vary room theme weights — sculk rare, inferno/ice uncommon
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@@ -68,7 +68,7 @@ public class BlindfoldCommands {
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return 0;
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}
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ItemStack blindfold = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", "classic_blindfold"));
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ItemStack blindfold = DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", "classic_blindfold"));
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state.putBlindfoldOn(blindfold);
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CommandHelper.syncPlayerState(targetPlayer, state);
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