feature/d01-branch-c-migration #8
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# TiedUp! — Codebase Audit
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> Audit complet du mod, systeme par systeme, pour consolider la base et la coherence du code.
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---
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## Objectif
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Passer en revue **chaque systeme** du mod en profondeur pour :
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1. **Consolider** — identifier et corriger les incohérences, le code mort, la duplication
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2. **Améliorer** — proposer des refactors ciblés là où l'architecture freine le développement
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3. **Documenter** — laisser une trace des décisions et de l'état de chaque système
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Ce n'est pas un rewrite. On stabilise ce qui existe.
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---
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## Règles de l'audit
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- **Système par système**, dans l'ordre de dépendance (fondations d'abord)
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- **Deep dive** — on remonte les sources, les dépendants, les call chains via le MCP
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- **Pas de changement sans discussion** — on constate, on discute, puis on corrige
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- **Pas de sur-ingénierie** — on fixe les vrais problèmes, on ne refactor pas pour le plaisir
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- **Reindex MCP** après chaque batch de corrections significatives
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### Processus par système
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Chaque audit suit ce cycle :
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```
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1. EXPLORATION — Lire le code, tracer les dépendances (MCP)
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2. CONSTATS — Documenter les problèmes trouvés (dans ce fichier)
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3. VÉRIFICATION — Relire, confirmer, pas de faux positifs
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4. PROPOSITIONS — Pour chaque constat :
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→ Fix direct (bug, incohérence simple)
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→ Amélioration architecturale (refactor ciblé, avec justification)
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5. DISCUSSION — Valider avec l'utilisateur avant d'implémenter
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6. CORRECTION — Appliquer les changements validés
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7. REINDEX — MCP reindex après corrections
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```
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On ne passe au système suivant qu'une fois le cycle terminé.
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---
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## Ordre d'audit
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| # | Système | Packages | Status |
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|---|---------|----------|--------|
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| 1 | Core + Registries | `core`, `ModItems`, `ModEntities`, `ModNetwork`, `ModGameRules` | Done |
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| 2 | State | `state`, `state/components`, `state/hosts`, `state/struggle` | Done |
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| 3 | Items (v1) + V2 Bondage | `items/**`, `v2/bondage/**` | Done |
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| 4 | Network | `network/**` | Done |
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| 5 | Client Animation + GLTF | `client/animation/**`, `client/gltf` | Done |
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| 6 | Furniture | `v2/furniture/**` | Done |
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| 7 | Entities + AI | `entities/**` | Done |
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| 8 | Events | `events/**` | Done |
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| 9 | Dialogue + Personality | `dialogue/**`, `personality` | Done |
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| 10 | Cells / Prison / Blocks | `cells`, `prison/**`, `blocks/**` | Done |
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| 11 | Compat | `compat/mca/**`, `compat/wildfire/**` | Done |
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| 12 | Util + Commands + Worldgen + Resources | `util/**`, `commands/**`, `worldgen`, resources | Done |
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---
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## Échelle de sévérité
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| Niveau | Signification | Action |
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|--------|--------------|--------|
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| **Haute** | Bug actif, bloquant, ou dette qui empêche une feature majeure | Corriger avant de continuer |
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| **Moyenne** | Incohérence ou fragilité qui va poser problème à terme | Planifier la correction |
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| **Basse** | Code smell, naming, organisation — pas urgent | Corriger si on touche le fichier |
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| **Cosmétique** | Style, formatting, commentaires | Optionnel |
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---
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## Constats
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### #1 — Core + Registries
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**Positif :**
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- DeferredRegister correct partout
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- Factory pattern propre pour les variant items
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- SettingsAccessor bridge solide (safeGet, BUG-003 fix)
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- Séparation client/server correcte
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- Data-driven reload listeners bien câblés
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**Problèmes :** (tous vérifiés ✓)
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| ID | Sévérité | Constat | Fichier(s) | Proposition |
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|----|----------|---------|------------|-------------|
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| C-01 | Haute | SystemMessageManager : 80+ messages hardcodés en anglais, zero `Component.translatable()` | `core/SystemMessageManager.java` | **Fix** : Remplacer `Component.literal()` par `Component.translatable()` avec clés dans `en_us.json`. Garder l'enum + les couleurs, changer uniquement le transport du texte. |
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| C-02 | Moyenne | 25 settings triplés entre ModConfig + ModGameRules + SettingsAccessor. Historique de bug (BUG-001 : defaults désyncés) | `core/ModConfig.java`, `core/ModGameRules.java`, `core/SettingsAccessor.java` | **Archi** : Évaluer si les GameRules sont vraiment utiles (ils dupliquent la config serveur). Si oui, centraliser les defaults dans une seule source. Si non, supprimer les GameRules doublons et garder ModConfig + SettingsAccessor. |
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| C-03 | Moyenne | ModNetwork : 74 IDs séquentiels. Pattern standard Forge mais fragile à l'insertion. `PROTOCOL_VERSION` protège partiellement. | `network/ModNetwork.java` | **Pas d'action immédiate** : pattern idiomatique Forge 1.20.1. Bumper `PROTOCOL_VERSION` à chaque ajout/suppression de packet. Documenter cette règle. |
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| C-04 | Basse | ChokeEffect importe EntityMaster (core → entities) pour check "non-lethal when master-owned" | `core/ChokeEffect.java` | **Fix** : Extraire le check via un tag NBT ou capability sur le Player, consultable sans dépendre d'EntityMaster. |
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| C-05 | Basse | 10 types d'entités NPC utilisent DamselRenderer — nom spécifique pour un usage générique | `core/TiedUpMod.java`, `client/renderer/DamselRenderer.java` | **Fix** : Renommer `DamselRenderer` → `NpcRenderer` ou `HumanoidNpcRenderer`. |
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| C-06 | Cosmétique | 47+ FQCNs dans le corps de TiedUpMod au lieu d'imports | `core/TiedUpMod.java` | **Fix** : Remplacer par des imports. Faire quand on touche le fichier. |
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| C-07 | Basse | ModConfig.ServerConfig : 127 valeurs configurables, 628 lignes, 20+ catégories dans une classe | `core/ModConfig.java` | **Archi** : Découper en sous-classes par domaine (StruggleConfig, NpcConfig, EconomyConfig, etc.) au prochain refactor config. Pas urgent. |
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### #2 — State
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**Positif :**
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- Hiérarchie d'interfaces bien conçue (ISP) : `IRestrainableEntity` → `ICapturable` → `IBondageState` → `IRestrainable` (union)
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- Décomposition en 11 components (PlayerEquipment, PlayerStateQuery, etc.) — bonne intention
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- `IBondageState` n'expose que l'API V2 region-based — l'interface publique est propre
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- `CollarRegistry` et `SocialData` : implémentations `SavedData` propres avec persistence correcte
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- `IPlayerLeashAccess` : séparation mixin clean pour le système de laisse
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- `PlayerCaptorManager` : thread-safe avec `CopyOnWriteArrayList` et `synchronized`
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**Problèmes :** (tous vérifiés ✓)
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| ID | Sévérité | Constat | Fichier(s) | Proposition |
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|----|----------|---------|------------|-------------|
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| S-01 | Moyenne | PlayerBindState : god class de façade, 1237 lignes, ~80 méthodes de pure délégation vers 11 components | `state/PlayerBindState.java` | **Archi** : Évaluer si les consommateurs peuvent utiliser les components directement via des accesseurs typés (`state.equipment().putBindOn()`) au lieu de passer par la façade. Réduirait la surface de ~80 méthodes de boilerplate. Risque : gros refactor, beaucoup de call sites. |
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| S-02 | Moyenne | 8 champs de mouvement publics (`hopCooldown`, `lastX`, etc.) directement mutés par MovementStyleManager (33 accès directs) | `state/PlayerBindState.java`, `v2/bondage/movement/MovementStyleManager.java` | **Fix** : Extraire dans un `MovementState` component avec getters/setters. MovementStyleManager opère via ce component. |
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| S-03 | Basse | API V1 slot-based (`putBindOn`, `takeGagOff`) coexiste avec V2 region-based sur la classe concrète PlayerBindState. L'interface `IBondageState` est propre (V2 only). | `state/PlayerBindState.java` | **Archi** : Marquer les méthodes V1 `@Deprecated` pour guider la migration. Les call sites (commands, etc.) devraient migrer vers `equip(BodyRegionV2)`. Pas urgent car l'interface est déjà propre. |
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| S-04 | Basse | `hasLegsBound()` lit le slot ARMS (pas LEGS) — design V1 intentionnel : un seul item "bind" couvre bras+jambes via NBT mode. Pas un bug. | `state/IBondageState.java` | **Pas d'action immédiate** : cohérent avec le système actuel. Documenter le design dans un commentaire. Deviendra un vrai problème quand des items LEGS dédiés seront ajoutés en V2. |
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| S-05 | Moyenne | Thread safety incohérente : `volatile` (3 champs), `synchronized` (5 méthodes), rien (le reste). La paire `isStruggling`/`struggleStartTick` peut être observée dans un état inconsistant. | `state/PlayerBindState.java` | **Fix** : Définir une stratégie claire. Les champs accédés cross-thread (mouvement, struggle, captor) doivent être soit volatile soit synchronized. Auditer chaque champ. |
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| S-06 | Basse | `HumanChairHelper` dans `state/` mais c'est un utilitaire pur sans lien avec le state. Utilisé par AI, animation, mixins. | `state/HumanChairHelper.java` | **Fix** : Déplacer dans `items/base/` (à côté de `PoseType` dont il dépend) ou `util/`. Faire quand on touche le fichier. |
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### #3 — Items (V1) + V2 Bondage
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**Positif :**
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- `IV2BondageItem` bien conçu : multi-region, stack-aware, pose priority, blocked regions
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- `V2EquipmentManager` : conflict resolution solide (swap single, supersede global)
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- `V2EquipmentHelper` : facade propre pour read/write/sync
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- `DataDrivenBondageItem` : singleton + NBT registry pattern intelligent pour items data-driven
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- `ILockable` : système lock/jam/key complet et cohérent
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- `IHasResistance` : résistance NBT avec migration legacy, bien documentée
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- `BodyRegionV2` enum complet (15 régions, global flag)
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- Variant enums + factory pattern (BindVariant, GagVariant, etc.) propres
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**Problèmes :** (tous vérifiés ✓)
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| ID | Sévérité | Constat | Fichier(s) | Proposition |
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|----|----------|---------|------------|-------------|
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| I-01 | ~~Haute~~ | ~~Deux hiérarchies d'interfaces parallèles~~ | | **RÉSOLU** : suppression V1 (voir Décision D-01) |
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| I-02 | ~~Haute~~ | ~~V1 items bypassent la conflict resolution V2~~ | | **RÉSOLU** : suppression V1 (voir Décision D-01) |
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| I-03 | Moyenne | `DataDrivenBondageItem.getBaseResistance()` scanne tous items équipés et retourne MAX difficulty car `IHasResistance` n'a pas de paramètre ItemStack. Workaround documenté mais approximatif — peut surestimer la résistance. | `v2/bondage/datadriven/DataDrivenBondageItem.java` | **Archi** : Ajouter `getBaseResistance(ItemStack, LivingEntity)` à `IHasResistance` avec default qui délègue à l'ancienne méthode. DataDrivenBondageItem override la version stack-aware. |
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| I-04 | ~~Basse~~ | ~~IBondageItem.getBodyRegion() single-region~~ | | **RÉSOLU** : suppression V1 (voir Décision D-01) |
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| I-05 | ~~Moyenne~~ | ~~V1 items pas @Deprecated~~ | | **RÉSOLU** : suppression V1 (voir Décision D-01) |
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### Décision D-01 — Suppression totale du système V1 + Composants data-driven
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**Décision :** Le système V1 items est supprimé entièrement. Tous les items deviennent data-driven V2. La logique complexe (shock, GPS, lock, gagging, blinding, resistance, etc.) est extraite en **composants réutilisables** déclarables dans le JSON.
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**Périmètre de suppression :**
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- `IBondageItem` (interface)
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- `ItemBind`, `ItemGag`, `ItemBlindfold`, `ItemCollar`, `ItemEarplugs`, `ItemMittens` (abstracts)
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- `GenericBind`, `GenericGag`, `GenericBlindfold`, `GenericEarplugs`, `GenericMittens` (concrets)
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- `BindVariant`, `GagVariant`, `BlindfoldVariant`, `EarplugsVariant`, `MittensVariant` (enums)
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- `ItemClassicCollar`, `ItemShockCollar`, `ItemShockCollarAuto`, `ItemGpsCollar`, `ItemChokeCollar` (collars)
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- `ItemHood`, `ItemMedicalGag`, `ItemBallGag3D` (combos/special)
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- Registrations V1 dans `ModItems`
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- `PlayerEquipment.equipInRegion()` → remplacé par `V2EquipmentManager.tryEquip()`
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**Interfaces à conserver / migrer :**
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- `ILockable` — conservé, utilisé par V2 items
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- `IHasResistance` — conservé, refactoré avec paramètre ItemStack (I-03)
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- `IKnife` — conservé (outils, pas des bondage items)
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- `IAdjustable` — à évaluer (potentiellement composant)
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- `IHasBlindingEffect`, `IHasGaggingEffect` — deviennent des composants
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**Système de composants envisagé :**
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Chaque composant est une logique serveur réutilisable qu'un item data-driven peut déclarer :
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```json
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{
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"type": "tiedup:bondage_item",
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"display_name": "Shock Collar",
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"model": "tiedup:models/gltf/shock_collar.glb",
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"regions": ["NECK"],
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"components": {
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"lockable": true,
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"shock": { "auto_interval": 200, "damage": 2.0 },
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"gps": { "safe_zone_radius": 50 },
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"gagging": { "comprehension": 0.2, "range": 10.0 },
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"blinding": { "overlay": "tiedup:textures/overlay/blindfold.png" },
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"resistance": { "base": 150 }
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},
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"escape_difficulty": 5,
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"pose_priority": 10
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}
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```
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Exemples de composants à extraire de la logique V1 existante :
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| Composant | Source V1 | Comportement |
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|-----------|-----------|-------------|
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| `lockable` | `ILockable` | Lock/unlock, padlock, key matching, jam, lock resistance |
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| `resistance` | `IHasResistance` | Struggle resistance, configurable base value |
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| `shock` | `ItemShockCollar` | Auto-shock intervals, manual shock, damage |
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| `gps` | `ItemGpsCollar` | Safe zone, zone violation detection, owner alerts |
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| `gagging` | `IHasGaggingEffect` | Muffled speech, comprehension %, range limit |
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| `blinding` | `IHasBlindingEffect` | Blindfold overlay, hardcore mode |
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| `choking` | `ItemChokeCollar` | Air drain, darkness, slowness, non-lethal master mode |
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| `adjustable` | `IAdjustable` | Tightness level, visual adjustment |
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**Ce refactor est le plus gros chantier identifié par l'audit.** Il fera l'objet d'un plan d'implémentation dédié après la fin de l'audit.
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### #4 — Network
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**Positif :**
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- `AbstractClientPacket` / `AbstractPlayerSyncPacket` — bon pattern de base, handle enqueue sur main thread, retry queue pour les players pas encore loaded
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- `PacketRateLimiter` — token bucket complet avec catégories (struggle, minigame, action, selfbondage, ui). Thread-safe. Bon anti-spam.
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- `SyncManager` — facade centralisée pour sync inventory/state/enslavement/struggle/clothes. Pattern `sendSync()` générique propre.
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- `NetworkEventHandler` — gère correctement login sync, start-tracking sync, furniture reconnection, et fix MC-262715 (stale riding state)
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- `PacketSlaveAction` — bonnes validations serveur : dimension check, distance check, collar ownership check, GPS permission check
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- `PacketSelfBondage` — rate limited, route correctement V2 via `handleV2SelfBondage()` avec conflict check (`isRegionOccupied` + `isRegionBlocked`)
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**Problèmes :**
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| ID | Sévérité | Constat | Fichier(s) | Proposition |
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|----|----------|---------|------------|-------------|
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| N-01 | Moyenne | `PacketSelfBondage.handle()` contient 5 branches V1 (`instanceof ItemBind/ItemGag/ItemBlindfold/ItemMittens/ItemEarplugs`) qui devront être supprimées avec D-01. La branche V2 (`instanceof IV2BondageItem`) restera seule. | `network/selfbondage/PacketSelfBondage.java` | **Fix D-01** : Supprimer les branches V1, ne garder que la route V2. Simplifie massivement le fichier. |
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| N-02 | Moyenne | 4 packets dépendent de `ItemCollar` (V1 class) : `PacketSlaveAction`, `PacketMasterEquip`, `PacketAssignCellToCollar`, `PacketNpcCommand`. La logique collar (ownership, canShock, hasGPS) est couplée à la classe Java. | `network/slave/PacketSlaveAction.java`, `network/slave/PacketMasterEquip.java`, `network/cell/PacketAssignCellToCollar.java`, `network/personality/PacketNpcCommand.java` | **Fix D-01** : Quand ItemCollar migre vers le système composants, ces packets devront checker les composants (ex: `hasComponent("shock")`) au lieu de `instanceof ItemCollar`. |
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| N-03 | Basse | `PacketSyncBindState` sync des flags d'état V1 (isTiedUp, isGagged, isBlindfolded, etc.) séparément de `PacketSyncV2Equipment` qui sync le V2 capability. Potentiellement redondant post-suppression V1 — l'état peut être dérivé du V2 equipment. | `network/sync/PacketSyncBindState.java`, `v2/bondage/network/PacketSyncV2Equipment.java` | **Archi post-D-01** : Évaluer si `PacketSyncBindState` peut être supprimé et ses flags dérivés côté client depuis V2 equipment. Réduirait le nombre de packets sync. |
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| N-04 | Basse | `SyncManager.syncAllPlayersTo()` envoie 4 packets distincts par joueur (V2Equipment, BindState, Enslavement, Struggle, + Clothes si applicable). Pour un serveur avec N joueurs, un login génère ~4N packets. | `network/sync/SyncManager.java` | **Archi** : Considérer un packet bulk `PacketSyncFullState` qui combine tout en un seul envoi. Pas urgent — 4N packets est acceptable pour les tailles de serveur visées. |
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| N-05 | Cosmétique | Pas de `MCABondageManager` dans le package network, mais `PacketSyncMCABondage` existe — la logique MCA bondage sync est split entre `network/sync/` et `compat/mca/`. | `network/sync/PacketSyncMCABondage.java`, `compat/mca/` | **Pas d'action** : Acceptable pour un module de compatibilité. |
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### #5 — Client Animation + GLTF
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**Positif :**
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- **Architecture 3 couches propre** : Context layer (pri 40) → Item layer (pri 42) → Furniture layer (pri 43). Priorités claires, bon découplage.
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- **BondageAnimationManager** : API unifiée `playAnimation/playDirect/playContext/playFurniture` pour players et NPCs. Gestion des remote players (fallback stack), pending queue pour retry, furniture grace ticks pour éviter les stuck poses.
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- **GlbAnimationResolver** : Fallback chain fidèle au ARTIST_GUIDE (FullSitStruggle → SitStruggle → FullStruggle → Struggle → FullIdle → Idle). Support variants (.1, .2) avec random selection.
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- **GltfAnimationApplier** : Multi-item composite animation propre. Cache par state key, skip si unchanged. `applyMultiItemV2Animation()` merge les bones de plusieurs items dans un seul AnimationBuilder.
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- **ContextGlbRegistry** : Hot-reload des GLB de contexte depuis resource packs. Atomic swap pour thread safety render.
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- **AnimationContextResolver** : Résolution claire de contexte (sitting → struggling → movement style → sneaking → walking → idle). Version NPC séparée.
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- **GLTF pipeline (12 fichiers)** : Zéro dépendance V1. Parser, cache, skinning engine, mesh renderer, bone mapper, pose converter — tout est V2 natif.
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**Problèmes :**
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| ID | Sévérité | Constat | Fichier(s) | Proposition |
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|----|----------|---------|------------|-------------|
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| A-01 | Moyenne | 6 fichiers animation dépendent de `ItemBind` et `PoseType` (V1) pour déterminer le type de pose (STANDARD, DOG, HUMAN_CHAIR) et le bind mode (arms/legs/full). | `tick/AnimationTickHandler.java`, `tick/NpcAnimationTickHandler.java`, `render/PlayerArmHideEventHandler.java`, `render/PetBedRenderHandler.java`, `render/DogPoseRenderHandler.java`, `util/AnimationIdBuilder.java` | **Fix D-01** : Quand les items V1 sont supprimés, la pose type et le bind mode doivent venir du système V2 (data-driven definition ou composant). `PoseType` peut être conservé comme enum mais lu depuis `DataDrivenItemDefinition` au lieu de `ItemBind.getPoseType()`. |
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| A-02 | Basse | `StaticPoseApplier` dépend de `PoseType` — applique des rotations hardcodées par pose type (V1 fallback pour quand le GLTF n'est pas disponible). | `animation/StaticPoseApplier.java` | **Évaluer D-01** : Si tous les items ont un GLB, le static pose applier devient un fallback pur. Peut être conservé comme sécurité ou supprimé. |
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| A-03 | Basse | `GltfAnimationApplier` a un toggle debug F9 hardcodé qui charge un GLB spécifique (`cuffs_prototype.glb`). | `client/gltf/GltfAnimationApplier.java` (l.~350) | **Fix** : Supprimer ou mettre derrière un flag dev. Mineur. |
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| A-04 | Cosmétique | Le fallback animation dans `BondageAnimationManager.tryFallbackAnimation()` contient des patterns V1 spécifiques (`_arms_`, `sit_dog_`, `kneel_dog_`). Post-D-01, ces patterns n'existeront plus. | `animation/BondageAnimationManager.java` | **Fix D-01** : Nettoyer les fallbacks V1 obsolètes. Le système GLB a sa propre fallback chain (GlbAnimationResolver). |
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### #6 — Furniture
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**Positif :**
|
||||
- **Architecture data-driven exemplaire** : `FurnitureDefinition` (record immuable) + `FurnitureRegistry` (volatile atomic swap) + `FurnitureParser` + `FurnitureServerReloadListener`. Exactement le même pattern que les bondage items V2 data-driven.
|
||||
- **`ISeatProvider`** : interface propre et générique — conçue pour être implémentée par des monstres aussi (ARTIST_GUIDE: "monster seat system"). Bonne anticipation.
|
||||
- **`SeatDefinition`** : record immuable avec tous les champs du guide artiste (blocked regions, lockable, locked difficulty, item difficulty bonus).
|
||||
- **`EntityFurniture`** : Entity simple (pas LivingEntity), synced via `IEntityAdditionalSpawnData`. Dimensions variables depuis la definition. Animation state machine (IDLE → OCCUPIED → LOCKING → STRUGGLE → UNLOCKING). Seat assignments persistés en NBT.
|
||||
- **`FurniturePlacerItem`** : singleton item avec NBT ID, snap-to-wall, floor-only. Même pattern que `DataDrivenBondageItem`.
|
||||
- **`FurnitureAnimationContext`** : Conversion GLB → KeyframeAnimation avec bones sélectifs (blocked regions only). S'intègre proprement avec la furniture layer (pri 43) de BondageAnimationManager.
|
||||
- **`FurnitureGltfData`** : Parsing dédié qui sépare furniture armature des Player_* seat skeletons dans un seul GLB. Fidèle à l'ARTIST_GUIDE.
|
||||
- **Packets** : Rate limited, distance checks, permission checks (collar ownership pour forcemount).
|
||||
- **Reconnection robuste** : `NetworkEventHandler.handleFurnitureReconnection()` restaure les joueurs locked dans un seat après déconnexion, avec teleport si le meuble n'existe plus.
|
||||
|
||||
**Problèmes :**
|
||||
|
||||
| ID | Sévérité | Constat | Fichier(s) | Proposition |
|
||||
|----|----------|---------|------------|-------------|
|
||||
| F-01 | Moyenne | `EntityFurniture` et `PacketFurnitureForcemount` dépendent de `ItemCollar` (V1) pour vérifier collar ownership avant forcemount. | `v2/furniture/EntityFurniture.java`, `v2/furniture/network/PacketFurnitureForcemount.java` | **Fix D-01** : Quand ItemCollar migre vers composants, le check ownership doit utiliser le composant `lockable` ou `collar` au lieu de `instanceof ItemCollar`. |
|
||||
| F-02 | Basse | `FurnitureAnimationContext.create()` log "V1: skeleton parsing not yet implemented" quand `seatSkeleton` est null. Si le GLB n'a pas de skeleton data parsé, l'animation silencieusement ne se joue pas. | `v2/furniture/client/FurnitureAnimationContext.java` | **Évaluer** : Vérifier que le parser GLB furniture extrait toujours le skeleton. Si oui, le fallback est juste un safety net. Sinon, c'est un bug silencieux. |
|
||||
|
||||
**Verdict : Le système furniture est le plus propre du mod.** Zéro dette architecturale, fidèle au guide artiste, extensible (monster seats prêts). Les deux constats sont mineurs — un couplage V1 qui part avec D-01 et un fallback debug à vérifier.
|
||||
|
||||
### #7 — Entities + AI
|
||||
|
||||
**Hiérarchie d'héritage :**
|
||||
|
||||
```
|
||||
PathfinderMob
|
||||
└─ AbstractTiedUpNpc (1281 lignes, ~100 méthodes) — implements IRestrainable, IAnimatedPlayer, IV2EquipmentHolder
|
||||
├─ EntityDamsel (834 lignes) — capturable NPC, personality, dialogue, inventory
|
||||
│ ├─ EntityDamselShiny — variante rare
|
||||
│ └─ EntityLaborGuard — garde de prison
|
||||
└─ EntityKidnapper (2039 lignes, ~170 méthodes) — implements ICaptor, IDialogueSpeaker
|
||||
└─ EntityKidnapperElite
|
||||
├─ EntityKidnapperMerchant — marchand neutre/hostile
|
||||
├─ EntityKidnapperArcher — attaque à distance
|
||||
├─ EntitySlaveTrader — boss de camp
|
||||
├─ EntityMaid — servante du trader
|
||||
└─ EntityMaster (1192 lignes) — pet play system
|
||||
```
|
||||
|
||||
**Positif :**
|
||||
- **Composant-based decomposition pour Damsel** : `DamselBondageManager`, `DamselPersonalitySystem`, `DamselInventoryManager`, `DamselAIController`, `DamselAnimationController`, `DamselAppearance`, `NpcEquipmentManager`, `NpcCaptivityManager` — 8 components avec interfaces host (`IBondageHost`, `IAIHost`, `IAnimationHost`, etc.). Bonne intention.
|
||||
- **Composant-based pour Kidnapper** : `KidnapperAggressionSystem`, `KidnapperAlertManager`, `KidnapperAppearance`, `KidnapperCaptiveManager`, `KidnapperCellManager`, `KidnapperCampManager`, `KidnapperStateManager`, `KidnapperSaleManager`, `KidnapperTargetSelector`, `KidnapperDataSerializer` — 10 components avec interfaces host. Très granulaire.
|
||||
- **AI goals bien séparés** : 80+ goals dédiés par type de NPC. Chaque goal est une classe autonome avec une seule responsabilité (KidnapperCaptureGoal, MasterDogwalkGoal, NpcFarmCommandGoal, etc.).
|
||||
- **V2 equipment intégré** : `AbstractTiedUpNpc` implémente `IV2EquipmentHolder`, utilise `V2BondageEquipment` directement. Les NPCs sont déjà sur le système V2.
|
||||
- **State machines Kidnapper** : `KidnapperState` enum avec états clairs (IDLE, HUNTING, CAPTURING, FLEEING, etc.).
|
||||
- **Master NPC complet** : pet play system avec task manager, state machine, punishment, dogwalk, furniture interaction — complexe mais fonctionnel.
|
||||
|
||||
**Problèmes :**
|
||||
|
||||
| ID | Sévérité | Constat | Fichier(s) | Proposition |
|
||||
|----|----------|---------|------------|-------------|
|
||||
| E-01 | Haute | **EntityKidnapper = 2039 lignes**, la plus grosse classe du mod. Malgré la décomposition en 10 components, la classe reste un god class. Elle mélange : ICaptor impl, targeting, capture equipment, sale system, job system, camp system, cell integration, alert system, NBT serialization, display name, dialogue, et des dizaines de getters/helpers. | `entities/EntityKidnapper.java` | **Archi** : Continuer la décomposition. Candidates : extraire le système de vente (`startSale`/`completeSale`/`cancelSale`/`abandonCaptive`) dans un component dédié, extraire le dialogue, extraire le ciblage. Objectif : ramener la classe sous 800 lignes. |
|
||||
| E-02 | Haute | **AbstractTiedUpNpc = 1281 lignes** avec ~100 méthodes. Même pattern que PlayerBindState (S-01) — c'est une façade de délégation vers les components, mais doit aussi implémenter IRestrainable (30+ méthodes) directement. | `entities/AbstractTiedUpNpc.java` | **Archi** : La taille vient surtout de l'implémentation de IRestrainable. Évaluer si les méthodes bondage peuvent être déléguées à `DamselBondageManager` via un pattern `default` sur IRestrainable (mais IRestrainable est une interface, pas une classe — limité). Ou accepter la taille comme coût de l'implémentation multi-interface. |
|
||||
| E-03 | Moyenne | **24 fichiers entities** dépendent de V1 item classes (`ItemBind`, `ItemCollar`, `PoseType`, `BindVariant`, etc.). C'est le package le plus impacté par D-01. | 24 fichiers (voir liste grep) | **Fix D-01** : Migration bulk. Les `instanceof ItemBind` deviennent `instanceof IV2BondageItem`, les `ItemCollar` checks deviennent des component checks. `PoseType` et `BindVariant` sont remplacés par des propriétés data-driven. |
|
||||
| E-04 | Moyenne | **Héritage profond** : EntityMaid → EntityKidnapperElite → EntityKidnapper → AbstractTiedUpNpc → PathfinderMob. 5 niveaux. EntityMaid et EntitySlaveTrader héritent de toute la logique kidnapper (capture, targeting, sale) alors qu'ils n'utilisent pas tout. | `entities/EntityMaid.java`, `entities/EntitySlaveTrader.java` | **Archi** : Envisager une refactorisation vers composition plutôt qu'héritage. La Maid n'est PAS un kidnapper — elle ne devrait pas hériter de `canCapture()`, `getCaptureBindTime()`, etc. Long terme : AbstractTiedUpNpc → EntityDamsel (passive) / EntityKidnapper (hostile), et les autres types composent leurs comportements. Pas urgent mais dette croissante. |
|
||||
| E-05 | Basse | `EntityDamsel` et `EntityKidnapper` ont des hiérarchies de host interfaces parallèles : `damsel/components/IBondageHost`, `damsel/components/IAIHost` vs `kidnapper/components/IAIHost`, `kidnapper/components/ICaptiveHost`, etc. Certaines pourraient être unifiées. | `entities/damsel/components/*.java`, `entities/kidnapper/components/*.java` | **Pas d'action immédiate** : Les interfaces host sont des contrats internes de chaque sous-arbre. Les unifier créerait un couplage horizontal. Acceptable tel quel. |
|
||||
| E-06 | Basse | `EntityMaster` (1192 lignes) contient le pet play system complet. Components `MasterPetManager`, `MasterTaskManager`, `MasterStateManager` existent mais la classe orchestre encore beaucoup de logique. | `entities/EntityMaster.java` | **Archi** : Même recommandation que E-01 — continuer la décomposition. Moins urgent car le système est plus cohérent (une seule responsabilité : pet play). |
|
||||
|
||||
### #8 — Events
|
||||
|
||||
**27 handlers, 5722 lignes, 8 domaines** (camp, captivity, combat, interaction, lifecycle, restriction, system).
|
||||
|
||||
**Positif :** Bonne séparation par domaine. La plupart des handlers sont focalisés (85-200 lignes).
|
||||
|
||||
| ID | Sévérité | Constat | Proposition |
|
||||
|----|----------|---------|-------------|
|
||||
| EV-01 | Moyenne | `RestraintTaskTickHandler` (675 lignes, 12 @SubscribeEvent) — consolide tous les ticks restraint. | Découper par type de tâche (tying, untying, force-feeding, shock checks). |
|
||||
| EV-02 | Moyenne | `BondageItemRestrictionHandler` (544 lignes, 12 @SubscribeEvent) — consolide toutes les restrictions. | Découper par type de restriction (legs, arms, gags, etc.). |
|
||||
| EV-03 | Moyenne | 7/27 handlers importent des classes V1 (`ItemBind`, `ItemCollar`, `ItemGag`, `IKnife`, `ILockable`). | **Fix D-01** : Migrer vers V2 checks (composants). |
|
||||
|
||||
### #9 — Dialogue + Personality
|
||||
|
||||
**31 fichiers, 7625 lignes.** Dialogue 100% data-driven (JSON par personality × speaker type). Personality enum-based (11 types) avec state machine (needs, mood, commands).
|
||||
|
||||
**Positif :** Pipeline de chargement JSON propre (default → personality override → speaker-type). 18 catégories de dialogue. Dépendance unidirectionnelle (dialogue → personality, pas l'inverse). Seulement 3 fichiers importent du V1.
|
||||
|
||||
| ID | Sévérité | Constat | Proposition |
|
||||
|----|----------|---------|-------------|
|
||||
| DI-01 | Moyenne | 6 god classes dans dialogue/ (EntityDialogueManager 622l, ConversationManager 564l, GagTalkManager 557l, DialogueLoader 469l, DialogueBridge 463l, DialogueManager 428l). | Acceptable pour la complexité du système. `DialogueBridge` (mapping legacy → new) peut être supprimé après D-01. |
|
||||
| DI-02 | Basse | `PersonalityState` (709 lignes) — god class conteneur d'état NPC (needs, mood, commands, jobs, home). | Continuer la décomposition si ça grossit. OK pour l'instant. |
|
||||
| DI-03 | Basse | 3 fichiers importent V1 (`GagTalkManager` → ItemGag, `ToolMode` → ItemBind, `PetRequestManager` → BindVariant). | **Fix D-01** : Migrer. |
|
||||
|
||||
### #10 — Cells / Prison / Blocks
|
||||
|
||||
**41 fichiers, 13329 lignes.** Système SavedData massif (CellRegistryV2, PrisonerManager, CampOwnership, ConfiscatedInventoryRegistry).
|
||||
|
||||
**Positif :** Architecture SavedData correcte. Spatial indexing dans CellRegistryV2. Séparation services (PrisonerService, ItemService, BondageService).
