BindVariant;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.util.KidnappedHelper;
import com.tiedup.remake.v2.BodyRegionV2;
@@ -138,7 +138,7 @@ public class LeashProxyClientHandler {
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
if (
!bind.isEmpty() &&
bind.getItem() == ModItems.getBind(BindVariant.DOGBINDER)
PoseTypeHelper.getPoseType(bind) == PoseType.DOG
) {
return DOGWALK_Y_OFFSET;
}

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@@ -1,13 +1,20 @@
package com.tiedup.remake.client.events;
import com.tiedup.remake.items.base.*;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.network.ModNetwork;
import com.tiedup.remake.network.selfbondage.PacketSelfBondage;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.v2.bondage.IV2BondageItem;
import com.tiedup.remake.v2.bondage.component.BlindingComponent;
import com.tiedup.remake.v2.bondage.component.ComponentType;
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
import net.minecraft.client.Minecraft;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@@ -70,7 +77,7 @@ public class SelfBondageInputHandler {
if (!event.getLevel().isClientSide()) return;
ItemStack stack = event.getItemStack();
if (isSelfBondageItem(stack.getItem())) {
if (isSelfBondageItem(stack)) {
event.setCanceled(true);
startSelfBondage();
}
@@ -87,11 +94,11 @@ public class SelfBondageInputHandler {
InteractionHand hand = InteractionHand.MAIN_HAND;
ItemStack stack = player.getMainHandItem();
if (!isSelfBondageItem(stack.getItem())) {
if (!isSelfBondageItem(stack)) {
stack = player.getOffhandItem();
hand = InteractionHand.OFF_HAND;
if (!isSelfBondageItem(stack.getItem())) {
if (!isSelfBondageItem(stack)) {
return; // No bondage item in either hand
}
}
@@ -130,7 +137,7 @@ public class SelfBondageInputHandler {
// Check if still holding bondage item in the active hand
ItemStack stack = player.getItemInHand(activeHand);
if (!isSelfBondageItem(stack.getItem())) {
if (!isSelfBondageItem(stack)) {
stopSelfBondage();
return;
}
@@ -153,27 +160,31 @@ public class SelfBondageInputHandler {
}
/**
* Check if an item supports self-bondage.
* Check if a stack supports self-bondage.
* Collar is explicitly excluded.
*/
private static boolean isSelfBondageItem(Item item) {
// Collar cannot be self-equipped (V1 collar guard)
if (item instanceof ItemCollar) {
private static boolean isSelfBondageItem(ItemStack stack) {
if (stack.isEmpty()) return false;
// Collar cannot be self-equipped (V1 collar guard + V2 ownership component)
if (stack.getItem() instanceof ItemCollar || CollarHelper.isCollar(stack)) {
return false;
}
// V2 bondage items support self-bondage (left-click hold with tying duration)
if (item instanceof IV2BondageItem) {
if (stack.getItem() instanceof IV2BondageItem) {
return true;
}
// V1 bondage items (legacy)
return (
item instanceof ItemBind ||
item instanceof ItemGag ||
item instanceof ItemBlindfold ||
item instanceof ItemMittens ||
item instanceof ItemEarplugs
);
// V2 data-driven items: check if it occupies any bondage region
DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
if (def != null) {
return true;
}
// V1 fallback: bind items
return BindModeHelper.isBindItem(stack)
|| DataDrivenBondageItem.getComponent(stack, ComponentType.GAGGING, GaggingComponent.class) != null
|| DataDrivenBondageItem.getComponent(stack, ComponentType.BLINDING, BlindingComponent.class) != null;
}
}

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@@ -3,7 +3,7 @@ package com.tiedup.remake.client.gui.screens;
import com.tiedup.remake.client.gui.util.GuiColors;
import com.tiedup.remake.client.gui.util.GuiLayoutConstants;
import com.tiedup.remake.client.gui.widgets.SlaveEntryWidget;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.network.ModNetwork;
import com.tiedup.remake.network.slave.PacketSlaveAction;
import com.tiedup.remake.state.IBondageState;
@@ -145,8 +145,8 @@ public class SlaveManagementScreen extends BaseScreen {
ItemStack collarStack = kidnapped.getEquipment(
BodyRegionV2.NECK
);
if (collarStack.getItem() instanceof ItemCollar collar) {
if (collar.isOwner(collarStack, player)) {
if (CollarHelper.isCollar(collarStack)) {
if (CollarHelper.isOwner(collarStack, player)) {
addSlaveEntry(kidnapped);
addedUUIDs.add(entity.getUUID());
}

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@@ -7,7 +7,7 @@ import com.tiedup.remake.items.ItemLockpick;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.IHasResistance;
import com.tiedup.remake.items.base.ILockable;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.network.ModNetwork;
import com.tiedup.remake.network.action.PacketSetKnifeCutTarget;
import com.tiedup.remake.network.minigame.PacketLockpickMiniGameStart;
@@ -474,10 +474,10 @@ public class ActionPanel extends AbstractWidget {
// Bondage Service toggle (NECK collar only, prison configured)
if (
selectedRegion == BodyRegionV2.NECK &&
selectedItem.getItem() instanceof ItemCollar collar
CollarHelper.isCollar(selectedItem)
) {
if (collar.hasCellAssigned(selectedItem)) {
boolean svcEnabled = collar.isBondageServiceEnabled(
if (CollarHelper.hasCellAssigned(selectedItem)) {
boolean svcEnabled = CollarHelper.isBondageServiceEnabled(
selectedItem
);
String svcKey = svcEnabled

View File

@@ -5,7 +5,7 @@ import static com.tiedup.remake.client.gui.util.GuiLayoutConstants.*;
import com.google.common.collect.ImmutableList;
import com.tiedup.remake.client.gui.util.GuiColors;
import com.tiedup.remake.items.ItemGpsCollar;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.v2.BodyRegionV2;
import java.util.ArrayList;
@@ -560,19 +560,13 @@ public class SlaveEntryWidget
private boolean hasShockCollar() {
if (!slave.hasCollar()) return false;
ItemStack collar = slave.getEquipment(BodyRegionV2.NECK);
return (
collar.getItem() instanceof ItemCollar itemCollar &&
itemCollar.canShock()
);
return CollarHelper.canShock(collar);
}
private boolean hasGPSCollar() {
if (!slave.hasCollar()) return false;
ItemStack collar = slave.getEquipment(BodyRegionV2.NECK);
return (
collar.getItem() instanceof ItemCollar itemCollar &&
itemCollar.hasGPS()
);
return CollarHelper.hasGPS(collar);
}
private boolean isInAnySafeZone(
@@ -580,7 +574,7 @@ public class SlaveEntryWidget
ItemStack collarStack,
LivingEntity entity
) {
if (!gps.isActive(collarStack)) return true;
if (!CollarHelper.isActive(collarStack)) return true;
var safeSpots = gps.getSafeSpots(collarStack);
if (safeSpots.isEmpty()) return true;

View File

@@ -9,8 +9,9 @@ import com.tiedup.remake.entities.AbstractTiedUpNpc;
import com.tiedup.remake.entities.EntityKidnapperArcher;
import com.tiedup.remake.entities.EntityMaster;
import com.tiedup.remake.entities.ai.master.MasterState;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.items.clothes.GenericClothes;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
@@ -230,11 +231,7 @@ public class DamselModel
if (inPose) {
ItemStack bind = entity.getEquipment(BodyRegionV2.ARMS);
PoseType poseType = PoseType.STANDARD;
if (bind.getItem() instanceof ItemBind itemBind) {
poseType = itemBind.getPoseType();
}
PoseType poseType = PoseTypeHelper.getPoseType(bind);
// Hide arms for wrap/latex_sack poses
if (poseType == PoseType.WRAP || poseType == PoseType.LATEX_SACK) {
@@ -252,9 +249,7 @@ public class DamselModel
PoseType currentPoseType = PoseType.STANDARD;
if (inPose) {
ItemStack bindForPoseType = entity.getEquipment(BodyRegionV2.ARMS);
if (bindForPoseType.getItem() instanceof ItemBind itemBindForType) {
currentPoseType = itemBindForType.getPoseType();
}
currentPoseType = PoseTypeHelper.getPoseType(bindForPoseType);
}
// Check if this is a Master in human chair mode (head should look around freely)
@@ -306,11 +301,7 @@ public class DamselModel
// Animation not yet active (1-frame delay) - apply static pose as fallback
// This ensures immediate visual feedback when bind is applied
ItemStack bind = entity.getEquipment(BodyRegionV2.ARMS);
PoseType fallbackPoseType = PoseType.STANDARD;
if (bind.getItem() instanceof ItemBind itemBind) {
fallbackPoseType = itemBind.getPoseType();
}
PoseType fallbackPoseType = PoseTypeHelper.getPoseType(bind);
// Derive bound state from V2 regions (AbstractTiedUpNpc implements IV2EquipmentHolder)
boolean armsBound = V2EquipmentHelper.isRegionOccupied(
@@ -323,10 +314,10 @@ public class DamselModel
);
if (
!armsBound && !legsBound && bind.getItem() instanceof ItemBind
!armsBound && !legsBound && BindModeHelper.isBindItem(bind)
) {
armsBound = ItemBind.hasArmsBound(bind);
legsBound = ItemBind.hasLegsBound(bind);
armsBound = BindModeHelper.hasArmsBound(bind);
legsBound = BindModeHelper.hasLegsBound(bind);
}
// Apply static pose directly to model parts

View File

@@ -7,8 +7,8 @@ import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import com.tiedup.remake.cells.CellDataV2;
import com.tiedup.remake.cells.CellRegistryV2;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.util.teleport.Position;
import com.tiedup.remake.util.teleport.TeleportHelper;
import com.tiedup.remake.v2.BodyRegionV2;
@@ -160,8 +160,8 @@ public class CollarCommand {
}
if (source.getEntity() instanceof ServerPlayer executor) {
if (collar.getItem() instanceof ItemCollar collarItem) {
collarItem.addOwner(collar, executor);
if (CollarHelper.isCollar(collar)) {
CollarHelper.addOwner(collar, executor);
source.sendSuccess(
() ->
Component.literal(
@@ -195,8 +195,8 @@ public class CollarCommand {
}
if (source.getEntity() instanceof ServerPlayer executor) {
if (collar.getItem() instanceof ItemCollar collarItem) {
collarItem.removeOwner(collar, executor.getUUID());
if (CollarHelper.isCollar(collar)) {
CollarHelper.removeOwner(collar, executor.getUUID());
source.sendSuccess(
() ->
Component.literal(
@@ -230,8 +230,8 @@ public class CollarCommand {
return 0;
}
if (collar.getItem() instanceof ItemCollar collarItem) {
collarItem.setNickname(collar, name);
if (CollarHelper.isCollar(collar)) {
CollarHelper.setNickname(collar, name);
source.sendSuccess(
() ->
Component.literal(
@@ -261,8 +261,8 @@ public class CollarCommand {
return 0;
}
if (collar.getItem() instanceof ItemCollar collarItem) {
collarItem.addOwner(collar, owner);
if (CollarHelper.isCollar(collar)) {
CollarHelper.addOwner(collar, owner);
source.sendSuccess(
() ->
Component.literal(
@@ -296,8 +296,8 @@ public class CollarCommand {
return 0;
}
if (collar.getItem() instanceof ItemCollar collarItem) {
collarItem.removeOwner(collar, owner.getUUID());
if (CollarHelper.isCollar(collar)) {
CollarHelper.removeOwner(collar, owner.getUUID());
source.sendSuccess(
() ->
Component.literal(
@@ -348,8 +348,8 @@ public class CollarCommand {
return 0;
}
if (collar.getItem() instanceof ItemCollar collarItem) {
collarItem.setCellId(collar, cell.getId());
if (CollarHelper.isCollar(collar)) {
CollarHelper.setCellId(collar, cell.getId());
source.sendSuccess(
() ->
Component.literal(
@@ -388,8 +388,8 @@ public class CollarCommand {
return 0;
}
if (collar.getItem() instanceof ItemCollar collarItem) {
if (!collarItem.hasCellAssigned(collar)) {
if (CollarHelper.isCollar(collar)) {
if (!CollarHelper.hasCellAssigned(collar)) {
source.sendFailure(
Component.literal("No cell assigned to collar")
);
@@ -397,7 +397,7 @@ public class CollarCommand {
}
// Get cell position and teleport
java.util.UUID cellId = collarItem.getCellId(collar);
java.util.UUID cellId = CollarHelper.getCellId(collar);
ServerLevel serverLevel = source.getLevel();
CellDataV2 cell = CellRegistryV2.get(serverLevel).getCell(cellId);
@@ -449,7 +449,7 @@ public class CollarCommand {
return 0;
}
if (collar.getItem() instanceof ItemCollar collarItem) {
if (CollarHelper.isCollar(collar)) {
source.sendSuccess(
() ->
Component.literal(
@@ -460,24 +460,24 @@ public class CollarCommand {
false
);
String nickname = collarItem.getNickname(collar);
String nickname = CollarHelper.getNickname(collar);
source.sendSuccess(
() ->
Component.literal(
"§7Nickname: §f" +
(nickname.isEmpty() ? "None" : nickname)
(nickname == null || nickname.isEmpty() ? "None" : nickname)
),
false
);
source.sendSuccess(
() ->
Component.literal(
"§7Has Owner: §f" + collarItem.hasOwner(collar)
"§7Has Owner: §f" + CollarHelper.hasOwner(collar)
),
false
);
// Cell assignment
java.util.UUID cellId = collarItem.getCellId(collar);
java.util.UUID cellId = CollarHelper.getCellId(collar);
if (cellId != null) {
ServerLevel serverLevel = source.getLevel();
CellRegistryV2 registry = CellRegistryV2.get(serverLevel);
@@ -510,10 +510,12 @@ public class CollarCommand {
);
}
boolean locked = collar.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable
&& lockable.isLocked(collar);
source.sendSuccess(
() ->
Component.literal(
"§7Locked: §f" + collarItem.isLocked(collar)
"§7Locked: §f" + locked
),
false
);

