feat(i18n): complete migration — items, entities, AI goals, GUI screens
119 new translation keys across 3 domains: - Items/Blocks/Misc (46 keys): tooltips, action messages, trap states - Entities/AI Goals (55 keys): NPC speech, maid/master/guard messages - Client GUI (18 keys): widget labels, screen buttons, merchant display Remaining 119 Component.literal() are all intentional: - Debug/Admin/Command wands (47) — dev tools, not player-facing - Entity display names (~25) — dynamic getNpcName() calls - Empty string roots (~15) — .append() chain bases - User-typed text (~10) — /me, /pm, /norp chat content - Runtime data (~12) — StringBuilder, gag muffling, MCA compat
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@@ -893,8 +893,8 @@ public class PrisonerService {
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) guardEntity.discard();
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}
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player.sendSystemMessage(
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Component.literal(
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"You have been returned to your cell."
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Component.translatable(
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"msg.tiedup.prison.returned_to_cell"
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).withStyle(ChatFormatting.GRAY)
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);
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TiedUpMod.LOGGER.info(
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