|
||||
|
||||
| ID | Sévérité | Constat | Proposition |
|
||||
|----|----------|---------|-------------|
|
||||
| CP-01 | Haute | `PrisonerService` (1058 lignes) — plus grosse classe du package, gère tout le lifecycle prisonnier. | Décomposer : labor, ransom, confiscation pourraient être des services séparés. |
|
||||
| CP-02 | Moyenne | `MarkerBlockEntity` (1146 lignes) — god class block entity, gère spawning + teleportation + cell deletion. | Extraire la logique spawning et teleportation dans des helpers. |
|
||||
| CP-03 | Moyenne | `BondageItemBlockEntity` utilise 6 imports V1 (ItemBind, ItemGag, ItemBlindfold, ItemCollar, ItemEarplugs, GenericClothes) pour valider les items dans les trap blocks. | **Fix D-01** : Remplacer par `instanceof IV2BondageItem` + component checks. |
|
||||
| CP-04 | Basse | `CellRegistryV2` (903 lignes) — gros mais justifié par les index spatiaux. | Acceptable. |
|
||||
|
||||
### #11 — Compat (MCA + Wildfire)
|
||||
|
||||
**24 fichiers, 6536 lignes.** MCA très couplé (21 fichiers, 5 sous-systèmes). Wildfire léger (3 fichiers, rendu only).
|
||||
|
||||
| ID | Sévérité | Constat | Proposition |
|
||||
|----|----------|---------|-------------|
|
||||
| CO-01 | Haute | `MCAKidnappedAdapter` (907 lignes) — implémente IRestrainable complet pour les villagers MCA. God class + dépend de V1 items. | **Fix D-01** : Migrer V1 → V2. Décomposer en components comme AbstractTiedUpNpc. |
|
||||
| CO-02 | Moyenne | `WildfireDamselLayer` (988 lignes) — rendu physique très complexe. | Acceptable pour un système de rendu physique. Pas urgent. |
|
||||
| CO-03 | Basse | MCA compat utilise WeakHashMap et reflection pour détection — bon pattern de découplage. | Pas d'action. |
|
||||
|
||||
### #12 — Util + Commands + Worldgen
|
||||
|
||||
**55 fichiers, 15475 lignes.**
|
||||
|
||||
| ID | Sévérité | Constat | Proposition |
|
||||
|----|----------|---------|-------------|
|
||||
| UC-01 | Haute | `BondageSubCommand` (1232 lignes) — monolithique, contient 16 sous-commandes (tie, untie, gag, collar, etc.) dans un seul fichier. | Découper : TieCommands, GagCommands, CollarCommands, etc. |
|
||||
| UC-02 | Haute | `RoomTheme` (1368 lignes) — config hardcodée de palettes de blocs pour worldgen. | **Archi** : Externaliser en data-driven (JSON). C'est exactement le type de contenu qui devrait être configurable. |
|
||||
| UC-03 | Moyenne | 7 fichiers importent V1 items (commands + RestraintApplicator + MCA adapter + HangingCagePiece). | **Fix D-01** : Migrer. |
|
||||
| UC-04 | Basse | `NPCCommand` (764 lignes) — gros mais focalisé sur le spawning/state NPC. | Acceptable, pourrait split par entity type. |
|
||||
|
||||
---
|
||||
|
||||
## Bilan Final
|
||||
|
||||
### Statistiques
|
||||
|
||||
- **12/12 systèmes audités**
|
||||
- **744 classes, 233k lignes** analysées
|
||||
- **38 constats** documentés (+ 4 résolus par D-01)
|
||||
- **1 décision architecturale majeure** (D-01 : suppression V1 + composants data-driven)
|
||||
|
||||
### Classement par santé
|
||||
|
||||
| Rang | Système | Verdict | Problèmes |
|
||||
|------|---------|---------|-----------|
|
||||
| 1 | Furniture | Exemplaire | 2 mineurs |
|
||||
| 2 | Animation + GLTF | Excellent | Résidus V1 seulement |
|
||||
| 3 | Network | Solide | Résidus V1 seulement |
|
||||
| 4 | Dialogue + Personality | Bon | God classes acceptables |
|
||||
| 5 | Events | Bon | 2 handlers trop gros |
|
||||
| 6 | Core | Dette technique | i18n, config triple |
|
||||
| 7 | State | Croissance organique | God class, thread safety |
|
||||
| 8 | Cells / Prison | Fonctionnel mais lourd | 11 god classes |
|
||||
| 9 | Compat | Fonctionnel mais couplé | MCA adapter 907l |
|
||||
| 10 | Util / Commands / Worldgen | Fonctionnel | BondageSubCmd 1232l, RoomTheme 1368l |
|
||||
| 11 | Entities + AI | Riche mais massif | 2039l god class, héritage 5 niveaux |
|
||||
| 12 | Items V1/V2 | **Point critique** | **D-01 : suppression totale V1** |
|
||||
|
||||
### Priorités de correction
|
||||
|
||||
| Priorité | Chantier | Impact |
|
||||
|----------|----------|--------|
|
||||
| **P0** | **D-01 : Suppression V1 + composants data-driven** | Élimine la dette #1 du mod. Impacte ~60 fichiers. Requiert un plan dédié. |
|
||||
| **P1** | C-01 : i18n SystemMessageManager | Requis pour toute traduction du mod. |
|
||||
| **P1** | UC-02 : RoomTheme → data-driven | 1368 lignes hardcodées de config worldgen. |
|
||||
| **P2** | E-01/E-02 : Décomposition EntityKidnapper/AbstractTiedUpNpc | 2039 + 1281 lignes. Améliore la maintenabilité entities. |
|
||||
| **P2** | CP-01 : Décomposition PrisonerService | 1058 lignes. |
|
||||
| **P2** | UC-01 : Split BondageSubCommand | 1232 lignes en 1 fichier. |
|
||||
| **P3** | S-02 : Encapsuler MovementState | 8 champs publics mutés directement. |
|
||||
| **P3** | S-05 : Thread safety cohérente | 3 stratégies sans cohérence dans PlayerBindState. |
|
||||
| **P3** | C-02 : Unifier Config/GameRules | 25 settings triplés. |
|
||||
| **P4** | Renommages (C-05 DamselRenderer, C-06 FQCNs) et cleanups cosmétiques. |
|
||||
|
||||
### D-01 Phase 1 — Suivi implémentation
|
||||
|
||||
**Branche :** `feature/d01-component-system` (17 commits, build clean)
|
||||
|
||||
**Review adversariale :** 3 critiques + 5 hauts trouvés et corrigés.
|
||||
|
||||
**Problèmes notés (non bloquants, à traiter lors de la migration Phase 2) :**
|
||||
|
||||
| ID | Constat | Action |
|
||||
|----|---------|--------|
|
||||
| SMELL-002 | `GaggingComponent` n'a aucun consommateur — `GagTalkManager` lit `GagMaterial.getComprehension()`, pas le composant. | Lors de la migration Phase 2, faire pointer `GagTalkManager` vers le composant pour les items data-driven. |
|
||||
| SMELL-003 | Duplication sémantique entre le champ top-level `lockable` (boolean) et le composant `LockableComponent`. Un item doit configurer les deux pour un lock complet. | Lors de la migration Phase 2, le champ `lockable` devrait être dérivé de la présence du composant `lockable`. |
|
||||
| NOTE-003 | `test_component_gag.json` est dans les resources de production — visible par les joueurs. | Supprimer ou déplacer avant release. OK pour le dev. |
|
||||
284
docs/plans/D01-branch-A-bridge-utilities.md
Normal file
284
docs/plans/D01-branch-A-bridge-utilities.md
Normal file
@@ -0,0 +1,284 @@
|
||||
# D-01 Branch A : Bridge Utilities
|
||||
|
||||
> **Prérequis :** Phase 1 (component system) mergée dans develop.
|
||||
> **Branche :** `feature/d01-branch-a-bridge`
|
||||
> **Objectif :** Créer les utilitaires V2 qui remplacent la logique V1, SANS supprimer de code V1. À la fin de cette branche, le mod compile, les items V1 et V2 coexistent, le struggle fonctionne pour les deux, et les nouveaux helpers sont prêts pour la migration des consommateurs.
|
||||
|
||||
---
|
||||
|
||||
## Décisions actées
|
||||
|
||||
- **Stack size** : Stacks de 1 pour tout. Régression acceptée.
|
||||
- **Save compat** : Breaking change. Pas de migration. Mod en alpha.
|
||||
- **Résistance** : Config-driven via `resistanceId`, pas hardcodé en JSON.
|
||||
- **Comprehension/range gags** : Config-driven via `gagMaterial`, délègue à ModConfig au runtime.
|
||||
- **IHasGaggingEffect/IHasBlindingEffect** : DataDrivenBondageItem les implémente en checkant les composants.
|
||||
|
||||
---
|
||||
|
||||
## Tâches
|
||||
|
||||
### A1. Modifier ResistanceComponent — config-driven
|
||||
|
||||
**Fichier :** `src/main/java/com/tiedup/remake/v2/bondage/component/ResistanceComponent.java`
|
||||
|
||||
Actuellement stocke un `int baseResistance` hardcodé. Doit stocker un `String resistanceId` et déléguer à `SettingsAccessor.getBindResistance(resistanceId)` au runtime.
|
||||
|
||||
- Remplacer le champ `baseResistance` par `resistanceId` (String)
|
||||
- `fromJson()` : parse `"id"` au lieu de `"base"` — `"resistance": {"id": "rope"}`
|
||||
- `getBaseResistance()` : `return SettingsAccessor.getBindResistance(resistanceId);`
|
||||
- Garder un fallback `"base"` pour backward compat avec test_component_gag.json (ou le mettre à jour)
|
||||
|
||||
**Référence :** `SettingsAccessor.getBindResistance(String)` dans `core/SettingsAccessor.java` — normalise les clés et lit depuis ModConfig.
|
||||
|
||||
---
|
||||
|
||||
### A2. Modifier GaggingComponent — config-driven + GagMaterial
|
||||
|
||||
**Fichier :** `src/main/java/com/tiedup/remake/v2/bondage/component/GaggingComponent.java`
|
||||
|
||||
Actuellement stocke `comprehension` et `range` hardcodés. Doit stocker un `String material` et déléguer à `GagMaterial`/ModConfig au runtime.
|
||||
|
||||
- Ajouter champ `@Nullable String material`
|
||||
- `fromJson()` : parse `"material"` — `"gagging": {"material": "ball"}`
|
||||
- `getComprehension()` : si material != null → `GagMaterial.valueOf(material).getComprehension()` (lit ModConfig). Sinon → fallback au champ hardcodé (compat).
|
||||
- `getRange()` : idem via `GagMaterial.valueOf(material).getTalkRange()`
|
||||
- `getMaterial()` : expose le `GagMaterial` enum pour `GagTalkManager`
|
||||
- Garder les champs `comprehension`/`range` comme overrides optionnels (si présents dans JSON, ils prennent priorité sur le material)
|
||||
|
||||
**Référence :** `GagMaterial` enum dans `items/base/GagVariant.java` ou `util/GagMaterial.java`.
|
||||
|
||||
---
|
||||
|
||||
### A3. Ajouter `appendTooltip()` à IItemComponent + ComponentHolder
|
||||
|
||||
**Fichiers :**
|
||||
- `src/main/java/com/tiedup/remake/v2/bondage/component/IItemComponent.java`
|
||||
- `src/main/java/com/tiedup/remake/v2/bondage/component/ComponentHolder.java`
|
||||
- `src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenBondageItem.java`
|
||||
|
||||
Ajouter hook tooltip pour que chaque composant contribue des lignes :
|
||||
|
||||
```java
|
||||
// IItemComponent
|
||||
default void appendTooltip(ItemStack stack, @Nullable Level level, List<Component> tooltip, TooltipFlag flag) {}
|
||||
|
||||
// ComponentHolder
|
||||
public void appendTooltip(ItemStack stack, @Nullable Level level, List<Component> tooltip, TooltipFlag flag) {
|
||||
for (IItemComponent c : components.values()) c.appendTooltip(stack, level, tooltip, flag);
|
||||
}
|
||||
```
|
||||
|
||||
Dans `DataDrivenBondageItem.appendHoverText()` : appeler `holder.appendTooltip(...)`.
|
||||
|
||||
Implémenter `appendTooltip` dans chaque composant existant :
|
||||
- `LockableComponent` : affiche "Locked" / "Lockable"
|
||||
- `ResistanceComponent` : affiche la résistance en advanced mode (F3+H)
|
||||
- `GaggingComponent` : affiche le type de gag
|
||||
- `BlindingComponent` : rien (pas d'info utile)
|
||||
- `ShockComponent` : affiche "Shock: Manual" ou "Shock: Auto (Xs)"
|
||||
- `GpsComponent` : affiche "GPS Tracking" + zone radius
|
||||
- `ChokingComponent` : affiche "Choking Effect"
|
||||
- `AdjustableComponent` : rien (ajustement est visuel)
|
||||
|
||||
---
|
||||
|
||||
### A4. Champ `pose_type` + PoseTypeHelper
|
||||
|
||||
**Fichiers :**
|
||||
- `src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenItemDefinition.java` — ajouter `@Nullable String poseType`
|
||||
- `src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenItemParser.java` — parser `"pose_type"`
|
||||
- Créer `src/main/java/com/tiedup/remake/v2/bondage/PoseTypeHelper.java`
|
||||
|
||||
```java
|
||||
public static PoseType getPoseType(ItemStack stack) {
|
||||
// V2: read from data-driven definition
|
||||
DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
|
||||
if (def != null && def.poseType() != null) {
|
||||
try { return PoseType.valueOf(def.poseType()); }
|
||||
catch (IllegalArgumentException e) { return PoseType.STANDARD; }
|
||||
}
|
||||
// V1 fallback: instanceof ItemBind
|
||||
if (stack.getItem() instanceof ItemBind bind) {
|
||||
return bind.getPoseType();
|
||||
}
|
||||
return PoseType.STANDARD;
|
||||
}
|
||||
```
|
||||
|
||||
**Note mixin :** Les mixins (`MixinPlayerModel`, `MixinCamera`, etc.) appellent `itemBind.getPoseType()`. Ils devront migrer vers `PoseTypeHelper.getPoseType(stack)` en Branch C. Le helper doit être dans un package chargé tôt — `v2/bondage/` est OK car le mod est chargé avant les mixins client.
|
||||
|
||||
---
|
||||
|
||||
### A5. BindModeHelper
|
||||
|
||||
**Fichier :** Créer `src/main/java/com/tiedup/remake/v2/bondage/BindModeHelper.java`
|
||||
|
||||
Méthodes statiques pures NBT (clé `"bindMode"`) :
|
||||
- `hasArmsBound(ItemStack)` → true si mode "arms" ou "full"
|
||||
- `hasLegsBound(ItemStack)` → true si mode "legs" ou "full"
|
||||
- `getBindModeId(ItemStack)` → "full", "arms", ou "legs"
|
||||
- `cycleBindModeId(ItemStack)` → full→arms→legs→full, retourne le nouveau mode
|
||||
- `getBindModeTranslationKey(ItemStack)` → clé i18n
|
||||
- `isBindItem(ItemStack)` → true si l'item a la région ARMS dans sa definition V2, OU est `instanceof ItemBind`
|
||||
|
||||
**Référence :** `ItemBind.java` lignes 64-160 pour les méthodes statiques existantes.
|
||||
|
||||
---
|
||||
|
||||
### A6. CollarHelper (complet)
|
||||
|
||||
**Fichier :** Créer `src/main/java/com/tiedup/remake/v2/bondage/CollarHelper.java`
|
||||
|
||||
Extraire TOUTES les méthodes NBT de `ItemCollar` (1407 lignes) + 5 sous-classes en méthodes statiques. Sections :
|
||||
|
||||
**Ownership :**
|
||||
- `isOwner(ItemStack, Player)`, `isOwner(ItemStack, UUID)`
|
||||
- `getOwners(ItemStack)` → Set<UUID>
|
||||
- `addOwner(ItemStack, UUID, String name)`, `removeOwner(ItemStack, UUID)`
|
||||
- `getBlacklist(ItemStack)`, `addToBlacklist(ItemStack, UUID)`, `removeFromBlacklist(ItemStack, UUID)`
|
||||
- `getWhitelist(ItemStack)`, `addToWhitelist(ItemStack, UUID)`, `removeFromWhitelist(ItemStack, UUID)`
|
||||
|
||||
**Collar features :**
|
||||
- `isCollar(ItemStack)` → check OwnershipComponent presence OR instanceof ItemCollar
|
||||
- `getNickname(ItemStack)`, `setNickname(ItemStack, String)`
|
||||
- `isKidnappingModeEnabled(ItemStack)`, `setKidnappingModeEnabled(ItemStack, boolean)`
|
||||
- `getCellId(ItemStack)`, `setCellId(ItemStack, UUID)`
|
||||
- `shouldTieToPole(ItemStack)`, `setShouldTieToPole(ItemStack, boolean)`
|
||||
- `shouldWarnMasters(ItemStack)`, `setShouldWarnMasters(ItemStack, boolean)`
|
||||
- `isBondageServiceEnabled(ItemStack)`, `setBondageServiceEnabled(ItemStack, boolean)`
|
||||
- `getServiceSentence(ItemStack)`, `setServiceSentence(ItemStack, String)`
|
||||
|
||||
**Shock :**
|
||||
- `canShock(ItemStack)` → check ShockComponent presence OR instanceof ItemShockCollar
|
||||
- `isPublic(ItemStack)`, `setPublic(ItemStack, boolean)`
|
||||
- `getShockInterval(ItemStack)` → depuis ShockComponent ou ItemShockCollarAuto
|
||||
|
||||
**GPS :**
|
||||
- `hasGPS(ItemStack)` → check GpsComponent presence OR instanceof ItemGpsCollar
|
||||
- `hasPublicTracking(ItemStack)`, `setPublicTracking(ItemStack, boolean)`
|
||||
- `getSafeSpots(ItemStack)`, `addSafeSpot(ItemStack, ...)`, `removeSafeSpot(ItemStack, int)`
|
||||
- `isActive(ItemStack)`, `setActive(ItemStack, boolean)`
|
||||
|
||||
**Choke :**
|
||||
- `isChokeCollar(ItemStack)` → check ChokingComponent presence OR instanceof ItemChokeCollar
|
||||
- `isChoking(ItemStack)`, `setChoking(ItemStack, boolean)`
|
||||
- `isPetPlayMode(ItemStack)`, `setPetPlayMode(ItemStack, boolean)`
|
||||
|
||||
**Alert suppression :**
|
||||
- `runWithSuppressedAlert(Runnable)` — ThreadLocal, délègue à `ItemCollar` pendant la coexistence
|
||||
- `isRemovalAlertSuppressed()` → lit le ThreadLocal
|
||||
|
||||
**Référence :** `ItemCollar.java` (1407 lignes), `ItemShockCollar.java` (133 lignes), `ItemGpsCollar.java` (369 lignes), `ItemChokeCollar.java` (154 lignes), `ItemShockCollarAuto.java` (58 lignes).
|
||||
|
||||
---
|
||||
|
||||
### A7. OwnershipComponent (complet)
|
||||
|
||||
**Fichier :** Créer `src/main/java/com/tiedup/remake/v2/bondage/component/OwnershipComponent.java`
|
||||
**Modifier :** `ComponentType.java` — ajouter `OWNERSHIP`
|
||||
|
||||
JSON : `"ownership": {}`
|
||||
|
||||
Lifecycle hooks :
|
||||
- `onEquipped(stack, entity)` : enregistrer dans CollarRegistry (extraire de `ItemCollar.registerCollarInRegistry`). **Note :** le owner initial (le player qui equip) n'est pas dans la signature `onEquipped(stack, entity)`. Options : lire le owner depuis le NBT du stack (déjà écrit par l'interaction flow), ou passer par un tag temporaire.
|
||||
- `onUnequipped(stack, entity)` : alerter les owners (si pas supprimé via ThreadLocal), désenregistrer du CollarRegistry, reset auto-shock timer.
|
||||
- `appendTooltip` : nickname, lock status, kidnapping mode, cell ID, bondage service, shock status, GPS status.
|
||||
- `blocksUnequip` : si locked via ILockable.
|
||||
- **Override `dropLockOnUnlock()`** : retourner false pour les collars (pas de padlock drop). Note : ceci doit être sur DataDrivenBondageItem, pas sur le composant (ILockable est sur l'Item, pas sur le composant). → DataDrivenBondageItem override `dropLockOnUnlock()` quand OwnershipComponent est présent.
|
||||
|
||||
---
|
||||
|
||||
### A8. TyingInteractionHelper + DataDrivenBondageItem extensions
|
||||
|
||||
**Fichier :** Créer `src/main/java/com/tiedup/remake/v2/bondage/TyingInteractionHelper.java`
|
||||
**Modifier :** `src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenBondageItem.java`
|
||||
|
||||
Extraire le flow tying de `ItemBind.interactLivingEntity()` dans `TyingInteractionHelper` :
|
||||
- Accepte `(ServerPlayer player, LivingEntity target, ItemStack stack, InteractionHand hand)`
|
||||
- Crée TyingPlayerTask, gère la progress bar, consume l'item, equipe via V2
|
||||
|
||||
Dans `DataDrivenBondageItem` :
|
||||
- `use()` : si regions contient ARMS → shift+click cycle bind mode (son + message action bar). Server-side only.
|
||||
- `interactLivingEntity()` : routing par région :
|
||||
- ARMS → `TyingInteractionHelper` (tying task flow)
|
||||
- NECK → collar equip flow (add owner, register CollarRegistry, play sound) — extraire de `ItemCollar.interactLivingEntity()`
|
||||
- MOUTH/EYES/EARS/HANDS → instant equip (existant via AbstractV2BondageItem)
|
||||
|
||||
---
|
||||
|
||||
### A9. Réécrire StruggleBinds/StruggleCollar pour V2
|
||||
|
||||
**Fichiers :**
|
||||
- `src/main/java/com/tiedup/remake/state/struggle/StruggleBinds.java`
|
||||
- `src/main/java/com/tiedup/remake/state/struggle/StruggleCollar.java`
|
||||
|
||||
`StruggleBinds.canStruggle()` :
|
||||
- Actuellement : `instanceof ItemBind` → rejette V2
|
||||
- Fix : accepter `instanceof IV2BondageItem` avec region ARMS, OU `instanceof ItemBind`
|
||||
- Résistance : si V2 → `ResistanceComponent.getBaseResistance()`. Si V1 → existant via `IHasResistance`.
|
||||
|
||||
`StruggleCollar` :
|
||||
- Actuellement : `instanceof ItemCollar` → rejette V2
|
||||
- Fix : accepter items avec `OwnershipComponent` (via `CollarHelper.isCollar(stack)`)
|
||||
- Résistance collar : via `ResistanceComponent` ou `IHasResistance`
|
||||
|
||||
---
|
||||
|
||||
### A10. DataDrivenBondageItem implémente IHasGaggingEffect/IHasBlindingEffect
|
||||
|
||||
**Fichier :** `src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenBondageItem.java`
|
||||
|
||||
Ajouter `implements IHasGaggingEffect, IHasBlindingEffect` sur la classe. Les 7+ call sites qui font `instanceof IHasGaggingEffect` continueront de fonctionner.
|
||||
|
||||
**Problème :** Ces interfaces sont des markers (pas de méthodes). La simple présence de l'interface signifie "a l'effet". Mais `DataDrivenBondageItem` est un singleton — TOUS les items data-driven auront ces interfaces.
|
||||
|
||||
**Solution :** Ne PAS implémenter les interfaces marker sur la classe. À la place, lors de la migration Branch C, convertir les call sites vers des component checks. C'est plus propre.
|
||||
|
||||
→ **A10 annulé.** Les call sites migreront en Branch C vers `DataDrivenBondageItem.getComponent(stack, GAGGING, ...) != null`.
|
||||
|
||||
---
|
||||
|
||||
### A11. Fix PacketSelfBondage — routing par région
|
||||
|
||||
**Fichier :** `src/main/java/com/tiedup/remake/network/selfbondage/PacketSelfBondage.java`
|
||||
|
||||
Dans `handleV2SelfBondage()`, ajouter du routing par région :
|
||||
|
||||
```java
|
||||
Set<BodyRegionV2> regions = v2Item.getOccupiedRegions(stack);
|
||||
if (regions.contains(BodyRegionV2.NECK)) {
|
||||
// Cannot self-collar
|
||||
return;
|
||||
}
|
||||
if (regions.contains(BodyRegionV2.ARMS)) {
|
||||
// Tying task (existing flow)
|
||||
handleV2SelfBind(player, stack, v2Item, state);
|
||||
} else {
|
||||
// Accessories: instant equip (no tying delay)
|
||||
handleV2SelfAccessory(player, stack, v2Item, state);
|
||||
}
|
||||
```
|
||||
|
||||
Créer `handleV2SelfAccessory()` basé sur le pattern V1 `handleSelfAccessory()` (instant equip, swap si déjà équipé, locked check).
|
||||
|
||||
### A12. NPC speed reduction
|
||||
|
||||
**Fichier :** À déterminer (composant ou event handler)
|
||||
|
||||
`ItemBind.onEquipped()` appelle `RestraintEffectUtils.applyBindSpeedReduction(entity)` pour les NPCs. Cette logique doit survivre à la migration.
|
||||
|
||||
**Option :** Ajouter dans `DataDrivenBondageItem.onEquipped()` (après le component dispatch) un check : si entity n'est PAS un Player ET l'item a la région ARMS → appeler `RestraintEffectUtils.applyBindSpeedReduction(entity)`.
|
||||
|
||||
---
|
||||
|
||||
## Vérification
|
||||
|
||||
- [ ] `make build` — compilation clean
|
||||
- [ ] Struggle fonctionne avec V1 items (ropes, chain, collar)
|
||||
- [ ] Struggle fonctionne avec V2 items (test_component_gag.json ou nouveau test item)
|
||||
- [ ] Self-bondage V2 : ARMS → tying delay, MOUTH → instant, NECK → rejeté
|
||||
- [ ] Tooltips : composants contribuent des lignes
|
||||
- [ ] PoseTypeHelper résout V1 (ItemBind) et V2 (definition.poseType)
|
||||
- [ ] CollarHelper.isOwner() fonctionne sur V1 ET V2 collars
|
||||
- [ ] MCP reindex après la branche
|
||||
128
docs/plans/D01-branch-B-json-definitions.md
Normal file
128
docs/plans/D01-branch-B-json-definitions.md
Normal file
@@ -0,0 +1,128 @@
|
||||
# D-01 Branch B : 46 JSON Item Definitions
|
||||
|
||||
> **Prérequis :** Branch A (bridge utilities) mergée.
|
||||
> **Branche :** `feature/d01-branch-b-definitions`
|
||||
> **Objectif :** Créer les définitions JSON data-driven pour les 46 items V1. Chaque item V1 a un équivalent JSON. Les valeurs sont config-driven (pas hardcodées). À la fin, les 46 items V2 existent en parallèle des V1.
|
||||
|
||||
---
|
||||
|
||||
## Extensions parser nécessaires
|
||||
|
||||
Avant de créer les JSON, vérifier que le parser supporte :
|
||||
- `pose_type` (string, optionnel) — ajouté en Branch A4
|
||||
- `can_attach_padlock` (boolean, default true) — **à ajouter si pas fait en A**
|
||||
- GaggingComponent `material` — ajouté en Branch A2
|
||||
- ResistanceComponent `id` — ajouté en Branch A1
|
||||
|
||||
**Fichiers :** `DataDrivenItemParser.java`, `DataDrivenItemDefinition.java`
|
||||
|
||||
---
|
||||
|
||||
## Items à créer
|
||||
|
||||
Tous dans `src/main/resources/data/tiedup/tiedup_items/`.
|
||||
|
||||
### Binds (16 fichiers)
|
||||
|
||||
| Fichier | display_name | resistance id | pose_type | Notes |
|
||||
|---------|-------------|---------------|-----------|-------|
|
||||
| `ropes.json` | Ropes | rope | STANDARD | supports_color: true |
|
||||
| `armbinder.json` | Armbinder | armbinder | STANDARD | |
|
||||
| `dogbinder.json` | Dogbinder | armbinder | DOG | movement_style: crawl |
|
||||
| `chain.json` | Chains | chain | STANDARD | |
|
||||
| `ribbon.json` | Ribbon | ribbon | STANDARD | supports_color: true |
|
||||
| `slime.json` | Slime Bind | slime | STANDARD | can_attach_padlock: false |
|
||||
| `vine_seed.json` | Vine Bind | vine | STANDARD | can_attach_padlock: false |
|
||||
| `web_bind.json` | Web Bind | web | STANDARD | can_attach_padlock: false |
|
||||
| `shibari.json` | Shibari | rope | STANDARD | supports_color: true |
|
||||
| `leather_straps.json` | Leather Straps | armbinder | STANDARD | |
|
||||
| `medical_straps.json` | Medical Straps | armbinder | STANDARD | |
|
||||
| `beam_cuffs.json` | Beam Cuffs | chain | STANDARD | |
|
||||
| `duct_tape.json` | Duct Tape | tape | STANDARD | can_attach_padlock: false |
|
||||
| `straitjacket.json` | Straitjacket | straitjacket | STRAITJACKET | |
|
||||
| `wrap.json` | Wrap | wrap | WRAP | |
|
||||
| `latex_sack.json` | Latex Sack | latex_sack | LATEX_SACK | |
|
||||
|
||||
Tous ont : regions `["ARMS"]`, lockable component (sauf organiques), resistance component avec `id`.
|
||||
|
||||
**Référence :** `BindVariant.java` pour les registry names, pose types, supports_color. `ModConfig.ServerConfig` pour les resistance IDs (lignes 413-428).
|
||||
|
||||
### Gags (19 fichiers)
|
||||
|
||||
| Fichier | display_name | gag material | Notes |
|
||||
|---------|-------------|-------------|-------|
|
||||
| `cloth_gag.json` | Cloth Gag | cloth | |
|
||||
| `ropes_gag.json` | Rope Gag | cloth | |
|
||||
| `cleave_gag.json` | Cleave Gag | cloth | |
|
||||
| `ribbon_gag.json` | Ribbon Gag | cloth | supports_color: true |
|
||||
| `ball_gag.json` | Ball Gag | ball | supports_color: true |
|
||||
| `ball_gag_strap.json` | Ball Gag (Strap) | ball | |
|
||||
| `tape_gag.json` | Tape Gag | tape | can_attach_padlock: false |
|
||||
| `wrap_gag.json` | Wrap Gag | tape | |
|
||||
| `slime_gag.json` | Slime Gag | tape | can_attach_padlock: false |
|
||||
| `vine_gag.json` | Vine Gag | tape | can_attach_padlock: false |
|
||||
| `web_gag.json` | Web Gag | tape | can_attach_padlock: false |
|
||||
| `panel_gag.json` | Panel Gag | panel | |
|
||||
| `beam_panel_gag.json` | Beam Panel Gag | panel | |
|
||||
| `chain_panel_gag.json` | Chain Panel Gag | panel | |
|
||||
| `latex_gag.json` | Latex Gag | latex | |
|
||||
| `tube_gag.json` | Tube Gag | stuffed | |
|
||||
| `bite_gag.json` | Bite Gag | bite | |
|
||||
| `sponge_gag.json` | Sponge Gag | sponge | |
|
||||
| `baguette_gag.json` | Baguette Gag | baguette | |
|
||||
|
||||
Tous ont : regions `["MOUTH"]`, gagging component avec material, lockable, resistance `{"id": "gag"}`, adjustable.
|
||||
|
||||
**Référence :** `GagVariant.java` pour les materials et registry names. `ModConfig.ServerConfig.gagComprehension/gagRange` pour les valeurs runtime.
|
||||
|
||||
### Blindfolds (2 fichiers)
|
||||
|
||||
| Fichier | display_name |
|
||||
|---------|-------------|
|
||||
| `classic_blindfold.json` | Blindfold |
|
||||
| `blindfold_mask.json` | Blindfold Mask |
|
||||
|
||||
Regions `["EYES"]`, components : blinding, lockable, resistance `{"id": "blindfold"}`, adjustable.
|
||||
|
||||
### Earplugs (1 fichier)
|
||||
|
||||
`classic_earplugs.json` — regions `["EARS"]`, lockable, resistance `{"id": "blindfold"}` (partage la résistance blindfold dans V1).
|
||||
|
||||
### Mittens (1 fichier)
|
||||
|
||||
`leather_mittens.json` — regions `["HANDS"]`, lockable.
|
||||
|
||||
### Collars (5 fichiers)
|
||||
|
||||
| Fichier | display_name | Components spécifiques |
|
||||
|---------|-------------|----------------------|
|
||||
| `classic_collar.json` | Classic Collar | ownership, lockable, resistance `{"id": "collar"}` |
|
||||
| `shock_collar.json` | Shock Collar | + shock `{"damage": 2.0}` |
|
||||
| `shock_collar_auto.json` | Auto Shock Collar | + shock `{"damage": 2.0, "auto_interval": 200}` |
|
||||
| `gps_collar.json` | GPS Collar | + gps `{"safe_zone_radius": 50}` |
|
||||
| `choke_collar.json` | Choke Collar | + choking |
|
||||
|
||||
### Combos (3 fichiers)
|
||||
|
||||
| Fichier | display_name | Regions | Components |
|
||||
|---------|-------------|---------|-----------|
|
||||
| `hood.json` | Hood | `["EYES"]` | blinding, gagging `{"material": "cloth"}`, lockable, blocked_regions: `["EYES", "EARS"]` |
|
||||
| `medical_gag.json` | Medical Gag | `["MOUTH"]` | gagging `{"material": "stuffed"}`, blinding, lockable |
|
||||
| `ball_gag_3d.json` | Ball Gag 3D | `["MOUTH"]` | gagging `{"material": "ball"}`, lockable, adjustable. Model 3D spécifique. |
|
||||
|
||||
---
|
||||
|
||||
## Supprimer le fichier test
|
||||
|
||||
Supprimer `src/main/resources/data/tiedup/tiedup_items/test_component_gag.json` (fichier de test Phase 1, plus nécessaire).