View File

@@ -4,12 +4,10 @@ import com.mojang.brigadier.CommandDispatcher;
import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.BindVariant;
import com.tiedup.remake.items.base.BlindfoldVariant;
import com.tiedup.remake.items.base.EarplugsVariant;
import com.tiedup.remake.items.base.GagVariant;
import com.tiedup.remake.items.base.KnifeVariant;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import java.util.Optional;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
import net.minecraft.network.chat.Component;
@@ -82,42 +80,18 @@ public class KidnapSetCommand {
int given = 0;
// Binds
given += giveItem(
player,
new ItemStack(ModItems.getBind(BindVariant.ROPES), 8)
);
given += giveItem(
player,
new ItemStack(ModItems.getBind(BindVariant.CHAIN), 4)
);
given += giveItem(
player,
new ItemStack(ModItems.getBind(BindVariant.LEATHER_STRAPS), 4)
);
given += giveDataDrivenItems(player, "ropes", 8);
given += giveDataDrivenItems(player, "chain", 4);
given += giveDataDrivenItems(player, "leather_straps", 4);
// Gags
given += giveItem(
player,
new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG), 4)
);
given += giveItem(
player,
new ItemStack(ModItems.getGag(GagVariant.BALL_GAG), 4)
);
given += giveItem(
player,
new ItemStack(ModItems.getGag(GagVariant.TAPE_GAG), 4)
);
given += giveDataDrivenItems(player, "cloth_gag", 4);
given += giveDataDrivenItems(player, "ball_gag", 4);
given += giveDataDrivenItems(player, "tape_gag", 4);
// Blindfolds
given += giveItem(
player,
new ItemStack(ModItems.getBlindfold(BlindfoldVariant.CLASSIC), 4)
);
given += giveItem(
player,
new ItemStack(ModItems.getBlindfold(BlindfoldVariant.MASK), 2)
);
given += giveDataDrivenItems(player, "classic_blindfold", 4);
given += giveDataDrivenItems(player, "blindfold_mask", 2);
// Collars
given += giveItem(
@@ -155,10 +129,7 @@ public class KidnapSetCommand {
given += giveItem(player, new ItemStack(ModItems.MASTER_KEY.get(), 1));
// Earplugs
given += giveItem(
player,
new ItemStack(ModItems.getEarplugs(EarplugsVariant.CLASSIC), 4)
);
given += giveDataDrivenItems(player, "classic_earplugs", 4);
// Rope arrows
given += giveItem(player, new ItemStack(ModItems.ROPE_ARROW.get(), 16));
@@ -182,6 +153,18 @@ public class KidnapSetCommand {
return finalGiven;
}
private static int giveDataDrivenItems(ServerPlayer player, String itemName, int count) {
int given = 0;
for (int i = 0; i < count; i++) {
ItemStack stack = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", itemName));
if (!stack.isEmpty()) {
giveItem(player, stack);
given++;
}
}
return given;
}
private static int giveItem(ServerPlayer player, ItemStack stack) {
if (!player.getInventory().add(stack)) {
// Drop on ground if inventory full

View File

@@ -7,11 +7,9 @@ import com.mojang.brigadier.exceptions.CommandSyntaxException;
import com.tiedup.remake.entities.*;
import com.tiedup.remake.entities.skins.EliteKidnapperSkinManager;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.BindVariant;
import com.tiedup.remake.items.base.BlindfoldVariant;
import com.tiedup.remake.items.base.EarplugsVariant;
import com.tiedup.remake.items.base.GagVariant;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.v2.BodyRegionV2;
import java.util.List;
import java.util.Optional;
@@ -507,7 +505,7 @@ public class NPCCommand {
npc.equip(
BodyRegionV2.ARMS,
new ItemStack(ModItems.getBind(BindVariant.ROPES))
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"))
);
context
.getSource()
@@ -538,7 +536,7 @@ public class NPCCommand {
npc.equip(
BodyRegionV2.MOUTH,
new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG))
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"))
);
context
.getSource()
@@ -571,7 +569,7 @@ public class NPCCommand {
npc.equip(
BodyRegionV2.EYES,
new ItemStack(ModItems.getBlindfold(BlindfoldVariant.CLASSIC))
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"))
);
context
.getSource()
@@ -656,10 +654,10 @@ public class NPCCommand {
com.tiedup.remake.entities.AbstractTiedUpNpc npcEntity
) {
npcEntity.applyBondage(
new ItemStack(ModItems.getBind(BindVariant.ROPES)),
new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG)),
new ItemStack(ModItems.getBlindfold(BlindfoldVariant.CLASSIC)),
new ItemStack(ModItems.getEarplugs(EarplugsVariant.CLASSIC)),
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes")),
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag")),
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold")),
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs")),
new ItemStack(ModItems.CLASSIC_COLLAR.get()),
ItemStack.EMPTY // No clothes
);

View File

@@ -9,12 +9,10 @@ import com.tiedup.remake.commands.CommandHelper;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.AdjustmentHelper;
import com.tiedup.remake.items.base.BindVariant;
import com.tiedup.remake.items.base.BlindfoldVariant;
import com.tiedup.remake.items.base.EarplugsVariant;
import com.tiedup.remake.items.base.GagVariant;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.network.ModNetwork;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.network.sync.PacketSyncBindState;
import com.tiedup.remake.state.PlayerBindState;
import net.minecraft.commands.CommandSourceStack;
@@ -256,7 +254,7 @@ public class BondageSubCommand {
return 0;
}
ItemStack ropes = new ItemStack(ModItems.getBind(BindVariant.ROPES));
ItemStack ropes = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
state.putBindOn(ropes);
CommandHelper.syncPlayerState(targetPlayer, state);
@@ -387,7 +385,7 @@ public class BondageSubCommand {
return 0;
}
ItemStack gag = new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG));
ItemStack gag = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"));
state.putGagOn(gag);
CommandHelper.syncPlayerState(targetPlayer, state);
@@ -440,9 +438,7 @@ public class BondageSubCommand {
return 0;
}
ItemStack blindfold = new ItemStack(
ModItems.getBlindfold(BlindfoldVariant.CLASSIC)
);
ItemStack blindfold = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"));
state.putBlindfoldOn(blindfold);
CommandHelper.syncPlayerState(targetPlayer, state);
@@ -500,8 +496,7 @@ public class BondageSubCommand {
ItemStack collar = new ItemStack(ModItems.CLASSIC_COLLAR.get());
if (context.getSource().getEntity() instanceof ServerPlayer executor) {
ItemCollar collarItem = (ItemCollar) collar.getItem();
collarItem.addOwner(collar, executor);
CollarHelper.addOwner(collar, executor);
}
state.putCollarOn(collar);
@@ -1021,9 +1016,7 @@ public class BondageSubCommand {
return 0;
}
ItemStack earplugs = new ItemStack(
ModItems.getEarplugs(EarplugsVariant.CLASSIC)
);
ItemStack earplugs = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs"));
state.putEarplugsOn(earplugs);
CommandHelper.syncPlayerState(targetPlayer, state);
@@ -1067,25 +1060,19 @@ public class BondageSubCommand {
int applied = 0;
if (!state.isTiedUp()) {
ItemStack ropes = new ItemStack(
ModItems.getBind(BindVariant.ROPES)
);
ItemStack ropes = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
state.putBindOn(ropes);
applied++;
}
if (!state.isGagged()) {
ItemStack gag = new ItemStack(
ModItems.getGag(GagVariant.CLOTH_GAG)
);
ItemStack gag = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"));
state.putGagOn(gag);
applied++;
}
if (!state.isBlindfolded()) {
ItemStack blindfold = new ItemStack(
ModItems.getBlindfold(BlindfoldVariant.CLASSIC)
);
ItemStack blindfold = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"));
state.putBlindfoldOn(blindfold);
applied++;
}
@@ -1095,17 +1082,14 @@ public class BondageSubCommand {
if (
context.getSource().getEntity() instanceof ServerPlayer executor
) {
ItemCollar collarItem = (ItemCollar) collar.getItem();
collarItem.addOwner(collar, executor);
CollarHelper.addOwner(collar, executor);
}
state.putCollarOn(collar);
applied++;
}
if (!state.hasEarplugs()) {
ItemStack earplugs = new ItemStack(
ModItems.getEarplugs(EarplugsVariant.CLASSIC)
);
ItemStack earplugs = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs"));
state.putEarplugsOn(earplugs);
applied++;
}
@@ -1167,21 +1151,15 @@ public class BondageSubCommand {
// First fully restrain
if (!state.isTiedUp()) {
ItemStack ropes = new ItemStack(
ModItems.getBind(BindVariant.ROPES)
);
ItemStack ropes = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
state.putBindOn(ropes);
}
if (!state.isGagged()) {
ItemStack gag = new ItemStack(
ModItems.getGag(GagVariant.CLOTH_GAG)
);
ItemStack gag = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"));
state.putGagOn(gag);
}
if (!state.isBlindfolded()) {
ItemStack blindfold = new ItemStack(
ModItems.getBlindfold(BlindfoldVariant.CLASSIC)
);
ItemStack blindfold = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"));
state.putBlindfoldOn(blindfold);
}
if (!state.hasCollar()) {
@@ -1189,15 +1167,12 @@ public class BondageSubCommand {
if (
context.getSource().getEntity() instanceof ServerPlayer executor
) {
ItemCollar collarItem = (ItemCollar) collar.getItem();
collarItem.addOwner(collar, executor);
CollarHelper.addOwner(collar, executor);
}
state.putCollarOn(collar);
}
if (!state.hasEarplugs()) {
ItemStack earplugs = new ItemStack(
ModItems.getEarplugs(EarplugsVariant.CLASSIC)
);
ItemStack earplugs = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs"));
state.putEarplugsOn(earplugs);
}

View File

@@ -2,8 +2,10 @@ package com.tiedup.remake.compat.mca.capability;
import com.tiedup.remake.compat.mca.MCABondageManager;
import com.tiedup.remake.compat.mca.MCACompat;
import com.tiedup.remake.items.base.IHasBlindingEffect;
import com.tiedup.remake.items.base.IHasGaggingEffect;
import com.tiedup.remake.v2.bondage.component.BlindingComponent;
import com.tiedup.remake.v2.bondage.component.ComponentType;
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import com.tiedup.remake.items.base.IHasResistance;
import com.tiedup.remake.items.base.ILockable;
import com.tiedup.remake.items.base.ItemBind;
@@ -277,16 +279,17 @@ public class MCAKidnappedAdapter implements IRestrainable {
@Override
public boolean hasGaggingEffect() {
ItemStack gag = cap.getGag();
return !gag.isEmpty() && gag.getItem() instanceof IHasGaggingEffect;
if (gag.isEmpty()) return false;
if (DataDrivenBondageItem.getComponent(gag, ComponentType.GAGGING, GaggingComponent.class) != null) return true;
return gag.getItem() instanceof com.tiedup.remake.items.base.IHasGaggingEffect;
}
@Override
public boolean hasBlindingEffect() {
ItemStack blindfold = cap.getBlindfold();
return (
!blindfold.isEmpty() &&
blindfold.getItem() instanceof IHasBlindingEffect
);
if (blindfold.isEmpty()) return false;
if (DataDrivenBondageItem.getComponent(blindfold, ComponentType.BLINDING, BlindingComponent.class) != null) return true;
return blindfold.getItem() instanceof com.tiedup.remake.items.base.IHasBlindingEffect;
}
@Override

View File

@@ -5,6 +5,9 @@ import static com.tiedup.remake.util.GameConstants.*;
import com.tiedup.remake.dialogue.EmotionalContext.EmotionType;
import com.tiedup.remake.items.base.ItemGag;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.v2.bondage.component.ComponentType;
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import com.tiedup.remake.util.GagMaterial;
import com.tiedup.remake.util.PhoneticMapper;
import com.tiedup.remake.util.SyllableAnalyzer;
@@ -58,7 +61,12 @@ public class GagTalkManager {
) {
LivingEntity entity = kidnapped.asLivingEntity();
GagMaterial material = GagMaterial.CLOTH;
if (gagStack.getItem() instanceof ItemGag gag) {
// V2: check data-driven GaggingComponent first
GaggingComponent gaggingComp = DataDrivenBondageItem.getComponent(
gagStack, ComponentType.GAGGING, GaggingComponent.class);
if (gaggingComp != null && gaggingComp.getMaterial() != null) {
material = gaggingComp.getMaterial();
} else if (gagStack.getItem() instanceof ItemGag gag) {
material = gag.getGagMaterial();
}
@@ -514,8 +522,15 @@ public class GagTalkManager {
}
GagMaterial material = GagMaterial.CLOTH;
if (gagStack != null && gagStack.getItem() instanceof ItemGag gag) {
material = gag.getGagMaterial();
if (gagStack != null && !gagStack.isEmpty()) {
// V2: check data-driven GaggingComponent first
GaggingComponent comp = DataDrivenBondageItem.getComponent(
gagStack, ComponentType.GAGGING, GaggingComponent.class);
if (comp != null && comp.getMaterial() != null) {
material = comp.getMaterial();
} else if (gagStack.getItem() instanceof ItemGag gag) {
material = gag.getGagMaterial();
}
}
StringBuilder muffled = new StringBuilder();

