vary room theme weights — sculk rare, inferno/ice uncommon
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@@ -143,11 +143,11 @@ public class BondageServiceHandler {
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// Apply bondage
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state.equip(
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BodyRegionV2.ARMS,
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DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"))
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DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "ropes"))
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);
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state.equip(
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BodyRegionV2.MOUTH,
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DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ball_gag"))
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DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "ball_gag"))
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);
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// Teleport to cell
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@@ -95,7 +95,7 @@ public class EntityRopeArrow extends AbstractArrow {
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if (roll <= bindChance) {
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// Success! Bind the target
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ItemStack ropeItem = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
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new net.minecraft.resources.ResourceLocation("tiedup", "ropes")
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net.minecraft.resources.ResourceLocation.fromNamespaceAndPath("tiedup", "ropes")
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);
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targetState.equip(BodyRegionV2.ARMS, ropeItem);
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@@ -47,7 +47,7 @@ public class KidnapperCaptureEquipment {
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) {
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return mainHand;
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}
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return DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "ropes"));
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return DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "ropes"));
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}
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/**
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@@ -116,7 +116,7 @@ public class KidnapperCaptureEquipment {
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public ItemStack getCollarItem() {
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// Kidnappers always have a shock collar to mark their captives
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return com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
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new net.minecraft.resources.ResourceLocation("tiedup", "shock_collar"));
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net.minecraft.resources.ResourceLocation.fromNamespaceAndPath("tiedup", "shock_collar"));
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}
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// HELD ITEM MANAGEMENT
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@@ -184,7 +184,7 @@ public class KidnapperItemSelector {
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*/
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public static ItemStack createItemById(String id, @Nullable ItemColor color) {
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ItemStack stack = DataDrivenBondageItem.createStack(
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new ResourceLocation("tiedup", id)
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ResourceLocation.fromNamespaceAndPath("tiedup", id)
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);
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if (color != null) {
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applyColor(stack, color);
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@@ -197,7 +197,7 @@ public class KidnapperItemSelector {
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*/
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public static ItemStack createMittens() {
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return DataDrivenBondageItem.createStack(
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new ResourceLocation("tiedup", "leather_mittens")
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ResourceLocation.fromNamespaceAndPath("tiedup", "leather_mittens")
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);
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}
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@@ -206,7 +206,7 @@ public class KidnapperItemSelector {
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*/
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public static ItemStack createEarplugs() {
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return DataDrivenBondageItem.createStack(
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new ResourceLocation("tiedup", "classic_earplugs")
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ResourceLocation.fromNamespaceAndPath("tiedup", "classic_earplugs")
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);
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}
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@@ -162,7 +162,7 @@ public class KidnapperJobManager {
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// Put a shock collar on the worker AFTER untie/free
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ItemStack shockCollar = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
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new net.minecraft.resources.ResourceLocation("tiedup", "shock_collar_auto"));
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net.minecraft.resources.ResourceLocation.fromNamespaceAndPath("tiedup", "shock_collar_auto"));
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// Add kidnapper as owner so the collar is linked
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CollarHelper.addOwner(
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shockCollar,
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@@ -547,7 +547,7 @@ public class KidnapperWalkPrisonerGoal extends Goal {
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);
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// 3. Change bind to DOGBINDER
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ItemStack dogBinder = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "dogbinder"));
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ItemStack dogBinder = DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "dogbinder"));
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this.walkedPrisoner.equip(BodyRegionV2.ARMS, dogBinder);
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TiedUpMod.LOGGER.debug(
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@@ -736,7 +736,7 @@ public class KidnapperWalkPrisonerGoal extends Goal {
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if (currentBind.isEmpty() || !prisoner.isTiedUp()) {
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// They freed themselves - put dogbinder back on
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ItemStack dogBinder = new ItemStack(