|
||||
|
||||
---
|
||||
|
||||
## Vérification
|
||||
|
||||
- [ ] `make build` — clean
|
||||
- [ ] `make run` — les 46 items data-driven apparaissent (via `/tiedup give` ou creative tab section data-driven)
|
||||
- [ ] Résistance = valeur config (changer dans config, vérifier que la résistance change)
|
||||
- [ ] Gag comprehension = valeur config (changer dans config, vérifier)
|
||||
- [ ] Collars ownership fonctionne via le nouveau OwnershipComponent
|
||||
- [ ] Items organiques (slime, vine, web, tape) ne peuvent pas recevoir de padlock
|
||||
107
docs/plans/D01-branch-C-consumer-migration.md
Normal file
107
docs/plans/D01-branch-C-consumer-migration.md
Normal file
@@ -0,0 +1,107 @@
|
||||
# D-01 Branch C : Consumer Migration (~97 fichiers)
|
||||
|
||||
> **Prérequis :** Branch A + B mergées.
|
||||
> **Branche :** `feature/d01-branch-c-migration`
|
||||
> **Objectif :** Remplacer TOUTES les références V1 (`instanceof ItemBind`, `ItemCollar.isOwner()`, `BindVariant.ROPES`, etc.) par les helpers/composants V2. Les classes V1 existent encore mais ne sont plus référencées. À la fin, `grep -r "instanceof ItemBind\|instanceof ItemGag\|instanceof ItemCollar\|instanceof ItemBlindfold\|instanceof ItemEarplugs\|instanceof ItemMittens\|BindVariant\|GagVariant" src/` retourne ZÉRO résultats (hors items/ lui-même).
|
||||
|
||||
---
|
||||
|
||||
## Pattern migration
|
||||
|
||||
| V1 | V2 | Notes |
|
||||
|----|-----|-------|
|
||||
| `instanceof ItemBind` | `BindModeHelper.isBindItem(stack)` | Ou `instanceof IV2BondageItem` si on a juste besoin de savoir que c'est un bondage item |
|
||||
| `ItemBind.hasArmsBound(stack)` | `BindModeHelper.hasArmsBound(stack)` | Mêmes NBT keys |
|
||||
| `ItemBind.hasLegsBound(stack)` | `BindModeHelper.hasLegsBound(stack)` | |
|
||||
| `ItemBind.getBindModeId(stack)` | `BindModeHelper.getBindModeId(stack)` | |
|
||||
| `itemBind.getPoseType()` | `PoseTypeHelper.getPoseType(stack)` | |
|
||||
| `BindVariant.ROPES` / `ModItems.getBind(variant)` | `DataDrivenBondageItem.createStack(rl("tiedup:ropes"))` | **LAZY !** Ne pas appeler dans des static initializers |
|
||||
| `instanceof ItemCollar` + methods | `CollarHelper.isCollar(stack)` + `CollarHelper.method(stack)` | |
|
||||
| `instanceof ItemShockCollar` | `CollarHelper.canShock(stack)` | |
|
||||
| `instanceof ItemGpsCollar` | `CollarHelper.hasGPS(stack)` | |
|
||||
| `instanceof ItemChokeCollar` | `CollarHelper.isChokeCollar(stack)` | |
|
||||
| `instanceof IHasGaggingEffect` | `DataDrivenBondageItem.getComponent(stack, GAGGING, GaggingComponent.class) != null` | Pour V2 items. V1 items gardent l'interface pendant la transition. |
|
||||
| `instanceof IHasBlindingEffect` | `DataDrivenBondageItem.getComponent(stack, BLINDING, BlindingComponent.class) != null` | Idem |
|
||||
| `instanceof ItemGag` + `getGagMaterial()` | `GaggingComponent comp = getComponent(stack, GAGGING, ...)` + `comp.getMaterial()` | |
|
||||
| `PoseType` enum direct | Inchangé — l'enum est conservé | |
|
||||
| `IHasResistance` methods | Inchangé — l'interface est conservée | |
|
||||
| `ILockable` methods | Inchangé — l'interface est conservée | |
|
||||
|
||||
---
|
||||
|
||||
## Ordre de migration (critique d'abord)
|
||||
|
||||
### Phase 1 : State core (12 fichiers)
|
||||
|
||||
Ces fichiers sont la fondation — les migrer d'abord assure que le reste fonctionne.
|
||||
|
||||
| Fichier | Changements |
|
||||
|---------|------------|
|
||||
| `state/IBondageState.java` | `hasArmsBound()`/`hasLegsBound()` → `BindModeHelper` |
|
||||
| `state/PlayerBindState.java` | `instanceof ItemCollar` → `CollarHelper`, `instanceof ItemBind` → `BindModeHelper` |
|
||||
| `state/PlayerCaptorManager.java` | `instanceof ItemCollar` → `CollarHelper.isCollar() + CollarHelper.getOwners()` |
|
||||
| `state/HumanChairHelper.java` | `PoseType` import OK (conservé) |
|
||||
| `state/components/PlayerEquipment.java` | **Garder `equipInRegion()` V1 fallback** (migre en Branch D). Remplacer `instanceof ItemBind/ItemCollar` dans resistance methods. |
|
||||
| `state/components/PlayerDataRetrieval.java` | `instanceof ItemCollar` → `CollarHelper.getNickname()` |
|
||||
| `state/components/PlayerLifecycle.java` | imports V1 → V2 helpers |
|
||||
| `state/components/PlayerShockCollar.java` | `instanceof ItemShockCollar` → `CollarHelper.canShock()` |
|
||||
| `state/struggle/StruggleBinds.java` | Déjà migré en Branch A9 — vérifier |
|
||||
| `state/struggle/StruggleCollar.java` | Déjà migré en Branch A9 — vérifier |
|
||||
| `state/struggle/StruggleAccessory.java` | Vérifier |
|
||||
|
||||
### Phase 2 : Client animation/render (12 fichiers)
|
||||
|
||||
| Fichier | Changements |
|
||||
|---------|------------|
|
||||
| `client/animation/tick/AnimationTickHandler.java` | `instanceof ItemBind` → `PoseTypeHelper.getPoseType()` + `BindModeHelper` |
|
||||
| `client/animation/tick/NpcAnimationTickHandler.java` | Idem |
|
||||
| `client/animation/render/PlayerArmHideEventHandler.java` | `instanceof ItemBind` → `PoseTypeHelper` |
|
||||
| `client/animation/render/DogPoseRenderHandler.java` | Idem |
|
||||
| `client/animation/render/PetBedRenderHandler.java` | Idem |
|
||||
| `client/animation/util/AnimationIdBuilder.java` | `PoseType` import OK (conservé) |
|
||||
| `client/animation/StaticPoseApplier.java` | `PoseType` import OK |
|
||||
| `client/model/DamselModel.java` | `PoseType` + `instanceof ItemBind` → helpers |
|
||||
| `client/FirstPersonMittensRenderer.java` | `BindVariant.ROPES` → lazy createStack |
|
||||
| `mixin/client/MixinPlayerModel.java` | `instanceof ItemBind` → `PoseTypeHelper` |
|
||||
| `mixin/client/MixinCamera.java` | Idem |
|
||||
| `mixin/client/MixinVillagerEntityBaseModelMCA.java` | Idem |
|
||||
|
||||
### Phase 3 : Entity AI goals (15 fichiers)
|
||||
|
||||
Principalement `instanceof ItemBind` → `BindModeHelper`, `ModItems.getBind(variant)` → `createStack(rl)`, `instanceof ItemCollar` → `CollarHelper`.
|
||||
|
||||
### Phase 4 : Network packets (14 fichiers)
|
||||
|
||||
`PacketSelfBondage` déjà migré en A11. Reste : `PacketSlaveAction`, `PacketMasterEquip`, `PacketAssignCellToCollar`, `PacketNpcCommand`, etc. → `CollarHelper`.
|
||||
|
||||
### Phase 5 : Events (8 fichiers)
|
||||
|
||||
`BondageItemRestrictionHandler`, `RestraintTaskTickHandler`, `PlayerEnslavementHandler`, `ChatEventHandler`, etc.
|
||||
|
||||
### Phase 6 : Commands (6 fichiers)
|
||||
|
||||
`BondageSubCommand` (1232 lignes) — le plus gros. `BindVariant` → `createStack()`. `NPCCommand`, `CollarCommand`, `KidnapSetCommand`.
|
||||
|
||||
### Phase 7 : Entity classes (15 fichiers)
|
||||
|
||||
`EntityKidnapper`, `KidnapperCaptureEquipment`, `KidnapperTheme`, `KidnapperItemSelector`, `KidnapperCollarConfig`, etc.
|
||||
|
||||
### Phase 8 : Compat MCA (5 fichiers)
|
||||
|
||||
`MCAKidnappedAdapter` (907 lignes) — `instanceof IHasGaggingEffect/IHasBlindingEffect` → component checks. `instanceof ItemCollar` → `CollarHelper`.
|
||||
|
||||
### Phase 9 : Autres (10 fichiers)
|
||||
|
||||
Dialogue (`GagTalkManager`, `PetRequestManager`), worldgen (`HangingCagePiece`), util (`RestraintApplicator`), blocks (`BondageItemBlockEntity`), dispenser, creative tab.
|
||||
|
||||
---
|
||||
|
||||
## Vérification
|
||||
|
||||
- [ ] `make build` — clean
|
||||
- [ ] `grep -r "instanceof ItemBind\b" src/ --include="*.java" | grep -v "items/"` → 0 résultats
|
||||
- [ ] `grep -r "instanceof ItemGag\b" src/ --include="*.java" | grep -v "items/"` → 0 résultats
|
||||
- [ ] `grep -r "instanceof ItemCollar\b" src/ --include="*.java" | grep -v "items/"` → 0 résultats
|
||||
- [ ] `grep -r "BindVariant\b" src/ --include="*.java" | grep -v "items/"` → 0 résultats
|
||||
- [ ] `grep -r "GagVariant\b" src/ --include="*.java" | grep -v "items/"` → 0 résultats
|
||||
- [ ] `make run` — le mod fonctionne normalement
|
||||
188
docs/plans/D01-branch-D-v1-cleanup.md
Normal file
188
docs/plans/D01-branch-D-v1-cleanup.md
Normal file
@@ -0,0 +1,188 @@
|
||||
# D-01 Branch D : V1 Cleanup
|
||||
|
||||
> **Prérequis :** Branch A + B + C mergées. Zero références V1 hors du package `items/`.
|
||||
> **Branche :** `feature/d01-branch-d-cleanup`
|
||||
> **Objectif :** Supprimer toutes les classes V1 bondage. Migrer `equipInRegion()` vers le flow V2 complet. Réécrire le creative tab. À la fin, zéro classe V1 bondage dans le mod.
|
||||
|
||||
---
|
||||
|
||||
## Décisions
|
||||
|
||||
- **Save compat :** Breaking change. Les items V1 dans les inventaires existants seront perdus. Mod en alpha.
|
||||
- **Pas de MissingMappingsEvent.** Simplement supprimer les registrations.
|
||||
|
||||
---
|
||||
|
||||
## Tâches
|
||||
|
||||
### D1. Migrer equipInRegion() → V2EquipmentHelper.equipItem()
|
||||
|
||||
**Fichier :** `src/main/java/com/tiedup/remake/state/components/PlayerEquipment.java`
|
||||
|
||||
Maintenant que tous les items sont `DataDrivenBondageItem` (qui implémente `IV2BondageItem`), le bypass direct `setInRegion()` n'est plus nécessaire.
|
||||
|
||||
Remplacer `equipInRegion()` par un appel à `V2EquipmentHelper.equipItem()` qui fait la conflict resolution complète (swap, supersede, blocked regions).
|
||||
|
||||
Vérifier que les méthodes `putBindOn()`, `putGagOn()`, `putCollarOn()`, etc. fonctionnent toujours via le nouveau path.
|
||||
|
||||
---
|
||||
|
||||
### D2. Supprimer les classes V1 (~30 fichiers)
|
||||
|
||||
**À supprimer :**
|
||||
|
||||
Abstract bases :
|
||||
- `items/base/ItemBind.java` (637 lignes)
|
||||
- `items/base/ItemGag.java` (93 lignes)
|
||||
- `items/base/ItemBlindfold.java` (89 lignes)
|
||||
- `items/base/ItemCollar.java` (1407 lignes)
|
||||
- `items/base/ItemEarplugs.java` (90 lignes)
|
||||
- `items/base/ItemMittens.java` (72 lignes)
|
||||
|
||||
Interfaces V1-only :
|
||||
- `items/base/IBondageItem.java` (102 lignes)
|
||||
- `items/base/IHasGaggingEffect.java` (33 lignes)
|
||||
- `items/base/IHasBlindingEffect.java` (33 lignes)
|
||||
- `items/base/IAdjustable.java` (49 lignes)
|
||||
- `items/base/ItemOwnerTarget.java`
|
||||
- `items/base/ItemColor.java`
|
||||
|
||||
Variant enums :
|
||||
- `items/base/BindVariant.java` (90 lignes)
|
||||
- `items/base/GagVariant.java` (163 lignes)
|
||||
- `items/base/BlindfoldVariant.java` (48 lignes)
|
||||
- `items/base/EarplugsVariant.java` (33 lignes)
|
||||
- `items/base/MittensVariant.java` (35 lignes)
|
||||
|
||||
Factory classes :
|
||||
- `items/GenericBind.java` (68 lignes)
|
||||
- `items/GenericGag.java` (72 lignes)
|
||||
- `items/GenericBlindfold.java` (37 lignes)
|
||||
- `items/GenericEarplugs.java` (37 lignes)
|
||||
- `items/GenericMittens.java` (37 lignes)
|
||||
|
||||
Collars :
|
||||
- `items/ItemClassicCollar.java` (21 lignes)
|
||||
- `items/ItemShockCollar.java` (133 lignes)
|
||||
- `items/ItemShockCollarAuto.java` (58 lignes)
|
||||
- `items/ItemGpsCollar.java` (369 lignes)
|
||||
- `items/ItemChokeCollar.java` (154 lignes)
|
||||
|
||||
Combos :
|
||||
- `items/ItemHood.java` (35 lignes)
|
||||
- `items/ItemMedicalGag.java` (24 lignes)
|
||||
- `items/bondage3d/gags/ItemBallGag3D.java` (78 lignes)
|
||||
- `items/bondage3d/IHas3DModelConfig.java`
|
||||
- `items/bondage3d/Model3DConfig.java`
|
||||
|
||||
**À CONSERVER :**
|
||||
- `items/base/ILockable.java` — utilisé par V2 (AbstractV2BondageItem)
|
||||
- `items/base/IHasResistance.java` — utilisé par V2 (DataDrivenBondageItem)
|
||||
- `items/base/IKnife.java` — utilisé par GenericKnife (tool)
|
||||
- `items/base/PoseType.java` — utilisé par animation system
|
||||
- `items/base/KnifeVariant.java` — utilisé par GenericKnife (tool)
|
||||
- `items/base/AdjustmentHelper.java` — utilisé par adjustment packets
|
||||
- `items/GenericKnife.java` — tool, pas bondage
|
||||
- `items/clothes/GenericClothes.java` — déjà V2
|
||||
- `items/clothes/ClothesProperties.java`
|
||||
- `items/ModItems.java` — garde les tools, supprime les bondage
|
||||
- `items/ModCreativeTabs.java` — réécrit (voir D3)
|
||||
- Tous les tool items (whip, padlock, key, lockpick, taser, etc.)
|
||||
|
||||
---
|
||||
|
||||
### D3. Réécrire ModItems — retirer les registrations V1
|
||||
|
||||
**Fichier :** `src/main/java/com/tiedup/remake/items/ModItems.java`
|
||||
|
||||
Supprimer :
|
||||
- `BINDS` map + `registerAllBinds()`
|
||||
- `GAGS` map + `registerAllGags()`
|
||||
- `BLINDFOLDS` map + `registerAllBlindfolds()`
|
||||
- `EARPLUGS` map + `registerAllEarplugs()`
|
||||
- `MITTENS` map + `registerAllMittens()`
|
||||
- `BALL_GAG_3D`, `MEDICAL_GAG`, `HOOD`
|
||||
- `CLASSIC_COLLAR`, `SHOCK_COLLAR`, `SHOCK_COLLAR_AUTO`, `GPS_COLLAR`, `CHOKE_COLLAR`
|
||||
- Les helper accessors `getBind()`, `getGag()`, etc.
|
||||
|
||||
Garder : CLOTHES, tous les tools (WHIP, PADLOCK, KEY, etc.), KNIVES, spawn eggs.
|
||||
|
||||
---
|
||||
|
||||
### D4. Réécrire ModCreativeTabs
|
||||
|
||||
**Fichier :** `src/main/java/com/tiedup/remake/items/ModCreativeTabs.java`
|
||||
|
||||
Remplacer l'itération par variant enums par :
|
||||
|
||||
```java
|
||||
// Data-driven bondage items
|
||||
for (DataDrivenItemDefinition def : DataDrivenItemRegistry.getAll()) {
|
||||
output.accept(DataDrivenBondageItem.createStack(def.id()));
|
||||
}
|
||||
```
|
||||
|
||||
Pour l'ordre : ajouter un champ optionnel `"creative_tab_order"` aux definitions JSON, ou trier par catégorie (regions) puis par nom.
|
||||
|
||||
Pour les couleurs : si l'item a `supports_color`, ajouter les variantes colorées. Utiliser `tint_channels` du definition.
|
||||
|
||||
---
|
||||
|
||||
### D5. Cleanup PoseTypeHelper — retirer le fallback V1
|
||||
|
||||
**Fichier :** `src/main/java/com/tiedup/remake/v2/bondage/PoseTypeHelper.java`
|
||||
|
||||
Supprimer le fallback `instanceof ItemBind` dans `getPoseType()`. Ne garder que le path data-driven.
|
||||
|
||||
---
|
||||
|
||||
### D6. Cleanup CollarHelper — retirer les fallbacks V1
|
||||
|
||||
**Fichier :** `src/main/java/com/tiedup/remake/v2/bondage/CollarHelper.java`
|
||||
|
||||
Les méthodes comme `isCollar(stack)` checkent `instanceof ItemCollar` en fallback V1. Retirer ces checks.
|
||||
|
||||
---
|
||||
|
||||
### D7. Cleanup BindModeHelper — retirer le fallback V1
|
||||
|
||||
Idem — retirer `instanceof ItemBind` fallback dans `isBindItem()`.
|
||||
|
||||
---
|
||||
|
||||
### D8. Cleanup imports orphelins
|
||||
|
||||
Faire un pass sur tout le projet pour retirer les imports V1 orphelins.
|
||||
|
||||
```bash
|
||||
grep -rn "import com.tiedup.remake.items.base.ItemBind" src/ --include="*.java"
|
||||
grep -rn "import com.tiedup.remake.items.base.ItemCollar" src/ --include="*.java"
|
||||
grep -rn "import com.tiedup.remake.items.base.IBondageItem" src/ --include="*.java"
|
||||
# etc. — tout doit retourner 0
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Vérification finale
|
||||
|
||||
- [ ] `make build` — clean, zero errors
|
||||
- [ ] `make run` — le mod démarre, les items apparaissent dans le creative tab
|
||||
- [ ] `grep -r "items.base.ItemBind\|items.base.ItemGag\|items.base.ItemCollar\|items.base.ItemBlindfold\|items.base.ItemEarplugs\|items.base.ItemMittens\|items.base.IBondageItem\|BindVariant\|GagVariant\|BlindfoldVariant\|EarplugsVariant\|MittensVariant" src/main/java/ --include="*.java"` → **0 résultats**
|
||||
- [ ] Les items data-driven s'équipent/se déséquipent correctement
|
||||
- [ ] Le struggle fonctionne (binds + collars)
|
||||
- [ ] Le self-bondage fonctionne (routing par région)
|
||||
- [ ] Les collars gardent leur ownership/shock/GPS après equip/unequip
|
||||
- [ ] Les tooltips affichent toutes les infos composants
|
||||
- [ ] `equipInRegion()` utilise V2EquipmentManager (conflict resolution active)
|
||||
- [ ] MCP reindex final
|
||||
|
||||
---
|
||||
|
||||
## Résultat attendu
|
||||
|
||||
- **~6500 lignes de code V1 supprimées**
|
||||
- **46 items = 46 fichiers JSON** (data-driven, extensible par resource packs)
|
||||
- **1 seul Item singleton** (`DataDrivenBondageItem`)
|
||||
- **8 composants** gèrent toute la logique gameplay
|
||||
- **3 helpers** (`BindModeHelper`, `PoseTypeHelper`, `CollarHelper`) remplacent les anciennes classes
|
||||
- **Zero couplage V1** dans le reste du mod
|
||||
155
docs/plans/D01-branch-E-resistance-rework.md
Normal file
155
docs/plans/D01-branch-E-resistance-rework.md
Normal file
@@ -0,0 +1,155 @@
|
||||
# D-01 Branch E : Resistance & Lock System Rework
|
||||
|
||||
> **Prérequis :** Branch D (V1 cleanup) mergée.
|
||||
> **Branche :** `feature/d01-branch-e-resistance`
|
||||
> **Objectif :** Redesign complet du système de résistance/lock.
|
||||
|
||||
---
|
||||
|
||||
## Nouveau modèle
|
||||
|
||||
### Principes
|
||||
|
||||
1. **La résistance vient de l'item** — définie dans le JSON via `ResistanceComponent`, point final.
|
||||
2. **Le lock est binaire** — on/off. Pas de "lock resistance" séparée. Le lock *active* la nécessité de struggle pour les items non-ARMS.
|
||||
3. **ARMS = toujours actif** — un bind aux bras nécessite toujours un struggle pour s'en libérer soi-même, locké ou non.
|
||||
4. **Non-ARMS + pas locké = libre** — un gag/blindfold/collar non-locké peut être retiré librement (par soi-même ou un autre joueur).
|
||||
5. **Non-ARMS + locké = struggle requis** — le lock active la résistance de l'item.
|
||||
6. **Un autre joueur peut aider** — retirer un item non-locké sur un autre joueur ne nécessite pas de struggle (aide).
|
||||
|
||||
### Matrice de struggle
|
||||
|
||||
| Région | Locké ? | Self-remove | Autre joueur remove |
|
||||
|--------|---------|-------------|---------------------|
|
||||
| ARMS | Non | Struggle (résistance item) | Libre (aide) |
|
||||
| ARMS | Oui | Struggle (résistance item) | Struggle (résistance item) |
|
||||
| Non-ARMS | Non | Libre | Libre |
|
||||
| Non-ARMS | Oui | Struggle (résistance item) | Struggle (résistance item) |
|
||||
|
||||
### Items organiques (slime, vine, web, tape)
|
||||
|
||||
Ces items sont "lockés par nature" — pas de padlock possible mais impossible à retirer sans struggle.
|
||||
|
||||
**Option :** Nouveau composant `BuiltInLockComponent` dans le JSON :
|
||||
```json
|
||||
"components": {
|
||||
"resistance": {"id": "slime"},
|
||||
"built_in_lock": {}
|
||||
}
|
||||
```
|
||||
|
||||
`BuiltInLockComponent` :
|
||||
- `blocksUnequip()` retourne `true` (comme un lock, mais sans padlock)
|
||||
- `ILockable.canAttachPadlock()` retourne `false` (déjà le cas pour les organiques)
|
||||
- L'item se comporte comme un ARMS bind : toujours struggle required
|
||||
|
||||
**Alternative :** Flag `"always_locked": true` sur la definition JSON. Plus simple, pas besoin de nouveau composant.
|
||||
|
||||
---
|
||||
|
||||
## Problèmes actuels que ce rework corrige
|
||||
|
||||
### P1. Singleton MAX scan
|
||||
|
||||
`DataDrivenBondageItem.getBaseResistance(LivingEntity)` retourne le MAX de tous les items data-driven équipés. Un gag résistance 50 hérite de la résistance 200 du chain bind.
|
||||
|
||||
**Fix :** Initialiser `currentResistance` dans le NBT à l'equip depuis `ResistanceComponent.getBaseResistance()`. Plus jamais de fallback au MAX scan runtime. Le `getBaseResistance(LivingEntity)` du singleton devient un no-op/fallback qui n'est plus utilisé par le struggle.
|
||||
|
||||
### P2. isItemLocked() dead code
|
||||
|
||||
`StruggleState.struggle()` ne call jamais `isItemLocked()`. Le x10 penalty n'est jamais appliqué.
|
||||
|
||||
**Fix :** Supprimer le concept de "locked penalty". Avec le nouveau modèle, le lock **active** le struggle, il ne le ralentit pas. Si l'item est locké, il faut struggle avec la résistance complète de l'item. Si non locké (et non-ARMS), pas de struggle du tout.
|
||||
|
||||
### P3. Lock resistance / item resistance déconnectés
|
||||
|
||||
`ILockable.getLockResistance()` vs `IHasResistance.getBaseResistance()` sont deux systèmes indépendants.
|
||||
|
||||
**Fix :** Supprimer `ILockable.getLockResistance()` / `getCurrentLockResistance()` / `setCurrentLockResistance()` / `initializeLockResistance()` / `clearLockResistance()`. La résistance du lockpick minigame utilise directement la résistance de l'item (ou un multiplicateur fixe).
|
||||
|
||||
### P4. Dice-roll ignore le lock
|
||||
|
||||
**Fix :** Avec le nouveau modèle, le dice-roll ne change pas. C'est `canStruggle()` qui gate l'accès :
|
||||
```java
|
||||
// StruggleBinds.canStruggle()
|
||||
// ARMS: toujours struggle-able (self)
|
||||
return true;
|
||||
|
||||
// StruggleCollar/StruggleAccessory.canStruggle()
|
||||
// Non-ARMS: seulement si locké
|
||||
return isLocked(stack) || hasBuiltInLock(stack);
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Bugs pré-existants à corriger dans cette branche
|
||||
|
||||
### B1. V1 ItemCollar.onUnequipped() — suppressed path skip unregister
|
||||
|
||||
Quand `isRemovalAlertSuppressed()` est true, `ItemCollar.onUnequipped()` return early SANS appeler `CollarRegistry.unregisterWearer()`. Entrées fantômes persistées.
|
||||
|
||||
**Fichier :** `items/base/ItemCollar.java` lignes 1382-1395
|
||||
**Fix :** Ajouter `unregisterWearer()` dans le branch suppressed.
|
||||
|
||||
### B2. DataDrivenItemRegistry.clear() pas synchronisé
|
||||
|
||||
`clear()` écrit `SNAPSHOT = EMPTY` sans acquérir `RELOAD_LOCK`. Race avec `mergeAll()`.
|
||||
|
||||
**Fichier :** `v2/bondage/datadriven/DataDrivenItemRegistry.java` ligne 142
|
||||
**Fix :** Synchroniser sur `RELOAD_LOCK`.
|
||||
|
||||
### B3. V2TyingPlayerTask.heldStack reference stale
|
||||
|
||||
Le held item peut être remplacé entre début et fin du tying → item dupliqué.
|
||||
|
||||
**Fichier :** `tasks/V2TyingPlayerTask.java` ligne 80
|
||||
**Fix :** Valider `heldStack` non-vide et matching avant equip dans `onComplete()`.
|
||||
|
||||
---
|
||||
|
||||
## Tâches
|
||||
|
||||
### E1. Initialiser currentResistance à l'equip
|
||||
|
||||
Dans `DataDrivenBondageItem.onEquipped()` et les hooks V1 `onEquipped()` :
|
||||
- Lire `ResistanceComponent.getBaseResistance()` (ou `IHasResistance.getBaseResistance()` pour V1)
|
||||
- Écrire immédiatement dans le NBT via `setCurrentResistance(stack, base)`
|
||||
- Élimine le MAX scan comme source d'initialisation
|
||||
|
||||
### E2. Refactor canStruggle() — nouveau modèle
|
||||
|
||||
- `StruggleBinds.canStruggle()` : ARMS → toujours true (self) si item existe
|
||||
- Nouveau `StruggleAccessory` (ou refactor de StruggleCollar) : non-ARMS → true seulement si locké ou built-in lock
|
||||
- Supprimer `isItemLocked()` penalty (dead code de toute façon)
|
||||
|
||||
### E3. "Aide" — remove non-locké par un autre joueur
|
||||
|
||||
Modifier `AbstractV2BondageItem.interactLivingEntity()` :
|
||||
- Si clic sur un joueur qui porte l'item ET item non-locké ET clicker n'a pas l'item en main → retirer l'item (aide)
|
||||
- Ou via un packet dédié (clic droit main vide sur joueur attaché)
|
||||
|
||||
### E4. BuiltInLockComponent ou flag `always_locked`
|
||||
|
||||
Pour les items organiques qui ne peuvent pas avoir de padlock mais nécessitent un struggle.
|
||||
|
||||
### E5. Cleanup ILockable — supprimer lock resistance
|
||||
|
||||
Supprimer : `getLockResistance()`, `getCurrentLockResistance()`, `setCurrentLockResistance()`, `initializeLockResistance()`, `clearLockResistance()`.
|
||||
|
||||
Le lockpick minigame utilise la résistance de l'item directement (ou un multiplicateur config).
|
||||
|
||||
### E6. Fix bugs pré-existants (B1, B2, B3)
|
||||
|
||||
---
|
||||
|
||||
## Vérification
|
||||
|
||||
- [ ] V2 bind résistance 50 + V2 gag résistance 80 : chacun a sa propre résistance (pas MAX)
|
||||
- [ ] Gag non-locké → retirable sans struggle
|
||||
- [ ] Gag locké → struggle avec résistance du gag
|
||||
- [ ] Bind ARMS non-locké → self-struggle requis, autre joueur peut aider (libre)
|
||||
- [ ] Bind ARMS locké → self-struggle requis, autre joueur aussi struggle
|
||||
- [ ] Slime bind (built-in lock) → struggle obligatoire, pas de padlock possible
|
||||
- [ ] `currentResistance` initialisé dans NBT dès l'equip
|
||||
- [ ] CollarRegistry clean après removals légitimes
|
||||
- [ ] Pas de duplication d'item via tying task
|
||||
869
docs/superpowers/plans/2026-04-13-d01-phase1-component-system.md
Normal file
869
docs/superpowers/plans/2026-04-13-d01-phase1-component-system.md
Normal file
@@ -0,0 +1,869 @@
|
||||
# D-01 Phase 1: Data-Driven Item Component System
|
||||
|
||||
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
|
||||
|
||||
**Goal:** Create a reusable component system so data-driven bondage items can declare gameplay behaviors (lockable, shock, GPS, gagging, etc.) in their JSON definition instead of requiring per-item Java classes.
|
||||
|
||||
**Architecture:** Each component is a self-contained behavior module implementing `IItemComponent`. Components are declared in item JSON (`"components": {"shock": {...}}`), parsed by an extended `DataDrivenItemParser`, stored on `DataDrivenItemDefinition`, and ticked/queried via `DataDrivenBondageItem` delegation. The existing `ILockable` and `IHasResistance` interfaces are preserved as shared contracts — components implement them.
|
||||
|
||||
**Tech Stack:** Java 17, Forge 1.20.1, existing V2 data-driven infrastructure (`DataDrivenItemRegistry`, `DataDrivenItemParser`, `DataDrivenItemDefinition`, `DataDrivenBondageItem`)
|
||||
|
||||
**Scope:** This plan builds ONLY the component infrastructure + 3 core components (lockable, resistance, gagging). The remaining 5 components (shock, GPS, blinding, choking, adjustable) follow the same pattern and will be added in subsequent tasks or a follow-up plan.
|
||||
|
||||
---
|
||||
|
||||
## File Structure
|
||||
|
||||
### New files
|
||||
|
||||
| File | Responsibility |
|
||||
|------|---------------|
|
||||
| `v2/bondage/component/IItemComponent.java` | Component interface: lifecycle hooks, tick, query |
|
||||
| `v2/bondage/component/ComponentType.java` | Enum of all component types with factory methods |
|
||||
| `v2/bondage/component/ComponentHolder.java` | Container: holds instantiated components for an item stack |
|
||||
| `v2/bondage/component/LockableComponent.java` | Lock/unlock, padlock, key matching, jam, lock resistance |
|
||||
| `v2/bondage/component/ResistanceComponent.java` | Struggle resistance with configurable base value |
|
||||
| `v2/bondage/component/GaggingComponent.java` | Muffled speech, comprehension %, range limit |
|
||||
|
||||
### Modified files
|
||||
|
||||
| File | Changes |
|
||||
|------|---------|
|
||||
| `v2/bondage/datadriven/DataDrivenItemDefinition.java` | Add `Map<ComponentType, JsonObject> componentConfigs` field |
|
||||
| `v2/bondage/datadriven/DataDrivenItemParser.java` | Parse `"components"` JSON block |
|
||||
| `v2/bondage/datadriven/DataDrivenBondageItem.java` | Delegate lifecycle hooks to components, expose `getComponent()` |
|
||||
| `v2/bondage/datadriven/DataDrivenItemRegistry.java` | Instantiate `ComponentHolder` per definition |
|
||||
|
||||
---
|
||||
|
||||
## Tasks
|
||||
|
||||
### Task 1: IItemComponent interface
|
||||
|
||||
**Files:**
|
||||
- Create: `src/main/java/com/tiedup/remake/v2/bondage/component/IItemComponent.java`
|
||||
|
||||
- [ ] **Step 1: Create the component interface**
|
||||
|
||||
```java
|
||||
package com.tiedup.remake.v2.bondage.component;
|
||||
|
||||
import com.google.gson.JsonObject;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
|
||||
/**
|
||||
* A reusable behavior module for data-driven bondage items.
|
||||
* Components are declared in JSON and instantiated per item definition.
|
||||
*
|
||||
* <p>Lifecycle: parse config once (from JSON), then tick/query per equipped entity.</p>
|
||||
*/
|
||||
public interface IItemComponent {
|
||||
|
||||
/**
|
||||
* Called when the item is equipped on an entity.
|
||||
* @param stack The equipped item stack
|
||||
* @param entity The entity wearing the item
|
||||
*/
|
||||
default void onEquipped(ItemStack stack, LivingEntity entity) {}
|
||||
|
||||
/**
|
||||
* Called when the item is unequipped from an entity.
|
||||
* @param stack The unequipped item stack
|
||||
* @param entity The entity that was wearing the item
|
||||
*/
|
||||
default void onUnequipped(ItemStack stack, LivingEntity entity) {}
|
||||
|
||||
/**
|
||||
* Called every tick while the item is equipped.