View File

@@ -5,9 +5,9 @@ import com.tiedup.remake.dialogue.DialogueBridge;
import com.tiedup.remake.entities.EntityMaster;
import com.tiedup.remake.entities.ai.master.MasterPlaceBlockGoal;
import com.tiedup.remake.entities.ai.master.MasterState;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.BindVariant;
import com.tiedup.remake.network.ModNetwork;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.network.master.PacketOpenPetRequestMenu;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
@@ -171,9 +171,7 @@ public class PetRequestManager {
// Put dogbind on player (if not already tied)
if (!state.isTiedUp()) {
ItemStack dogbind = new ItemStack(
ModItems.getBind(BindVariant.DOGBINDER)
);
ItemStack dogbind = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "dogbinder"));
state.equip(BodyRegionV2.ARMS, dogbind);
TiedUpMod.LOGGER.debug(
"[PetRequestManager] Equipped dogbind on {} for walk",
@@ -228,7 +226,7 @@ public class PetRequestManager {
}
// Master equips armbinder on pet (classic pet play restraint)
ItemStack bind = new ItemStack(ModItems.getBind(BindVariant.ARMBINDER));
ItemStack bind = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "armbinder"));
state.equip(BodyRegionV2.ARMS, bind);
DialogueBridge.talkTo(master, pet, "petplay.tie_accept");

View File

@@ -4,7 +4,12 @@ import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.entities.damsel.components.*;
import com.tiedup.remake.entities.skins.Gender;
import com.tiedup.remake.items.base.ILockable;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import com.tiedup.remake.v2.bondage.component.ComponentType;
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
import com.tiedup.remake.v2.bondage.component.BlindingComponent;
import com.tiedup.remake.state.ICaptor;
import com.tiedup.remake.state.IRestrainable;
import com.tiedup.remake.state.IRestrainableEntity;
@@ -455,16 +460,8 @@ public abstract class AbstractTiedUpNpc
*/
public boolean isDogPose() {
ItemStack bind = this.getEquipment(BodyRegionV2.ARMS);
if (
bind.getItem() instanceof
com.tiedup.remake.items.base.ItemBind itemBind
) {
return (
itemBind.getPoseType() ==
com.tiedup.remake.items.base.PoseType.DOG
);
}
return false;
if (bind.isEmpty()) return false;
return PoseTypeHelper.getPoseType(bind) == com.tiedup.remake.items.base.PoseType.DOG;
}
/**
@@ -679,10 +676,8 @@ public abstract class AbstractTiedUpNpc
// Exception: collar owner can leash even if not tied
if (this.hasCollar()) {
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemCollar collarItem) {
if (collarItem.getOwners(collar).contains(player.getUUID())) {
return true;
}
if (CollarHelper.isOwner(collar, player)) {
return true;
}
}
@@ -801,20 +796,16 @@ public abstract class AbstractTiedUpNpc
public boolean hasGaggingEffect() {
ItemStack gag = this.getEquipment(BodyRegionV2.MOUTH);
if (gag.isEmpty()) return false;
return (
gag.getItem() instanceof
com.tiedup.remake.items.base.IHasGaggingEffect
);
if (DataDrivenBondageItem.getComponent(gag, ComponentType.GAGGING, GaggingComponent.class) != null) return true;
return gag.getItem() instanceof com.tiedup.remake.items.base.IHasGaggingEffect;
}
@Override
public boolean hasBlindingEffect() {
ItemStack blindfold = this.getEquipment(BodyRegionV2.EYES);
if (blindfold.isEmpty()) return false;
return (
blindfold.getItem() instanceof
com.tiedup.remake.items.base.IHasBlindingEffect
);
if (DataDrivenBondageItem.getComponent(blindfold, ComponentType.BLINDING, BlindingComponent.class) != null) return true;
return blindfold.getItem() instanceof com.tiedup.remake.items.base.IHasBlindingEffect;
}
@Override
@@ -990,9 +981,9 @@ public abstract class AbstractTiedUpNpc
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
if (collar.isEmpty()) return false;
if (!(collar.getItem() instanceof ItemCollar itemCollar)) return false;
if (!CollarHelper.isCollar(collar)) return false;
java.util.UUID cellId = itemCollar.getCellId(collar);
java.util.UUID cellId = CollarHelper.getCellId(collar);
if (cellId == null) return false;
// Get cell position from registry

View File

@@ -1,10 +1,9 @@
package com.tiedup.remake.entities;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.BindVariant;
import com.tiedup.remake.items.base.GagVariant;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.util.MessageDispatcher;
import com.tiedup.remake.util.teleport.Position;
@@ -53,13 +52,10 @@ public class BondageServiceHandler {
if (!npc.hasCollar()) return false;
ItemStack collar = npc.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemCollar itemCollar) {
return (
itemCollar.hasCellAssigned(collar) &&
itemCollar.isBondageServiceEnabled(collar)
);
}
return false;
return (
CollarHelper.hasCellAssigned(collar) &&
CollarHelper.isBondageServiceEnabled(collar)
);
}
/**
@@ -70,11 +66,9 @@ public class BondageServiceHandler {
public String getMessage() {
if (npc.hasCollar()) {
ItemStack collar = npc.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemCollar itemCollar) {
String message = itemCollar.getServiceSentence(collar);
if (message != null && !message.isEmpty()) {
return message;
}
String message = CollarHelper.getServiceSentence(collar);
if (message != null && !message.isEmpty()) {
return message;
}
}
return DEFAULT_MESSAGE;
@@ -119,9 +113,9 @@ public class BondageServiceHandler {
*/
private void capturePlayer(Player player) {
ItemStack collar = npc.getEquipment(BodyRegionV2.NECK);
if (!(collar.getItem() instanceof ItemCollar itemCollar)) return;
if (!CollarHelper.isCollar(collar)) return;
java.util.UUID cellId = itemCollar.getCellId(collar);
java.util.UUID cellId = CollarHelper.getCellId(collar);
if (cellId == null) return;
// Get cell position from registry
@@ -141,7 +135,7 @@ public class BondageServiceHandler {
);
// Warn masters if configured
warnOwners(player, itemCollar, collar);
warnOwners(player, collar);
// Get player's kidnapped state
PlayerBindState state = PlayerBindState.getInstance(player);
@@ -149,18 +143,18 @@ public class BondageServiceHandler {
// Apply bondage
state.equip(
BodyRegionV2.ARMS,
new ItemStack(ModItems.getBind(BindVariant.ROPES))
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"))
);
state.equip(
BodyRegionV2.MOUTH,
new ItemStack(ModItems.getGag(GagVariant.BALL_GAG))
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ball_gag"))
);
// Teleport to cell
state.teleportToPosition(cellPosition);
// Tie to pole if configured on collar
if (itemCollar.shouldTieToPole(collar)) {
if (CollarHelper.shouldTieToPole(collar)) {
state.tieToClosestPole(3);
}
}
@@ -178,10 +172,9 @@ public class BondageServiceHandler {
*/
private void warnOwners(
Player capturedPlayer,
ItemCollar itemCollar,
ItemStack collarStack
) {
if (!itemCollar.shouldWarnMasters(collarStack)) {
if (!CollarHelper.shouldWarnMasters(collarStack)) {
return;
}
@@ -191,7 +184,7 @@ public class BondageServiceHandler {
capturedPlayer.getName().getString() +
" via bondage service!";
for (UUID ownerUUID : itemCollar.getOwners(collarStack)) {
for (UUID ownerUUID : CollarHelper.getOwners(collarStack)) {
Player owner = npc.level().getPlayerByUUID(ownerUUID);
if (owner != null) {
SystemMessageManager.sendChatToPlayer(

View File

@@ -5,7 +5,7 @@ import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.entities.damsel.components.*;
import com.tiedup.remake.entities.skins.DamselSkinManager;
import com.tiedup.remake.entities.skins.Gender;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.state.ICaptor;
import com.tiedup.remake.v2.BodyRegionV2;
import java.util.UUID;
@@ -527,8 +527,8 @@ public class EntityDamsel
if (!this.hasCollar()) return false;
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
if (!(collar.getItem() instanceof ItemCollar collarItem)) return false;
if (!collarItem.getOwners(collar).contains(commander.getUUID())) {
if (!CollarHelper.isCollar(collar)) return false;
if (!CollarHelper.isOwner(collar, commander.getUUID())) {
if (!this.isGagged()) {
com.tiedup.remake.dialogue.EntityDialogueManager.talkByDialogueId(
this,
@@ -653,8 +653,8 @@ public class EntityDamsel
return net.minecraft.world.InteractionResult.FAIL;
}
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemCollar collarItem) {
if (!collarItem.isOwner(collar, player)) {
if (CollarHelper.isCollar(collar)) {
if (!CollarHelper.isOwner(collar, player)) {
if (
player instanceof
net.minecraft.server.level.ServerPlayer sp
@@ -693,9 +693,9 @@ public class EntityDamsel
this.hasCollar()
) {
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemCollar collarItem) {
if (CollarHelper.isCollar(collar)) {
if (
collarItem.isOwner(collar, player) &&
CollarHelper.isOwner(collar, player) &&
player instanceof
net.minecraft.server.level.ServerPlayer serverPlayer
) {
@@ -822,8 +822,8 @@ public class EntityDamsel
public String getTargetRelation(Player player) {
if (hasCollar()) {
ItemStack collar = getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemCollar collarItem) {
if (collarItem.isOwner(collar, player)) {
if (CollarHelper.isCollar(collar)) {
if (CollarHelper.isOwner(collar, player)) {
return "master";
}
}

View File

@@ -12,7 +12,7 @@ import com.tiedup.remake.entities.kidnapper.components.KidnapperAggressionSystem
import com.tiedup.remake.entities.skins.Gender;
import com.tiedup.remake.entities.skins.KidnapperSkinManager;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.personality.PersonalityType;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.state.ICaptor;
@@ -1367,10 +1367,7 @@ public class EntityKidnapper
if (!this.hasCollar()) return false;
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemCollar collarItem) {
return collarItem.isOwner(collar, player);
}
return false;
return CollarHelper.isOwner(collar, player);
}
/** Damage reduction multiplier against monsters (50% damage taken) */

View File

@@ -18,6 +18,7 @@ import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.state.ICaptor;
import com.tiedup.remake.util.MessageDispatcher;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashSet;
@@ -615,78 +616,82 @@ public class EntityKidnapperMerchant extends EntityKidnapperElite {
private List<ItemStack> collectAllModItems() {
List<ItemStack> items = new ArrayList<>();
// All binds (15)
// Items with colors get multiple variants (one per color)
// All binds — iterate V1 variants, create V2 stacks
for (BindVariant variant : BindVariant.values()) {
if (variant.supportsColor()) {
// Add one item per color (16 standard colors)
for (ItemColor color : ItemColor.values()) {
if (
color != ItemColor.CAUTION && color != ItemColor.CLEAR
) {
ItemStack stack = new ItemStack(
ModItems.getBind(variant)
ItemStack stack = DataDrivenBondageItem.createStack(
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
);
KidnapperItemSelector.applyColor(stack, color);
items.add(stack);
}
}
} else {
// No color variants
items.add(new ItemStack(ModItems.getBind(variant)));
items.add(DataDrivenBondageItem.createStack(
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
));
}
}
// All gags (19)
// All gags
for (GagVariant variant : GagVariant.values()) {
if (variant.supportsColor()) {
// Add one item per color
for (ItemColor color : ItemColor.values()) {
// TAPE_GAG can use caution/clear, others only standard colors
if (
variant == GagVariant.TAPE_GAG ||
(color != ItemColor.CAUTION && color != ItemColor.CLEAR)
) {
ItemStack stack = new ItemStack(
ModItems.getGag(variant)
ItemStack stack = DataDrivenBondageItem.createStack(
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
);
KidnapperItemSelector.applyColor(stack, color);
items.add(stack);
}
}
} else {
items.add(new ItemStack(ModItems.getGag(variant)));
items.add(DataDrivenBondageItem.createStack(
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
));
}
}
// All blindfolds (2) - BOTH support colors
// All blindfolds
for (BlindfoldVariant variant : BlindfoldVariant.values()) {
if (variant.supportsColor()) {
// Add one item per color (16 standard colors)
for (ItemColor color : ItemColor.values()) {
if (
color != ItemColor.CAUTION && color != ItemColor.CLEAR
) {
ItemStack stack = new ItemStack(
ModItems.getBlindfold(variant)
ItemStack stack = DataDrivenBondageItem.createStack(
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
);
KidnapperItemSelector.applyColor(stack, color);
items.add(stack);
}
}
} else {
items.add(new ItemStack(ModItems.getBlindfold(variant)));
items.add(DataDrivenBondageItem.createStack(
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
));
}
}
// Earplugs - no color support
for (EarplugsVariant variant : EarplugsVariant.values()) {
items.add(new ItemStack(ModItems.getEarplugs(variant)));
items.add(DataDrivenBondageItem.createStack(
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
));
}
// Mittens - no color support
for (MittensVariant variant : MittensVariant.values()) {
items.add(new ItemStack(ModItems.getMittens(variant)));
items.add(DataDrivenBondageItem.createStack(
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
));
}
// Knives - no color support

View File

@@ -94,10 +94,8 @@ public class EntityRopeArrow extends AbstractArrow {
int roll = this.random.nextInt(100) + 1;
if (roll <= bindChance) {
// Success! Bind the target
ItemStack ropeItem = new ItemStack(
ModItems.getBind(
com.tiedup.remake.items.base.BindVariant.ROPES
)
ItemStack ropeItem = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
new net.minecraft.resources.ResourceLocation("tiedup", "ropes")
);
targetState.equip(BodyRegionV2.ARMS, ropeItem);

View File

@@ -1,7 +1,8 @@
package com.tiedup.remake.entities;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.BindVariant;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.v2.bondage.IV2BondageItem;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.item.ItemStack;
@@ -46,7 +47,7 @@ public class KidnapperCaptureEquipment {
) {
return mainHand;
}
return new ItemStack(ModItems.getBind(BindVariant.ROPES));
return DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
}
/**

