vary room theme weights — sculk rare, inferno/ice uncommon
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@@ -96,15 +96,15 @@ public class KidnapSetCommand {
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// Collars (data-driven)
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ItemStack classicCollars = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
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new net.minecraft.resources.ResourceLocation("tiedup", "classic_collar"));
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net.minecraft.resources.ResourceLocation.fromNamespaceAndPath("tiedup", "classic_collar"));
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classicCollars.setCount(4);
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given += giveItem(player, classicCollars);
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ItemStack shockCollars = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
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new net.minecraft.resources.ResourceLocation("tiedup", "shock_collar"));
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net.minecraft.resources.ResourceLocation.fromNamespaceAndPath("tiedup", "shock_collar"));
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shockCollars.setCount(2);
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given += giveItem(player, shockCollars);
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ItemStack gpsCollars = com.tiedup.remake.v2.bondage.datadriven.DataDrivenBondageItem.createStack(
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new net.minecraft.resources.ResourceLocation("tiedup", "gps_collar"));
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net.minecraft.resources.ResourceLocation.fromNamespaceAndPath("tiedup", "gps_collar"));
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gpsCollars.setCount(2);
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given += giveItem(player, gpsCollars);
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@@ -160,7 +160,7 @@ public class KidnapSetCommand {
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private static int giveDataDrivenItems(ServerPlayer player, String itemName, int count) {
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int given = 0;
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for (int i = 0; i < count; i++) {
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ItemStack stack = DataDrivenBondageItem.createStack(new ResourceLocation("tiedup", itemName));
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ItemStack stack = DataDrivenBondageItem.createStack(ResourceLocation.fromNamespaceAndPath("tiedup", itemName));
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if (!stack.isEmpty()) {
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giveItem(player, stack);
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given++;
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