|
||||
* @param stack The equipped item stack
|
||||
* @param entity The entity wearing the item
|
||||
*/
|
||||
default void onWornTick(ItemStack stack, LivingEntity entity) {}
|
||||
|
||||
/**
|
||||
* Whether this component prevents the item from being unequipped.
|
||||
* @param stack The equipped item stack
|
||||
* @param entity The entity wearing the item
|
||||
* @return true if unequip should be blocked
|
||||
*/
|
||||
default boolean blocksUnequip(ItemStack stack, LivingEntity entity) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Verify file compiles**
|
||||
|
||||
Run: `cd /home/user/Documents/Projet/Open-TiedUp! && make build 2>&1 | tail -5`
|
||||
Expected: BUILD SUCCESSFUL
|
||||
|
||||
- [ ] **Step 3: Commit**
|
||||
|
||||
```bash
|
||||
git add src/main/java/com/tiedup/remake/v2/bondage/component/IItemComponent.java
|
||||
git commit -m "feat(D-01): add IItemComponent interface for data-driven item behaviors"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 2: ComponentType enum
|
||||
|
||||
**Files:**
|
||||
- Create: `src/main/java/com/tiedup/remake/v2/bondage/component/ComponentType.java`
|
||||
|
||||
- [ ] **Step 1: Create the component type registry**
|
||||
|
||||
```java
|
||||
package com.tiedup.remake.v2.bondage.component;
|
||||
|
||||
import com.google.gson.JsonObject;
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.function.Function;
|
||||
|
||||
/**
|
||||
* All known component types. Each type knows how to instantiate itself from JSON config.
|
||||
*/
|
||||
public enum ComponentType {
|
||||
LOCKABLE("lockable", LockableComponent::fromJson),
|
||||
RESISTANCE("resistance", ResistanceComponent::fromJson),
|
||||
GAGGING("gagging", GaggingComponent::fromJson);
|
||||
// Future: SHOCK, GPS, BLINDING, CHOKING, ADJUSTABLE
|
||||
|
||||
private final String jsonKey;
|
||||
private final Function<JsonObject, IItemComponent> factory;
|
||||
|
||||
ComponentType(String jsonKey, Function<JsonObject, IItemComponent> factory) {
|
||||
this.jsonKey = jsonKey;
|
||||
this.factory = factory;
|
||||
}
|
||||
|
||||
public String getJsonKey() {
|
||||
return jsonKey;
|
||||
}
|
||||
|
||||
public IItemComponent create(JsonObject config) {
|
||||
return factory.apply(config);
|
||||
}
|
||||
|
||||
/**
|
||||
* Look up a ComponentType by its JSON key. Returns null if unknown.
|
||||
*/
|
||||
@Nullable
|
||||
public static ComponentType fromKey(String key) {
|
||||
for (ComponentType type : values()) {
|
||||
if (type.jsonKey.equals(key)) {
|
||||
return type;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Note: This file will not compile yet because `LockableComponent`, `ResistanceComponent`, and `GaggingComponent` don't exist. We'll create stub classes first, then implement them.
|
||||
|
||||
- [ ] **Step 2: Create stub classes so the enum compiles**
|
||||
|
||||
Create three empty stubs (they will be fully implemented in Tasks 4-6):
|
||||
|
||||
`src/main/java/com/tiedup/remake/v2/bondage/component/LockableComponent.java`:
|
||||
```java
|
||||
package com.tiedup.remake.v2.bondage.component;
|
||||
|
||||
import com.google.gson.JsonObject;
|
||||
|
||||
public class LockableComponent implements IItemComponent {
|
||||
private LockableComponent() {}
|
||||
|
||||
public static IItemComponent fromJson(JsonObject config) {
|
||||
return new LockableComponent();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
`src/main/java/com/tiedup/remake/v2/bondage/component/ResistanceComponent.java`:
|
||||
```java
|
||||
package com.tiedup.remake.v2.bondage.component;
|
||||
|
||||
import com.google.gson.JsonObject;
|
||||
|
||||
public class ResistanceComponent implements IItemComponent {
|
||||
private ResistanceComponent() {}
|
||||
|
||||
public static IItemComponent fromJson(JsonObject config) {
|
||||
return new ResistanceComponent();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
`src/main/java/com/tiedup/remake/v2/bondage/component/GaggingComponent.java`:
|
||||
```java
|
||||
package com.tiedup.remake.v2.bondage.component;
|
||||
|
||||
import com.google.gson.JsonObject;
|
||||
|
||||
public class GaggingComponent implements IItemComponent {
|
||||
private GaggingComponent() {}
|
||||
|
||||
public static IItemComponent fromJson(JsonObject config) {
|
||||
return new GaggingComponent();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 3: Verify all files compile**
|
||||
|
||||
Run: `cd /home/user/Documents/Projet/Open-TiedUp! && make build 2>&1 | tail -5`
|
||||
Expected: BUILD SUCCESSFUL
|
||||
|
||||
- [ ] **Step 4: Commit**
|
||||
|
||||
```bash
|
||||
git add src/main/java/com/tiedup/remake/v2/bondage/component/
|
||||
git commit -m "feat(D-01): add ComponentType enum with stub component classes"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 3: ComponentHolder container
|
||||
|
||||
**Files:**
|
||||
- Create: `src/main/java/com/tiedup/remake/v2/bondage/component/ComponentHolder.java`
|
||||
|
||||
- [ ] **Step 1: Create the component container**
|
||||
|
||||
```java
|
||||
package com.tiedup.remake.v2.bondage.component;
|
||||
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.Collections;
|
||||
import java.util.EnumMap;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* Holds instantiated components for an item definition.
|
||||
* Immutable after construction. One per DataDrivenItemDefinition.
|
||||
*/
|
||||
public final class ComponentHolder {
|
||||
|
||||
public static final ComponentHolder EMPTY = new ComponentHolder(Map.of());
|
||||
|
||||
private final Map<ComponentType, IItemComponent> components;
|
||||
|
||||
public ComponentHolder(Map<ComponentType, IItemComponent> components) {
|
||||
this.components = components.isEmpty()
|
||||
? Map.of()
|
||||
: Collections.unmodifiableMap(new EnumMap<>(components));
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a component by type, or null if not present.
|
||||
*/
|
||||
@Nullable
|
||||
public IItemComponent get(ComponentType type) {
|
||||
return components.get(type);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a component by type, cast to the expected class.
|
||||
* Returns null if not present or wrong type.
|
||||
*/
|
||||
@Nullable
|
||||
@SuppressWarnings("unchecked")
|
||||
public <T extends IItemComponent> T get(ComponentType type, Class<T> clazz) {
|
||||
IItemComponent component = components.get(type);
|
||||
if (clazz.isInstance(component)) {
|
||||
return (T) component;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a component type is present.
|
||||
*/
|
||||
public boolean has(ComponentType type) {
|
||||
return components.containsKey(type);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fire onEquipped for all components.
|
||||
*/
|
||||
public void onEquipped(ItemStack stack, LivingEntity entity) {
|
||||
for (IItemComponent component : components.values()) {
|
||||
component.onEquipped(stack, entity);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fire onUnequipped for all components.
|
||||
*/
|
||||
public void onUnequipped(ItemStack stack, LivingEntity entity) {
|
||||
for (IItemComponent component : components.values()) {
|
||||
component.onUnequipped(stack, entity);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fire onWornTick for all components.
|
||||
*/
|
||||
public void onWornTick(ItemStack stack, LivingEntity entity) {
|
||||
for (IItemComponent component : components.values()) {
|
||||
component.onWornTick(stack, entity);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if any component blocks unequip.
|
||||
*/
|
||||
public boolean blocksUnequip(ItemStack stack, LivingEntity entity) {
|
||||
for (IItemComponent component : components.values()) {
|
||||
if (component.blocksUnequip(stack, entity)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether this holder has any components.
|
||||
*/
|
||||
public boolean isEmpty() {
|
||||
return components.isEmpty();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Verify compilation**
|
||||
|
||||
Run: `cd /home/user/Documents/Projet/Open-TiedUp! && make build 2>&1 | tail -5`
|
||||
Expected: BUILD SUCCESSFUL
|
||||
|
||||
- [ ] **Step 3: Commit**
|
||||
|
||||
```bash
|
||||
git add src/main/java/com/tiedup/remake/v2/bondage/component/ComponentHolder.java
|
||||
git commit -m "feat(D-01): add ComponentHolder container for item components"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 4: Integrate components into DataDrivenItemDefinition + Parser
|
||||
|
||||
**Files:**
|
||||
- Modify: `src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenItemDefinition.java`
|
||||
- Modify: `src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenItemParser.java`
|
||||
|
||||
- [ ] **Step 1: Add componentConfigs field to DataDrivenItemDefinition**
|
||||
|
||||
Read the current record definition, then add a new field. The record should get a new parameter:
|
||||
|
||||
```java
|
||||
/** Raw component configs from JSON, keyed by ComponentType. */
|
||||
Map<ComponentType, JsonObject> componentConfigs
|
||||
```
|
||||
|
||||
Add after the last existing field in the record. Also add a convenience method:
|
||||
|
||||
```java
|
||||
/**
|
||||
* Whether this definition declares a specific component.
|
||||
*/
|
||||
public boolean hasComponent(ComponentType type) {
|
||||
return componentConfigs != null && componentConfigs.containsKey(type);
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Parse "components" block in DataDrivenItemParser**
|
||||
|
||||
Read `DataDrivenItemParser.java` and add parsing for the `"components"` JSON field. After parsing all existing fields, add:
|
||||
|
||||
```java
|
||||
// Parse components
|
||||
Map<ComponentType, JsonObject> componentConfigs = new EnumMap<>(ComponentType.class);
|
||||
if (json.has("components")) {
|
||||
JsonObject componentsObj = json.getAsJsonObject("components");
|
||||
for (Map.Entry<String, com.google.gson.JsonElement> entry : componentsObj.entrySet()) {
|
||||
ComponentType type = ComponentType.fromKey(entry.getKey());
|
||||
if (type != null) {
|
||||
JsonObject config = entry.getValue().isJsonObject()
|
||||
? entry.getValue().getAsJsonObject()
|
||||
: new JsonObject();
|
||||
componentConfigs.put(type, config);
|
||||
} else {
|
||||
LOGGER.warn("[DataDrivenItemParser] Unknown component type '{}' in item '{}'",
|
||||
entry.getKey(), id);
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Pass `componentConfigs` to the `DataDrivenItemDefinition` record constructor.
|
||||
|
||||
- [ ] **Step 3: Update all existing call sites that construct DataDrivenItemDefinition**
|
||||
|
||||
Search for all `new DataDrivenItemDefinition(` calls and add `Map.of()` for the new parameter (for the network sync deserialization path, etc.).
|
||||
|
||||
- [ ] **Step 4: Verify compilation**
|
||||
|
||||
Run: `cd /home/user/Documents/Projet/Open-TiedUp! && make build 2>&1 | tail -5`
|
||||
Expected: BUILD SUCCESSFUL
|
||||
|
||||
- [ ] **Step 5: Commit**
|
||||
|
||||
```bash
|
||||
git add src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenItemDefinition.java
|
||||
git add src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenItemParser.java
|
||||
git commit -m "feat(D-01): parse component configs from item JSON definitions"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 5: Instantiate ComponentHolder in DataDrivenItemRegistry
|
||||
|
||||
**Files:**
|
||||
- Modify: `src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenItemRegistry.java`
|
||||
|
||||
- [ ] **Step 1: Add ComponentHolder cache**
|
||||
|
||||
Read `DataDrivenItemRegistry.java`. Add a parallel cache that maps `ResourceLocation` to `ComponentHolder`. When definitions are loaded/reloaded, instantiate components from their `componentConfigs`.
|
||||
|
||||
Add field:
|
||||
```java
|
||||
private static volatile Map<ResourceLocation, ComponentHolder> COMPONENT_HOLDERS = Map.of();
|
||||
```
|
||||
|
||||
In the reload/register method, after storing definitions, build component holders:
|
||||
```java
|
||||
Map<ResourceLocation, ComponentHolder> holders = new HashMap<>();
|
||||
for (Map.Entry<ResourceLocation, DataDrivenItemDefinition> entry : newDefinitions.entrySet()) {
|
||||
DataDrivenItemDefinition def = entry.getValue();
|
||||
Map<ComponentType, IItemComponent> components = new EnumMap<>(ComponentType.class);
|
||||
for (Map.Entry<ComponentType, JsonObject> compEntry : def.componentConfigs().entrySet()) {
|
||||
components.put(compEntry.getKey(), compEntry.getKey().create(compEntry.getValue()));
|
||||
}
|
||||
holders.put(entry.getKey(), new ComponentHolder(components));
|
||||
}
|
||||
COMPONENT_HOLDERS = Collections.unmodifiableMap(holders);
|
||||
```
|
||||
|
||||
Add accessor:
|
||||
```java
|
||||
@Nullable
|
||||
public static ComponentHolder getComponents(ItemStack stack) {
|
||||
DataDrivenItemDefinition def = get(stack);
|
||||
if (def == null) return null;
|
||||
return COMPONENT_HOLDERS.get(def.id());
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public static ComponentHolder getComponents(ResourceLocation id) {
|
||||
return COMPONENT_HOLDERS.get(id);
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Verify compilation**
|
||||
|
||||
Run: `cd /home/user/Documents/Projet/Open-TiedUp! && make build 2>&1 | tail -5`
|
||||
Expected: BUILD SUCCESSFUL
|
||||
|
||||
- [ ] **Step 3: Commit**
|
||||
|
||||
```bash
|
||||
git add src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenItemRegistry.java
|
||||
git commit -m "feat(D-01): instantiate ComponentHolder per item definition on reload"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 6: Delegate DataDrivenBondageItem lifecycle to components
|
||||
|
||||
**Files:**
|
||||
- Modify: `src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenBondageItem.java`
|
||||
|
||||
- [ ] **Step 1: Add component delegation in lifecycle hooks**
|
||||
|
||||
Read `DataDrivenBondageItem.java`. In `onEquipped()` and `onUnequipped()`, delegate to components:
|
||||
|
||||
```java
|
||||
@Override
|
||||
public void onEquipped(ItemStack stack, LivingEntity entity) {
|
||||
ComponentHolder holder = DataDrivenItemRegistry.getComponents(stack);
|
||||
if (holder != null) {
|
||||
holder.onEquipped(stack, entity);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUnequipped(ItemStack stack, LivingEntity entity) {
|
||||
ComponentHolder holder = DataDrivenItemRegistry.getComponents(stack);
|
||||
if (holder != null) {
|
||||
holder.onUnequipped(stack, entity);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Override `canUnequip` to check component blocks:
|
||||
```java
|
||||
@Override
|
||||
public boolean canUnequip(ItemStack stack, LivingEntity entity) {
|
||||
ComponentHolder holder = DataDrivenItemRegistry.getComponents(stack);
|
||||
if (holder != null && holder.blocksUnequip(stack, entity)) {
|
||||
return false;
|
||||
}
|
||||
return super.canUnequip(stack, entity);
|
||||
}
|
||||
```
|
||||
|
||||
Add a public static helper for external code to query components:
|
||||
```java
|
||||
/**
|
||||
* Get a specific component from a data-driven item stack.
|
||||
* @return The component, or null if the item is not data-driven or lacks this component.
|
||||
*/
|
||||
@Nullable
|
||||
public static <T extends IItemComponent> T getComponent(ItemStack stack, ComponentType type, Class<T> clazz) {
|
||||
ComponentHolder holder = DataDrivenItemRegistry.getComponents(stack);
|
||||
if (holder == null) return null;
|
||||
return holder.get(type, clazz);
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Verify compilation**
|
||||
|
||||
Run: `cd /home/user/Documents/Projet/Open-TiedUp! && make build 2>&1 | tail -5`
|
||||
Expected: BUILD SUCCESSFUL
|
||||
|
||||
- [ ] **Step 3: Commit**
|
||||
|
||||
```bash
|
||||
git add src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenBondageItem.java
|
||||
git commit -m "feat(D-01): delegate DataDrivenBondageItem lifecycle to components"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 7: Implement LockableComponent
|
||||
|
||||
**Files:**
|
||||
- Modify: `src/main/java/com/tiedup/remake/v2/bondage/component/LockableComponent.java`
|
||||
|
||||
- [ ] **Step 1: Implement full lockable logic**
|
||||
|
||||
Replace the stub with the full implementation. Extract lock behavior from `ILockable` (which remains as a shared interface). The component reads its config from JSON and delegates to `ILockable` default methods on the item stack:
|
||||
|
||||
```java
|
||||
package com.tiedup.remake.v2.bondage.component;
|
||||
|
||||
import com.google.gson.JsonObject;
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
|
||||
/**
|
||||
* Component: lockable behavior for data-driven items.
|
||||
* Delegates to ILockable interface methods on the item.
|
||||
*
|
||||
* JSON config:
|
||||
* <pre>{"lockable": true}</pre>
|
||||
* or
|
||||
* <pre>{"lockable": {"lock_resistance": 300}}</pre>
|
||||
*/
|
||||
public class LockableComponent implements IItemComponent {
|
||||
|
||||
private final int lockResistance;
|
||||
|
||||
private LockableComponent(int lockResistance) {
|
||||
this.lockResistance = lockResistance;
|
||||
}
|
||||
|
||||
public static IItemComponent fromJson(JsonObject config) {
|
||||
int resistance = 250; // default from SettingsAccessor
|
||||
if (config.has("lock_resistance")) {
|
||||
resistance = config.get("lock_resistance").getAsInt();
|
||||
}
|
||||
return new LockableComponent(resistance);
|
||||
}
|
||||
|
||||
public int getLockResistance() {
|
||||
return lockResistance;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean blocksUnequip(ItemStack stack, LivingEntity entity) {
|
||||
// If item implements ILockable, check if locked
|
||||
if (stack.getItem() instanceof ILockable lockable) {
|
||||
return lockable.isLocked(stack);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Verify compilation**
|
||||
|
||||
Run: `cd /home/user/Documents/Projet/Open-TiedUp! && make build 2>&1 | tail -5`
|
||||
Expected: BUILD SUCCESSFUL
|
||||
|
||||
- [ ] **Step 3: Commit**
|
||||
|
||||
```bash
|
||||
git add src/main/java/com/tiedup/remake/v2/bondage/component/LockableComponent.java
|
||||
git commit -m "feat(D-01): implement LockableComponent with configurable lock resistance"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 8: Implement ResistanceComponent
|
||||
|
||||
**Files:**
|
||||
- Modify: `src/main/java/com/tiedup/remake/v2/bondage/component/ResistanceComponent.java`
|
||||
|
||||
- [ ] **Step 1: Implement resistance logic**
|
||||
|
||||
```java
|
||||
package com.tiedup.remake.v2.bondage.component;
|
||||
|
||||
import com.google.gson.JsonObject;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
|
||||
/**
|
||||
* Component: struggle resistance for data-driven items.
|
||||
* Replaces IHasResistance for data-driven items.
|
||||
*
|
||||
* JSON config:
|
||||
* <pre>{"resistance": {"base": 150}}</pre>
|
||||
*/
|
||||
public class ResistanceComponent implements IItemComponent {
|
||||
|
||||
private final int baseResistance;
|
||||
|
||||
private ResistanceComponent(int baseResistance) {
|
||||
this.baseResistance = baseResistance;
|
||||
}
|
||||
|
||||
public static IItemComponent fromJson(JsonObject config) {
|
||||
int base = 100; // default
|
||||
if (config.has("base")) {
|
||||
base = config.get("base").getAsInt();
|
||||
}
|
||||
return new ResistanceComponent(base);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the base resistance for this item.
|
||||
* Used by DataDrivenBondageItem.getBaseResistance() to replace the MAX-scan workaround.
|
||||
*/
|
||||
public int getBaseResistance() {
|
||||
return baseResistance;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Update DataDrivenBondageItem.getBaseResistance() to use ResistanceComponent**
|
||||
|
||||
In `DataDrivenBondageItem.java`, update `getBaseResistance()`:
|
||||
|
||||
```java
|
||||
@Override
|
||||
public int getBaseResistance(LivingEntity entity) {
|
||||
// Try stack-aware component lookup first (fixes I-03: no more MAX scan)
|
||||
// Note: This method is called WITHOUT a stack parameter by IHasResistance.
|
||||
// We still need the MAX scan as fallback until IHasResistance gets a stack-aware method.
|
||||
if (entity != null) {
|
||||
IV2BondageEquipment equip = V2EquipmentHelper.getEquipment(entity);
|
||||
if (equip != null) {
|
||||
int maxDifficulty = -1;
|
||||
for (Map.Entry<BodyRegionV2, ItemStack> entry : equip.getAllEquipped().entrySet()) {
|
||||
ItemStack stack = entry.getValue();
|
||||
if (stack.getItem() == this) {
|
||||
// Try component first
|
||||
ResistanceComponent comp = DataDrivenBondageItem.getComponent(
|
||||
stack, ComponentType.RESISTANCE, ResistanceComponent.class);
|
||||
if (comp != null) {
|
||||
maxDifficulty = Math.max(maxDifficulty, comp.getBaseResistance());
|
||||
continue;
|
||||
}
|
||||
// Fallback to escape_difficulty from definition
|
||||
DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
|
||||
if (def != null) {
|
||||
maxDifficulty = Math.max(maxDifficulty, def.escapeDifficulty());
|
||||
}
|
||||
}
|
||||
}
|
||||
if (maxDifficulty >= 0) return maxDifficulty;
|
||||
}
|
||||
}
|
||||
return 100;
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 3: Verify compilation**
|
||||
|
||||
Run: `cd /home/user/Documents/Projet/Open-TiedUp! && make build 2>&1 | tail -5`
|
||||
Expected: BUILD SUCCESSFUL
|
||||
|
||||
- [ ] **Step 4: Commit**
|
||||
|
||||
```bash
|
||||
git add src/main/java/com/tiedup/remake/v2/bondage/component/ResistanceComponent.java
|
||||
git add src/main/java/com/tiedup/remake/v2/bondage/datadriven/DataDrivenBondageItem.java
|
||||
git commit -m "feat(D-01): implement ResistanceComponent, fixes I-03 MAX scan for stack-aware items"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 9: Implement GaggingComponent
|
||||
|
||||
**Files:**
|
||||
- Modify: `src/main/java/com/tiedup/remake/v2/bondage/component/GaggingComponent.java`
|
||||
|
||||
- [ ] **Step 1: Implement gagging logic**
|
||||
|
||||
```java
|
||||
package com.tiedup.remake.v2.bondage.component;
|
||||
|
||||
import com.google.gson.JsonObject;
|
||||
|
||||
/**
|
||||
* Component: gagging behavior for data-driven items.
|
||||
* Replaces IHasGaggingEffect for data-driven items.
|
||||
*
|
||||
* JSON config:
|
||||
* <pre>{"gagging": {"comprehension": 0.2, "range": 10.0}}</pre>
|
||||
*/
|
||||
public class GaggingComponent implements IItemComponent {
|
||||
|
||||
private final double comprehension;
|
||||
private final double range;
|
||||
|
||||
private GaggingComponent(double comprehension, double range) {
|
||||
this.comprehension = comprehension;
|
||||
this.range = range;
|
||||
}
|
||||
|
||||
public static IItemComponent fromJson(JsonObject config) {
|
||||
double comprehension = 0.2; // default: 20% understandable
|
||||
double range = 10.0; // default: 10 blocks
|
||||
if (config.has("comprehension")) {
|
||||
comprehension = config.get("comprehension").getAsDouble();
|
||||
}
|
||||
if (config.has("range")) {
|
||||
range = config.get("range").getAsDouble();
|
||||
}
|
||||
return new GaggingComponent(comprehension, range);
|
||||
}
|
||||
|
||||
/**
|
||||
* How much of the gagged speech is comprehensible (0.0 = nothing, 1.0 = full).
|
||||
*/
|
||||
public double getComprehension() {
|
||||
return comprehension;
|
||||
}
|
||||
|
||||
/**
|
||||
* Maximum range in blocks where muffled speech can be heard.
|
||||
*/
|
||||
public double getRange() {
|
||||
return range;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Verify compilation**
|
||||
|
||||
Run: `cd /home/user/Documents/Projet/Open-TiedUp! && make build 2>&1 | tail -5`
|
||||
Expected: BUILD SUCCESSFUL
|
||||
|
||||
- [ ] **Step 3: Commit**
|
||||
|
||||
```bash
|
||||
git add src/main/java/com/tiedup/remake/v2/bondage/component/GaggingComponent.java
|
||||
git commit -m "feat(D-01): implement GaggingComponent with comprehension and range"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 10: Create a test item JSON using components
|
||||
|
||||
**Files:**
|
||||
- Create: `src/main/resources/data/tiedup/tiedup_items/test_gag.json`
|
||||
|
||||
- [ ] **Step 1: Create a JSON definition that uses the new component system**
|
||||
|
||||
```json
|
||||
{
|
||||
"type": "tiedup:bondage_item",
|
||||
"display_name": "Test Ball Gag",
|
||||
"model": "tiedup:models/gltf/v2/handcuffs/cuffs_prototype.glb",
|
||||
"regions": ["MOUTH"],
|
||||
"animation_bones": {
|
||||
"idle": []
|
||||
},
|
||||
"pose_priority": 10,
|
||||
"escape_difficulty": 3,
|
||||
"lockable": true,
|
||||
"components": {
|
||||
"lockable": {
|
||||
"lock_resistance": 200
|
||||
},
|
||||
"resistance": {
|
||||
"base": 80
|
||||
},
|
||||
"gagging": {
|
||||
"comprehension": 0.15,
|
||||
"range": 8.0
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Verify the mod loads without errors**
|
||||
|
||||
Run: `cd /home/user/Documents/Projet/Open-TiedUp! && make build 2>&1 | tail -5`
|
||||
Expected: BUILD SUCCESSFUL
|
||||
|
||||
Check that the JSON parses by searching for component-related log output in the run logs (manual verification — start the game client with `make run`, check for errors in log).
|
||||
|
||||
- [ ] **Step 3: Commit**
|
||||
|
||||
```bash
|
||||
git add src/main/resources/data/tiedup/tiedup_items/test_gag.json
|
||||
git commit -m "feat(D-01): add test_gag.json demonstrating component system"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Task 11: Verify and clean up
|
||||
|
||||
- [ ] **Step 1: Full build verification**
|
||||
|
||||
Run: `cd /home/user/Documents/Projet/Open-TiedUp! && make rebuild 2>&1 | tail -10`
|
||||
Expected: BUILD SUCCESSFUL with zero errors
|
||||
|
||||
- [ ] **Step 2: Verify no regressions in existing items**
|
||||
|
||||
Existing data-driven items (in `data/tiedup/tiedup_items/`) should continue working without the `"components"` field. The parser should handle missing components gracefully (empty map).
|
||||
|
||||
- [ ] **Step 3: Reindex MCP**
|
||||
|
||||
Run the MCP reindex to update the symbol table with new classes.
|
||||
|
||||
- [ ] **Step 4: Final commit**
|
||||
|
||||
```bash
|
||||
git add -A
|
||||
git commit -m "feat(D-01): Phase 1 complete - data-driven item component system
|
||||
|
||||
Adds IItemComponent interface, ComponentType enum, ComponentHolder container,
|
||||
and 3 core components (LockableComponent, ResistanceComponent, GaggingComponent).
|
||||
|
||||
Components are declared in item JSON 'components' field, parsed by DataDrivenItemParser,
|
||||
instantiated by DataDrivenItemRegistry, and delegated by DataDrivenBondageItem.
|
||||
|
||||
Existing items without components continue to work unchanged."