View File

@@ -1,11 +1,9 @@
package com.tiedup.remake.entities;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.util.teleport.Position;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.CollarHelper;
import java.util.List;
import java.util.UUID;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import org.jetbrains.annotations.Nullable;
@@ -31,21 +29,7 @@ public class KidnapperCollarConfig {
this.kidnapper = kidnapper;
}
// COLLAR ITEM ACCESS
/**
* Get the collar item if equipped.
* @return ItemCollar or null if no collar or not an ItemCollar
*/
@Nullable
public ItemCollar getCollarItem() {
ItemStack collar = kidnapper.getEquipment(BodyRegionV2.NECK);
if (collar.isEmpty()) return null;
if (collar.getItem() instanceof ItemCollar itemCollar) {
return itemCollar;
}
return null;
}
// COLLAR STACK ACCESS
/**
* Get the collar ItemStack.
@@ -55,30 +39,29 @@ public class KidnapperCollarConfig {
return kidnapper.getEquipment(BodyRegionV2.NECK);
}
/**
* Check if the kidnapper has a valid collar.
*/
private boolean hasValidCollar() {
return kidnapper.hasCollar() && CollarHelper.isCollar(getCollarStack());
}
// KIDNAPPING MODE
/**
* Check if kidnapping mode is enabled via collar.
*/
public boolean isKidnappingModeEnabled() {
if (!kidnapper.hasCollar()) return false;
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return false;
return itemCollar.isKidnappingModeEnabled(getCollarStack());
if (!hasValidCollar()) return false;
return CollarHelper.isKidnappingModeEnabled(getCollarStack());
}
/**
* Check if kidnapping mode is fully ready (enabled + prison set).
*/
public boolean isKidnappingModeReady() {
if (!kidnapper.hasCollar()) return false;
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return false;
return itemCollar.isKidnappingModeReady(getCollarStack());
if (!hasValidCollar()) return false;
return CollarHelper.isKidnappingModeReady(getCollarStack());
}
// POSITION GETTERS
@@ -88,20 +71,16 @@ public class KidnapperCollarConfig {
*/
@Nullable
public java.util.UUID getCellId() {
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return null;
return itemCollar.getCellId(getCollarStack());
if (!hasValidCollar()) return null;
return CollarHelper.getCellId(getCollarStack());
}
/**
* Check if collar has a cell assigned.
*/
public boolean hasCellAssigned() {
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return false;
return itemCollar.hasCellAssigned(getCollarStack());
if (!hasValidCollar()) return false;
return CollarHelper.hasCellAssigned(getCollarStack());
}
// BEHAVIOR FLAGS
@@ -110,20 +89,16 @@ public class KidnapperCollarConfig {
* Check if should warn masters after capturing slave.
*/
public boolean shouldWarnMasters() {
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return false;
return itemCollar.shouldWarnMasters(getCollarStack());
if (!hasValidCollar()) return false;
return CollarHelper.shouldWarnMasters(getCollarStack());
}
/**
* Check if should tie slave to pole in prison.
*/
public boolean shouldTieToPole() {
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return false;
return itemCollar.shouldTieToPole(getCollarStack());
if (!hasValidCollar()) return false;
return CollarHelper.shouldTieToPole(getCollarStack());
}
// BLACKLIST/WHITELIST
@@ -139,19 +114,18 @@ public class KidnapperCollarConfig {
* </ul>
*/
public boolean isValidKidnappingTarget(Player player) {
ItemCollar itemCollar = getCollarItem();
if (itemCollar == null) return true; // No collar config = everyone is valid
if (!hasValidCollar()) return true; // No collar config = everyone is valid
ItemStack collarStack = getCollarStack();
UUID playerUUID = player.getUUID();
// If whitelist exists and is not empty, player MUST be on it
List<UUID> whitelist = itemCollar.getWhitelist(collarStack);
List<UUID> whitelist = CollarHelper.getWhitelist(collarStack);
if (!whitelist.isEmpty()) {
return whitelist.contains(playerUUID);
}
// Otherwise, check blacklist (blacklisted = not a valid target)
return !itemCollar.isBlacklisted(collarStack, playerUUID);
return !CollarHelper.isBlacklisted(collarStack, playerUUID);
}
}

View File

@@ -1,8 +1,9 @@
package com.tiedup.remake.entities;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.*;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import java.util.Random;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.world.item.ItemStack;
import org.jetbrains.annotations.Nullable;
@@ -242,7 +243,9 @@ public class KidnapperItemSelector {
BindVariant variant,
@Nullable ItemColor color
) {
ItemStack stack = new ItemStack(ModItems.getBind(variant));
ItemStack stack = DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", variant.getRegistryName())
);
if (color != null && variant.supportsColor()) {
applyColor(stack, color);
}
@@ -257,7 +260,9 @@ public class KidnapperItemSelector {
GagVariant variant,
@Nullable ItemColor color
) {
ItemStack stack = new ItemStack(ModItems.getGag(variant));
ItemStack stack = DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", variant.getRegistryName())
);
if (
color != null &&
variant.supportsColor() &&
@@ -276,7 +281,9 @@ public class KidnapperItemSelector {
BlindfoldVariant variant,
@Nullable ItemColor color
) {
ItemStack stack = new ItemStack(ModItems.getBlindfold(variant));
ItemStack stack = DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", variant.getRegistryName())
);
if (
color != null &&
variant.supportsColor() &&
@@ -292,7 +299,9 @@ public class KidnapperItemSelector {
* Mittens don't have color variants.
*/
public static ItemStack createMittens() {
return new ItemStack(ModItems.getMittens(MittensVariant.LEATHER));
return DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", "leather_mittens")
);
}
/**
@@ -300,7 +309,9 @@ public class KidnapperItemSelector {
* Earplugs don't have color variants.
*/
public static ItemStack createEarplugs() {
return new ItemStack(ModItems.getEarplugs(EarplugsVariant.CLASSIC));
return DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", "classic_earplugs")
);
}
// COLOR METHODS

View File

@@ -2,7 +2,7 @@ package com.tiedup.remake.entities;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.state.CollarRegistry;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.util.tasks.ItemTask;
@@ -162,15 +162,15 @@ public class KidnapperJobManager {
// Put a shock collar on the worker AFTER untie/free
ItemStack shockCollar = new ItemStack(ModItems.SHOCK_COLLAR_AUTO.get());
if (shockCollar.getItem() instanceof ItemCollar collarItem) {
// Add kidnapper as owner so the collar is linked
collarItem.addOwner(
shockCollar,
kidnapper.getUUID(),
kidnapper.getNpcName()
);
// Lock the collar so they can't remove it
shockCollar = collarItem.setLocked(shockCollar, true);
// Add kidnapper as owner so the collar is linked
CollarHelper.addOwner(
shockCollar,
kidnapper.getUUID(),
kidnapper.getNpcName()
);
// Lock the collar so they can't remove it
if (shockCollar.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable) {
shockCollar = lockable.setLocked(shockCollar, true);
}
captive.equip(BodyRegionV2.NECK, shockCollar);

View File

@@ -1,7 +1,6 @@
package com.tiedup.remake.entities;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.BindVariant;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.util.KidnappedHelper;
import com.tiedup.remake.v2.BodyRegionV2;
@@ -108,7 +107,7 @@ public final class LeashProxyEntity extends Turtle {
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
if (
!bind.isEmpty() &&
bind.getItem() == ModItems.getBind(BindVariant.DOGBINDER)
PoseTypeHelper.getPoseType(bind) == com.tiedup.remake.items.base.PoseType.DOG
) {
yOffset = 0.35D; // Lower for 4-legged dogwalk pose (back/hip level)
}

View File

@@ -11,7 +11,7 @@ import com.tiedup.remake.entities.EntityKidnapper;
import com.tiedup.remake.entities.EntityKidnapper.CaptivePriority;
import com.tiedup.remake.entities.ai.StuckDetector;
import com.tiedup.remake.entities.ai.WaypointNavigator;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.prison.PrisonerManager;
import com.tiedup.remake.prison.PrisonerRecord;
import com.tiedup.remake.prison.PrisonerState;
@@ -260,7 +260,7 @@ public class KidnapperBringToCellGoal extends Goal {
);
IRestrainable captive = this.kidnapper.getCaptive();
if (captive != null) {
ItemCollar.runWithSuppressedAlert(() ->
CollarHelper.runWithSuppressedAlert(() ->
captive.free(false)
);
this.kidnapper.removeCaptive(captive, false);
@@ -1079,9 +1079,9 @@ public class KidnapperBringToCellGoal extends Goal {
ItemStack collar = captive.getEquipment(BodyRegionV2.NECK);
if (
!collar.isEmpty() &&
collar.getItem() instanceof ItemCollar collarItem
CollarHelper.isCollar(collar)
) {
collarItem.setCellId(collar, this.targetCell.getId());
CollarHelper.setCellId(collar, this.targetCell.getId());
}
TiedUpMod.LOGGER.info(

View File

@@ -8,7 +8,7 @@ import com.tiedup.remake.entities.EntityKidnapper;
import com.tiedup.remake.entities.ai.StuckDetector;
import com.tiedup.remake.items.ItemKey;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.network.ModNetwork;
import com.tiedup.remake.network.action.PacketTying;
import com.tiedup.remake.prison.PrisonerManager;
@@ -849,11 +849,8 @@ public class KidnapperCaptureGoal extends Goal {
// If already has collar, check ownership
if (state.hasCollar()) {
ItemStack existingCollar = state.getEquipment(BodyRegionV2.NECK);
if (
existingCollar.getItem() instanceof
com.tiedup.remake.items.base.ItemCollar collarItem
) {
java.util.List<java.util.UUID> owners = collarItem.getOwners(
if (CollarHelper.isCollar(existingCollar)) {
java.util.List<java.util.UUID> owners = CollarHelper.getOwners(
existingCollar
);
if (!owners.contains(this.kidnapper.getUUID())) {
@@ -885,9 +882,9 @@ public class KidnapperCaptureGoal extends Goal {
for (java.util.UUID oldOwner : new java.util.ArrayList<>(
owners
)) {
collarItem.removeOwner(existingCollar, oldOwner);
CollarHelper.removeOwner(existingCollar, oldOwner);
}
collarItem.addOwner(
CollarHelper.addOwner(
existingCollar,
this.kidnapper.getUUID(),
this.kidnapper.getNpcName()
@@ -929,9 +926,9 @@ public class KidnapperCaptureGoal extends Goal {
if (this.captureProgress >= COLLAR_APPLY_TIME) {
// Create a copy of the collar and configure it
ItemStack collarCopy = collar.copy();
if (collarCopy.getItem() instanceof ItemCollar collarItem) {
if (CollarHelper.isCollar(collarCopy)) {
// Add kidnapper as owner
collarItem.addOwner(
CollarHelper.addOwner(
collarCopy,
this.kidnapper.getUUID(),
this.kidnapper.getNpcName()
@@ -941,12 +938,17 @@ public class KidnapperCaptureGoal extends Goal {
ItemStack keyStack = new ItemStack(ModItems.COLLAR_KEY.get());
if (keyStack.getItem() instanceof ItemKey keyItem) {
UUID keyUUID = keyItem.getKeyUUID(keyStack);
collarItem.setLockedByKeyUUID(collarCopy, keyUUID);
// Lock via ILockable interface (collar must implement it)
if (collarCopy.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable) {
lockable.setLockedByKeyUUID(collarCopy, keyUUID);
}
// Store the key on the kidnapper for potential drop on death
this.kidnapper.addCollarKey(keyStack);
} else {
// Fallback: just lock without a key
collarItem.setLocked(collarCopy, true);
if (collarCopy.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable) {
lockable.setLocked(collarCopy, true);
}
}
}

View File

@@ -8,8 +8,8 @@ import com.tiedup.remake.entities.AbstractTiedUpNpc;
import com.tiedup.remake.entities.EntityKidnapper;
import com.tiedup.remake.entities.ai.StuckDetector;
import com.tiedup.remake.entities.ai.WaypointNavigator;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.BindVariant;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.util.KidnappedHelper;
import com.tiedup.remake.util.KidnapperAIHelper;
@@ -547,9 +547,7 @@ public class KidnapperWalkPrisonerGoal extends Goal {
);
// 3. Change bind to DOGBINDER
ItemStack dogBinder = new ItemStack(
ModItems.getBind(BindVariant.DOGBINDER)
);
ItemStack dogBinder = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "dogbinder"));
this.walkedPrisoner.equip(BodyRegionV2.ARMS, dogBinder);
TiedUpMod.LOGGER.debug(
@@ -738,7 +736,7 @@ public class KidnapperWalkPrisonerGoal extends Goal {
if (currentBind.isEmpty() || !prisoner.isTiedUp()) {
// They freed themselves - put dogbinder back on
ItemStack dogBinder = new ItemStack(
ModItems.getBind(BindVariant.DOGBINDER)
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "dogbinder")).getItem()
);
prisoner.equip(BodyRegionV2.ARMS, dogBinder);
}

View File

@@ -338,10 +338,8 @@ public class MaidReturnGoal extends Goal {
// Fallback: use basic rope if no snapshot
cap.equip(
BodyRegionV2.ARMS,
new ItemStack(
com.tiedup.remake.items.ModItems.getBind(
com.tiedup.remake.items.base.BindVariant.ROPES
)
com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
new net.minecraft.resources.ResourceLocation("tiedup", "ropes")
)
);
}

View File

@@ -3,8 +3,8 @@ package com.tiedup.remake.entities.ai.master;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.dialogue.DialogueBridge;
import com.tiedup.remake.entities.EntityMaster;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.BindVariant;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.state.HumanChairHelper;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
@@ -394,8 +394,8 @@ public class MasterHumanChairGoal extends Goal {
// Apply invisible dogbind for the pose animation
if (!bindState.isTiedUp()) {
ItemStack dogbind = new ItemStack(
ModItems.getBind(BindVariant.DOGBINDER)
ItemStack dogbind = DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", "dogbinder")
);
CompoundTag tag = dogbind.getOrCreateTag();
tag.putBoolean(NBT_HUMAN_CHAIR_BIND, true);

