feat(i18n): complete migration — items, entities, AI goals, GUI screens

119 new translation keys across 3 domains:
- Items/Blocks/Misc (46 keys): tooltips, action messages, trap states
- Entities/AI Goals (55 keys): NPC speech, maid/master/guard messages
- Client GUI (18 keys): widget labels, screen buttons, merchant display

Remaining 119 Component.literal() are all intentional:
- Debug/Admin/Command wands (47) — dev tools, not player-facing
- Entity display names (~25) — dynamic getNpcName() calls
- Empty string roots (~15) — .append() chain bases
- User-typed text (~10) — /me, /pm, /norp chat content
- Runtime data (~12) — StringBuilder, gag muffling, MCA compat
This commit is contained in:
NotEvil
2026-04-16 12:33:13 +02:00
parent 9b2c5dec8e
commit fd60086322
51 changed files with 325 additions and 246 deletions

View File

@@ -39,25 +39,25 @@ public class ItemToken extends Item {
TooltipFlag flag
) {
tooltip.add(
Component.literal("Camp Access Token").withStyle(
Component.translatable("item.tiedup.token.title").withStyle(
ChatFormatting.GOLD,
ChatFormatting.BOLD
)
);
tooltip.add(Component.literal(""));
tooltip.add(
Component.literal("Kidnappers won't target you").withStyle(
Component.translatable("item.tiedup.token.effect_no_target").withStyle(
ChatFormatting.GREEN
)
);
tooltip.add(
Component.literal("Allows trading with Slave Traders").withStyle(
Component.translatable("item.tiedup.token.effect_trading").withStyle(
ChatFormatting.GREEN
)
);
tooltip.add(Component.literal(""));
tooltip.add(
Component.literal("Keep in your inventory for effect").withStyle(
Component.translatable("item.tiedup.token.hint").withStyle(
ChatFormatting.GRAY,
ChatFormatting.ITALIC
)