|
||||
```
|
||||
@@ -6,6 +6,14 @@ import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.items.base.ItemEarplugs;
|
||||
import com.tiedup.remake.items.base.ItemGag;
|
||||
import com.tiedup.remake.items.clothes.GenericClothes;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
|
||||
import javax.annotation.Nullable;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
@@ -191,55 +199,45 @@ public abstract class BondageItemBlockEntity
|
||||
|
||||
@Override
|
||||
public void readBondageData(CompoundTag tag) {
|
||||
// Read bind with type validation
|
||||
// Read bind with type validation (V1 ItemBind or V2 ARMS-region item)
|
||||
if (tag.contains("bind")) {
|
||||
ItemStack bindStack = ItemStack.of(tag.getCompound("bind"));
|
||||
if (
|
||||
!bindStack.isEmpty() && bindStack.getItem() instanceof ItemBind
|
||||
) {
|
||||
if (!bindStack.isEmpty() && (bindStack.getItem() instanceof ItemBind || BindModeHelper.isBindItem(bindStack))) {
|
||||
this.bind = bindStack;
|
||||
}
|
||||
}
|
||||
|
||||
// Read gag with type validation
|
||||
// Read gag with type validation (V1 ItemGag or V2 GAGGING component)
|
||||
if (tag.contains("gag")) {
|
||||
ItemStack gagStack = ItemStack.of(tag.getCompound("gag"));
|
||||
if (!gagStack.isEmpty() && gagStack.getItem() instanceof ItemGag) {
|
||||
if (!gagStack.isEmpty() && (gagStack.getItem() instanceof ItemGag
|
||||
|| DataDrivenBondageItem.getComponent(gagStack, ComponentType.GAGGING, GaggingComponent.class) != null)) {
|
||||
this.gag = gagStack;
|
||||
}
|
||||
}
|
||||
|
||||
// Read blindfold with type validation
|
||||
// Read blindfold with type validation (V1 ItemBlindfold or V2 EYES-region item)
|
||||
if (tag.contains("blindfold")) {
|
||||
ItemStack blindfoldStack = ItemStack.of(
|
||||
tag.getCompound("blindfold")
|
||||
);
|
||||
if (
|
||||
!blindfoldStack.isEmpty() &&
|
||||
blindfoldStack.getItem() instanceof ItemBlindfold
|
||||
) {
|
||||
ItemStack blindfoldStack = ItemStack.of(tag.getCompound("blindfold"));
|
||||
if (!blindfoldStack.isEmpty() && (blindfoldStack.getItem() instanceof ItemBlindfold
|
||||
|| isDataDrivenForRegion(blindfoldStack, BodyRegionV2.EYES))) {
|
||||
this.blindfold = blindfoldStack;
|
||||
}
|
||||
}
|
||||
|
||||
// Read earplugs with type validation
|
||||
// Read earplugs with type validation (V1 ItemEarplugs or V2 EARS-region item)
|
||||
if (tag.contains("earplugs")) {
|
||||
ItemStack earplugsStack = ItemStack.of(tag.getCompound("earplugs"));
|
||||
if (
|
||||
!earplugsStack.isEmpty() &&
|
||||
earplugsStack.getItem() instanceof ItemEarplugs
|
||||
) {
|
||||
if (!earplugsStack.isEmpty() && (earplugsStack.getItem() instanceof ItemEarplugs
|
||||
|| isDataDrivenForRegion(earplugsStack, BodyRegionV2.EARS))) {
|
||||
this.earplugs = earplugsStack;
|
||||
}
|
||||
}
|
||||
|
||||
// Read collar with type validation
|
||||
// Read collar with type validation (V1 ItemCollar or V2 collar)
|
||||
if (tag.contains("collar")) {
|
||||
ItemStack collarStack = ItemStack.of(tag.getCompound("collar"));
|
||||
if (
|
||||
!collarStack.isEmpty() &&
|
||||
collarStack.getItem() instanceof ItemCollar
|
||||
) {
|
||||
if (!collarStack.isEmpty() && (collarStack.getItem() instanceof ItemCollar || CollarHelper.isCollar(collarStack))) {
|
||||
this.collar = collarStack;
|
||||
}
|
||||
}
|
||||
@@ -279,6 +277,14 @@ public abstract class BondageItemBlockEntity
|
||||
return tag;
|
||||
}
|
||||
|
||||
// V2 HELPERS
|
||||
|
||||
/** Check if a stack is a data-driven item occupying the given body region. */
|
||||
private static boolean isDataDrivenForRegion(ItemStack stack, BodyRegionV2 region) {
|
||||
DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
|
||||
return def != null && def.occupiedRegions().contains(region);
|
||||
}
|
||||
|
||||
// NETWORK SYNC
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,7 +1,19 @@
|
||||
package com.tiedup.remake.blocks.entity;
|
||||
|
||||
import com.tiedup.remake.items.base.*;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.ItemBlindfold;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.items.base.ItemEarplugs;
|
||||
import com.tiedup.remake.items.base.ItemGag;
|
||||
import com.tiedup.remake.items.clothes.GenericClothes;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
|
||||
import javax.annotation.Nullable;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
@@ -45,7 +57,7 @@ public class TrappedChestBlockEntity
|
||||
|
||||
@Override
|
||||
public void setBind(ItemStack stack) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof ItemBind) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof ItemBind || BindModeHelper.isBindItem(stack)) {
|
||||
this.bind = stack;
|
||||
setChangedAndSync();
|
||||
}
|
||||
@@ -58,7 +70,8 @@ public class TrappedChestBlockEntity
|
||||
|
||||
@Override
|
||||
public void setGag(ItemStack stack) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof ItemGag) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof ItemGag
|
||||
|| DataDrivenBondageItem.getComponent(stack, ComponentType.GAGGING, GaggingComponent.class) != null) {
|
||||
this.gag = stack;
|
||||
setChangedAndSync();
|
||||
}
|
||||
@@ -71,7 +84,8 @@ public class TrappedChestBlockEntity
|
||||
|
||||
@Override
|
||||
public void setBlindfold(ItemStack stack) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof ItemBlindfold) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof ItemBlindfold
|
||||
|| isDataDrivenForRegion(stack, BodyRegionV2.EYES)) {
|
||||
this.blindfold = stack;
|
||||
setChangedAndSync();
|
||||
}
|
||||
@@ -84,7 +98,8 @@ public class TrappedChestBlockEntity
|
||||
|
||||
@Override
|
||||
public void setEarplugs(ItemStack stack) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof ItemEarplugs) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof ItemEarplugs
|
||||
|| isDataDrivenForRegion(stack, BodyRegionV2.EARS)) {
|
||||
this.earplugs = stack;
|
||||
setChangedAndSync();
|
||||
}
|
||||
@@ -97,7 +112,7 @@ public class TrappedChestBlockEntity
|
||||
|
||||
@Override
|
||||
public void setCollar(ItemStack stack) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof ItemCollar) {
|
||||
if (stack.isEmpty() || stack.getItem() instanceof ItemCollar || CollarHelper.isCollar(stack)) {
|
||||
this.collar = stack;
|
||||
setChangedAndSync();
|
||||
}
|
||||
@@ -183,6 +198,14 @@ public class TrappedChestBlockEntity
|
||||
writeBondageData(tag);
|
||||
}
|
||||
|
||||
// V2 HELPERS
|
||||
|
||||
/** Check if a stack is a data-driven item occupying the given body region. */
|
||||
private static boolean isDataDrivenForRegion(ItemStack stack, BodyRegionV2 region) {
|
||||
DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
|
||||
return def != null && def.occupiedRegions().contains(region);
|
||||
}
|
||||
|
||||
// NETWORK SYNC
|
||||
|
||||
/**
|
||||
|
||||
@@ -2,8 +2,8 @@ package com.tiedup.remake.cells;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.prison.PrisonerManager;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.IRestrainable;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -231,7 +231,7 @@ public final class CampLifecycleManager {
|
||||
}
|
||||
|
||||
// Suppress collar removal alerts - this is a legitimate release (camp death)
|
||||
ItemCollar.runWithSuppressedAlert(() -> {
|
||||
CollarHelper.runWithSuppressedAlert(() -> {
|
||||
// Unlock collar if owned by the dead camp/trader
|
||||
unlockCollarIfOwnedBy(prisoner, state, traderUUID);
|
||||
|
||||
@@ -285,8 +285,8 @@ public final class CampLifecycleManager {
|
||||
return;
|
||||
}
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
List<UUID> owners = collarItem.getOwners(collar);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
List<UUID> owners = CollarHelper.getOwners(collar);
|
||||
|
||||
// If the dead trader/camp is an owner, unlock the collar
|
||||
if (owners.contains(ownerUUID)) {
|
||||
|
||||
@@ -3,8 +3,8 @@ package com.tiedup.remake.client;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.blaze3d.vertex.VertexConsumer;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.GenericBind;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
|
||||
@@ -141,12 +141,7 @@ public class FirstPersonMittensRenderer {
|
||||
net.minecraft.world.item.ItemStack bindStack =
|
||||
V2EquipmentHelper.getInRegion(player, BodyRegionV2.ARMS);
|
||||
if (bindStack.isEmpty()) return false;
|
||||
if (bindStack.getItem() instanceof GenericBind bind) {
|
||||
BindVariant variant = bind.getVariant();
|
||||
return (
|
||||
variant == BindVariant.WRAP || variant == BindVariant.LATEX_SACK
|
||||
);
|
||||
}
|
||||
return false;
|
||||
PoseType poseType = PoseTypeHelper.getPoseType(bindStack);
|
||||
return poseType == PoseType.WRAP || poseType == PoseType.LATEX_SACK;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ import com.tiedup.remake.client.gui.screens.UnifiedBondageScreen;
|
||||
import com.tiedup.remake.core.ModConfig;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.network.action.PacketForceSeatModifier;
|
||||
import com.tiedup.remake.network.action.PacketStruggle;
|
||||
@@ -428,11 +428,8 @@ public class ModKeybindings {
|
||||
target,
|
||||
BodyRegionV2.NECK
|
||||
);
|
||||
if (
|
||||
!collarStack.isEmpty() &&
|
||||
collarStack.getItem() instanceof ItemCollar collar
|
||||
) {
|
||||
return collar.isOwner(collarStack, player);
|
||||
if (!collarStack.isEmpty() && CollarHelper.isCollar(collarStack)) {
|
||||
return CollarHelper.isOwner(collarStack, player);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package com.tiedup.remake.client.animation.render;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.state.HumanChairHelper;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -93,14 +93,11 @@ public class DogPoseRenderHandler {
|
||||
}
|
||||
|
||||
ItemStack bindForPose = state.getEquipment(BodyRegionV2.ARMS);
|
||||
if (
|
||||
bindForPose.isEmpty() ||
|
||||
!(bindForPose.getItem() instanceof ItemBind itemBind)
|
||||
) {
|
||||
if (bindForPose.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
PoseType bindPoseType = itemBind.getPoseType();
|
||||
PoseType bindPoseType = PoseTypeHelper.getPoseType(bindForPose);
|
||||
// Check for humanChairMode NBT override
|
||||
bindPoseType = HumanChairHelper.resolveEffectivePose(
|
||||
bindPoseType,
|
||||
|
||||
@@ -2,8 +2,8 @@ package com.tiedup.remake.client.animation.render;
|
||||
|
||||
import com.tiedup.remake.client.state.PetBedClientState;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.state.HumanChairHelper;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -83,11 +83,9 @@ public class PetBedRenderHandler {
|
||||
PlayerBindState state = PlayerBindState.getInstance(player);
|
||||
if (state == null) return false;
|
||||
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
|
||||
if (
|
||||
bind.isEmpty() || !(bind.getItem() instanceof ItemBind itemBind)
|
||||
) return false;
|
||||
if (bind.isEmpty()) return false;
|
||||
PoseType pose = HumanChairHelper.resolveEffectivePose(
|
||||
itemBind.getPoseType(),
|
||||
PoseTypeHelper.getPoseType(bind),
|
||||
bind
|
||||
);
|
||||
return pose == PoseType.DOG || pose == PoseType.HUMAN_CHAIR;
|
||||
|
||||
@@ -2,8 +2,8 @@ package com.tiedup.remake.client.animation.render;
|
||||
|
||||
import com.tiedup.remake.client.renderer.layers.ClothesRenderHelper;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.items.clothes.ClothesProperties;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -71,10 +71,8 @@ public class PlayerArmHideEventHandler {
|
||||
// === HIDE ARMS (wrap/latex_sack poses) ===
|
||||
if (state.hasArmsBound()) {
|
||||
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
|
||||
if (
|
||||
!bind.isEmpty() && bind.getItem() instanceof ItemBind itemBind
|
||||
) {
|
||||
PoseType poseType = itemBind.getPoseType();
|
||||
if (!bind.isEmpty()) {
|
||||
PoseType poseType = PoseTypeHelper.getPoseType(bind);
|
||||
|
||||
// Only hide arms for wrap/sack poses (arms are covered by the item)
|
||||
if (
|
||||
|
||||
@@ -14,8 +14,9 @@ import com.tiedup.remake.client.gltf.GltfAnimationApplier;
|
||||
import com.tiedup.remake.client.state.ClothesClientCache;
|
||||
import com.tiedup.remake.client.state.MovementStyleClientState;
|
||||
import com.tiedup.remake.client.state.PetBedClientState;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.state.HumanChairHelper;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -249,14 +250,10 @@ public class AnimationTickHandler {
|
||||
PlayerBindState state
|
||||
) {
|
||||
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
|
||||
PoseType poseType = PoseType.STANDARD;
|
||||
PoseType poseType = PoseTypeHelper.getPoseType(bind);
|
||||
|
||||
if (bind.getItem() instanceof ItemBind itemBind) {
|
||||
poseType = itemBind.getPoseType();
|
||||
|
||||
// Human chair mode: override DOG pose to HUMAN_CHAIR (straight limbs)
|
||||
poseType = HumanChairHelper.resolveEffectivePose(poseType, bind);
|
||||
}
|
||||
// Human chair mode: override DOG pose to HUMAN_CHAIR (straight limbs)
|
||||
poseType = HumanChairHelper.resolveEffectivePose(poseType, bind);
|
||||
|
||||
// Derive bound state from V2 regions (works client-side, synced via capability)
|
||||
boolean armsBound = V2EquipmentHelper.isRegionOccupied(
|
||||
@@ -268,10 +265,10 @@ public class AnimationTickHandler {
|
||||
BodyRegionV2.LEGS
|
||||
);
|
||||
|
||||
// V1 fallback: if no V2 regions are set but player is tied, derive from ItemBind NBT
|
||||
if (!armsBound && !legsBound && bind.getItem() instanceof ItemBind) {
|
||||
armsBound = ItemBind.hasArmsBound(bind);
|
||||
legsBound = ItemBind.hasLegsBound(bind);
|
||||
// V1 fallback: if no V2 regions are set but player is tied, derive from bind mode NBT
|
||||
if (!armsBound && !legsBound && BindModeHelper.isBindItem(bind)) {
|
||||
armsBound = BindModeHelper.hasArmsBound(bind);
|
||||
legsBound = BindModeHelper.hasLegsBound(bind);
|
||||
}
|
||||
|
||||
boolean isStruggling = state.isStruggling();
|
||||
|
||||
@@ -9,8 +9,9 @@ import com.tiedup.remake.client.gltf.GltfAnimationApplier;
|
||||
import com.tiedup.remake.entities.AbstractTiedUpNpc;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.entities.ai.master.MasterState;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
|
||||
import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
|
||||
@@ -161,13 +162,8 @@ public class NpcAnimationTickHandler {
|
||||
net.minecraft.world.item.ItemStack bind = entity.getEquipment(
|
||||
BodyRegionV2.ARMS
|
||||
);
|
||||
PoseType poseType = PoseType.STANDARD;
|
||||
boolean hasBind = false;
|
||||
|
||||
if (bind.getItem() instanceof ItemBind itemBind) {
|
||||
poseType = itemBind.getPoseType();
|
||||
hasBind = true;
|
||||
}
|
||||
PoseType poseType = PoseTypeHelper.getPoseType(bind);
|
||||
boolean hasBind = BindModeHelper.isBindItem(bind);
|
||||
|
||||
// Derive bound state from V2 regions (AbstractTiedUpNpc implements IV2EquipmentHolder)
|
||||
boolean armsBound = V2EquipmentHelper.isRegionOccupied(
|
||||
@@ -179,10 +175,10 @@ public class NpcAnimationTickHandler {
|
||||
BodyRegionV2.LEGS
|
||||
);
|
||||
|
||||
// V1 fallback: if no V2 regions set but NPC has a bind, derive from ItemBind NBT
|
||||
if (!armsBound && !legsBound && bind.getItem() instanceof ItemBind) {
|
||||
armsBound = ItemBind.hasArmsBound(bind);
|
||||
legsBound = ItemBind.hasLegsBound(bind);
|
||||
// V1 fallback: if no V2 regions set but NPC has a bind, derive from bind mode NBT
|
||||
if (!armsBound && !legsBound && BindModeHelper.isBindItem(bind)) {
|
||||
armsBound = BindModeHelper.hasArmsBound(bind);
|
||||
legsBound = BindModeHelper.hasLegsBound(bind);
|
||||
}
|
||||
|
||||
boolean isStruggling = entity.isStruggling();
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package com.tiedup.remake.client.events;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -138,7 +138,7 @@ public class LeashProxyClientHandler {
|
||||
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
|
||||
if (
|
||||
!bind.isEmpty() &&
|
||||
bind.getItem() == ModItems.getBind(BindVariant.DOGBINDER)
|
||||
PoseTypeHelper.getPoseType(bind) == PoseType.DOG
|
||||
) {
|
||||
return DOGWALK_Y_OFFSET;
|
||||
}
|
||||
|
||||
@@ -1,13 +1,20 @@
|
||||
package com.tiedup.remake.client.events;
|
||||
|
||||
import com.tiedup.remake.items.base.*;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.network.selfbondage.PacketSelfBondage;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.IV2BondageItem;
|
||||
import com.tiedup.remake.v2.bondage.component.BlindingComponent;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.player.LocalPlayer;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
@@ -70,7 +77,7 @@ public class SelfBondageInputHandler {
|
||||
if (!event.getLevel().isClientSide()) return;
|
||||
|
||||
ItemStack stack = event.getItemStack();
|
||||
if (isSelfBondageItem(stack.getItem())) {
|
||||
if (isSelfBondageItem(stack)) {
|
||||
event.setCanceled(true);
|
||||
startSelfBondage();
|
||||
}
|
||||
@@ -87,11 +94,11 @@ public class SelfBondageInputHandler {
|
||||
InteractionHand hand = InteractionHand.MAIN_HAND;
|
||||
ItemStack stack = player.getMainHandItem();
|
||||
|
||||
if (!isSelfBondageItem(stack.getItem())) {
|
||||
if (!isSelfBondageItem(stack)) {
|
||||
stack = player.getOffhandItem();
|
||||
hand = InteractionHand.OFF_HAND;
|
||||
|
||||
if (!isSelfBondageItem(stack.getItem())) {
|
||||
if (!isSelfBondageItem(stack)) {
|
||||
return; // No bondage item in either hand
|
||||
}
|
||||
}
|
||||
@@ -130,7 +137,7 @@ public class SelfBondageInputHandler {
|
||||
|
||||
// Check if still holding bondage item in the active hand
|
||||
ItemStack stack = player.getItemInHand(activeHand);
|
||||
if (!isSelfBondageItem(stack.getItem())) {
|
||||
if (!isSelfBondageItem(stack)) {
|
||||
stopSelfBondage();
|
||||
return;
|
||||
}
|
||||
@@ -153,27 +160,31 @@ public class SelfBondageInputHandler {
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if an item supports self-bondage.
|
||||
* Check if a stack supports self-bondage.
|
||||
* Collar is explicitly excluded.
|
||||
*/
|
||||
private static boolean isSelfBondageItem(Item item) {
|
||||
// Collar cannot be self-equipped (V1 collar guard)
|
||||
if (item instanceof ItemCollar) {
|
||||
private static boolean isSelfBondageItem(ItemStack stack) {
|
||||
if (stack.isEmpty()) return false;
|
||||
|
||||
// Collar cannot be self-equipped (V1 collar guard + V2 ownership component)
|
||||
if (stack.getItem() instanceof ItemCollar || CollarHelper.isCollar(stack)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// V2 bondage items support self-bondage (left-click hold with tying duration)
|
||||
if (item instanceof IV2BondageItem) {
|
||||
if (stack.getItem() instanceof IV2BondageItem) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// V1 bondage items (legacy)
|
||||
return (
|
||||
item instanceof ItemBind ||
|
||||
item instanceof ItemGag ||
|
||||
item instanceof ItemBlindfold ||
|
||||
item instanceof ItemMittens ||
|
||||
item instanceof ItemEarplugs
|
||||
);
|
||||
// V2 data-driven items: check if it occupies any bondage region
|
||||
DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
|
||||
if (def != null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// V1 fallback: bind items
|
||||
return BindModeHelper.isBindItem(stack)
|
||||
|| DataDrivenBondageItem.getComponent(stack, ComponentType.GAGGING, GaggingComponent.class) != null
|
||||
|| DataDrivenBondageItem.getComponent(stack, ComponentType.BLINDING, BlindingComponent.class) != null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ package com.tiedup.remake.client.gui.screens;
|
||||
import com.tiedup.remake.client.gui.util.GuiColors;
|
||||
import com.tiedup.remake.client.gui.util.GuiLayoutConstants;
|
||||
import com.tiedup.remake.client.gui.widgets.SlaveEntryWidget;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.network.slave.PacketSlaveAction;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
@@ -145,8 +145,8 @@ public class SlaveManagementScreen extends BaseScreen {
|
||||
ItemStack collarStack = kidnapped.getEquipment(
|
||||
BodyRegionV2.NECK
|
||||
);
|
||||
if (collarStack.getItem() instanceof ItemCollar collar) {
|
||||
if (collar.isOwner(collarStack, player)) {
|
||||
if (CollarHelper.isCollar(collarStack)) {
|
||||
if (CollarHelper.isOwner(collarStack, player)) {
|
||||
addSlaveEntry(kidnapped);
|
||||
addedUUIDs.add(entity.getUUID());
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ import com.tiedup.remake.items.ItemLockpick;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.IHasResistance;
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.network.action.PacketSetKnifeCutTarget;
|
||||
import com.tiedup.remake.network.minigame.PacketLockpickMiniGameStart;
|
||||
@@ -474,10 +474,10 @@ public class ActionPanel extends AbstractWidget {
|
||||
// Bondage Service toggle (NECK collar only, prison configured)
|
||||
if (
|
||||
selectedRegion == BodyRegionV2.NECK &&
|
||||
selectedItem.getItem() instanceof ItemCollar collar
|
||||
CollarHelper.isCollar(selectedItem)
|
||||
) {
|
||||
if (collar.hasCellAssigned(selectedItem)) {
|
||||
boolean svcEnabled = collar.isBondageServiceEnabled(
|
||||
if (CollarHelper.hasCellAssigned(selectedItem)) {
|
||||
boolean svcEnabled = CollarHelper.isBondageServiceEnabled(
|
||||
selectedItem
|
||||
);
|
||||
String svcKey = svcEnabled
|
||||
|
||||
@@ -5,7 +5,7 @@ import static com.tiedup.remake.client.gui.util.GuiLayoutConstants.*;
|
||||
import com.google.common.collect.ImmutableList;
|
||||
import com.tiedup.remake.client.gui.util.GuiColors;
|
||||
import com.tiedup.remake.items.ItemGpsCollar;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import java.util.ArrayList;
|
||||
@@ -560,19 +560,13 @@ public class SlaveEntryWidget
|
||||
private boolean hasShockCollar() {
|
||||
if (!slave.hasCollar()) return false;
|
||||
ItemStack collar = slave.getEquipment(BodyRegionV2.NECK);
|
||||
return (
|
||||
collar.getItem() instanceof ItemCollar itemCollar &&
|
||||
itemCollar.canShock()
|
||||
);
|
||||
return CollarHelper.canShock(collar);
|
||||
}
|
||||
|
||||
private boolean hasGPSCollar() {
|
||||
if (!slave.hasCollar()) return false;
|
||||
ItemStack collar = slave.getEquipment(BodyRegionV2.NECK);
|
||||
return (
|
||||
collar.getItem() instanceof ItemCollar itemCollar &&
|
||||
itemCollar.hasGPS()
|
||||
);
|
||||
return CollarHelper.hasGPS(collar);
|
||||
}
|
||||
|
||||
private boolean isInAnySafeZone(
|
||||
@@ -580,7 +574,7 @@ public class SlaveEntryWidget
|
||||
ItemStack collarStack,
|
||||
LivingEntity entity
|
||||
) {
|
||||
if (!gps.isActive(collarStack)) return true;
|
||||
if (!CollarHelper.isActive(collarStack)) return true;
|
||||
|
||||
var safeSpots = gps.getSafeSpots(collarStack);
|
||||
if (safeSpots.isEmpty()) return true;
|
||||
|
||||
@@ -9,8 +9,9 @@ import com.tiedup.remake.entities.AbstractTiedUpNpc;
|
||||
import com.tiedup.remake.entities.EntityKidnapperArcher;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.entities.ai.master.MasterState;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.items.clothes.GenericClothes;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
|
||||
@@ -230,11 +231,7 @@ public class DamselModel
|
||||
|
||||
if (inPose) {
|
||||
ItemStack bind = entity.getEquipment(BodyRegionV2.ARMS);
|
||||
PoseType poseType = PoseType.STANDARD;
|
||||
|
||||
if (bind.getItem() instanceof ItemBind itemBind) {
|
||||
poseType = itemBind.getPoseType();
|
||||
}
|
||||
PoseType poseType = PoseTypeHelper.getPoseType(bind);
|
||||
|
||||
// Hide arms for wrap/latex_sack poses
|
||||
if (poseType == PoseType.WRAP || poseType == PoseType.LATEX_SACK) {
|
||||
@@ -252,9 +249,7 @@ public class DamselModel
|
||||
PoseType currentPoseType = PoseType.STANDARD;
|
||||
if (inPose) {
|
||||
ItemStack bindForPoseType = entity.getEquipment(BodyRegionV2.ARMS);
|
||||
if (bindForPoseType.getItem() instanceof ItemBind itemBindForType) {
|
||||
currentPoseType = itemBindForType.getPoseType();
|
||||
}
|
||||
currentPoseType = PoseTypeHelper.getPoseType(bindForPoseType);
|
||||
}
|
||||
|
||||
// Check if this is a Master in human chair mode (head should look around freely)
|
||||
@@ -306,11 +301,7 @@ public class DamselModel
|
||||
// Animation not yet active (1-frame delay) - apply static pose as fallback
|
||||
// This ensures immediate visual feedback when bind is applied
|
||||
ItemStack bind = entity.getEquipment(BodyRegionV2.ARMS);
|
||||
PoseType fallbackPoseType = PoseType.STANDARD;
|
||||
|
||||
if (bind.getItem() instanceof ItemBind itemBind) {
|
||||
fallbackPoseType = itemBind.getPoseType();
|
||||
}
|
||||
PoseType fallbackPoseType = PoseTypeHelper.getPoseType(bind);
|
||||
|
||||
// Derive bound state from V2 regions (AbstractTiedUpNpc implements IV2EquipmentHolder)
|
||||
boolean armsBound = V2EquipmentHelper.isRegionOccupied(
|
||||
@@ -323,10 +314,10 @@ public class DamselModel
|
||||
);
|
||||
|
||||
if (
|
||||
!armsBound && !legsBound && bind.getItem() instanceof ItemBind
|
||||
!armsBound && !legsBound && BindModeHelper.isBindItem(bind)
|
||||
) {
|
||||
armsBound = ItemBind.hasArmsBound(bind);
|
||||
legsBound = ItemBind.hasLegsBound(bind);
|
||||
armsBound = BindModeHelper.hasArmsBound(bind);
|
||||
legsBound = BindModeHelper.hasLegsBound(bind);
|
||||
}
|
||||
|
||||
// Apply static pose directly to model parts
|
||||
|
||||
@@ -7,8 +7,8 @@ import com.mojang.brigadier.context.CommandContext;
|
||||
import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import com.tiedup.remake.cells.CellDataV2;
|
||||
import com.tiedup.remake.cells.CellRegistryV2;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.util.teleport.Position;
|
||||
import com.tiedup.remake.util.teleport.TeleportHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -160,8 +160,8 @@ public class CollarCommand {
|
||||
}
|
||||
|
||||
if (source.getEntity() instanceof ServerPlayer executor) {
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
collarItem.addOwner(collar, executor);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
CollarHelper.addOwner(collar, executor);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
@@ -195,8 +195,8 @@ public class CollarCommand {
|
||||
}
|
||||
|
||||
if (source.getEntity() instanceof ServerPlayer executor) {
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
collarItem.removeOwner(collar, executor.getUUID());
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
CollarHelper.removeOwner(collar, executor.getUUID());
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
@@ -230,8 +230,8 @@ public class CollarCommand {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
collarItem.setNickname(collar, name);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
CollarHelper.setNickname(collar, name);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
@@ -261,8 +261,8 @@ public class CollarCommand {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
collarItem.addOwner(collar, owner);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
CollarHelper.addOwner(collar, owner);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
@@ -296,8 +296,8 @@ public class CollarCommand {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
collarItem.removeOwner(collar, owner.getUUID());
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
CollarHelper.removeOwner(collar, owner.getUUID());
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
@@ -348,8 +348,8 @@ public class CollarCommand {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
collarItem.setCellId(collar, cell.getId());
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
CollarHelper.setCellId(collar, cell.getId());
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
@@ -388,8 +388,8 @@ public class CollarCommand {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (!collarItem.hasCellAssigned(collar)) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
if (!CollarHelper.hasCellAssigned(collar)) {
|
||||
source.sendFailure(
|
||||
Component.literal("No cell assigned to collar")
|
||||
);
|
||||
@@ -397,7 +397,7 @@ public class CollarCommand {
|
||||
}
|
||||
|
||||
// Get cell position and teleport
|
||||
java.util.UUID cellId = collarItem.getCellId(collar);
|
||||
java.util.UUID cellId = CollarHelper.getCellId(collar);
|
||||
ServerLevel serverLevel = source.getLevel();
|
||||
CellDataV2 cell = CellRegistryV2.get(serverLevel).getCell(cellId);
|
||||
|
||||
@@ -449,7 +449,7 @@ public class CollarCommand {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
@@ -460,24 +460,24 @@ public class CollarCommand {
|
||||
false
|
||||
);
|
||||
|
||||
String nickname = collarItem.getNickname(collar);
|
||||
String nickname = CollarHelper.getNickname(collar);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§7Nickname: §f" +
|
||||
(nickname.isEmpty() ? "None" : nickname)
|
||||
(nickname == null || nickname.isEmpty() ? "None" : nickname)
|
||||
),
|
||||
false
|
||||
);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§7Has Owner: §f" + collarItem.hasOwner(collar)
|
||||
"§7Has Owner: §f" + CollarHelper.hasOwner(collar)
|
||||
),
|
||||
false
|
||||
);
|
||||
// Cell assignment
|
||||
java.util.UUID cellId = collarItem.getCellId(collar);
|
||||
java.util.UUID cellId = CollarHelper.getCellId(collar);
|
||||
if (cellId != null) {
|
||||
ServerLevel serverLevel = source.getLevel();
|
||||
CellRegistryV2 registry = CellRegistryV2.get(serverLevel);
|
||||
@@ -510,10 +510,12 @@ public class CollarCommand {
|
||||
);
|
||||
}
|
||||
|
||||
boolean locked = collar.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable
|
||||
&& lockable.isLocked(collar);
|
||||
source.sendSuccess(
|
||||
() ->
|
||||
Component.literal(
|
||||
"§7Locked: §f" + collarItem.isLocked(collar)
|
||||
"§7Locked: §f" + locked
|
||||
),
|
||||
false
|
||||
);
|
||||
|
||||
@@ -4,12 +4,10 @@ import com.mojang.brigadier.CommandDispatcher;
|
||||
import com.mojang.brigadier.context.CommandContext;
|
||||
import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.BlindfoldVariant;
|
||||
import com.tiedup.remake.items.base.EarplugsVariant;
|
||||
import com.tiedup.remake.items.base.GagVariant;
|
||||
import com.tiedup.remake.items.base.KnifeVariant;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import java.util.Optional;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.commands.CommandSourceStack;
|
||||
import net.minecraft.commands.Commands;
|
||||
import net.minecraft.network.chat.Component;
|
||||
@@ -82,42 +80,18 @@ public class KidnapSetCommand {
|
||||
int given = 0;
|
||||
|
||||
// Binds
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getBind(BindVariant.ROPES), 8)
|
||||
);
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getBind(BindVariant.CHAIN), 4)
|
||||
);
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getBind(BindVariant.LEATHER_STRAPS), 4)
|
||||
);
|
||||
given += giveDataDrivenItems(player, "ropes", 8);
|
||||
given += giveDataDrivenItems(player, "chain", 4);
|
||||
given += giveDataDrivenItems(player, "leather_straps", 4);
|
||||
|
||||
// Gags
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG), 4)
|
||||
);
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getGag(GagVariant.BALL_GAG), 4)
|
||||
);
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getGag(GagVariant.TAPE_GAG), 4)
|
||||
);
|
||||
given += giveDataDrivenItems(player, "cloth_gag", 4);
|
||||
given += giveDataDrivenItems(player, "ball_gag", 4);
|
||||
given += giveDataDrivenItems(player, "tape_gag", 4);
|
||||
|
||||
// Blindfolds
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getBlindfold(BlindfoldVariant.CLASSIC), 4)
|
||||
);
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getBlindfold(BlindfoldVariant.MASK), 2)
|
||||
);
|
||||
given += giveDataDrivenItems(player, "classic_blindfold", 4);
|
||||
given += giveDataDrivenItems(player, "blindfold_mask", 2);
|
||||
|
||||
// Collars
|
||||
given += giveItem(
|
||||
@@ -155,10 +129,7 @@ public class KidnapSetCommand {
|
||||
given += giveItem(player, new ItemStack(ModItems.MASTER_KEY.get(), 1));
|
||||
|
||||
// Earplugs
|
||||
given += giveItem(
|
||||
player,
|
||||
new ItemStack(ModItems.getEarplugs(EarplugsVariant.CLASSIC), 4)
|
||||
);
|
||||
given += giveDataDrivenItems(player, "classic_earplugs", 4);
|
||||
|
||||
// Rope arrows
|
||||
given += giveItem(player, new ItemStack(ModItems.ROPE_ARROW.get(), 16));
|
||||
@@ -182,6 +153,18 @@ public class KidnapSetCommand {
|
||||
return finalGiven;
|
||||
}
|
||||
|
||||
private static int giveDataDrivenItems(ServerPlayer player, String itemName, int count) {
|
||||
int given = 0;
|
||||
for (int i = 0; i < count; i++) {
|
||||
ItemStack stack = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", itemName));
|
||||
if (!stack.isEmpty()) {
|
||||
giveItem(player, stack);
|
||||
given++;
|
||||
}
|
||||
}
|
||||
return given;
|
||||
}
|
||||
|
||||
private static int giveItem(ServerPlayer player, ItemStack stack) {
|
||||
if (!player.getInventory().add(stack)) {
|
||||
// Drop on ground if inventory full
|
||||
|
||||
@@ -7,11 +7,9 @@ import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import com.tiedup.remake.entities.*;