View File

@@ -3,12 +3,9 @@ package com.tiedup.remake.entities.ai.master;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.dialogue.DialogueBridge;
import com.tiedup.remake.entities.EntityMaster;
import com.tiedup.remake.items.ItemChokeCollar;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.BindVariant;
import com.tiedup.remake.items.base.BlindfoldVariant;
import com.tiedup.remake.items.base.GagVariant;
import com.tiedup.remake.items.base.MittensVariant;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
@@ -261,7 +258,7 @@ public class MasterPunishGoal extends Goal {
// CHOKE: only if pet has choke collar
if (bindState != null && bindState.hasCollar()) {
ItemStack collar = bindState.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemChokeCollar) {
if (CollarHelper.isChokeCollar(collar)) {
available.add(PunishmentType.CHOKE_COLLAR);
}
}
@@ -393,8 +390,8 @@ public class MasterPunishGoal extends Goal {
PlayerBindState bindState = PlayerBindState.getInstance(pet);
if (bindState != null && bindState.hasCollar()) {
ItemStack collar = bindState.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemChokeCollar chokeCollar) {
chokeCollar.setChoking(collar, true);
if (CollarHelper.isChokeCollar(collar)) {
CollarHelper.setChoking(collar, true);
this.activeChokeCollar = collar;
this.chokeActiveTimer = 1;
@@ -457,12 +454,14 @@ public class MasterPunishGoal extends Goal {
*/
private ItemStack createAccessory(BodyRegionV2 region) {
return switch (region) {
case EYES -> new ItemStack(
ModItems.getBlindfold(BlindfoldVariant.CLASSIC)
case EYES -> DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", "classic_blindfold")
);
case MOUTH -> new ItemStack(ModItems.getGag(GagVariant.BALL_GAG));
case HANDS -> new ItemStack(
ModItems.getMittens(MittensVariant.LEATHER)
case MOUTH -> DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", "ball_gag")
);
case HANDS -> DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", "leather_mittens")
);
default -> ItemStack.EMPTY;
};
@@ -472,8 +471,8 @@ public class MasterPunishGoal extends Goal {
* Apply armbinder as punishment.
*/
private void applyTighten(ServerPlayer pet) {
ItemStack armbinder = new ItemStack(
ModItems.getBind(BindVariant.ARMBINDER)
ItemStack armbinder = DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", "armbinder")
);
// Mark as temporary
@@ -545,9 +544,9 @@ public class MasterPunishGoal extends Goal {
private void deactivateChoke() {
if (
!activeChokeCollar.isEmpty() &&
activeChokeCollar.getItem() instanceof ItemChokeCollar chokeCollar
CollarHelper.isChokeCollar(activeChokeCollar)
) {
chokeCollar.setChoking(activeChokeCollar, false);
CollarHelper.setChoking(activeChokeCollar, false);
}
this.activeChokeCollar = ItemStack.EMPTY;
this.chokeActiveTimer = 0;

View File

@@ -3,11 +3,8 @@ package com.tiedup.remake.entities.ai.master;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.dialogue.DialogueBridge;
import com.tiedup.remake.entities.EntityMaster;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.BindVariant;
import com.tiedup.remake.items.base.BlindfoldVariant;
import com.tiedup.remake.items.base.GagVariant;
import com.tiedup.remake.items.base.MittensVariant;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import net.minecraft.resources.ResourceLocation;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
@@ -17,7 +14,6 @@ import java.util.List;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.ai.goal.Goal;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
/**
@@ -249,15 +245,18 @@ public class MasterRandomEventGoal extends Goal {
* Create a random accessory item for the given body region.
*/
private ItemStack createRandomAccessory(BodyRegionV2 region) {
Item item = switch (region) {
case EYES -> ModItems.getBlindfold(BlindfoldVariant.CLASSIC);
case MOUTH -> ModItems.getGag(GagVariant.BALL_GAG);
case HANDS -> ModItems.getMittens(MittensVariant.LEATHER);
default -> null;
return switch (region) {
case EYES -> DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", "classic_blindfold")
);
case MOUTH -> DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", "ball_gag")
);
case HANDS -> DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", "leather_mittens")
);
default -> ItemStack.EMPTY;
};
if (item == null) return ItemStack.EMPTY;
return new ItemStack(item);
}
/**
@@ -304,8 +303,8 @@ public class MasterRandomEventGoal extends Goal {
// Put pet in dogbind if not already tied
PlayerBindState bindState = PlayerBindState.getInstance(pet);
if (bindState != null && !bindState.isTiedUp()) {
ItemStack dogbind = new ItemStack(
ModItems.getBind(BindVariant.DOGBINDER)
ItemStack dogbind = DataDrivenBondageItem.createStack(
new ResourceLocation("tiedup", "dogbinder")
);
bindState.equip(BodyRegionV2.ARMS, dogbind);
}

View File

@@ -3,7 +3,7 @@ package com.tiedup.remake.entities.ai.master;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.dialogue.DialogueBridge;
import com.tiedup.remake.entities.EntityMaster;
import com.tiedup.remake.items.ItemChokeCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.util.MessageDispatcher;
import com.tiedup.remake.v2.BodyRegionV2;
@@ -441,8 +441,8 @@ public class MasterTaskWatchGoal extends Goal {
if (bindState != null && bindState.hasCollar()) {
ItemStack collar = bindState.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemChokeCollar chokeCollar) {
chokeCollar.setChoking(collar, true);
if (CollarHelper.isChokeCollar(collar)) {
CollarHelper.setChoking(collar, true);
this.activeChokeCollar = collar;
this.chokeTimer = CHOKE_DURATION;
@@ -475,9 +475,9 @@ public class MasterTaskWatchGoal extends Goal {
private void deactivateChoke() {
if (
!activeChokeCollar.isEmpty() &&
activeChokeCollar.getItem() instanceof ItemChokeCollar chokeCollar
CollarHelper.isChokeCollar(activeChokeCollar)
) {
chokeCollar.setChoking(activeChokeCollar, false);
CollarHelper.setChoking(activeChokeCollar, false);
TiedUpMod.LOGGER.debug(
"[MasterTaskWatchGoal] {} deactivated choke",
master.getNpcName()

View File

@@ -1,7 +1,7 @@
package com.tiedup.remake.entities.ai.personality;
import com.tiedup.remake.entities.EntityDamsel;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import com.tiedup.remake.personality.NpcCommand;
import com.tiedup.remake.personality.ToolMode;
import com.tiedup.remake.v2.BodyRegionV2;
@@ -506,7 +506,7 @@ public class NpcFollowCommandGoal extends Goal {
if (dist <= ATTACK_RANGE) {
// Try to capture using bind item
ItemStack bindItem = npc.getMainHandItem();
if (bindItem.getItem() instanceof ItemBind) {
if (BindModeHelper.isBindItem(bindItem)) {
// Apply bind to target
captureTarget.equip(BodyRegionV2.ARMS, bindItem.copy());

View File

@@ -1,8 +1,8 @@
package com.tiedup.remake.entities.ai.personality;
import com.tiedup.remake.entities.EntityDamsel;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.personality.NpcCommand;
import com.tiedup.remake.personality.PersonalityState;
import com.tiedup.remake.v2.BodyRegionV2;
@@ -426,7 +426,7 @@ public class NpcGuardCommandGoal extends Goal {
NonNullList<ItemStack> inventory = npc.getNpcInventory();
for (int i = 0; i < inventory.size(); i++) {
ItemStack stack = inventory.get(i);
if (stack.getItem() instanceof ItemBind) {
if (BindModeHelper.isBindItem(stack)) {
// Apply bind to slave
slave.equip(BodyRegionV2.ARMS, stack.copy());
stack.shrink(1);
@@ -486,8 +486,8 @@ public class NpcGuardCommandGoal extends Goal {
private UUID getCollarOwnerUUID(EntityDamsel slave) {
if (!slave.hasCollar()) return null;
ItemStack collar = slave.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemCollar collarItem) {
java.util.List<UUID> owners = collarItem.getOwners(collar);
if (CollarHelper.isCollar(collar)) {
java.util.List<UUID> owners = CollarHelper.getOwners(collar);
if (!owners.isEmpty()) {
return owners.get(0);
}

View File

@@ -3,7 +3,7 @@ package com.tiedup.remake.entities.damsel.components;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.entities.AbstractTiedUpNpc;
import com.tiedup.remake.entities.BondageServiceHandler;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.state.ICaptor;
import com.tiedup.remake.state.IRestrainable;
import com.tiedup.remake.state.IRestrainableEntity;
@@ -565,9 +565,9 @@ public class DamselBondageManager implements IRestrainable {
ItemStack collar = getEquipment(BodyRegionV2.NECK);
if (collar.isEmpty()) return false;
if (!(collar.getItem() instanceof ItemCollar itemCollar)) return false;
if (!CollarHelper.isCollar(collar)) return false;
UUID cellId = itemCollar.getCellId(collar);
UUID cellId = CollarHelper.getCellId(collar);
if (cellId == null) return false;
// Get cell position from registry

View File

@@ -2,7 +2,7 @@ package com.tiedup.remake.entities.damsel.components;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.dialogue.EntityDialogueManager;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.personality.*;
import com.tiedup.remake.v2.BodyRegionV2;
import java.util.*;
@@ -180,8 +180,8 @@ public class DamselPersonalitySystem {
UUID masterUUID = null;
if (context.hasCollar()) {
ItemStack collar = context.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemCollar collarItem) {
List<UUID> owners = collarItem.getOwners(collar);
if (CollarHelper.isCollar(collar)) {
List<UUID> owners = CollarHelper.getOwners(collar);
if (!owners.isEmpty()) {
masterUUID = owners.get(0);
}

View File

@@ -4,7 +4,11 @@ import com.tiedup.remake.core.ModConfig;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.entities.AbstractTiedUpNpc;
import com.tiedup.remake.items.base.ILockable;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import com.tiedup.remake.v2.bondage.component.ComponentType;
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
import com.tiedup.remake.v2.bondage.component.BlindingComponent;
import com.tiedup.remake.state.IRestrainableEntity;
import com.tiedup.remake.util.RestraintEffectUtils;
import com.tiedup.remake.util.TiedUpSounds;
@@ -112,19 +116,15 @@ public class NpcEquipmentManager {
public boolean hasGaggingEffect() {
ItemStack gag = getCurrentGag();
if (gag.isEmpty()) return false;
return (
gag.getItem() instanceof
com.tiedup.remake.items.base.IHasGaggingEffect
);
if (DataDrivenBondageItem.getComponent(gag, ComponentType.GAGGING, GaggingComponent.class) != null) return true;
return gag.getItem() instanceof com.tiedup.remake.items.base.IHasGaggingEffect;
}
public boolean hasBlindingEffect() {
ItemStack blindfold = getCurrentBlindfold();
if (blindfold.isEmpty()) return false;
return (
blindfold.getItem() instanceof
com.tiedup.remake.items.base.IHasBlindingEffect
);
if (DataDrivenBondageItem.getComponent(blindfold, ComponentType.BLINDING, BlindingComponent.class) != null) return true;
return blindfold.getItem() instanceof com.tiedup.remake.items.base.IHasBlindingEffect;
}
public boolean hasKnives() {
@@ -768,8 +768,8 @@ public class NpcEquipmentManager {
public boolean isCollarOwner(Player player) {
if (!hasCollar()) return true;
ItemStack collar = getCurrentCollar();
if (!(collar.getItem() instanceof ItemCollar collarItem)) return true;
return collarItem.isOwner(collar, player);
if (!CollarHelper.isCollar(collar)) return true;
return CollarHelper.isOwner(collar, player);
}
// COERCION

View File

@@ -6,7 +6,7 @@ import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.dialogue.EntityDialogueManager;
import com.tiedup.remake.entities.EntityKidnapper;
import com.tiedup.remake.entities.ai.kidnapper.KidnapperState;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.prison.PrisonerManager;
import com.tiedup.remake.prison.PrisonerRecord;
import com.tiedup.remake.prison.PrisonerState;
@@ -189,9 +189,9 @@ public class KidnapperCaptiveManager {
// If target has collar, verify we own it
if (target.hasCollar()) {
ItemStack collar = target.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemCollar collarItem) {
if (CollarHelper.isCollar(collar)) {
// Check if THIS kidnapper is owner
if (!collarItem.getOwners(collar).contains(host.getUUID())) {
if (!CollarHelper.getOwners(collar).contains(host.getUUID())) {
TiedUpMod.LOGGER.debug(
"[KidnapperCaptiveManager] {} can't capture {} - collar owned by someone else",
host.getNpcName(),

View File

@@ -7,7 +7,7 @@ import com.tiedup.remake.entities.EntityKidnapper;
import com.tiedup.remake.entities.EntityKidnapperElite;
import com.tiedup.remake.entities.ai.kidnapper.KidnapperState;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.prison.PrisonerManager;
import com.tiedup.remake.prison.PrisonerRecord;
import com.tiedup.remake.state.IBondageState;
@@ -206,8 +206,8 @@ public class KidnapperTargetSelector {
// Self-collared entities (exploit) are treated as uncolllared — kidnappers ignore self-collars
if (state.hasCollar()) {
ItemStack collar = state.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemCollar collarItem) {
java.util.List<UUID> owners = collarItem.getOwners(collar);
if (CollarHelper.isCollar(collar)) {
java.util.List<UUID> owners = CollarHelper.getOwners(collar);
// Filter out self-collar (owner == wearer = exploit)
java.util.List<UUID> realOwners = owners
.stream()
@@ -312,8 +312,8 @@ public class KidnapperTargetSelector {
// Other kidnappers' collars are fair game — kidnapper can steal from kidnapper
if (state != null && state.hasCollar()) {
ItemStack collar = state.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemCollar collarItem) {
java.util.List<UUID> owners = collarItem.getOwners(collar);
if (CollarHelper.isCollar(collar)) {
java.util.List<UUID> owners = CollarHelper.getOwners(collar);
if (!owners.isEmpty() && !owners.contains(host.getUUID())) {
// Check if any owner is a DIFFERENT player (not self-collared, not a kidnapper)
if (host.level() instanceof ServerLevel sl) {

