fix/swarm-review-p0-p1-p2 #15

Merged
NotEvil merged 4 commits from fix/swarm-review-p0-p1-p2 into develop 2026-04-16 10:37:06 +00:00
94 changed files with 512 additions and 600 deletions

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@@ -104,6 +104,7 @@ minecraft {
// Mixin config arg // Mixin config arg
args '-mixin.config=tiedup.mixins.json' args '-mixin.config=tiedup.mixins.json'
args '-mixin.config=tiedup-compat.mixins.json'
} }
server { server {
@@ -116,6 +117,7 @@ minecraft {
// Mixin config arg // Mixin config arg
args '-mixin.config=tiedup.mixins.json' args '-mixin.config=tiedup.mixins.json'
args '-mixin.config=tiedup-compat.mixins.json'
} }
// Additional client instances for multiplayer testing // Additional client instances for multiplayer testing
@@ -155,6 +157,7 @@ sourceSets.main.resources { srcDir 'src/generated/resources' }
mixin { mixin {
add sourceSets.main, 'tiedup.refmap.json' add sourceSets.main, 'tiedup.refmap.json'
config 'tiedup.mixins.json' config 'tiedup.mixins.json'
config 'tiedup-compat.mixins.json'
} }
repositories { repositories {
@@ -263,7 +266,7 @@ tasks.named('jar', Jar).configure {
'Implementation-Version' : project.jar.archiveVersion, 'Implementation-Version' : project.jar.archiveVersion,
'Implementation-Vendor' : mod_authors, 'Implementation-Vendor' : mod_authors,
'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"), 'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"),
'MixinConfigs' : 'tiedup.mixins.json' 'MixinConfigs' : 'tiedup.mixins.json,tiedup-compat.mixins.json'
]) ])
} }

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@@ -244,7 +244,7 @@ public class BlockKidnapBomb
beTag.contains("collar") beTag.contains("collar")
) { ) {
tooltip.add( tooltip.add(
Component.literal("Loaded:").withStyle( Component.translatable("block.tiedup.kidnap_bomb.loaded").withStyle(
ChatFormatting.YELLOW ChatFormatting.YELLOW
) )
); );
@@ -282,12 +282,12 @@ public class BlockKidnapBomb
); );
} else { } else {
tooltip.add( tooltip.add(
Component.literal("Empty").withStyle(ChatFormatting.GREEN) Component.translatable("block.tiedup.kidnap_bomb.empty").withStyle(ChatFormatting.GREEN)
); );
} }
} else { } else {
tooltip.add( tooltip.add(
Component.literal("Empty").withStyle(ChatFormatting.GREEN) Component.translatable("block.tiedup.kidnap_bomb.empty").withStyle(ChatFormatting.GREEN)
); );
} }
} }

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@@ -328,7 +328,7 @@ public class BlockRopeTrap extends Block implements EntityBlock, ICanBeLoaded {
// Check if armed // Check if armed
if (beTag.contains("bind")) { if (beTag.contains("bind")) {
tooltip.add( tooltip.add(
Component.literal("Armed").withStyle( Component.translatable("block.tiedup.trap.armed").withStyle(
ChatFormatting.DARK_RED ChatFormatting.DARK_RED
) )
); );
@@ -366,14 +366,14 @@ public class BlockRopeTrap extends Block implements EntityBlock, ICanBeLoaded {
); );
} else { } else {
tooltip.add( tooltip.add(
Component.literal("Disarmed").withStyle( Component.translatable("block.tiedup.trap.disarmed").withStyle(
ChatFormatting.GREEN ChatFormatting.GREEN
) )
); );
} }
} else { } else {
tooltip.add( tooltip.add(
Component.literal("Disarmed").withStyle(ChatFormatting.GREEN) Component.translatable("block.tiedup.trap.disarmed").withStyle(ChatFormatting.GREEN)
); );
} }
} }

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@@ -200,7 +200,7 @@ public class BlockTrappedChest extends ChestBlock implements ICanBeLoaded {
beTag.contains("collar") beTag.contains("collar")
) { ) {
tooltip.add( tooltip.add(
Component.literal("Armed").withStyle( Component.translatable("block.tiedup.trap.armed").withStyle(
ChatFormatting.DARK_RED ChatFormatting.DARK_RED
) )
); );
@@ -231,14 +231,14 @@ public class BlockTrappedChest extends ChestBlock implements ICanBeLoaded {
); );
} else { } else {
tooltip.add( tooltip.add(
Component.literal("Disarmed").withStyle( Component.translatable("block.tiedup.trap.disarmed").withStyle(
ChatFormatting.GREEN ChatFormatting.GREEN
) )
); );
} }
} else { } else {
tooltip.add( tooltip.add(
Component.literal("Disarmed").withStyle(ChatFormatting.GREEN) Component.translatable("block.tiedup.trap.disarmed").withStyle(ChatFormatting.GREEN)
); );
} }
} }

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@@ -382,9 +382,8 @@ public class BountyManager extends SavedData {
server server
.getPlayerList() .getPlayerList()
.broadcastSystemMessage( .broadcastSystemMessage(
Component.literal("[Bounty] " + message).withStyle( Component.translatable("msg.tiedup.bounty.broadcast", message)
ChatFormatting.GOLD .withStyle(ChatFormatting.GOLD),
),
false false
); );
} }

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@@ -250,10 +250,8 @@ public final class CampLifecycleManager {
// Notify prisoner // Notify prisoner
prisoner.sendSystemMessage( prisoner.sendSystemMessage(
Component.literal("Your captor has died. You are FREE!").withStyle( Component.translatable("msg.tiedup.camp.captor_died")
ChatFormatting.GREEN, .withStyle(ChatFormatting.GREEN, ChatFormatting.BOLD)
ChatFormatting.BOLD
)
); );
// Grant grace period (5 minutes = 6000 ticks) // Grant grace period (5 minutes = 6000 ticks)
@@ -261,9 +259,8 @@ public final class CampLifecycleManager {
manager.release(prisoner.getUUID(), level.getGameTime(), 6000); manager.release(prisoner.getUUID(), level.getGameTime(), 6000);
prisoner.sendSystemMessage( prisoner.sendSystemMessage(
Component.literal( Component.translatable("msg.tiedup.camp.grace_period")
"You have 5 minutes of protection from kidnappers." .withStyle(ChatFormatting.AQUA)
).withStyle(ChatFormatting.AQUA)
); );
TiedUpMod.LOGGER.info( TiedUpMod.LOGGER.info(

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@@ -7,16 +7,12 @@ import com.tiedup.remake.client.animation.PendingAnimationManager;
import com.tiedup.remake.client.animation.context.AnimationContext; import com.tiedup.remake.client.animation.context.AnimationContext;
import com.tiedup.remake.client.animation.context.AnimationContextResolver; import com.tiedup.remake.client.animation.context.AnimationContextResolver;
import com.tiedup.remake.client.animation.context.RegionBoneMapper; import com.tiedup.remake.client.animation.context.RegionBoneMapper;
import com.tiedup.remake.client.animation.util.AnimationIdBuilder;
import com.tiedup.remake.client.events.CellHighlightHandler; import com.tiedup.remake.client.events.CellHighlightHandler;
import com.tiedup.remake.client.events.LeashProxyClientHandler; import com.tiedup.remake.client.events.LeashProxyClientHandler;
import com.tiedup.remake.client.gltf.GltfAnimationApplier; import com.tiedup.remake.client.gltf.GltfAnimationApplier;
import com.tiedup.remake.client.state.ClothesClientCache; import com.tiedup.remake.client.state.ClothesClientCache;
import com.tiedup.remake.client.state.MovementStyleClientState; import com.tiedup.remake.client.state.MovementStyleClientState;
import com.tiedup.remake.client.state.PetBedClientState; import com.tiedup.remake.client.state.PetBedClientState;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.util.HumanChairHelper; import com.tiedup.remake.util.HumanChairHelper;
import com.tiedup.remake.state.PlayerBindState; import com.tiedup.remake.state.PlayerBindState;
import com.tiedup.remake.v2.BodyRegionV2; import com.tiedup.remake.v2.BodyRegionV2;
@@ -205,30 +201,11 @@ public class AnimationTickHandler {
context, context,
allOwnedParts allOwnedParts
); );
// Clear V1 tracking so transition back works // Clear legacy tracking so transition back works
AnimationStateRegistry.getLastAnimId().remove(uuid); AnimationStateRegistry.getLastAnimId().remove(uuid);
} else {
// V1 fallback
if (GltfAnimationApplier.hasActiveState(player)) {
GltfAnimationApplier.clearV2Animation(player);
}
String animId = buildAnimationId(player, state);
String lastId = AnimationStateRegistry.getLastAnimId().get(
uuid
);
if (!animId.equals(lastId)) {
boolean success = BondageAnimationManager.playAnimation(
player,
animId
);
if (success) {
AnimationStateRegistry.getLastAnimId().put(
uuid,
animId
);
}
}
} }
// No V2 items with GLB models — nothing to animate.
// Items without data-driven GLB definitions are not animated.
} else if (wasTied) { } else if (wasTied) {
// Was tied, now free - stop all animations // Was tied, now free - stop all animations
if (GltfAnimationApplier.hasActiveState(player)) { if (GltfAnimationApplier.hasActiveState(player)) {
@@ -242,53 +219,6 @@ public class AnimationTickHandler {
AnimationStateRegistry.getLastTiedState().put(uuid, isTied); AnimationStateRegistry.getLastTiedState().put(uuid, isTied);
} }
/**
* Build animation ID from player's current state (V1 path).
*/
private static String buildAnimationId(
Player player,
PlayerBindState state
) {
ItemStack bind = state.getEquipment(BodyRegionV2.ARMS);
PoseType poseType = PoseTypeHelper.getPoseType(bind);
// Human chair mode: override DOG pose to HUMAN_CHAIR (straight limbs)
poseType = HumanChairHelper.resolveEffectivePose(poseType, bind);
// Derive bound state from V2 regions (works client-side, synced via capability)
boolean armsBound = V2EquipmentHelper.isRegionOccupied(
player,
BodyRegionV2.ARMS
);
boolean legsBound = V2EquipmentHelper.isRegionOccupied(
player,
BodyRegionV2.LEGS
);
// V1 fallback: if no V2 regions are set but player is tied, derive from bind mode NBT
if (!armsBound && !legsBound && BindModeHelper.isBindItem(bind)) {
armsBound = BindModeHelper.hasArmsBound(bind);
legsBound = BindModeHelper.hasLegsBound(bind);
}
boolean isStruggling = state.isStruggling();
boolean isSneaking = player.isCrouching();
boolean isMoving =
player.getDeltaMovement().horizontalDistanceSqr() > 1e-6;
// Build animation ID with sneak and movement support
return AnimationIdBuilder.build(
poseType,
armsBound,
legsBound,
null,
isStruggling,
true,
isSneaking,
isMoving
);
}
/** /**
* Player logout event - cleanup animation data. * Player logout event - cleanup animation data.
*/ */

View File

@@ -82,7 +82,7 @@ public class NpcAnimationTickHandler {
* (base posture) and an item layer (GLB-driven bones). Sitting and kneeling are * (base posture) and an item layer (GLB-driven bones). Sitting and kneeling are
* handled by the context resolver, so the V2 path now covers all postures. * handled by the context resolver, so the V2 path now covers all postures.
* *
* <p>V1 fallback: if no V2 GLB model is found, falls back to JSON-based * <p>Legacy fallback: if no GLB model is found, falls back to JSON-based
* PlayerAnimator animations via {@link BondageAnimationManager}. * PlayerAnimator animations via {@link BondageAnimationManager}.
*/ */
private static void updateNpcAnimation(AbstractTiedUpNpc entity) { private static void updateNpcAnimation(AbstractTiedUpNpc entity) {
@@ -120,7 +120,7 @@ public class NpcAnimationTickHandler {
); );
lastNpcAnimId.remove(uuid); lastNpcAnimId.remove(uuid);
} else { } else {
// V1 fallback: JSON-based PlayerAnimator animations // Legacy fallback: JSON-based PlayerAnimator animations
if (GltfAnimationApplier.hasActiveState(entity)) { if (GltfAnimationApplier.hasActiveState(entity)) {
GltfAnimationApplier.clearV2Animation(entity); GltfAnimationApplier.clearV2Animation(entity);
} }
@@ -148,7 +148,7 @@ public class NpcAnimationTickHandler {
} }
/** /**
* Build animation ID for an NPC from its current state (V1 path). * Build animation ID for an NPC from its current state (legacy JSON path).
*/ */
private static String buildNpcAnimationId(AbstractTiedUpNpc entity) { private static String buildNpcAnimationId(AbstractTiedUpNpc entity) {
// Determine position prefix for SIT/KNEEL poses // Determine position prefix for SIT/KNEEL poses
@@ -175,7 +175,7 @@ public class NpcAnimationTickHandler {
BodyRegionV2.LEGS BodyRegionV2.LEGS
); );
// V1 fallback: if no V2 regions set but NPC has a bind, derive from bind mode NBT // Legacy fallback: if no V2 regions set but NPC has a bind, derive from bind mode NBT
if (!armsBound && !legsBound && BindModeHelper.isBindItem(bind)) { if (!armsBound && !legsBound && BindModeHelper.isBindItem(bind)) {
armsBound = BindModeHelper.hasArmsBound(bind); armsBound = BindModeHelper.hasArmsBound(bind);
legsBound = BindModeHelper.hasLegsBound(bind); legsBound = BindModeHelper.hasLegsBound(bind);

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@@ -198,12 +198,12 @@ public abstract class BaseAdjustmentScreen extends BaseScreen {
int totalWidth = buttonWidth * 3 + MARGIN_S * 2; int totalWidth = buttonWidth * 3 + MARGIN_S * 2;
int actionStartX = this.leftPos + (this.imageWidth - totalWidth) / 2; int actionStartX = this.leftPos + (this.imageWidth - totalWidth) / 2;
resetButton = Button.builder(Component.literal("0"), b -> resetValue()) resetButton = Button.builder(Component.translatable("gui.tiedup.adjustment.btn.reset"), b -> resetValue())
.bounds(actionStartX, actionY, buttonWidth, BUTTON_HEIGHT) .bounds(actionStartX, actionY, buttonWidth, BUTTON_HEIGHT)
.build(); .build();
this.addRenderableWidget(resetButton); this.addRenderableWidget(resetButton);
decrementButton = Button.builder(Component.literal("-0.25"), b -> decrementButton = Button.builder(Component.translatable("gui.tiedup.adjustment.btn.decrement"), b ->
slider.decrement() slider.decrement()
) )
.bounds( .bounds(
@@ -215,7 +215,7 @@ public abstract class BaseAdjustmentScreen extends BaseScreen {
.build(); .build();
this.addRenderableWidget(decrementButton); this.addRenderableWidget(decrementButton);
incrementButton = Button.builder(Component.literal("+0.25"), b -> incrementButton = Button.builder(Component.translatable("gui.tiedup.adjustment.btn.increment"), b ->
slider.increment() slider.increment()
) )
.bounds( .bounds(
@@ -235,14 +235,14 @@ public abstract class BaseAdjustmentScreen extends BaseScreen {
int totalWidth = buttonWidth * 3 + MARGIN_S * 2; int totalWidth = buttonWidth * 3 + MARGIN_S * 2;
int scaleStartX = this.leftPos + (this.imageWidth - totalWidth) / 2; int scaleStartX = this.leftPos + (this.imageWidth - totalWidth) / 2;
scaleResetButton = Button.builder(Component.literal("1x"), b -> scaleResetButton = Button.builder(Component.translatable("gui.tiedup.adjustment.btn.scale_reset"), b ->
applyScale(AdjustmentHelper.DEFAULT_SCALE) applyScale(AdjustmentHelper.DEFAULT_SCALE)
) )
.bounds(scaleStartX, scaleY, buttonWidth, BUTTON_HEIGHT) .bounds(scaleStartX, scaleY, buttonWidth, BUTTON_HEIGHT)
.build(); .build();
this.addRenderableWidget(scaleResetButton); this.addRenderableWidget(scaleResetButton);
scaleDecrementButton = Button.builder(Component.literal("-0.1"), b -> scaleDecrementButton = Button.builder(Component.translatable("gui.tiedup.adjustment.btn.scale_decrement"), b ->
applyScale(currentScaleValue - AdjustmentHelper.SCALE_STEP) applyScale(currentScaleValue - AdjustmentHelper.SCALE_STEP)
) )
.bounds( .bounds(
@@ -254,7 +254,7 @@ public abstract class BaseAdjustmentScreen extends BaseScreen {
.build(); .build();
this.addRenderableWidget(scaleDecrementButton); this.addRenderableWidget(scaleDecrementButton);
scaleIncrementButton = Button.builder(Component.literal("+0.1"), b -> scaleIncrementButton = Button.builder(Component.translatable("gui.tiedup.adjustment.btn.scale_increment"), b ->
applyScale(currentScaleValue + AdjustmentHelper.SCALE_STEP) applyScale(currentScaleValue + AdjustmentHelper.SCALE_STEP)
) )
.bounds( .bounds(