|
||||
import com.tiedup.remake.entities.skins.EliteKidnapperSkinManager;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.BlindfoldVariant;
|
||||
import com.tiedup.remake.items.base.EarplugsVariant;
|
||||
import com.tiedup.remake.items.base.GagVariant;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
@@ -507,7 +505,7 @@ public class NPCCommand {
|
||||
|
||||
npc.equip(
|
||||
BodyRegionV2.ARMS,
|
||||
new ItemStack(ModItems.getBind(BindVariant.ROPES))
|
||||
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"))
|
||||
);
|
||||
context
|
||||
.getSource()
|
||||
@@ -538,7 +536,7 @@ public class NPCCommand {
|
||||
|
||||
npc.equip(
|
||||
BodyRegionV2.MOUTH,
|
||||
new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG))
|
||||
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"))
|
||||
);
|
||||
context
|
||||
.getSource()
|
||||
@@ -571,7 +569,7 @@ public class NPCCommand {
|
||||
|
||||
npc.equip(
|
||||
BodyRegionV2.EYES,
|
||||
new ItemStack(ModItems.getBlindfold(BlindfoldVariant.CLASSIC))
|
||||
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"))
|
||||
);
|
||||
context
|
||||
.getSource()
|
||||
@@ -656,10 +654,10 @@ public class NPCCommand {
|
||||
com.tiedup.remake.entities.AbstractTiedUpNpc npcEntity
|
||||
) {
|
||||
npcEntity.applyBondage(
|
||||
new ItemStack(ModItems.getBind(BindVariant.ROPES)),
|
||||
new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG)),
|
||||
new ItemStack(ModItems.getBlindfold(BlindfoldVariant.CLASSIC)),
|
||||
new ItemStack(ModItems.getEarplugs(EarplugsVariant.CLASSIC)),
|
||||
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes")),
|
||||
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag")),
|
||||
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold")),
|
||||
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs")),
|
||||
new ItemStack(ModItems.CLASSIC_COLLAR.get()),
|
||||
ItemStack.EMPTY // No clothes
|
||||
);
|
||||
|
||||
@@ -9,12 +9,10 @@ import com.tiedup.remake.commands.CommandHelper;
|
||||
import com.tiedup.remake.core.SystemMessageManager;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.AdjustmentHelper;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.BlindfoldVariant;
|
||||
import com.tiedup.remake.items.base.EarplugsVariant;
|
||||
import com.tiedup.remake.items.base.GagVariant;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.network.sync.PacketSyncBindState;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import net.minecraft.commands.CommandSourceStack;
|
||||
@@ -256,7 +254,7 @@ public class BondageSubCommand {
|
||||
return 0;
|
||||
}
|
||||
|
||||
ItemStack ropes = new ItemStack(ModItems.getBind(BindVariant.ROPES));
|
||||
ItemStack ropes = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
|
||||
state.putBindOn(ropes);
|
||||
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
@@ -387,7 +385,7 @@ public class BondageSubCommand {
|
||||
return 0;
|
||||
}
|
||||
|
||||
ItemStack gag = new ItemStack(ModItems.getGag(GagVariant.CLOTH_GAG));
|
||||
ItemStack gag = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"));
|
||||
state.putGagOn(gag);
|
||||
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
@@ -440,9 +438,7 @@ public class BondageSubCommand {
|
||||
return 0;
|
||||
}
|
||||
|
||||
ItemStack blindfold = new ItemStack(
|
||||
ModItems.getBlindfold(BlindfoldVariant.CLASSIC)
|
||||
);
|
||||
ItemStack blindfold = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"));
|
||||
state.putBlindfoldOn(blindfold);
|
||||
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
@@ -500,8 +496,7 @@ public class BondageSubCommand {
|
||||
ItemStack collar = new ItemStack(ModItems.CLASSIC_COLLAR.get());
|
||||
|
||||
if (context.getSource().getEntity() instanceof ServerPlayer executor) {
|
||||
ItemCollar collarItem = (ItemCollar) collar.getItem();
|
||||
collarItem.addOwner(collar, executor);
|
||||
CollarHelper.addOwner(collar, executor);
|
||||
}
|
||||
|
||||
state.putCollarOn(collar);
|
||||
@@ -1021,9 +1016,7 @@ public class BondageSubCommand {
|
||||
return 0;
|
||||
}
|
||||
|
||||
ItemStack earplugs = new ItemStack(
|
||||
ModItems.getEarplugs(EarplugsVariant.CLASSIC)
|
||||
);
|
||||
ItemStack earplugs = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs"));
|
||||
state.putEarplugsOn(earplugs);
|
||||
CommandHelper.syncPlayerState(targetPlayer, state);
|
||||
|
||||
@@ -1067,25 +1060,19 @@ public class BondageSubCommand {
|
||||
int applied = 0;
|
||||
|
||||
if (!state.isTiedUp()) {
|
||||
ItemStack ropes = new ItemStack(
|
||||
ModItems.getBind(BindVariant.ROPES)
|
||||
);
|
||||
ItemStack ropes = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
|
||||
state.putBindOn(ropes);
|
||||
applied++;
|
||||
}
|
||||
|
||||
if (!state.isGagged()) {
|
||||
ItemStack gag = new ItemStack(
|
||||
ModItems.getGag(GagVariant.CLOTH_GAG)
|
||||
);
|
||||
ItemStack gag = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"));
|
||||
state.putGagOn(gag);
|
||||
applied++;
|
||||
}
|
||||
|
||||
if (!state.isBlindfolded()) {
|
||||
ItemStack blindfold = new ItemStack(
|
||||
ModItems.getBlindfold(BlindfoldVariant.CLASSIC)
|
||||
);
|
||||
ItemStack blindfold = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"));
|
||||
state.putBlindfoldOn(blindfold);
|
||||
applied++;
|
||||
}
|
||||
@@ -1095,17 +1082,14 @@ public class BondageSubCommand {
|
||||
if (
|
||||
context.getSource().getEntity() instanceof ServerPlayer executor
|
||||
) {
|
||||
ItemCollar collarItem = (ItemCollar) collar.getItem();
|
||||
collarItem.addOwner(collar, executor);
|
||||
CollarHelper.addOwner(collar, executor);
|
||||
}
|
||||
state.putCollarOn(collar);
|
||||
applied++;
|
||||
}
|
||||
|
||||
if (!state.hasEarplugs()) {
|
||||
ItemStack earplugs = new ItemStack(
|
||||
ModItems.getEarplugs(EarplugsVariant.CLASSIC)
|
||||
);
|
||||
ItemStack earplugs = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs"));
|
||||
state.putEarplugsOn(earplugs);
|
||||
applied++;
|
||||
}
|
||||
@@ -1167,21 +1151,15 @@ public class BondageSubCommand {
|
||||
|
||||
// First fully restrain
|
||||
if (!state.isTiedUp()) {
|
||||
ItemStack ropes = new ItemStack(
|
||||
ModItems.getBind(BindVariant.ROPES)
|
||||
);
|
||||
ItemStack ropes = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
|
||||
state.putBindOn(ropes);
|
||||
}
|
||||
if (!state.isGagged()) {
|
||||
ItemStack gag = new ItemStack(
|
||||
ModItems.getGag(GagVariant.CLOTH_GAG)
|
||||
);
|
||||
ItemStack gag = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "cloth_gag"));
|
||||
state.putGagOn(gag);
|
||||
}
|
||||
if (!state.isBlindfolded()) {
|
||||
ItemStack blindfold = new ItemStack(
|
||||
ModItems.getBlindfold(BlindfoldVariant.CLASSIC)
|
||||
);
|
||||
ItemStack blindfold = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"));
|
||||
state.putBlindfoldOn(blindfold);
|
||||
}
|
||||
if (!state.hasCollar()) {
|
||||
@@ -1189,15 +1167,12 @@ public class BondageSubCommand {
|
||||
if (
|
||||
context.getSource().getEntity() instanceof ServerPlayer executor
|
||||
) {
|
||||
ItemCollar collarItem = (ItemCollar) collar.getItem();
|
||||
collarItem.addOwner(collar, executor);
|
||||
CollarHelper.addOwner(collar, executor);
|
||||
}
|
||||
state.putCollarOn(collar);
|
||||
}
|
||||
if (!state.hasEarplugs()) {
|
||||
ItemStack earplugs = new ItemStack(
|
||||
ModItems.getEarplugs(EarplugsVariant.CLASSIC)
|
||||
);
|
||||
ItemStack earplugs = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_earplugs"));
|
||||
state.putEarplugsOn(earplugs);
|
||||
}
|
||||
|
||||
|
||||
@@ -2,8 +2,10 @@ package com.tiedup.remake.compat.mca.capability;
|
||||
|
||||
import com.tiedup.remake.compat.mca.MCABondageManager;
|
||||
import com.tiedup.remake.compat.mca.MCACompat;
|
||||
import com.tiedup.remake.items.base.IHasBlindingEffect;
|
||||
import com.tiedup.remake.items.base.IHasGaggingEffect;
|
||||
import com.tiedup.remake.v2.bondage.component.BlindingComponent;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.items.base.IHasResistance;
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
@@ -277,16 +279,17 @@ public class MCAKidnappedAdapter implements IRestrainable {
|
||||
@Override
|
||||
public boolean hasGaggingEffect() {
|
||||
ItemStack gag = cap.getGag();
|
||||
return !gag.isEmpty() && gag.getItem() instanceof IHasGaggingEffect;
|
||||
if (gag.isEmpty()) return false;
|
||||
if (DataDrivenBondageItem.getComponent(gag, ComponentType.GAGGING, GaggingComponent.class) != null) return true;
|
||||
return gag.getItem() instanceof com.tiedup.remake.items.base.IHasGaggingEffect;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasBlindingEffect() {
|
||||
ItemStack blindfold = cap.getBlindfold();
|
||||
return (
|
||||
!blindfold.isEmpty() &&
|
||||
blindfold.getItem() instanceof IHasBlindingEffect
|
||||
);
|
||||
if (blindfold.isEmpty()) return false;
|
||||
if (DataDrivenBondageItem.getComponent(blindfold, ComponentType.BLINDING, BlindingComponent.class) != null) return true;
|
||||
return blindfold.getItem() instanceof com.tiedup.remake.items.base.IHasBlindingEffect;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -5,6 +5,9 @@ import static com.tiedup.remake.util.GameConstants.*;
|
||||
import com.tiedup.remake.dialogue.EmotionalContext.EmotionType;
|
||||
import com.tiedup.remake.items.base.ItemGag;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.util.GagMaterial;
|
||||
import com.tiedup.remake.util.PhoneticMapper;
|
||||
import com.tiedup.remake.util.SyllableAnalyzer;
|
||||
@@ -58,7 +61,12 @@ public class GagTalkManager {
|
||||
) {
|
||||
LivingEntity entity = kidnapped.asLivingEntity();
|
||||
GagMaterial material = GagMaterial.CLOTH;
|
||||
if (gagStack.getItem() instanceof ItemGag gag) {
|
||||
// V2: check data-driven GaggingComponent first
|
||||
GaggingComponent gaggingComp = DataDrivenBondageItem.getComponent(
|
||||
gagStack, ComponentType.GAGGING, GaggingComponent.class);
|
||||
if (gaggingComp != null && gaggingComp.getMaterial() != null) {
|
||||
material = gaggingComp.getMaterial();
|
||||
} else if (gagStack.getItem() instanceof ItemGag gag) {
|
||||
material = gag.getGagMaterial();
|
||||
}
|
||||
|
||||
@@ -514,8 +522,15 @@ public class GagTalkManager {
|
||||
}
|
||||
|
||||
GagMaterial material = GagMaterial.CLOTH;
|
||||
if (gagStack != null && gagStack.getItem() instanceof ItemGag gag) {
|
||||
material = gag.getGagMaterial();
|
||||
if (gagStack != null && !gagStack.isEmpty()) {
|
||||
// V2: check data-driven GaggingComponent first
|
||||
GaggingComponent comp = DataDrivenBondageItem.getComponent(
|
||||
gagStack, ComponentType.GAGGING, GaggingComponent.class);
|
||||
if (comp != null && comp.getMaterial() != null) {
|
||||
material = comp.getMaterial();
|
||||
} else if (gagStack.getItem() instanceof ItemGag gag) {
|
||||
material = gag.getGagMaterial();
|
||||
}
|
||||
}
|
||||
|
||||
StringBuilder muffled = new StringBuilder();
|
||||
|
||||
@@ -5,9 +5,9 @@ import com.tiedup.remake.dialogue.DialogueBridge;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.entities.ai.master.MasterPlaceBlockGoal;
|
||||
import com.tiedup.remake.entities.ai.master.MasterState;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.network.master.PacketOpenPetRequestMenu;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -171,9 +171,7 @@ public class PetRequestManager {
|
||||
|
||||
// Put dogbind on player (if not already tied)
|
||||
if (!state.isTiedUp()) {
|
||||
ItemStack dogbind = new ItemStack(
|
||||
ModItems.getBind(BindVariant.DOGBINDER)
|
||||
);
|
||||
ItemStack dogbind = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "dogbinder"));
|
||||
state.equip(BodyRegionV2.ARMS, dogbind);
|
||||
TiedUpMod.LOGGER.debug(
|
||||
"[PetRequestManager] Equipped dogbind on {} for walk",
|
||||
@@ -228,7 +226,7 @@ public class PetRequestManager {
|
||||
}
|
||||
|
||||
// Master equips armbinder on pet (classic pet play restraint)
|
||||
ItemStack bind = new ItemStack(ModItems.getBind(BindVariant.ARMBINDER));
|
||||
ItemStack bind = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "armbinder"));
|
||||
state.equip(BodyRegionV2.ARMS, bind);
|
||||
|
||||
DialogueBridge.talkTo(master, pet, "petplay.tie_accept");
|
||||
|
||||
@@ -4,7 +4,12 @@ import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.damsel.components.*;
|
||||
import com.tiedup.remake.entities.skins.Gender;
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.component.BlindingComponent;
|
||||
import com.tiedup.remake.state.ICaptor;
|
||||
import com.tiedup.remake.state.IRestrainable;
|
||||
import com.tiedup.remake.state.IRestrainableEntity;
|
||||
@@ -455,16 +460,8 @@ public abstract class AbstractTiedUpNpc
|
||||
*/
|
||||
public boolean isDogPose() {
|
||||
ItemStack bind = this.getEquipment(BodyRegionV2.ARMS);
|
||||
if (
|
||||
bind.getItem() instanceof
|
||||
com.tiedup.remake.items.base.ItemBind itemBind
|
||||
) {
|
||||
return (
|
||||
itemBind.getPoseType() ==
|
||||
com.tiedup.remake.items.base.PoseType.DOG
|
||||
);
|
||||
}
|
||||
return false;
|
||||
if (bind.isEmpty()) return false;
|
||||
return PoseTypeHelper.getPoseType(bind) == com.tiedup.remake.items.base.PoseType.DOG;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -679,10 +676,8 @@ public abstract class AbstractTiedUpNpc
|
||||
// Exception: collar owner can leash even if not tied
|
||||
if (this.hasCollar()) {
|
||||
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (collarItem.getOwners(collar).contains(player.getUUID())) {
|
||||
return true;
|
||||
}
|
||||
if (CollarHelper.isOwner(collar, player)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -801,20 +796,16 @@ public abstract class AbstractTiedUpNpc
|
||||
public boolean hasGaggingEffect() {
|
||||
ItemStack gag = this.getEquipment(BodyRegionV2.MOUTH);
|
||||
if (gag.isEmpty()) return false;
|
||||
return (
|
||||
gag.getItem() instanceof
|
||||
com.tiedup.remake.items.base.IHasGaggingEffect
|
||||
);
|
||||
if (DataDrivenBondageItem.getComponent(gag, ComponentType.GAGGING, GaggingComponent.class) != null) return true;
|
||||
return gag.getItem() instanceof com.tiedup.remake.items.base.IHasGaggingEffect;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasBlindingEffect() {
|
||||
ItemStack blindfold = this.getEquipment(BodyRegionV2.EYES);
|
||||
if (blindfold.isEmpty()) return false;
|
||||
return (
|
||||
blindfold.getItem() instanceof
|
||||
com.tiedup.remake.items.base.IHasBlindingEffect
|
||||
);
|
||||
if (DataDrivenBondageItem.getComponent(blindfold, ComponentType.BLINDING, BlindingComponent.class) != null) return true;
|
||||
return blindfold.getItem() instanceof com.tiedup.remake.items.base.IHasBlindingEffect;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -990,9 +981,9 @@ public abstract class AbstractTiedUpNpc
|
||||
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.isEmpty()) return false;
|
||||
|
||||
if (!(collar.getItem() instanceof ItemCollar itemCollar)) return false;
|
||||
if (!CollarHelper.isCollar(collar)) return false;
|
||||
|
||||
java.util.UUID cellId = itemCollar.getCellId(collar);
|
||||
java.util.UUID cellId = CollarHelper.getCellId(collar);
|
||||
if (cellId == null) return false;
|
||||
|
||||
// Get cell position from registry
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.core.SystemMessageManager;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.GagVariant;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.util.MessageDispatcher;
|
||||
import com.tiedup.remake.util.teleport.Position;
|
||||
@@ -53,13 +52,10 @@ public class BondageServiceHandler {
|
||||
if (!npc.hasCollar()) return false;
|
||||
|
||||
ItemStack collar = npc.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar itemCollar) {
|
||||
return (
|
||||
itemCollar.hasCellAssigned(collar) &&
|
||||
itemCollar.isBondageServiceEnabled(collar)
|
||||
);
|
||||
}
|
||||
return false;
|
||||
return (
|
||||
CollarHelper.hasCellAssigned(collar) &&
|
||||
CollarHelper.isBondageServiceEnabled(collar)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -70,11 +66,9 @@ public class BondageServiceHandler {
|
||||
public String getMessage() {
|
||||
if (npc.hasCollar()) {
|
||||
ItemStack collar = npc.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar itemCollar) {
|
||||
String message = itemCollar.getServiceSentence(collar);
|
||||
if (message != null && !message.isEmpty()) {
|
||||
return message;
|
||||
}
|
||||
String message = CollarHelper.getServiceSentence(collar);
|
||||
if (message != null && !message.isEmpty()) {
|
||||
return message;
|
||||
}
|
||||
}
|
||||
return DEFAULT_MESSAGE;
|
||||
@@ -119,9 +113,9 @@ public class BondageServiceHandler {
|
||||
*/
|
||||
private void capturePlayer(Player player) {
|
||||
ItemStack collar = npc.getEquipment(BodyRegionV2.NECK);
|
||||
if (!(collar.getItem() instanceof ItemCollar itemCollar)) return;
|
||||
if (!CollarHelper.isCollar(collar)) return;
|
||||
|
||||
java.util.UUID cellId = itemCollar.getCellId(collar);
|
||||
java.util.UUID cellId = CollarHelper.getCellId(collar);
|
||||
if (cellId == null) return;
|
||||
|
||||
// Get cell position from registry
|
||||
@@ -141,7 +135,7 @@ public class BondageServiceHandler {
|
||||
);
|
||||
|
||||
// Warn masters if configured
|
||||
warnOwners(player, itemCollar, collar);
|
||||
warnOwners(player, collar);
|
||||
|
||||
// Get player's kidnapped state
|
||||
PlayerBindState state = PlayerBindState.getInstance(player);
|
||||
@@ -149,18 +143,18 @@ public class BondageServiceHandler {
|
||||
// Apply bondage
|
||||
state.equip(
|
||||
BodyRegionV2.ARMS,
|
||||
new ItemStack(ModItems.getBind(BindVariant.ROPES))
|
||||
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"))
|
||||
);
|
||||
state.equip(
|
||||
BodyRegionV2.MOUTH,
|
||||
new ItemStack(ModItems.getGag(GagVariant.BALL_GAG))
|
||||
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ball_gag"))
|
||||
);
|
||||
|
||||
// Teleport to cell
|
||||
state.teleportToPosition(cellPosition);
|
||||
|
||||
// Tie to pole if configured on collar
|
||||
if (itemCollar.shouldTieToPole(collar)) {
|
||||
if (CollarHelper.shouldTieToPole(collar)) {
|
||||
state.tieToClosestPole(3);
|
||||
}
|
||||
}
|
||||
@@ -178,10 +172,9 @@ public class BondageServiceHandler {
|
||||
*/
|
||||
private void warnOwners(
|
||||
Player capturedPlayer,
|
||||
ItemCollar itemCollar,
|
||||
ItemStack collarStack
|
||||
) {
|
||||
if (!itemCollar.shouldWarnMasters(collarStack)) {
|
||||
if (!CollarHelper.shouldWarnMasters(collarStack)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -191,7 +184,7 @@ public class BondageServiceHandler {
|
||||
capturedPlayer.getName().getString() +
|
||||
" via bondage service!";
|
||||
|
||||
for (UUID ownerUUID : itemCollar.getOwners(collarStack)) {
|
||||
for (UUID ownerUUID : CollarHelper.getOwners(collarStack)) {
|
||||
Player owner = npc.level().getPlayerByUUID(ownerUUID);
|
||||
if (owner != null) {
|
||||
SystemMessageManager.sendChatToPlayer(
|
||||
|
||||
@@ -5,7 +5,7 @@ import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.damsel.components.*;
|
||||
import com.tiedup.remake.entities.skins.DamselSkinManager;
|
||||
import com.tiedup.remake.entities.skins.Gender;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.ICaptor;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import java.util.UUID;
|
||||
@@ -527,8 +527,8 @@ public class EntityDamsel
|
||||
if (!this.hasCollar()) return false;
|
||||
|
||||
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
|
||||
if (!(collar.getItem() instanceof ItemCollar collarItem)) return false;
|
||||
if (!collarItem.getOwners(collar).contains(commander.getUUID())) {
|
||||
if (!CollarHelper.isCollar(collar)) return false;
|
||||
if (!CollarHelper.isOwner(collar, commander.getUUID())) {
|
||||
if (!this.isGagged()) {
|
||||
com.tiedup.remake.dialogue.EntityDialogueManager.talkByDialogueId(
|
||||
this,
|
||||
@@ -653,8 +653,8 @@ public class EntityDamsel
|
||||
return net.minecraft.world.InteractionResult.FAIL;
|
||||
}
|
||||
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (!collarItem.isOwner(collar, player)) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
if (!CollarHelper.isOwner(collar, player)) {
|
||||
if (
|
||||
player instanceof
|
||||
net.minecraft.server.level.ServerPlayer sp
|
||||
@@ -693,9 +693,9 @@ public class EntityDamsel
|
||||
this.hasCollar()
|
||||
) {
|
||||
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
if (
|
||||
collarItem.isOwner(collar, player) &&
|
||||
CollarHelper.isOwner(collar, player) &&
|
||||
player instanceof
|
||||
net.minecraft.server.level.ServerPlayer serverPlayer
|
||||
) {
|
||||
@@ -822,8 +822,8 @@ public class EntityDamsel
|
||||
public String getTargetRelation(Player player) {
|
||||
if (hasCollar()) {
|
||||
ItemStack collar = getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (collarItem.isOwner(collar, player)) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
if (CollarHelper.isOwner(collar, player)) {
|
||||
return "master";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ import com.tiedup.remake.entities.kidnapper.components.KidnapperAggressionSystem
|
||||
import com.tiedup.remake.entities.skins.Gender;
|
||||
import com.tiedup.remake.entities.skins.KidnapperSkinManager;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.personality.PersonalityType;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.state.ICaptor;
|
||||
@@ -1367,10 +1367,7 @@ public class EntityKidnapper
|
||||
if (!this.hasCollar()) return false;
|
||||
|
||||
ItemStack collar = this.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
return collarItem.isOwner(collar, player);
|
||||
}
|
||||
return false;
|
||||
return CollarHelper.isOwner(collar, player);
|
||||
}
|
||||
|
||||
/** Damage reduction multiplier against monsters (50% damage taken) */
|
||||
|
||||
@@ -18,6 +18,7 @@ import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.state.ICaptor;
|
||||
import com.tiedup.remake.util.MessageDispatcher;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
@@ -615,78 +616,82 @@ public class EntityKidnapperMerchant extends EntityKidnapperElite {
|
||||
private List<ItemStack> collectAllModItems() {
|
||||
List<ItemStack> items = new ArrayList<>();
|
||||
|
||||
// All binds (15)
|
||||
// Items with colors get multiple variants (one per color)
|
||||
// All binds — iterate V1 variants, create V2 stacks
|
||||
for (BindVariant variant : BindVariant.values()) {
|
||||
if (variant.supportsColor()) {
|
||||
// Add one item per color (16 standard colors)
|
||||
for (ItemColor color : ItemColor.values()) {
|
||||
if (
|
||||
color != ItemColor.CAUTION && color != ItemColor.CLEAR
|
||||
) {
|
||||
ItemStack stack = new ItemStack(
|
||||
ModItems.getBind(variant)
|
||||
ItemStack stack = DataDrivenBondageItem.createStack(
|
||||
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
|
||||
);
|
||||
KidnapperItemSelector.applyColor(stack, color);
|
||||
items.add(stack);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// No color variants
|
||||
items.add(new ItemStack(ModItems.getBind(variant)));
|
||||
items.add(DataDrivenBondageItem.createStack(
|
||||
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
// All gags (19)
|
||||
// All gags
|
||||
for (GagVariant variant : GagVariant.values()) {
|
||||
if (variant.supportsColor()) {
|
||||
// Add one item per color
|
||||
for (ItemColor color : ItemColor.values()) {
|
||||
// TAPE_GAG can use caution/clear, others only standard colors
|
||||
if (
|
||||
variant == GagVariant.TAPE_GAG ||
|
||||
(color != ItemColor.CAUTION && color != ItemColor.CLEAR)
|
||||
) {
|
||||
ItemStack stack = new ItemStack(
|
||||
ModItems.getGag(variant)
|
||||
ItemStack stack = DataDrivenBondageItem.createStack(
|
||||
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
|
||||
);
|
||||
KidnapperItemSelector.applyColor(stack, color);
|
||||
items.add(stack);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
items.add(new ItemStack(ModItems.getGag(variant)));
|
||||
items.add(DataDrivenBondageItem.createStack(
|
||||
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
// All blindfolds (2) - BOTH support colors
|
||||
// All blindfolds
|
||||
for (BlindfoldVariant variant : BlindfoldVariant.values()) {
|
||||
if (variant.supportsColor()) {
|
||||
// Add one item per color (16 standard colors)
|
||||
for (ItemColor color : ItemColor.values()) {
|
||||
if (
|
||||
color != ItemColor.CAUTION && color != ItemColor.CLEAR
|
||||
) {
|
||||
ItemStack stack = new ItemStack(
|
||||
ModItems.getBlindfold(variant)
|
||||
ItemStack stack = DataDrivenBondageItem.createStack(
|
||||
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
|
||||
);
|
||||
KidnapperItemSelector.applyColor(stack, color);
|
||||
items.add(stack);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
items.add(new ItemStack(ModItems.getBlindfold(variant)));
|
||||
items.add(DataDrivenBondageItem.createStack(
|
||||
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
// Earplugs - no color support
|
||||
for (EarplugsVariant variant : EarplugsVariant.values()) {
|
||||
items.add(new ItemStack(ModItems.getEarplugs(variant)));
|
||||
items.add(DataDrivenBondageItem.createStack(
|
||||
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
|
||||
));
|
||||
}
|
||||
|
||||
// Mittens - no color support
|
||||
for (MittensVariant variant : MittensVariant.values()) {
|
||||
items.add(new ItemStack(ModItems.getMittens(variant)));
|
||||
items.add(DataDrivenBondageItem.createStack(
|
||||
new net.minecraft.resources.ResourceLocation("tiedup", variant.getRegistryName())
|
||||
));
|
||||
}
|
||||
|
||||
// Knives - no color support
|
||||
|
||||
@@ -94,10 +94,8 @@ public class EntityRopeArrow extends AbstractArrow {
|
||||
int roll = this.random.nextInt(100) + 1;
|
||||
if (roll <= bindChance) {
|
||||
// Success! Bind the target
|
||||
ItemStack ropeItem = new ItemStack(
|
||||
ModItems.getBind(
|
||||
com.tiedup.remake.items.base.BindVariant.ROPES
|
||||
)
|
||||
ItemStack ropeItem = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
|
||||
new net.minecraft.resources.ResourceLocation("tiedup", "ropes")
|
||||
);
|
||||
targetState.equip(BodyRegionV2.ARMS, ropeItem);
|
||||
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.v2.bondage.IV2BondageItem;
|
||||
import net.minecraft.world.entity.EquipmentSlot;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
@@ -46,7 +47,7 @@ public class KidnapperCaptureEquipment {
|
||||
) {
|
||||
return mainHand;
|
||||
}
|
||||
return new ItemStack(ModItems.getBind(BindVariant.ROPES));
|
||||
return DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.util.teleport.Position;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
@@ -31,21 +29,7 @@ public class KidnapperCollarConfig {
|
||||
this.kidnapper = kidnapper;
|
||||
}
|
||||
|
||||
// COLLAR ITEM ACCESS
|
||||
|
||||
/**
|
||||
* Get the collar item if equipped.
|
||||
* @return ItemCollar or null if no collar or not an ItemCollar
|
||||
*/
|
||||
@Nullable
|
||||
public ItemCollar getCollarItem() {
|
||||
ItemStack collar = kidnapper.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.isEmpty()) return null;
|
||||
if (collar.getItem() instanceof ItemCollar itemCollar) {
|
||||
return itemCollar;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
// COLLAR STACK ACCESS
|
||||
|
||||
/**
|
||||
* Get the collar ItemStack.
|
||||
@@ -55,30 +39,29 @@ public class KidnapperCollarConfig {
|
||||
return kidnapper.getEquipment(BodyRegionV2.NECK);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the kidnapper has a valid collar.
|
||||
*/
|
||||
private boolean hasValidCollar() {
|
||||
return kidnapper.hasCollar() && CollarHelper.isCollar(getCollarStack());
|
||||
}
|
||||
|
||||
// KIDNAPPING MODE
|
||||
|
||||
/**
|
||||
* Check if kidnapping mode is enabled via collar.
|
||||
*/
|
||||
public boolean isKidnappingModeEnabled() {
|
||||
if (!kidnapper.hasCollar()) return false;
|
||||
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return false;
|
||||
|
||||
return itemCollar.isKidnappingModeEnabled(getCollarStack());
|
||||
if (!hasValidCollar()) return false;
|
||||
return CollarHelper.isKidnappingModeEnabled(getCollarStack());
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if kidnapping mode is fully ready (enabled + prison set).
|
||||
*/
|
||||
public boolean isKidnappingModeReady() {
|
||||
if (!kidnapper.hasCollar()) return false;
|
||||
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return false;
|
||||
|
||||
return itemCollar.isKidnappingModeReady(getCollarStack());
|
||||
if (!hasValidCollar()) return false;
|
||||
return CollarHelper.isKidnappingModeReady(getCollarStack());
|
||||
}
|
||||
|
||||
// POSITION GETTERS
|
||||
@@ -88,20 +71,16 @@ public class KidnapperCollarConfig {
|
||||
*/
|
||||
@Nullable
|
||||
public java.util.UUID getCellId() {
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return null;
|
||||
|
||||
return itemCollar.getCellId(getCollarStack());
|
||||
if (!hasValidCollar()) return null;
|
||||
return CollarHelper.getCellId(getCollarStack());
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if collar has a cell assigned.
|
||||
*/
|
||||
public boolean hasCellAssigned() {
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return false;
|
||||
|
||||
return itemCollar.hasCellAssigned(getCollarStack());
|
||||
if (!hasValidCollar()) return false;
|
||||
return CollarHelper.hasCellAssigned(getCollarStack());
|
||||
}
|
||||
|
||||
// BEHAVIOR FLAGS
|
||||
@@ -110,20 +89,16 @@ public class KidnapperCollarConfig {
|
||||
* Check if should warn masters after capturing slave.
|
||||
*/
|
||||
public boolean shouldWarnMasters() {
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return false;
|
||||
|
||||
return itemCollar.shouldWarnMasters(getCollarStack());
|
||||
if (!hasValidCollar()) return false;
|
||||
return CollarHelper.shouldWarnMasters(getCollarStack());
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if should tie slave to pole in prison.
|
||||
*/
|
||||
public boolean shouldTieToPole() {
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return false;
|
||||
|
||||
return itemCollar.shouldTieToPole(getCollarStack());
|
||||
if (!hasValidCollar()) return false;
|
||||
return CollarHelper.shouldTieToPole(getCollarStack());
|
||||
}
|
||||
|
||||
// BLACKLIST/WHITELIST
|
||||
@@ -139,19 +114,18 @@ public class KidnapperCollarConfig {
|
||||
* </ul>
|
||||
*/
|
||||
public boolean isValidKidnappingTarget(Player player) {
|
||||
ItemCollar itemCollar = getCollarItem();
|
||||
if (itemCollar == null) return true; // No collar config = everyone is valid
|
||||
if (!hasValidCollar()) return true; // No collar config = everyone is valid
|
||||
|
||||
ItemStack collarStack = getCollarStack();
|
||||
UUID playerUUID = player.getUUID();
|
||||
|
||||
// If whitelist exists and is not empty, player MUST be on it
|
||||
List<UUID> whitelist = itemCollar.getWhitelist(collarStack);
|
||||
List<UUID> whitelist = CollarHelper.getWhitelist(collarStack);
|
||||
if (!whitelist.isEmpty()) {
|
||||
return whitelist.contains(playerUUID);
|
||||
}
|
||||
|
||||
// Otherwise, check blacklist (blacklisted = not a valid target)
|
||||
return !itemCollar.isBlacklisted(collarStack, playerUUID);
|
||||
return !CollarHelper.isBlacklisted(collarStack, playerUUID);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.*;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import java.util.Random;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
@@ -242,7 +243,9 @@ public class KidnapperItemSelector {
|
||||
BindVariant variant,
|
||||
@Nullable ItemColor color
|
||||
) {
|
||||
ItemStack stack = new ItemStack(ModItems.getBind(variant));
|
||||
ItemStack stack = DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", variant.getRegistryName())
|
||||
);
|
||||
if (color != null && variant.supportsColor()) {
|
||||
applyColor(stack, color);
|
||||
}
|
||||
@@ -257,7 +260,9 @@ public class KidnapperItemSelector {
|
||||
GagVariant variant,
|
||||
@Nullable ItemColor color
|
||||
) {
|
||||
ItemStack stack = new ItemStack(ModItems.getGag(variant));
|
||||
ItemStack stack = DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", variant.getRegistryName())
|
||||
);
|
||||
if (
|
||||
color != null &&
|
||||
variant.supportsColor() &&
|
||||
@@ -276,7 +281,9 @@ public class KidnapperItemSelector {
|
||||
BlindfoldVariant variant,
|
||||
@Nullable ItemColor color
|
||||
) {
|
||||
ItemStack stack = new ItemStack(ModItems.getBlindfold(variant));
|
||||
ItemStack stack = DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", variant.getRegistryName())
|
||||
);
|
||||
if (
|
||||
color != null &&
|
||||
variant.supportsColor() &&
|
||||
@@ -292,7 +299,9 @@ public class KidnapperItemSelector {
|
||||
* Mittens don't have color variants.
|
||||
*/
|
||||
public static ItemStack createMittens() {
|
||||
return new ItemStack(ModItems.getMittens(MittensVariant.LEATHER));
|
||||
return DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "leather_mittens")
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -300,7 +309,9 @@ public class KidnapperItemSelector {
|
||||
* Earplugs don't have color variants.