View File

@@ -4,7 +4,7 @@ import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.entities.EntityMaster;
import com.tiedup.remake.entities.ai.master.MasterRandomEventGoal;
import com.tiedup.remake.entities.ai.master.MasterState;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.minigame.StruggleSessionManager;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.util.KidnappedHelper;
@@ -126,22 +126,27 @@ public class MasterPetManager {
// Configure for pet play BEFORE equipping
if (
chokeCollar.getItem() instanceof
com.tiedup.remake.items.ItemChokeCollar collar
com.tiedup.remake.items.base.IHasResistance resistable
) {
collar.setCurrentResistance(chokeCollar, PET_COLLAR_RESISTANCE);
collar.setLocked(chokeCollar, true);
collar.setLockable(chokeCollar, false); // Cannot be lockpicked
collar.setCanBeStruggledOut(chokeCollar, true); // Can struggle, but very hard
// Add this Master as owner
collar.addOwner(chokeCollar, master.getUUID(), master.getNpcName());
// Set NBT flag for pet play mode
chokeCollar.getOrCreateTag().putBoolean("petPlayMode", true);
chokeCollar
.getOrCreateTag()
.putUUID("masterUUID", master.getUUID());
resistable.setCurrentResistance(chokeCollar, PET_COLLAR_RESISTANCE);
resistable.setCanBeStruggledOut(chokeCollar, true); // Can struggle, but very hard
}
if (
chokeCollar.getItem() instanceof
com.tiedup.remake.items.base.ILockable lockable
) {
lockable.setLocked(chokeCollar, true);
lockable.setLockable(chokeCollar, false); // Cannot be lockpicked
}
// Add this Master as owner
CollarHelper.addOwner(chokeCollar, master.getUUID(), master.getNpcName());
// Set NBT flag for pet play mode
CollarHelper.setPetPlayMode(chokeCollar, true);
chokeCollar
.getOrCreateTag()
.putUUID("masterUUID", master.getUUID());
// Replace any existing collar (force removal) with the choke collar
state.replaceEquipment(BodyRegionV2.NECK, chokeCollar, true);
@@ -186,9 +191,9 @@ public class MasterPetManager {
}
// Unlock the collar
if (collarStack.getItem() instanceof ItemCollar collar) {
collar.setLocked(collarStack, false);
collar.setLockable(collarStack, true);
if (collarStack.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable) {
lockable.setLocked(collarStack, false);
lockable.setLockable(collarStack, true);
}
}
@@ -242,8 +247,8 @@ public class MasterPetManager {
);
if (collarStack.isEmpty()) return;
if (collarStack.getItem() instanceof ItemCollar collar) {
collar.setCurrentResistance(collarStack, PET_COLLAR_RESISTANCE);
if (collarStack.getItem() instanceof com.tiedup.remake.items.base.IHasResistance resistable) {
resistable.setCurrentResistance(collarStack, PET_COLLAR_RESISTANCE);
TiedUpMod.LOGGER.debug(
"[MasterPetManager] Reset collar resistance for {}",
pet.getName().getString()

View File

@@ -4,7 +4,7 @@ import com.tiedup.remake.cells.CampLifecycleManager;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.entities.EntityMaid;
import com.tiedup.remake.entities.EntitySlaveTrader;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import java.util.UUID;
import net.minecraft.ChatFormatting;
import net.minecraft.network.chat.Component;
@@ -40,7 +40,7 @@ public class CampNpcProtectionHandler {
// Check if player is holding restraint item
ItemStack heldItem = player.getItemInHand(event.getHand());
if (!(heldItem.getItem() instanceof ItemBind)) return;
if (!BindModeHelper.isBindItem(heldItem)) return;
// Check if target is trader or maid with active camp
UUID campId = null;

View File

@@ -3,8 +3,8 @@ package com.tiedup.remake.events.captivity;
import com.tiedup.remake.core.SettingsAccessor;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.entities.LeashProxyEntity;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.state.IPlayerLeashAccess;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.util.KidnappedHelper;
@@ -146,9 +146,9 @@ public class PlayerEnslavementHandler {
ItemStack collar = slaveKidnappedState.getEquipment(
BodyRegionV2.NECK
);
if (collar.getItem() instanceof ItemCollar collarItem) {
if (CollarHelper.isCollar(collar)) {
if (
collarItem
CollarHelper
.getOwners(collar)
.contains(master.getUUID())
) {

View File

@@ -4,8 +4,8 @@ import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.entities.EntityKidnapper;
import com.tiedup.remake.entities.EntityMaid;
import com.tiedup.remake.entities.EntitySlaveTrader;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.prison.LaborRecord;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import com.tiedup.remake.prison.PrisonerManager;
import com.tiedup.remake.prison.PrisonerRecord;
import com.tiedup.remake.prison.PrisonerState;
@@ -145,7 +145,7 @@ public class LaborAttackPunishmentHandler {
// Check if player is holding a restraint item (rope, chain, etc.)
ItemStack heldItem = serverPlayer.getItemInHand(hand);
if (!(heldItem.getItem() instanceof ItemBind)) {
if (!BindModeHelper.isBindItem(heldItem)) {
return; // Not a restraint item
}

View File

@@ -2,8 +2,8 @@ package com.tiedup.remake.events.restriction;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.entities.EntityMaster;
import com.tiedup.remake.items.ItemChokeCollar;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.blocks.PetBedManager;
import net.minecraft.core.BlockPos;
@@ -284,8 +284,8 @@ public class PetPlayRestrictionHandler {
if (bindState == null || !bindState.hasCollar()) return;
ItemStack collar = bindState.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemChokeCollar chokeCollar) {
if (chokeCollar.isChoking(collar)) {
if (CollarHelper.isChokeCollar(collar)) {
if (CollarHelper.isChoking(collar)) {
// Apply ChokeEffect (short duration, re-applied each active tick)
if (
!player.hasEffect(

View File

@@ -3,8 +3,8 @@ package com.tiedup.remake.events.restriction;
import com.tiedup.remake.core.SettingsAccessor;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.entities.EntityKidnapper;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.minigame.StruggleSessionManager;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.network.ModNetwork;
import com.tiedup.remake.network.personality.PacketSlaveBeingFreed;
import com.tiedup.remake.state.IBondageState;
@@ -642,14 +642,11 @@ public class RestraintTaskTickHandler {
if (!(slave.level() instanceof ServerLevel serverLevel)) return;
ItemStack collar = slave.getEquipment(BodyRegionV2.NECK);
if (
collar.isEmpty() ||
!(collar.getItem() instanceof ItemCollar collarItem)
) {
if (collar.isEmpty() || !CollarHelper.isCollar(collar)) {
return;
}
List<UUID> owners = collarItem.getOwners(collar);
List<UUID> owners = CollarHelper.getOwners(collar);
if (owners.isEmpty()) return;
// Create alert packet

View File

@@ -7,6 +7,9 @@ import com.tiedup.remake.dialogue.GagTalkManager;
import com.tiedup.remake.items.base.ItemGag;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.util.GagMaterial;
import com.tiedup.remake.v2.bondage.component.ComponentType;
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import com.tiedup.remake.util.KidnappedHelper;
import com.tiedup.remake.util.TiedUpUtils;
import com.tiedup.remake.v2.BodyRegionV2;
@@ -54,12 +57,22 @@ public class ChatEventHandler {
BodyRegionV2.MOUTH
);
if (
!gagStack.isEmpty() &&
gagStack.getItem() instanceof ItemGag gagItem
) {
// V2: check gagging component, V1 fallback: instanceof ItemGag
GaggingComponent gaggingComp = DataDrivenBondageItem.getComponent(
gagStack, ComponentType.GAGGING, GaggingComponent.class);
boolean isGagItem = gaggingComp != null
|| gagStack.getItem() instanceof ItemGag;
if (!gagStack.isEmpty() && isGagItem) {
String originalMessage = event.getRawText();
GagMaterial material = gagItem.getGagMaterial();
// V2: get material from component, V1 fallback: from ItemGag
GagMaterial material = null;
if (gaggingComp != null) {
material = gaggingComp.getMaterial();
}
if (material == null && gagStack.getItem() instanceof ItemGag gagItem) {
material = gagItem.getGagMaterial();
}
// 1. Process the message through our GagTalkManager V2
Component muffledMessage = GagTalkManager.processGagMessage(
@@ -83,7 +96,9 @@ public class ChatEventHandler {
.append("> ")
.append(muffledMessage);
double range = material.getTalkRange();
double range = material != null
? material.getTalkRange()
: (gaggingComp != null ? gaggingComp.getRange() : 10.0);
List<ServerPlayer> nearbyPlayers =
TiedUpUtils.getPlayersAround(

View File

@@ -1,9 +1,8 @@
package com.tiedup.remake.minigame;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.ItemShockCollar;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.items.base.IHasResistance;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.minigame.ContinuousStruggleMiniGameState.TickResult;
import com.tiedup.remake.minigame.ContinuousStruggleMiniGameState.UpdateType;
import com.tiedup.remake.network.ModNetwork;
@@ -544,11 +543,11 @@ public class StruggleSessionManager {
if (collar.isEmpty()) return false;
// Only shock collars can trigger during struggle
if (!(collar.getItem() instanceof ItemShockCollar)) return false;
if (!CollarHelper.canShock(collar)) return false;
// Must be locked
if (collar.getItem() instanceof ItemCollar collarItem) {
return collarItem.isLocked(collar);
if (collar.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable) {
return lockable.isLocked(collar);
}
return false;
}
@@ -643,14 +642,13 @@ public class StruggleSessionManager {
player,
BodyRegionV2.ARMS
);
if (
bindStack.isEmpty() ||
!(bindStack.getItem() instanceof ItemBind bind)
) {
if (bindStack.isEmpty()) {
return;
}
bind.setCurrentResistance(bindStack, session.getCurrentResistance());
if (bindStack.getItem() instanceof IHasResistance resistanceItem) {
resistanceItem.setCurrentResistance(bindStack, session.getCurrentResistance());
V2EquipmentHelper.sync(player);
}
}
/**

View File

@@ -4,7 +4,7 @@ import com.tiedup.remake.compat.mca.MCACompat;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.ItemKey;
import com.tiedup.remake.items.ItemMasterKey;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.IV2BondageItem;
@@ -182,8 +182,8 @@ public abstract class MixinMCAVillagerInteraction {
// Can leash if player is a collar owner
if (state.hasCollar()) {
ItemStack collar = state.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemCollar collarItem) {
return collarItem.getOwners(collar).contains(player.getUUID());
if (CollarHelper.isCollar(collar)) {
return CollarHelper.isOwner(collar, player);
}
}

View File

@@ -1,7 +1,7 @@
package com.tiedup.remake.mixin;
import com.tiedup.remake.compat.mca.MCACompat;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.v2.BodyRegionV2;
import net.minecraft.world.entity.LivingEntity;
@@ -71,8 +71,8 @@ public class MixinMCAVillagerLeash {
// Can be leashed if player is collar owner
if (state.hasCollar()) {
ItemStack collar = state.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemCollar collarItem) {
if (collarItem.getOwners(collar).contains(player.getUUID())) {
if (CollarHelper.isCollar(collar)) {
if (CollarHelper.isOwner(collar, player)) {
cir.setReturnValue(true);
return;
}

View File

@@ -1,7 +1,7 @@
package com.tiedup.remake.mixin.client;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.state.HumanChairHelper;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
@@ -57,11 +57,11 @@ public abstract class MixinCamera {
}
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
if (bind.isEmpty() || !(bind.getItem() instanceof ItemBind itemBind)) {
if (bind.isEmpty()) {
return;
}
if (itemBind.getPoseType() != PoseType.DOG) {
if (PoseTypeHelper.getPoseType(bind) != PoseType.DOG) {
return;
}

View File

@@ -2,8 +2,8 @@ package com.tiedup.remake.mixin.client;
import com.tiedup.remake.client.animation.render.DogPoseRenderHandler;
import com.tiedup.remake.client.animation.util.DogPoseHelper;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2;
import net.minecraft.client.model.PlayerModel;
@@ -45,11 +45,11 @@ public class MixinPlayerModel {
}
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
if (bind.isEmpty() || !(bind.getItem() instanceof ItemBind itemBind)) {
if (bind.isEmpty()) {
return;
}
if (itemBind.getPoseType() != PoseType.DOG) {
if (PoseTypeHelper.getPoseType(bind) != PoseType.DOG) {
return;
}

View File

@@ -4,8 +4,9 @@ import com.tiedup.remake.client.animation.BondageAnimationManager;
import com.tiedup.remake.client.animation.StaticPoseApplier;
import com.tiedup.remake.client.animation.util.AnimationIdBuilder;
import com.tiedup.remake.compat.mca.MCACompat;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
@@ -78,11 +79,7 @@ public class MixinVillagerEntityBaseModelMCA<T extends LivingEntity> {
// Get pose info from bind item
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
PoseType poseType = PoseType.STANDARD;
if (bind.getItem() instanceof ItemBind itemBind) {
poseType = itemBind.getPoseType();
}
PoseType poseType = PoseTypeHelper.getPoseType(bind);
// Derive bound state from V2 regions, fallback to V1 bind mode NBT
boolean armsBound = V2EquipmentHelper.isRegionOccupied(
@@ -94,9 +91,9 @@ public class MixinVillagerEntityBaseModelMCA<T extends LivingEntity> {
BodyRegionV2.LEGS
);
if (!armsBound && !legsBound && bind.getItem() instanceof ItemBind) {
armsBound = ItemBind.hasArmsBound(bind);
legsBound = ItemBind.hasLegsBound(bind);
if (!armsBound && !legsBound && BindModeHelper.isBindItem(bind)) {
armsBound = BindModeHelper.hasArmsBound(bind);
legsBound = BindModeHelper.hasLegsBound(bind);
}
// MCA doesn't track struggling state - use false for now

