feature/d01-branch-a-bridge #6
@@ -349,6 +349,17 @@ public class DataDrivenBondageItem extends AbstractV2BondageItem {
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if (holder != null) {
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holder.onEquipped(stack, entity);
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}
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// NPC speed reduction (players use MovementStyleManager, not this legacy path)
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if (!(entity instanceof Player)) {
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Set<BodyRegionV2> regions = getOccupiedRegions(stack);
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if (regions.contains(BodyRegionV2.ARMS) && BindModeHelper.hasLegsBound(stack)) {
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com.tiedup.remake.items.base.PoseType pose = com.tiedup.remake.v2.bondage.PoseTypeHelper.getPoseType(stack);
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boolean fullImmobilization = pose == com.tiedup.remake.items.base.PoseType.WRAP
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|| pose == com.tiedup.remake.items.base.PoseType.LATEX_SACK;
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com.tiedup.remake.util.RestraintEffectUtils.applyBindSpeedReduction(entity, fullImmobilization);
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}
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}
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}
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@Override
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@@ -357,6 +368,14 @@ public class DataDrivenBondageItem extends AbstractV2BondageItem {
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if (holder != null) {
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holder.onUnequipped(stack, entity);
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}
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// NPC speed cleanup
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if (!(entity instanceof Player)) {
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Set<BodyRegionV2> regions = getOccupiedRegions(stack);
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if (regions.contains(BodyRegionV2.ARMS)) {
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com.tiedup.remake.util.RestraintEffectUtils.removeBindSpeedReduction(entity);
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}
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}
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}
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@Override
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