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@@ -565,7 +565,7 @@ public class CellManagerScreen extends BaseScreen {
if (cell.prisoners.isEmpty()) { if (cell.prisoners.isEmpty()) {
graphics.drawString( graphics.drawString(
this.font, this.font,
Component.literal(" \u2514\u2500 ") Component.translatable("gui.tiedup.cell_manager.tree_prefix")
.append( .append(
Component.translatable( Component.translatable(
"gui.tiedup.cell_manager.label.empty" "gui.tiedup.cell_manager.label.empty"

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@@ -548,12 +548,9 @@ public class CommandWandScreen extends Screen {
} }
private void addFollowDistanceCycleButton(int x, int y, int width) { private void addFollowDistanceCycleButton(int x, int y, int width) {
String modeText = switch (followDistanceMode) { Component modeLabel = Component.translatable(
case "HEEL" -> "H"; "gui.tiedup.command_wand.follow_distance.abbrev." + followDistanceMode.toLowerCase()
case "CLOSE" -> "C"; );
case "FAR" -> "F";
default -> "?";
};
Component tooltip = Component.translatable( Component tooltip = Component.translatable(
"gui.tiedup.command_wand.follow_distance.tooltip" "gui.tiedup.command_wand.follow_distance.tooltip"
@@ -571,7 +568,7 @@ public class CommandWandScreen extends Screen {
) )
); );
Button btn = Button.builder(Component.literal(modeText), b -> Button btn = Button.builder(modeLabel, b ->
cycleFollowDistance() cycleFollowDistance()
) )
.bounds(x, y, width, BUTTON_HEIGHT) .bounds(x, y, width, BUTTON_HEIGHT)
@@ -857,7 +854,7 @@ public class CommandWandScreen extends Screen {
) { ) {
graphics.renderTooltip( graphics.renderTooltip(
this.font, this.font,
Component.literal((int) hunger + "%"), Component.translatable("gui.tiedup.command_wand.percent", (int) hunger),
mouseX, mouseX,
mouseY mouseY
); );
@@ -871,7 +868,7 @@ public class CommandWandScreen extends Screen {
) { ) {
graphics.renderTooltip( graphics.renderTooltip(
this.font, this.font,
Component.literal((int) rest + "%"), Component.translatable("gui.tiedup.command_wand.percent", (int) rest),
mouseX, mouseX,
mouseY mouseY
); );

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@@ -216,24 +216,24 @@ public class MerchantTradingScreen extends BaseScreen {
int goldIngots = countItemInInventory(player, Items.GOLD_INGOT); int goldIngots = countItemInInventory(player, Items.GOLD_INGOT);
int goldNuggets = countItemInInventory(player, Items.GOLD_NUGGET); int goldNuggets = countItemInInventory(player, Items.GOLD_NUGGET);
Component goldText = Component.literal("Your Gold: ") Component goldText = Component.translatable("gui.tiedup.merchant.your_gold")
.append( .append(
Component.literal(goldIngots + "x ").withStyle(style -> Component.translatable("gui.tiedup.merchant.gold_amount", goldIngots).withStyle(style ->
style.withColor(0xFFFFD700) style.withColor(0xFFFFD700)
) )
) )
.append( .append(
Component.literal("").withStyle(style -> Component.translatable("gui.tiedup.merchant.gold_icon").withStyle(style ->
style.withColor(0xFFFFD700) style.withColor(0xFFFFD700)
) )
) )
.append( .append(
Component.literal("+ " + goldNuggets + "x ").withStyle( Component.translatable("gui.tiedup.merchant.nugget_amount", goldNuggets).withStyle(
style -> style.withColor(0xFFFFA500) style -> style.withColor(0xFFFFA500)
) )
) )
.append( .append(
Component.literal("").withStyle(style -> Component.translatable("gui.tiedup.merchant.nugget_icon").withStyle(style ->
style.withColor(0xFFFFA500) style.withColor(0xFFFFA500)
) )
); );

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@@ -53,7 +53,7 @@ public class NpcInventoryScreen
Inventory playerInventory, Inventory playerInventory,
Component title Component title
) { ) {
super(menu, playerInventory, Component.literal(menu.getNpcName())); super(menu, playerInventory, Component.translatable("gui.tiedup.npc_inventory.title_name", menu.getNpcName()));
// Calculate rows from NPC inventory size // Calculate rows from NPC inventory size
this.npcRows = (menu.getNpcSlotCount() + 8) / 9; this.npcRows = (menu.getNpcSlotCount() + 8) / 9;

View File

@@ -86,7 +86,7 @@ public class ActionPanel extends AbstractWidget {
private int hoveredIndex = -1; private int hoveredIndex = -1;
public ActionPanel(int x, int y, int width, int height) { public ActionPanel(int x, int y, int width, int height) {
super(x, y, width, height, Component.literal("Actions")); super(x, y, width, height, Component.translatable("gui.tiedup.action_panel"));
} }
public void setMode(ScreenMode mode) { public void setMode(ScreenMode mode) {

View File

@@ -51,7 +51,7 @@ public class ItemPickerOverlay extends AbstractWidget {
private int screenHeight; private int screenHeight;
public ItemPickerOverlay() { public ItemPickerOverlay() {
super(0, 0, 0, 0, Component.literal("Item Picker")); super(0, 0, 0, 0, Component.translatable("gui.tiedup.item_picker"));
this.active = false; this.active = false;
this.visible = false; this.visible = false;
} }

View File

@@ -98,7 +98,7 @@ public class RegionTabBar extends AbstractWidget {
private LivingEntity targetEntity; private LivingEntity targetEntity;
public RegionTabBar(int x, int y, int width) { public RegionTabBar(int x, int y, int width) {
super(x, y, width, TAB_HEIGHT, Component.literal("Tab Bar")); super(x, y, width, TAB_HEIGHT, Component.translatable("gui.tiedup.tab_bar.label"));
} }
public void setOnTabChanged(Consumer<BodyTab> callback) { public void setOnTabChanged(Consumer<BodyTab> callback) {

View File

@@ -40,7 +40,7 @@ public class StatusBarWidget extends AbstractWidget {
private static final int CLOSE_BTN_HEIGHT = 22; private static final int CLOSE_BTN_HEIGHT = 22;
public StatusBarWidget(int x, int y, int width, int height) { public StatusBarWidget(int x, int y, int width, int height) {
super(x, y, width, height, Component.literal("Status Bar")); super(x, y, width, height, Component.translatable("gui.tiedup.status_bar"));
} }
public void setMode(ActionPanel.ScreenMode mode) { public void setMode(ActionPanel.ScreenMode mode) {

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@@ -215,7 +215,7 @@ public class MCACompatEvents {
IBondageState state = MCACompat.getKidnappedState(livingTarget); IBondageState state = MCACompat.getKidnappedState(livingTarget);
if (state != null) { if (state != null) {
// Priority: Untie > Ungag > Unblindfold > etc. // Priority: Untie > Ungag > Unblindfold > etc.
// This mimics EntityDamsel logic or ItemBind.interactLivingEntity logic for untying // This mimics EntityDamsel logic or TyingInteractionHelper logic for untying
// No collar ownership check — any player can untie MCA villagers by design // No collar ownership check — any player can untie MCA villagers by design
// (MCA villagers use a separate relationship system, not TiedUp collars) // (MCA villagers use a separate relationship system, not TiedUp collars)

View File

@@ -160,7 +160,7 @@ public class SettingsAccessor {
* <p><b>BUG-003 fix:</b> Previously, {@code IHasResistance.getBaseResistance()} * <p><b>BUG-003 fix:</b> Previously, {@code IHasResistance.getBaseResistance()}
* called {@code ModGameRules.getResistance()} which only knew 4 types (rope, gag, * called {@code ModGameRules.getResistance()} which only knew 4 types (rope, gag,
* blindfold, collar) and returned hardcoded 100 for the other 10 types. Meanwhile * blindfold, collar) and returned hardcoded 100 for the other 10 types. Meanwhile
* the old BindVariant.getResistance() read from ModConfig which had all 14 types. * the old {@code BindVariant.getResistance()} (now removed) read from ModConfig which had all 14 types.
* This caused a display-vs-struggle desync (display: 250, struggle: 100). * This caused a display-vs-struggle desync (display: 250, struggle: 100).
* Now both paths use this method. * Now both paths use this method.
* *

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@@ -51,7 +51,7 @@ public class PetRequestManager {
double dist = master.distanceTo(pet); double dist = master.distanceTo(pet);
if (dist > MAX_DISTANCE) { if (dist > MAX_DISTANCE) {
pet.sendSystemMessage( pet.sendSystemMessage(
Component.literal("You are too far from your Master to talk.") Component.translatable("entity.tiedup.pet.too_far_to_talk")
); );
return; return;
} }
@@ -95,7 +95,7 @@ public class PetRequestManager {
double dist = master.distanceTo(pet); double dist = master.distanceTo(pet);
if (dist > MAX_DISTANCE) { if (dist > MAX_DISTANCE) {
pet.sendSystemMessage( pet.sendSystemMessage(
Component.literal("You are too far from your Master.") Component.translatable("entity.tiedup.pet.too_far_from_master")
); );
return; return;
} }
@@ -109,7 +109,7 @@ public class PetRequestManager {
// Display what the player "says" // Display what the player "says"
pet.sendSystemMessage( pet.sendSystemMessage(
Component.literal("You: " + request.getPlayerText()) Component.translatable("entity.tiedup.pet.you_say", request.getPlayerText())
); );
// Handle specific request // Handle specific request

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@@ -644,8 +644,8 @@ public class EntityDamsel
player instanceof net.minecraft.server.level.ServerPlayer sp player instanceof net.minecraft.server.level.ServerPlayer sp
) { ) {
sp.displayClientMessage( sp.displayClientMessage(
Component.literal( Component.translatable(
"This NPC needs a collar before you can feed them." "entity.tiedup.damsel.needs_collar_to_feed"
).withStyle(ChatFormatting.RED), ).withStyle(ChatFormatting.RED),
true true
); );
@@ -660,8 +660,8 @@ public class EntityDamsel
net.minecraft.server.level.ServerPlayer sp net.minecraft.server.level.ServerPlayer sp
) { ) {
sp.displayClientMessage( sp.displayClientMessage(
Component.literal( Component.translatable(
"You don't own this NPC's collar." "entity.tiedup.damsel.not_collar_owner"
).withStyle(ChatFormatting.RED), ).withStyle(ChatFormatting.RED),
true true
); );
@@ -675,8 +675,8 @@ public class EntityDamsel
player instanceof net.minecraft.server.level.ServerPlayer sp player instanceof net.minecraft.server.level.ServerPlayer sp
) { ) {
sp.displayClientMessage( sp.displayClientMessage(
Component.literal( Component.translatable(
"This NPC can't eat that right now." "entity.tiedup.damsel.cant_eat_now"
).withStyle(ChatFormatting.RED), ).withStyle(ChatFormatting.RED),
true true
); );

View File

@@ -341,7 +341,7 @@ public class EntityLaborGuard extends EntityDamsel {
} }
prisoner.sendSystemMessage( prisoner.sendSystemMessage(
Component.literal("Attacking your guard is punished!").withStyle( Component.translatable("entity.tiedup.guard.attack_punished").withStyle(
ChatFormatting.DARK_RED ChatFormatting.DARK_RED
) )
); );
@@ -529,8 +529,8 @@ public class EntityLaborGuard extends EntityDamsel {
.getPlayer(prisonerUUID); .getPlayer(prisonerUUID);
if (prisoner != null) { if (prisoner != null) {
prisoner.sendSystemMessage( prisoner.sendSystemMessage(
Component.literal( Component.translatable(
"Your guard has been eliminated! You are free!" "entity.tiedup.guard.eliminated_free"
).withStyle(ChatFormatting.GREEN, ChatFormatting.BOLD) ).withStyle(ChatFormatting.GREEN, ChatFormatting.BOLD)
); );
} }

View File

@@ -447,8 +447,8 @@ public class EntityMaid extends EntityKidnapperElite {
player.position().distanceTo(this.position()) <= 50 player.position().distanceTo(this.position()) <= 50
) { ) {
player.sendSystemMessage( player.sendSystemMessage(
net.minecraft.network.chat.Component.literal( net.minecraft.network.chat.Component.translatable(
"The maid has died. Work is paused. A replacement will arrive in 5 minutes." "entity.tiedup.maid.died_work_paused"
).withStyle(net.minecraft.ChatFormatting.GOLD) ).withStyle(net.minecraft.ChatFormatting.GOLD)
); );
} }

View File

@@ -606,8 +606,8 @@ public class EntityMaster extends EntityKidnapperElite {
// Send warning message to pet // Send warning message to pet
pet.sendSystemMessage( pet.sendSystemMessage(
Component.literal( Component.translatable(
this.getNpcName() + " caught you trying to escape!" "entity.tiedup.master.caught_escaping", this.getNpcName()
).withStyle(Style.EMPTY.withColor(MASTER_NAME_COLOR)) ).withStyle(Style.EMPTY.withColor(MASTER_NAME_COLOR))
); );
} }

View File

@@ -200,8 +200,8 @@ public class EntitySlaveTrader extends EntityKidnapperElite {
Component.literal("[" + this.getNpcName() + "] ") Component.literal("[" + this.getNpcName() + "] ")
.withStyle(Style.EMPTY.withColor(TRADER_NAME_COLOR)) .withStyle(Style.EMPTY.withColor(TRADER_NAME_COLOR))
.append( .append(
Component.literal( Component.translatable(
"You don't have a trader token. Leave now, or I'll make you leave." "entity.tiedup.trader.no_token_warning"
).withStyle(ChatFormatting.RED) ).withStyle(ChatFormatting.RED)
) )
); );
@@ -711,8 +711,8 @@ public class EntitySlaveTrader extends EntityKidnapperElite {
ServerLevel level, ServerLevel level,
BlockPos campCenter BlockPos campCenter
) { ) {
Component message = Component.literal( Component message = Component.translatable(
"A slave trader camp has been destroyed!" "entity.tiedup.trader.camp_destroyed"
).withStyle(ChatFormatting.GOLD, ChatFormatting.BOLD); ).withStyle(ChatFormatting.GOLD, ChatFormatting.BOLD);
// Send to all players within 200 blocks // Send to all players within 200 blocks

View File

@@ -93,15 +93,15 @@ public class MerchantTrade {
*/ */
public Component getPriceDisplay() { public Component getPriceDisplay() {
if (ingotPrice > 0 && nuggetPrice > 0) { if (ingotPrice > 0 && nuggetPrice > 0) {
return Component.literal( return Component.translatable(
ingotPrice + " gold + " + nuggetPrice + " nuggets" "entity.tiedup.trade.price_both", ingotPrice, nuggetPrice
); );
} else if (ingotPrice > 0) { } else if (ingotPrice > 0) {
return Component.literal(ingotPrice + " gold"); return Component.translatable("entity.tiedup.trade.price_gold", ingotPrice);
} else if (nuggetPrice > 0) { } else if (nuggetPrice > 0) {
return Component.literal(nuggetPrice + " nuggets"); return Component.translatable("entity.tiedup.trade.price_nuggets", nuggetPrice);
} else { } else {
return Component.literal("Free"); return Component.translatable("entity.tiedup.trade.price_free");
} }
} }

