feat(i18n): complete migration — items, entities, AI goals, GUI screens

119 new translation keys across 3 domains:
- Items/Blocks/Misc (46 keys): tooltips, action messages, trap states
- Entities/AI Goals (55 keys): NPC speech, maid/master/guard messages
- Client GUI (18 keys): widget labels, screen buttons, merchant display

Remaining 119 Component.literal() are all intentional:
- Debug/Admin/Command wands (47) — dev tools, not player-facing
- Entity display names (~25) — dynamic getNpcName() calls
- Empty string roots (~15) — .append() chain bases
- User-typed text (~10) — /me, /pm, /norp chat content
- Runtime data (~12) — StringBuilder, gag muffling, MCA compat
This commit is contained in:
NotEvil
2026-04-16 12:33:13 +02:00
parent 9b2c5dec8e
commit fd60086322
51 changed files with 325 additions and 246 deletions

View File

@@ -250,10 +250,8 @@ public final class CampLifecycleManager {
// Notify prisoner
prisoner.sendSystemMessage(
Component.literal("Your captor has died. You are FREE!").withStyle(
ChatFormatting.GREEN,
ChatFormatting.BOLD
)
Component.translatable("msg.tiedup.camp.captor_died")
.withStyle(ChatFormatting.GREEN, ChatFormatting.BOLD)
);
// Grant grace period (5 minutes = 6000 ticks)
@@ -261,9 +259,8 @@ public final class CampLifecycleManager {
manager.release(prisoner.getUUID(), level.getGameTime(), 6000);
prisoner.sendSystemMessage(
Component.literal(
"You have 5 minutes of protection from kidnappers."
).withStyle(ChatFormatting.AQUA)
Component.translatable("msg.tiedup.camp.grace_period")
.withStyle(ChatFormatting.AQUA)
);
TiedUpMod.LOGGER.info(