NotEvil
9b2c5dec8e
chore(P2): V1 zombie comments cleanup + i18n events/network/items
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Zombie comments (14 files):
- Replace references to deleted V1 classes (ItemBind, ItemCollar, IBondageItem,
BindVariant, etc.) with V2 equivalents or past-tense historical notes
- "V1 path" → "legacy slot-index path" for still-active legacy codepaths
- Clean misleading javadoc that implied V1 code was still present
i18n (13 files, 31 new keys):
- Events: 12 Component.literal() → translatable (labor tools, gag eat,
death escape, debt, punishment, grace, camp protection, chest, maid)
- Network: 12 Component.literal() → translatable (trader messages,
lockpick jam, slave freedom warnings)
- Items: 2 Component.literal() → translatable (ItemOwnerTarget tooltips)
2026-04-16 11:20:17 +02:00
NotEvil
371a138b71
fix(P1+P2): swarm review — UX fixes + V1 dead code cleanup
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P1 — UX visible:
- Add 4 missing translations (leather_mittens, ball_gag_3d, taser, debug_wand)
- Fix earplugs resistance bucket: "blindfold" → "earplug"
- Split mixin config: core (require=1) + compat MCA (require=0)
- Bump PROTOCOL_VERSION from "1" to "2"
- Add debug_wand item model (no texture — debug only)
- Fix 3 display_name inconsistencies (chain, vine_seed, shock_collar_auto)
P2 — Dead code cleanup:
- Delete IHas3DModelConfig + Model3DConfig (zero imports)
- Remove MovementStyleResolver.resolveV1Fallback() + V1Fallback record + V1 constants
- Remove AnimationTickHandler V1 fallback block + buildAnimationId()
- Document PlayerEquipment.equipInRegion() bypass as intentional (force-equip paths)
2026-04-16 10:58:44 +02:00
NotEvil
7444853840
fix(S-02): remove unused host field from PlayerMovement (review)
2026-04-15 16:48:22 +02:00
NotEvil
22d79a452b
refactor(S-02/S-05): extract PlayerMovement component + fix thread safety
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- Extract 11 movement fields from PlayerBindState into PlayerMovement component
- Replace volatile isStruggling/struggleStartTick pair with atomic StruggleSnapshot record
- Remove 5+2 misleading synchronized keywords (different monitors, all server-thread-only)
- Update all 36 MovementStyleManager field accesses to use getMovement() getters/setters
2026-04-15 16:48:22 +02:00
NotEvil
c34bac11b0
fix(C-01): review fixes — missing keys, duplicate, GPS shock i18n
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- Add missing keephead_enabled/disabled translation keys (BUG-001)
- Remove duplicate gui.tiedup.close key at line 403 (RISK-004)
- Fix GPS shock: use null addon + send GPS_ZONE_VIOLATION separately (RISK-001)
2026-04-15 14:08:41 +02:00
NotEvil
0662739fe0
feat(C-01): i18n SystemMessageManager — 83 translatable keys
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Phase 1: Core system message migration to Component.translatable().
- Replace getMessageTemplate() hardcoded strings with getTranslationKey() key derivation
- All send methods now use Component.translatable() with positional args
- Add 83 keys to en_us.json (msg.tiedup.system.*)
- Add sendTranslatable() convenience for external callers with string args
- Migrate 3 external getTemplate() callers (PlayerShockCollar, CellRegistryV2)
- Add resistance_suffix key for sendWithResistance()
2026-04-15 13:24:05 +02:00
NotEvil
f945e9449b
feat(D-01/E): quickwins — debug toggle, HumanChairHelper move, collar equip
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Q1: Remove F9 debug toggle from GltfAnimationApplier + delete dead
GltfRenderLayer + remove keybind registration
Q2: Move HumanChairHelper from state/ to util/ — pure utility with
no state dependency. 7 import updates.
