feat(i18n): complete migration — items, entities, AI goals, GUI screens
119 new translation keys across 3 domains: - Items/Blocks/Misc (46 keys): tooltips, action messages, trap states - Entities/AI Goals (55 keys): NPC speech, maid/master/guard messages - Client GUI (18 keys): widget labels, screen buttons, merchant display Remaining 119 Component.literal() are all intentional: - Debug/Admin/Command wands (47) — dev tools, not player-facing - Entity display names (~25) — dynamic getNpcName() calls - Empty string roots (~15) — .append() chain bases - User-typed text (~10) — /me, /pm, /norp chat content - Runtime data (~12) — StringBuilder, gag muffling, MCA compat
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@@ -644,8 +644,8 @@ public class EntityDamsel
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player instanceof net.minecraft.server.level.ServerPlayer sp
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) {
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sp.displayClientMessage(
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Component.literal(
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"This NPC needs a collar before you can feed them."
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Component.translatable(
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"entity.tiedup.damsel.needs_collar_to_feed"
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).withStyle(ChatFormatting.RED),
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true
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);
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@@ -660,8 +660,8 @@ public class EntityDamsel
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net.minecraft.server.level.ServerPlayer sp
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) {
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sp.displayClientMessage(
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Component.literal(
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"You don't own this NPC's collar."
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Component.translatable(
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"entity.tiedup.damsel.not_collar_owner"
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).withStyle(ChatFormatting.RED),
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true
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);
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@@ -675,8 +675,8 @@ public class EntityDamsel
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player instanceof net.minecraft.server.level.ServerPlayer sp
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) {
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sp.displayClientMessage(
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Component.literal(
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"This NPC can't eat that right now."
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Component.translatable(
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"entity.tiedup.damsel.cant_eat_now"
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).withStyle(ChatFormatting.RED),
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true
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);
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