feat(i18n): complete migration — items, entities, AI goals, GUI screens
119 new translation keys across 3 domains: - Items/Blocks/Misc (46 keys): tooltips, action messages, trap states - Entities/AI Goals (55 keys): NPC speech, maid/master/guard messages - Client GUI (18 keys): widget labels, screen buttons, merchant display Remaining 119 Component.literal() are all intentional: - Debug/Admin/Command wands (47) — dev tools, not player-facing - Entity display names (~25) — dynamic getNpcName() calls - Empty string roots (~15) — .append() chain bases - User-typed text (~10) — /me, /pm, /norp chat content - Runtime data (~12) — StringBuilder, gag muffling, MCA compat
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@@ -341,7 +341,7 @@ public class EntityLaborGuard extends EntityDamsel {
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}
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prisoner.sendSystemMessage(
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Component.literal("Attacking your guard is punished!").withStyle(
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Component.translatable("entity.tiedup.guard.attack_punished").withStyle(
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ChatFormatting.DARK_RED
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)
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);
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@@ -529,8 +529,8 @@ public class EntityLaborGuard extends EntityDamsel {
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.getPlayer(prisonerUUID);
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if (prisoner != null) {
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prisoner.sendSystemMessage(
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Component.literal(
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"Your guard has been eliminated! You are free!"
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Component.translatable(
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"entity.tiedup.guard.eliminated_free"
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).withStyle(ChatFormatting.GREEN, ChatFormatting.BOLD)
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);
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}
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