feat(i18n): complete migration — items, entities, AI goals, GUI screens
119 new translation keys across 3 domains: - Items/Blocks/Misc (46 keys): tooltips, action messages, trap states - Entities/AI Goals (55 keys): NPC speech, maid/master/guard messages - Client GUI (18 keys): widget labels, screen buttons, merchant display Remaining 119 Component.literal() are all intentional: - Debug/Admin/Command wands (47) — dev tools, not player-facing - Entity display names (~25) — dynamic getNpcName() calls - Empty string roots (~15) — .append() chain bases - User-typed text (~10) — /me, /pm, /norp chat content - Runtime data (~12) — StringBuilder, gag muffling, MCA compat
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@@ -200,8 +200,8 @@ public class EntitySlaveTrader extends EntityKidnapperElite {
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Component.literal("[" + this.getNpcName() + "] ")
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.withStyle(Style.EMPTY.withColor(TRADER_NAME_COLOR))
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.append(
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Component.literal(
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"You don't have a trader token. Leave now, or I'll make you leave."
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Component.translatable(
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"entity.tiedup.trader.no_token_warning"
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).withStyle(ChatFormatting.RED)
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)
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);
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@@ -711,8 +711,8 @@ public class EntitySlaveTrader extends EntityKidnapperElite {
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ServerLevel level,
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BlockPos campCenter
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) {
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Component message = Component.literal(
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"A slave trader camp has been destroyed!"
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Component message = Component.translatable(
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"entity.tiedup.trader.camp_destroyed"
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).withStyle(ChatFormatting.GOLD, ChatFormatting.BOLD);
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// Send to all players within 200 blocks
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