Commit Graph

1 Commits

Author SHA1 Message Date
notevil
f0d8408384 WIP: stub ClientConfig + gameasset registries, strip Meshes mobs
Nouveaux stubs core :
- TiedUpAnimationConfig     — remplace yesman.epicfight.config.ClientConfig.
                              Flags animation/rendu, no-op pour combat.
- TiedUpRigRegistry         — remplace gameasset.Animations.EMPTY_ANIMATION +
                              gameasset.Armatures.ArmatureContructor.

Fichiers forkés additionnels (dépendances transitives découvertes) :
- anim/types/DirectStaticAnimation.java   (EMPTY_ANIMATION est un DirectStaticAnimation)
- event/InitAnimatorEvent.java            (postInit() forge event)
- event/EntityPatchRegistryEvent.java     (mod bus event pour register patches)

Strip combat :
- Meshes.java : retiré les 11 mob meshes (CreeperMesh, DragonMesh, VexMesh,
                WitherMesh, etc.) + armor + particle + cape. Garde BIPED
                et ALEX / BIPED_OLD_TEX / BIPED_OUTLAYER (variants joueur).
- Animator.playDeathAnimation : Animations.BIPED_DEATH (ARR asset) →
                                EMPTY_ANIMATION fallback.
- AnimationManager.apply : Armatures.reload() stripped (no-op, à rebrancher
                           Phase 2 sur TiedUpArmatures).
- ClientPlayerPatch.entityPairing : body entier strippé (combat skills
                                    Technician/Adrenaline/Emergency Escape).

sed global : ClientConfig.* → TiedUpAnimationConfig.*
sed global : Animations.EMPTY_ANIMATION → TiedUpRigRegistry.EMPTY_ANIMATION
sed global : Armatures.ArmatureContructor → TiedUpRigRegistry.ArmatureContructor

Résidus yesman.epicfight : 86 → 74 (-12)
Reste : physics (16) + network (13) + world combat (10) + particle (3) +
collider (2) + client misc (2) + skill (2). Tous combat-entangled,
demandent strip méthode par méthode.
2026-04-22 00:53:42 +02:00