chore/audit-uc02-roomtheme-datadriven #14
@@ -27,10 +27,17 @@ public record DecorationConfig(
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) {
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/**
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* A block state with an associated Y offset for positioned placement.
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* A block state with positional offsets for placement.
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*
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* @param state the block state to place
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* @param xOffset horizontal X offset from base position (0 = no offset)
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* @param yOffset vertical offset from the base position
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* @param zOffset horizontal Z offset from base position (0 = no offset)
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*/
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public record PositionedBlock(BlockState state, int yOffset) {}
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public record PositionedBlock(BlockState state, int xOffset, int yOffset, int zOffset) {
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/** Convenience constructor for Y-offset-only blocks (most common case). */
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public PositionedBlock(BlockState state, int yOffset) {
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this(state, 0, yOffset, 0);
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}
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}
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}
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@@ -660,24 +660,35 @@ public class HangingCagePiece extends StructurePiece {
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}
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// First corner special (e.g. water cauldron, skull, TNT, sculk catalyst)
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// x/z offsets are multiplied by inward direction (toward room center)
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if (deco.firstCornerSpecial() != null && corners.length > 0) {
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int[] sc = corners[0];
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if (layout.isInShape(sc[0], sc[1]) && !layout.isWall(sc[0], sc[1])) {
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int dirX = sc[0] < 6 ? 1 : -1;
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int dirZ = sc[1] < 6 ? 1 : -1;
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int scx = sc[0] + deco.firstCornerSpecial().xOffset() * dirX;
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int scz = sc[1] + deco.firstCornerSpecial().zOffset() * dirZ;
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if (layout.isInShape(scx, scz) && !layout.isWall(scx, scz)) {
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safeSetBlock(level,
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new BlockPos(baseX + sc[0], floorY + deco.firstCornerSpecial().yOffset(), baseZ + sc[1]),
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new BlockPos(baseX + scx, floorY + deco.firstCornerSpecial().yOffset(), baseZ + scz),
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deco.firstCornerSpecial().state(), chunkBB);
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}
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}
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// Furniture cluster at corners[1] (e.g. barrel+brewing_stand, soul_campfire+cauldron)
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// Furniture cluster at corners[1] — each item has x/z offsets relative to the
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// base furniture position. x_offset/z_offset values are multiplied by the
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// inward direction (toward room center) to handle all 4 corner orientations.
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if (corners.length > 1) {
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int[] fc = corners[1];
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int fcx = fc[0] + (fc[0] < 6 ? 1 : -1);
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int fcz = fc[1] + (fc[1] < 6 ? 1 : -1);
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if (layout.isInShape(fcx, fcz) && !layout.isWall(fcx, fcz)) {
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int dirX = fc[0] < 6 ? 1 : -1;
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int dirZ = fc[1] < 6 ? 1 : -1;
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int fcx = fc[0] + dirX;
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int fcz = fc[1] + dirZ;
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for (DecorationConfig.PositionedBlock pb : deco.furnitureCluster()) {
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int px = fcx + pb.xOffset() * dirX;
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int pz = fcz + pb.zOffset() * dirZ;
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if (layout.isInShape(px, pz) && !layout.isWall(px, pz)) {
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safeSetBlock(level,
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new BlockPos(baseX + fcx, floorY + pb.yOffset(), baseZ + fcz),
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new BlockPos(baseX + px, floorY + pb.yOffset(), baseZ + pz),
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pb.state(), chunkBB);
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}
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}
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@@ -433,7 +433,7 @@ public final class RoomThemeParser {
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}
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/**
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* Parse a single positioned block: { "block": "...", "y_offset": 0 }
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* Parse a single positioned block: { "block": "...", "x_offset": 0, "y_offset": 0, "z_offset": 0 }
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*/
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@Nullable
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private static DecorationConfig.PositionedBlock parsePositionedBlock(
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@@ -445,8 +445,10 @@ public final class RoomThemeParser {
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BlockState state = parseBlockState(blockStr, fileId);
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if (state == null) return null;
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int xOffset = getIntOrDefault(obj, "x_offset", 0);
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int yOffset = getIntOrDefault(obj, "y_offset", 0);
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return new DecorationConfig.PositionedBlock(state, yOffset);
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int zOffset = getIntOrDefault(obj, "z_offset", 0);
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return new DecorationConfig.PositionedBlock(state, xOffset, yOffset, zOffset);
