Commit Graph

17 Commits

Author SHA1 Message Date
Adrien
b47f642532 vary room theme weights — sculk rare, inferno/ice uncommon 2026-04-17 04:08:02 +02:00
NotEvil
fd60086322 feat(i18n): complete migration — items, entities, AI goals, GUI screens
119 new translation keys across 3 domains:
- Items/Blocks/Misc (46 keys): tooltips, action messages, trap states
- Entities/AI Goals (55 keys): NPC speech, maid/master/guard messages
- Client GUI (18 keys): widget labels, screen buttons, merchant display

Remaining 119 Component.literal() are all intentional:
- Debug/Admin/Command wands (47) — dev tools, not player-facing
- Entity display names (~25) — dynamic getNpcName() calls
- Empty string roots (~15) — .append() chain bases
- User-typed text (~10) — /me, /pm, /norp chat content
- Runtime data (~12) — StringBuilder, gag muffling, MCA compat
2026-04-16 12:33:13 +02:00
NotEvil
9b2c5dec8e chore(P2): V1 zombie comments cleanup + i18n events/network/items
Zombie comments (14 files):
- Replace references to deleted V1 classes (ItemBind, ItemCollar, IBondageItem,
  BindVariant, etc.) with V2 equivalents or past-tense historical notes
- "V1 path" → "legacy slot-index path" for still-active legacy codepaths
- Clean misleading javadoc that implied V1 code was still present

i18n (13 files, 31 new keys):
- Events: 12 Component.literal() → translatable (labor tools, gag eat,
  death escape, debt, punishment, grace, camp protection, chest, maid)
- Network: 12 Component.literal() → translatable (trader messages,
  lockpick jam, slave freedom warnings)
- Items: 2 Component.literal() → translatable (ItemOwnerTarget tooltips)
2026-04-16 11:20:17 +02:00
NotEvil
371a138b71 fix(P1+P2): swarm review — UX fixes + V1 dead code cleanup
P1 — UX visible:
- Add 4 missing translations (leather_mittens, ball_gag_3d, taser, debug_wand)
- Fix earplugs resistance bucket: "blindfold" → "earplug"
- Split mixin config: core (require=1) + compat MCA (require=0)
- Bump PROTOCOL_VERSION from "1" to "2"
- Add debug_wand item model (no texture — debug only)
- Fix 3 display_name inconsistencies (chain, vine_seed, shock_collar_auto)