Q3: Wire NECK collar equip flow in DataDrivenBondageItem:
- Target must be tied up (V1 rule preserved)
- Distance + line-of-sight validation
- Owner added to NBT before equip via CollarHelper.addOwner()
- V2EquipmentHelper handles conflict resolution
- ModSounds.COLLAR_PUT played on success
- OwnershipComponent.onEquipped registers in CollarRegistry
2026-04-15 10:57:01 +02:00
NotEvil
d6bb030ad7
feat(D-01/E): resistance & lock system rework (E1-E7)
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E1: Initialize currentResistance in NBT at equip time from
ResistanceComponent — eliminates MAX-scan fallback bug
E2: BuiltInLockComponent for organic items (already committed)
E3: canStruggle refactor — new model:
- ARMS: always struggle-able (no lock gating)
- Non-ARMS: only if locked OR built-in lock
- Removed dead isItemLocked() from StruggleState + overrides
E4: canUnequip already handled by BuiltInLockComponent.blocksUnequip()
via ComponentHolder delegation
E5: Help/assist mechanic deferred (needs UI design)
E6: Removed lock resistance from ILockable (5 methods + NBT key deleted)
- GenericKnife: new knifeCutProgress NBT for cutting locks
- StruggleAccessory: accessoryStruggleResistance NBT replaces lock resistance
- PacketV2StruggleStart: uses config-based padlock resistance
- All lock/unlock packets cleaned of initializeLockResistance/clearLockResistance
E7: Fixed 3 pre-existing bugs:
- B2: DataDrivenItemRegistry.clear() synchronized on RELOAD_LOCK
- B3: V2TyingPlayerTask validates heldStack before equip (prevents duplication)
- B5: EntityKidnapperMerchant.remove() cleans playerToMerchant map (memory leak)
2026-04-15 03:23:49 +02:00
NotEvil
099cd0d984
feat(D-01/D): V1 cleanup — delete 28 files, ~5400 lines removed
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D1: ThreadLocal alert suppression moved from ItemCollar to CollarHelper.
onCollarRemoved() logic (kidnapper alert) moved to CollarHelper.
D2+D3: Deleted 17 V1 item classes + 4 V1-only interfaces:
ItemBind, ItemGag, ItemBlindfold, ItemCollar, ItemEarplugs, ItemMittens,
ItemColor, ItemClassicCollar, ItemShockCollar, ItemShockCollarAuto,
ItemGpsCollar, ItemChokeCollar, ItemHood, ItemMedicalGag,
IBondageItem, IHasGaggingEffect, IHasBlindingEffect, IAdjustable
D4: KidnapperTheme/KidnapperItemSelector/DispenserBehaviors migrated
from variant enums to string-based DataDrivenItemRegistry IDs.
D5: Deleted 11 variant enums + Generic* factories + ItemBallGag3D:
BindVariant, GagVariant, BlindfoldVariant, EarplugsVariant, MittensVariant,
GenericBind, GenericGag, GenericBlindfold, GenericEarplugs, GenericMittens
D6: ModItems cleaned — all V1 bondage registrations removed.
D7: ModCreativeTabs rewritten — iterates DataDrivenItemRegistry.
D8+D9: All V2 helpers cleaned (V1 fallbacks removed), orphan imports removed.
Zero V1 bondage code references remain (only Javadoc comments).
All bondage items are now data-driven via 47 JSON definitions.