View File

@@ -202,8 +202,8 @@ public class GuardMonitorGoal extends Goal {
); );
prisoner.sendSystemMessage( prisoner.sendSystemMessage(
Component.literal( Component.translatable(
"You are too far from your guard! Return within 15 seconds or escape will be triggered!" "goal.tiedup.guard_monitor.too_far"
).withStyle(ChatFormatting.RED, ChatFormatting.BOLD) ).withStyle(ChatFormatting.RED, ChatFormatting.BOLD)
); );
@@ -227,8 +227,8 @@ public class GuardMonitorGoal extends Goal {
); );
prisoner.sendSystemMessage( prisoner.sendSystemMessage(
Component.literal( Component.translatable(
"You returned to your guard. Stay close!" "goal.tiedup.guard_monitor.returned"
).withStyle(ChatFormatting.YELLOW) ).withStyle(ChatFormatting.YELLOW)
); );
} }

View File

@@ -604,8 +604,8 @@ public class KidnapperDecideNextActionGoal extends Goal {
); );
player.sendSystemMessage( player.sendSystemMessage(
Component.literal( Component.translatable(
"You're still tied up - struggle to break free!" "goal.tiedup.kidnapper_decide.still_tied"
).withStyle(ChatFormatting.YELLOW) ).withStyle(ChatFormatting.YELLOW)
); );

View File

@@ -351,14 +351,14 @@ public class KidnapperWaitForBuyerGoal extends Goal {
); );
Component announcement = Component.literal("") Component announcement = Component.literal("")
.append(Component.literal("[SALE] ").withStyle(ChatFormatting.GOLD)) .append(Component.translatable("goal.tiedup.kidnapper_sale.tag").withStyle(ChatFormatting.GOLD))
.append( .append(
Component.literal(this.kidnapper.getNpcName()).withStyle( Component.literal(this.kidnapper.getNpcName()).withStyle(
ChatFormatting.RED ChatFormatting.RED
) )
) )
.append( .append(
Component.literal(" is selling ").withStyle( Component.translatable("goal.tiedup.kidnapper_sale.is_selling").withStyle(
ChatFormatting.YELLOW ChatFormatting.YELLOW
) )
) )
@@ -367,13 +367,13 @@ public class KidnapperWaitForBuyerGoal extends Goal {
ChatFormatting.AQUA ChatFormatting.AQUA
) )
) )
.append(Component.literal(" for ").withStyle(ChatFormatting.YELLOW)) .append(Component.translatable("goal.tiedup.kidnapper_sale.for").withStyle(ChatFormatting.YELLOW))
.append( .append(
Component.literal(price.toDisplayString()).withStyle( Component.literal(price.toDisplayString()).withStyle(
ChatFormatting.GREEN ChatFormatting.GREEN
) )
) )
.append(Component.literal(" at ").withStyle(ChatFormatting.YELLOW)) .append(Component.translatable("goal.tiedup.kidnapper_sale.at").withStyle(ChatFormatting.YELLOW))
.append( .append(
Component.literal(location).withStyle(ChatFormatting.WHITE) Component.literal(location).withStyle(ChatFormatting.WHITE)
); );

View File

@@ -331,9 +331,9 @@ public class MaidDeliverCaptiveGoal extends Goal {
buyerEntity.getName().getString() buyerEntity.getName().getString()
); );
buyerEntity.sendSystemMessage( buyerEntity.sendSystemMessage(
net.minecraft.network.chat.Component.literal( net.minecraft.network.chat.Component.translatable(
captiveEntity.getName().getString() + "goal.tiedup.maid_deliver.on_leash",
" is now on your leash." captiveEntity.getName().getString()
).withStyle(net.minecraft.ChatFormatting.GREEN) ).withStyle(net.minecraft.ChatFormatting.GREEN)
); );
} else { } else {
@@ -342,9 +342,9 @@ public class MaidDeliverCaptiveGoal extends Goal {
); );
kidnappedState.free(true); kidnappedState.free(true);
buyerEntity.sendSystemMessage( buyerEntity.sendSystemMessage(
net.minecraft.network.chat.Component.literal( net.minecraft.network.chat.Component.translatable(
captiveEntity.getName().getString() + "goal.tiedup.maid_deliver.delivered",
" has been delivered to you." captiveEntity.getName().getString()
).withStyle(net.minecraft.ChatFormatting.GREEN) ).withStyle(net.minecraft.ChatFormatting.GREEN)
); );
} }

View File

@@ -200,13 +200,13 @@ public class MaidAssignTaskGoal extends Goal {
// Notify prisoner // Notify prisoner
prisoner.sendSystemMessage( prisoner.sendSystemMessage(
net.minecraft.network.chat.Component.literal( net.minecraft.network.chat.Component.translatable(
"Task assigned: " + task.getDescription() "goal.tiedup.maid_assign.task_assigned", task.getDescription()
).withStyle(net.minecraft.ChatFormatting.YELLOW) ).withStyle(net.minecraft.ChatFormatting.YELLOW)
); );
prisoner.sendSystemMessage( prisoner.sendSystemMessage(
net.minecraft.network.chat.Component.literal( net.minecraft.network.chat.Component.translatable(
"Reward: " + task.getValue() + " emeralds toward your debt." "goal.tiedup.maid_assign.task_reward", task.getValue()
).withStyle(net.minecraft.ChatFormatting.GRAY) ).withStyle(net.minecraft.ChatFormatting.GRAY)
); );
@@ -289,8 +289,8 @@ public class MaidAssignTaskGoal extends Goal {
} }
prisoner.sendSystemMessage( prisoner.sendSystemMessage(
net.minecraft.network.chat.Component.literal( net.minecraft.network.chat.Component.translatable(
"Your debt is paid. You are FREE!" "goal.tiedup.maid.debt_paid_free"
).withStyle( ).withStyle(
net.minecraft.ChatFormatting.GREEN, net.minecraft.ChatFormatting.GREEN,
net.minecraft.ChatFormatting.BOLD net.minecraft.ChatFormatting.BOLD

View File

@@ -346,8 +346,8 @@ public class MaidExtractGoal extends Goal {
// 7. Notify prisoner // 7. Notify prisoner
prisoner.sendSystemMessage( prisoner.sendSystemMessage(
net.minecraft.network.chat.Component.literal( net.minecraft.network.chat.Component.translatable(
"You have been extracted for labor. Complete your task: " + "goal.tiedup.maid_extract.extracted",
task.getDescription() task.getDescription()
).withStyle(net.minecraft.ChatFormatting.YELLOW) ).withStyle(net.minecraft.ChatFormatting.YELLOW)
); );

View File

@@ -146,8 +146,8 @@ public class MaidIdleGoal extends Goal {
labor.completeTask(currentTime); labor.completeTask(currentTime);
prisoner.sendSystemMessage( prisoner.sendSystemMessage(
net.minecraft.network.chat.Component.literal( net.minecraft.network.chat.Component.translatable(
"Task complete! Walk back to camp." "goal.tiedup.maid_idle.task_complete"
).withStyle(net.minecraft.ChatFormatting.GREEN) ).withStyle(net.minecraft.ChatFormatting.GREEN)
); );
@@ -207,17 +207,16 @@ public class MaidIdleGoal extends Goal {
// Max punishment - fail task // Max punishment - fail task
labor.failTask(currentTime); labor.failTask(currentTime);
prisoner.sendSystemMessage( prisoner.sendSystemMessage(
net.minecraft.network.chat.Component.literal( net.minecraft.network.chat.Component.translatable(
"Task failed due to inactivity! You will be returned to your cell." "goal.tiedup.maid_idle.task_failed"
).withStyle(net.minecraft.ChatFormatting.RED) ).withStyle(net.minecraft.ChatFormatting.RED)
); );
} else { } else {
// Warning // Warning
prisoner.sendSystemMessage( prisoner.sendSystemMessage(
net.minecraft.network.chat.Component.literal( net.minecraft.network.chat.Component.translatable(
"Warning: Work or face punishment! (" + "goal.tiedup.maid_idle.inactivity_warning",
shockLevel + shockLevel
"/3)"
).withStyle(net.minecraft.ChatFormatting.YELLOW) ).withStyle(net.minecraft.ChatFormatting.YELLOW)
); );

View File

@@ -165,18 +165,16 @@ public class MaidInitPrisonerGoal extends Goal {
// 6. Notify prisoner // 6. Notify prisoner
prisoner.sendSystemMessage( prisoner.sendSystemMessage(
net.minecraft.network.chat.Component.literal( net.minecraft.network.chat.Component.translatable(
String.format( "goal.tiedup.maid_init.imprisoned",
"You have been imprisoned. Your debt: %d emeralds.",
totalRansom totalRansom
)
).withStyle(net.minecraft.ChatFormatting.RED) ).withStyle(net.minecraft.ChatFormatting.RED)
); );
if (!confiscated.isEmpty()) { if (!confiscated.isEmpty()) {
prisoner.sendSystemMessage( prisoner.sendSystemMessage(
net.minecraft.network.chat.Component.literal( net.minecraft.network.chat.Component.translatable(
"Your valuables have been confiscated." "goal.tiedup.maid_init.confiscated"
).withStyle(net.minecraft.ChatFormatting.GRAY) ).withStyle(net.minecraft.ChatFormatting.GRAY)
); );
} }

View File

@@ -671,8 +671,8 @@ public class MaidReturnGoal extends Goal {
} }
prisoner.sendSystemMessage( prisoner.sendSystemMessage(
net.minecraft.network.chat.Component.literal( net.minecraft.network.chat.Component.translatable(
"Your debt is paid. You are FREE!" "goal.tiedup.maid.debt_paid_free"
).withStyle( ).withStyle(
net.minecraft.ChatFormatting.GREEN, net.minecraft.ChatFormatting.GREEN,
net.minecraft.ChatFormatting.BOLD net.minecraft.ChatFormatting.BOLD

View File

@@ -124,11 +124,10 @@ public class MasterInventoryInspectGoal extends Goal {
ServerPlayer pet = master.getPetPlayer(); ServerPlayer pet = master.getPetPlayer();
if (pet != null && !confiscatedItems.isEmpty()) { if (pet != null && !confiscatedItems.isEmpty()) {
pet.sendSystemMessage( pet.sendSystemMessage(
Component.literal( Component.translatable(
master.getNpcName() + "goal.tiedup.master_inspect.confiscated",
" confiscated " + master.getNpcName(),
confiscatedItems.size() + confiscatedItems.size()
" contraband item(s) from you!"
).withStyle( ).withStyle(
Style.EMPTY.withColor(EntityMaster.MASTER_NAME_COLOR) Style.EMPTY.withColor(EntityMaster.MASTER_NAME_COLOR)
) )
@@ -180,8 +179,8 @@ public class MasterInventoryInspectGoal extends Goal {
*/ */
private void performInspection(ServerPlayer pet) { private void performInspection(ServerPlayer pet) {
pet.sendSystemMessage( pet.sendSystemMessage(
Component.literal( Component.translatable(
master.getNpcName() + " is inspecting your inventory..." "goal.tiedup.master_inspect.inspecting", master.getNpcName()
).withStyle(Style.EMPTY.withColor(0xFFFF00)) ).withStyle(Style.EMPTY.withColor(0xFFFF00))
); );

View File

@@ -331,8 +331,8 @@ public class MasterTaskAssignGoal extends Goal {
// FIX: Use MessageDispatcher for consistency with earplug system // FIX: Use MessageDispatcher for consistency with earplug system
MessageDispatcher.sendChat( MessageDispatcher.sendChat(
pet, pet,
Component.literal( Component.translatable(
master.getNpcName() + ": \"" + message + "\"" "goal.tiedup.master_assign.task_speech", master.getNpcName(), message
).withStyle(Style.EMPTY.withColor(EntityMaster.MASTER_NAME_COLOR)) ).withStyle(Style.EMPTY.withColor(EntityMaster.MASTER_NAME_COLOR))
); );

View File

@@ -269,8 +269,8 @@ public class MasterTaskWatchGoal extends Goal {
if (remainingSec > 0) { if (remainingSec > 0) {
MessageDispatcher.sendActionBar( MessageDispatcher.sendActionBar(
pet, pet,
Component.literal( Component.translatable(
task.name() + " - " + remainingSec + "s remaining" "goal.tiedup.master_watch.time_remaining", task.name(), remainingSec
).withStyle(Style.EMPTY.withColor(0xFFAA00)) ).withStyle(Style.EMPTY.withColor(0xFFAA00))
); );
} }
@@ -357,8 +357,8 @@ public class MasterTaskWatchGoal extends Goal {
) { ) {
MessageDispatcher.sendChat( MessageDispatcher.sendChat(
pet, pet,
Component.literal( Component.translatable(
master.getNpcName() + ": \"I'm waiting...\"" "goal.tiedup.master_watch.speak_waiting", master.getNpcName()
).withStyle( ).withStyle(
Style.EMPTY.withColor( Style.EMPTY.withColor(
EntityMaster.MASTER_NAME_COLOR EntityMaster.MASTER_NAME_COLOR
@@ -384,8 +384,8 @@ public class MasterTaskWatchGoal extends Goal {
.nextInt(demandWarnings.length)]; .nextInt(demandWarnings.length)];
MessageDispatcher.sendChat( MessageDispatcher.sendChat(
pet, pet,
Component.literal( Component.translatable(
master.getNpcName() + ": \"" + warning + "\"" "goal.tiedup.master_watch.demand_warning", master.getNpcName(), warning
).withStyle( ).withStyle(
Style.EMPTY.withColor( Style.EMPTY.withColor(
EntityMaster.MASTER_NAME_COLOR EntityMaster.MASTER_NAME_COLOR
@@ -431,8 +431,8 @@ public class MasterTaskWatchGoal extends Goal {
String message = messages[master.getRandom().nextInt(messages.length)]; String message = messages[master.getRandom().nextInt(messages.length)];
MessageDispatcher.sendChat( MessageDispatcher.sendChat(
pet, pet,
Component.literal( Component.translatable(
master.getNpcName() + ": \"" + message + "\"" "goal.tiedup.master_watch.punishment", master.getNpcName(), message
).withStyle(Style.EMPTY.withColor(EntityMaster.MASTER_NAME_COLOR)) ).withStyle(Style.EMPTY.withColor(EntityMaster.MASTER_NAME_COLOR))
); );

View File

@@ -450,8 +450,8 @@ public class NpcGuardCommandGoal extends Goal {
if (player.getUUID().equals(commanderUUID)) { if (player.getUUID().equals(commanderUUID)) {
String slaveName = slave.getNpcName(); String slaveName = slave.getNpcName();
player.displayClientMessage( player.displayClientMessage(
net.minecraft.network.chat.Component.literal( net.minecraft.network.chat.Component.translatable(
npc.getNpcName() + " is chasing " + slaveName + "!" "goal.tiedup.guard_command.chasing", npc.getNpcName(), slaveName
).withStyle(net.minecraft.ChatFormatting.RED), ).withStyle(net.minecraft.ChatFormatting.RED),
true // Action bar true // Action bar
); );
@@ -545,8 +545,8 @@ public class NpcGuardCommandGoal extends Goal {
// Send alert message (could be enhanced with dialogue system) // Send alert message (could be enhanced with dialogue system)
String threatName = threat.getName().getString(); String threatName = threat.getName().getString();
player.displayClientMessage( player.displayClientMessage(
net.minecraft.network.chat.Component.literal( net.minecraft.network.chat.Component.translatable(
npc.getNpcName() + " spotted: " + threatName + "!" "goal.tiedup.guard_command.spotted", npc.getNpcName(), threatName
).withStyle(net.minecraft.ChatFormatting.YELLOW), ).withStyle(net.minecraft.ChatFormatting.YELLOW),
true // Action bar true // Action bar
); );