P2 — Dead code cleanup:
- Delete IHas3DModelConfig + Model3DConfig (zero imports)
- Remove MovementStyleResolver.resolveV1Fallback() + V1Fallback record + V1 constants
- Remove AnimationTickHandler V1 fallback block + buildAnimationId()
- Document PlayerEquipment.equipInRegion() bypass as intentional (force-equip paths)
2026-04-16 10:58:44 +02:00
NotEvil
6d9d6b4b81 fix(UC-02): arch review — furniture x/z offsets + ceiling chain fidelity
- Add x_offset/z_offset to PositionedBlock for multi-block furniture clusters
- Furniture items now spread across 2-3 positions (matching original Java code)
- Offsets multiplied by inward direction for correct corner orientation
- Fix has_ceiling_chain: only oubliette has ceiling chains (was true for all 6)
- Fix firstCornerSpecial: oubliette cauldron uses x/z offset +1 (inward diagonal)
- Update parser to read x_offset/z_offset (defaults to 0)
2026-04-16 01:52:31 +02:00
NotEvil
706172fb9a fix(UC-02): QA review — crypt bottom_row + ice decorations fidelity
- BUG-001: CRYPT bottom_row had unreachable mossy_stone_bricks (same f variable
  makes mossy_cobblestone guard trigger first). Fixed weights: 0.20/0.10/0.70
- BUG-003: ICE ceiling ice stalactites (y_offset=10) were missing from JSON
- BUG-002: ICE snow corner layers use middle value (3) as compromise since
  DecorationConfig.PositionedBlock doesn't support random_property
2026-04-16 01:45:04 +02:00
NotEvil
3aaf92b788 feat(UC-02): data-driven room themes — 6 JSON + consumer migration + cleanup
Phase 3: Extract 6 themes into JSON (oubliette, inferno, crypt, ice, sculk, sandstone)
Phase 4: Migrate HangingCagePiece to use RoomThemeRegistry.pickRandomOrFallback()
  - Move 7 shared static methods from RoomTheme into HangingCagePiece
  - Replace per-enum placeDecorations() with generic DecorationConfig-based placement
Phase 5: Delete RoomTheme.java (-1368L)
2026-04-16 01:39:40 +02:00
NotEvil
c34bac11b0 fix(C-01): review fixes — missing keys, duplicate, GPS shock i18n
- Add missing keephead_enabled/disabled translation keys (BUG-001)
- Remove duplicate gui.tiedup.close key at line 403 (RISK-004)
- Fix GPS shock: use null addon + send GPS_ZONE_VIOLATION separately (RISK-001)
2026-04-15 14:08:41 +02:00
NotEvil
fa5cfb913c feat(C-01): i18n main commands — 148 translatable keys
Phase 3: Migrate Component.literal() in all remaining command files.
- NPCCommand (34), CellCommand (33), SocialCommand (16), CollarCommand (25),
  KeyCommand (18), BountyCommand (6), KidnapSetCommand (2), CaptivityDebugCommand (7),
  InventorySubCommand (3), TestAnimSubCommand (2), MasterTestSubCommand (7), DebtSubCommand (8)
- Strip all section sign color codes, use .withStyle(ChatFormatting)
- 148 new keys in en_us.json (command.tiedup.*)
- Debug/dynamic strings intentionally kept as literal
2026-04-15 13:54:26 +02:00
NotEvil
70965c2dda feat(C-01): i18n subcommands — 33 translatable keys
Phase 2: Migrate all Component.literal() in 5 subcommand files.
- BindCommands, GagCommands, BlindfoldCommands, CollarCommands, AccessoryCommands
- Strip \u00a7a section signs, use .withStyle(ChatFormatting.GREEN)
- Add 33 keys to en_us.json (command.tiedup.*)
- Shared error key: command.tiedup.error.no_state
2026-04-15 13:28:02 +02:00
NotEvil
0662739fe0 feat(C-01): i18n SystemMessageManager — 83 translatable keys
Phase 1: Core system message migration to Component.translatable().
- Replace getMessageTemplate() hardcoded strings with getTranslationKey() key derivation
- All send methods now use Component.translatable() with positional args
- Add 83 keys to en_us.json (msg.tiedup.system.*)
- Add sendTranslatable() convenience for external callers with string args
- Migrate 3 external getTemplate() callers (PlayerShockCollar, CellRegistryV2)
- Add resistance_suffix key for sendWithResistance()
2026-04-15 13:24:05 +02:00
NotEvil
199bf00aef feat(D-01/E): BuiltInLockComponent for organic items (E2)
- New BuiltInLockComponent: blocksUnequip() returns true (permanent lock)
- ComponentType: add BUILT_IN_LOCK enum value
- 8 organic item JSONs updated (slime, vine, web, tape variants)
- DataDrivenBondageItem: add hasBuiltInLock() static helper
2026-04-15 03:11:15 +02:00
NotEvil
530b86a9a7 fix(D-01/B): hood missing MOUTH block + organic items lockable:false
- Hood: add MOUTH to blocked_regions — prevents double gag stacking
- 8 organic items (slime, vine, web, tape): set lockable:false at top
  level for consistency with can_attach_padlock:false
2026-04-14 17:59:27 +02:00
NotEvil
258223bf68 feat(D-01/B): 47 data-driven item definitions + cleanup test files
16 binds: ropes, armbinder, dogbinder, chain, ribbon, slime, vine_seed,
  web_bind, shibari, leather_straps, medical_straps, beam_cuffs,
  duct_tape, straitjacket, wrap, latex_sack

19 gags: cloth_gag, ropes_gag, cleave_gag, ribbon_gag, ball_gag,
  ball_gag_strap, tape_gag, wrap_gag, slime_gag, vine_gag, web_gag,
  panel_gag, beam_panel_gag, chain_panel_gag, latex_gag, tube_gag,
  bite_gag, sponge_gag, baguette_gag

2 blindfolds, 1 earplugs, 1 mittens
5 collars (classic, shock, shock_auto, gps, choke) with ownership component
3 combos (hood, medical_gag, ball_gag_3d)

All items config-driven via ResistanceComponent (id) and GaggingComponent
(material). Organic items have can_attach_padlock: false.

Removed 4 test files (test_component_gag, test_handcuffs, test_leg_cuffs).
2026-04-14 17:52:19 +02:00
NotEvil
dbacef66d5 feat(D-01): add test_component_gag.json demonstrating component system
JSON item using all 3 implemented components: lockable (lock_resistance: 200),
resistance (base: 80), and gagging (comprehension: 0.15, range: 8.0).
2026-04-14 02:03:50 +02:00
NotEvil
e17998933c Add creator field and enriched tooltip for data-driven items
- Add optional "creator" JSON field to display author name in tooltip
- Show body regions, movement style, lock status, and escape difficulty
- Show pose priority and item ID in advanced mode (F3+H)
- Update ARTIST_GUIDE.md field reference and test JSON
2026-04-13 04:00:27 +02:00
NotEvil
f6466360b6 Clean repo for open source release
Remove build artifacts, dev tool configs, unused dependencies,
and third-party source dumps. Add proper README, update .gitignore,
clean up Makefile.
2026-04-12 00:51:22 +02:00