View File

@@ -5,8 +5,8 @@ import com.tiedup.remake.cells.CellRegistryV2;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.entities.EntityDamsel;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.network.PacketRateLimiter;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.network.sync.SyncManager;
import com.tiedup.remake.personality.PersonalityState;
import com.tiedup.remake.state.IBondageState;
@@ -14,9 +14,9 @@ import com.tiedup.remake.util.KidnappedHelper;
import com.tiedup.remake.v2.BodyRegionV2;
import java.util.UUID;
import java.util.function.Supplier;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
@@ -96,7 +96,7 @@ public class PacketAssignCellToCollar {
}
ItemStack collarStack = state.getEquipment(BodyRegionV2.NECK);
if (!(collarStack.getItem() instanceof ItemCollar collar)) {
if (!CollarHelper.isCollar(collarStack)) {
TiedUpMod.LOGGER.debug(
"[PacketAssignCellToCollar] Invalid collar item"
);
@@ -105,7 +105,7 @@ public class PacketAssignCellToCollar {
// Security: Verify sender owns the collar (or is admin)
if (
!collar.isOwner(collarStack, sender) &&
!CollarHelper.isOwner(collarStack, sender) &&
!sender.hasPermissions(2)
) {
TiedUpMod.LOGGER.debug(
@@ -139,7 +139,15 @@ public class PacketAssignCellToCollar {
}
// Set the cell ID on the collar
collar.setCellId(collarStack, msg.cellId);
if (msg.cellId != null) {
CollarHelper.setCellId(collarStack, msg.cellId);
} else {
// Clear cell assignment
CompoundTag collarTag = collarStack.getTag();
if (collarTag != null) {
collarTag.remove("cellId");
}
}
// Sync PersonalityState for damsels
if (target instanceof EntityDamsel damsel) {

View File

@@ -7,8 +7,8 @@ import com.tiedup.remake.dialogue.EntityDialogueManager.DialogueCategory;
import com.tiedup.remake.entities.EntityDamsel;
import com.tiedup.remake.items.ItemCommandWand;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.network.ModNetwork;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.network.PacketRateLimiter;
import com.tiedup.remake.personality.JobExperience;
import com.tiedup.remake.personality.NpcCommand;
@@ -390,11 +390,11 @@ public class PacketNpcCommand {
}
ItemStack collar = damsel.getEquipment(BodyRegionV2.NECK);
if (!(collar.getItem() instanceof ItemCollar collarItem)) {
if (!CollarHelper.isCollar(collar)) {
return false;
}
if (!collarItem.getOwners(collar).contains(sender.getUUID())) {
if (!CollarHelper.isOwner(collar, sender)) {
SystemMessageManager.sendToPlayer(
sender,
SystemMessageManager.MessageCategory.ERROR,

View File

@@ -1,7 +1,7 @@
package com.tiedup.remake.network.slave;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.network.PacketRateLimiter;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.util.KidnappedHelper;
import com.tiedup.remake.v2.BodyRegionV2;
@@ -75,9 +75,9 @@ public class PacketMasterEquip {
);
if (targetState == null || !targetState.hasCollar()) return;
ItemStack collarStack = targetState.getEquipment(BodyRegionV2.NECK);
if (collarStack.getItem() instanceof ItemCollar collar) {
if (CollarHelper.isCollar(collarStack)) {
if (
!collar.isOwner(collarStack, sender) &&
!CollarHelper.isOwner(collarStack, sender) &&
!sender.hasPermissions(2)
) return;
}

View File

@@ -2,10 +2,8 @@ package com.tiedup.remake.network.slave;
import com.tiedup.remake.core.SystemMessageManager;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.ItemGpsCollar;
import com.tiedup.remake.items.ItemShockCollar;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.state.IRestrainable;
import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.state.PlayerCaptorManager;
@@ -128,8 +126,8 @@ public class PacketSlaveAction {
ItemStack collarStack = kidnapped.getEquipment(
BodyRegionV2.NECK
);
if (collarStack.getItem() instanceof ItemCollar collar) {
if (collar.isOwner(collarStack, sender)) {
if (CollarHelper.isCollar(collarStack)) {
if (CollarHelper.isOwner(collarStack, sender)) {
targetCaptive = kidnapped;
break;
}
@@ -219,10 +217,7 @@ public class PacketSlaveAction {
}
ItemStack collarStack = target.getEquipment(BodyRegionV2.NECK);
if (
!(collarStack.getItem() instanceof ItemCollar collar) ||
!collar.canShock()
) {
if (!CollarHelper.canShock(collarStack)) {
SystemMessageManager.sendToPlayer(
sender,
SystemMessageManager.MessageCategory.ERROR,
@@ -232,14 +227,8 @@ public class PacketSlaveAction {
}
// Check if sender is owner of the collar or collar is public
// FIX: Always check permissions for ANY collar that can shock, not just ItemShockCollar
boolean isOwner = collar.isOwner(collarStack, sender);
boolean isPublic = false;
// ItemShockCollar has additional "public mode" that allows anyone to shock
if (collarStack.getItem() instanceof ItemShockCollar shockCollar) {
isPublic = shockCollar.isPublic(collarStack);
}
boolean isOwner = CollarHelper.isOwner(collarStack, sender);
boolean isPublic = CollarHelper.isPublicShock(collarStack);
if (!isOwner && !isPublic) {
SystemMessageManager.sendToPlayer(
@@ -285,10 +274,7 @@ public class PacketSlaveAction {
}
ItemStack collarStack = target.getEquipment(BodyRegionV2.NECK);
if (
!(collarStack.getItem() instanceof ItemCollar collar) ||
!collar.hasGPS()
) {
if (!CollarHelper.hasGPS(collarStack)) {
SystemMessageManager.sendToPlayer(
sender,
SystemMessageManager.MessageCategory.ERROR,
@@ -298,18 +284,16 @@ public class PacketSlaveAction {
}
// Check permissions
if (collarStack.getItem() instanceof ItemGpsCollar gpsCollar) {
boolean isOwner = collar.isOwner(collarStack, sender);
boolean isPublic = gpsCollar.hasPublicTracking(collarStack);
boolean isOwner = CollarHelper.isOwner(collarStack, sender);
boolean isPublic = CollarHelper.hasPublicTracking(collarStack);
if (!isOwner && !isPublic) {
SystemMessageManager.sendToPlayer(
sender,
SystemMessageManager.MessageCategory.ERROR,
"You don't have permission to track " + name + "!"
);
return;
}
if (!isOwner && !isPublic) {
SystemMessageManager.sendToPlayer(
sender,
SystemMessageManager.MessageCategory.ERROR,
"You don't have permission to track " + name + "!"
);
return;
}
// Check same dimension
@@ -367,8 +351,8 @@ public class PacketSlaveAction {
} else {
// For collar-owned entities, just remove collar ownership
ItemStack collarStack = target.getEquipment(BodyRegionV2.NECK);
if (collarStack.getItem() instanceof ItemCollar collar) {
collar.removeOwner(collarStack, sender.getUUID());
if (CollarHelper.isCollar(collarStack)) {
CollarHelper.removeOwner(collarStack, sender.getUUID());
SystemMessageManager.sendToPlayer(
sender,
"Released collar control of " + name + "!",

View File

@@ -1,6 +1,6 @@
package com.tiedup.remake.personality;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import net.minecraft.world.item.AxeItem;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.PickaxeItem;
@@ -48,7 +48,7 @@ public enum ToolMode {
if (item instanceof AxeItem) {
return WOODCUTTING;
}
if (item instanceof ItemBind) {
if (BindModeHelper.isBindItem(mainHand)) {
return CAPTURE;
}

View File

@@ -1,8 +1,8 @@
package com.tiedup.remake.state;
import com.tiedup.remake.items.base.ILockable;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import java.util.function.Supplier;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
@@ -97,7 +97,7 @@ public interface IBondageState extends ICapturable {
if (!isTiedUp()) return false;
ItemStack bind = getEquipment(BodyRegionV2.ARMS);
if (bind.isEmpty()) return false;
return ItemBind.hasArmsBound(bind);
return BindModeHelper.hasArmsBound(bind);
}
/**
@@ -111,7 +111,7 @@ public interface IBondageState extends ICapturable {
if (!isTiedUp()) return false;
ItemStack bind = getEquipment(BodyRegionV2.ARMS);
if (bind.isEmpty()) return false;
return ItemBind.hasLegsBound(bind);
return BindModeHelper.hasLegsBound(bind);
}
/**
@@ -121,10 +121,10 @@ public interface IBondageState extends ICapturable {
* @return "full", "arms", or "legs"
*/
default String getBindModeId() {
if (!isTiedUp()) return ItemBind.BIND_MODE_FULL;
if (!isTiedUp()) return BindModeHelper.MODE_FULL;
ItemStack bind = getEquipment(BodyRegionV2.ARMS);
if (bind.isEmpty()) return ItemBind.BIND_MODE_FULL;
return ItemBind.getBindModeId(bind);
if (bind.isEmpty()) return BindModeHelper.MODE_FULL;
return BindModeHelper.getBindModeId(bind);
}
/**

View File

@@ -3,8 +3,8 @@ package com.tiedup.remake.state;
import com.tiedup.remake.core.ModSounds;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.entities.LeashProxyEntity;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.items.base.ILockable;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.network.sync.SyncManager;
import com.tiedup.remake.state.components.PlayerCaptivity;
import com.tiedup.remake.state.components.PlayerClothesPermission;
@@ -737,8 +737,8 @@ public class PlayerBindState implements IRestrainable, IPlayerBindStateHost {
ItemStack collar = getCurrentCollar();
return (
!collar.isEmpty() &&
collar.getItem() instanceof ItemCollar collarItem &&
collarItem.isLocked(collar)
collar.getItem() instanceof ILockable lockable &&
lockable.isLocked(collar)
);
}
@@ -1211,9 +1211,9 @@ public class PlayerBindState implements IRestrainable, IPlayerBindStateHost {
ItemStack collar = getEquipment(BodyRegionV2.NECK);
if (
!collar.isEmpty() &&
collar.getItem() instanceof ItemCollar collarItem
collar.getItem() instanceof ILockable lockable
) {
collarItem.setLocked(collar, false);
lockable.setLocked(collar, false);
}
// Drop all items

View File

@@ -1,8 +1,8 @@
package com.tiedup.remake.state;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.CollarHelper;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
@@ -144,9 +144,9 @@ public class PlayerCaptorManager implements ICaptor {
// Check if target has collar with this captor as owner
if (target.hasCollar()) {
ItemStack collar = target.getEquipment(BodyRegionV2.NECK);
if (collar.getItem() instanceof ItemCollar collarItem) {
if (CollarHelper.isCollar(collar)) {
if (
collarItem.getOwners(collar).contains(this.captor.getUUID())
CollarHelper.getOwners(collar).contains(this.captor.getUUID())
) {
return true;
}

View File

@@ -1,7 +1,7 @@
package com.tiedup.remake.state.components;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.state.hosts.IPlayerBindStateHost;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
import net.minecraft.world.entity.LivingEntity;
@@ -87,12 +87,9 @@ public class PlayerDataRetrieval {
Player player = host.getPlayer();
ItemStack collar = getCurrentCollar();
if (
!collar.isEmpty() &&
collar.getItem() instanceof ItemCollar collarItem
) {
if (!collar.isEmpty() && CollarHelper.isCollar(collar)) {
// Try to get nickname from collar NBT
String nickname = collarItem.getNickname(collar);
String nickname = CollarHelper.getNickname(collar);
if (nickname != null && !nickname.isEmpty()) {
return nickname;
}
@@ -109,8 +106,8 @@ public class PlayerDataRetrieval {
ItemStack collar = getCurrentCollar();
if (collar.isEmpty()) return false;
if (collar.getItem() instanceof ItemCollar collarItem) {
String nickname = collarItem.getNickname(collar);
if (CollarHelper.isCollar(collar)) {
String nickname = CollarHelper.getNickname(collar);
return nickname != null && !nickname.isEmpty();
}
return false;

View File

@@ -1,8 +1,6 @@
package com.tiedup.remake.state.components;
import com.tiedup.remake.items.base.ILockable;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.state.hosts.IPlayerBindStateHost;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
@@ -154,9 +152,9 @@ public class PlayerEquipment {
);
if (collar.isEmpty()) return ItemStack.EMPTY;
if (collar.getItem() instanceof ItemCollar collarItem) {
if (!force && collarItem.isLocked(collar)) return ItemStack.EMPTY;
collarItem.setLocked(collar, false);
if (collar.getItem() instanceof ILockable lockable) {
if (!force && lockable.isLocked(collar)) return ItemStack.EMPTY;
lockable.setLocked(collar, false);
}
return V2EquipmentHelper.unequipFromRegion(player, BodyRegionV2.NECK);
}

View File

@@ -3,8 +3,8 @@ package com.tiedup.remake.state.components;
import com.tiedup.remake.cells.CampOwnership;
import com.tiedup.remake.cells.CellRegistryV2;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.state.hosts.IPlayerBindStateHost;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import com.tiedup.remake.v2.BodyRegionV2;
import java.util.UUID;
import net.minecraft.server.level.ServerLevel;
@@ -148,7 +148,7 @@ public class PlayerLifecycle {
*/
private boolean hasLegsBound(ItemStack bind) {
if (bind.isEmpty()) return false;
if (!(bind.getItem() instanceof ItemBind)) return false;
return ItemBind.hasLegsBound(bind);
if (!BindModeHelper.isBindItem(bind)) return false;
return BindModeHelper.hasLegsBound(bind);
}
}