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}
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// ===== Primitive Helpers =====
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@@ -52,9 +52,9 @@
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"first_corner_special": { "block": "minecraft:skeleton_skull", "y_offset": 1 },
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"furniture_cluster": [
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{ "block": "minecraft:lectern", "y_offset": 1 },
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{ "block": "minecraft:candle[lit=true,candles=4]", "y_offset": 1 }
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{ "block": "minecraft:candle[lit=true,candles=4]", "x_offset": 1, "y_offset": 1 }
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],
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"use_torch_lighting": true,
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"has_ceiling_chain": true
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"has_ceiling_chain": false
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}
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}
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@@ -50,10 +50,10 @@
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],
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"furniture_cluster": [
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{ "block": "minecraft:powder_snow_cauldron[level=3]", "y_offset": 1 },
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{ "block": "minecraft:blue_ice", "y_offset": 1 },
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{ "block": "minecraft:lantern", "y_offset": 2 }
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{ "block": "minecraft:blue_ice", "x_offset": 1, "y_offset": 1 },
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{ "block": "minecraft:lantern", "y_offset": 2, "z_offset": 1 }
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],
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"use_torch_lighting": false,
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"has_ceiling_chain": true
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"has_ceiling_chain": false
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}
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}
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@@ -49,10 +49,10 @@
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],
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"furniture_cluster": [
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{ "block": "minecraft:soul_campfire", "y_offset": 1 },
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{ "block": "minecraft:lava_cauldron", "y_offset": 1 },
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{ "block": "minecraft:gilded_blackstone", "y_offset": 1 }
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{ "block": "minecraft:lava_cauldron", "x_offset": 1, "y_offset": 1 },
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{ "block": "minecraft:gilded_blackstone", "y_offset": 1, "z_offset": 1 }
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],
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"use_torch_lighting": false,
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"has_ceiling_chain": true
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"has_ceiling_chain": false
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}
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}
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@@ -51,10 +51,10 @@
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"wall_midpoint_blocks": [
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{ "block": "minecraft:soul_lantern", "y_offset": 3 }
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],
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"first_corner_special": { "block": "minecraft:water_cauldron[level=3]", "y_offset": 1 },
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"first_corner_special": { "block": "minecraft:water_cauldron[level=3]", "x_offset": 1, "y_offset": 1, "z_offset": 1 },
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"furniture_cluster": [
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{ "block": "minecraft:barrel", "y_offset": 1 },
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{ "block": "minecraft:brewing_stand", "y_offset": 1 }
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{ "block": "minecraft:brewing_stand", "x_offset": 1, "y_offset": 1 }
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],
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"use_torch_lighting": false,
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"has_ceiling_chain": true
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@@ -43,10 +43,10 @@
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"first_corner_special": { "block": "minecraft:tnt", "y_offset": 1 },
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"furniture_cluster": [
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{ "block": "minecraft:barrel", "y_offset": 1 },
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{ "block": "minecraft:flower_pot", "y_offset": 1 },
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{ "block": "minecraft:orange_terracotta", "y_offset": 1 }
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{ "block": "minecraft:flower_pot", "x_offset": 1, "y_offset": 1 },
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{ "block": "minecraft:orange_terracotta", "y_offset": 1, "z_offset": 1 }
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],
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"use_torch_lighting": true,
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"has_ceiling_chain": true
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"has_ceiling_chain": false
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}
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}
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@@ -49,10 +49,10 @@
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"first_corner_special": { "block": "minecraft:sculk_catalyst", "y_offset": 1 },
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"furniture_cluster": [
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{ "block": "minecraft:sculk_shrieker", "y_offset": 1 },
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{ "block": "minecraft:sculk_sensor", "y_offset": 1 },
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{ "block": "minecraft:candle[lit=true,candles=3]", "y_offset": 1 }
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{ "block": "minecraft:sculk_sensor", "x_offset": 1, "y_offset": 1 },
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{ "block": "minecraft:candle[lit=true,candles=3]", "y_offset": 1, "z_offset": 1 }
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],
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"use_torch_lighting": false,
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"has_ceiling_chain": true
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"has_ceiling_chain": false
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}
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}
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