Q1: Remove F9 debug toggle from GltfAnimationApplier + delete dead
GltfRenderLayer + remove keybind registration
Q2: Move HumanChairHelper from state/ to util/ — pure utility with
no state dependency. 7 import updates.
Q3: Wire NECK collar equip flow in DataDrivenBondageItem:
- Target must be tied up (V1 rule preserved)
- Distance + line-of-sight validation
- Owner added to NBT before equip via CollarHelper.addOwner()
- V2EquipmentHelper handles conflict resolution
- ModSounds.COLLAR_PUT played on success
- OwnershipComponent.onEquipped registers in CollarRegistry
KidnapperTheme: fix "mask_blindfold" → "blindfold_mask" across 8 themes.
The incorrect ID produced ghost items with no definition.
DispenserBehaviors: register GenericBondageDispenseBehavior.forAnyDataDriven()
for the V2 DATA_DRIVEN_ITEM singleton. Dispatches by region from the stack's
definition. V1 per-variant registrations were deleted but V2 replacement
was missing.
Strip all Phase references, TODO/FUTURE roadmap notes, and internal
planning comments from the codebase. Run Prettier for consistent
formatting across all Java files.