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DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "dogbinder")).getItem()
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DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "dogbinder")).getItem()
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);
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prisoner.equip(BodyRegionV2.ARMS, dogBinder);
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}
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@@ -339,7 +339,7 @@ public class MaidReturnGoal extends Goal {
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cap.equip(
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BodyRegionV2.ARMS,
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com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
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new net.minecraft.resources.ResourceLocation("tiedup", "ropes")
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net.minecraft.resources.ResourceLocation.fromNamespaceAndPath("tiedup", "ropes")
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)
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);
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}
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@@ -395,7 +395,7 @@ public class MasterHumanChairGoal extends Goal {
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// Apply invisible dogbind for the pose animation
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if (!bindState.isTiedUp()) {
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ItemStack dogbind = DataDrivenBondageItem.createStack(
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new ResourceLocation("tiedup", "dogbinder")
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ResourceLocation.fromNamespaceAndPath("tiedup", "dogbinder")
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);
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CompoundTag tag = dogbind.getOrCreateTag();
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tag.putBoolean(NBT_HUMAN_CHAIR_BIND, true);
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@@ -455,13 +455,13 @@ public class MasterPunishGoal extends Goal {
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private ItemStack createAccessory(BodyRegionV2 region) {
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return switch (region) {
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case EYES -> DataDrivenBondageItem.createStack(
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new ResourceLocation("tiedup", "classic_blindfold")
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ResourceLocation.fromNamespaceAndPath("tiedup", "classic_blindfold")
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);
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case MOUTH -> DataDrivenBondageItem.createStack(
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new ResourceLocation("tiedup", "ball_gag")
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ResourceLocation.fromNamespaceAndPath("tiedup", "ball_gag")
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);
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case HANDS -> DataDrivenBondageItem.createStack(
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new ResourceLocation("tiedup", "leather_mittens")
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ResourceLocation.fromNamespaceAndPath("tiedup", "leather_mittens")
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);
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default -> ItemStack.EMPTY;
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};
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@@ -472,7 +472,7 @@ public class MasterPunishGoal extends Goal {
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*/
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private void applyTighten(ServerPlayer pet) {
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ItemStack armbinder = DataDrivenBondageItem.createStack(
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new ResourceLocation("tiedup", "armbinder")
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ResourceLocation.fromNamespaceAndPath("tiedup", "armbinder")
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);
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// Mark as temporary
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@@ -247,13 +247,13 @@ public class MasterRandomEventGoal extends Goal {
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private ItemStack createRandomAccessory(BodyRegionV2 region) {
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return switch (region) {
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case EYES -> DataDrivenBondageItem.createStack(
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new ResourceLocation("tiedup", "classic_blindfold")
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ResourceLocation.fromNamespaceAndPath("tiedup", "classic_blindfold")
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);
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case MOUTH -> DataDrivenBondageItem.createStack(
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new ResourceLocation("tiedup", "ball_gag")
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ResourceLocation.fromNamespaceAndPath("tiedup", "ball_gag")
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);
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case HANDS -> DataDrivenBondageItem.createStack(
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new ResourceLocation("tiedup", "leather_mittens")
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ResourceLocation.fromNamespaceAndPath("tiedup", "leather_mittens")
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);
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default -> ItemStack.EMPTY;
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};
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@@ -304,7 +304,7 @@ public class MasterRandomEventGoal extends Goal {
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PlayerBindState bindState = PlayerBindState.getInstance(pet);
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if (bindState != null && !bindState.isTiedUp()) {
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ItemStack dogbind = DataDrivenBondageItem.createStack(
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new ResourceLocation("tiedup", "dogbinder")
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ResourceLocation.fromNamespaceAndPath("tiedup", "dogbinder")
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);
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bindState.equip(BodyRegionV2.ARMS, dogbind);
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}
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@@ -120,7 +120,7 @@ public class MasterPetManager {
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// Create a choke collar for pet play
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ItemStack chokeCollar = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
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new net.minecraft.resources.ResourceLocation("tiedup", "choke_collar")
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net.minecraft.resources.ResourceLocation.fromNamespaceAndPath("tiedup", "choke_collar")
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);
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// Configure for pet play BEFORE equipping
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