|
||||
*/
|
||||
public static ItemStack createEarplugs() {
|
||||
return new ItemStack(ModItems.getEarplugs(EarplugsVariant.CLASSIC));
|
||||
return DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "classic_earplugs")
|
||||
);
|
||||
}
|
||||
|
||||
// COLOR METHODS
|
||||
|
||||
@@ -2,7 +2,7 @@ package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.CollarRegistry;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.util.tasks.ItemTask;
|
||||
@@ -162,15 +162,15 @@ public class KidnapperJobManager {
|
||||
|
||||
// Put a shock collar on the worker AFTER untie/free
|
||||
ItemStack shockCollar = new ItemStack(ModItems.SHOCK_COLLAR_AUTO.get());
|
||||
if (shockCollar.getItem() instanceof ItemCollar collarItem) {
|
||||
// Add kidnapper as owner so the collar is linked
|
||||
collarItem.addOwner(
|
||||
shockCollar,
|
||||
kidnapper.getUUID(),
|
||||
kidnapper.getNpcName()
|
||||
);
|
||||
// Lock the collar so they can't remove it
|
||||
shockCollar = collarItem.setLocked(shockCollar, true);
|
||||
// Add kidnapper as owner so the collar is linked
|
||||
CollarHelper.addOwner(
|
||||
shockCollar,
|
||||
kidnapper.getUUID(),
|
||||
kidnapper.getNpcName()
|
||||
);
|
||||
// Lock the collar so they can't remove it
|
||||
if (shockCollar.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable) {
|
||||
shockCollar = lockable.setLocked(shockCollar, true);
|
||||
}
|
||||
captive.equip(BodyRegionV2.NECK, shockCollar);
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
package com.tiedup.remake.entities;
|
||||
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -108,7 +107,7 @@ public final class LeashProxyEntity extends Turtle {
|
||||
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
|
||||
if (
|
||||
!bind.isEmpty() &&
|
||||
bind.getItem() == ModItems.getBind(BindVariant.DOGBINDER)
|
||||
PoseTypeHelper.getPoseType(bind) == com.tiedup.remake.items.base.PoseType.DOG
|
||||
) {
|
||||
yOffset = 0.35D; // Lower for 4-legged dogwalk pose (back/hip level)
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ import com.tiedup.remake.entities.EntityKidnapper;
|
||||
import com.tiedup.remake.entities.EntityKidnapper.CaptivePriority;
|
||||
import com.tiedup.remake.entities.ai.StuckDetector;
|
||||
import com.tiedup.remake.entities.ai.WaypointNavigator;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.prison.PrisonerManager;
|
||||
import com.tiedup.remake.prison.PrisonerRecord;
|
||||
import com.tiedup.remake.prison.PrisonerState;
|
||||
@@ -260,7 +260,7 @@ public class KidnapperBringToCellGoal extends Goal {
|
||||
);
|
||||
IRestrainable captive = this.kidnapper.getCaptive();
|
||||
if (captive != null) {
|
||||
ItemCollar.runWithSuppressedAlert(() ->
|
||||
CollarHelper.runWithSuppressedAlert(() ->
|
||||
captive.free(false)
|
||||
);
|
||||
this.kidnapper.removeCaptive(captive, false);
|
||||
@@ -1079,9 +1079,9 @@ public class KidnapperBringToCellGoal extends Goal {
|
||||
ItemStack collar = captive.getEquipment(BodyRegionV2.NECK);
|
||||
if (
|
||||
!collar.isEmpty() &&
|
||||
collar.getItem() instanceof ItemCollar collarItem
|
||||
CollarHelper.isCollar(collar)
|
||||
) {
|
||||
collarItem.setCellId(collar, this.targetCell.getId());
|
||||
CollarHelper.setCellId(collar, this.targetCell.getId());
|
||||
}
|
||||
|
||||
TiedUpMod.LOGGER.info(
|
||||
|
||||
@@ -8,7 +8,7 @@ import com.tiedup.remake.entities.EntityKidnapper;
|
||||
import com.tiedup.remake.entities.ai.StuckDetector;
|
||||
import com.tiedup.remake.items.ItemKey;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.network.action.PacketTying;
|
||||
import com.tiedup.remake.prison.PrisonerManager;
|
||||
@@ -849,11 +849,8 @@ public class KidnapperCaptureGoal extends Goal {
|
||||
// If already has collar, check ownership
|
||||
if (state.hasCollar()) {
|
||||
ItemStack existingCollar = state.getEquipment(BodyRegionV2.NECK);
|
||||
if (
|
||||
existingCollar.getItem() instanceof
|
||||
com.tiedup.remake.items.base.ItemCollar collarItem
|
||||
) {
|
||||
java.util.List<java.util.UUID> owners = collarItem.getOwners(
|
||||
if (CollarHelper.isCollar(existingCollar)) {
|
||||
java.util.List<java.util.UUID> owners = CollarHelper.getOwners(
|
||||
existingCollar
|
||||
);
|
||||
if (!owners.contains(this.kidnapper.getUUID())) {
|
||||
@@ -885,9 +882,9 @@ public class KidnapperCaptureGoal extends Goal {
|
||||
for (java.util.UUID oldOwner : new java.util.ArrayList<>(
|
||||
owners
|
||||
)) {
|
||||
collarItem.removeOwner(existingCollar, oldOwner);
|
||||
CollarHelper.removeOwner(existingCollar, oldOwner);
|
||||
}
|
||||
collarItem.addOwner(
|
||||
CollarHelper.addOwner(
|
||||
existingCollar,
|
||||
this.kidnapper.getUUID(),
|
||||
this.kidnapper.getNpcName()
|
||||
@@ -929,9 +926,9 @@ public class KidnapperCaptureGoal extends Goal {
|
||||
if (this.captureProgress >= COLLAR_APPLY_TIME) {
|
||||
// Create a copy of the collar and configure it
|
||||
ItemStack collarCopy = collar.copy();
|
||||
if (collarCopy.getItem() instanceof ItemCollar collarItem) {
|
||||
if (CollarHelper.isCollar(collarCopy)) {
|
||||
// Add kidnapper as owner
|
||||
collarItem.addOwner(
|
||||
CollarHelper.addOwner(
|
||||
collarCopy,
|
||||
this.kidnapper.getUUID(),
|
||||
this.kidnapper.getNpcName()
|
||||
@@ -941,12 +938,17 @@ public class KidnapperCaptureGoal extends Goal {
|
||||
ItemStack keyStack = new ItemStack(ModItems.COLLAR_KEY.get());
|
||||
if (keyStack.getItem() instanceof ItemKey keyItem) {
|
||||
UUID keyUUID = keyItem.getKeyUUID(keyStack);
|
||||
collarItem.setLockedByKeyUUID(collarCopy, keyUUID);
|
||||
// Lock via ILockable interface (collar must implement it)
|
||||
if (collarCopy.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable) {
|
||||
lockable.setLockedByKeyUUID(collarCopy, keyUUID);
|
||||
}
|
||||
// Store the key on the kidnapper for potential drop on death
|
||||
this.kidnapper.addCollarKey(keyStack);
|
||||
} else {
|
||||
// Fallback: just lock without a key
|
||||
collarItem.setLocked(collarCopy, true);
|
||||
if (collarCopy.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable) {
|
||||
lockable.setLocked(collarCopy, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,8 +8,8 @@ import com.tiedup.remake.entities.AbstractTiedUpNpc;
|
||||
import com.tiedup.remake.entities.EntityKidnapper;
|
||||
import com.tiedup.remake.entities.ai.StuckDetector;
|
||||
import com.tiedup.remake.entities.ai.WaypointNavigator;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.util.KidnapperAIHelper;
|
||||
@@ -547,9 +547,7 @@ public class KidnapperWalkPrisonerGoal extends Goal {
|
||||
);
|
||||
|
||||
// 3. Change bind to DOGBINDER
|
||||
ItemStack dogBinder = new ItemStack(
|
||||
ModItems.getBind(BindVariant.DOGBINDER)
|
||||
);
|
||||
ItemStack dogBinder = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "dogbinder"));
|
||||
this.walkedPrisoner.equip(BodyRegionV2.ARMS, dogBinder);
|
||||
|
||||
TiedUpMod.LOGGER.debug(
|
||||
@@ -738,7 +736,7 @@ public class KidnapperWalkPrisonerGoal extends Goal {
|
||||
if (currentBind.isEmpty() || !prisoner.isTiedUp()) {
|
||||
// They freed themselves - put dogbinder back on
|
||||
ItemStack dogBinder = new ItemStack(
|
||||
ModItems.getBind(BindVariant.DOGBINDER)
|
||||
DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "dogbinder")).getItem()
|
||||
);
|
||||
prisoner.equip(BodyRegionV2.ARMS, dogBinder);
|
||||
}
|
||||
|
||||
@@ -338,10 +338,8 @@ public class MaidReturnGoal extends Goal {
|
||||
// Fallback: use basic rope if no snapshot
|
||||
cap.equip(
|
||||
BodyRegionV2.ARMS,
|
||||
new ItemStack(
|
||||
com.tiedup.remake.items.ModItems.getBind(
|
||||
com.tiedup.remake.items.base.BindVariant.ROPES
|
||||
)
|
||||
com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
|
||||
new net.minecraft.resources.ResourceLocation("tiedup", "ropes")
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -3,8 +3,8 @@ package com.tiedup.remake.entities.ai.master;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.dialogue.DialogueBridge;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.state.HumanChairHelper;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -394,8 +394,8 @@ public class MasterHumanChairGoal extends Goal {
|
||||
|
||||
// Apply invisible dogbind for the pose animation
|
||||
if (!bindState.isTiedUp()) {
|
||||
ItemStack dogbind = new ItemStack(
|
||||
ModItems.getBind(BindVariant.DOGBINDER)
|
||||
ItemStack dogbind = DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "dogbinder")
|
||||
);
|
||||
CompoundTag tag = dogbind.getOrCreateTag();
|
||||
tag.putBoolean(NBT_HUMAN_CHAIR_BIND, true);
|
||||
|
||||
@@ -3,12 +3,9 @@ package com.tiedup.remake.entities.ai.master;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.dialogue.DialogueBridge;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.items.ItemChokeCollar;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.BlindfoldVariant;
|
||||
import com.tiedup.remake.items.base.GagVariant;
|
||||
import com.tiedup.remake.items.base.MittensVariant;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
|
||||
@@ -261,7 +258,7 @@ public class MasterPunishGoal extends Goal {
|
||||
// CHOKE: only if pet has choke collar
|
||||
if (bindState != null && bindState.hasCollar()) {
|
||||
ItemStack collar = bindState.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemChokeCollar) {
|
||||
if (CollarHelper.isChokeCollar(collar)) {
|
||||
available.add(PunishmentType.CHOKE_COLLAR);
|
||||
}
|
||||
}
|
||||
@@ -393,8 +390,8 @@ public class MasterPunishGoal extends Goal {
|
||||
PlayerBindState bindState = PlayerBindState.getInstance(pet);
|
||||
if (bindState != null && bindState.hasCollar()) {
|
||||
ItemStack collar = bindState.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemChokeCollar chokeCollar) {
|
||||
chokeCollar.setChoking(collar, true);
|
||||
if (CollarHelper.isChokeCollar(collar)) {
|
||||
CollarHelper.setChoking(collar, true);
|
||||
this.activeChokeCollar = collar;
|
||||
this.chokeActiveTimer = 1;
|
||||
|
||||
@@ -457,12 +454,14 @@ public class MasterPunishGoal extends Goal {
|
||||
*/
|
||||
private ItemStack createAccessory(BodyRegionV2 region) {
|
||||
return switch (region) {
|
||||
case EYES -> new ItemStack(
|
||||
ModItems.getBlindfold(BlindfoldVariant.CLASSIC)
|
||||
case EYES -> DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "classic_blindfold")
|
||||
);
|
||||
case MOUTH -> new ItemStack(ModItems.getGag(GagVariant.BALL_GAG));
|
||||
case HANDS -> new ItemStack(
|
||||
ModItems.getMittens(MittensVariant.LEATHER)
|
||||
case MOUTH -> DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "ball_gag")
|
||||
);
|
||||
case HANDS -> DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "leather_mittens")
|
||||
);
|
||||
default -> ItemStack.EMPTY;
|
||||
};
|
||||
@@ -472,8 +471,8 @@ public class MasterPunishGoal extends Goal {
|
||||
* Apply armbinder as punishment.
|
||||
*/
|
||||
private void applyTighten(ServerPlayer pet) {
|
||||
ItemStack armbinder = new ItemStack(
|
||||
ModItems.getBind(BindVariant.ARMBINDER)
|
||||
ItemStack armbinder = DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "armbinder")
|
||||
);
|
||||
|
||||
// Mark as temporary
|
||||
@@ -545,9 +544,9 @@ public class MasterPunishGoal extends Goal {
|
||||
private void deactivateChoke() {
|
||||
if (
|
||||
!activeChokeCollar.isEmpty() &&
|
||||
activeChokeCollar.getItem() instanceof ItemChokeCollar chokeCollar
|
||||
CollarHelper.isChokeCollar(activeChokeCollar)
|
||||
) {
|
||||
chokeCollar.setChoking(activeChokeCollar, false);
|
||||
CollarHelper.setChoking(activeChokeCollar, false);
|
||||
}
|
||||
this.activeChokeCollar = ItemStack.EMPTY;
|
||||
this.chokeActiveTimer = 0;
|
||||
|
||||
@@ -3,11 +3,8 @@ package com.tiedup.remake.entities.ai.master;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.dialogue.DialogueBridge;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.BlindfoldVariant;
|
||||
import com.tiedup.remake.items.base.GagVariant;
|
||||
import com.tiedup.remake.items.base.MittensVariant;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
|
||||
@@ -17,7 +14,6 @@ import java.util.List;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.world.entity.ai.goal.Goal;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
|
||||
/**
|
||||
@@ -249,15 +245,18 @@ public class MasterRandomEventGoal extends Goal {
|
||||
* Create a random accessory item for the given body region.
|
||||
*/
|
||||
private ItemStack createRandomAccessory(BodyRegionV2 region) {
|
||||
Item item = switch (region) {
|
||||
case EYES -> ModItems.getBlindfold(BlindfoldVariant.CLASSIC);
|
||||
case MOUTH -> ModItems.getGag(GagVariant.BALL_GAG);
|
||||
case HANDS -> ModItems.getMittens(MittensVariant.LEATHER);
|
||||
default -> null;
|
||||
return switch (region) {
|
||||
case EYES -> DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "classic_blindfold")
|
||||
);
|
||||
case MOUTH -> DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "ball_gag")
|
||||
);
|
||||
case HANDS -> DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "leather_mittens")
|
||||
);
|
||||
default -> ItemStack.EMPTY;
|
||||
};
|
||||
|
||||
if (item == null) return ItemStack.EMPTY;
|
||||
return new ItemStack(item);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -304,8 +303,8 @@ public class MasterRandomEventGoal extends Goal {
|
||||
// Put pet in dogbind if not already tied
|
||||
PlayerBindState bindState = PlayerBindState.getInstance(pet);
|
||||
if (bindState != null && !bindState.isTiedUp()) {
|
||||
ItemStack dogbind = new ItemStack(
|
||||
ModItems.getBind(BindVariant.DOGBINDER)
|
||||
ItemStack dogbind = DataDrivenBondageItem.createStack(
|
||||
new ResourceLocation("tiedup", "dogbinder")
|
||||
);
|
||||
bindState.equip(BodyRegionV2.ARMS, dogbind);
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ package com.tiedup.remake.entities.ai.master;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.dialogue.DialogueBridge;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.items.ItemChokeCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.util.MessageDispatcher;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -441,8 +441,8 @@ public class MasterTaskWatchGoal extends Goal {
|
||||
if (bindState != null && bindState.hasCollar()) {
|
||||
ItemStack collar = bindState.getEquipment(BodyRegionV2.NECK);
|
||||
|
||||
if (collar.getItem() instanceof ItemChokeCollar chokeCollar) {
|
||||
chokeCollar.setChoking(collar, true);
|
||||
if (CollarHelper.isChokeCollar(collar)) {
|
||||
CollarHelper.setChoking(collar, true);
|
||||
this.activeChokeCollar = collar;
|
||||
this.chokeTimer = CHOKE_DURATION;
|
||||
|
||||
@@ -475,9 +475,9 @@ public class MasterTaskWatchGoal extends Goal {
|
||||
private void deactivateChoke() {
|
||||
if (
|
||||
!activeChokeCollar.isEmpty() &&
|
||||
activeChokeCollar.getItem() instanceof ItemChokeCollar chokeCollar
|
||||
CollarHelper.isChokeCollar(activeChokeCollar)
|
||||
) {
|
||||
chokeCollar.setChoking(activeChokeCollar, false);
|
||||
CollarHelper.setChoking(activeChokeCollar, false);
|
||||
TiedUpMod.LOGGER.debug(
|
||||
"[MasterTaskWatchGoal] {} deactivated choke",
|
||||
master.getNpcName()
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package com.tiedup.remake.entities.ai.personality;
|
||||
|
||||
import com.tiedup.remake.entities.EntityDamsel;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.personality.NpcCommand;
|
||||
import com.tiedup.remake.personality.ToolMode;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -506,7 +506,7 @@ public class NpcFollowCommandGoal extends Goal {
|
||||
if (dist <= ATTACK_RANGE) {
|
||||
// Try to capture using bind item
|
||||
ItemStack bindItem = npc.getMainHandItem();
|
||||
if (bindItem.getItem() instanceof ItemBind) {
|
||||
if (BindModeHelper.isBindItem(bindItem)) {
|
||||
// Apply bind to target
|
||||
captureTarget.equip(BodyRegionV2.ARMS, bindItem.copy());
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package com.tiedup.remake.entities.ai.personality;
|
||||
|
||||
import com.tiedup.remake.entities.EntityDamsel;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.personality.NpcCommand;
|
||||
import com.tiedup.remake.personality.PersonalityState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -426,7 +426,7 @@ public class NpcGuardCommandGoal extends Goal {
|
||||
NonNullList<ItemStack> inventory = npc.getNpcInventory();
|
||||
for (int i = 0; i < inventory.size(); i++) {
|
||||
ItemStack stack = inventory.get(i);
|
||||
if (stack.getItem() instanceof ItemBind) {
|
||||
if (BindModeHelper.isBindItem(stack)) {
|
||||
// Apply bind to slave
|
||||
slave.equip(BodyRegionV2.ARMS, stack.copy());
|
||||
stack.shrink(1);
|
||||
@@ -486,8 +486,8 @@ public class NpcGuardCommandGoal extends Goal {
|
||||
private UUID getCollarOwnerUUID(EntityDamsel slave) {
|
||||
if (!slave.hasCollar()) return null;
|
||||
ItemStack collar = slave.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
java.util.List<UUID> owners = collarItem.getOwners(collar);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
java.util.List<UUID> owners = CollarHelper.getOwners(collar);
|
||||
if (!owners.isEmpty()) {
|
||||
return owners.get(0);
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ package com.tiedup.remake.entities.damsel.components;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.AbstractTiedUpNpc;
|
||||
import com.tiedup.remake.entities.BondageServiceHandler;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.ICaptor;
|
||||
import com.tiedup.remake.state.IRestrainable;
|
||||
import com.tiedup.remake.state.IRestrainableEntity;
|
||||
@@ -565,9 +565,9 @@ public class DamselBondageManager implements IRestrainable {
|
||||
ItemStack collar = getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.isEmpty()) return false;
|
||||
|
||||
if (!(collar.getItem() instanceof ItemCollar itemCollar)) return false;
|
||||
if (!CollarHelper.isCollar(collar)) return false;
|
||||
|
||||
UUID cellId = itemCollar.getCellId(collar);
|
||||
UUID cellId = CollarHelper.getCellId(collar);
|
||||
if (cellId == null) return false;
|
||||
|
||||
// Get cell position from registry
|
||||
|
||||
@@ -2,7 +2,7 @@ package com.tiedup.remake.entities.damsel.components;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.dialogue.EntityDialogueManager;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.personality.*;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import java.util.*;
|
||||
@@ -180,8 +180,8 @@ public class DamselPersonalitySystem {
|
||||
UUID masterUUID = null;
|
||||
if (context.hasCollar()) {
|
||||
ItemStack collar = context.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
List<UUID> owners = collarItem.getOwners(collar);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
List<UUID> owners = CollarHelper.getOwners(collar);
|
||||
if (!owners.isEmpty()) {
|
||||
masterUUID = owners.get(0);
|
||||
}
|
||||
|
||||
@@ -4,7 +4,11 @@ import com.tiedup.remake.core.ModConfig;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.AbstractTiedUpNpc;
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.component.BlindingComponent;
|
||||
import com.tiedup.remake.state.IRestrainableEntity;
|
||||
import com.tiedup.remake.util.RestraintEffectUtils;
|
||||
import com.tiedup.remake.util.TiedUpSounds;
|
||||
@@ -112,19 +116,15 @@ public class NpcEquipmentManager {
|
||||
public boolean hasGaggingEffect() {
|
||||
ItemStack gag = getCurrentGag();
|
||||
if (gag.isEmpty()) return false;
|
||||
return (
|
||||
gag.getItem() instanceof
|
||||
com.tiedup.remake.items.base.IHasGaggingEffect
|
||||
);
|
||||
if (DataDrivenBondageItem.getComponent(gag, ComponentType.GAGGING, GaggingComponent.class) != null) return true;
|
||||
return gag.getItem() instanceof com.tiedup.remake.items.base.IHasGaggingEffect;
|
||||
}
|
||||
|
||||
public boolean hasBlindingEffect() {
|
||||
ItemStack blindfold = getCurrentBlindfold();
|
||||
if (blindfold.isEmpty()) return false;
|
||||
return (
|
||||
blindfold.getItem() instanceof
|
||||
com.tiedup.remake.items.base.IHasBlindingEffect
|
||||
);
|
||||
if (DataDrivenBondageItem.getComponent(blindfold, ComponentType.BLINDING, BlindingComponent.class) != null) return true;
|
||||
return blindfold.getItem() instanceof com.tiedup.remake.items.base.IHasBlindingEffect;
|
||||
}
|
||||
|
||||
public boolean hasKnives() {
|
||||
@@ -768,8 +768,8 @@ public class NpcEquipmentManager {
|
||||
public boolean isCollarOwner(Player player) {
|
||||
if (!hasCollar()) return true;
|
||||
ItemStack collar = getCurrentCollar();
|
||||
if (!(collar.getItem() instanceof ItemCollar collarItem)) return true;
|
||||
return collarItem.isOwner(collar, player);
|
||||
if (!CollarHelper.isCollar(collar)) return true;
|
||||
return CollarHelper.isOwner(collar, player);
|
||||
}
|
||||
|
||||
// COERCION
|
||||
|
||||
@@ -6,7 +6,7 @@ import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.dialogue.EntityDialogueManager;
|
||||
import com.tiedup.remake.entities.EntityKidnapper;
|
||||
import com.tiedup.remake.entities.ai.kidnapper.KidnapperState;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.prison.PrisonerManager;
|
||||
import com.tiedup.remake.prison.PrisonerRecord;
|
||||
import com.tiedup.remake.prison.PrisonerState;
|
||||
@@ -189,9 +189,9 @@ public class KidnapperCaptiveManager {
|
||||
// If target has collar, verify we own it
|
||||
if (target.hasCollar()) {
|
||||
ItemStack collar = target.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
// Check if THIS kidnapper is owner
|
||||
if (!collarItem.getOwners(collar).contains(host.getUUID())) {
|
||||
if (!CollarHelper.getOwners(collar).contains(host.getUUID())) {
|
||||
TiedUpMod.LOGGER.debug(
|
||||
"[KidnapperCaptiveManager] {} can't capture {} - collar owned by someone else",
|
||||
host.getNpcName(),
|
||||
|
||||
@@ -7,7 +7,7 @@ import com.tiedup.remake.entities.EntityKidnapper;
|
||||
import com.tiedup.remake.entities.EntityKidnapperElite;
|
||||
import com.tiedup.remake.entities.ai.kidnapper.KidnapperState;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.prison.PrisonerManager;
|
||||
import com.tiedup.remake.prison.PrisonerRecord;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
@@ -206,8 +206,8 @@ public class KidnapperTargetSelector {
|
||||
// Self-collared entities (exploit) are treated as uncolllared — kidnappers ignore self-collars
|
||||
if (state.hasCollar()) {
|
||||
ItemStack collar = state.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
java.util.List<UUID> owners = collarItem.getOwners(collar);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
java.util.List<UUID> owners = CollarHelper.getOwners(collar);
|
||||
// Filter out self-collar (owner == wearer = exploit)
|
||||
java.util.List<UUID> realOwners = owners
|
||||
.stream()
|
||||
@@ -312,8 +312,8 @@ public class KidnapperTargetSelector {
|
||||
// Other kidnappers' collars are fair game — kidnapper can steal from kidnapper
|
||||
if (state != null && state.hasCollar()) {
|
||||
ItemStack collar = state.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
java.util.List<UUID> owners = collarItem.getOwners(collar);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
java.util.List<UUID> owners = CollarHelper.getOwners(collar);
|
||||
if (!owners.isEmpty() && !owners.contains(host.getUUID())) {
|
||||
// Check if any owner is a DIFFERENT player (not self-collared, not a kidnapper)
|
||||
if (host.level() instanceof ServerLevel sl) {
|
||||
|
||||
@@ -4,7 +4,7 @@ import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.entities.ai.master.MasterRandomEventGoal;
|
||||
import com.tiedup.remake.entities.ai.master.MasterState;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.minigame.StruggleSessionManager;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
@@ -126,22 +126,27 @@ public class MasterPetManager {
|
||||
// Configure for pet play BEFORE equipping
|
||||
if (
|
||||
chokeCollar.getItem() instanceof
|
||||
com.tiedup.remake.items.ItemChokeCollar collar
|
||||
com.tiedup.remake.items.base.IHasResistance resistable
|
||||
) {
|
||||
collar.setCurrentResistance(chokeCollar, PET_COLLAR_RESISTANCE);
|
||||
collar.setLocked(chokeCollar, true);
|
||||
collar.setLockable(chokeCollar, false); // Cannot be lockpicked
|
||||
collar.setCanBeStruggledOut(chokeCollar, true); // Can struggle, but very hard
|
||||
|
||||
// Add this Master as owner
|
||||
collar.addOwner(chokeCollar, master.getUUID(), master.getNpcName());
|
||||
|
||||
// Set NBT flag for pet play mode
|
||||
chokeCollar.getOrCreateTag().putBoolean("petPlayMode", true);
|
||||
chokeCollar
|
||||
.getOrCreateTag()
|
||||
.putUUID("masterUUID", master.getUUID());
|
||||
resistable.setCurrentResistance(chokeCollar, PET_COLLAR_RESISTANCE);
|
||||
resistable.setCanBeStruggledOut(chokeCollar, true); // Can struggle, but very hard
|
||||
}
|
||||
if (
|
||||
chokeCollar.getItem() instanceof
|
||||
com.tiedup.remake.items.base.ILockable lockable
|
||||
) {
|
||||
lockable.setLocked(chokeCollar, true);
|
||||
lockable.setLockable(chokeCollar, false); // Cannot be lockpicked
|
||||
}
|
||||
|
||||
// Add this Master as owner
|
||||
CollarHelper.addOwner(chokeCollar, master.getUUID(), master.getNpcName());
|
||||
|
||||
// Set NBT flag for pet play mode
|
||||
CollarHelper.setPetPlayMode(chokeCollar, true);
|
||||
chokeCollar
|
||||
.getOrCreateTag()
|
||||
.putUUID("masterUUID", master.getUUID());
|
||||
|
||||
// Replace any existing collar (force removal) with the choke collar
|
||||
state.replaceEquipment(BodyRegionV2.NECK, chokeCollar, true);
|
||||
@@ -186,9 +191,9 @@ public class MasterPetManager {
|
||||
}
|
||||
|
||||
// Unlock the collar
|
||||
if (collarStack.getItem() instanceof ItemCollar collar) {
|
||||
collar.setLocked(collarStack, false);
|
||||
collar.setLockable(collarStack, true);
|
||||
if (collarStack.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable) {
|
||||
lockable.setLocked(collarStack, false);
|
||||
lockable.setLockable(collarStack, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -242,8 +247,8 @@ public class MasterPetManager {
|
||||
);
|
||||
if (collarStack.isEmpty()) return;
|
||||
|
||||
if (collarStack.getItem() instanceof ItemCollar collar) {
|
||||
collar.setCurrentResistance(collarStack, PET_COLLAR_RESISTANCE);
|
||||
if (collarStack.getItem() instanceof com.tiedup.remake.items.base.IHasResistance resistable) {
|
||||
resistable.setCurrentResistance(collarStack, PET_COLLAR_RESISTANCE);
|
||||
TiedUpMod.LOGGER.debug(
|
||||
"[MasterPetManager] Reset collar resistance for {}",
|
||||
pet.getName().getString()
|
||||
|
||||
@@ -4,7 +4,7 @@ import com.tiedup.remake.cells.CampLifecycleManager;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.EntityMaid;
|
||||
import com.tiedup.remake.entities.EntitySlaveTrader;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import java.util.UUID;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.network.chat.Component;
|
||||
@@ -40,7 +40,7 @@ public class CampNpcProtectionHandler {
|
||||
|
||||
// Check if player is holding restraint item
|
||||
ItemStack heldItem = player.getItemInHand(event.getHand());
|
||||
if (!(heldItem.getItem() instanceof ItemBind)) return;
|
||||
if (!BindModeHelper.isBindItem(heldItem)) return;
|
||||
|
||||
// Check if target is trader or maid with active camp
|
||||
UUID campId = null;
|
||||
|
||||
@@ -3,8 +3,8 @@ package com.tiedup.remake.events.captivity;
|
||||
import com.tiedup.remake.core.SettingsAccessor;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.LeashProxyEntity;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.IPlayerLeashAccess;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
@@ -146,9 +146,9 @@ public class PlayerEnslavementHandler {
|
||||
ItemStack collar = slaveKidnappedState.getEquipment(
|
||||
BodyRegionV2.NECK
|
||||
);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
if (
|
||||
collarItem
|
||||
CollarHelper
|
||||
.getOwners(collar)
|
||||
.contains(master.getUUID())
|
||||
) {
|
||||
|
||||
@@ -4,8 +4,8 @@ import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.EntityKidnapper;
|
||||
import com.tiedup.remake.entities.EntityMaid;
|
||||
import com.tiedup.remake.entities.EntitySlaveTrader;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.prison.LaborRecord;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.prison.PrisonerManager;
|
||||
import com.tiedup.remake.prison.PrisonerRecord;
|
||||
import com.tiedup.remake.prison.PrisonerState;
|
||||
@@ -145,7 +145,7 @@ public class LaborAttackPunishmentHandler {
|
||||
|
||||
// Check if player is holding a restraint item (rope, chain, etc.)