View File

@@ -185,13 +185,13 @@ public class TraderSellGoal extends Goal {
); );
potentialBuyer.sendSystemMessage( potentialBuyer.sendSystemMessage(
Component.literal( Component.translatable(
"[" + trader.getNpcName() + "] " + greeting "goal.tiedup.trader_sell.greeting", trader.getNpcName(), greeting
).withStyle(net.minecraft.ChatFormatting.GOLD) ).withStyle(net.minecraft.ChatFormatting.GOLD)
); );
potentialBuyer.sendSystemMessage( potentialBuyer.sendSystemMessage(
Component.literal("Right-click me to browse my stock.").withStyle( Component.translatable("goal.tiedup.trader_sell.browse_hint").withStyle(
net.minecraft.ChatFormatting.GRAY net.minecraft.ChatFormatting.GRAY
) )
); );

View File

@@ -165,8 +165,8 @@ public class MaidPrisonInteraction {
sayToPlayer(player, "Very well. Here are your tools."); sayToPlayer(player, "Very well. Here are your tools.");
player.sendSystemMessage( player.sendSystemMessage(
Component.literal( Component.translatable(
"The maid manually assigns you to: " + task.getDescription() "entity.tiedup.maid.manual_assign", task.getDescription()
).withStyle(ChatFormatting.YELLOW) ).withStyle(ChatFormatting.YELLOW)
); );
@@ -206,8 +206,8 @@ public class MaidPrisonInteraction {
sayToPlayer(worker, "Good. You've completed your task."); sayToPlayer(worker, "Good. You've completed your task.");
worker.sendSystemMessage( worker.sendSystemMessage(
Component.literal( Component.translatable(
"A Maid will come to collect you shortly." "entity.tiedup.maid.collect_shortly"
).withStyle(ChatFormatting.YELLOW) ).withStyle(ChatFormatting.YELLOW)
); );
@@ -229,13 +229,13 @@ public class MaidPrisonInteraction {
@Nullable LaborRecord laborRecord @Nullable LaborRecord laborRecord
) { ) {
player.sendSystemMessage( player.sendSystemMessage(
Component.literal("=== Labor Status ===").withStyle( Component.translatable("entity.tiedup.maid.labor_status_header").withStyle(
ChatFormatting.GOLD ChatFormatting.GOLD
) )
); );
player.sendSystemMessage( player.sendSystemMessage(
Component.literal("State: " + record.getState().name()).withStyle( Component.translatable("entity.tiedup.maid.labor_status_state", record.getState().name()).withStyle(
ChatFormatting.GRAY ChatFormatting.GRAY
) )
); );
@@ -243,13 +243,13 @@ public class MaidPrisonInteraction {
if (laborRecord != null && laborRecord.getTask() != null) { if (laborRecord != null && laborRecord.getTask() != null) {
LaborTask task = laborRecord.getTask(); LaborTask task = laborRecord.getTask();
player.sendSystemMessage( player.sendSystemMessage(
Component.literal("Task: " + task.getDescription()).withStyle( Component.translatable("entity.tiedup.maid.labor_status_task", task.getDescription()).withStyle(
ChatFormatting.GRAY ChatFormatting.GRAY
) )
); );
player.sendSystemMessage( player.sendSystemMessage(
Component.literal( Component.translatable(
"Progress: " + task.getProgress() + "/" + task.getQuota() "entity.tiedup.maid.labor_status_progress", task.getProgress(), task.getQuota()
).withStyle(ChatFormatting.GRAY) ).withStyle(ChatFormatting.GRAY)
); );
} }
@@ -262,8 +262,8 @@ public class MaidPrisonInteraction {
RansomRecord ransom = manager.getRansomRecord(player.getUUID()); RansomRecord ransom = manager.getRansomRecord(player.getUUID());
int remaining = ransom != null ? ransom.getRemainingDebt() : 0; int remaining = ransom != null ? ransom.getRemainingDebt() : 0;
player.sendSystemMessage( player.sendSystemMessage(
Component.literal( Component.translatable(
"Remaining debt: " + remaining + " emeralds" "entity.tiedup.maid.labor_status_debt", remaining
).withStyle(ChatFormatting.GRAY) ).withStyle(ChatFormatting.GRAY)
); );
@@ -273,8 +273,8 @@ public class MaidPrisonInteraction {
laborRecord.getPhase() == LaborRecord.WorkPhase.PENDING_EXTRACTION laborRecord.getPhase() == LaborRecord.WorkPhase.PENDING_EXTRACTION
) { ) {
player.sendSystemMessage( player.sendSystemMessage(
Component.literal( Component.translatable(
"Shift+Right-Click to manually start task" "entity.tiedup.maid.labor_hint_start_task"
).withStyle(ChatFormatting.YELLOW) ).withStyle(ChatFormatting.YELLOW)
); );
} else if ( } else if (
@@ -283,8 +283,8 @@ public class MaidPrisonInteraction {
laborRecord.getTask().isComplete() laborRecord.getTask().isComplete()
) { ) {
player.sendSystemMessage( player.sendSystemMessage(
Component.literal( Component.translatable(
"Shift+Right-Click to manually turn in task" "entity.tiedup.maid.labor_hint_turn_in"
).withStyle(ChatFormatting.GREEN) ).withStyle(ChatFormatting.GREEN)
); );
} }

View File

@@ -199,8 +199,8 @@ public class MasterPetManager {
// Send message to player // Send message to player
player.sendSystemMessage( player.sendSystemMessage(
Component.literal( Component.translatable(
"You are free! Your master " + master.getNpcName() + " is gone." "entity.tiedup.master.pet_freed", master.getNpcName()
).withStyle(Style.EMPTY.withColor(0x00FF00)) ).withStyle(Style.EMPTY.withColor(0x00FF00))
); );
} }

View File

@@ -89,8 +89,8 @@ public class CampChestHandler {
if (entity instanceof Player player) { if (entity instanceof Player player) {
player.displayClientMessage( player.displayClientMessage(
Component.literal( Component.translatable(
"This chest is locked by the camp!" "msg.tiedup.event.chest_locked_by_camp"
).withStyle(ChatFormatting.RED), ).withStyle(ChatFormatting.RED),
true true
); );

View File

@@ -286,10 +286,9 @@ public class CampManagementHandler {
.getPlayer(prisonerId); .getPlayer(prisonerId);
if (player != null) { if (player != null) {
player.sendSystemMessage( player.sendSystemMessage(
Component.literal( Component.translatable(
"A new maid, " + "msg.tiedup.event.new_maid_arrived",
maidName + maidName
", has arrived. Work resumes."
).withStyle(ChatFormatting.GOLD) ).withStyle(ChatFormatting.GOLD)
); );
} }

View File

@@ -75,10 +75,10 @@ public class CampNpcProtectionHandler {
// Send warning message to player // Send warning message to player
player.sendSystemMessage( player.sendSystemMessage(
Component.literal( Component.translatable(
isTrader isTrader
? "The camp defends their leader! You are now under attack!" ? "msg.tiedup.event.camp_defends_trader"
: "The camp defends their servant! You are now under attack!" : "msg.tiedup.event.camp_defends_maid"
).withStyle(ChatFormatting.RED, ChatFormatting.BOLD) ).withStyle(ChatFormatting.RED, ChatFormatting.BOLD)
); );
} }

View File

@@ -48,8 +48,8 @@ public class GraceEventHandler {
record.setProtectionExpiry(0); record.setProtectionExpiry(0);
player.displayClientMessage( player.displayClientMessage(
Component.literal( Component.translatable(
"You attacked a kidnapper - protection lost!" "msg.tiedup.event.grace_lost"
).withStyle(ChatFormatting.RED), ).withStyle(ChatFormatting.RED),
true true
); );

View File

@@ -209,12 +209,10 @@ public class LaborAttackPunishmentHandler {
manager.increaseDebt(prisoner.getUUID(), DEBT_INCREASE_PER_ATTACK); manager.increaseDebt(prisoner.getUUID(), DEBT_INCREASE_PER_ATTACK);
prisoner.sendSystemMessage( prisoner.sendSystemMessage(
Component.literal( Component.translatable(
String.format( "msg.tiedup.event.debt_increased",
"Your debt has increased by %d emeralds for attacking %s!",
DEBT_INCREASE_PER_ATTACK, DEBT_INCREASE_PER_ATTACK,
targetName targetName
)
).withStyle(ChatFormatting.RED, ChatFormatting.BOLD) ).withStyle(ChatFormatting.RED, ChatFormatting.BOLD)
); );
} }
@@ -282,8 +280,8 @@ public class LaborAttackPunishmentHandler {
// 4. Warning message // 4. Warning message
prisoner.sendSystemMessage( prisoner.sendSystemMessage(
Component.literal( Component.translatable(
"Your task has been marked as failed. You will not be paid for your work." "msg.tiedup.event.task_failed"
).withStyle(ChatFormatting.DARK_RED) ).withStyle(ChatFormatting.DARK_RED)
); );
@@ -315,8 +313,8 @@ public class LaborAttackPunishmentHandler {
laborRecord.setEscortMaidId(null); laborRecord.setEscortMaidId(null);
prisoner.sendSystemMessage( prisoner.sendSystemMessage(
Component.literal( Component.translatable(
"You have been returned to your cell for your insolence!" "msg.tiedup.event.returned_to_cell"
).withStyle(ChatFormatting.RED, ChatFormatting.BOLD) ).withStyle(ChatFormatting.RED, ChatFormatting.BOLD)
); );

View File

@@ -363,8 +363,8 @@ public class PlayerStateEventHandler {
// Send death escape message if applicable // Send death escape message if applicable
if (pendingDeathEscapeMessage.remove(player.getUUID())) { if (pendingDeathEscapeMessage.remove(player.getUUID())) {
player.sendSystemMessage( player.sendSystemMessage(
net.minecraft.network.chat.Component.literal( net.minecraft.network.chat.Component.translatable(
"You died and escaped captivity. Your items remain in the camp chest." "msg.tiedup.event.death_escape"
).withStyle(net.minecraft.ChatFormatting.YELLOW) ).withStyle(net.minecraft.ChatFormatting.YELLOW)
); );
} }

View File

@@ -473,7 +473,7 @@ public class BondageItemRestrictionHandler {
if (state != null && state.isGagged()) { if (state != null && state.isGagged()) {
event.setCanceled(true); event.setCanceled(true);
player.displayClientMessage( player.displayClientMessage(
Component.literal("You can't eat with a gag on.").withStyle( Component.translatable("msg.tiedup.event.cant_eat_gagged").withStyle(
ChatFormatting.RED ChatFormatting.RED
), ),
true true

View File

@@ -79,7 +79,7 @@ public class LaborToolProtectionHandler {
); );
} else { } else {
player.displayClientMessage( player.displayClientMessage(
Component.literal("You cannot drop labor tools!"), Component.translatable("msg.tiedup.event.cant_drop_labor_tools"),
true true
); );
} }
@@ -124,7 +124,7 @@ public class LaborToolProtectionHandler {
); );
} else { } else {
player.displayClientMessage( player.displayClientMessage(
Component.literal("You cannot store labor tools!"), Component.translatable("msg.tiedup.event.cant_store_labor_tools"),
true true
); );
} }

View File

@@ -77,7 +77,7 @@ public class PetPlayRestrictionHandler {
sendThrottledMessage( sendThrottledMessage(
player, player,
"You cannot eat from your hand! Use a bowl." "msg.tiedup.petplay.cannot_eat_hand"
); );
TiedUpMod.LOGGER.debug( TiedUpMod.LOGGER.debug(
@@ -175,7 +175,7 @@ public class PetPlayRestrictionHandler {
sendThrottledMessage( sendThrottledMessage(
player, player,
"You cannot sleep in a bed! Use your pet bed." "msg.tiedup.petplay.cannot_sleep_bed"
); );
TiedUpMod.LOGGER.debug( TiedUpMod.LOGGER.debug(
@@ -222,8 +222,8 @@ public class PetPlayRestrictionHandler {
// Start sleeping (simplified - real implementation would need proper sleep mechanics) // Start sleeping (simplified - real implementation would need proper sleep mechanics)
serverPlayer.sendSystemMessage( serverPlayer.sendSystemMessage(
Component.literal( Component.translatable(
"You curl up in your pet bed..." "msg.tiedup.petplay.curl_up_bed"
).withStyle(Style.EMPTY.withColor(0x888888)) ).withStyle(Style.EMPTY.withColor(0x888888))
); );
@@ -242,7 +242,7 @@ public class PetPlayRestrictionHandler {
} else { } else {
sendThrottledMessage( sendThrottledMessage(
player, player,
"You can only sleep at night or during thunderstorms." "msg.tiedup.petplay.sleep_time_only"
); );
} }
} }
@@ -325,14 +325,14 @@ public class PetPlayRestrictionHandler {
/** /**
* Send a message with cooldown to prevent spam. * Send a message with cooldown to prevent spam.
*/ */
private static void sendThrottledMessage(Player player, String message) { private static void sendThrottledMessage(Player player, String translationKey) {
long now = System.currentTimeMillis(); long now = System.currentTimeMillis();
Long lastTime = lastMessageTime.get(player.getUUID()); Long lastTime = lastMessageTime.get(player.getUUID());
if (lastTime == null || now - lastTime > MESSAGE_COOLDOWN_MS) { if (lastTime == null || now - lastTime > MESSAGE_COOLDOWN_MS) {
lastMessageTime.put(player.getUUID(), now); lastMessageTime.put(player.getUUID(), now);
player.sendSystemMessage( player.sendSystemMessage(
Component.literal(message).withStyle( Component.translatable(translationKey).withStyle(
Style.EMPTY.withColor(EntityMaster.MASTER_NAME_COLOR) Style.EMPTY.withColor(EntityMaster.MASTER_NAME_COLOR)
) )
); );

View File

@@ -63,7 +63,7 @@ public class ChatEventHandler {
if (!gagStack.isEmpty() && isGagItem) { if (!gagStack.isEmpty() && isGagItem) {
String originalMessage = event.getRawText(); String originalMessage = event.getRawText();
// V2: get material from component, V1 fallback: from ItemGag // V2: get material from GaggingComponent
GagMaterial material = null; GagMaterial material = null;
if (gaggingComp != null) { if (gaggingComp != null) {
material = gaggingComp.getMaterial(); material = gaggingComp.getMaterial();

View File

@@ -75,20 +75,14 @@ public class GenericKnife extends Item implements IKnife {
// Show cutting speed // Show cutting speed
tooltip.add( tooltip.add(
Component.literal("Cutting speed: " + speed + " res/s").withStyle( Component.translatable("item.tiedup.knife.cutting_speed", speed)
ChatFormatting.GRAY .withStyle(ChatFormatting.GRAY)
)
); );
// Show cutting time remaining // Show cutting time remaining
tooltip.add( tooltip.add(
Component.literal( Component.translatable("item.tiedup.knife.cutting_time", cuttingSeconds, remaining)
"Cutting time: " + .withStyle(ChatFormatting.DARK_GRAY)
cuttingSeconds +
"s (" +
remaining +
" total res)"
).withStyle(ChatFormatting.DARK_GRAY)
); );
} }

View File

@@ -36,12 +36,12 @@ public class ItemCellKey extends Item {
TooltipFlag flag TooltipFlag flag
) { ) {
tooltip.add( tooltip.add(
Component.literal("Unlocks any Iron Bar Door").withStyle( Component.translatable("item.tiedup.cell_key.desc").withStyle(
ChatFormatting.GRAY ChatFormatting.GRAY
) )
); );
tooltip.add( tooltip.add(
Component.literal("Does not work on bondage items").withStyle( Component.translatable("item.tiedup.cell_key.restriction").withStyle(
ChatFormatting.DARK_GRAY ChatFormatting.DARK_GRAY
) )
); );

