NotEvil
fa5cfb913c
feat(C-01): i18n main commands — 148 translatable keys
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Phase 3: Migrate Component.literal() in all remaining command files.
- NPCCommand (34), CellCommand (33), SocialCommand (16), CollarCommand (25),
KeyCommand (18), BountyCommand (6), KidnapSetCommand (2), CaptivityDebugCommand (7),
InventorySubCommand (3), TestAnimSubCommand (2), MasterTestSubCommand (7), DebtSubCommand (8)
- Strip all section sign color codes, use .withStyle(ChatFormatting)
- 148 new keys in en_us.json (command.tiedup.*)
- Debug/dynamic strings intentionally kept as literal
2026-04-15 13:54:26 +02:00
NotEvil
099cd0d984
feat(D-01/D): V1 cleanup — delete 28 files, ~5400 lines removed
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D1: ThreadLocal alert suppression moved from ItemCollar to CollarHelper.
onCollarRemoved() logic (kidnapper alert) moved to CollarHelper.
D2+D3: Deleted 17 V1 item classes + 4 V1-only interfaces:
ItemBind, ItemGag, ItemBlindfold, ItemCollar, ItemEarplugs, ItemMittens,
ItemColor, ItemClassicCollar, ItemShockCollar, ItemShockCollarAuto,
ItemGpsCollar, ItemChokeCollar, ItemHood, ItemMedicalGag,
IBondageItem, IHasGaggingEffect, IHasBlindingEffect, IAdjustable
D4: KidnapperTheme/KidnapperItemSelector/DispenserBehaviors migrated
from variant enums to string-based DataDrivenItemRegistry IDs.
D5: Deleted 11 variant enums + Generic* factories + ItemBallGag3D:
BindVariant, GagVariant, BlindfoldVariant, EarplugsVariant, MittensVariant,
GenericBind, GenericGag, GenericBlindfold, GenericEarplugs, GenericMittens
D6: ModItems cleaned — all V1 bondage registrations removed.
D7: ModCreativeTabs rewritten — iterates DataDrivenItemRegistry.
D8+D9: All V2 helpers cleaned (V1 fallbacks removed), orphan imports removed.
Zero V1 bondage code references remain (only Javadoc comments).
All bondage items are now data-driven via 47 JSON definitions.
2026-04-15 01:55:16 +02:00
NotEvil
3d61c9e9e6
feat(D-01/C): consumer migration — 85 files migrated to V2 helpers
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Phase 1 (state): PlayerBindState, PlayerCaptorManager, PlayerEquipment,
PlayerDataRetrieval, PlayerLifecycle, PlayerShockCollar, StruggleAccessory
Phase 2 (client): AnimationTickHandler, NpcAnimationTickHandler, 5 render
handlers, DamselModel, 3 client mixins, SelfBondageInputHandler,
SlaveManagementScreen, ActionPanel, SlaveEntryWidget, ModKeybindings
Phase 3 (entities): 28 entity/AI files migrated to CollarHelper,
BindModeHelper, PoseTypeHelper, createStack()
Phase 4 (network): PacketSlaveAction, PacketMasterEquip,
PacketAssignCellToCollar, PacketNpcCommand, PacketFurnitureForcemount
Phase 5 (events): RestraintTaskTickHandler, PetPlayRestrictionHandler,
PlayerEnslavementHandler, ChatEventHandler, LaborAttackPunishmentHandler
Phase 6 (commands): BondageSubCommand, CollarCommand, NPCCommand,
KidnapSetCommand
Phase 7 (compat): MCAKidnappedAdapter, MCA mixins
Phase 8 (misc): GagTalkManager, PetRequestManager, HangingCagePiece,
BondageItemBlockEntity, TrappedChestBlockEntity, DispenserBehaviors,
BondageItemLoaderUtility, RestraintApplicator, StruggleSessionManager,
MovementStyleResolver, CampLifecycleManager
Some files retain dual V1/V2 checks (instanceof V1 || V2Helper) for
coexistence — V1-only branches removed in Branch D.
2026-04-15 00:16:50 +02:00