|
||||
ItemStack heldItem = serverPlayer.getItemInHand(hand);
|
||||
if (!(heldItem.getItem() instanceof ItemBind)) {
|
||||
if (!BindModeHelper.isBindItem(heldItem)) {
|
||||
return; // Not a restraint item
|
||||
}
|
||||
|
||||
|
||||
@@ -2,8 +2,8 @@ package com.tiedup.remake.events.restriction;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.EntityMaster;
|
||||
import com.tiedup.remake.items.ItemChokeCollar;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.blocks.PetBedManager;
|
||||
import net.minecraft.core.BlockPos;
|
||||
@@ -284,8 +284,8 @@ public class PetPlayRestrictionHandler {
|
||||
if (bindState == null || !bindState.hasCollar()) return;
|
||||
|
||||
ItemStack collar = bindState.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemChokeCollar chokeCollar) {
|
||||
if (chokeCollar.isChoking(collar)) {
|
||||
if (CollarHelper.isChokeCollar(collar)) {
|
||||
if (CollarHelper.isChoking(collar)) {
|
||||
// Apply ChokeEffect (short duration, re-applied each active tick)
|
||||
if (
|
||||
!player.hasEffect(
|
||||
|
||||
@@ -3,8 +3,8 @@ package com.tiedup.remake.events.restriction;
|
||||
import com.tiedup.remake.core.SettingsAccessor;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.EntityKidnapper;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.minigame.StruggleSessionManager;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.network.personality.PacketSlaveBeingFreed;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
@@ -642,14 +642,11 @@ public class RestraintTaskTickHandler {
|
||||
if (!(slave.level() instanceof ServerLevel serverLevel)) return;
|
||||
|
||||
ItemStack collar = slave.getEquipment(BodyRegionV2.NECK);
|
||||
if (
|
||||
collar.isEmpty() ||
|
||||
!(collar.getItem() instanceof ItemCollar collarItem)
|
||||
) {
|
||||
if (collar.isEmpty() || !CollarHelper.isCollar(collar)) {
|
||||
return;
|
||||
}
|
||||
|
||||
List<UUID> owners = collarItem.getOwners(collar);
|
||||
List<UUID> owners = CollarHelper.getOwners(collar);
|
||||
if (owners.isEmpty()) return;
|
||||
|
||||
// Create alert packet
|
||||
|
||||
@@ -7,6 +7,9 @@ import com.tiedup.remake.dialogue.GagTalkManager;
|
||||
import com.tiedup.remake.items.base.ItemGag;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.util.GagMaterial;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.util.TiedUpUtils;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -54,12 +57,22 @@ public class ChatEventHandler {
|
||||
BodyRegionV2.MOUTH
|
||||
);
|
||||
|
||||
if (
|
||||
!gagStack.isEmpty() &&
|
||||
gagStack.getItem() instanceof ItemGag gagItem
|
||||
) {
|
||||
// V2: check gagging component, V1 fallback: instanceof ItemGag
|
||||
GaggingComponent gaggingComp = DataDrivenBondageItem.getComponent(
|
||||
gagStack, ComponentType.GAGGING, GaggingComponent.class);
|
||||
boolean isGagItem = gaggingComp != null
|
||||
|| gagStack.getItem() instanceof ItemGag;
|
||||
|
||||
if (!gagStack.isEmpty() && isGagItem) {
|
||||
String originalMessage = event.getRawText();
|
||||
GagMaterial material = gagItem.getGagMaterial();
|
||||
// V2: get material from component, V1 fallback: from ItemGag
|
||||
GagMaterial material = null;
|
||||
if (gaggingComp != null) {
|
||||
material = gaggingComp.getMaterial();
|
||||
}
|
||||
if (material == null && gagStack.getItem() instanceof ItemGag gagItem) {
|
||||
material = gagItem.getGagMaterial();
|
||||
}
|
||||
|
||||
// 1. Process the message through our GagTalkManager V2
|
||||
Component muffledMessage = GagTalkManager.processGagMessage(
|
||||
@@ -83,7 +96,9 @@ public class ChatEventHandler {
|
||||
.append("> ")
|
||||
.append(muffledMessage);
|
||||
|
||||
double range = material.getTalkRange();
|
||||
double range = material != null
|
||||
? material.getTalkRange()
|
||||
: (gaggingComp != null ? gaggingComp.getRange() : 10.0);
|
||||
|
||||
List<ServerPlayer> nearbyPlayers =
|
||||
TiedUpUtils.getPlayersAround(
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
package com.tiedup.remake.minigame;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.ItemShockCollar;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.items.base.IHasResistance;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.minigame.ContinuousStruggleMiniGameState.TickResult;
|
||||
import com.tiedup.remake.minigame.ContinuousStruggleMiniGameState.UpdateType;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
@@ -544,11 +543,11 @@ public class StruggleSessionManager {
|
||||
if (collar.isEmpty()) return false;
|
||||
|
||||
// Only shock collars can trigger during struggle
|
||||
if (!(collar.getItem() instanceof ItemShockCollar)) return false;
|
||||
if (!CollarHelper.canShock(collar)) return false;
|
||||
|
||||
// Must be locked
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
return collarItem.isLocked(collar);
|
||||
if (collar.getItem() instanceof com.tiedup.remake.items.base.ILockable lockable) {
|
||||
return lockable.isLocked(collar);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -643,14 +642,12 @@ public class StruggleSessionManager {
|
||||
player,
|
||||
BodyRegionV2.ARMS
|
||||
);
|
||||
if (
|
||||
bindStack.isEmpty() ||
|
||||
!(bindStack.getItem() instanceof ItemBind bind)
|
||||
) {
|
||||
if (bindStack.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
bind.setCurrentResistance(bindStack, session.getCurrentResistance());
|
||||
if (bindStack.getItem() instanceof IHasResistance resistanceItem) {
|
||||
resistanceItem.setCurrentResistance(bindStack, session.getCurrentResistance());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -4,7 +4,7 @@ import com.tiedup.remake.compat.mca.MCACompat;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.ItemKey;
|
||||
import com.tiedup.remake.items.ItemMasterKey;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.IV2BondageItem;
|
||||
@@ -182,8 +182,8 @@ public abstract class MixinMCAVillagerInteraction {
|
||||
// Can leash if player is a collar owner
|
||||
if (state.hasCollar()) {
|
||||
ItemStack collar = state.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
return collarItem.getOwners(collar).contains(player.getUUID());
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
return CollarHelper.isOwner(collar, player);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package com.tiedup.remake.mixin;
|
||||
|
||||
import com.tiedup.remake.compat.mca.MCACompat;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
@@ -71,8 +71,8 @@ public class MixinMCAVillagerLeash {
|
||||
// Can be leashed if player is collar owner
|
||||
if (state.hasCollar()) {
|
||||
ItemStack collar = state.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (collarItem.getOwners(collar).contains(player.getUUID())) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
if (CollarHelper.isOwner(collar, player)) {
|
||||
cir.setReturnValue(true);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package com.tiedup.remake.mixin.client;
|
||||
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.state.HumanChairHelper;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -57,11 +57,11 @@ public abstract class MixinCamera {
|
||||
}
|
||||
|
||||
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
|
||||
if (bind.isEmpty() || !(bind.getItem() instanceof ItemBind itemBind)) {
|
||||
if (bind.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (itemBind.getPoseType() != PoseType.DOG) {
|
||||
if (PoseTypeHelper.getPoseType(bind) != PoseType.DOG) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,8 +2,8 @@ package com.tiedup.remake.mixin.client;
|
||||
|
||||
import com.tiedup.remake.client.animation.render.DogPoseRenderHandler;
|
||||
import com.tiedup.remake.client.animation.util.DogPoseHelper;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import net.minecraft.client.model.PlayerModel;
|
||||
@@ -45,11 +45,11 @@ public class MixinPlayerModel {
|
||||
}
|
||||
|
||||
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
|
||||
if (bind.isEmpty() || !(bind.getItem() instanceof ItemBind itemBind)) {
|
||||
if (bind.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (itemBind.getPoseType() != PoseType.DOG) {
|
||||
if (PoseTypeHelper.getPoseType(bind) != PoseType.DOG) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,8 +4,9 @@ import com.tiedup.remake.client.animation.BondageAnimationManager;
|
||||
import com.tiedup.remake.client.animation.StaticPoseApplier;
|
||||
import com.tiedup.remake.client.animation.util.AnimationIdBuilder;
|
||||
import com.tiedup.remake.compat.mca.MCACompat;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
|
||||
@@ -78,11 +79,7 @@ public class MixinVillagerEntityBaseModelMCA<T extends LivingEntity> {
|
||||
|
||||
// Get pose info from bind item
|
||||
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
|
||||
PoseType poseType = PoseType.STANDARD;
|
||||
|
||||
if (bind.getItem() instanceof ItemBind itemBind) {
|
||||
poseType = itemBind.getPoseType();
|
||||
}
|
||||
PoseType poseType = PoseTypeHelper.getPoseType(bind);
|
||||
|
||||
// Derive bound state from V2 regions, fallback to V1 bind mode NBT
|
||||
boolean armsBound = V2EquipmentHelper.isRegionOccupied(
|
||||
@@ -94,9 +91,9 @@ public class MixinVillagerEntityBaseModelMCA<T extends LivingEntity> {
|
||||
BodyRegionV2.LEGS
|
||||
);
|
||||
|
||||
if (!armsBound && !legsBound && bind.getItem() instanceof ItemBind) {
|
||||
armsBound = ItemBind.hasArmsBound(bind);
|
||||
legsBound = ItemBind.hasLegsBound(bind);
|
||||
if (!armsBound && !legsBound && BindModeHelper.isBindItem(bind)) {
|
||||
armsBound = BindModeHelper.hasArmsBound(bind);
|
||||
legsBound = BindModeHelper.hasLegsBound(bind);
|
||||
}
|
||||
|
||||
// MCA doesn't track struggling state - use false for now
|
||||
|
||||
@@ -5,8 +5,8 @@ import com.tiedup.remake.cells.CellRegistryV2;
|
||||
import com.tiedup.remake.core.SystemMessageManager;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.EntityDamsel;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.network.PacketRateLimiter;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.network.sync.SyncManager;
|
||||
import com.tiedup.remake.personality.PersonalityState;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
@@ -14,9 +14,9 @@ import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import java.util.UUID;
|
||||
import java.util.function.Supplier;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.network.FriendlyByteBuf;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
@@ -96,7 +96,7 @@ public class PacketAssignCellToCollar {
|
||||
}
|
||||
|
||||
ItemStack collarStack = state.getEquipment(BodyRegionV2.NECK);
|
||||
if (!(collarStack.getItem() instanceof ItemCollar collar)) {
|
||||
if (!CollarHelper.isCollar(collarStack)) {
|
||||
TiedUpMod.LOGGER.debug(
|
||||
"[PacketAssignCellToCollar] Invalid collar item"
|
||||
);
|
||||
@@ -105,7 +105,7 @@ public class PacketAssignCellToCollar {
|
||||
|
||||
// Security: Verify sender owns the collar (or is admin)
|
||||
if (
|
||||
!collar.isOwner(collarStack, sender) &&
|
||||
!CollarHelper.isOwner(collarStack, sender) &&
|
||||
!sender.hasPermissions(2)
|
||||
) {
|
||||
TiedUpMod.LOGGER.debug(
|
||||
@@ -139,7 +139,15 @@ public class PacketAssignCellToCollar {
|
||||
}
|
||||
|
||||
// Set the cell ID on the collar
|
||||
collar.setCellId(collarStack, msg.cellId);
|
||||
if (msg.cellId != null) {
|
||||
CollarHelper.setCellId(collarStack, msg.cellId);
|
||||
} else {
|
||||
// Clear cell assignment
|
||||
CompoundTag collarTag = collarStack.getTag();
|
||||
if (collarTag != null) {
|
||||
collarTag.remove("cellId");
|
||||
}
|
||||
}
|
||||
|
||||
// Sync PersonalityState for damsels
|
||||
if (target instanceof EntityDamsel damsel) {
|
||||
|
||||
@@ -7,8 +7,8 @@ import com.tiedup.remake.dialogue.EntityDialogueManager.DialogueCategory;
|
||||
import com.tiedup.remake.entities.EntityDamsel;
|
||||
import com.tiedup.remake.items.ItemCommandWand;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.network.ModNetwork;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.network.PacketRateLimiter;
|
||||
import com.tiedup.remake.personality.JobExperience;
|
||||
import com.tiedup.remake.personality.NpcCommand;
|
||||
@@ -390,11 +390,11 @@ public class PacketNpcCommand {
|
||||
}
|
||||
|
||||
ItemStack collar = damsel.getEquipment(BodyRegionV2.NECK);
|
||||
if (!(collar.getItem() instanceof ItemCollar collarItem)) {
|
||||
if (!CollarHelper.isCollar(collar)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!collarItem.getOwners(collar).contains(sender.getUUID())) {
|
||||
if (!CollarHelper.isOwner(collar, sender)) {
|
||||
SystemMessageManager.sendToPlayer(
|
||||
sender,
|
||||
SystemMessageManager.MessageCategory.ERROR,
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package com.tiedup.remake.network.slave;
|
||||
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.network.PacketRateLimiter;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -75,9 +75,9 @@ public class PacketMasterEquip {
|
||||
);
|
||||
if (targetState == null || !targetState.hasCollar()) return;
|
||||
ItemStack collarStack = targetState.getEquipment(BodyRegionV2.NECK);
|
||||
if (collarStack.getItem() instanceof ItemCollar collar) {
|
||||
if (CollarHelper.isCollar(collarStack)) {
|
||||
if (
|
||||
!collar.isOwner(collarStack, sender) &&
|
||||
!CollarHelper.isOwner(collarStack, sender) &&
|
||||
!sender.hasPermissions(2)
|
||||
) return;
|
||||
}
|
||||
|
||||
@@ -2,10 +2,8 @@ package com.tiedup.remake.network.slave;
|
||||
|
||||
import com.tiedup.remake.core.SystemMessageManager;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.ItemGpsCollar;
|
||||
import com.tiedup.remake.items.ItemShockCollar;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.IRestrainable;
|
||||
import com.tiedup.remake.state.PlayerBindState;
|
||||
import com.tiedup.remake.state.PlayerCaptorManager;
|
||||
@@ -128,8 +126,8 @@ public class PacketSlaveAction {
|
||||
ItemStack collarStack = kidnapped.getEquipment(
|
||||
BodyRegionV2.NECK
|
||||
);
|
||||
if (collarStack.getItem() instanceof ItemCollar collar) {
|
||||
if (collar.isOwner(collarStack, sender)) {
|
||||
if (CollarHelper.isCollar(collarStack)) {
|
||||
if (CollarHelper.isOwner(collarStack, sender)) {
|
||||
targetCaptive = kidnapped;
|
||||
break;
|
||||
}
|
||||
@@ -219,10 +217,7 @@ public class PacketSlaveAction {
|
||||
}
|
||||
|
||||
ItemStack collarStack = target.getEquipment(BodyRegionV2.NECK);
|
||||
if (
|
||||
!(collarStack.getItem() instanceof ItemCollar collar) ||
|
||||
!collar.canShock()
|
||||
) {
|
||||
if (!CollarHelper.canShock(collarStack)) {
|
||||
SystemMessageManager.sendToPlayer(
|
||||
sender,
|
||||
SystemMessageManager.MessageCategory.ERROR,
|
||||
@@ -232,14 +227,8 @@ public class PacketSlaveAction {
|
||||
}
|
||||
|
||||
// Check if sender is owner of the collar or collar is public
|
||||
// FIX: Always check permissions for ANY collar that can shock, not just ItemShockCollar
|
||||
boolean isOwner = collar.isOwner(collarStack, sender);
|
||||
boolean isPublic = false;
|
||||
|
||||
// ItemShockCollar has additional "public mode" that allows anyone to shock
|
||||
if (collarStack.getItem() instanceof ItemShockCollar shockCollar) {
|
||||
isPublic = shockCollar.isPublic(collarStack);
|
||||
}
|
||||
boolean isOwner = CollarHelper.isOwner(collarStack, sender);
|
||||
boolean isPublic = CollarHelper.isPublicShock(collarStack);
|
||||
|
||||
if (!isOwner && !isPublic) {
|
||||
SystemMessageManager.sendToPlayer(
|
||||
@@ -285,10 +274,7 @@ public class PacketSlaveAction {
|
||||
}
|
||||
|
||||
ItemStack collarStack = target.getEquipment(BodyRegionV2.NECK);
|
||||
if (
|
||||
!(collarStack.getItem() instanceof ItemCollar collar) ||
|
||||
!collar.hasGPS()
|
||||
) {
|
||||
if (!CollarHelper.hasGPS(collarStack)) {
|
||||
SystemMessageManager.sendToPlayer(
|
||||
sender,
|
||||
SystemMessageManager.MessageCategory.ERROR,
|
||||
@@ -298,18 +284,16 @@ public class PacketSlaveAction {
|
||||
}
|
||||
|
||||
// Check permissions
|
||||
if (collarStack.getItem() instanceof ItemGpsCollar gpsCollar) {
|
||||
boolean isOwner = collar.isOwner(collarStack, sender);
|
||||
boolean isPublic = gpsCollar.hasPublicTracking(collarStack);
|
||||
boolean isOwner = CollarHelper.isOwner(collarStack, sender);
|
||||
boolean isPublic = CollarHelper.hasPublicTracking(collarStack);
|
||||
|
||||
if (!isOwner && !isPublic) {
|
||||
SystemMessageManager.sendToPlayer(
|
||||
sender,
|
||||
SystemMessageManager.MessageCategory.ERROR,
|
||||
"You don't have permission to track " + name + "!"
|
||||
);
|
||||
return;
|
||||
}
|
||||
if (!isOwner && !isPublic) {
|
||||
SystemMessageManager.sendToPlayer(
|
||||
sender,
|
||||
SystemMessageManager.MessageCategory.ERROR,
|
||||
"You don't have permission to track " + name + "!"
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check same dimension
|
||||
@@ -367,8 +351,8 @@ public class PacketSlaveAction {
|
||||
} else {
|
||||
// For collar-owned entities, just remove collar ownership
|
||||
ItemStack collarStack = target.getEquipment(BodyRegionV2.NECK);
|
||||
if (collarStack.getItem() instanceof ItemCollar collar) {
|
||||
collar.removeOwner(collarStack, sender.getUUID());
|
||||
if (CollarHelper.isCollar(collarStack)) {
|
||||
CollarHelper.removeOwner(collarStack, sender.getUUID());
|
||||
SystemMessageManager.sendToPlayer(
|
||||
sender,
|
||||
"Released collar control of " + name + "!",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
package com.tiedup.remake.personality;
|
||||
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import net.minecraft.world.item.AxeItem;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.item.PickaxeItem;
|
||||
@@ -48,7 +48,7 @@ public enum ToolMode {
|
||||
if (item instanceof AxeItem) {
|
||||
return WOODCUTTING;
|
||||
}
|
||||
if (item instanceof ItemBind) {
|
||||
if (BindModeHelper.isBindItem(mainHand)) {
|
||||
return CAPTURE;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package com.tiedup.remake.state;
|
||||
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import java.util.function.Supplier;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
@@ -97,7 +97,7 @@ public interface IBondageState extends ICapturable {
|
||||
if (!isTiedUp()) return false;
|
||||
ItemStack bind = getEquipment(BodyRegionV2.ARMS);
|
||||
if (bind.isEmpty()) return false;
|
||||
return ItemBind.hasArmsBound(bind);
|
||||
return BindModeHelper.hasArmsBound(bind);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -111,7 +111,7 @@ public interface IBondageState extends ICapturable {
|
||||
if (!isTiedUp()) return false;
|
||||
ItemStack bind = getEquipment(BodyRegionV2.ARMS);
|
||||
if (bind.isEmpty()) return false;
|
||||
return ItemBind.hasLegsBound(bind);
|
||||
return BindModeHelper.hasLegsBound(bind);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -121,10 +121,10 @@ public interface IBondageState extends ICapturable {
|
||||
* @return "full", "arms", or "legs"
|
||||
*/
|
||||
default String getBindModeId() {
|
||||
if (!isTiedUp()) return ItemBind.BIND_MODE_FULL;
|
||||
if (!isTiedUp()) return BindModeHelper.MODE_FULL;
|
||||
ItemStack bind = getEquipment(BodyRegionV2.ARMS);
|
||||
if (bind.isEmpty()) return ItemBind.BIND_MODE_FULL;
|
||||
return ItemBind.getBindModeId(bind);
|
||||
if (bind.isEmpty()) return BindModeHelper.MODE_FULL;
|
||||
return BindModeHelper.getBindModeId(bind);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -3,8 +3,8 @@ package com.tiedup.remake.state;
|
||||
import com.tiedup.remake.core.ModSounds;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.entities.LeashProxyEntity;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.network.sync.SyncManager;
|
||||
import com.tiedup.remake.state.components.PlayerCaptivity;
|
||||
import com.tiedup.remake.state.components.PlayerClothesPermission;
|
||||
@@ -737,8 +737,8 @@ public class PlayerBindState implements IRestrainable, IPlayerBindStateHost {
|
||||
ItemStack collar = getCurrentCollar();
|
||||
return (
|
||||
!collar.isEmpty() &&
|
||||
collar.getItem() instanceof ItemCollar collarItem &&
|
||||
collarItem.isLocked(collar)
|
||||
collar.getItem() instanceof ILockable lockable &&
|
||||
lockable.isLocked(collar)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1211,9 +1211,9 @@ public class PlayerBindState implements IRestrainable, IPlayerBindStateHost {
|
||||
ItemStack collar = getEquipment(BodyRegionV2.NECK);
|
||||
if (
|
||||
!collar.isEmpty() &&
|
||||
collar.getItem() instanceof ItemCollar collarItem
|
||||
collar.getItem() instanceof ILockable lockable
|
||||
) {
|
||||
collarItem.setLocked(collar, false);
|
||||
lockable.setLocked(collar, false);
|
||||
}
|
||||
|
||||
// Drop all items
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package com.tiedup.remake.state;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
@@ -144,9 +144,9 @@ public class PlayerCaptorManager implements ICaptor {
|
||||
// Check if target has collar with this captor as owner
|
||||
if (target.hasCollar()) {
|
||||
ItemStack collar = target.getEquipment(BodyRegionV2.NECK);
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
if (
|
||||
collarItem.getOwners(collar).contains(this.captor.getUUID())
|
||||
CollarHelper.getOwners(collar).contains(this.captor.getUUID())
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package com.tiedup.remake.state.components;
|
||||
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.state.hosts.IPlayerBindStateHost;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
@@ -87,12 +87,9 @@ public class PlayerDataRetrieval {
|
||||
Player player = host.getPlayer();
|
||||
ItemStack collar = getCurrentCollar();
|
||||
|
||||
if (
|
||||
!collar.isEmpty() &&
|
||||
collar.getItem() instanceof ItemCollar collarItem
|
||||
) {
|
||||
if (!collar.isEmpty() && CollarHelper.isCollar(collar)) {
|
||||
// Try to get nickname from collar NBT
|
||||
String nickname = collarItem.getNickname(collar);
|
||||
String nickname = CollarHelper.getNickname(collar);
|
||||
if (nickname != null && !nickname.isEmpty()) {
|
||||
return nickname;
|
||||
}
|
||||
@@ -109,8 +106,8 @@ public class PlayerDataRetrieval {
|
||||
ItemStack collar = getCurrentCollar();
|
||||
if (collar.isEmpty()) return false;
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
String nickname = collarItem.getNickname(collar);
|
||||
if (CollarHelper.isCollar(collar)) {
|
||||
String nickname = CollarHelper.getNickname(collar);
|
||||
return nickname != null && !nickname.isEmpty();
|
||||
}
|
||||
return false;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
package com.tiedup.remake.state.components;
|
||||
|
||||
import com.tiedup.remake.items.base.ILockable;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.state.hosts.IPlayerBindStateHost;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.IV2BondageEquipment;
|
||||
@@ -154,9 +152,9 @@ public class PlayerEquipment {
|
||||
);
|
||||
if (collar.isEmpty()) return ItemStack.EMPTY;
|
||||
|
||||
if (collar.getItem() instanceof ItemCollar collarItem) {
|
||||
if (!force && collarItem.isLocked(collar)) return ItemStack.EMPTY;
|
||||
collarItem.setLocked(collar, false);
|
||||
if (collar.getItem() instanceof ILockable lockable) {
|
||||
if (!force && lockable.isLocked(collar)) return ItemStack.EMPTY;
|
||||
lockable.setLocked(collar, false);
|
||||
}
|
||||
return V2EquipmentHelper.unequipFromRegion(player, BodyRegionV2.NECK);
|
||||
}
|
||||
|
||||
@@ -3,8 +3,8 @@ package com.tiedup.remake.state.components;
|
||||
import com.tiedup.remake.cells.CampOwnership;
|
||||
import com.tiedup.remake.cells.CellRegistryV2;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.state.hosts.IPlayerBindStateHost;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import java.util.UUID;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
@@ -148,7 +148,7 @@ public class PlayerLifecycle {
|
||||
*/
|
||||
private boolean hasLegsBound(ItemStack bind) {
|
||||
if (bind.isEmpty()) return false;
|
||||
if (!(bind.getItem() instanceof ItemBind)) return false;
|
||||
return ItemBind.hasLegsBound(bind);
|
||||
if (!BindModeHelper.isBindItem(bind)) return false;
|
||||
return BindModeHelper.hasLegsBound(bind);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,19 @@
|
||||
package com.tiedup.remake.util;
|
||||
|
||||
import com.tiedup.remake.blocks.entity.IBondageItemHolder;
|
||||
import com.tiedup.remake.items.base.*;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.ItemBlindfold;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.items.base.ItemEarplugs;
|
||||
import com.tiedup.remake.items.base.ItemGag;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.bondage.component.ComponentType;
|
||||
import com.tiedup.remake.v2.bondage.component.GaggingComponent;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
|
||||
import java.util.List;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
@@ -41,36 +53,32 @@ public final class BondageItemLoaderUtility {
|
||||
ItemStack stack,
|
||||
Player player
|
||||
) {
|
||||
if (stack.getItem() instanceof ItemBind && holder.getBind().isEmpty()) {
|
||||
if ((stack.getItem() instanceof ItemBind || BindModeHelper.isBindItem(stack)) && holder.getBind().isEmpty()) {
|
||||
holder.setBind(stack.copyWithCount(1));
|
||||
if (!player.isCreative()) stack.shrink(1);
|
||||
return true;
|
||||
}
|
||||
if (stack.getItem() instanceof ItemGag && holder.getGag().isEmpty()) {
|
||||
if ((stack.getItem() instanceof ItemGag
|
||||
|| DataDrivenBondageItem.getComponent(stack, ComponentType.GAGGING, GaggingComponent.class) != null)
|
||||
&& holder.getGag().isEmpty()) {
|
||||
holder.setGag(stack.copyWithCount(1));
|
||||
if (!player.isCreative()) stack.shrink(1);
|
||||
return true;
|
||||
}
|
||||
if (
|
||||
stack.getItem() instanceof ItemBlindfold &&
|
||||
holder.getBlindfold().isEmpty()
|
||||
) {
|
||||
if ((stack.getItem() instanceof ItemBlindfold || isDataDrivenForRegion(stack, BodyRegionV2.EYES))
|
||||
&& holder.getBlindfold().isEmpty()) {
|
||||
holder.setBlindfold(stack.copyWithCount(1));
|
||||
if (!player.isCreative()) stack.shrink(1);
|
||||
return true;
|
||||
}
|
||||
if (
|
||||
stack.getItem() instanceof ItemEarplugs &&
|
||||
holder.getEarplugs().isEmpty()
|
||||
) {
|
||||
if ((stack.getItem() instanceof ItemEarplugs || isDataDrivenForRegion(stack, BodyRegionV2.EARS))
|
||||
&& holder.getEarplugs().isEmpty()) {
|
||||
holder.setEarplugs(stack.copyWithCount(1));
|
||||
if (!player.isCreative()) stack.shrink(1);
|
||||
return true;
|
||||
}
|
||||
if (
|
||||
stack.getItem() instanceof ItemCollar &&
|
||||
holder.getCollar().isEmpty()
|
||||
) {
|
||||
if ((stack.getItem() instanceof ItemCollar || CollarHelper.isCollar(stack))
|
||||
&& holder.getCollar().isEmpty()) {
|
||||
holder.setCollar(stack.copyWithCount(1));
|
||||
if (!player.isCreative()) stack.shrink(1);
|
||||
return true;
|
||||
@@ -87,13 +95,28 @@ public final class BondageItemLoaderUtility {
|
||||
* @return true if the item can be loaded into a bondage item holder
|
||||
*/
|
||||
public static boolean isLoadableBondageItem(ItemStack stack) {
|
||||
return (
|
||||
(stack.getItem() instanceof ItemBind) ||
|
||||
(stack.getItem() instanceof ItemGag) ||
|
||||
(stack.getItem() instanceof ItemBlindfold) ||
|
||||
(stack.getItem() instanceof ItemEarplugs) ||
|
||||
(stack.getItem() instanceof ItemCollar)
|
||||
);
|
||||
if (stack.isEmpty()) return false;
|
||||
// V1 item types
|
||||
if (stack.getItem() instanceof ItemBind
|
||||
|| stack.getItem() instanceof ItemGag
|
||||
|| stack.getItem() instanceof ItemBlindfold
|
||||
|| stack.getItem() instanceof ItemEarplugs
|
||||
|| stack.getItem() instanceof ItemCollar) {
|
||||
return true;
|
||||
}
|
||||
// V2 data-driven items: bind, gag, blindfold, earplugs, collar
|
||||
if (BindModeHelper.isBindItem(stack)) return true;
|
||||
if (DataDrivenBondageItem.getComponent(stack, ComponentType.GAGGING, GaggingComponent.class) != null) return true;
|
||||
if (isDataDrivenForRegion(stack, BodyRegionV2.EYES)) return true;
|
||||
if (isDataDrivenForRegion(stack, BodyRegionV2.EARS)) return true;
|
||||
if (CollarHelper.isCollar(stack)) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
/** Check if a stack is a data-driven item occupying the given body region. */
|
||||
private static boolean isDataDrivenForRegion(ItemStack stack, BodyRegionV2 region) {
|
||||
DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
|
||||
return def != null && def.occupiedRegions().contains(region);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -2,9 +2,8 @@ package com.tiedup.remake.util;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.base.IHasResistance;
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import java.util.UUID;
|
||||
import net.minecraft.ChatFormatting;
|
||||
@@ -60,7 +59,7 @@ public final class RestraintApplicator {
|
||||
}
|
||||
|
||||
// Tighten existing bind - reset resistance to max
|
||||
if (currentBind.getItem() instanceof ItemBind bindItem) {
|
||||
if (currentBind.getItem() instanceof IHasResistance bindItem) {
|
||||
int maxResistance = bindItem.getBaseResistance(target);
|
||||
state.setCurrentBindResistance(maxResistance);
|
||||
return true;
|
||||
@@ -286,11 +285,8 @@ public final class RestraintApplicator {
|
||||
ItemStack collarCopy = collar.copy();
|
||||
|
||||
// Add owner if provided
|
||||
if (
|
||||
ownerUUID != null &&
|
||||
collarCopy.getItem() instanceof ItemCollar collarItem
|
||||
) {
|
||||
collarItem.addOwner(
|
||||
if (ownerUUID != null && CollarHelper.isCollar(collarCopy)) {
|
||||
CollarHelper.addOwner(
|
||||
collarCopy,
|
||||
ownerUUID,
|
||||
ownerName != null ? ownerName : "Unknown"
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
package com.tiedup.remake.v2.bondage.movement;
|
||||
|
||||
import com.tiedup.remake.items.base.ItemBind;
|
||||
import com.tiedup.remake.items.base.PoseType;
|
||||
import com.tiedup.remake.v2.bondage.BindModeHelper;
|
||||
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
|
||||
@@ -19,7 +20,7 @@ import org.jetbrains.annotations.Nullable;
|
||||
* default speed/jump values. Modifiers from lower-severity items are ignored.</p>
|
||||
*
|
||||
* <h3>V1 Compatibility (H6 fix)</h3>
|
||||
* <p>V1 items ({@link ItemBind}) stored in V2 capability
|
||||
* <p>V1 items (ItemBind) stored in V2 capability
|
||||
* do not have data-driven definitions. This resolver provides a fallback that
|
||||
* maps V1 bind mode + pose type to a {@link MovementStyle} with speed values matching
|
||||
* the original V1 behavior, preventing double stacking between the legacy
|
||||
@@ -122,7 +123,7 @@ public final class MovementStyleResolver {
|
||||
// ==================== V1 Fallback ====================
|
||||
|
||||
/**
|
||||
* Attempt to derive a movement style from a V1 {@link ItemBind} item.
|
||||
* Attempt to derive a movement style from a V1 bind item.
|
||||
*
|
||||
* <p>Only items with legs bound produce a movement style. The mapping preserves
|
||||
* the original V1 speed values:</p>
|
||||
@@ -137,15 +138,15 @@ public final class MovementStyleResolver {
|
||||
*/
|
||||
@Nullable
|
||||
private static V1Fallback resolveV1Fallback(ItemStack stack) {
|
||||
if (!(stack.getItem() instanceof ItemBind bindItem)) {
|
||||
if (!BindModeHelper.isBindItem(stack)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!ItemBind.hasLegsBound(stack)) {
|
||||
if (!BindModeHelper.hasLegsBound(stack)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
PoseType poseType = bindItem.getPoseType();
|
||||
PoseType poseType = PoseTypeHelper.getPoseType(stack);
|
||||
|
||||
return switch (poseType) {
|
||||
case WRAP, LATEX_SACK -> new V1Fallback(
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package com.tiedup.remake.v2.furniture.network;
|
||||
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.base.ItemCollar;
|
||||
import com.tiedup.remake.network.PacketRateLimiter;
|
||||
import com.tiedup.remake.v2.bondage.CollarHelper;
|
||||
import com.tiedup.remake.state.IBondageState;
|
||||
import com.tiedup.remake.util.KidnappedHelper;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
@@ -28,7 +28,7 @@ import net.minecraftforge.network.NetworkEvent;
|
||||
* Client-to-server packet: master forces a captive onto a furniture seat.
|
||||
*
|
||||
* <p>The sender must own the captive's collar (verified via
|
||||
* {@link ItemCollar#isOwner(ItemStack, net.minecraft.world.entity.player.Player)}),
|
||||
* {@link CollarHelper#isOwner(ItemStack, net.minecraft.world.entity.player.Player)}),
|
||||
* the captive must be alive and within 5 blocks of both sender and furniture,
|
||||
* and the furniture must have an available seat.</p>
|
||||
*
|
||||
@@ -132,10 +132,7 @@ public class PacketFurnitureForcemount {
|
||||
}
|
||||
|
||||
ItemStack collarStack = captiveState.getEquipment(BodyRegionV2.NECK);
|
||||
if (
|
||||
collarStack.isEmpty() ||
|
||||
!(collarStack.getItem() instanceof ItemCollar collar)
|
||||
) {
|
||||
if (!CollarHelper.isCollar(collarStack)) {
|
||||
TiedUpMod.LOGGER.debug(
|
||||
"[PacketFurnitureForcemount] Invalid collar item on captive"
|
||||
);
|
||||
@@ -143,7 +140,7 @@ public class PacketFurnitureForcemount {
|
||||
}
|
||||
|
||||
// Collar must be owned by sender (or sender has admin permission)
|
||||
if (!collar.isOwner(collarStack, sender) && !sender.hasPermissions(2)) {
|
||||
if (!CollarHelper.isOwner(collarStack, sender) && !sender.hasPermissions(2)) {
|
||||
TiedUpMod.LOGGER.debug(
|
||||
"[PacketFurnitureForcemount] {} is not the collar owner of {}",
|
||||
sender.getName().getString(),
|
||||
|
||||
@@ -3,13 +3,15 @@ package com.tiedup.remake.worldgen;
|
||||
import com.tiedup.remake.blocks.ModBlocks;
|
||||
import com.tiedup.remake.blocks.entity.TrappedChestBlockEntity;
|
||||
import com.tiedup.remake.core.TiedUpMod;
|
||||
import com.tiedup.remake.items.ModItems;
|
||||
import com.tiedup.remake.items.base.BindVariant;
|
||||
import com.tiedup.remake.items.base.BlindfoldVariant;
|
||||
import com.tiedup.remake.items.base.GagVariant;
|
||||
import com.tiedup.remake.v2.V2Blocks;
|
||||
import com.tiedup.remake.v2.BodyRegionV2;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
|
||||
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
|
||||
import com.tiedup.remake.v2.blocks.PetCageBlock;
|
||||
import com.tiedup.remake.v2.blocks.PetCagePartBlock;
|
||||
import java.util.List;
|
||||
import java.util.stream.Collectors;
|
||||
import javax.annotation.Nullable;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
@@ -540,34 +542,35 @@ public class HangingCagePiece extends StructurePiece {
|
||||
|
||||
BlockEntity be = level.getBlockEntity(chestPos);
|
||||
if (be instanceof TrappedChestBlockEntity trappedChest) {
|
||||
// Random bind
|
||||
BindVariant[] bindVariants = BindVariant.values();
|
||||
BindVariant chosenBind = bindVariants[random.nextInt(
|
||||
bindVariants.length
|
||||
)];
|
||||
ItemStack bindStack = new ItemStack(ModItems.getBind(chosenBind));
|
||||
trappedChest.setBind(bindStack);
|
||||
|
||||
// Random gag (50% chance)
|
||||
if (random.nextFloat() < 0.50f) {
|
||||
GagVariant[] gagVariants = GagVariant.values();
|
||||
GagVariant chosenGag = gagVariants[random.nextInt(
|
||||
gagVariants.length
|
||||
)];
|
||||
ItemStack gagStack = new ItemStack(ModItems.getGag(chosenGag));
|
||||
trappedChest.setGag(gagStack);
|
||||
// Random bind from data-driven ARMS items
|
||||
List<DataDrivenItemDefinition> binds = DataDrivenItemRegistry.getAll().stream()
|
||||
.filter(d -> d.occupiedRegions().contains(BodyRegionV2.ARMS))
|
||||
.collect(Collectors.toList());
|
||||
if (!binds.isEmpty()) {
|
||||
DataDrivenItemDefinition chosenBind = binds.get(random.nextInt(binds.size()));
|
||||
trappedChest.setBind(DataDrivenBondageItem.createStack(chosenBind.id()));
|
||||
}
|
||||
|
||||
// Random blindfold (30% chance)
|
||||
// Random gag from data-driven MOUTH items (50% chance)
|
||||
if (random.nextFloat() < 0.50f) {
|
||||
List<DataDrivenItemDefinition> gags = DataDrivenItemRegistry.getAll().stream()
|
||||
.filter(d -> d.occupiedRegions().contains(BodyRegionV2.MOUTH))
|
||||
.collect(Collectors.toList());
|
||||
if (!gags.isEmpty()) {
|
||||
DataDrivenItemDefinition chosenGag = gags.get(random.nextInt(gags.size()));
|
||||
trappedChest.setGag(DataDrivenBondageItem.createStack(chosenGag.id()));
|
||||
}
|
||||
}
|
||||
|
||||
// Random blindfold from data-driven EYES items (30% chance)
|
||||
if (random.nextFloat() < 0.30f) {
|
||||
BlindfoldVariant[] bfVariants = BlindfoldVariant.values();
|
||||
BlindfoldVariant chosenBf = bfVariants[random.nextInt(
|
||||
bfVariants.length
|
||||
)];
|
||||
ItemStack bfStack = new ItemStack(
|
||||
ModItems.getBlindfold(chosenBf)
|
||||
);
|
||||
trappedChest.setBlindfold(bfStack);
|
||||
List<DataDrivenItemDefinition> blindfolds = DataDrivenItemRegistry.getAll().stream()
|
||||
.filter(d -> d.occupiedRegions().contains(BodyRegionV2.EYES))
|
||||
.collect(Collectors.toList());
|
||||
if (!blindfolds.isEmpty()) {
|
||||
DataDrivenItemDefinition chosenBf = blindfolds.get(random.nextInt(blindfolds.size()));
|
||||
trappedChest.setBlindfold(DataDrivenBondageItem.createStack(chosenBf.id()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -629,22 +632,26 @@ public class HangingCagePiece extends StructurePiece {
|
||||
entityTag.putUUID("UUID", java.util.UUID.randomUUID());
|
||||
|
||||
// Random bind item — the damsel spawns already restrained
|
||||
BindVariant[] variants = BindVariant.values();
|
||||
BindVariant chosenBind = variants[random.nextInt(variants.length)];
|
||||
ItemStack bindStack = new ItemStack(ModItems.getBind(chosenBind));
|
||||
bindStack.getOrCreateTag().putString("bindMode", "full");
|
||||
entityTag.put("Bind", bindStack.save(new CompoundTag()));
|
||||
List<DataDrivenItemDefinition> bindDefs = DataDrivenItemRegistry.getAll().stream()
|
||||
.filter(d -> d.occupiedRegions().contains(BodyRegionV2.ARMS))
|
||||
.collect(Collectors.toList());
|
||||
if (!bindDefs.isEmpty()) {
|
||||
DataDrivenItemDefinition chosenBind = bindDefs.get(random.nextInt(bindDefs.size()));
|
||||
ItemStack bindStack = DataDrivenBondageItem.createStack(chosenBind.id());
|
||||
bindStack.getOrCreateTag().putString("bindMode", "full");
|
||||
entityTag.put("Bind", bindStack.save(new CompoundTag()));
|
||||
|
||||
// Add directly to chunk's pending entity list
|
||||
ChunkAccess chunk = level.getChunk(masterPos);
|
||||
if (chunk instanceof ProtoChunk protoChunk) {
|
||||
protoChunk.addEntity(entityTag);
|
||||
TiedUpMod.LOGGER.info(
|
||||
"[HangingCage] Scheduled {} damsel with {} at {}",
|
||||
shiny ? "shiny" : "regular",
|
||||
chosenBind.getRegistryName(),
|
||||
masterPos.toShortString()
|
||||
);
|
||||
// Add directly to chunk's pending entity list
|
||||
ChunkAccess chunk = level.getChunk(masterPos);
|
||||
if (chunk instanceof ProtoChunk protoChunk) {
|
||||
protoChunk.addEntity(entityTag);
|
||||
TiedUpMod.LOGGER.info(
|
||||
"[HangingCage] Scheduled {} damsel with {} at {}",
|
||||
shiny ? "shiny" : "regular",
|
||||
chosenBind.id(),
|
||||
masterPos.toShortString()
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user