View File

@@ -39,13 +39,8 @@ public class ItemGpsLocator extends ItemOwnerTarget {
if (hasTarget(stack)) { if (hasTarget(stack)) {
String displayName = resolveTargetDisplayName(stack, level); String displayName = resolveTargetDisplayName(stack, level);
tooltip.add( tooltip.add(
Component.literal("Target: ") Component.translatable("item.tiedup.gps_locator.target", displayName)
.withStyle(ChatFormatting.BLUE) .withStyle(ChatFormatting.BLUE)
.append(
Component.literal(displayName).withStyle(
ChatFormatting.WHITE
)
)
); );
} }
} }

View File

@@ -85,36 +85,25 @@ public class ItemKey extends ItemOwnerTarget {
if (hasOwner(stack)) { if (hasOwner(stack)) {
tooltip.add( tooltip.add(
Component.literal("Owner: ") Component.translatable("item.tiedup.key.owner", getOwnerName(stack))
.withStyle(ChatFormatting.GOLD) .withStyle(ChatFormatting.GOLD)
.append(
Component.literal(getOwnerName(stack)).withStyle(
ChatFormatting.WHITE
)
)
); );
} else { } else {
tooltip.add( tooltip.add(
Component.literal( Component.translatable("item.tiedup.key.unclaimed")
"Unclaimed (Right-click a collar wearer to claim)" .withStyle(ChatFormatting.GRAY)
).withStyle(ChatFormatting.GRAY)
); );
} }
if (hasTarget(stack)) { if (hasTarget(stack)) {
tooltip.add( tooltip.add(
Component.literal("Target: ") Component.translatable("item.tiedup.key.target", getTargetName(stack))
.withStyle(ChatFormatting.BLUE) .withStyle(ChatFormatting.BLUE)
.append(
Component.literal(getTargetName(stack)).withStyle(
ChatFormatting.WHITE
)
)
); );
} }
tooltip.add( tooltip.add(
Component.literal("Right-click a collared player to toggle LOCK") Component.translatable("item.tiedup.key.hint")
.withStyle(ChatFormatting.DARK_GRAY) .withStyle(ChatFormatting.DARK_GRAY)
.withStyle(ChatFormatting.ITALIC) .withStyle(ChatFormatting.ITALIC)
); );

View File

@@ -63,16 +63,15 @@ public class ItemLockpick extends Item {
int remaining = stack.getMaxDamage() - stack.getDamageValue(); int remaining = stack.getMaxDamage() - stack.getDamageValue();
tooltip.add( tooltip.add(
Component.literal( Component.translatable("item.tiedup.lockpick.uses", remaining, stack.getMaxDamage())
"Uses: " + remaining + "/" + stack.getMaxDamage() .withStyle(ChatFormatting.DARK_GRAY)
).withStyle(ChatFormatting.DARK_GRAY)
); );
// LOW FIX: Removed server config access from client tooltip (desync issue) // LOW FIX: Removed server config access from client tooltip (desync issue)
// Success/break chances depend on server config, not client config // Success/break chances depend on server config, not client config
// Displaying client config values here would be misleading in multiplayer // Displaying client config values here would be misleading in multiplayer
tooltip.add( tooltip.add(
Component.literal("Success/break chances: Check server config") Component.translatable("item.tiedup.lockpick.chances_hint")
.withStyle(ChatFormatting.GRAY) .withStyle(ChatFormatting.GRAY)
.withStyle(ChatFormatting.ITALIC) .withStyle(ChatFormatting.ITALIC)
); );
@@ -354,11 +353,11 @@ public class ItemLockpick extends Item {
) { ) {
if (player.getServer() == null) return; if (player.getServer() == null) return;
Component warning = Component.literal("ALERT: ") Component warning = Component.translatable("item.tiedup.lockpick.alert_prefix")
.withStyle(ChatFormatting.RED, ChatFormatting.BOLD) .withStyle(ChatFormatting.RED, ChatFormatting.BOLD)
.append( .append(
Component.literal( Component.translatable(
player.getName().getString() + " tried to pick a lock!" "item.tiedup.lockpick.alert_attempt", player.getName().getString()
).withStyle(ChatFormatting.GOLD) ).withStyle(ChatFormatting.GOLD)
); );

View File

@@ -60,20 +60,17 @@ public class ItemRag extends Item {
int ticksRemaining = getWetTime(stack); int ticksRemaining = getWetTime(stack);
int secondsRemaining = ticksRemaining / 20; int secondsRemaining = ticksRemaining / 20;
tooltip.add( tooltip.add(
Component.literal("Soaked with chloroform").withStyle( Component.translatable("item.tiedup.rag.soaked")
ChatFormatting.GREEN .withStyle(ChatFormatting.GREEN)
)
); );
tooltip.add( tooltip.add(
Component.literal( Component.translatable("item.tiedup.rag.evaporates", secondsRemaining)
"Evaporates in: " + secondsRemaining + "s" .withStyle(ChatFormatting.GRAY)
).withStyle(ChatFormatting.GRAY)
); );
} else { } else {
tooltip.add( tooltip.add(
Component.literal("Dry - needs chloroform").withStyle( Component.translatable("item.tiedup.rag.dry")
ChatFormatting.GRAY .withStyle(ChatFormatting.GRAY)
)
); );
} }
} }

View File

@@ -47,20 +47,18 @@ public class ItemShockerController extends ItemOwnerTarget {
if (isBroadcastEnabled(stack)) { if (isBroadcastEnabled(stack)) {
tooltip.add( tooltip.add(
Component.literal("MODE: BROADCAST").withStyle( Component.translatable("item.tiedup.shocker.mode_broadcast")
ChatFormatting.DARK_RED .withStyle(ChatFormatting.DARK_RED)
)
); );
tooltip.add( tooltip.add(
Component.literal("(Affects ALL your slaves in radius)") Component.translatable("item.tiedup.shocker.broadcast_desc")
.withStyle(ChatFormatting.GRAY) .withStyle(ChatFormatting.GRAY)
.withStyle(ChatFormatting.ITALIC) .withStyle(ChatFormatting.ITALIC)
); );
} else { } else {
tooltip.add( tooltip.add(
Component.literal("MODE: TARGETED").withStyle( Component.translatable("item.tiedup.shocker.mode_targeted")
ChatFormatting.BLUE .withStyle(ChatFormatting.BLUE)
)
); );
if (hasTarget(stack)) { if (hasTarget(stack)) {
String displayName = getTargetName(stack); String displayName = getTargetName(stack);
@@ -102,7 +100,7 @@ public class ItemShockerController extends ItemOwnerTarget {
if (isDisconnected) { if (isDisconnected) {
targetComp.append( targetComp.append(
Component.literal(" [FREED]") Component.translatable("item.tiedup.shocker.freed")
.withStyle(ChatFormatting.RED) .withStyle(ChatFormatting.RED)
.withStyle(ChatFormatting.BOLD) .withStyle(ChatFormatting.BOLD)
); );
@@ -110,20 +108,18 @@ public class ItemShockerController extends ItemOwnerTarget {
tooltip.add(targetComp); tooltip.add(targetComp);
} else { } else {
tooltip.add( tooltip.add(
Component.literal(" > No target connected").withStyle( Component.translatable("item.tiedup.shocker.no_target")
ChatFormatting.GRAY .withStyle(ChatFormatting.GRAY)
)
); );
} }
} }
tooltip.add( tooltip.add(
Component.literal("Radius: " + getRadius(stack) + "m").withStyle( Component.translatable("item.tiedup.shocker.radius", getRadius(stack))
ChatFormatting.GREEN .withStyle(ChatFormatting.GREEN)
)
); );
tooltip.add( tooltip.add(
Component.literal("Shift + Right-click to toggle Broadcast mode") Component.translatable("item.tiedup.shocker.hint")
.withStyle(ChatFormatting.DARK_GRAY) .withStyle(ChatFormatting.DARK_GRAY)
.withStyle(ChatFormatting.ITALIC) .withStyle(ChatFormatting.ITALIC)
); );

View File

@@ -1,6 +1,7 @@
package com.tiedup.remake.items; package com.tiedup.remake.items;
import com.tiedup.remake.core.TiedUpMod; import com.tiedup.remake.core.TiedUpMod;
import net.minecraft.ChatFormatting;
import net.minecraft.nbt.CompoundTag; import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.chat.Component; import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation; import net.minecraft.resources.ResourceLocation;
@@ -38,9 +39,8 @@ public class ItemTiedUpGuide extends Item {
// Check if Patchouli is installed // Check if Patchouli is installed
if (!ModList.get().isLoaded("patchouli")) { if (!ModList.get().isLoaded("patchouli")) {
player.displayClientMessage( player.displayClientMessage(
Component.literal( Component.translatable("item.tiedup.guide.no_patchouli")
"§cPatchouli is not installed! Install it to use this guide." .withStyle(ChatFormatting.RED),
),
false false
); );
return InteractionResultHolder.fail(stack); return InteractionResultHolder.fail(stack);
@@ -52,9 +52,8 @@ public class ItemTiedUpGuide extends Item {
); );
if (guideBookItem == null) { if (guideBookItem == null) {
player.displayClientMessage( player.displayClientMessage(
Component.literal( Component.translatable("item.tiedup.guide.book_not_found")
"§cFailed to find Patchouli guide_book item." .withStyle(ChatFormatting.RED),
),
false false
); );
return InteractionResultHolder.fail(stack); return InteractionResultHolder.fail(stack);
@@ -76,7 +75,8 @@ public class ItemTiedUpGuide extends Item {
stack.shrink(1); stack.shrink(1);
player.displayClientMessage( player.displayClientMessage(
Component.literal("§aReceived TiedUp! Guide Book!"), Component.translatable("item.tiedup.guide.received")
.withStyle(ChatFormatting.GREEN),
true true
); );
} }

View File

@@ -39,25 +39,25 @@ public class ItemToken extends Item {
TooltipFlag flag TooltipFlag flag
) { ) {
tooltip.add( tooltip.add(
Component.literal("Camp Access Token").withStyle( Component.translatable("item.tiedup.token.title").withStyle(
ChatFormatting.GOLD, ChatFormatting.GOLD,
ChatFormatting.BOLD ChatFormatting.BOLD
) )
); );
tooltip.add(Component.literal("")); tooltip.add(Component.literal(""));
tooltip.add( tooltip.add(
Component.literal("Kidnappers won't target you").withStyle( Component.translatable("item.tiedup.token.effect_no_target").withStyle(
ChatFormatting.GREEN ChatFormatting.GREEN
) )
); );
tooltip.add( tooltip.add(
Component.literal("Allows trading with Slave Traders").withStyle( Component.translatable("item.tiedup.token.effect_trading").withStyle(
ChatFormatting.GREEN ChatFormatting.GREEN
) )
); );
tooltip.add(Component.literal("")); tooltip.add(Component.literal(""));
tooltip.add( tooltip.add(
Component.literal("Keep in your inventory for effect").withStyle( Component.translatable("item.tiedup.token.hint").withStyle(
ChatFormatting.GRAY, ChatFormatting.GRAY,
ChatFormatting.ITALIC ChatFormatting.ITALIC
) )

View File

@@ -157,7 +157,7 @@ public abstract class ItemOwnerTarget extends Item {
) { ) {
if (hasOwner(stack)) { if (hasOwner(stack)) {
tooltip.add( tooltip.add(
Component.literal("Owner: ") Component.translatable("item.tiedup.owner_target.owner")
.withStyle(ChatFormatting.GOLD) .withStyle(ChatFormatting.GOLD)
.append( .append(
Component.literal(getOwnerName(stack)).withStyle( Component.literal(getOwnerName(stack)).withStyle(
@@ -167,8 +167,8 @@ public abstract class ItemOwnerTarget extends Item {
); );
} else { } else {
tooltip.add( tooltip.add(
Component.literal( Component.translatable(
"Unclaimed (" + unclaimedHint + ")" "item.tiedup.owner_target.unclaimed", unclaimedHint
).withStyle(ChatFormatting.GRAY) ).withStyle(ChatFormatting.GRAY)
); );
} }

View File

@@ -1,13 +0,0 @@
package com.tiedup.remake.items.bondage3d;
/**
* Interface for items that have a 3D model configuration.
* Implement this to provide custom position, scale, and rotation for 3D rendering.
*/
public interface IHas3DModelConfig {
/**
* Get the 3D model configuration for rendering.
* @return The Model3DConfig with position, scale, and rotation offsets
*/
Model3DConfig getModelConfig();
}

View File

@@ -1,67 +0,0 @@
package com.tiedup.remake.items.bondage3d;
import java.util.Set;
/**
* Configuration immutable for a 3D item.
* Contains all parameters necessary for rendering.
*/
public record Model3DConfig(
String objPath, // "tiedup:models/obj/ball_gag/model.obj"
String texturePath, // "tiedup:models/obj/ball_gag/texture.png" (or null = use MTL)
float posOffsetX, // Horizontal offset
float posOffsetY, // Vertical offset (negative = lower)
float posOffsetZ, // Depth offset (positive = forward)
float scale, // Scale (1.0 = normal size)
float rotOffsetX, // Additional X rotation
float rotOffsetY, // Additional Y rotation
float rotOffsetZ, // Additional Z rotation
Set<String> tintMaterials // Material names to apply color tint (e.g., "Ball")
) {
/** Config without tinting */
public static Model3DConfig simple(String objPath, String texturePath) {
return new Model3DConfig(
objPath,
texturePath,
0,
0,
0,
1.0f,
0,
0,
0,
Set.of()
);
}
/** Config with position/rotation but no tinting */
public Model3DConfig(
String objPath,
String texturePath,
float posOffsetX,
float posOffsetY,
float posOffsetZ,
float scale,
float rotOffsetX,
float rotOffsetY,
float rotOffsetZ
) {
this(
objPath,
texturePath,
posOffsetX,
posOffsetY,
posOffsetZ,
scale,
rotOffsetX,
rotOffsetY,
rotOffsetZ,
Set.of()
);
}
/** Check if this item supports color tinting */
public boolean supportsTinting() {
return tintMaterials != null && !tintMaterials.isEmpty();
}
}