2026-04-15 01:55:16 +02:00
NotEvil
3d61c9e9e6
feat(D-01/C): consumer migration — 85 files migrated to V2 helpers
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Phase 1 (state): PlayerBindState, PlayerCaptorManager, PlayerEquipment,
PlayerDataRetrieval, PlayerLifecycle, PlayerShockCollar, StruggleAccessory
Phase 2 (client): AnimationTickHandler, NpcAnimationTickHandler, 5 render
handlers, DamselModel, 3 client mixins, SelfBondageInputHandler,
SlaveManagementScreen, ActionPanel, SlaveEntryWidget, ModKeybindings
Phase 3 (entities): 28 entity/AI files migrated to CollarHelper,
BindModeHelper, PoseTypeHelper, createStack()
Phase 4 (network): PacketSlaveAction, PacketMasterEquip,
PacketAssignCellToCollar, PacketNpcCommand, PacketFurnitureForcemount
Phase 5 (events): RestraintTaskTickHandler, PetPlayRestrictionHandler,
PlayerEnslavementHandler, ChatEventHandler, LaborAttackPunishmentHandler
Phase 6 (commands): BondageSubCommand, CollarCommand, NPCCommand,
KidnapSetCommand
Phase 7 (compat): MCAKidnappedAdapter, MCA mixins
Phase 8 (misc): GagTalkManager, PetRequestManager, HangingCagePiece,
BondageItemBlockEntity, TrappedChestBlockEntity, DispenserBehaviors,
BondageItemLoaderUtility, RestraintApplicator, StruggleSessionManager,
MovementStyleResolver, CampLifecycleManager
Some files retain dual V1/V2 checks (instanceof V1 || V2Helper) for
coexistence — V1-only branches removed in Branch D.
2026-04-15 00:16:50 +02:00
NotEvil
b97bdf367e
fix(D-01/A): V2 bind/collar resistance completely broken (CRITICAL)
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PlayerEquipment.getCurrentBindResistance/setCurrentBindResistance and
getCurrentCollarResistance/setCurrentCollarResistance all checked
instanceof ItemBind/ItemCollar — V2 DataDrivenBondageItem silently
returned 0, making V2 items escapable in 1 struggle roll.
Fix: use instanceof IHasResistance which both V1 and V2 implement.
Also fix StruggleCollar.tighten() to read ResistanceComponent directly
for V2 collars instead of IHasResistance.getBaseResistance(entity)
which triggers the singleton MAX-scan across all equipped items.
Note: isItemLocked() dead code in StruggleState is a PRE-EXISTING bug
(x10 locked penalty never applied) — tracked for separate fix.
2026-04-14 16:44:59 +02:00
NotEvil
eb7f06bfc8
fix(D-01/A): 3 review bugs + null guards (BUG-001, BUG-002, BUG-003, RISK-003)
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BUG-001: TyingInteractionHelper swap now checks V2EquipResult — on failure,
rolls back by re-equipping the old bind instead of leaving target untied
BUG-002: OwnershipComponent.onUnequipped no longer double-calls
unregisterWearer — onCollarRemoved already handles it. Suppressed-alert
path calls unregister directly since onCollarRemoved is skipped.
BUG-003: PacketSelfBondage handleV2SelfBind now clears completed tying
task from PlayerBindState to prevent blocking future tying interactions
RISK-003: StruggleCollar get/setResistanceState null-guard on player
2026-04-14 16:38:09 +02:00
NotEvil
19cc69985d
feat(D-01/A): V2-aware struggle system (A9)
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StruggleBinds:
- canStruggle(): instanceof ItemBind → BindModeHelper.isBindItem()
- isItemLocked(): instanceof ItemBind → instanceof ILockable (fixes R4)
- onAttempt(): instanceof ItemShockCollar → CollarHelper.canShock() (fixes R5)
- tighten(): reads ResistanceComponent directly for V2, avoids MAX scan bug
StruggleCollar:
- getResistanceState/setResistanceState: instanceof ItemCollar → IHasResistance
- canStruggle(): instanceof ItemCollar → CollarHelper.isCollar() + ILockable
- onAttempt(): shock check via CollarHelper.canShock()
- successAction(): unlock via ILockable
- tighten(): resistance via IHasResistance
All V1 items continue working through the same interfaces they already implement.
2026-04-14 15:47:20 +02:00
NotEvil
a71093ba9c
Remove internal phase comments and format code
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Strip all Phase references, TODO/FUTURE roadmap notes, and internal
planning comments from the codebase. Run Prettier for consistent
formatting across all Java files.
2026-04-12 01:25:55 +02:00
NotEvil
f6466360b6
Clean repo for open source release
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Remove build artifacts, dev tool configs, unused dependencies,
and third-party source dumps. Add proper README, update .gitignore,
clean up Makefile.
2026-04-12 00:51:22 +02:00