feat(i18n): complete migration — items, entities, AI goals, GUI screens
119 new translation keys across 3 domains: - Items/Blocks/Misc (46 keys): tooltips, action messages, trap states - Entities/AI Goals (55 keys): NPC speech, maid/master/guard messages - Client GUI (18 keys): widget labels, screen buttons, merchant display Remaining 119 Component.literal() are all intentional: - Debug/Admin/Command wands (47) — dev tools, not player-facing - Entity display names (~25) — dynamic getNpcName() calls - Empty string roots (~15) — .append() chain bases - User-typed text (~10) — /me, /pm, /norp chat content - Runtime data (~12) — StringBuilder, gag muffling, MCA compat
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@@ -39,25 +39,25 @@ public class ItemToken extends Item {
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TooltipFlag flag
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) {
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tooltip.add(
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Component.literal("Camp Access Token").withStyle(
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Component.translatable("item.tiedup.token.title").withStyle(
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ChatFormatting.GOLD,
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ChatFormatting.BOLD
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)
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);
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tooltip.add(Component.literal(""));
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tooltip.add(
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Component.literal("Kidnappers won't target you").withStyle(
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Component.translatable("item.tiedup.token.effect_no_target").withStyle(
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ChatFormatting.GREEN
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)
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);
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tooltip.add(
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Component.literal("Allows trading with Slave Traders").withStyle(
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Component.translatable("item.tiedup.token.effect_trading").withStyle(
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ChatFormatting.GREEN
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)
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);
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tooltip.add(Component.literal(""));
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tooltip.add(
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Component.literal("Keep in your inventory for effect").withStyle(
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Component.translatable("item.tiedup.token.hint").withStyle(
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ChatFormatting.GRAY,
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ChatFormatting.ITALIC
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)
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