View File

@@ -46,8 +46,8 @@ public class StruggleSessionManager {
> continuousSessions = new ConcurrentHashMap<>(); > continuousSessions = new ConcurrentHashMap<>();
/** /**
* Mapping from legacy V1 slot indices to V2 BodyRegionV2. * Mapping from legacy slot indices to V2 BodyRegionV2.
* Used to convert V1 session targetSlot ordinals to V2 regions. * Used to convert legacy session targetSlot ordinals to V2 regions.
* Index: 0=ARMS, 1=MOUTH, 2=EYES, 3=EARS, 4=NECK, 5=TORSO, 6=HANDS. * Index: 0=ARMS, 1=MOUTH, 2=EYES, 3=EARS, 4=NECK, 5=TORSO, 6=HANDS.
*/ */
private static final BodyRegionV2[] SLOT_TO_REGION = { private static final BodyRegionV2[] SLOT_TO_REGION = {
@@ -83,16 +83,16 @@ public class StruggleSessionManager {
) { ) {
UUID playerId = player.getUUID(); UUID playerId = player.getUUID();
// Remove any existing continuous session // RISK-002 fix: reject if active session exists (prevents direction re-roll exploit)
ContinuousStruggleMiniGameState existing = continuousSessions.get( ContinuousStruggleMiniGameState existing = continuousSessions.get(
playerId playerId
); );
if (existing != null) { if (existing != null) {
TiedUpMod.LOGGER.debug( TiedUpMod.LOGGER.debug(
"[StruggleSessionManager] Replacing existing continuous struggle session for {}", "[StruggleSessionManager] Rejected continuous session: active session already exists for {}",
player.getName().getString() player.getName().getString()
); );
continuousSessions.remove(playerId); return null;
} }
// Create new session with configurable rate // Create new session with configurable rate
@@ -146,12 +146,16 @@ public class StruggleSessionManager {
) { ) {
UUID playerId = player.getUUID(); UUID playerId = player.getUUID();
// Remove any existing session // RISK-002 fix: reject if active session exists (prevents direction re-roll exploit)
ContinuousStruggleMiniGameState existing = continuousSessions.get( ContinuousStruggleMiniGameState existing = continuousSessions.get(
playerId playerId
); );
if (existing != null) { if (existing != null) {
continuousSessions.remove(playerId); TiedUpMod.LOGGER.debug(
"[StruggleSessionManager] Rejected accessory session: active session already exists for {}",
player.getName().getString()
);
return null;
} }
// Create new session with target slot and configurable rate // Create new session with target slot and configurable rate
@@ -607,7 +611,7 @@ public class StruggleSessionManager {
} }
if (session.isAccessoryStruggle()) { if (session.isAccessoryStruggle()) {
// Handle accessory resistance update (V1 path -- slot index is legacy ordinal) // Handle accessory resistance update (legacy slot-index path)
Integer slotIndex = session.getTargetSlot(); Integer slotIndex = session.getTargetSlot();
if ( if (
slotIndex == null || slotIndex == null ||
@@ -676,7 +680,7 @@ public class StruggleSessionManager {
if (session.isV2Struggle()) { if (session.isV2Struggle()) {
com.tiedup.remake.v2.BodyRegionV2 region = com.tiedup.remake.v2.BodyRegionV2 region =
session.getTargetRegion(); session.getTargetRegion();
// BUG-001 fix: break lock before unequip (consistent with V1 accessory escape) // BUG-001 fix: break lock before unequip (consistent with legacy accessory escape)
ItemStack stackInRegion = ItemStack stackInRegion =
com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper.getInRegion( com.tiedup.remake.v2.bondage.capability.V2EquipmentHelper.getInRegion(
player, player,
@@ -714,7 +718,7 @@ public class StruggleSessionManager {
} }
} }
} else { } else {
// Handle accessory escape (V1 path -- slot index is legacy ordinal) // Handle accessory escape (legacy slot-index path)
Integer slotIndex = session.getTargetSlot(); Integer slotIndex = session.getTargetSlot();
if ( if (
slotIndex != null && slotIndex != null &&

View File

@@ -93,7 +93,7 @@ import net.minecraftforge.network.simple.SimpleChannel;
*/ */
public class ModNetwork { public class ModNetwork {
private static final String PROTOCOL_VERSION = "1"; private static final String PROTOCOL_VERSION = "2";
public static final SimpleChannel CHANNEL = public static final SimpleChannel CHANNEL =
NetworkRegistry.newSimpleChannel( NetworkRegistry.newSimpleChannel(

View File

@@ -345,8 +345,8 @@ public class PacketLockpickAttempt {
jammed = true; jammed = true;
player.sendSystemMessage( player.sendSystemMessage(
Component.literal( Component.translatable(
"The lock jammed! Only struggle can open it now." "msg.tiedup.network.lock_jammed"
).withStyle(ChatFormatting.RED) ).withStyle(ChatFormatting.RED)
); );

View File

@@ -85,7 +85,7 @@ public class PacketSlaveBeingFreed {
// Build alert message // Build alert message
Component message = Component.literal("") Component message = Component.literal("")
.append( .append(
Component.literal("[WARNING] ").withStyle( Component.translatable("msg.tiedup.network.warning_prefix").withStyle(
ChatFormatting.RED, ChatFormatting.RED,
ChatFormatting.BOLD ChatFormatting.BOLD
) )
@@ -96,14 +96,18 @@ public class PacketSlaveBeingFreed {
) )
) )
.append( .append(
Component.literal(" is trying to free ").withStyle( Component.translatable("msg.tiedup.network.is_trying_to_free").withStyle(
ChatFormatting.RED ChatFormatting.RED
) )
) )
.append( .append(
Component.literal(slaveName).withStyle(ChatFormatting.YELLOW) Component.literal(slaveName).withStyle(ChatFormatting.YELLOW)
) )
.append(Component.literal(" at ").withStyle(ChatFormatting.RED)) .append(
Component.translatable("msg.tiedup.network.at_location").withStyle(
ChatFormatting.RED
)
)
.append( .append(
Component.literal( Component.literal(
"[" + x + ", " + y + ", " + z + "]" "[" + x + ", " + y + ", " + z + "]"

View File

@@ -77,7 +77,7 @@ public class PacketBuyCaptive {
Entity traderEntity = level.getEntity(traderEntityId); Entity traderEntity = level.getEntity(traderEntityId);
if (!(traderEntity instanceof EntitySlaveTrader trader)) { if (!(traderEntity instanceof EntitySlaveTrader trader)) {
buyer.sendSystemMessage( buyer.sendSystemMessage(
Component.literal("Trader not found.").withStyle( Component.translatable("msg.tiedup.network.trader_not_found").withStyle(
ChatFormatting.RED ChatFormatting.RED
) )
); );
@@ -92,7 +92,7 @@ public class PacketBuyCaptive {
// Verify player has token // Verify player has token
if (!EntityKidnapper.hasTokenInInventory(buyer)) { if (!EntityKidnapper.hasTokenInInventory(buyer)) {
buyer.sendSystemMessage( buyer.sendSystemMessage(
Component.literal("You need a token to trade.").withStyle( Component.translatable("msg.tiedup.network.need_token").withStyle(
ChatFormatting.RED ChatFormatting.RED
) )
); );
@@ -103,7 +103,7 @@ public class PacketBuyCaptive {
UUID campId = trader.getCampUUID(); UUID campId = trader.getCampUUID();
if (campId == null) { if (campId == null) {
buyer.sendSystemMessage( buyer.sendSystemMessage(
Component.literal("This trader has no camp.").withStyle( Component.translatable("msg.tiedup.network.trader_no_camp").withStyle(
ChatFormatting.RED ChatFormatting.RED
) )
); );
@@ -114,7 +114,7 @@ public class PacketBuyCaptive {
CampOwnership.CampData campData = ownership.getCamp(campId); CampOwnership.CampData campData = ownership.getCamp(campId);
if (campData == null) { if (campData == null) {
buyer.sendSystemMessage( buyer.sendSystemMessage(
Component.literal("Camp not found.").withStyle( Component.translatable("msg.tiedup.network.camp_not_found").withStyle(
ChatFormatting.RED ChatFormatting.RED
) )
); );
@@ -137,7 +137,7 @@ public class PacketBuyCaptive {
if (targetCell == null) { if (targetCell == null) {
buyer.sendSystemMessage( buyer.sendSystemMessage(
Component.literal("Captive not found in camp.").withStyle( Component.translatable("msg.tiedup.network.captive_not_in_camp").withStyle(
ChatFormatting.RED ChatFormatting.RED
) )
); );
@@ -170,7 +170,7 @@ public class PacketBuyCaptive {
if (kidnappedState == null || !kidnappedState.isForSell()) { if (kidnappedState == null || !kidnappedState.isForSell()) {
buyer.sendSystemMessage( buyer.sendSystemMessage(
Component.literal("This captive is not for sale.").withStyle( Component.translatable("msg.tiedup.network.captive_not_for_sale").withStyle(
ChatFormatting.RED ChatFormatting.RED
) )
); );
@@ -181,7 +181,7 @@ public class PacketBuyCaptive {
ItemTask price = kidnappedState.getSalePrice(); ItemTask price = kidnappedState.getSalePrice();
if (price == null) { if (price == null) {
buyer.sendSystemMessage( buyer.sendSystemMessage(
Component.literal("Price not set for this captive.").withStyle( Component.translatable("msg.tiedup.network.price_not_set").withStyle(
ChatFormatting.RED ChatFormatting.RED
) )
); );
@@ -194,14 +194,11 @@ public class PacketBuyCaptive {
if (available < required) { if (available < required) {
buyer.sendSystemMessage( buyer.sendSystemMessage(
Component.literal( Component.translatable(
"You need " + "msg.tiedup.network.not_enough_items",
required + required,
"x " + price.getItem().getDescription().getString(),
price.getItem().getDescription().getString() + available
" (have " +
available +
")"
).withStyle(ChatFormatting.RED) ).withStyle(ChatFormatting.RED)
); );
return; return;
@@ -229,8 +226,8 @@ public class PacketBuyCaptive {
); );
buyer.sendSystemMessage( buyer.sendSystemMessage(
Component.literal( Component.translatable(
"Purchase complete! The maid will deliver your captive." "msg.tiedup.network.purchase_maid_delivery"
).withStyle(ChatFormatting.GREEN) ).withStyle(ChatFormatting.GREEN)
); );
} else { } else {

View File

@@ -23,7 +23,7 @@ public enum ToolMode {
/** AxeItem - chop wood near master */ /** AxeItem - chop wood near master */
WOODCUTTING, WOODCUTTING,
/** IBondageItem (BIND type) - capture untied damsels */ /** ARMS-region bondage item - capture untied damsels */
CAPTURE; CAPTURE;
/** /**

View File

@@ -893,8 +893,8 @@ public class PrisonerService {
) guardEntity.discard(); ) guardEntity.discard();
} }
player.sendSystemMessage( player.sendSystemMessage(
Component.literal( Component.translatable(
"You have been returned to your cell." "msg.tiedup.prison.returned_to_cell"
).withStyle(ChatFormatting.GRAY) ).withStyle(ChatFormatting.GRAY)
); );
TiedUpMod.LOGGER.info( TiedUpMod.LOGGER.info(

View File

@@ -195,7 +195,7 @@ public interface IBondageState extends ICapturable {
/** /**
* Check if gag item has gagging sound effect. * Check if gag item has gagging sound effect.
* @return true if gag implements ItemGaggingEffect * @return true if gag has a GaggingComponent
*/ */
boolean hasGaggingEffect(); boolean hasGaggingEffect();

View File

@@ -19,8 +19,8 @@ import net.minecraft.world.item.ItemStack;
* Risk: MEDIUM (core equipment system) * Risk: MEDIUM (core equipment system)
* *
* Epic 5F: Uses V2EquipmentHelper. * Epic 5F: Uses V2EquipmentHelper.
* Uses low-level setInRegion for equips because V1 items (IBondageItem) do not * Uses low-level setInRegion for equips because force-equip paths (commands, NPC AI,
* implement IV2BondageItem, so V2EquipmentHelper.equipItem() would reject them. * NBT restore) should bypass V2EquipmentManager conflict resolution.
*/ */
public class PlayerEquipment { public class PlayerEquipment {
@@ -423,8 +423,12 @@ public class PlayerEquipment {
// ========== Low-level V2 equipment operations ========== // ========== Low-level V2 equipment operations ==========
/** /**
* Low-level equip: writes to V2 capability, calls IBondageItem lifecycle hooks, syncs. * Low-level equip: writes to V2 capability, calls IV2BondageItem lifecycle hooks, syncs.
* Uses setInRegion directly because V1 items do not implement IV2BondageItem. *
* <p>INTENTIONALLY bypasses V2EquipmentManager.tryEquip() because all callers
* (commands, NPC AI, NBT restore) are force-equip paths that should not be subject
* to V2 conflict resolution (SMELL-003 reviewed — bypass is by design).
* <p>Basic safety (isRegionOccupied, canEquip) is still checked here.</p>
*/ */
private void equipInRegion(BodyRegionV2 region, ItemStack stack) { private void equipInRegion(BodyRegionV2 region, ItemStack stack) {
Player player = host.getPlayer(); Player player = host.getPlayer();
@@ -437,7 +441,7 @@ public class PlayerEquipment {
// Check if already occupied // Check if already occupied
if (equip.isRegionOccupied(region)) return; if (equip.isRegionOccupied(region)) return;
// Check canEquip via V1 IBondageItem interface // Check canEquip via IV2BondageItem interface
if (stack.getItem() instanceof IV2BondageItem bondageItem) { if (stack.getItem() instanceof IV2BondageItem bondageItem) {
if (!bondageItem.canEquip(stack, player)) return; if (!bondageItem.canEquip(stack, player)) return;
} }

View File

@@ -141,8 +141,8 @@ public class ForceFeedingTask extends TimedInteractTask {
if (feeder instanceof ServerPlayer serverFeeder) { if (feeder instanceof ServerPlayer serverFeeder) {
serverFeeder.displayClientMessage( serverFeeder.displayClientMessage(
Component.literal( Component.translatable(
"You force fed " + targetName + "." "msg.tiedup.forcefeeding.you_fed", targetName
).withStyle(ChatFormatting.GRAY), ).withStyle(ChatFormatting.GRAY),
true true
); );
@@ -150,9 +150,8 @@ public class ForceFeedingTask extends TimedInteractTask {
if (targetEntity instanceof ServerPlayer serverTarget) { if (targetEntity instanceof ServerPlayer serverTarget) {
serverTarget.displayClientMessage( serverTarget.displayClientMessage(
Component.literal("You have been force fed.").withStyle( Component.translatable("msg.tiedup.forcefeeding.been_fed")
ChatFormatting.GRAY .withStyle(ChatFormatting.GRAY),
),
true true
); );
} }

View File

@@ -143,7 +143,7 @@ public class TyingPlayerTask extends TyingTask {
/** /**
* Send progress packets to both kidnapper and target (if players). * Send progress packets to both kidnapper and target (if players).
* Called every tick from ItemBind or RestraintTaskTickHandler. * Called every tick from RestraintTaskTickHandler.
*/ */
@Override @Override
public void sendProgressPackets() { public void sendProgressPackets() {

View File

@@ -16,8 +16,8 @@ import org.jetbrains.annotations.Nullable;
/** /**
* Helper class for common bondage equipment interaction logic. * Helper class for common bondage equipment interaction logic.
* *
* This class extracts the duplicated interactLivingEntity pattern * This class extracts the common interactLivingEntity pattern
* from ItemGag, ItemBlindfold, ItemMittens, ItemEarplugs, and ItemCollar. * for bondage equipment items (gags, blindfolds, mittens, earplugs, collars).
*/ */
public class EquipmentInteractionHelper { public class EquipmentInteractionHelper {

View File

@@ -96,8 +96,8 @@ public final class RestraintApplicator {
// Notify the prisoner // Notify the prisoner
if (prisoner instanceof ServerPlayer serverPlayer) { if (prisoner instanceof ServerPlayer serverPlayer) {
serverPlayer.sendSystemMessage( serverPlayer.sendSystemMessage(
Component.literal( Component.translatable(
"Your restraints have been tightened!" "msg.tiedup.restraint.tightened"
).withStyle(ChatFormatting.RED) ).withStyle(ChatFormatting.RED)
); );
} }

View File

@@ -32,7 +32,7 @@ public final class BindModeHelper {
); );
/** /**
* Check if the given stack is a bind item (V2 ARMS-region item or V1 ItemBind). * Check if the given stack is a bind item (ARMS-region data-driven item).
*/ */
public static boolean isBindItem(ItemStack stack) { public static boolean isBindItem(ItemStack stack) {
if (stack.isEmpty()) return false; if (stack.isEmpty()) return false;

View File

@@ -24,8 +24,8 @@ import net.minecraft.world.phys.AABB;
import org.jetbrains.annotations.Nullable; import org.jetbrains.annotations.Nullable;
/** /**
* Static utility for collar operations bridging V1 (ItemCollar subclasses) * Static utility for collar operations using V2 data-driven items
* and V2 (data-driven items with OwnershipComponent). * with OwnershipComponent.
*/ */
public final class CollarHelper { public final class CollarHelper {

View File

@@ -6,10 +6,10 @@ import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
/** /**
* Resolves the {@link PoseType} for any bondage item stack (V1 or V2). * Resolves the {@link PoseType} for any bondage item stack.
* *
* <p>V2 items read from the data-driven definition's {@code pose_type} field. * <p>Reads from the data-driven definition's {@code pose_type} field,
* V1 items fall back to {@code ItemBind.getPoseType()}.</p> * falling back to {@link PoseType#STANDARD} if absent.</p>
*/ */
public final class PoseTypeHelper { public final class PoseTypeHelper {