View File

@@ -1,7 +1,19 @@
package com.tiedup.remake.util;
import com.tiedup.remake.blocks.entity.IBondageItemHolder;
import com.tiedup.remake.items.base.*;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.ItemBlindfold;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.items.base.ItemEarplugs;
import com.tiedup.remake.items.base.ItemGag;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.v2.bondage.component.ComponentType;
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
import java.util.List;
import net.minecraft.ChatFormatting;
import net.minecraft.nbt.CompoundTag;
@@ -41,36 +53,32 @@ public final class BondageItemLoaderUtility {
ItemStack stack,
Player player
) {
if (stack.getItem() instanceof ItemBind && holder.getBind().isEmpty()) {
if ((stack.getItem() instanceof ItemBind || BindModeHelper.isBindItem(stack)) && holder.getBind().isEmpty()) {
holder.setBind(stack.copyWithCount(1));
if (!player.isCreative()) stack.shrink(1);
return true;
}
if (stack.getItem() instanceof ItemGag && holder.getGag().isEmpty()) {
if ((stack.getItem() instanceof ItemGag
|| DataDrivenBondageItem.getComponent(stack, ComponentType.GAGGING, GaggingComponent.class) != null)
&& holder.getGag().isEmpty()) {
holder.setGag(stack.copyWithCount(1));
if (!player.isCreative()) stack.shrink(1);
return true;
}
if (
stack.getItem() instanceof ItemBlindfold &&
holder.getBlindfold().isEmpty()
) {
if ((stack.getItem() instanceof ItemBlindfold || isDataDrivenForRegion(stack, BodyRegionV2.EYES))
&& holder.getBlindfold().isEmpty()) {
holder.setBlindfold(stack.copyWithCount(1));
if (!player.isCreative()) stack.shrink(1);
return true;
}
if (
stack.getItem() instanceof ItemEarplugs &&
holder.getEarplugs().isEmpty()
) {
if ((stack.getItem() instanceof ItemEarplugs || isDataDrivenForRegion(stack, BodyRegionV2.EARS))
&& holder.getEarplugs().isEmpty()) {
holder.setEarplugs(stack.copyWithCount(1));
if (!player.isCreative()) stack.shrink(1);
return true;
}
if (
stack.getItem() instanceof ItemCollar &&
holder.getCollar().isEmpty()
) {
if ((stack.getItem() instanceof ItemCollar || CollarHelper.isCollar(stack))
&& holder.getCollar().isEmpty()) {
holder.setCollar(stack.copyWithCount(1));
if (!player.isCreative()) stack.shrink(1);
return true;
@@ -87,13 +95,28 @@ public final class BondageItemLoaderUtility {
* @return true if the item can be loaded into a bondage item holder
*/
public static boolean isLoadableBondageItem(ItemStack stack) {
return (
(stack.getItem() instanceof ItemBind) ||
(stack.getItem() instanceof ItemGag) ||
(stack.getItem() instanceof ItemBlindfold) ||
(stack.getItem() instanceof ItemEarplugs) ||
(stack.getItem() instanceof ItemCollar)
);
if (stack.isEmpty()) return false;
// V1 item types
if (stack.getItem() instanceof ItemBind
|| stack.getItem() instanceof ItemGag
|| stack.getItem() instanceof ItemBlindfold
|| stack.getItem() instanceof ItemEarplugs
|| stack.getItem() instanceof ItemCollar) {
return true;
}
// V2 data-driven items: bind, gag, blindfold, earplugs, collar
if (BindModeHelper.isBindItem(stack)) return true;
if (DataDrivenBondageItem.getComponent(stack, ComponentType.GAGGING, GaggingComponent.class) != null) return true;
if (isDataDrivenForRegion(stack, BodyRegionV2.EYES)) return true;
if (isDataDrivenForRegion(stack, BodyRegionV2.EARS)) return true;
if (CollarHelper.isCollar(stack)) return true;
return false;
}
/** Check if a stack is a data-driven item occupying the given body region. */
private static boolean isDataDrivenForRegion(ItemStack stack, BodyRegionV2 region) {
DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
return def != null && def.occupiedRegions().contains(region);
}
/**

View File

@@ -2,9 +2,8 @@ package com.tiedup.remake.util;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.base.IHasResistance;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.v2.BodyRegionV2;
import java.util.UUID;
import net.minecraft.ChatFormatting;
@@ -60,7 +59,7 @@ public final class RestraintApplicator {
}
// Tighten existing bind - reset resistance to max
if (currentBind.getItem() instanceof ItemBind bindItem) {
if (currentBind.getItem() instanceof IHasResistance bindItem) {
int maxResistance = bindItem.getBaseResistance(target);
state.setCurrentBindResistance(maxResistance);
return true;
@@ -286,11 +285,8 @@ public final class RestraintApplicator {
ItemStack collarCopy = collar.copy();
// Add owner if provided
if (
ownerUUID != null &&
collarCopy.getItem() instanceof ItemCollar collarItem
) {
collarItem.addOwner(
if (ownerUUID != null && CollarHelper.isCollar(collarCopy)) {
CollarHelper.addOwner(
collarCopy,
ownerUUID,
ownerName != null ? ownerName : "Unknown"

View File

@@ -1,7 +1,8 @@
package com.tiedup.remake.v2.bondage.movement;
import com.tiedup.remake.items.base.ItemBind;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
@@ -19,7 +20,7 @@ import org.jetbrains.annotations.Nullable;
* default speed/jump values. Modifiers from lower-severity items are ignored.</p>
*
* <h3>V1 Compatibility (H6 fix)</h3>
* <p>V1 items ({@link ItemBind}) stored in V2 capability
* <p>V1 items (ItemBind) stored in V2 capability
* do not have data-driven definitions. This resolver provides a fallback that
* maps V1 bind mode + pose type to a {@link MovementStyle} with speed values matching
* the original V1 behavior, preventing double stacking between the legacy
@@ -122,7 +123,7 @@ public final class MovementStyleResolver {
// ==================== V1 Fallback ====================
/**
* Attempt to derive a movement style from a V1 {@link ItemBind} item.
* Attempt to derive a movement style from a V1 bind item.
*
* <p>Only items with legs bound produce a movement style. The mapping preserves
* the original V1 speed values:</p>
@@ -137,15 +138,15 @@ public final class MovementStyleResolver {
*/
@Nullable
private static V1Fallback resolveV1Fallback(ItemStack stack) {
if (!(stack.getItem() instanceof ItemBind bindItem)) {
if (!BindModeHelper.isBindItem(stack)) {
return null;
}
if (!ItemBind.hasLegsBound(stack)) {
if (!BindModeHelper.hasLegsBound(stack)) {
return null;
}
PoseType poseType = bindItem.getPoseType();
PoseType poseType = PoseTypeHelper.getPoseType(stack);
return switch (poseType) {
case WRAP, LATEX_SACK -> new V1Fallback(

View File

@@ -1,8 +1,8 @@
package com.tiedup.remake.v2.furniture.network;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.base.ItemCollar;
import com.tiedup.remake.network.PacketRateLimiter;
import com.tiedup.remake.v2.bondage.CollarHelper;
import com.tiedup.remake.state.IBondageState;
import com.tiedup.remake.util.KidnappedHelper;
import com.tiedup.remake.v2.BodyRegionV2;
@@ -28,7 +28,7 @@ import net.minecraftforge.network.NetworkEvent;
* Client-to-server packet: master forces a captive onto a furniture seat.
*
* <p>The sender must own the captive's collar (verified via
* {@link ItemCollar#isOwner(ItemStack, net.minecraft.world.entity.player.Player)}),
* {@link CollarHelper#isOwner(ItemStack, net.minecraft.world.entity.player.Player)}),
* the captive must be alive and within 5 blocks of both sender and furniture,
* and the furniture must have an available seat.</p>
*
@@ -132,10 +132,7 @@ public class PacketFurnitureForcemount {
}
ItemStack collarStack = captiveState.getEquipment(BodyRegionV2.NECK);
if (
collarStack.isEmpty() ||
!(collarStack.getItem() instanceof ItemCollar collar)
) {
if (!CollarHelper.isCollar(collarStack)) {
TiedUpMod.LOGGER.debug(
"[PacketFurnitureForcemount] Invalid collar item on captive"
);
@@ -143,7 +140,7 @@ public class PacketFurnitureForcemount {
}
// Collar must be owned by sender (or sender has admin permission)
if (!collar.isOwner(collarStack, sender) && !sender.hasPermissions(2)) {
if (!CollarHelper.isOwner(collarStack, sender) && !sender.hasPermissions(2)) {
TiedUpMod.LOGGER.debug(
"[PacketFurnitureForcemount] {} is not the collar owner of {}",
sender.getName().getString(),

View File

@@ -3,17 +3,20 @@ package com.tiedup.remake.worldgen;
import com.tiedup.remake.blocks.ModBlocks;
import com.tiedup.remake.blocks.entity.TrappedChestBlockEntity;
import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.ModItems;
import com.tiedup.remake.items.base.BindVariant;
import com.tiedup.remake.items.base.BlindfoldVariant;
import com.tiedup.remake.items.base.GagVariant;
import com.tiedup.remake.v2.V2Blocks;
import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
import com.tiedup.remake.v2.blocks.PetCageBlock;
import com.tiedup.remake.v2.blocks.PetCagePartBlock;
import java.util.List;
import java.util.stream.Collectors;
import javax.annotation.Nullable;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.nbt.DoubleTag;
import net.minecraft.nbt.FloatTag;
import net.minecraft.nbt.ListTag;
@@ -540,38 +543,46 @@ public class HangingCagePiece extends StructurePiece {
BlockEntity be = level.getBlockEntity(chestPos);
if (be instanceof TrappedChestBlockEntity trappedChest) {
// Random bind
BindVariant[] bindVariants = BindVariant.values();
BindVariant chosenBind = bindVariants[random.nextInt(
bindVariants.length
)];
ItemStack bindStack = new ItemStack(ModItems.getBind(chosenBind));
trappedChest.setBind(bindStack);
// Random bind from data-driven ARMS items
trappedChest.setBind(randomItemForRegion(random, BodyRegionV2.ARMS, FALLBACK_BINDS));
// Random gag (50% chance)
if (random.nextFloat() < 0.50f) {
GagVariant[] gagVariants = GagVariant.values();
GagVariant chosenGag = gagVariants[random.nextInt(
gagVariants.length
)];
ItemStack gagStack = new ItemStack(ModItems.getGag(chosenGag));
trappedChest.setGag(gagStack);
trappedChest.setGag(randomItemForRegion(random, BodyRegionV2.MOUTH, FALLBACK_GAGS));
}
// Random blindfold (30% chance)
if (random.nextFloat() < 0.30f) {
BlindfoldVariant[] bfVariants = BlindfoldVariant.values();
BlindfoldVariant chosenBf = bfVariants[random.nextInt(
bfVariants.length
)];
ItemStack bfStack = new ItemStack(
ModItems.getBlindfold(chosenBf)
);
trappedChest.setBlindfold(bfStack);
trappedChest.setBlindfold(randomItemForRegion(random, BodyRegionV2.EYES, FALLBACK_BLINDFOLDS));
}
}
}
// Fallback item IDs for worldgen when DataDrivenItemRegistry is empty (race with reload)
private static final ResourceLocation[] FALLBACK_BINDS = {
new ResourceLocation("tiedup", "ropes"),
new ResourceLocation("tiedup", "chain"),
new ResourceLocation("tiedup", "armbinder")
};
private static final ResourceLocation[] FALLBACK_GAGS = {
new ResourceLocation("tiedup", "cloth_gag"),
new ResourceLocation("tiedup", "ball_gag")
};
private static final ResourceLocation[] FALLBACK_BLINDFOLDS = {
new ResourceLocation("tiedup", "classic_blindfold")
};
private static ItemStack randomItemForRegion(RandomSource random, BodyRegionV2 region, ResourceLocation[] fallbacks) {
List<DataDrivenItemDefinition> defs = DataDrivenItemRegistry.getAll().stream()
.filter(d -> d.occupiedRegions().contains(region))
.collect(Collectors.toList());
if (!defs.isEmpty()) {
return DataDrivenBondageItem.createStack(defs.get(random.nextInt(defs.size())).id());
}
// Fallback for worldgen race condition (registry not loaded yet)
return DataDrivenBondageItem.createStack(fallbacks[random.nextInt(fallbacks.length)]);
}
static void safeSetBlock(
WorldGenLevel level,
BlockPos pos,
@@ -629,9 +640,7 @@ public class HangingCagePiece extends StructurePiece {
entityTag.putUUID("UUID", java.util.UUID.randomUUID());
// Random bind item — the damsel spawns already restrained
BindVariant[] variants = BindVariant.values();
BindVariant chosenBind = variants[random.nextInt(variants.length)];
ItemStack bindStack = new ItemStack(ModItems.getBind(chosenBind));
ItemStack bindStack = randomItemForRegion(random, BodyRegionV2.ARMS, FALLBACK_BINDS);
bindStack.getOrCreateTag().putString("bindMode", "full");
entityTag.put("Bind", bindStack.save(new CompoundTag()));
@@ -640,9 +649,8 @@ public class HangingCagePiece extends StructurePiece {
if (chunk instanceof ProtoChunk protoChunk) {
protoChunk.addEntity(entityTag);
TiedUpMod.LOGGER.info(
"[HangingCage] Scheduled {} damsel with {} at {}",
"[HangingCage] Scheduled {} damsel at {}",
shiny ? "shiny" : "regular",
chosenBind.getRegistryName(),
masterPos.toShortString()
);
}