View File

@@ -20,8 +20,8 @@ import net.minecraft.world.item.ItemStack;
/** /**
* Handles the tying interaction flow for V2 data-driven ARMS items. * Handles the tying interaction flow for V2 data-driven ARMS items.
* *
* <p>Extracted from {@code ItemBind.interactLivingEntity()} to support * <p>Originally extracted from the former {@code ItemBind.interactLivingEntity()},
* the same tying task flow for data-driven items.</p> * now the canonical tying flow for all data-driven ARMS items.</p>
*/ */
public final class TyingInteractionHelper { public final class TyingInteractionHelper {

View File

@@ -1,6 +1,7 @@
package com.tiedup.remake.v2.bondage; package com.tiedup.remake.v2.bondage;
import com.tiedup.remake.core.TiedUpMod; import com.tiedup.remake.core.TiedUpMod;
import com.tiedup.remake.items.base.ILockable;
import com.tiedup.remake.v2.BodyRegionV2; import com.tiedup.remake.v2.BodyRegionV2;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.IdentityHashMap; import java.util.IdentityHashMap;
@@ -149,7 +150,14 @@ public final class V2EquipmentManager {
return V2EquipResult.swapped(conflictStack); return V2EquipResult.swapped(conflictStack);
} }
} else { } else {
// Non-V2 item in region — log warning and remove // Non-V2 item in region — RISK-003 fix: check if locked before removing
if (conflictStack.getItem() instanceof ILockable lockable && lockable.isLocked(conflictStack)) {
TiedUpMod.LOGGER.warn(
"V2EquipmentManager: blocked swap of locked non-V2 item {} from equipment",
conflictStack
);
return V2EquipResult.BLOCKED;
}
TiedUpMod.LOGGER.warn( TiedUpMod.LOGGER.warn(
"V2EquipmentManager: swapping out non-V2 item {} from equipment", "V2EquipmentManager: swapping out non-V2 item {} from equipment",
conflictStack conflictStack

View File

@@ -1,14 +1,10 @@
package com.tiedup.remake.v2.bondage.movement; package com.tiedup.remake.v2.bondage.movement;
import com.tiedup.remake.items.base.PoseType;
import com.tiedup.remake.v2.bondage.BindModeHelper;
import com.tiedup.remake.v2.bondage.PoseTypeHelper;
import com.tiedup.remake.v2.BodyRegionV2; import com.tiedup.remake.v2.BodyRegionV2;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition; import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemDefinition;
import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry; import com.tiedup.remake.v2.bondage.datadriven.DataDrivenItemRegistry;
import java.util.Map; import java.util.Map;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import org.jetbrains.annotations.Nullable;
/** /**
* Resolves the winning movement style from a player's equipped bondage items. * Resolves the winning movement style from a player's equipped bondage items.
@@ -18,32 +14,15 @@ import org.jetbrains.annotations.Nullable;
* *
* <p>The winning item's {@link MovementModifier} (if present) overrides the style's * <p>The winning item's {@link MovementModifier} (if present) overrides the style's
* default speed/jump values. Modifiers from lower-severity items are ignored.</p> * default speed/jump values. Modifiers from lower-severity items are ignored.</p>
*
* <h3>V1 Compatibility (H6 fix)</h3>
* <p>V1 items (ItemBind) stored in V2 capability
* do not have data-driven definitions. This resolver provides a fallback that
* maps V1 bind mode + pose type to a {@link MovementStyle} with speed values matching
* the original V1 behavior, preventing double stacking between the legacy
* {@code RestraintEffectUtils} attribute modifier and the V2 modifier.</p>
*/ */
public final class MovementStyleResolver { public final class MovementStyleResolver {
private MovementStyleResolver() {} private MovementStyleResolver() {}
// --- V1 fallback speed values ---
// V1 used ADDITION(-0.09) on base 0.10 = 0.01 effective = 10% speed
// Expressed as MULTIPLY_BASE fraction: 0.10
private static final float V1_STANDARD_SPEED = 0.10f;
// V1 used ADDITION(-0.10) on base 0.10 = 0.00 effective = 0% speed
// Expressed as MULTIPLY_BASE fraction: 0.0 (fully immobile)
private static final float V1_IMMOBILIZED_SPEED = 0.0f;
/** /**
* Resolve the winning movement style from all equipped items. * Resolve the winning movement style from all equipped items.
* *
* <p>Checks V2 data-driven definitions first, then falls back to V1 {@link ItemBind} * <p>Uses V2 data-driven definitions to determine movement style.</p>
* introspection for items without data-driven definitions.</p>
* *
* @param equipped map of region to ItemStack (from {@code IV2BondageEquipment.getAllEquipped()}) * @param equipped map of region to ItemStack (from {@code IV2BondageEquipment.getAllEquipped()})
* @return the resolved movement, or {@link ResolvedMovement#NONE} if no styled items * @return the resolved movement, or {@link ResolvedMovement#NONE} if no styled items
@@ -66,7 +45,6 @@ public final class MovementStyleResolver {
ItemStack stack = entry.getValue(); ItemStack stack = entry.getValue();
if (stack.isEmpty()) continue; if (stack.isEmpty()) continue;
// --- Try V2 data-driven definition first ---
DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack); DataDrivenItemDefinition def = DataDrivenItemRegistry.get(stack);
if (def != null && def.movementStyle() != null) { if (def != null && def.movementStyle() != null) {
MovementStyle style = def.movementStyle(); MovementStyle style = def.movementStyle();
@@ -90,26 +68,6 @@ public final class MovementStyleResolver {
bestSeverity = severity; bestSeverity = severity;
bestRegionOrdinal = regionOrdinal; bestRegionOrdinal = regionOrdinal;
} }
continue;
}
// --- V1 fallback: ItemBind without data-driven definition ---
V1Fallback fallback = resolveV1Fallback(stack);
if (fallback != null) {
int severity = fallback.style.getSeverity();
int regionOrdinal = region.ordinal();
if (
severity > bestSeverity ||
(severity == bestSeverity &&
regionOrdinal < bestRegionOrdinal)
) {
bestStyle = fallback.style;
bestSpeed = fallback.speed;
bestJumpDisabled = fallback.jumpDisabled;
bestSeverity = severity;
bestRegionOrdinal = regionOrdinal;
}
} }
} }
@@ -119,56 +77,4 @@ public final class MovementStyleResolver {
return new ResolvedMovement(bestStyle, bestSpeed, bestJumpDisabled); return new ResolvedMovement(bestStyle, bestSpeed, bestJumpDisabled);
} }
// ==================== V1 Fallback ====================
/**
* Attempt to derive a movement style from a V1 bind item.
*
* <p>Only items with legs bound produce a movement style. The mapping preserves
* the original V1 speed values:</p>
* <ul>
* <li>WRAP / LATEX_SACK: SHUFFLE at 0% speed (full immobilization), jump disabled</li>
* <li>DOG / HUMAN_CHAIR: CRAWL at V1 standard speed (10%), jump disabled</li>
* <li>STANDARD / STRAITJACKET: SHUFFLE at 10% speed, jump disabled</li>
* </ul>
*
* @param stack the ItemStack to inspect
* @return fallback resolution, or null if the item is not a V1 bind or legs are not bound
*/
@Nullable
private static V1Fallback resolveV1Fallback(ItemStack stack) {
if (!BindModeHelper.isBindItem(stack)) {
return null;
}
if (!BindModeHelper.hasLegsBound(stack)) {
return null;
}
PoseType poseType = PoseTypeHelper.getPoseType(stack);
return switch (poseType) {
case WRAP, LATEX_SACK -> new V1Fallback(
MovementStyle.SHUFFLE,
V1_IMMOBILIZED_SPEED,
true
);
case DOG, HUMAN_CHAIR -> new V1Fallback(
MovementStyle.CRAWL,
V1_STANDARD_SPEED,
true
);
default ->
// STANDARD, STRAITJACKET: shuffle at V1 standard speed
new V1Fallback(MovementStyle.SHUFFLE, V1_STANDARD_SPEED, true);
};
}
/** Internal holder for V1 fallback resolution result. */
private record V1Fallback(
MovementStyle style,
float speed,
boolean jumpDisabled
) {}
} }

View File

@@ -41,9 +41,10 @@ public class PacketV2SelfLock {
if (player == null) return; if (player == null) return;
if (!PacketRateLimiter.allowPacket(player, "action")) return; if (!PacketRateLimiter.allowPacket(player, "action")) return;
// Arms must be free to self-lock // Arms and hands must be free to self-lock (RISK-006: mittens bypass)
if ( if (
V2EquipmentHelper.isRegionOccupied(player, BodyRegionV2.ARMS) V2EquipmentHelper.isRegionOccupied(player, BodyRegionV2.ARMS) ||
V2EquipmentHelper.isRegionOccupied(player, BodyRegionV2.HANDS)
) return; ) return;
ItemStack equipped = V2EquipmentHelper.getInRegion( ItemStack equipped = V2EquipmentHelper.getInRegion(

View File

@@ -42,9 +42,10 @@ public class PacketV2SelfUnlock {
if (player == null) return; if (player == null) return;
if (!PacketRateLimiter.allowPacket(player, "action")) return; if (!PacketRateLimiter.allowPacket(player, "action")) return;
// Arms must be free to self-unlock // Arms and hands must be free to self-unlock (RISK-006: mittens bypass)
if ( if (
V2EquipmentHelper.isRegionOccupied(player, BodyRegionV2.ARMS) V2EquipmentHelper.isRegionOccupied(player, BodyRegionV2.ARMS) ||
V2EquipmentHelper.isRegionOccupied(player, BodyRegionV2.HANDS)
) return; ) return;
ItemStack equipped = V2EquipmentHelper.getInRegion( ItemStack equipped = V2EquipmentHelper.getInRegion(

View File

@@ -78,6 +78,9 @@ description='''${mod_description}'''
[[mixins]] [[mixins]]
config="tiedup.mixins.json" config="tiedup.mixins.json"
[[mixins]]
config="tiedup-compat.mixins.json"
# Features are specific properties of the game environment, that you may want to declare you require. This example declares # Features are specific properties of the game environment, that you may want to declare you require. This example declares
# that your mod requires GL version 3.2 or higher. Other features will be added. They are side aware so declaring this won't # that your mod requires GL version 3.2 or higher. Other features will be added. They are side aware so declaring this won't
# stop your mod loading on the server for example. # stop your mod loading on the server for example.

View File

@@ -263,6 +263,11 @@
"gui.tiedup.merchant.title": "Merchant Trading", "gui.tiedup.merchant.title": "Merchant Trading",
"gui.tiedup.merchant.buy": "Buy", "gui.tiedup.merchant.buy": "Buy",
"gui.tiedup.merchant.your_gold": "Your Gold: ",
"gui.tiedup.merchant.gold_amount": "%sx ",
"gui.tiedup.merchant.gold_icon": "\u269c ",
"gui.tiedup.merchant.nugget_amount": "+ %sx ",
"gui.tiedup.merchant.nugget_icon": "\u2726",
"item.tiedup.clothes.tooltip.has_url": "Dynamic texture set", "item.tiedup.clothes.tooltip.has_url": "Dynamic texture set",
"item.tiedup.clothes.tooltip.no_url": "No dynamic texture (use /tiedup clothes url set)", "item.tiedup.clothes.tooltip.no_url": "No dynamic texture (use /tiedup clothes url set)",
@@ -297,6 +302,11 @@
"gui.tiedup.command_wand.relationship": "Relationship", "gui.tiedup.command_wand.relationship": "Relationship",
"gui.tiedup.command_wand.follow_distance.tooltip": "How closely the NPC follows. Click to cycle.", "gui.tiedup.command_wand.follow_distance.tooltip": "How closely the NPC follows. Click to cycle.",
"gui.tiedup.command_wand.follow_distance.current": "Current", "gui.tiedup.command_wand.follow_distance.current": "Current",
"gui.tiedup.command_wand.follow_distance.abbrev.heel": "H",
"gui.tiedup.command_wand.follow_distance.abbrev.close": "C",
"gui.tiedup.command_wand.follow_distance.abbrev.far": "F",
"gui.tiedup.command_wand.follow_distance.abbrev.unknown": "?",
"gui.tiedup.command_wand.percent": "%s%%",
"tiedup.follow_distance.far": "Far", "tiedup.follow_distance.far": "Far",
"tiedup.follow_distance.close": "Close", "tiedup.follow_distance.close": "Close",
"tiedup.follow_distance.heel": "Heel", "tiedup.follow_distance.heel": "Heel",
@@ -306,6 +316,7 @@
"gui.tiedup.npc_inventory": "NPC Inventory", "gui.tiedup.npc_inventory": "NPC Inventory",
"gui.tiedup.npc_inventory.title": "Inventory", "gui.tiedup.npc_inventory.title": "Inventory",
"gui.tiedup.npc_inventory.title_name": "%s's Inventory",
"gui.tiedup.npc_inventory.take_all": "Take All", "gui.tiedup.npc_inventory.take_all": "Take All",
"gui.tiedup.equipment": "Equipment", "gui.tiedup.equipment": "Equipment",
"gui.tiedup.equipment.short": "Gear", "gui.tiedup.equipment.short": "Gear",
@@ -523,6 +534,12 @@
"gui.tiedup.adjustment.no_gag": "No gag equipped", "gui.tiedup.adjustment.no_gag": "No gag equipped",
"gui.tiedup.adjustment.no_blindfold": "No blindfold equipped", "gui.tiedup.adjustment.no_blindfold": "No blindfold equipped",
"gui.tiedup.adjustment.both": "Adjusting both items", "gui.tiedup.adjustment.both": "Adjusting both items",
"gui.tiedup.adjustment.btn.reset": "0",
"gui.tiedup.adjustment.btn.decrement": "-0.25",
"gui.tiedup.adjustment.btn.increment": "+0.25",
"gui.tiedup.adjustment.btn.scale_reset": "1x",
"gui.tiedup.adjustment.btn.scale_decrement": "-0.1",
"gui.tiedup.adjustment.btn.scale_increment": "+0.1",
"gui.tiedup.continuous_struggle.label.resistance": "RESISTANCE:", "gui.tiedup.continuous_struggle.label.resistance": "RESISTANCE:",
"gui.tiedup.continuous_struggle.status.shocked": "SHOCKED!", "gui.tiedup.continuous_struggle.status.shocked": "SHOCKED!",
@@ -560,6 +577,7 @@
"gui.tiedup.cell_manager.label.op_mode": "(OP Mode)", "gui.tiedup.cell_manager.label.op_mode": "(OP Mode)",
"gui.tiedup.cell_manager.label.owner": "Owner: %s", "gui.tiedup.cell_manager.label.owner": "Owner: %s",
"gui.tiedup.cell_manager.label.empty": "(empty)", "gui.tiedup.cell_manager.label.empty": "(empty)",
"gui.tiedup.cell_manager.tree_prefix": " \u2514\u2500 ",
"gui.tiedup.cell_manager.status.rename_hint": "Press Enter to save, Escape to cancel", "gui.tiedup.cell_manager.status.rename_hint": "Press Enter to save, Escape to cancel",
"gui.tiedup.cell_manager.status.no_cells": "No cells created", "gui.tiedup.cell_manager.status.no_cells": "No cells created",
"gui.tiedup.cell_manager.status.use_cellwand": "Use CellWand to create cells", "gui.tiedup.cell_manager.status.use_cellwand": "Use CellWand to create cells",
@@ -651,6 +669,7 @@
"gui.tiedup.tab.lower": "Lower", "gui.tiedup.tab.lower": "Lower",
"gui.tiedup.tab.special": "Special", "gui.tiedup.tab.special": "Special",
"gui.tiedup.tab_bar": "Tab bar, active: %s", "gui.tiedup.tab_bar": "Tab bar, active: %s",
"gui.tiedup.tab_bar.label": "Tab Bar",
"gui.tiedup.equip": "+ Equip", "gui.tiedup.equip": "+ Equip",
"gui.tiedup.close_esc": "Close [ESC]", "gui.tiedup.close_esc": "Close [ESC]",
"gui.tiedup.action.equip": "Equip", "gui.tiedup.action.equip": "Equip",
@@ -689,6 +708,7 @@
"gui.tiedup.status.no_key": "No key", "gui.tiedup.status.no_key": "No key",
"gui.tiedup.status.target_info": "Target: %s", "gui.tiedup.status.target_info": "Target: %s",
"gui.tiedup.status_bar": "Status bar", "gui.tiedup.status_bar": "Status bar",
"gui.tiedup.item_picker": "Item Picker",
"msg.tiedup.system.being_tied": "%1$s is tying you up!", "msg.tiedup.system.being_tied": "%1$s is tying you up!",
"msg.tiedup.system.tied_up": "%1$s tied you up, you can't move!", "msg.tiedup.system.tied_up": "%1$s tied you up, you can't move!",
@@ -963,5 +983,141 @@
"command.tiedup.debt.set": "Set %1$s's total debt to %2$s emeralds.", "command.tiedup.debt.set": "Set %1$s's total debt to %2$s emeralds.",
"command.tiedup.debt.added": "Added %1$s emeralds to %2$s's debt. Remaining: %3$s", "command.tiedup.debt.added": "Added %1$s emeralds to %2$s's debt. Remaining: %3$s",
"command.tiedup.debt.removed": "Removed %1$s emeralds from %2$s's debt. Remaining: %3$s", "command.tiedup.debt.removed": "Removed %1$s emeralds from %2$s's debt. Remaining: %3$s",
"command.tiedup.debt.removed_paid": "Removed %1$s emeralds from %2$s's debt. Remaining: %3$s (PAID OFF!)" "command.tiedup.debt.removed_paid": "Removed %1$s emeralds from %2$s's debt. Remaining: %3$s (PAID OFF!)",
"item.tiedup.leather_mittens": "Leather Mittens",
"item.tiedup.ball_gag_3d": "Ball Gag",
"item.tiedup.taser": "Taser",
"item.tiedup.debug_wand": "Debug Wand",
"msg.tiedup.event.cant_drop_labor_tools": "You cannot drop labor tools!",
"msg.tiedup.event.cant_store_labor_tools": "You cannot store labor tools!",
"msg.tiedup.event.cant_eat_gagged": "You can't eat with a gag on.",
"msg.tiedup.event.death_escape": "You died and escaped captivity. Your items remain in the camp chest.",
"msg.tiedup.event.debt_increased": "Your debt has increased by %1$s emeralds for attacking %2$s!",
"msg.tiedup.event.task_failed": "Your task has been marked as failed. You will not be paid for your work.",
"msg.tiedup.event.returned_to_cell": "You have been returned to your cell for your insolence!",
"msg.tiedup.event.grace_lost": "You attacked a kidnapper - protection lost!",
"msg.tiedup.event.camp_defends_trader": "The camp defends their leader! You are now under attack!",
"msg.tiedup.event.camp_defends_maid": "The camp defends their servant! You are now under attack!",
"msg.tiedup.event.chest_locked_by_camp": "This chest is locked by the camp!",
"msg.tiedup.event.new_maid_arrived": "A new maid, %1$s, has arrived. Work resumes.",
"msg.tiedup.network.trader_not_found": "Trader not found.",
"msg.tiedup.network.need_token": "You need a token to trade.",
"msg.tiedup.network.trader_no_camp": "This trader has no camp.",
"msg.tiedup.network.camp_not_found": "Camp not found.",
"msg.tiedup.network.captive_not_in_camp": "Captive not found in camp.",
"msg.tiedup.network.captive_not_for_sale": "This captive is not for sale.",
"msg.tiedup.network.price_not_set": "Price not set for this captive.",
"msg.tiedup.network.not_enough_items": "You need %1$sx %2$s (have %3$s)",
"msg.tiedup.network.purchase_maid_delivery": "Purchase complete! The maid will deliver your captive.",
"msg.tiedup.network.lock_jammed": "The lock jammed! Only struggle can open it now.",
"msg.tiedup.network.warning_prefix": "[WARNING] ",
"msg.tiedup.network.is_trying_to_free": " is trying to free ",
"msg.tiedup.network.at_location": " at ",
"item.tiedup.owner_target.owner": "Owner: ",
"item.tiedup.owner_target.unclaimed": "Unclaimed (%1$s)",
"item.tiedup.key.owner": "Owner: %1$s",
"item.tiedup.key.unclaimed": "Unclaimed (Right-click a collar wearer to claim)",
"item.tiedup.key.target": "Target: %1$s",
"item.tiedup.key.hint": "Right-click a collared player to toggle LOCK",
"item.tiedup.shocker.mode_broadcast": "MODE: BROADCAST",
"item.tiedup.shocker.broadcast_desc": "(Affects ALL your slaves in radius)",
"item.tiedup.shocker.mode_targeted": "MODE: TARGETED",
"item.tiedup.shocker.freed": " [FREED]",
"item.tiedup.shocker.no_target": " > No target connected",
"item.tiedup.shocker.radius": "Radius: %1$sm",
"item.tiedup.shocker.hint": "Shift + Right-click to toggle Broadcast mode",
"item.tiedup.rag.soaked": "Soaked with chloroform",
"item.tiedup.rag.evaporates": "Evaporates in: %1$ss",
"item.tiedup.rag.dry": "Dry - needs chloroform",
"item.tiedup.gps_locator.target": "Target: %1$s",
"item.tiedup.lockpick.uses": "Uses: %1$s/%2$s",
"item.tiedup.lockpick.chances_hint": "Success/break chances: Check server config",
"item.tiedup.lockpick.alert_prefix": "ALERT: ",
"item.tiedup.lockpick.alert_attempt": "%1$s tried to pick a lock!",
"item.tiedup.token.title": "Camp Access Token",
"item.tiedup.token.effect_no_target": "Kidnappers won't target you",
"item.tiedup.token.effect_trading": "Allows trading with Slave Traders",
"item.tiedup.token.hint": "Keep in your inventory for effect",
"item.tiedup.cell_key.desc": "Unlocks any Iron Bar Door",
"item.tiedup.cell_key.restriction": "Does not work on bondage items",
"item.tiedup.guide.no_patchouli": "Patchouli is not installed! Install it to use this guide.",
"item.tiedup.guide.book_not_found": "Failed to find Patchouli guide_book item.",
"item.tiedup.guide.received": "Received TiedUp! Guide Book!",
"item.tiedup.knife.cutting_speed": "Cutting speed: %1$s res/s",
"item.tiedup.knife.cutting_time": "Cutting time: %1$ss (%2$s total res)",
"block.tiedup.trap.armed": "Armed",
"block.tiedup.trap.disarmed": "Disarmed",
"block.tiedup.kidnap_bomb.loaded": "Loaded:",
"block.tiedup.kidnap_bomb.empty": "Empty",
"msg.tiedup.bounty.broadcast": "[Bounty] %1$s",
"msg.tiedup.prison.returned_to_cell": "You have been returned to your cell.",
"msg.tiedup.forcefeeding.you_fed": "You force fed %1$s.",
"msg.tiedup.forcefeeding.been_fed": "You have been force fed.",
"msg.tiedup.restraint.tightened": "Your restraints have been tightened!",
"msg.tiedup.camp.captor_died": "Your captor has died. You are FREE!",
"msg.tiedup.camp.grace_period": "You have 5 minutes of protection from kidnappers.",
"msg.tiedup.petplay.cannot_eat_hand": "You cannot eat from your hand! Use a bowl.",
"msg.tiedup.petplay.cannot_sleep_bed": "You cannot sleep in a bed! Use your pet bed.",
"msg.tiedup.petplay.sleep_time_only": "You can only sleep at night or during thunderstorms.",
"msg.tiedup.petplay.curl_up_bed": "You curl up in your pet bed...",
"entity.tiedup.maid.died_work_paused": "The maid has died. Work is paused. A replacement will arrive in 5 minutes.",
"entity.tiedup.maid.manual_assign": "The maid manually assigns you to: %1$s",
"entity.tiedup.maid.collect_shortly": "A Maid will come to collect you shortly.",
"entity.tiedup.maid.labor_status_header": "=== Labor Status ===",
"entity.tiedup.maid.labor_status_state": "State: %1$s",
"entity.tiedup.maid.labor_status_task": "Task: %1$s",
"entity.tiedup.maid.labor_status_progress": "Progress: %1$s/%2$s",
"entity.tiedup.maid.labor_status_debt": "Remaining debt: %1$s emeralds",
"entity.tiedup.maid.labor_hint_start_task": "Shift+Right-Click to manually start task",
"entity.tiedup.maid.labor_hint_turn_in": "Shift+Right-Click to manually turn in task",
"entity.tiedup.master.caught_escaping": "%1$s caught you trying to escape!",
"entity.tiedup.master.pet_freed": "You are free! Your master %1$s is gone.",
"entity.tiedup.trader.no_token_warning": "You don't have a trader token. Leave now, or I'll make you leave.",
"entity.tiedup.trader.camp_destroyed": "A slave trader camp has been destroyed!",
"entity.tiedup.guard.attack_punished": "Attacking your guard is punished!",
"entity.tiedup.guard.eliminated_free": "Your guard has been eliminated! You are free!",
"entity.tiedup.damsel.needs_collar_to_feed": "This NPC needs a collar before you can feed them.",
"entity.tiedup.damsel.not_collar_owner": "You don't own this NPC's collar.",
"entity.tiedup.damsel.cant_eat_now": "This NPC can't eat that right now.",
"entity.tiedup.trade.price_both": "%1$s gold + %2$s nuggets",
"entity.tiedup.trade.price_gold": "%1$s gold",
"entity.tiedup.trade.price_nuggets": "%1$s nuggets",
"entity.tiedup.trade.price_free": "Free",
"entity.tiedup.pet.too_far_to_talk": "You are too far from your Master to talk.",
"entity.tiedup.pet.too_far_from_master": "You are too far from your Master.",
"entity.tiedup.pet.you_say": "You: %1$s",
"goal.tiedup.trader_sell.greeting": "[%1$s] %2$s",
"goal.tiedup.trader_sell.browse_hint": "Right-click me to browse my stock.",
"goal.tiedup.guard_monitor.too_far": "You are too far from your guard! Return within 15 seconds or escape will be triggered!",
"goal.tiedup.guard_monitor.returned": "You returned to your guard. Stay close!",
"goal.tiedup.maid_deliver.on_leash": "%1$s is now on your leash.",
"goal.tiedup.maid_deliver.delivered": "%1$s has been delivered to you.",
"goal.tiedup.guard_command.chasing": "%1$s is chasing %2$s!",
"goal.tiedup.guard_command.spotted": "%1$s spotted: %2$s!",
"goal.tiedup.maid_extract.extracted": "You have been extracted for labor. Complete your task: %1$s",
"goal.tiedup.master_watch.time_remaining": "%1$s - %2$ss remaining",
"goal.tiedup.master_watch.speak_waiting": "%1$s: \"I'm waiting...\"",
"goal.tiedup.master_watch.demand_warning": "%1$s: \"%2$s\"",
"goal.tiedup.master_watch.punishment": "%1$s: \"%2$s\"",
"goal.tiedup.master_inspect.confiscated": "%1$s confiscated %2$s contraband item(s) from you!",
"goal.tiedup.master_inspect.inspecting": "%1$s is inspecting your inventory...",
"goal.tiedup.master_assign.task_speech": "%1$s: \"%2$s\"",
"goal.tiedup.maid_idle.task_complete": "Task complete! Walk back to camp.",
"goal.tiedup.maid_idle.task_failed": "Task failed due to inactivity! You will be returned to your cell.",
"goal.tiedup.maid_idle.inactivity_warning": "Warning: Work or face punishment! (%1$s/3)",
"goal.tiedup.maid_assign.task_assigned": "Task assigned: %1$s",
"goal.tiedup.maid_assign.task_reward": "Reward: %1$s emeralds toward your debt.",
"goal.tiedup.maid.debt_paid_free": "Your debt is paid. You are FREE!",
"goal.tiedup.maid_init.imprisoned": "You have been imprisoned. Your debt: %1$s emeralds.",
"goal.tiedup.maid_init.confiscated": "Your valuables have been confiscated.",
"goal.tiedup.kidnapper_decide.still_tied": "You're still tied up - struggle to break free!",
"goal.tiedup.kidnapper_sale.tag": "[SALE] ",
"goal.tiedup.kidnapper_sale.is_selling": " is selling ",
"goal.tiedup.kidnapper_sale.for": " for ",
"goal.tiedup.kidnapper_sale.at": " at "
} }

View File

@@ -0,0 +1,6 @@
{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "tiedup:item/debug_wand"
}
}

View File

@@ -1,6 +1,6 @@
{ {
"type": "tiedup:bondage_item", "type": "tiedup:bondage_item",
"display_name": "Chains", "display_name": "Chain",
"translation_key": "item.tiedup.chain", "translation_key": "item.tiedup.chain",
"model": "tiedup:models/gltf/v2/binds/chain.glb", "model": "tiedup:models/gltf/v2/binds/chain.glb",
"regions": [ "regions": [

View File

@@ -17,7 +17,7 @@
"components": { "components": {
"lockable": {}, "lockable": {},
"resistance": { "resistance": {
"id": "blindfold" "id": "earplug"
} }
} }
} }

View File

@@ -11,7 +11,7 @@
"body" "body"
] ]
}, },
"display_name": "Auto Shock Collar", "display_name": "Automatic Shock Collar",
"translation_key": "item.tiedup.shock_collar_auto", "translation_key": "item.tiedup.shock_collar_auto",
"model": "tiedup:models/gltf/v2/collars/shock_collar_auto.glb", "model": "tiedup:models/gltf/v2/collars/shock_collar_auto.glb",
"components": { "components": {

View File

@@ -1,6 +1,6 @@
{ {
"type": "tiedup:bondage_item", "type": "tiedup:bondage_item",
"display_name": "Vine Bind", "display_name": "Vine Seed",
"translation_key": "item.tiedup.vine_seed", "translation_key": "item.tiedup.vine_seed",
"model": "tiedup:models/gltf/v2/binds/vine_seed.glb", "model": "tiedup:models/gltf/v2/binds/vine_seed.glb",
"regions": [ "regions": [

View File

@@ -0,0 +1,22 @@
{
"required": false,
"minVersion": "0.8",
"package": "com.tiedup.remake.mixin",
"compatibilityLevel": "JAVA_17",
"refmap": "tiedup.refmap.json",
"mixins": [
"MixinMCAVillagerInteraction",
"MixinMCAVillagerLeash",
"MixinMCAOpenAIChatAI",
"MixinMCAMessenger"
],
"client": [
"client/MixinVillagerEntityBaseModelMCA",
"client/MixinVillagerEntityMCAAnimated",
"client/MixinMCASpeechManager",
"client/MixinMCAPlayerExtendedModel"
],
"injectors": {
"defaultRequire": 0
}
}

View File

@@ -6,22 +6,14 @@
"refmap": "tiedup.refmap.json", "refmap": "tiedup.refmap.json",
"mixins": [ "mixins": [
"MixinServerPlayer", "MixinServerPlayer",
"MixinMCAVillagerInteraction",
"MixinMCAVillagerLeash",
"MixinMCAOpenAIChatAI",
"MixinMCAMessenger",
"MixinLivingEntityBodyRot" "MixinLivingEntityBodyRot"
], ],
"client": [ "client": [
"client/MixinVillagerEntityBaseModelMCA",
"client/MixinVillagerEntityMCAAnimated",
"client/MixinMCASpeechManager",
"client/MixinMCAPlayerExtendedModel",
"client/MixinPlayerModel", "client/MixinPlayerModel",
"client/MixinCamera", "client/MixinCamera",
"client/MixinLivingEntitySleeping" "client/MixinLivingEntitySleeping"
], ],
"injectors": { "injectors": {
"defaultRequire": 0 "defaultRequire": 1
} }
} }